: Generally anything that gives some sort of benefit if it's the last ability used to finish off an enemy. For example, Darius' ult resets on kill, Cho's gives bonus HP and Zed's acts as the last little oomph of damage that finishes off a squishy target. Draven's probably doesn't count as an execute in any capacity though.
That's not an execute at all. An execution is "Damage that scales with the target's missing health" according to the wiki. By that logic Cull is an execute, Nasus Q is an execute, Annie Q is an execute, etc. Relic shield is an execute because it deals damage based off of a targets missing (or remaining) HP. Garen's ult is an execute because it deals damage based off of missing HP. Volibear W is an execute because it deals damage based off of missing HP.
: This outrage is actually getting ridiculous. It’s called a ‘prestige’ skin for Christ sake, it should cost a lot. Guess what I want a Lamborghini, but I don’t have the money to pay for one. Guess I don’t get a Lamborghini. Y’all are acting like this skin is necessary to get, it isn’t.
> [{quoted}](name=KansasKidd,realm=NA,application-id=yrc23zHg,discussion-id=0ffy43In,comment-id=0001,timestamp=2019-02-21T02:10:42.830+0000) > > This outrage is actually getting ridiculous. It’s called a ‘prestige’ skin for Christ sake, it should cost a lot. Guess what I want a Lamborghini, but I don’t have the money to pay for one. Guess I don’t get a Lamborghini. > > Y’all are acting like this skin is necessary to get, it isn’t. "how do people expect me, an ahri main, to buy all of the ahri mains when one is $100?" NOBODY IS EXPECTING YOU TO DO THAT!
Glîtchy (NA)
: > [{quoted}](name=Marshbouy,realm=NA,application-id=3ErqAdtq,discussion-id=PJ6nb45G,comment-id=0000,timestamp=2019-02-21T01:32:27.975+0000) > > uh, what counts as an "execution", because Darius, Cho, and Draven ults are not executions. Cho ult, displays when it will in fact kill, Darius ult resets upon kill and draven ult scales with missing hp on the opposition
executions are damage that scales with missing health. Draven's ult does not scale with missing HP. Zed ult isn't an execution either. WTF do you think an execution is?
Glîtchy (NA)
: Why not just rename the game to “league of executioners”?
uh, what counts as an "execution", because Darius, Cho, and Draven ults are not executions.
dalphy08 (NA)
: Can we trade Loot with eachother?
nope. can't trade anything unless it's gifting them something (but you have to pay for RP first)
: is pretending to be a girl to get people to gift you skins reportable?
I don't think so. It's a strategy that's been used in gaming since the beginning of time.
: What happened to in-game rival events?
The Hunt is On has always struck me as odd. It provides an unfair advantage that is essentially luck based in a game that shouldn't have such things. It also makes both champions extra powerful in extremely rare circumstances, which is odd. Any one that doesn't give any advantage to any champion because they're rare, they add needless complexity to the game, and are "find it interesting for .3 seconds before forgetting about it" kind of things.
: > [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=ob3na5mx,comment-id=00000000,timestamp=2019-02-19T23:35:05.821+0000) > > still far less obnoxious than Shaclone himself Shaclone is the biggest fucking tool I've seen, I'm not sure how he's so fucking popular.
Because large portions of the playerbase are massive fucking tools
Eedat (NA)
: Ah, now it makes sense.
this is the most obnoxious music i've ever heard.
Ifneth (NA)
: Involve The Community In Future Reworks
The vast, vast majority of people don't give a shit about what Kayle's armor or hair is like.
: Downvoted for liking something. Welcome to lol boards
more importantly, going against the circlejerk.
d00mface (EUW)
: About that bodysuit...
It looks so futuristic that I almost feel like that's what they were going for. One of my favorite tropes is the "heavens/angels are just really technologically advanced" angle. I have to say, I like it.
XYGSYS (NA)
: PSA for people who get camped a lot
Can confirm. this guy on my 5v5 tourney team shoves to the enemy tower every goddamn game and always complains about getting camped.
: Creep block is a problem
Creep block has been a problem since ever.
: Search up buttwings in google or various booru sides. You'll get the appeal soon enough.
: Kayle face needs some work
I'm honestly not instantly opposed to it. It's unsettling, creepy even. It really sets her apart from other champions in the game. Angels are also known to be weird and disturbing. Also, this might be a screen cap from mid animation, which can distort champions greatly (E.G. DARIUS ARMS).
Thilmer (EUW)
: Grievous wounds as an AP champion
APs are broken enough, no thanks.
: What is the point of starting in bronze/iron?
