Lordxx (NA)
: ADC Main Looking for Clash Team
I'm looking for a team as well, fill basically anywhere. what rank?
Rioter Comments
Rioter Comments
Rioter Comments
Cloud273 (NA)
: If you could make one featured game mode permanent, which would it be?
kasfas (NA)
: How do you deal with akali toplane?
ornn seems like a good matchup imo, his w doesnt care about her cloak and a q-e combo is likely to cover a majority of the area as well. plus you know where to aim your ult. also build some health regen early on(raptors cloak maybe?") and her poke is pretty well nullified. try to be shielded when she e's, the other abilities arent super worth using your mana to try and block
: When are chests going to reset
its in between the 2, somewhere late november/early december
: When are chests going to reset
they dont reset until after next season starts(around nov 8) even then itll be a while after that. in other words:theres still a good amount of time
: Out of curiosity why no S on this performance?
A. cs is the obvious one, adcs should be getting more cs than midlaners B. i saw that you placed 5 wards total compared to galios 7 C. you are an adc, adcs havw higher standards than most other roles, especially trist. it also looked like the game got cut short(saw there was no inhib damage) and adcs do their best towards the end. that mightve affected it
ełle (NA)
: Similar champs to leona?
naut. hes a bit harder to land your hook, but hes probably more like leona than any other champ. just keep in mind that you gotta avoid hooking minions
Rioter Comments
ToolooT (NA)
: Why is no one talking about Tristana?
because she gets outdone by twitch. shes safer than twitch, but twitch/kog will nuke a team with their boosted as. granted, she nukes towers like absolutely nobody, not even ziggs
: Runes Reforged: The Ultimate Hat and Champions with R available at level 1
this is actually a pretty good point. on some champs(elise, udyr, nid) i dont see it as a big deal. their cds are already super low with karma it could be a problem early game, already having her ult-q makes early game damage pretty nasty, and now she gets 15% cd bonus cd off of it even before other champs hit 6? the simple solution is to make it not apply until lv 6, or when you apply 1 point into it. the question is whether or not it actually is important enough to address. it might not be
Rioter Comments
Nebuul (NA)
: Ornn jungle: start hunters potion?
no, you start jungle item then after your first gank or so you do back and finish hunters pots.
: Support went from a relatively high skill roll to a brain dead one.
soraka and sona are completely braindead. janna and lulu take a little more work(janna more than lulu)(sona has a higher bronze winrate than the other 4, while i believe raka beats her everywhere else, seems like a good indicator of a "brain dead champ") janna has more utility than the other champs with her q and ult, while using her well is easy, using her at her best takes some thought. her ult is one of those make or break abilities that can potentially mess up teamates. for example-shoving the assassin right up to your adc mid teamfight. but it also has better positive uses such as preventing an escape bot lane when you get ganked. i saw karma get mentioned as a deficient ardent support. and she is oddly enough. my best guess is that karma supports arent buying into the ardent meta because it doesnt work as well with her kit that does so well with heavier damage and a blue support item.
MysterQ (NA)
: Riot: Show Us How to Improve Summoner Score (C, B, A, S)
thats where id go back to saying "compare your own scores" find the differences between your as and bs and so on. if youre relatively consistent then you can pick out what made the difference pretty well.
MysterQ (NA)
: Riot: Show Us How to Improve Summoner Score (C, B, A, S)
pretty sure its a system that basically changes along with the meta, so flat numbers dont work. but, what you can do is some number juggling to get an idea. things that matter: kda(not just high kills, but high kills low deaths) kill participation(% total kills you participated in) cs(find the average of your champion at x point in the game and compare) for supports: kills dont matter, you straight up want assists warding(this is true in all cases, but especially with supports, find wards/time average for your champ) these numbers also change based on what position -you que in as- if you que in as support but end up jungling you wil be graded as a support. but when comparing numbers to champion averages you should take into account their lane average rather that overall. if you really want to see your improvements, compare your own scores to your scores during your previous games
Bøx (NA)
: Master Yi in Aram... why?
yeah, yi is pretty bad, especially since he gets a nice heal after each time he goes in. zoning champs can be worse though, depending on your comp. if yi dies before he can get to you, thats about the best you cant hope for...
: CertainlyT designed a burst mage what could possibly go wrong :D
had to look him up to see what the issue was...i understand the issue for those of you who are in the same boat: some of his works include darius thresh yasuo zyra kalista 2 of those are my personal most banned champions(aside from meta picks such as twitch)
: Can we please add a QoL change to Illaoi's E?
