Lywoe (NA)
: and why are you showing me this?
Because the match was a disaster, yet we where able to pull our collective shit together and turn it around, instead of ff-ing and whining about lack of teamwork on the forum.
Lywoe (NA)
: Yet again.... and a tip new players
Take a look at this match from yesterday, in my LAS account http://imgur.com/vrsAuqp http://imgur.com/uiMVUil Note the graph, we where red team. Their carry was massively fed and everyone of use save for our ADC had <1 kdr and at one point we where close to 8k behind. We actually had 2 failed surrender attempts at around the 26 min mark (i'll admit, i voted surrender myself once), but in the end, we managed to turn it around. The match isn't over until you make it over.
: Havent seen a Zed in over a month
play normals blindpick. That's where most Zed mains fled to and you are likely to see a Zed every other game. Even a Zed vs Zed midlane is not an uncommon occurrence there.
Meserion (NA)
: My proposal to fix Zed so he isn't the toxic mess he is these days
Zed simply needs to lose his easy early game farming and safety. If zed's design allows for his lane opponent to actually bully him out of lane (like he does to everyone else) and force him to lose CS, the he'll be balanced. Simple tweaks such as nerfed base HP5 regen (like Riven), removal of passive proc on minions/monsters and further reduced Shurikens pass through damage would go a long way to mitigating his oppressive factor.
: Zed nerf, AGAIN?
yeah, must be really challenging having the easiest farm in the game, even under turret, while also being manaless and having tremendous poke range, not to mention 2 escapes and a "get out of jail free" card, so you never have to own up to your misplays. Zed mains seem to ignore the fact that Zed is one of the champs with highest ban ratio not because he's OP, but because playing against a Zed is a miserable experience for his opponent. Zed is only fun for the person playing it. A champ with such a high ban rate but low win rate is a textbook definition of a poorly designed champion. He isn't even that good, but still people don't want to see him in the game. as such, i welcome Zed nerfs any day, no matter how small.
: So um....Are Cassiopia mains satified with the rework?
This iteration is much, much better than 'Stashupeia' (may you burn in the pits of hell). Regardless of whether she's UP or OP, she plays well and her mechanics are good, and her problems can easily be fixed with simple number tweaks. I like that maxing Q and going full DoT first is possible now, without killing the 'E first' build, resulting in two viable builds with different play patterns. New Miasma might need some time to get used to, and the minimum cast range reduces her safety a bit against some divers, but it's a completely original and situationally powerful effect that hasn't been seen yet that could lock out certain mobility champs during skirmishes/team fights. I'm also glad the got rid of that idiotic stack system.
: The Hard Knock Life of a Support
I actually got my {{champion:127}} S+ crate as Liz support :P I find the ranking to be kinda unpredictable in all positions mind you, not just support.
Almighty (EUNE)
: > [{quoted}](name=MarshallBananna,realm=NA,application-id=Ir7ZrJjF,discussion-id=blxAr1F2,comment-id=0005,timestamp=2016-05-31T16:03:50.270+0000) > > Biased opinion: > I want to see Zed gutted. I want to see him share the same pick and win ratio that some of my favorite champions have to endure because they are not Riot&#x27;s personal favorite posterboy and don&#x27;t have his LC$BigPlay$ potential. > > Realistic opinion: > Zed needs to lose early safety and farming, that&#x27;s it. I don&#x27;t mind getting 100-0 under turret if he earned it. Right now, he doesn&#x27;t. > > Hit his early CS and poke, and hit it HARD. > > I&#x27;m talking stuff like one or more of these: > - Passive no longer working on minions and monsters. > - Q pass through damage reduced even further (to 30% or 50%). > - Q casts from shadow deals modified damage (60%/70%/80%/90%/100% based on W rank). This is on top of the original 50% reduction for multiple Q hits. > - Lose the W passive damage. > - Give W a bigger cooldown, but refunds some CD if a mimicked ability hits an **enemy champion**. > - Increased Q cost but refunds some Energy if hits an **enemy champion** (+33% energy cost over current cost, refunds part of the cost on hit). > - Remove his current passive entirely, and use his current W passive as his actual passive. > - W no longer refunds energy. > > Other less conservative approaches: > - His shadows have HP in similar fashion to {{champion:420}}&#x27;s tentacles and can be destroyed. > - Zed taking champion damage reduces the duration of all existing shadows by a fraction of a second. > - Zed taking champion champion damage prevents him from dashing to his shadow, in similar fashion to {{champion:29}} Ambush. > - Activating Death Mark a second time before the mark pops reduces the pop damage. That moment when a player does the balance team's job better than the balance team. This rework provides more dieverse and rewarding gameplay to Zed while solving his lane toxicity. With your premission, i would like to copy these suggestions and post them as a seperate thread. Good luck. _Almighty._
: For all you people who are comparing LoL to overwatch.
