Meddler (NA)
: Understood and agreed. Will share more whenever we've got something concrete to share.
I haven't felt any huge difference in income since the changes.
Rilea (EUW)
: When are we getting an update on the Spellthief's/Ancient Coin changes? The hotfix was meant to be a "band-aid solution", and yet nothing has been mentioned or changed since. The current changes feel absolutely awful as a support.
They really don't. I don't feel any difference.
Nadiri (NA)
: Morgana the mid hyper carry - reworked Swain buffed support with Malhazar damage.
: Just played against an enemy team, they all had smite.
Not bannable, just a troll comp. It's fun to do with friends every once and a while, but it's been nerfed pretty hard since you can't level 1 cheese dragon anymore.
Sukishoo (NA)
: It's part of this season . Only dia+ are affected by decay
> [{quoted}](name=Sukishoo,realm=NA,application-id=yrc23zHg,discussion-id=NrgBZnv0,comment-id=0000,timestamp=2019-03-19T19:54:38.543+0000) > > It's part of this season . Only dia+ are affected by decay correct source: https://support.riotgames.com/hc/en-us/articles/204010760-Ranked-Play-FAQ#h3q1 >Decay doesn't occur for players in Iron, Bronze, Silver, Gold, or Platinum.
: > [{quoted}](name=Marshbouy,realm=NA,application-id=3ErqAdtq,discussion-id=vQE2LQIg,comment-id=0003,timestamp=2019-03-19T19:19:07.019+0000) > > The creativity is nice, but it's a legitimately terrible idea. Many items are staples of classes or are the only way to deal with champions. > Want to play a heal/sustain heavy comp? Just ban the like, 3 GW items and pubstomp anyone who fights you! > Want to pick a mage? sorry, but someone banned out zhonyas and void staff, now you can't deal with assassins or tanks! > Want to play a crit ADC? too bad! someone banned out IE. > > etc. Ignite is still a thing. And like I said. Champion picks happen after bans. So you can easily adjust accordingly.
Oh good, either I need to completely counterpick them by choosing one of the handful of champions that has some extremely situational way of applying GW, or I just don't fight the enemy team every 3 minutes. Great plan!
Moody P (NA)
: people hate that I speak the truth
it's honestly extremely hard to tell if people are downvoting because you're wrong or downvoting you because they are angry that you're challenging their preconceived notions. I just downvote you for the hell of it most of the time.
GigglesO (NA)
: So When Is J4/Ivern getting a buff?
: Banning items over champions.
The creativity is nice, but it's a legitimately terrible idea. Many items are staples of classes or are the only way to deal with champions. Want to play a heal/sustain heavy comp? Just ban the like, 3 GW items and pubstomp anyone who fights you! Want to pick a mage? sorry, but someone banned out zhonyas and void staff, now you can't deal with assassins or tanks! Want to play a crit ADC? too bad! someone banned out IE. etc.
Infernape (EUW)
: I wouldn't mind if they got rid of the ult. The ults most of the reason why he's so relevant in competitive play.
Dunno why this is getting downvoted. Global or semi-global TP abilities always make a champion busted in pro play.
: Is there a reason why I don't get a border in normals?
it's because you're displaying your level instead of your ranked armor. you can change that by going to select a new profile picture and on the left it will ask you if you want to show a ranked border or a level border. kinda dumb that you can't show both.
Quepha (NA)
: That tip isn't even correct about how the game works. Players can cancel autos and move at any time, it's just a question of whether or not the auto attack actually fired off.
Again, I'm paraphrasing so I'm definitely getting the specifics of it wrong. But it's still worthwhile. Anyone who is high elo knows that you should aim spells at people who are going to (or are) auto attacking a minion because it's harder for them to respond.
Quepha (NA)
: * You can’t properly learn anything of value from a short tip on a loading screen.
disagree. I saw a tip that was along the lines of "champions have a short period of time during auto attacks in which they cannot move or respond, use this to your advantage" and it revolutionized how i harass in bot lane.
