: Just afk, doesn't really help to get tilted by idiots. And yes, I hate afklers mysefl, but when it's lost it's lost. How many times did I have to play the 29v4 game out because one moron said ,,WiNnAbLe" with only midgame champs.
honestly, this. If someone AFKs on my team, I either turn off my brain or nope out myself.
: > [{quoted}](name=Pandemic Punch,realm=NA,application-id=3ErqAdtq,discussion-id=jLfl4EB8,comment-id=00050001,timestamp=2019-05-26T19:44:25.368+0000) > > True Well... Leaverbuster is a thing. It's difficult to identify true feeding because Riot doesn't actively police smurfing, either.
I have AFKed in 3 games in the last week I have no gotten a leaverbuster the system is broken
: > [{quoted}](name=Marshbouy,realm=NA,application-id=Ir7ZrJjF,discussion-id=ENnQafl5,comment-id=00050000,timestamp=2019-05-22T21:01:56.896+0000) > > Winrate in competitive is hard to determine because of the limited player counts and advanced drafting strategy. Since Ryze has such a high skill floor to be good, but once you get good at him he is a monster, you never want to let a good player get their hands on him. But you could let a less good player be able to play them whenever you wanted. This would drag down Ryze's winrate, when, if bans were not a part of the game, it would be much higher. So by your logic, Ryze is bad against coordinated teams and uncoordinated teams and only good against inferior teams?
No, I am saying that drafting strategies in pro play deflate champion winrates because only bad players are ever allowed to pick good champions. A dramatic example would be this. If you are a coach and you are creating a ban strategy for facing 2 teams, one with a bronze 4 mid and on with a challenger mid. Both of them play Ryze consistently, but there are clear differences in skill between the two players. Are you going to want the challenger on Ryze? No. Will you really care if the bronze gets ryze? No.
: 44% winrate in MSI.
Winrate in competitive is hard to determine because of the limited player counts and advanced drafting strategy. Since Ryze has such a high skill floor to be good, but once you get good at him he is a monster, you never want to let a good player get their hands on him. But you could let a less good player be able to play them whenever you wanted. This would drag down Ryze's winrate, when, if bans were not a part of the game, it would be much higher.
: > [{quoted}](name=Marshbouy,realm=NA,application-id=3ErqAdtq,discussion-id=8AZFuE57,comment-id=0002,timestamp=2019-05-20T03:07:51.472+0000) > > Like, the only characters tanks can't beat **1v1** are bruisers lmfao. > > Hash is probably just mad that he can't 1v2 an enemy bot lane with a 1.2k gold lead, again. so according to you it would be totally fine if tanks can 1v1 everyone in the game? i was under the impressoin they were designed for team fights and be a tank for the team, not to be king of 1v1's.
No, in the current meta tanks can 1v1 pretty much everyone but bruisers.
: Hashinshin complaining that Bruisers do no damage to Tanks and that Tanks are weak against Mages
Like, the only characters tanks can't beat **1v1** are bruisers lmfao. Hash is probably just mad that he can't 1v2 an enemy bot lane with a 1.2k gold lead, again.
Rioter Comments
: I'm going to drop something that's slightly controversial. You're not just being matched with 40% winrates players.. everyone is. If you want to climb, you have to learn to deal with 40% winrate players, and win anyway. Or, you can look up op.gg's and dodge if you encounter them. Edit: I see that you're playing Flex. The matchmaking in Flex is fucky and I recommend you play solo/duoqueue instead. Edit2: I see that you're not only playing Flex, but you're playing Flex 3v3's. Dude, the population of players in this mode is too low to generate even games. > [{quoted}](name=Lock On,realm=NA,application-id=3ErqAdtq,discussion-id=ycMkF7Zv,comment-id=00010002,timestamp=2019-05-20T06:26:25.159+0000) > > Why should I learn to *deal* with someone who cares so little about rank so I can artificially boost them to a 50% win rate when they don't deserve it nor do I get any bonus for doing so? Because you want to climb? I'm sorry, but the reality is that you either learn to deal with bad players or keep complaining endlessly on how your bad teammates are holding you back. EVERYONE is playing with the same awful teammates you get in your games, some players are climbing, some are hardstuck, and some are entering your games on a 40% winrate. I'm not saying it's fun to basically have griefers on your team, but I'm 100% telling you the best option is to accept the reality of League of Legends and start thinking about how you can make the best of it.