I've played Overwatch, TF2 and Lol, and while yes, Overwatch seems to be a TF2 clone with Moba gimmicks, such as heroes instead of classes, some aspects of the game are a lot closer to LoL than TF2, despite being an FPS. The existence of abilities and "ults" with long cooldown and big gameplay impact create a teamfight dynamic that is actually very close to a LoL teamfight and unlike anything in TF2, where the closes thing to it is an Ubercharge. Furthermore Team size is small, meaning most often than not the entire team fights as a whole, kinda like full team figths in LoL, unike TF2, where many classes are off doing their own thing. Also, with it's numerous "updates" (i'd call them downgrades that further destroy what was once a great game, but i digress) the line between classes and roles has become very blurry so the rock-paper-scissors dynamic in Overwatch is far closer to LoL than the current iteration of TF2. They are directed at possibly different crowds, since they are completely different genres with different pacing and skills involved, but there really are some similarities in gameplay and style. It's not just a superficial comparison.
Helltoken (EUW)
: The zed nerfs dont look like nerfs at all
[from lolking] {{champion:268}} Pick rate : 10.9% Ban rate : 38% Massive nerfs on pbe. no compensation. {{champion:238}} Pick rate : 8.4% Ban rate : 74.5% "Nerfs" to Q with the "compensation" that is actually a buff if you hit both. R's minuscule nerf reverted because _"We are unsure how the Q changes will affect him"_ yeah, don't tell me Riot doesn't play favorites.
: UPVOTE if u want to play again DOOM BOTS
Doom Bots >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> URF
Nilok (NA)
: Breaking News: Zed Pick/Ban Rate has reached 92.58% in Plat+
Biased opinion: I want to see Zed gutted. I want to see him share the same pick and win ratio that some of my favorite champions have to endure because they are not Riot's personal favorite posterboy and don't have his LC$BigPlay$ potential. Realistic opinion: Zed needs to lose early safety and farming, that's it. I don't mind getting 100-0 under turret if he earned it. Right now, he doesn't. Hit his early CS and poke, and hit it HARD. I'm talking stuff like one or more of these: - Passive no longer working on minions and monsters. - Q pass through damage reduced even further (to 30% or 50%). - Q casts from shadow deals modified damage (60%/70%/80%/90%/100% based on W rank). This is on top of the original 50% reduction for multiple Q hits. - Lose the W passive damage. - Give W a bigger cooldown, but refunds some CD if a mimicked ability hits an **enemy champion**. - Increased Q cost but refunds some Energy if hits an **enemy champion** (+33% energy cost over current cost, refunds part of the cost on hit). - Remove his current passive entirely, and use his current W passive as his actual passive. - W no longer refunds energy. Other less conservative approaches: - His shadows have HP in similar fashion to {{champion:420}}'s tentacles and can be destroyed. - Zed taking champion damage reduces the duration of all existing shadows by a fraction of a second. - Zed taking champion champion damage prevents him from dashing to his shadow, in similar fashion to {{champion:29}} Ambush. - Activating Death Mark a second time before the mark pops reduces the pop damage.