This is something i noticed too, I want to facepalm people so hard when they start taking out the tentacles while its up... its so easy to predict, legit just move a little off to the side and wait and the second part of the ability goes to waste. and i also see what youre saying about tentacle bushes, illaoi has it hard enough that she has aurelion sol level stealth because her tentacles have 2 health when in lane, one when out. at least let her be somewhat relevant when hiding in the bush like zyra
: I tried it with jayce, he could not use it with his gate for some reason, my guess is that it isn't coded as a targeted ability.
> [{quoted}](name=Yura May Zing,realm=NA,application-id=3ErqAdtq,discussion-id=EllXVoxc,comment-id=00020000,timestamp=2017-10-18T00:06:01.874+0000) > > I tried it with jayce, he could not use it with his gate for some reason, my guess is that it isn't coded as a targeted ability. the problem with that logic is that ez can do it to.
Sheder (EUNE)
: Taric Buff and Skin!!!
taric is super strong, after the big 3 supports he falls at the top shortly after with ardent helping his adc trade even better. the hardest thing about his kit overall in his kit is his ult. the delay is nasty and easy to play around. id rather have a much shorter ult and less of a delay than what is is now. or maybe have his ult delay scale with armor or ap(more ap->shorter duration)
: There should be a support-oriented AP Mage item for champions who don't heal or shield their allies.
: Wait... they can use Ardent Censer now?
unless it requires targeted abilities, jayce and sivir could also potentially apply it
ChiTenshi (EUW)
: {{champion:266}} - Killed by Riot {{champion:36}} - Outdated {{champion:9}} - Outdated {{champion:7}} - Balance issues {{champion:20}} - Outdated {{champion:2}} - Outdated/Balance issues {{champion:107}} - Balance issues {{champion:13}} - Lol {{champion:27}} - Outdated {{champion:72}} - Killed by Riot {{champion:50}} - Outdated {{champion:23}} - Outdated/Balance issues {{champion:77}} - Outdated {{champion:106}} - Outdated {{champion:157}} - Balance issues
> [{quoted}](name=ChiTenshi,realm=EUW,application-id=3ErqAdtq,discussion-id=Lx3N7P0N,comment-id=0000,timestamp=2017-10-17T14:46:17.626+0000) > > {{champion:266}} - Killed by Riot > {{champion:36}} - Outdated > {{champion:9}} - Outdated > {{champion:7}} - Balance issues > {{champion:20}} - Outdated > {{champion:2}} - Outdated/Balance issues > {{champion:107}} - Balance issues > {{champion:13}} - Lol > {{champion:27}} - Outdated > {{champion:72}} - Killed by Riot > {{champion:50}} - Outdated > {{champion:23}} - Outdated/Balance issues > {{champion:77}} - Outdated > {{champion:106}} - Outdated > {{champion:157}} - Balance issues i agree on most of this except singed:he may be outdated, but his kit works for him thats really the only thing. swain is iffy, but i dunno
AdanYEva (NA)
: Why is Eve never banned in ranked?
i like playing against her, was playing janna before and realized she couldnt kill me ignored her the whole rest of the game without a problem
: This is an Aram. All that matters in Aram is who has the most supports and who has the most healers.
> [{quoted}](name=XionOfTheShadow,realm=NA,application-id=3ErqAdtq,discussion-id=tfcqEQFx,comment-id=0002,timestamp=2017-10-17T06:14:44.549+0000) > > This is an Aram. All that matters in Aram is who has the most supports and who has the most healers. most overall zoning*
: What's the best champ for each role for making the enemy team miserable?
teemo, shaco, singed, blitz, twitch fit in an ardent somehow with stoneborn. shaco-teemo set up traps, singed baits(because someone will always chase the singed) and blitz pulls for the kill then youve got yourself a 5 v 4 with some of the best jungle peel in the game for a twitch and you can only ever find the singed because 3/5 of the other champs are invisible
: Which ADC to buy?
cait isnt at her best and lucian doesnt have the damage output that any other adc has. vayne will take the most effort to learn but is much better as a whole imo
Rioter Comments
Rioter Comments
: These Ghouls gots Legs
they reworked it recently(ish) i used to have the issue of ghouls stealing my farm while the marked target ran away...so much more satisfying now
Rioter Comments
: If I play adc we have no tanks. What do I do?
IoLana (NA)
: Twitch is an assassin adc too stealth r {{item:3087}} {{item:3031}} and one shot everyone on the enemy team. idk about the Caitlyn one tho haven't really seen her at all.