>You're not just being matched with 40% winrates players.. everyone is. except for the 40% winrate players, which get matched with 60% winrate ones to force a 50% winrate.
Lock On (NA)
: Why punish me for doing well? (Ranked)
to force a 50% winrate so that you can claim that matchmaking is inherently balanced, when it clearly is not.
: ......aight i get it. Still seems hella weird though, i mean, at first you-.--.....gain half a pizza, then you gain a quarter, without actually checking it properly i figured it made no sense to call gaining half a pizza vs gaining a quarter the same. ( I cant bear to toss pizza away {{sticker:zombie-nunu-tears}} ) Thus the diminishing returns thought, one is clearly greater than the other. But i was obsessing too much with the % not rising evenly thus neglecting to properly factor in the rise in EHP granted from the actual damage reduction+health. 5 000 HP x 1(0% reduction) =5 000. 5 000 x 0,9 (10%) = 5 556 = a EHP multiplier of 1,11 gained 5 000 x 0,8 = 6250 = 1,25 5 000 x 0,7 =7 142 =, 1,43- 5 000 x 0,6 = 8 333 = 1,67 After having counted like this to verify i quickly confirmed that the EHP does indeed rise,not evenly but it never stops rising.....actually the EHP bonus seems to rise a bit for each 10% of resistance? Multiplier of 1,11 at first, then 1,25, then 1,43 then 1,66,6- 11% +14% = 25. 25% + 18% = 43. 43%+ 23% = 66. The middle row showing the increase in bonus. Oh well, all in all it turns out i was quite wrong indeed, my bad.
>Oh well, all in all it turns out i was quite wrong indeed, my bad. no prob...it took me a pretty long time to understand as well because the math is weird.
: > [{quoted}](name=Marshbouy,realm=NA,application-id=yrc23zHg,discussion-id=RENak4V5,comment-id=00030000,timestamp=2019-05-19T03:13:39.595+0000) Poor synergy is definitely a thing and definitely a bad thing, and you're a terrible player for not acknowledging that. I hope you get banned for trolling so you don't ruin anyone's games, cause someone like you doesn't deserve to play this game, let alone interact with other people.
> [{quoted}](name=4 Step Cadence,realm=NA,application-id=yrc23zHg,discussion-id=RENak4V5,comment-id=000300000001,timestamp=2019-05-19T03:32:12.076+0000) > > Poor synergy is definitely a thing and definitely a bad thing, and you're a terrible player for not acknowledging that. I hope you get banned for trolling so you don't ruin anyone's games, cause someone like you doesn't deserve to play this game, let alone interact with other people. dude it's a fucking normals game. If you are getting angry and banning people's champions for not being meta enough, you are what's wrong with the playerbase.
: > [{quoted}](name=Marshbouy,realm=NA,application-id=yrc23zHg,discussion-id=RENak4V5,comment-id=00030000,timestamp=2019-05-19T03:13:39.595+0000) > > their fun shouldn't come at the expense of mine. If you're banning my champion because "you have bad bot lane synergy" (Actual quote from the person who banned my yuumi), you're the selfish one. You're both selfish. Except yours affects four other people, theirs affects one.
> [{quoted}](name=Gajalaka Doodle,realm=NA,application-id=yrc23zHg,discussion-id=RENak4V5,comment-id=000300000000,timestamp=2019-05-19T03:16:05.369+0000) > > You're both selfish. Except yours affects four other people, theirs affects one. if you are incapable of having fun with someone playing AP malphite or blitz, that's a personal problem that is completely unrelated to me.