: An "uninspired kit?" Are you fucking kidding? The shit I read on the boards is absolutely mind-blowing. You all wonder why Riot doesn't listen to you and this is why. They go with basic design principles and the kit is called boring, bland, or uninspired. They try to add new mechanics and they are called op, broken, or cancer. You realize that EVERY FUCKING CHAMP has similar abilities to champs that have been previously made? Don't you? If you don't like the champion (keep in mind, it was revealed less than 24 hours ago and hasn't seen ANY testing on PBE), then don't play it. Simple as that. Riot can't please everyone. Personally, I think Kindred is thematically awesome and has interesting aspects to the kit that other champions really didn't have before. The ult is very interesting and the synergy between skills is outstanding. The whole kit allows for interesting skill combinations. {{summoner:11}} me with downvotes
> [{quoted}](name=mikemcparty,realm=NA,application-id=3ErqAdtq,discussion-id=6VHxPzeA,comment-id=00030001,timestamp=2015-09-16T13:47:48.341+0000) > > An "uninspired kit?" Are you fucking kidding? The shit I read on the boards is absolutely mind-blowing. You all wonder why Riot doesn't listen to you and this is why. They go with basic design principles and the kit is called boring, bland, or uninspired. They try to add new mechanics and they are called op, broken, or cancer. You realize that EVERY FUCKING CHAMP has similar abilities to champs that have been previously made? Don't you? > > If you don't like the champion (keep in mind, it was revealed less than 24 hours ago and hasn't seen ANY testing on PBE), then don't play it. Simple as that. Riot can't please everyone. > > Personally, I think Kindred is thematically awesome and has interesting aspects to the kit that other champions really didn't have before. The ult is very interesting and the synergy between skills is outstanding. The whole kit allows for interesting skill combinations. > > {{summoner:11}} me with downvotes you usually see people bitching about unbalance and overloaded kits. Numbers, counterplay. Crunch. However, for this champion in particular, a LOT of people are calling it bland, uninspired, recycled, a waste of good champion concept instead of bitching about it's balance. That is a sign that it is, indeed, a poorly designed champion, that people are getting tired of seeing the same shit on every kit. If Riot is smart, they'll listen to use and hopefully, the next champ will NOT have 3AAstacks, a slow and a dash.
: All this Kindred hate, jeez.
> [{quoted}](name=Squidblimp,realm=NA,application-id=3ErqAdtq,discussion-id=7O7QpAw1,comment-id=,timestamp=2015-09-15T23:56:06.644+0000) > > People are already calling her boring without even playing her. People complain about a lot of things prior to a champions/rework release. "overloaded", "op", "up" and the like. Most are complaints regarding power level. However, this time people are complaining about the blandness of the design itself. It reuses way too many things we keep seeing over and over. It showcases a lack of innovation on Riot's part and a waste of an interesting character concept. > And sure, she does some %HP damage, but that&#039;s to help her kill tanks, just like other ADCs. It's an overused gimmick. Way too many champs have it. > So what is interesting? > 1) The zone created by wolf, dealing extra damage to targets inside, and making her more mobile but only inside that zone. Zones are not particularly interesting mechanics. Buffs while remaining in a zone have been done before. Making her Q feel like {{champion:429}} on {{item:3085}} doesn't help one bit. > 2) Making an ADC be viable in the JUNGLE. It's just a range change. Kits are more than just melee/ranged. Besides, people have been using some ADCs/rangeds in the jungle from time to time anyway. > 3) Her passive, permanently stacking damage on champion and monster kills, that could be anywhere around the map. It&#039;s kind of like Veigar&#039;s Q mixed with Garen&#039;s villain mechanic, Yes, it's a been there done that mechanic. Stacking's been done. Marking a champion's been done. Marking a target at random has been done. Mixing these together doesn't create a particularly interesting mechanic. > but much more interesting, since it has a lot of mind games that could go along with it. How? You can't choose the target. The only mind game i can think of is "Hey, i'm the target. I bet Kindred is gonna waste his time ganking this lane for the 90 seconds instead of helping other lanes" > 4) Her ultimate. Very very unique. no it's not. Its just {{champion:432}}'s ult that just happens to work like {{champion:23}}'s ult. Uninspired but very disruptive.
: This champion is more interesting then bard, don't make their kit sound binary by just stating text that doesn't even close to reflect what the ability does. What do you want? Them to make her do a double backflip spinning in the air, doing 80 damage?