The point of starting in iron and bronze is that most new players are at that level. In the old system you could have fresh level 30s with only a hundred or so games feeding their ass out in low gold and silver. The current issue is that riot's system doesn't know how to handle large win streaks or people like Ratirl who deserve to rank up quickly.
: I hate Katarina as a champion.
In laning phase against most assassins, you need to wait for them to fuck up, not the other way around.
Laura ß (NA)
: Why this game forces you into an ARAM by around 20+ minutes?
The ARAM game that people play in low elo infuriates me. They're throwing away CS in side lanes and are wasting time and objectives.
: What pro player picked Karthus jungle?
Their karthus jungle 6/0 at 10 min Our karthus jungle 0/6 at 10 min
: There's dozens of tools that let you check others information nowadays rhat it doesn't really make a difference. I check op.gg every game for example, so seeing their mastery points didn't change a thing for me
It makes a big difference. Even if 50% of the playerbase used op.gg or similar programs to view people's experience on champions (which I strongly doubt that many do), it still doubled the amount of people who have access to that information.
: As they say, don't hate the player, hate the game. People give up because they know you cannot come back from most games when you are behind due to poor champion balance and extreme snowballing.
no, this is definitely a "hate the player" moment. The game is ***NOT*** decided at 5 min because one person gave up FB. Grow up.
: I never said just don't take any damage, I said avoid most of what is being thrown at you, if you are a long range adc and being properly supported, you will only be taking poke and not being combo`d on. Poke / whatever gets through to you adds up over time, if you arnt taking any damage you don't need to be drain tanking in the first place lol. Resistances can be substituted by mobility and range....as long as burst assassins arnt involved, in which case you have a support to help with that either by drawing attention or protecting you directly. Also you said ""just don't take any damage"" ….what the fk are you even quoting. If your only argument is a lie/false accusation of what I said then I guess there is no arguing with you. Not every champion can magically close the gap and burst you down, and longer range champs will always have trouble finishing you off if they cant even combo on you which is nearly impossible for them if you stay back enough and respond to incoming skillshots.
So, you've clearly never played the role. ADCs have 550 range on average. Most spells, gapclosers, and summoner spells match that or exceed it. Unfortunately not every ADC has fantastic self peel or escapes. Getting clipped by a VK Q usually means an E and then a W and R, near instant death. Not every single skillshot can be dodged and when one hits, it's going to hit hard. There is nothing you can do agaisnt an amumu flash ulting you (unless you have flash yourself, but it's a 5 min cooldown. No, you can't just hold onto flash until you need it because chances are you burned it trying to save your own ass earlier on in the game). "Just buy QSS" QSS doesn't negate damage and doesn't stop someone from one shotting you. Especially in the early portions of the game when buying a QSS would greatly delay your damage. "just be properly supported" is fine on paper but unrealistic in practice. Few players care about keeping their ADC alive, they usually just care about diving the enemy team and trying to make big plays. >Not every champion can magically close the gap and burst you down, and longer range champs will always have trouble finishing you off if they cant even combo on you which is nearly impossible for them if you stay back enough and respond to incoming skillshots. this comment is extremely misinformed. Not every champion in the game has to close the gap, but many can with extreme ease. Malphite, amumu, camille, maokai, sejuani, zed, talon, fizz, jarvan, kayn, kha'zix, Jax, kled, yi, nidalee, xin'zhao, Lee sin...need I say more? In order to "stay back enough" to not get hit, you need to be far out of your auto attack range. At that distance you are useless to your team. Once mid/late game hits, the ADC range advantage is mostly gone. Try actually playing the role before acting like you know everything about it.
LTK KoRo (EUW)
: this post being downvoted proved even more that boards aren't the brightest
i'm used to it edit: like when that """"support""""" singed and """"support"""" nunu guys were running around trolling their teammates and everyone acted like they would be completely fine with them being in one of their games.
: Drain tanking only works on an adc if you manage to avoid most of what is incoming at you.
: in addition to what moody said, that build only does 360 average damage before defenses and around 77 life steal before defenses change it to something like {{item:3031}} {{item:3812}} {{item:3156}} {{item:3026}} {{item:3046}} and you're way more bulky with free pick on boots even if you don't want to go maw in favor of an attack speed item, such as say {{item:3153}} , you still end up with 50% crit, can put magic resist boots on and end up a lot bulkier than GLASS CANNON and of course, builds can change by match if that's your strategy with how the matches are set up now, you're probably better off with burst damage and area of effects but it really depends upon what champion you are using as well {{item:3031}} {{item:3087}} {{item:3085}} and your pick of items can rack up damage on multiple enemies. With infinity edge, runaan's does up to 90% of your total AD in damage
"your build is low damage, just add two more items" yeah no shit dude.