: You do not seem to be correct though. Yes you do gain 50% damage reduction at 100 armor, but at 200 armor you have 67% damage reduction, not 75%. May i thus seriously question the validity of your statement? If the % damage resistance you gained was constant per 100 armor(as in 50% each time) you´d be correct, however the % is not constant, it lowers for each 100 you buy. You gain 50% reduction at 100 armor, a rise in 50% for 100 armor. 67% at 200 armor, a rise of 17% for 100 armor. 75% at 300 armor, a rise in 8% for 100 armor. Are these not diminishing returns? How can the EHP gained be the same if the damage resistance bonus is less every time? ' Wouldnt it be quite odd if the % health gained was constant while the damage resisted grows less and less? Is this not what people mean when when they say that damage outscales defences?.....Well in addition to penetration and max HP damage.
There are no diminishing returns. https://i.gyazo.com/934e1ba27fd9d9a7c5bf1cc94682d202.png look at this equation. My math was off (largely because I was using make believe numbers, like I said I was), but the point is still the same. Nothing in this equation shows diminishing returns. You are conflating a limit (e.g., the incoming damage approaches, but never reaches, 0%) with diminishing returns. >Wouldnt it be quite odd if the % health gained was constant while the damage resisted grows less and less? no, because the damage resisted is always the same percentage of the incoming damage per point of armor. Think of it like this. You cut a a pizza in half, then throw away one half. Then you cut the pizza in half again, then throw away one half again. Each time you are decreasing the amount of pizza by 50%.
: Your fun shouldn't come at the expense of other people's. The world doesn't revolve around you.
> [{quoted}](name=4 Step Cadence,realm=NA,application-id=yrc23zHg,discussion-id=RENak4V5,comment-id=0003,timestamp=2019-05-18T20:48:47.446+0000) > > Your fun shouldn't come at the expense of other people's. The world doesn't revolve around you. their fun shouldn't come at the expense of mine. If you're banning my champion because "you have bad bot lane synergy" (Actual quote from the person who banned my yuumi), you're the selfish one.
: "[X champion] or feed" isn't really a mature thing to do, and greatly increases the chances of causing arguments that could lead to a chat restriction for you. Plus, if the IFS notices that you're picking something trolly after a teammate banned your pick intent, you could get a 14-day suspension.
> [{quoted}](name=KFCeytron,realm=NA,application-id=yrc23zHg,discussion-id=RENak4V5,comment-id=0001,timestamp=2019-05-18T20:21:14.787+0000) > > "[X champion] or feed" isn't really a mature thing to do, and greatly increases the chances of causing arguments that could lead to a chat restriction for you. Plus, if the IFS notices that you're picking something trolly after a teammate banned your pick intent, you could get a 14-day suspension. But I'm not saying "X champion or feed" I'm saying "please let me play who I want or I'll just pick something off meta and only focus on having fun."
: Those would probably have a higher win rate than Yuumi tbh. Not that I support banning other people's champs. Banning other people's champs is like griefing.
> [{quoted}](name=The MechE,realm=NA,application-id=yrc23zHg,discussion-id=RENak4V5,comment-id=0000,timestamp=2019-05-18T19:56:01.731+0000) > > Those would probably have a higher win rate than Yuumi tbh. > > Not that I support banning other people's champs. Banning other people's champs is like griefing. Every game I've played of Yuumi has gone extremely well for me. I don't think that people are playing her correctly. She's a deceptively difficult champion and people are not respecting that.
: .......Nope thats not true. It would be true if the line went up at a fixed rate, but since it eventually pans out that´s not the case. Post 150-ish armor you gain less effective health than say between 0 to 50 or 50 to 100. Because you gain more damage reduction up to 150 -ish compared to after. That is pretty much why you dont just stack armor and instead also want health and special effects like those on ninja tabi or Randuins, because they help fill the gap that is left open with just armor on its own.
No you don't. you are always reducing incoming damage by the same % per point of armor. You are always gaining 1% EHP per point of armor. you gain 1% EHP per point of armor at 32 armor and 200 armor. The amount of EHP you gain NEVER CHANGES. To quote myself > There are no diminishing returns with armor. The perceived "diminishing returns" come from how the math works. I don't know the specific numbers, so I'll make some simple ones up for the example. > > Lets say you want to reduce incoming damage by 50%. You'll need 100 armor to do that. > > Now in order for you to reduce incoming damage by another 50% (so 75% total), you'll need 100 more armor (200 total). > > Now if you want to reduce incoming damage by another 50% (so 87.5% total), you'll need 100 more armor (300 total). > > The amount of incoming damage reduction never actually changes. 100 armor will always reduce incoming damage by 50%. > > That's how the math works, the numbers are more complex, but in essence that's what is going on. The reason why it is more efficient to build HP than armor at a certain point is more complex than nonexistent diminishing returns. It has to do with the cost of armor vs hp, items like Last Whisper and BotRK, the existence of different damage types, and how the math works. But basically, it's normally more effective to build some resists and some health so that you are well rounded.
