: Neat idea but I need some images for the full effect.
The only images I could provide are hand drawn ones. I can draw some pictures of him, but I can't guarantee that you would find them as exciting as the concept description.
Rioter Comments
Gilgayu (NA)
: (You forgot the cost for q,e, and the whole ult btw) Now this champion is way more "unique," as you put it. I imagine his combo being e/q/aa/w/aa until the shield dies. This is much more like a brusier :D. Personally, I would add an ap ratio to his e's empowered autos (so like 10/12/14/16/18% for each auto). I always love off-meta builds, but of course, it is just personally preference.
I didn't forget. There is a link to see the original post, where you can read the rest. I will do a full version tomorrow that includes all of the abilities.
: Champion Concept: Wylie, The Daredevil
I have updated a few of Wylie's abilities to make him more balanced and more like what I intended him to be like. Follow this link to see the changes: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/us2qPptz-updated-champion-concept-wylie-the-daredevil
Rioter Comments
Gilgayu (NA)
: "Whenever Thrill is either lost or spent, heal self X% of missing health, where X is equal to the amount of Thrill that was lost or spent." This probably isn't an ideal passive. 1. The moment you mentioned % of missing hp heal, you are kind of suggeting full tank build, which is probably nowhere close to what you want 2. "Dealing or Taking damage generates 5 Thrill on hit." So... this will break his laning (despite him sounding like a jungler). You go up to trade with only 50 thril, all the minions attack you, then you suddenly have 80+ (the caster minions aren't going to stop attacking anytime soon). Considering how much he gains from gaining thril, you should probably limit this to "dealing damage to all units or taking damage __from champions__ generates 5 Thrill on hit." 3. ^, again, is encouraging for you to build tank, since it might take you 3 seconds to get to max Thrill, and you use w, then suddenly you just gained something like 10% hp... This is even stronger then Mao'kai. My suggestions: Instead of "Heal self for X% of missing health," what if you make it heal self for x% when out of combat, and in combat make it heal x/2%? It would be much more balanced. He sounds like a brusier, but his e is an ability for assassins (cough cough akali). Dealing the same damage too all units it passes through is also unhealthy (akali again), so making it "30% damage reduction to all subsequent units" will probably be a little better (but if you actually want him to be an assassin, change that w... 50 flat armor and mr is no joke for an assassin) His q's passive is also a bit weak if the player decides to go off-meta ap build, rising the 1% to 2% will help a lot. and personally, I think devils are associated with blood-thirsty and things like that, so perhaps add a life steal in there somewhere? Of course, this is a pure subjective opionion, there is no actuall need for it lol. Nice concept over all (btw what happened to ult's passive? or there isn't suppose to be one since it technically isn't a normal ability)
I like all of your suggestions. Thanks for your info on how his e is similar to akali's dashes. I'll need to think of a different e to make him more unique. He's not supposed to be a devil. He is a DARE-devil, as in he'll take on any dare and any challenge... no matter how dangerous. Best example is Evel Knievel. Yes, the ult is not supposed to have a passive.
: I absolutely Love this. Did you ever come up with concept art for him?
No, not for Wylie. Why do you ask?
Rioter Comments
Rioter Comments
David 777 (EUW)
: Q still has too much effects (a total of 7, counting the LD effects, the damage and the unseen range increase). It's very difficult for the player, allies and enemies to keep track of whatever effects his Q is gonna do and act accordingly. R scaling and damage are probably a bad design for a couple reasons: 1. Different damage scaling and type on main and secondary targets makes you consider target differently depending on your build or enemy defenses. 2. 1500 range point and click grab means instant death for any squishy even if it deals ZERO damage. Also, there's absolutely no way to react to that if you're invisible. Also easy combo with E for an added 1s stun.