Moody P (NA)
: drain tanking doesn't work against burst and it never has
and every champion has burst now, so ADCs drain tanking is not a thing.
: On one, it incentivizes being a good support (as opposed to a straight up ap carry in bot lane). On the other hand, I don't like having to constantly babysit my adc (especially if they're toxic).
There is no penalty for helping out other lanes with the current items.
: The boards are a bit....simple.
One of the most egregious examples of the boards being "simple" is people claiming that the new support item changes are going to gut the role, despite relic users managing just fine with similar effects for years.
DimPack (NA)
: There's no support champ that gives a shield. Just a shield.
A shield that does nothing but block damage would have to be a MASSIVE shield or run the risk of feeling like a wasted ability.
: because you would be taking cs from your {{champion:51}}
Unfortunately i shat out that comment with less than a second of thought so it ended up sounding really dumb, BUT... Two things are happening in a game at any given time. 1. Allies aren't in a lane and you can take CS without getting flamed. 2. Allies are in a lane and you can get gold as per usual.
Saezio (EUNE)
: Because all of the time is somehow comparable to the time one spends with their jungler? The whole point of the 0 CS frostmancy or however it's called it's that you proc it consistently not once every blue moon and the rest of the time you are stuck with an item that is not doing anything.
The 0 CS frostmancy strat is different than simply taking the a gold gen item into a solo lane. The 0 CS frostmancy strat relies on your no auto attacking minions for the majority of the game so you can abuse a variety of systems. The current changes make the frostmancy strat invalid, I won't disagree with that. But before the Frostmancy strat was ever a thing, taking spellthiefs into mid or top was already a powerful option. Riot had to add the "last hitting minions disables stack generation" portion of the passive to take it out of solo lanes. Why? The item is already 85.6% gold efficient when you buy it. At 5 min into the game it becomes gold efficient without using the tribute passive, meaning everything after that is profit. If you remove the "CSing disables tribute stack generation" passive, it will make more free gold available. Sure there is still baggage attached to the item, you need to have an ally to be nearby to generate gold, but it would be a powerful option on champions roam frequently or on players who get their jungle to camp for them.
LTK KoRo (EUW)
: reality: early game, adcs get oneshot late game, adcs have overheal+bt+legend:bloodline+PD and now they can survive 90% of burst by draintanking.
\>still thinking that ADCs can draintank omegalul
: Are you sure? I've been playing a lot today and don't really seem to notice a difference in the gold generation.
that's because there isn't a difference in gold gen for supports. OP is exaggerating.
: > [{quoted}](name=boricCentaur1,realm=NA,application-id=3ErqAdtq,discussion-id=yf5hn3Ad,comment-id=0006,timestamp=2019-02-12T20:32:18.806+0000) > > How just how like no it is not simpler like saying klepto users can't buy gold items just makes the game more confusing to players since they have no clue why it also just hurts any support that may want to use it. > > Also the gold item changed basically doesn't hurt support at all like how doing the change you want better can you tell me that instead of just saying nonsense like what you posted. It does hurt supports, a lot. Your ADC died? Fuck you, you can't make gold unless you kill minions. But wait, fuck you again because Spellthief actively punishes you for killing minions! Your ADC need back and buy or heal? Fuck you, because you'll only get mana coins with Ancient Coin. No more protecting the lane and getting your gold coins while you wait for the ally to return. It already takes about 18-20 minutes to complete the Sightstone - that will now INCREASE if you now have to factor in your lane partner's need to back or if they happen to die. And god forbid it gets to late game - you'll no longer get your coins for clearing lanes that are underpushed, and you'll no longer get your tributes if you poke away enemies who popped up while you're warding the dragon or baron. Overall, it's a massive fuck you to supports by forcing their gold income to be directly tied to their laner. Bonus fuck you to supports because you can burn tribute stacks on Spellthief and get nothing if no ally is near!
>It already takes about 18-20 minutes to complete the Sightstone I'm actually speechless. On a bad game it takes me a maximum of 16 min to finish sightstone. I average 13 min. What are you on?
: I literally said "ranged ap top laners like **viktor**" come on people lets read more than the words we just want to read. And Its terrible on nasus. Sure it procs on Q but the purpose of Kleptomancy is to maximize your laning income. Nasus would much rather focus a q on a minion than using it to gain 5 gold.
Yeah conq grasp or phase rush are way better on nasus. Klepto is just abused by ranged characters in favorable matchups and ezreal.
Saezio (EUNE)
: A thing they should add to spellthiefs is If no ally is within 1500 you don't get penalty for farming. Because it's fucked up atm
??? That would put spellthiefs back into solo lanes again. Every time a jungler comes by or you gank a lane you get free gold.
gileskd (NA)
: Riot: lets add something to the game Person: cool, I can do this idea Riot: what the truck? NO! you have to play our way {{sticker:sg-janna}}
Riot: lets add something to the game Person: cool, i'm going to invent a strategy that has little counterplay and runs completely counter to what the very game is based around. Riot: Not cool bro.