Rioter Comments
: I think yuumi is being severely underestimated.
IMO her issue is that she seems so low effort that people think they can play her low effort and still win. No, you have to be proactive in lane and poke well. Then in teamfights you have to be everywhere you need to be at all times. When put on most melee champions, she makes them unstoppable gods because she 1. gives them mobility 2. gives them a reliable long range slow 3. gives them a somewhat reliable AOE root 4. heals them 5. shields them Seriously, putting her on a Yi, Garen, Darius, etc. is disgusting.
: > [{quoted}](name=AHarmlessTaco,realm=NA,application-id=3ErqAdtq,discussion-id=MTQZ0a6k,comment-id=00010001,timestamp=2019-05-18T15:59:25.589+0000) > > That's not entirely true. Every 1 armor or magic resist increases your effective health by 1% against that type of damage. The argument to be made is that at some point it is more valuable to invest in health rather than additional armor, and that the more armor you have the more value is gained from the Last Whisper and the Black Cleaver, while more health gives BoTRK a stronger on-hit effect. That's literally what I said. Diminishing returns exist, otherwise you would be able to reach 100% reduction. Secondly > the argument to be made is that at some point it is more valuable to invest in health rather than additional armor, and that the more armor you have the more value is gained from the Last Whisper and the Black Cleaver, while more health gives BoTRK a stronger on-hit effect. That's marginal gains vs marginal costs....and with diminishing returns from Gold spent per returns back with the additional MR/Armor at high levels comes into a factor when purchasing your 5th and 6th item.
No, diminishing returns would be getting only .5% EHP against that damage type after a certain point. There are no diminishing returns with armor. The perceived "diminishing returns" come from how the math works. I don't know the specific numbers, so I'll make some simple ones up for the example. Lets say you want to reduce incoming damage by 50%. You'll need 100 armor to do that. Now in order for you to reduce incoming damage by another 50% (so 75% total), you'll need 100 more armor (200 total). Now if you want to reduce incoming damage by another 50% (so 87.5% total), you'll need 100 more armor (300 total). The amount of incoming damage reduction never actually changes. 100 armor will always reduce incoming damage by 50%. That's how the math works, the numbers are more complex, but in essence that's what is going on.
: Actually .....google "lol armor" one of the pictures there will be very telling. I can tell ya though, post like 200 armor the curve representing rising resistance starts flatting out quickly.
That's just a quirk of the mathematics. The basic formula never changes. One armor = 1% extra EHP against that damage type.
Galiö (NA)
: I was trying to look for your previous discussions but all I found was dozens of toxic shitposts and clickbait titles. It's cool if these are changes you were asking for but jeeze... I'm tilted just lookin at these posts...
Yeah this guy is a known shitposter. No one likes facing Wukong, sorry bro.
: Are the skins people the same people who would work on a new death recap?
No. It's a shit comparison but not an entirely worthless one. Someone at riot has to schedule projects and decide what gets worked on, but they're putting effort towards shit like buffing champions who have new skins on the same patch.
: Send help, the french rioters have gone mad
>Why did they suppress the boards ? Probably because the boards are a shit platform that won't be updated or changed anytime soon. They most likely decided to swap over to discord because it's less garbage than the current forums. >Why did they suppress the boards before releasing their damn discord ? Probably because they got behind schedule or decided to finish up a few things before releasing it. Also, they're just bad at communication. >Why did they only announce it 2 days before ? Bad at communication >Why is Riot France so bad at interacting with their community ? cause riot as a whole is worthless when it comes to community interaction. ---- TL;DR: Hanlon's razor. "Never attribute to malice that which can be adequately explained by stupidity." I doubt it is some sort of major conspiracy to suppress the playerbase, but I do think it is another display of incompetence.