The unseen range increase of Q was actually someone else's idea, although the reasoning was kind of useless due to his E. I can reduce the number of effects for Q down to 3 (initial damage, double shield damage, and true damage). The shield damage was meant to inspired off of diet for light and the fact that Lux has a shield ability. I can make the true damage a _per LD stack spent_ quality. As for the ultimate, I couldn't think of anything else currently. I will work on something else.
David 777 (EUW)
: > [{quoted}](name=Markula01,realm=NA,application-id=A8FQeEA8,discussion-id=nzUwwJuV,comment-id=00000000,timestamp=2018-09-17T02:50:37.586+0000) > > Why? I think it is unique and it ties in great with the lore. Plus I couldn't just have him gain LD stacks from nearby champions using abilities, then he wouldn't gain any. Manasteal is: * Not fun to play against * Its power is exponential, 10% manasteal is negligible in a fight but 90% can equal death. * Changes the way the resources are used on a specific situtation. * Adding manasteal is really easy and hasn't been done for a reason. So, to sum up, you should probably go for another mana-related mechanic. (Even stealing 100% of enemy's mana for 3s and then giving it back would be better)
You might like this version better: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/9x00aLVc-champion-concept-dimxi-devourer-of-light-version-30
: Same mistake don't touch recources of other champions. Decrease number of effects. Da li pricas srpski
Thanks for your input. I took it into account as I updated this concept. Here is a link to the new post: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/9x00aLVc-champion-concept-dimxi-devourer-of-light-version-30 P.S.--This time I really stopped messing with enemy resources.
Rioter Comments
David 777 (EUW)
: > [{quoted}](name=Markula01,realm=NA,application-id=A8FQeEA8,discussion-id=nzUwwJuV,comment-id=00000000,timestamp=2018-09-17T02:50:37.586+0000) > > Why? I think it is unique and it ties in great with the lore. Plus I couldn't just have him gain LD stacks from nearby champions using abilities, then he wouldn't gain any. Manasteal is: * Not fun to play against * Its power is exponential, 10% manasteal is negligible in a fight but 90% can equal death. * Changes the way the resources are used on a specific situtation. * Adding manasteal is really easy and hasn't been done for a reason. So, to sum up, you should probably go for another mana-related mechanic. (Even stealing 100% of enemy's mana for 3s and then giving it back would be better)
I have posted a new version of this concept, and I took your advice better to heart. Here is the link: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/RUyTlxLG-champion-concept-dimxi-devourer-of-light-version-20
Rioter Comments
Kazekiba (NA)
: I was talking about building against her. So shes doing physical damage so you want to build a lot of armor, but then shes now doing magic damage to you... so you need MR. But now shes doing physical... Building defensively just invalidates your purchases. Its not really fair to the opponent.
Again, that is the whole point of this champion. The counter play against her is that she lacks mobility, and her own defense is pretty low.
Kazekiba (NA)
: I like the kit but it sounds clunky. So if a target has lower MR than armor level 1, she disarms herself/channels for 1 second after auto attacking? And she can't Scan a target until level 6, but it seems like it should be her passive. My other suggestion - and Im not just complaining, only mentioning something that would likely be an issue if she was a real champion - is that "deals bonus damage based on the target's lowest resistance" makes building reactively excessively difficult. Especially given champions that can alter their resists at a moment's notice. Notable example: melee champion has 41 MR + {{item:3111}} (67 MR) and 53 armor. Taric walks into range of them with W (Bastion) on and gives them 17 bonus armor (70 armor / 67 MR) The difference in damage and the way Prika would function against that target would change radically from something as simple as Taric walking into/out of range or pressing W on a different ally/himself, and if my first assumption reads true, she'd have to spend 1 second before/after each auto attack every time Bastion was reset.
I'm well aware of the Bastion thing. That is good counterplay against her. But that example of yours is easily countered by Prika's Q. As for how you build her, I don't see how it would be difficult. Her basic attacks and Q still use AD if she's dealing magic damage. It is still very simple.