> This champion is more interesting then bard, Yeah, a recycled mess of a kit is more interesting than a champ which is pretty much 90% all new mechanics. sure buddy
: > [{quoted}](name=MarshallBananna,realm=NA,application-id=3ErqAdtq,discussion-id=xVAq5xY2,comment-id=00020000000000000000,timestamp=2015-09-15T21:15:02.910+0000) > > Orianna's ball attacks? > Can orianna have 3 balls at once? each with their own attack? > Is Orianna a DPS AA mage? > Can orianna move to one of her balls? > > dude, you are not even trying. Actually read her passive. She can and was used as a dps mage. Apparently you also don't know what over loaded means. Azir's entire kit is based on micro managing one part of his kit ((soldiers.)) Orianna's entire kit is based on micro managing one part of her kit ((Ball)) If Orianna's ball count was based on cool down reduction, and she could get three balls out she'd be just as retarded as Azir at worlds and be pick ban there. The only true difference is Azir's soldiers are strictly damage and he can only shield himself. Orianna can use her ball to interact with her team in exchange for removing a dash out of her kit. It's pretty sad how you bitch about character creativity/balance when you don't even know how similar all the kits actually are. You're not even worth acknowledging from here on out tbh.
dude, just stop. I'm comparing kits. ACTUAL. KITS. Not roles, not power level, not bans. not pick rate. not overload shit. KITS. MECHANICS. FEELS. apparently you felt the need to bitch about how butthurt you are regarding Azir for no apparent reason. attempting to reply in a manner you can understand is pointless, but i'll humor you anyway, because i'm bored. Oriana and Azir are completely different champions, with completely different styles of play. > Actually read her passive. She can and was used as a dps mage. DPS implies you rely on, and can, consistently put out a consistent output of relatively small damage over a certain time. Having an on-hit MD buff on her AA does NOT make her a DPS mage. You don't build AS on her. > Apparently you also don't know what over loaded means. Overloaded is a subjective opinion and not the point of this conversation. Why would you even bother to bring it up? Also, Azir doesn't have a heal, nor a stun, nor a lot of other things. your definition of overloaded is sketchy at best. > Azir's entire kit is based on micro managing one part of his kit ((soldiers.)) > Orianna's entire kit is based on micro managing one part of her kit ((Ball)) {{champion:134}} is based on micromanaging orbs. Am i to assume she's just like Azir and Ori? How about Sona? all she has to do is micromanage her own position. Does {{champion:45}} count too? he has no micromanage his Q to get AP. Same with nasus. >If Orianna's ball count was based on cool down reduction, and she could get three balls out she'd be just as retarded as >Azir at worlds and be pick ban there. So this is a biased butthurt post and not an actual discussion on kits. Got it. So, if orianna was built completely different, and had a different skillset, she'd be like Azir? surely you jest. >The only true difference is Azir's soldiers are strictly damage and he can only shield himself. >Orianna can use her ball to interact with her team in exchange for removing a dash out of her kit. Really? Can {{champion:268}} ... Have a free soldier, always? Buff his allies MS? give himself MS buff? Shield his allies? give his allies bonus MR and AR? get passive MR and AR when his soldiers are around? Pull enemies to a certain location? Nuke? Move his soldiers twice, using different spells? Can {{champion:61}} ... deal consistent DPS at long range? pay mana to have a ball, which has limited duration? have 3 balls at once? create an impassable wall? dash to her balls? damage towers with her spells? i rest my case
: How many games have you played of kindred? Oh that's right...NONE Stop complaining about the basic outline of a champion kit that was posted 3 hours ago.
what part of "looks" don't you understand? i see the kit, feels been done. nothing more, nothing less.
: > [{quoted}](name=MarshallBananna,realm=NA,application-id=3ErqAdtq,discussion-id=xVAq5xY2,comment-id=000200000000,timestamp=2015-09-15T20:59:43.502+0000) > > Don't have to. Let´s just look at something Riot did recently that was new. > > {{champion:432}} is pretty much new all around. > {{champion:429}} is for the most part, new (disregard power and cancer levels) > {{champion:245}} 's ult is new. Stolen from Dota, but new here > {{champion:268}} is pretty much all new. > {{champion:223}} 's hability to consume allies is new. Kinda like Kalista's ult, but new. His shield passive is new aswell. > > there are still a vast amount of untapped design space. Just take a walk through the champion ideas threads. > > > But this... is amateur levels of champion design. They didn't even take FUN parts of champion kits, they just slapped on most of their recent trends into one champ. > > %maxHP damage? Check > 3AAStacks? Check > Mobility? Check > Slow? Check > stacking? ({{champion:69}} {{champion:86}} ) Check > Some form of minigame? ({{champion:86}} {{champion:432}} {{champion:114}} ) Check > > It feels like {{champion:429}} with a modified {{champion:432}}'s ult Tahm's W is simply an over glorified Kayle ulti buffed up. Azir is just an over loaded version of Orianna. Bard just has a flavorful Q, a different version of Galio's E and an aoe version of item for an ult ((zhonyas)) W is just standard place shit here ability with a heal tacked on to it. Kalista: E is more or less just a stacking ability as is a lot of other champs. The only thing remotely unique in her kit is the ability to hop during an auto attack, and her passive in general. nothing new, moving along.