: I've lost both my games i played against a Yuumi. First one was a Caitlyn ADC, lane went pretty even, but we couldn't get to them. More of a Caitlyn problem tbh. Oh and also 4-man ganks. Second game... was Pyke/Yuumi. Both with an income item. Yuumi becomes invisible along with Pyke, and damage just *does not stick*. Was a nightmare lane.
> [{quoted}](name=GinoSoldier,realm=NA,application-id=yrc23zHg,discussion-id=YNtIJnzy,comment-id=0006,timestamp=2019-05-15T13:41:49.943+0000) > > Second game... was Pyke/Yuumi. Both with an income item. Yuumi becomes invisible along with Pyke, and damage just *does not stick*. Was a nightmare lane. holy shit that sounds like aids
: Honestly this is the most awkward set of champions to be receiving buffs I've ever seen.
: Most Rioters are actually pretty nice its just theres a couple of 'incompetents' that overshadow the rest
Being bad at designing or balancing things doesn't mean you can't be a funny/nice person.
Rioter Comments
EATARI (NA)
: That’s rude. I played Ashe top a full month after starting to play this game. Meta isn’t obvious and League does still get new players, believe it or not.
: [noob question] someone picks adc, I pick bot ashe... adv gets very angry and nearly rage quits...
because ashe support is pretty much a blatant troll pick and you aren't being clever by playing dumb about it.
ThePikol (EUNE)
: Grasp of the Undying should show how much health you got, not how many times you used this rune
I was going to write a joke comment about how I only have like 2 brain cells and can't be expected to do basic multiplication and play league at the same time, but reading the comment I realized that it's actually impossible to know how much health you gained from the rune to do champions like Jayce, Gnar, Nidalee, etc. so uh good post OP
: It's 5 for melee and 3 for ranged so it actually depends on which form Jayce was when he procc'ed Grasp.
mack9112 (NA)
: > [{quoted}](name=Marshbouy,realm=NA,application-id=yrc23zHg,discussion-id=gEnG8Ffk,comment-id=00020000,timestamp=2019-05-09T02:34:26.319+0000) > > wrong. Not every game is winnable, that is a fact. After playing thousands of games of league of legends, I can comfortably say that roughly 80% of games are completely out of your control (though this number changes based on how skilled you are vs the people you are playing with/against). Even still, the % of games that are completely unwinnable is nonzero (even challengers leveling smurfs lose games in low elo). > > That is a coinflip. If you think 80% of your games are out of your control then your definitely not playing the game right.
> [{quoted}](name=mack9112,realm=NA,application-id=yrc23zHg,discussion-id=gEnG8Ffk,comment-id=000200000000,timestamp=2019-05-09T04:02:22.356+0000) > > If you think 80% of your games are out of your control then your definitely not playing the game right. I have never seen anyone try and disprove what I say other than "git gud" I cannot stop my jungle from inting. I cannot stop my mid from inting. I cannot stop my top from afking at 5 minutes because they died 1v1 3 times in a row. I cannot make my ADC get above 4 cs/min. I cannot stop my ADC from picking a troll bot like Mundo and getting shit on in laning phase. I cannot stop the enemy team from gangbanging bot lane with 4 people, tower diving, taking tower, and then dragon. I cannot stop people from making game-ending mistakes that are mindboggling simple to avoid making. I cannot stop my team from losing the game because of one reason or another. Conversely, I cannot stop the enemy team from auto-losing the game for all of the same reasons. I am not stupid enough to think that riot is specifically trying to drag me down by giving me bad teammates (except when they do by forcing teams to have 50% winrate averages), because the same problems I face will eventually work in my favor. But I am just one player on one team. I can realistically only impact the game about as much as everyone else on my team, so about 20%. Unless I am wildly better than everyone else on my team, they will have a relatively equivalent impact to me. This is a fact of online games, one that is made worse by riot's choice to force each team to have a 50% chance of winning, so each game is a coinflip. Please, without just telling me to shut up and get good, tell my why I am wrong.
mack9112 (NA)
: If you think the games a coin flip your probably aren’t playing it right ...