: What's the best feeling you guys ever have in League?
Pretty often I'll get a jungler who essentially ints (like 0/8 in 15 min), then get matched with them in the next game where they go 8/1 and solo carry. Worst feeling ever.
: You basically said, "don't fight them when you can't win." I know you said, "Enlist your team" etc, but what you really said was the prior, because that simply is not a feature of Solo/duo Queue in most instances.
: Why is there still a Q indicator for shaco when no other assassins have it and they can 1shot,
Literally every other assassin tells you if they're stealthed or not except maybe twitch
: You do realize that "Abstinence" only works for so long. Eventually, you do have to defend your turrets..... take objectives... and by playing the abstinence game forever, you basically give them free CS. I'm not saying you're wrong. I'm saying you're right. But I'm pointing out the PROBLEM with that being right. Which is why adc is a contention point.
that's completely and utterly irrelevant to what I commented.
: Guinsoos is a good idea with poor execution.
guinsoos is good on paper but bad in execution because of how champion kits work.
Saianna (EUNE)
: I wonder, have you even played when damage wasn't creeped up? If you did, maybe you don't remember the damage we used to have. Back then champions did deal lots of damage, sure, but the damage wasn't based on burst, but was spread in time. Back then sustained damage was something everyone understood. Now? Everyone bursts. Items are "have-it-all" with higher stats, true damage is everywhere, armor is at its worst since ever, champions are far overbuffed. Do I even have to write about runes? > People who want "low damage" just want to make mistakes and not get punished for them. This part is idiotic tbh. Let me try doing it your way, for you: > People who want "high damage" just want to compensate for having small penises See what I did there? It's just as equally stupid as your argument and it's just as true for some of players. Bursting shit up is not a "good play". It's just: bursting. shit. up. That is all. > Change my mind. I don't think you'd actually want to change your mind. You just wrote it cause it was popular thing in twitter some time ago I think.
: > [{quoted}](name=Marshbouy,realm=NA,application-id=3ErqAdtq,discussion-id=NAmKRAns,comment-id=00070000,timestamp=2019-03-18T18:57:24.007+0000) > > Okay, I will admit that that is fair. Ludens+liandrys+scorch+comet can easily do 400+ damage lategame (slightly less if they take aery for guaranteed damage) and is essentially impossible to dodge. > > Don't get me wrong, I would like many sources of damage in the game slightly toned down. But I take issue with the constant rant posts on Gameplay that boil down to "me get caught out, me die, game no skill, reeee" It isn’t even getting caught out at this point. What do you do when a bruiser runs at you with ghost and righteous glory? You bite the pillow and hope he doesn’t go in dry. What do you do when the 850 ms talon jumps 9 walls and is invisible to you cause of duskblade? Same deal What do you do when the game goes past 7 minutes and a 1k ap veigar happens to press r? (Really exaggerated) The amount of things they aren’t even you being caught out, but more so just choosing to exist at all killing you is absurd.
>It isn’t even getting caught out at this point. What do you do when a bruiser runs at you with ghost and righteous glory? You bite the pillow and hope he doesn’t go in dry. if you're teammates aren't nearby, you're basically screwed. If you're going in alone near a bruiser with ghost an righteous glory, wtf are you thinking? >What do you do when the 850 ms talon jumps 9 walls and is invisible to you cause of duskblade? Same deal pretty much the same thing as above, if you're a squishy and you're going it alone, you deserve to die. Plus, if Talon is MIA and objectives are warded, it's probably safe to assume he's coming towards you. >What do you do when the game goes past 7 minutes and a 1k ap veigar happens to press r? (Really exaggerated) I know you're exaggerating, but Veigar is completely immobile and has nothing in his kit to make himself live. If he doesn't land his E (or you cleanse it ), he's dead or forced to back off in most scenarios.