> [{quoted}](name=XDarkPlasmaX,realm=NA,application-id=3ErqAdtq,discussion-id=s5sPrwZk,comment-id=000100000000,timestamp=2017-10-16T02:39:48.439+0000) > > Twitch is an assassin adc too stealth r {{item:3087}} {{item:3031}} and one shot everyone on the enemy team. idk about the Caitlyn one tho haven't really seen her at all. his teamfighting is based off his ult hitting everyone on the other team at once. early hes more assassin-like, but he doesnt hve the 1 v 1 mobility cait and vayne do
Laura ß (NA)
: How is it possible!? that EVE is so weak
i mean....buffs sure, not a one shot
: kog maw IS ballstats. Tristana, Twitch, Vayne, Caitlyn, Kog are all ball stats and should never be relevant if we want a healthy bot lane.
> [{quoted}](name=Hayaishi2,realm=NA,application-id=3ErqAdtq,discussion-id=s5sPrwZk,comment-id=0001,timestamp=2017-10-16T02:06:33.296+0000) > > kog maw IS ballstats. Tristana, Twitch, Vayne, Caitlyn, Kog are all ball stats and should never be relevant if we want a healthy bot lane. kog/twitch are in a completely different category than cait/vayne, trist falls somewhere in the middle. kog/twitch will faceroll teams all at once if given the chance. cait/ vayne are more assassin adc and take out one at a time by outplays. but yeah....kog lulu is busted. lulu has 2 as boosts, and 2 abilities which can tank up her adc kog does his best against tanks because he melts them with lulu you cant send in burst damage to take him out either not to mention ardent boosts lulus as, which comes fitted with pix for even more on hits.
: {{champion:17}}
> [{quoted}](name=Gibberwatt,realm=NA,application-id=3ErqAdtq,discussion-id=E7u0bbMH,comment-id=0002,timestamp=2017-10-15T18:16:47.376+0000) > > {{champion:17}} teemo doesnt count, he counters everyone
: so you have no response to OP then, seeing as you addressed.......none of his complaints. OP, try morgana? even singed shouldn't survive a full length binding, and the shield should stop the flip.
> [{quoted}](name=Provengreil,realm=NA,application-id=3ErqAdtq,discussion-id=E7u0bbMH,comment-id=00000000,timestamp=2017-10-15T16:21:01.132+0000) > > so you have no response to OP then, seeing as you addressed.......none of his complaints. > > > OP, try morgana? even singed shouldn't survive a full length binding, and the shield should stop the flip. ? i mean, not directly sure. but the outlying question was how to deal with singed, i gave a few tips also, if theyre facing singed theyre probably toplane, if you want to throw random champs then fidd is actually pretty good counter to have on your team as well, just have to terrify at the right time and you just bought your team some time
koshkyra (NA)
: Tips on winning against singed
lol rule #1 dont chase singed i swear, when i see people doing this it makes me want to strangle somebody aside from that, look up what counters him, see what they do well and try to implement that style into your gameplay singed's damage relies on you being behind him or close enough ahead for him to flip you. building movement and kiting with a ranged champion can help (this is why gnar is #2 singed counter and part of why kennen is #1)
: or you know use stoneborn pact
> [{quoted}](name=dolphinosplash24,realm=NA,application-id=3ErqAdtq,discussion-id=OEatELV8,comment-id=0000,timestamp=2017-10-15T15:07:12.231+0000) > > or you know use stoneborn pact stoneborn ardent op. but nunu is just bad soooo the one problem with stoneborn is that it does leave one of your adc's autos without the ardent proc, which sounds like not a big deal buuuut
Ethan156 (NA)
: To everyone saying " remove crit " " make autoattacks skillshot"
the problem is that that hurts some non adcs as well and leaves lethality adc's untouched/even stronger(lethality mf will still wreck you, as will quinn)
Lost R (NA)
: How long have you been playing? Yorick's kit in its entirety was he'd summon a ghoul of some kind; one for each skill, and they were mechanically similar and almost visually identical. His ult was a semi-ghoul, and when the target died, they'd get a Sion-esque pre-death reverie of seven seconds to fight back until they died for real. It was awful, because while Yorick was quite durable on his own, he didn't really interact with his kit very well to actually imply that he was a fighter, and his ghouls had less sentience than the minions and were equally unfun to play against. The new Yorick is infinitely superior, because his role as a fighter is more defined, his relation with the ghouls are better defined, there are only two types of ghouls to deal with (the ghouls proper and the Maiden of the Mist), and most importantly, you KNOW when you are their target, HOW you are their target, and very much do NOT want to be. > also, this is a team game, while i like to ban champs who counter me, you have 4 other people on your team to concern yourself with. and if a yasuo, vayne, fiora, twitch get fed, and you were thinking of banning that champ-you mightve lost the game just because of that. Rephrase that.