David 777 (EUW)
: > [{quoted}](name=Markula01,realm=NA,application-id=A8FQeEA8,discussion-id=nzUwwJuV,comment-id=00000000,timestamp=2018-09-17T02:50:37.586+0000) > > Why? I think it is unique and it ties in great with the lore. Plus I couldn't just have him gain LD stacks from nearby champions using abilities, then he wouldn't gain any. Manasteal is: * Not fun to play against * Its power is exponential, 10% manasteal is negligible in a fight but 90% can equal death. * Changes the way the resources are used on a specific situtation. * Adding manasteal is really easy and hasn't been done for a reason. So, to sum up, you should probably go for another mana-related mechanic. (Even stealing 100% of enemy's mana for 3s and then giving it back would be better)
Now I understand, and you're right. I'll need time to thing of a new mana-related mechanic.
Rioter Comments
David 777 (EUW)
: Seriously, don't make a champion with manasteal. Manasteal is a bad idea.
Why? I think it is unique and it ties in great with the lore. Plus I couldn't just have him gain LD stacks from nearby champions using abilities, then he wouldn't gain any.
Alzon (NA)
: Actually pretty good. Solid anti-magic stealth bruiser, even though I know you were trying to make an assassin. The stealth, while it lasts for a while, has clear tells, and Dim’Xi would have go give up a big portion of his damage in order to be invisible with no drool. The W can pretty much only be used as an escape if you’re in a 1v1 scenario too, which is a great feature. Otherwise it would be either a stealth *into* a fight or just a cleanse *during* a fight, due to the high LD interaction. Unless, of course, the Dim’Xi player is good enough to predict the quantity of spellcasts in a fight and can work around it... Typical build for this guy would probably start with Gunblade and Triforce in either order, and then tank after that. I have two main concerns: 1. Much of his kit is useless against manaless champions. {{champion:45}} Primordial Burst used to scale off of the opponent’s mana. It later was swapped to scale with their AP due to how bad it felt against manaless champions. It was later swapped *again* to scale with missing HP because, again, it felt bad against non-AP champions. That isn’t to say your champion can’t have something like this in his kit - just that he relies on it too much in his power budget. Why not change everything in his ultimate from just mana to 50% mana and 50% HP? This includes the cost - it would then be 25% current mana and 25% current HP, still with a minimum of 100 mana spent and no health minimum. The ult would then drain less mana, but it would also drain health. 2. He can’t jungle without being able to use Hunter’s Talisman mana regen. You could change the wording of this passive so that he can use Talisman, but you would then never see Dim’Xi played in lane. Or you could give him a large mana pool, meaning he can both lane against manaless/ranged opponents and jungle more effectively, so long as he watches his mana or has blue buff/tear (I’m pretty sure blue buff isn’t classified as regeneration, and I know ocean Drake isn’t) and can back where appropriate. Some possible buffs: - Increase the E stun duration to 1 second. 0.5 seconds might work on an assassin, but not a bruiser. - Remove the mana drain from Q. Increase passive mana drain to 2% and have Q apply on-hit effects, with the fourth LD bonus specifically saying it applies the passive drain again. The current passive and Q mana steal are ridiculously small. Remember, 1% max mana at level 1 is typically less than 3 mana, sometimes even less than 2. - Add back the 300 range dash to Q out of stealth - but only if he’s also unseen. It’s a buff for Dim’Xi players who watch their passive to keep it from getting too high, or else they switch from invisibility to camouflage and cannot get within 300 range to use the dash due to how camouflage works. All in all, I think this version of Dim’Xi is a great champion with a very interesting and skill-expressive passive in LD, particularly how it interacts with W. He just needs a bit less of a reliance on his mana-stealing (and a buff on it to his autos and Q).