: Here's an intelligent Question: How do you stop an adc? A 10/0 adc does the same damage as a 10/10 adc. Killing doesn't do it, and deaths aren't nearly as punishing as they should. CS? Ironically, Allies, not enemies, are better at depriving adcs of CS. A Csing support, or post lane wave clears by teams do more do damage adc CS climbing than any enemy factors. What you're REALLY saying is, "Hope and pray the adc has a team who steals her CS."
Many things don't have much counterplay as or right before they're happening, but their counterplay is leading up to it. For example, there's little you can do in a 1v1 vs an assassin as an ADC, there's not a lot of immediate counterplay to a malphite ult (barring high CD spells), you can't defend 3v5 against a team with baron, etc. Does that mean these things necessarily deserve immediate counterplay? No. Their counterplay happens ahead of time. You need to position properly around a malphite, you need to position properly and not overextend as an ADC, and you need to teamfight properly around baron. The same kind of thing is present with ADCs. In order for an ADC to get 10/0 something has to have happened. 1. Bot lane is basically inting 2. No one has ever done anything to them in teamfights or in laning phase. If you start seeing a carry get fed, it's a good idea to head down there with 4 people and shut them down during laning phase, prioritize them with everything you have in team fights, TP gank early to create a lead, try to catch them out so they can't be protected, etc. Or in other words, a large part of League of Legends is preventing situations in which there is little to nothing for you to do.
: Issues arise when the game turns into dodgeball. One skillshot hits and you’re done. The 800 you dodged before that are completely irrelevant because one stray ludens proc took 1/3 of your hp (wish I was exaggerating)
Okay, I will admit that that is fair. Ludens+liandrys+scorch+comet can easily do 400+ damage lategame (slightly less if they take aery for guaranteed damage) and is essentially impossible to dodge. Don't get me wrong, I would like many sources of damage in the game slightly toned down. But I take issue with the constant rant posts on Gameplay that boil down to "me get caught out, me die, game no skill, reeee"
Áery (NA)
: High damage has been attributed by low item cost, earlier power spikes because of minion gold, lower base armor/MR, runes that output damage. Change my mind.
I agree. I think that people are hitting items much sooner into the game, which leads to late game coming sooner. OFC people take longer to die in those clips of season 4 games when people have only 1.5 items at 20 min instead of 2.5
: Yeah see the point is to stop them *before* they’re 10/0.
exactly. Two things need to happen for someone to get 10/0. 1. people need to screw up, big time, repeatedly. 2. someone is inting, in which case the game is already over. ADCs don't just load into the game with 10 kills.
CLG ear (NA)
: what would you do if you ordered a pizza and your delivery driver was Kai'Sa
Vulkus I (NA)
: yes because undodgeable autos from the 10/0 adc that kills me in 3 shots is totally ok
incredibly thoughtful response to my post 10/10 thank you
: You have it reversed. High damage favors players with good micro play and poor macro play. A high damage meta benefits players who have poor macro because it allows teams to go for picks and fights regardless of map setup. A low damage meta benefits macro heavy players who rely on playing through map pressure and less on directly bursting down enemy champions.
: Honestly at this point I don't even know **why** he's so contested in competitive. What do proplayers like about Aatrox? What's good about him? The fact he can revive? The oneshot potential with flash+Q3? This really leaves me perplexed. Aatrox received the worst rework to date, that's almost a matter of fact now. He received enormous changes to his personality, his playstyle became unrecognizable, and now he's a bigger balance problem than he has ever been. His old playerbase is beyond tilted, toxic and salty (rightfully) because of the rework. Even his aspect was subject of controversy for some time...
He has a strong early game and is super easy to zone opponents with his Q. This is all on top of his revive ult which is just insane, adding GA onto it and he basically has a whole extra healthbar that you need to kill him through, if he chooses to go that route. Towerdiving him is basically suicide unless ult was popped earlier.
Rioter Comments
: bad/tilted players have more impact on how games turn out than good/positive players
The reason why most people can't carry that well when 7/0 is because they don't understand how to spread out their lead and snowball games beyond just fighting 5v5 all the time. People who are 7/0 tend to get a big head and spend the rest of the game jumping in 1v3 trying to get a triple kill instead of forcing objectives.