> Azir is just an over loaded version of Orianna. Orianna's ball attacks? Can orianna have 3 balls at once? each with their own attack? Is Orianna a DPS AA mage? Can orianna move to one of her balls? dude, you are not even trying.
: You say that shooting three arrows is something already new ... because of an item? I'm talking about abilities. As I already said, Riot has included virtually every single mechanic into the game already. It's all about being creative with these mechanics to make better champions, whether that includes combining mechanics or creating variations. You have a point with Ezreal, but it's still not the same. Concerning Kindred's E, you compare it to Gnar. It's not the same at all. In lane, Gnar can probably proc his passive plenty of times because it's auto passive based. Not an ability with a cool down. Like I said, you'll probably end up having it used up once per gank, and then that's that. As for benefits in a zone ... that's it? Considering how few champs have benefits in zones, it's not repetitive to have different variations of more benefits in a zone. Especially considering what kind of benefits: Wolf attacks nearby enemies + Q reduction. These elements make this a new ability that's not the same as the one's before. Lastly, just like with every single other ability, you reduce it to a mere repetitive usage of other champions. This ult is something that is undeniably new. Yes, it has the same mechanic of keeping teammates alive by not dying, but it introduces it in a new way that's not copy and paste. You think it is out of place, but I think it fits the theme just fine. Most of the kit works with the theme. Consider the passive. Wolf marks the jungle camps, Lamb marks the champs. It's a mark of death because they're going to hunt. The W undeniably fits the theme considering how it brings in Wolf, and the E also uses Wolf in that Wolf completes the last auto to deal the % health damage. The slow is also useful because we have to consider that Kindred needs to gank. The Q doesn't necessarily contradict the theme or go very well with it. Thematically speaking, it's just there. I notice that you like reducing everything to simplistic models. If we do that, then a lot of champions are virtually the same because we can just keep reducing it until it gets to a point that "Oh, it's just a silence. Been done not original not worth our time. Let's ignore all the other aspects that make it different." This is how I feel when you say that Kindred's W is "just" another zone buff like Trundle or Maokai or Fiora. They all do different things mechanically, visually, and thematically. The underlying concept of a zone buff is the same, but they're clearly different.
> Riot has included virtually every single mechanic into the game already. Incorrect. They have released several very unique champions, even recently Your statement also suggest Dota, HoTH and the like don't have anything that Lol doesn't have, which is ridiculous to even fathom. Case in point : Meepo > Concerning Kindred's E, you compare it to Gnar. It's not the same at all. One is a passive that activates on an AA, the other is a targeted skill. The difference in activation pales in comparison to the mechanical similarities once the ability is activated/triggered. From a flavor standpoint, they both place a condition upon a targeted enemy, where in 3 AAs in rapid succession will trigger %maxHP damage. > As for benefits in a zone ... that's it? Considering how few champs have benefits in zones, it's not repetitive to have different variations of more benefits in a zone. Especially considering what kind of benefits: Wolf attacks nearby enemies + Q reduction. These elements make this a new ability that's not the same as the one's before. It really isn't a very interesting zone benefit. Had it done something better i wouldn't mind. But as it is, it's not much more flashy or new than {{champion:48}}'s increased AS while in the zone. Wolf is completely superfluous. The flavor is barely there and i don't feel like 2 entities working together. {{champion:117}} and {{champion:133}} made it better.