I have posted an updated version of Dim'Xi. I took your advice into account. Here is a link to the new post: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/nzUwwJuV-champion-concept-dimxi-devourer-of-light-version-13
Rioter Comments
Alzon (NA)
: Actually pretty good. Solid anti-magic stealth bruiser, even though I know you were trying to make an assassin. The stealth, while it lasts for a while, has clear tells, and Dim’Xi would have go give up a big portion of his damage in order to be invisible with no drool. The W can pretty much only be used as an escape if you’re in a 1v1 scenario too, which is a great feature. Otherwise it would be either a stealth *into* a fight or just a cleanse *during* a fight, due to the high LD interaction. Unless, of course, the Dim’Xi player is good enough to predict the quantity of spellcasts in a fight and can work around it... Typical build for this guy would probably start with Gunblade and Triforce in either order, and then tank after that. I have two main concerns: 1. Much of his kit is useless against manaless champions. {{champion:45}} Primordial Burst used to scale off of the opponent’s mana. It later was swapped to scale with their AP due to how bad it felt against manaless champions. It was later swapped *again* to scale with missing HP because, again, it felt bad against non-AP champions. That isn’t to say your champion can’t have something like this in his kit - just that he relies on it too much in his power budget. Why not change everything in his ultimate from just mana to 50% mana and 50% HP? This includes the cost - it would then be 25% current mana and 25% current HP, still with a minimum of 100 mana spent and no health minimum. The ult would then drain less mana, but it would also drain health. 2. He can’t jungle without being able to use Hunter’s Talisman mana regen. You could change the wording of this passive so that he can use Talisman, but you would then never see Dim’Xi played in lane. Or you could give him a large mana pool, meaning he can both lane against manaless/ranged opponents and jungle more effectively, so long as he watches his mana or has blue buff/tear (I’m pretty sure blue buff isn’t classified as regeneration, and I know ocean Drake isn’t) and can back where appropriate. Some possible buffs: - Increase the E stun duration to 1 second. 0.5 seconds might work on an assassin, but not a bruiser. - Remove the mana drain from Q. Increase passive mana drain to 2% and have Q apply on-hit effects, with the fourth LD bonus specifically saying it applies the passive drain again. The current passive and Q mana steal are ridiculously small. Remember, 1% max mana at level 1 is typically less than 3 mana, sometimes even less than 2. - Add back the 300 range dash to Q out of stealth - but only if he’s also unseen. It’s a buff for Dim’Xi players who watch their passive to keep it from getting too high, or else they switch from invisibility to camouflage and cannot get within 300 range to use the dash due to how camouflage works. All in all, I think this version of Dim’Xi is a great champion with a very interesting and skill-expressive passive in LD, particularly how it interacts with W. He just needs a bit less of a reliance on his mana-stealing (and a buff on it to his autos and Q).
Thanks for the compliment and input. I didn't think of the Hunter's Talisman. The only reason I decided to make him not benefit from mana regen from items is because of his mana drain. I definitely like your ideas for possible buffs. I will keep them in mind for a later update. I didn't know any of what you said about {{champion:45}}. I definitely like your idea on how to work around that with his ult, but it would only be good for that. Again, thanks for your input.
Alzon (NA)
: Okay, ignoring the ult, that W toggle is absolutely ridiculous. Either you can deal damage to this guy or you can’t. Riducously polarizing, more so than any other champion. Grievous Wounds allows for him to actually take magic damage, but Spirit Visage practically negates even that bit of counterplay. On the other hand, his ultimate negates ranged auto attacks and any other form of projectile, while *bouncing it back*. People already cry about Windwall. Now you have one that’s up permanently and is coupled with true stealth, like Akali, but isn’t broken by dealing damage. Meaning he can’t be targeted either and completely ignores turrets. All he has to do is stack mana and then walk people back to their base, killing them with base damage while they can do absolutely nothing. Ignoring W and R, Q seems pretty good. I’d swap its true damage scaling from per-rank to per-level, just to be on the safe side. You cold also increase the dash range a bit. E seems like a pure utility tool unless you build AP, then it’s a good lategame nuke. Compare to Lucian’s W. Altogether, though, it doesn’t really fit his kit as anything other than a mid-range catch tool, like Darius’s E. Currently, this champion’s in-game identity is “stack a tear, farm til 6, build toward IBG, and become practically invincible and permanently invisible”. W and R need complete overhauls. Now, you may say, “what about his drool? That gives him away in stealth!” If there have been no spellcasts, all he needs to do to stop drooling is fire off an E outside of vision. Even when drooling, he’s still untargetable and invulnerable to magic damage. Plus he doesn’t show up on the minimap.