Exin0 (EUNE)
: > [{quoted}](name=LTK KoRo,realm=EUW,application-id=3ErqAdtq,discussion-id=uE43UWsj,comment-id=000500000001,timestamp=2019-03-18T07:50:53.742+0000) > > can someone finally explain what does "strategic" means in terms of league? Game still have tons of strategy in terms of: wave manipulation, rotations, objective setup, or vision control. What kind of strategy league lost during the years? Ah, and one disclaimer. Counterbuilding is as strategic as rock paper scissors. So, what did league lost? It means that you can run mentioned strategies but it matter little in grand schemes of things now, fotm of the day just run over you and your carefuly manipulated wave, setup and positioning is less and less important and jumping into enemy team over wall is now winning strategy, burst and nerfed vision and defense just negate "high risk" part. Morover some champs dont fall behind and retain power even if they die in every engage. This is due power shifts in kits towards one ability and crazy scaling.
This is why no one takes the boards seriously.
rujitra (NA)
: It *is* March, which means much of North America is on Spring Break within the current and next couple weeks, thus younger players will have more time to play League than they normally do.
Don't forget older players as well. People underestimate how terrible 20 year olds can be. they're on spring break from college as well.
: Personally, I do support animation cancelling as it DOES express skills. No champion has animation cancels that are insanely busted anyways or easy to land.
Not all animation cancelling is bad. for example, Rakan has this tiny animation cancel on his WQ that is nice, but not game breaking.
SEKAI (OCE)
: > [{quoted}](name=IAmTheLego,realm=EUNE,application-id=3ErqAdtq,discussion-id=XN3Fo7cA,comment-id=00000000,timestamp=2019-03-17T13:50:26.363+0000) > > Kill me please. > > Even the balance changes is probably benefiting them than us. That is a conspiracy theory that everyone just eats up on because reasons.
>That is a conspiracy theory that everyone just eats up on because racism FTFY
: The amount of Hard CC in this game is actually out of control
Go back to an FPS or something if you don't want to be CCed.
Eedat (NA)
: Last time Ziggs and Xerath were meta in LCS I think was back in season 5 during the League of Waveclear. When games were nothing but people wave clearing at each other for 40-50 minutes until everyone was full build but nobody could end until someone fucked up royally. No thanks
That was so terrible. Literally it would be like 5-6 at 50 min and it was just azir standing at inhib waveclearing.
: Jungle Problem (For What Must Be the Millionth Time)
OP is mad that he has to play the game instead of an MMO.
: Ya, imagine getting a global move speed boost compared to a short-range teleport on a super long cooldown. Oh wait, it's one of those kids that has to type "lmfao" after every sentence because he thinks it makes himself look cool.
Warwick Main already broke down your post better than I could have.
: Nocturne vs Warwick
imagine thinking that blood scent is comparable to nocturne ult lmfao
Jamaree (NA)
: That is because you are going through the smurf system not the actual new players.
can we get a bot to automatically post this every time someone makes a carbon copy "new player experience" post? I have a few friends who queue solo and have none of these issues
McPtuffy (NA)
: I really do miss Ascension. Hexakill too!
> [{quoted}](name=McPtuffy,realm=NA,application-id=yrc23zHg,discussion-id=W6EptaGv,comment-id=0006,timestamp=2019-03-15T19:16:36.041+0000) > > I really do miss Ascension. Hexakill too! ascension was and is fantastic. I want it back.
: Glacial augment seems kind of redundant without rushing glp + twin shadows
It wouldn't be a troll pick without GA.
Rioter Comments
: imagine thinking youre good at jungling because you abuse reksai lol
People who get fed off of idiots and then act like they're a god at the game tilt me more than I'd like to admit. I played with an azir the other day who went 0/5 in laning phase but the enemy team inted two quadras to him so he spent the rest of the game acting like he was faker.
Hyrnos (NA)
: There should be a way to punish people who hold a champ select hostage
screenshot everything you can, dodge, and then report them through a support ticket.