: > [{quoted}](name=MarshallBananna,realm=NA,application-id=3ErqAdtq,discussion-id=xVAq5xY2,comment-id=0002,timestamp=2015-09-15T20:30:56.050+0000) > > gonna play the contrarian here. > > You know what Kindred Q looks like? {{champion:429}} +{{item:3085}} > > {{item:3085}} > > {{champion:81}} has a mobility skill which moves him to a location and fires a projectile at a (closest) target. Kindred's Q just fires 3 instead of one. > > Regarldess, it's targeted. It plays pretty much like {{champion:150}} 's except you have to cast it first. It is incredibly bland and done to death, quite recently in fact. > > Benefits in a zone {{champion:48}} have {{champion:114}} been {{champion:57}} done before. It's nothing new. The Q buff only makes the {{champion:429}} +{{item:3085}} comparison even more prominent. > > It's actually a mix of both {{champion:432}} + {{champion:23}} ults. It's too similar to bard, and too close to it's release. It also feels completely out of place on this character. > > I think it's a wasted opportunity to properly do a dual champion. The aesthetic design doesn't really match with the skill kit. > > It barely uses the dual aspect. The wolf might as well be a particle affect and nothing more. It really doesn't feel like wolf is any more important to the character than the hawk from hawkshot is to {{champion:22}} . > > It has way too many things we have already (recently) seen for it's own good. describe to me something Riot can do in this game ability wise that hasn't been done before. good luck.
Don't have to. Let´s just look at something Riot did recently that was new. {{champion:432}} is pretty much new all around. {{champion:429}} is for the most part, new (disregard power and cancer levels) {{champion:245}} 's ult is new. Stolen from Dota, but new here {{champion:268}} is pretty much all new. {{champion:223}} 's hability to consume allies is new. Kinda like Kalista's ult, but new. His shield passive is new aswell. there are still a vast amount of untapped design space. Just take a walk through the champion ideas threads. But this... is amateur levels of champion design. They didn't even take FUN parts of champion kits, they just slapped on most of their recent trends into one champ. %maxHP damage? Check 3AAStacks? Check Mobility? Check Slow? Check stacking? ({{champion:69}} {{champion:86}} ) Check Some form of minigame? ({{champion:86}} {{champion:432}} {{champion:114}} ) Check It feels like {{champion:429}} with a modified {{champion:432}}'s ult
: Lamb and Wolf
gonna play the contrarian here. > [{quoted}](name=PeacefulChaos379,realm=NA,application-id=3ErqAdtq,discussion-id=xVAq5xY2,comment-id=,timestamp=2015-09-15T20:18:35.491+0000) > > Already the champ is getting hate, but people are ignoring how well the abilities work together and how it all fits the theme of the champion well. Can we at least appreciate that before going on a rampage about how it&#039;s just a generic, cancerous champ with no creativity whatsoever? > > Actually, Lamb and Wolf does have elements of creativity. People complain that the Q is &quot;just&quot; a Kalista passive, but ignore fact that (1) it has an element of shooting three arrows at three random targets, which is something new and (2) it&#039;s not as spammable so that it&#039;s on every single auto attack. You know what Kindred Q looks like? {{champion:429}} +{{item:3085}} > shooting three arrows {{item:3085}} > at three random targets {{champion:81}} has a mobility skill which moves him to a location and fires a projectile at a (closest) target. Kindred's Q just fires 3 instead of one. > Same thing with their E. Yeah, I&#039;m not going to deny that the 3 AA % health true damage sounds cancerous, but realize it&#039;s not a passive. It&#039;s an ability, and I doubt it&#039;s going to be something you can cast very often. It&#039;s meant to be a good ganking tool that you&#039;ll end up using once in a gank, not multiple times. Regarldess, it's targeted. It plays pretty much like {{champion:150}} 's except you have to cast it first. It is incredibly bland and done to death, quite recently in fact. > Kindred&#039;s W is pretty cool, let&#039;s be honest. It&#039;s pretty interesting concept that includes Wolf while also giving benefits of using Q while in the zone. It also works well with their E ability, since I&#039;m assuming Wolf autos will proc it (not sure about this actually). Benefits in a zone {{champion:48}} have {{champion:114}} been {{champion:57}} done before. It's nothing new. The Q buff only makes the {{champion:429}} +{{item:3085}} comparison even more prominent. > And then there&#039;s the ult. An &quot;AOE Tryndamere rip off ult&quot; as some would call it. But really, Riot has included virtually every single mechanic in the game you can think of. Having different variations of mechanics is what makes the game interesting, and this ult is actually pretty interesting, since it applies to ALL units within the area. If we&#039;re going to say it&#039;s just a generic carbon copy rip off of Tryndamere&#039;s ult then we might as well say that every single damaging ability in the game is the same because they all do damage. It sounds stupid, and that&#039;s because it is stupid. It's actually a mix of both {{champion:432}} + {{champion:23}} ults. It's too similar to bard, and too close to it's release. It also feels completely out of place on this character. > Anyway, I thought this champion idea was cool. I know a lot of people are going to disagree, but I haven&#039;t yet seen a single positive thread for the champ and I wanted to give a different opinion. Thanks for reading. I think it's a wasted opportunity to properly do a dual champion. The aesthetic design doesn't really match with the skill kit. It barely uses the dual aspect. The wolf might as well be a particle affect and nothing more. It really doesn't feel like wolf is any more important to the character than the hawk from hawkshot is to {{champion:22}} . It has way too many things we have already (recently) seen for it's own good.