I have taken your thought into account while I reworked this concept. Here is a link to the new post: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/BzhHEGua-champion-concept-dimxi-devourer-of-light-version-12 Please let me know what you think.
David 777 (EUW)
: > [{quoted}](name=Markula01,realm=NA,application-id=A8FQeEA8,discussion-id=t4uR8ZAo,comment-id=00010000,timestamp=2018-09-14T02:11:52.233+0000) > > I said in the above that I was trying to make him a natural enemy of Lux because his lore and title requires him to be that. The only reason he is so tanky is because Lux deals too much magic damage. If she wasn't so OP, this concept wouldn't be as tanky. > > His E slows and reveals enemies, therefor his CC is 2/3. > > His passive increases MS, and his Q gains a dash when used while in stealth. That is why his Mobility is 2/3. He's got as much CC as {{champion:96}} and as much mobility as {{champion:86}} or {{champion:72}} or {{champion:2}}. Also, his Passive can't be kept up at max, as it is consumed when casting spells. His Q(stealth) dash is shorter than {{champion:203}} dash, which makes it real short. There's nothing on the kit that makes it really able to assassinate a target, even when being able to close in invisibly. Also, that ult gives the enemy absolutely no counterplay, which is a no-go. Also, W numbers are way over the top.
You bring up a lot of good points, which I took into account while I reworked this concept. Here is a link to the new post: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/BzhHEGua-champion-concept-dimxi-devourer-of-light-version-12 Please tell me what you think of this version of Dim'Xi.
Rioter Comments
David 777 (EUW)
: You should change that CC and Mobility from 2/3 to 1/3. By the way, you haven't created an assassin, you have created an anti-magic Juggernaut. He reminds me a bit of Volibear. But with invisibility, a Volibear with Invisibility.
I said in the above that I was trying to make him a natural enemy of Lux because his lore and title requires him to be that. The only reason he is so tanky is because Lux deals too much magic damage. If she wasn't so OP, this concept wouldn't be as tanky. His E slows and reveals enemies, therefor his CC is 2/3. His passive increases MS, and his Q gains a dash when used while in stealth. That is why his Mobility is 2/3.
Alzon (NA)
: Okay, ignoring the ult, that W toggle is absolutely ridiculous. Either you can deal damage to this guy or you can’t. Riducously polarizing, more so than any other champion. Grievous Wounds allows for him to actually take magic damage, but Spirit Visage practically negates even that bit of counterplay. On the other hand, his ultimate negates ranged auto attacks and any other form of projectile, while *bouncing it back*. People already cry about Windwall. Now you have one that’s up permanently and is coupled with true stealth, like Akali, but isn’t broken by dealing damage. Meaning he can’t be targeted either and completely ignores turrets. All he has to do is stack mana and then walk people back to their base, killing them with base damage while they can do absolutely nothing. Ignoring W and R, Q seems pretty good. I’d swap its true damage scaling from per-rank to per-level, just to be on the safe side. You cold also increase the dash range a bit. E seems like a pure utility tool unless you build AP, then it’s a good lategame nuke. Compare to Lucian’s W. Altogether, though, it doesn’t really fit his kit as anything other than a mid-range catch tool, like Darius’s E. Currently, this champion’s in-game identity is “stack a tear, farm til 6, build toward IBG, and become practically invincible and permanently invisible”. W and R need complete overhauls. Now, you may say, “what about his drool? That gives him away in stealth!” If there have been no spellcasts, all he needs to do to stop drooling is fire off an E outside of vision. Even when drooling, he’s still untargetable and invulnerable to magic damage. Plus he doesn’t show up on the minimap.