: > [{quoted}](name=wuthappen,realm=EUW,application-id=3ErqAdtq,discussion-id=uGHKgGo1,comment-id=00040000,timestamp=2019-02-13T18:20:53.100+0000) > > Wtf does this sentence even mean...? Exactly what it says. > Even {{champion:12}} with {{summoner:14}} can jump onto an adc and destroy them 1v1 in midgame, Perhaps they should be forced to build defensive itemization, instead of getting the best of both worlds > in fact adc class was so weak that they were getting replaced by mages and fighters botlane. You mean that Thing Riot INTENDED to happen. You see it as a BAD thing which shows how dated your viewpoint is. >so weak that enchanters also pushed out of the meta because nobody needed them. A design flaw , enchanters shouldn't only be effective on Marksmen to be honest.
>Perhaps they should be forced to build defensive itemization, instead of getting the best of both worlds As an ADC you have two choices. 1. Get one shot by everything and output consistent, very powerful DPS. 2. Buy defensive itemization, get two shot by everything, and output less DPS than a bruiser with just triforce. unless you want to be your support's bitch.
: ~5% increase in gold on hit removes option of getting quest progress when your ADC dies or backs prematurely It is a massive nerf to actual supports too.
How much time is spent with your ADC out of lane? Probably not enough for this to be massively relevant, unless you're put with an inting ADC.
: Why the support item hot fix isn't bad
i actually really like this change. It's a buff for actual supports and takes away the BS cheese in top and stuff.
Wuks (NA)
: It’s likely to be an extension of the problems we saw from the Boards downtime 3 days ago. Investigating further.
thank you, a developer, for responding appropriately and not being another "it's not a bug" comment.
: I made a post about this too https://boards.na.leagueoflegends.com/en/c/general-discussion/rsEpYAyZ-why-are-all-the-posts-in-hot-multiple-days-old I wonder how many posts about it haven't gotten any attention because they can't get on the front page...
This is definitely some sort of bug or error. I've spent loads of time on the boards and this isn't right.
: So basically this post is just you hating low elo/bad players and nothing to do at all with jungle
am i not allowed to tell people how to play better?
: > [{quoted}](name=Marshbouy,realm=NA,application-id=3ErqAdtq,discussion-id=pGvrElw1,comment-id=0000,timestamp=2019-02-09T14:52:29.139+0000) > > Footnote: > > I know there is a difference between shoving a lane and taking CS. Helping someone push for plating is different than smiting the cannon. > > I know that Lee Sin can be played into the late game, but it's difficult and full AD lee sin does not scale well at all. saying that full AD Lee Sin doesnt scale well just shows your ignorance and your clear bias towards hating that champ and its playerbase. His ultimate scales 200% with Bonus Attack Damage and his Q scales 100% with bonus Attack Damage. Yes you are much squishier but you also delete targets. optimal builds are AD jg item, BC, and maybe a Maw and then tank, but to say full AD doesn't scale is just ignorant. Lee Sin and other early game champs getting the kills and gold lead is perfectly fine if they know how to carry and take that gold lead to apply even more pressure through constant invades and ganks. I get there are trash Lee Sin players out there and also bad games, but this post is ridiculous.
I mean, you can delete anyone with any champion if you build them full AD and catch them off guard. The difference is that Lee Sin is extremely predictable in his attack pattern and very easy to kill compared to something like a Talon or a Fizz.
: Actually, in high elo, you might see teams giving the kills to the early jungler so that he (the jungler) can have successful ganks in other lanes early as well. You might not get as much as a laner by not having the kill, but you still get a small lead / not get behind and that's already enough. Also, the jungler job is not only to get kills for the team, but firstly to set up objectives whether it's dragon, rift herald, baron, towers, etc. Stop flaming your jungler for KS. That's ridiculous.
>Also, the jungler job is not only to get kills for the team, but firstly to set up objectives whether it's dragon, rift herald, baron, towers, etc. funny. Try telling that to low elo junglers.
LTK KoRo (EUW)
: Neither should i fight the laner for a kill. It's simple. The one who takes the kill deserves it more. We both want the gold, and there's no reason for me to donate every kill to you, or for you to donate every kill to me.
Papdi1 (EUW)
: If you suck you will keep to suck. It's better for team when better teammates take kills, gold so that they can carry/end game sooner. Message to you from one trick Rengar (early/mid/late champ)
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Marshbouy

Level 121 (NA)
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