: Post ITT and I'll tell you one thing I like and dislike about you.
The long time rager of the boars, checking in.
: Maybe but I sure do like where turrets are at. It’s nice that a 4 man gank at 8 min bot lane=turret. Heck I’ve seen it go down at 6 min. Now you can strategize and such and actually have a laning phase.
ok that is fair. before the plates, you could literally take turret at 3 min with the right setup. it was bullshit. But people who are still asking for stronger turrets just have bad macro.
Rioter Comments
: Why is riot removing/reworking most of the awesome things that the original LoL had ?
>Dark summoner's rift. Now it's more like fairy tale's rifts. Champions are here to fight to death it shouldn't be disneyland. old SR just looked like ass. The current SR fits the game's aesthetic well. >Occidental Medieval fantastic themes for champions and skins. Now it's more like a mix between fantasy and/or asian style... Very rarey occidental. completely subjective, IDRC either way because I don't spend that much money on skins. >Destroying a mysterious, dark, strong Lore. ( THEY EVEN CHANGED THE LORE : wtf is left from the original game ?) new lore is way better. Most of the old lore was shit, people just latch on to a few kind of okay parts because nostalgia. >Removing boot enchants. Boot enchants were literally just "buy homeguards, every single game." Would be kinda cool if they brought them back, but i'm not sure how they'd do it and do it without screwing up balance. >removing pink wards ( the ability to fight every kind of invisibility ) Pink wards made assassins super binary. No pink ward -> OP. Pink ward -> useless. Removing them makes assassins more consistent and easier to balance. >Giving free wards trinkets. I assume you're talking about the upgraded trinkets that gave pink wards and stuff? It's all just a part of riot's war on vision, which I don't want to get into an argument about but it's extremely subjective and hypothetical. >reworking and destroying thematics or iconic spells with champion reworks (excepted : wariwick nunu and kayle) Often times those """iconic spells""" are why they were reworked in the first place. >Reworking items that were currently balanced. I kinda get this, riot tends to change items for the sake of change a lot of times. >Destroying ancient runes and masteries system. the old runes system was boring, the new runes system is just masteries on steroids. It makes the game way more interesting. >Removing Graves's cigar (hopefully they put it back) Removing graves as an adc... dude he literally has his cigar right now. >Rererereworking Ryryryyryryryze. this just sounds like a "reee, rito stupid" complaint so I'm going to ignore it. >Creating Yasuo. yasuo is like, the posterchild of the game in the west. He's probably done nothing but increase people's enjoyment of the game outside of a bunch of whiners. >Removing double ratios from champions (ad and ap ratios were common for most champions). Removing double rations simplifies the game and negates future balance issues entirely. How did this improve the game at all? >Decreasing game lenght. I know a lot of people IRL who don't like long games of league because of how much of a time commitment they are. this is entirely subjective. >Increasing damage and snowball. Not sure how this somehow makes the game worse. The game is also full of mechanics that reduce snowballing. >Nerfing turrets. Turrets have been getting buffed for a while. Also, hot take: weak turrets are just a scapegoat for people with shitty wave management and macro. >Removing the client service that suggested you high elo games for you to watch to improve yourself. IDK why they removed this tbh. Probably to try and funnel more people towards LCS or because it wasn't used that much? IDK I'd like it back. >Definitively punishing the use of custom skins or totally disabling it. Custom skins draw revenue away from riot, so no shit they disabled it. Not to mention they can easily provide competitive advantages as well. ---- This is just a mostly incoherent, extremely subjective rant thread. I strongly doubt that anyone is actually quitting league of legends because boot enchants were removed or new champions don't get released with some weird ass AP ration tacked on.
: Which item is better in team fight: zhonyo's hourglass or sterek's gage?
Zhonyas is honestly one of the best items in the entire game. Steraks is pretty cool, but not as great as zhonyas is. They're very difficult to compare because they do pretty different things. The only thing they do similarly is "survivability"
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Marshbouy

Level 126 (NA)
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