I forgot about True Vision, sorry. I meant to say that he can only be seen with True Vision. I'll edit that right away.
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David 777 (EUW)
: ***
I explained the contracts in a separate post. I already included a link to it in at the beginning of this post.
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: Champion Concept: Rhodes, The Soul-Broker
Sorry that I took so long to reply (I have been taking a break from LoL). I really appreciate you're input and I will rework the concept as much as I could to make it more balanced without. It was--and still is--a concern of mine that I don't make him too much like Thresh. Also, can you please elaborate on how the contracts are "busted"? The contracts is the back bone of his concept, so I wish to resolve that first.
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: Concept Tool Kit: Shaman Champion (Part 1 of 3)
I have posted parts 2 and 3. Here are the links: Part 2 (https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/QEWfokLW-concept-tool-kit-shaman-champion-part-2-of-3) Part 3 (https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/PIXmQs8w-concept-tool-kit-shaman-champion-part-3-of-3)
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: Presonally I think they might do an insperation rune next cause nobody really uses that tree to much except for unsealed spell book. Since that tree is all able rule bending I would love to see a keystone that could take two differnt keystones and so that you could use them both, but at half power and you wouldn't be able to take those trees any runes in that tree.
Log in to your account, go to the **Collection** tab, go to the **Runes** sub-tab, and click **Create New**. All of the rune trees are in a set order which goes: Precision, Domination, Sorcery, Resolve, and Inspiration. We just received a major update for Marksmen, and they picked the Domination tree for the new rune (although I personally can't see the difference between this new **Hail of Blades** rune and the older **Lethal Tempo** rune in the Precision tree). They could have gone for a Sorcery rune instead, especially if you account for the fact that they put so much emphasis onto Spell Slinging Marksmen. It is clear that Riot is going in this same order you see on the **Create New** screen, so I don't think that Inspiration will get a new rune until after Resolve.
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: Champion Concept: Cha'Khan, The Harbinger of Chaos
I have posted a new rendition of this concept with updated lore and abilities. The link to it is below: [https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/QFE4cYdq-champion-concept-cryx-the-harbinger-of-chaos]
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Terozu (NA)
: The targonians decide. Atreus ascended mount Targon, was accepted into Targon, died and Pantheon now inhabits his body. The aspect of twilight decided it liked Zoe on a whim and gave her its power. Taric climbed mount Targon and his aspect chose him.
Thanks, for the info. When I re-post this concept next week I will redo the lore with this in mind. In fact, this gives me an idea for an even better lore.
: Also, it might help to add the ranges of the Q and E, as well as the radius of W's active AoE. I also just thought of a possible secret effect for the R. Maybe, if he uses it 1 second before an ally playing a voidborn champion would respawn, instead of summoning a Void Beast, it summons that player to Cha'Khan's location, fully revived, and maybe even with a temporary power boost. This effect wouldn't be listed on the ability itself, so players would have to discover it while playing. Edit: I just thought of another, more evil addition to that secret effect. Maybe if an enemy playing a Voidborn champion is 0.5 seconds away from respawning when R is activated, it summons their champion in place of the Void Beast, and delays that player's revival time until this altered Void Beast is killed.
I will list the ranges when I re-post this concept in a week. I love the idea for the first secret effect for his R. The second is too much, and I wish for him to be balanced.
: So, if the first part comes from "chaos" (kay-os), is his name pronounced Chah-kahn or kay-kahn?
The first one. But it doesn't matter because I will be renaming this champion Cryx.
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Markula01

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