: One man's awkward is another man's unique. After all, awkward implies "not played like a normal support would be" or somehow strange.
no, i meant objectively awkward. His kit is weird, depends on variables you cannot properly control or predict, his abilities have delays, and kinda is kinda High risk, low reward, massive fuckup potential. His passive encourages you to leave lane, losing gold, possibly exp, and puts your laner in danger for an arguably small reward. His Q requires very specific conditions and positioning to work properly, which often times you have no control over. Even when the ideal situation presents itself, the projectile speed is relatively slow, which doesn't help. His W drops off dramatically late game because it requires time to charge up. It's very awkward to use late game, near useless in a teamfight, and stops being a delayed heal spell becomes a weak MS buff with a small health attached. His E allows the enemy to pass through, making it a questionable escape tool. Still, it's his most memorable and cool ability. His R is... well... from my experience, the Good-ult-to-Bad-ult ratio i've seen is roughly 3:5. The fuckup potential is enormous and the delay makes it useless as a reaction spell.
: where is the linear skillshot??
E is not a skillshot? my bad. the point still stands. It's a slow.
: Yeah, I mean honestly, you know who was really unique? {{champion:432}} ... and people complain because he has pure utility and almost no damage. Well, damage isn't unique. Utility can be more unique.
to be fair, the problem with bard is no the novelty, its that he has a really awkward kit.
Solaxo (EUNE)
: Oh look, another champion with dash and 3x AA bonus damage
%max HP 3xstacks A mobility move A linear skillshot with a slow all that in the same kit. it's getting old riot.
: Both Lamb and Wolf have three abilities. Lamb marks champs, Wolf marks monsters. Lamb is kitey and Wolf charges in to attack. (W and E) Lamb saves lives. So it's 6 effects between the two of them while being divided into 3 each for the interactions between lamb and wolf.
that's gasping at straws. That's like saying Lulu is a dual character, since Pix affects Q placements and follows the shield. You could replace Wolf with anything at it would be the same. Garen and Warwick target enemies without a "companion" Tons of champions have "linear skillshots with a slow" without a "companion" Trunde, Fiora and others create areas that buff them while inside, without a "companion" the interactions aren't there. Wolf might as well be a nameless particle effect. There is no dual identity. It doesn't feel like two creatures working together.
: My biggest problem with the new champ
agree. terrible design. and completely out of sync with the champ.
Jabril (NA)
: Kindred's aesthetic is amazing! But..
this was their chance to do {{champion:133}} right. They instead opted for a mobility 3xstacker %maxHp paragon of blandness.
: I used to look forward to champions being added in the game
Agreed. Kindred seems to be the pinnacle of blandness. Just a mash of all their current design trends, all rolled up into one uninspired kit.
: Kindred is Quinn 2.0. And as I wasn't impressed by Quinn's release in the slightest, so to will I be for Kindred's. :/
Kindred should have been a dual champion, kinda like what {{champion:133}} should have been. This was the chance to make it right and they blew it. again
: You could literally erase Wolf and the champion would be unchanged outside of W's Active. Even Quinn uses Valor in her kit more than Kindred uses Wolf, this is just sad.
> Even Quinn uses Valor in her kit more than Kindred uses Wolf You speak the horrible, horrible truth.
: Rito you keep on recycling mechanics and thats not ok.
Penns (EUW)
: Q = {{champion:103}} ult doe kek.
at least the arrows don't come back, dealing true damage
: Kindred is kind of a letdown kit-wise
The fanmade champ concept with the Ying/Yang (which kinda looks like kindred) was 10x better than this.