> [{quoted}](name=mack9112,realm=NA,application-id=yrc23zHg,discussion-id=gEnG8Ffk,comment-id=0002,timestamp=2019-05-09T02:06:33.348+0000) > > If you think the games a coin flip your probably aren’t playing it right ... wrong. Not every game is winnable, that is a fact. After playing thousands of games of league of legends, I can comfortably say that roughly 80% of games are completely out of your control (though this number changes based on how skilled you are vs the people you are playing with/against). Even still, the % of games that are completely unwinnable is nonzero (even challengers leveling smurfs lose games in low elo). That is a coinflip.
: You know CO-OP vs AI counts, right?
> [{quoted}](name=4 Step Cadence,realm=NA,application-id=yrc23zHg,discussion-id=gEnG8Ffk,comment-id=0001,timestamp=2019-05-09T01:48:45.587+0000) > > You know CO-OP vs AI counts, right? ah shit, I didn't notice. Thanks bro.
: Third game in a row this week I've been called delusional because I prioritize objectives
the playerbase is getting steadily worse as the good players realize the game isn't balanced around objective taking anymore.
: It says OR win 3 games which doesn't specify the mode.
> [{quoted}](name=How Do You Meta,realm=NA,application-id=yrc23zHg,discussion-id=gEnG8Ffk,comment-id=0000,timestamp=2019-05-09T01:23:48.837+0000) > > It says OR win 3 games which doesn't specify the mode. all modes are coinflip. Especially ARAM because it's basically in the name, but that's not the main issue. The main issue is the volume of games you have to play.
Rioter Comments
: Does the balance team play this game?
absolutely not. they do not play the game.
: That's what juggernauts do, bully any immobile melee champ, only problem is, there aren't any immobile champs played, expect them and few tanks. Don't want to be rude, but if you are losing into Darius, you might be doing something wrong. I would personaly rather attack any ranged toplaner(from Lulu in early seasons to Vlad, Neeko, Kennen, Vayne nowadays)
imagine unironically fucking believing that it's easy to win against darius. you people circlejerk way too hard.
: Does the balance team play this game?
ah fuck i voted wrong because i didn't read.
: Hey Riot, can you maybe hire Player Support that understand even the most basic fundamentals of LoL?
and the people who literally die 12+ times in my 24 min games are still playing...lolololololol
LTK KoRo (EUW)
: or you can smash your lane and make both toplaners nonexistent with your +600 dmg crits
But that's usually not up to you to dictate. It's usually up to the matchup or to the jungle/mid to decide who wins bot lane.
: Stay with jgl. ADC is a completely different role and is harder to influence a game on
Yep. As ADC you are railroaded into farming bot lane for the first 10-15 min of the game and are constantly at the whim of your team. The amount of impact you have over the map is mostly nonexistent, so if someone is feeding top lane, there is nothing you can do about it except prepare to see a "Defeat" screen.
: Congrats, you've ruined Aatrox 3 times
Bârd (NA)
: Early game, sure. What you look out for is whether or not they've managed to maintain that CS rate for the rest of the game. You don't tend to see people with 400 CS at 40 minutes in Silver, for example.
Again, I've managed that before. Some people in silver will spend a whole game mindlessly CSing (e.g. me). That doesn't mean they're good though. edit: normally, I find it easy to catch up in CS later in the game because, while my team is playing ARAM, I can catch side waves and clear camps.
FkValeRly (EUW)
: everyone who has been decent mmr will have 70%+ wr in silver
unless they're intentionally losing, playing mindlessly, or playing super off meta shit and messing around.
: With my highschool knowledge of statistics, I tried to figure out my past 36 ranked games
I wouldn't call CS/min above 7 "smurfy" I've easily gotten 10 cs/min in my games on ADC, but we all know i'm dogshit at the game lmao.
Alzon (NA)
: Xayah and Kai'Sa, yeah, but Jhin is so much fun even in bad matchups
maybe it's simply personal preference, but I despise playing him as I feel useless for most of the game.
: Massive "Better ADC Wins" vibe in ARAM lately.
ADCs are good in ARAM if they have a strong team behind them. This has always been the case.
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Marshbouy

Level 134 (NA)
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