Rioter Comments
: CHAMPION REVEAL: KINDRED, THE OVERLOADED HUNTERS
the problem is not that it's cancerous, the kit is just really really REALLY uninspired. It's incredibly generic and doesn't use the dual character concept in any meaningful way. Kindla like Quinn
DropFill (NA)
: I am so....dissapointed with the new champion
I agree. Despite the awesome artistic design, it is one of the most bland champs we've seen in a while. It's just a hodgepodge of things we have seen way to many times before, and it's interactions with the wolf are very weak, as in Quinn and Valor levels of weak
: CHAMPION REVEAL: KINDRED, THE OVERLOADED HUNTERS
Wow, what a complete waste of a cool champ concept. Way to go riot. PD: seriously? another 3stack?
Rioter Comments
Rioter Comments
iJovan (NA)
: Tunnel snake Cassiopeia
There was a movie called snakes on a plane. We should give her a skin where she's cosplaying as a plane
: Reduce the number of surrender votes needed to 3
No. It would allow premades of 3 to terminate a game at their whim. All the surrender fixes needed are: >Reduce the surrender time to like 15mins. >Allow free surrender with no penalty after 5 minutes if someone fails to connect.
: Bard, The Jungle Support
River Bard new meta. you could have an ADC who can farm under tower and roam with the jungler. You are, however, gonna be pretty tight on gold. Maybe pick {{item:3302}} and tax a couple of minions in lane when charged, or pick {{item:3303}} and poke whoever when charged
: Why Mordekaiser's "Harvester of Sorrow"s the worst part about his kit/rework
Harvester of Sorrow is the duck tape of the rework, as in, it barely keeps the thing together, it ducktapes his ass to his support and it ducktapes him to bot lane. Without getting into actual game play analysis, it's quite clear it was designed from the get go as "W - Keep morde in botlane, no matter what" Full exp from kills <-- Obvious clause to keep him relevant botlane and ahead of the enemy carrier by sheer XP boost Require a champion target <-- Obvious clause to play duo Require a nearby champion to do damage <-- Obvious clause to make you play closely to your support
Ramuhdo (NA)
: PROJECT: Leona splash bothers me.
Artists tend to flip their work around while drawing. It helps find inconsistencies and warped anatomy. You'll see it a lot in speedpaint videos. Often times, they keep the flipped version as the final one. Like the jinx pic with the tattoos on the wrong side, or Heartseeker Ashe, whith trynd having his heart on the wrong side
Atlas x (NA)
: Computer Art Programs?
GIMP and Krita are to photoshop-like programs and are free. **GIMP ** is the poorman's photoshop but has a lot of useful plugins **Krita ** is similar but the brush toolset is much more complete and robust, and a bit more complicated to use. Both support tablets. i use GIMP. I'm not very good so i don't need anything better.
: We dealt with it by backdooring and winning the match. This STILL doesnt explain the bs damage on everyone. Yes its absurd, accept it.
pro tip: Garen's 5.16 E deals the same damage as 5.15 E as long as there is somebody else nearby. Q damage was unchanged Ult damage was unchanged unless you are the Villain. So if you are bitching about garen's damage now, you are a bandwagoner like all the other crybabies who came out of the woodwork who can't be bother to adapt.
: Actually noone locked zed down. He was catching him up... just by his MS boost. We were camping yasuo so he wasn't a threat. A bruiser with 1 damage item, doing highest damage is more than enough proof.
then your zed sucks and didn't do any of the following counterplays: 1. Check his positioning to prevent ambushes. Garen can't catch you if you see him coming 2. Flash over wall 3. Shadow over wall 4. Run near minions to mitigate E damage 5. Run near jungle monsters to mitigate E damage The only way a garen could ever hope to catch and kill a half decent zed is by ambushing him from a bush, Silencing him and pulling a full E + ult. Your zed got OUTPLAYED. deal with it.
: braum.... kench is pretty simple...
i wouldn't consider Kench "simple". Simple is 5.15 Garen, Master Yi, Singed, Nunu, mundo.
: I doubt it.
everyone of them can cancel Kat's ult everyone of them can prevent Zed from escaping or lock him down everyone of them deal AOE damage all three of them have some form of shield or damage reduction They have sincergy between champs ({{champion:111}} +{{champion:157}} ) your team has not burst damage, laughable poke and is incredibly squishy.
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MarshallBananna

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