> [{quoted}](name=Lost R,realm=NA,application-id=3ErqAdtq,discussion-id=yONLsrOU,comment-id=00010000,timestamp=2017-10-14T20:26:58.071+0000) > > How long have you been playing? > > Yorick's kit in its entirety was he'd summon a ghoul of some kind; one for each skill, and they were mechanically similar and almost visually identical. His ult was a semi-ghoul, and when the target died, they'd get a Sion-esque pre-death reverie of seven seconds to fight back until they died for real. > > It was awful, because while Yorick was quite durable on his own, he didn't really interact with his kit very well to actually imply that he was a fighter, and his ghouls had less sentience than the minions and were equally unfun to play against. > > The new Yorick is infinitely superior, because his role as a fighter is more defined, his relation with the ghouls are better defined, there are only two types of ghouls to deal with (the ghouls proper and the Maiden of the Mist), and most importantly, you KNOW when you are their target, HOW you are their target, and very much do NOT want to be. > > Rephrase that. nope, wasnt around for the original version. it feels like he got a mini buff sometime these past few months. losing because you didnt ban the champ that is an obvious ban just feels stupid
Lost R (NA)
: The bans have encouraged weakness and entitlement
fair point. unrelated, what happened with the yorick rework? i played him a while back and stopped for a bit, but picked him back up recently due to arclight and he feels much stronger.(also what was the time frame on "used to" also, this is a team game, while i like to ban champs who counter me, you have 4 other people on your team to concern yourself with. and if a yasuo, vayne, fiora, twitch get fed, and you were thinking of banning that champ-you mightve lost the game just because of that.
: > The enemy team now has to send at least 3 champions to deal with them Why? They could just send one person, and even if they couldn't kill them because of her peel, they could easily match them and stop them from pushing. A real splitpush champ would just 1v1 anyone who came alone and keep going.
> [{quoted}](name=Mecha MaIphite,realm=NA,application-id=3ErqAdtq,discussion-id=A6ranbuM,comment-id=0003,timestamp=2017-10-14T19:32:31.549+0000) > > Why? They could just send one person, and even if they couldn't kill them because of her peel, they could easily match them and stop them from pushing. A real splitpush champ would just 1v1 anyone who came alone and keep going. so if a splitpusher can 1 v 1 anyone, then why would they not be able to handle a 2 v 1 in their favor?...I'm assuming that you have at least a decent splitpusher on your team that youre working with it actually makes their situation even better, if there does happen to be a 2 v 2, janna pins down the secondary champ long enough to turn it into a 2 v 1 back in their favor. she also brings wards to plan ahead with. sending anyone less than 3 is a suicide mission and if theyre too far spread out sending 3 can be worse.
: In the majority of cases adcs are better at taking objectives (they're literally just building AD/AS[/crit], while splitpushers often have tank items too), and further they have more AD and base AS in most cases to better benefit from the bonus AS from ardent. If the opponent is faced with the choice of sending 3 people to deal with a splitpusher+janna or to dive jg+adc+mid, sensible money is on the latter. Splitpushers can escape on their own without janna, and with janna it's basically a waste of time, so they'll just go murder the carries instead. Adc/mid are the ones who tend to lack escapes, so theres far more benefit to having janna with them to cover their weakness.
> [{quoted}](name=Mysticman89,realm=NA,application-id=3ErqAdtq,discussion-id=A6ranbuM,comment-id=000200000000,timestamp=2017-10-14T19:27:23.991+0000) > > In the majority of cases adcs are better at taking objectives (they're literally just building AD/AS[/crit], while splitpushers often have tank items too), and further they have more AD and base AS in most cases to better benefit from the bonus AS from ardent. > > If the opponent is faced with the choice of sending 3 people to deal with a splitpusher+janna or to dive jg+adc+mid, sensible money is on the latter. Splitpushers can escape on their own without janna, and with janna it's basically a waste of time, so they'll just go murder the carries instead. > > Adc/mid are the ones who tend to lack escapes, so theres far more benefit to having janna with them to cover their weakness. if youre proposing a 5 v 3 enemy dive, they could easily lose hard on objectives. once they commit to that fight its a race against time to see how fast each team can take objectives. assume middle tower in each lane, all that the defending team has to do is attempt to not die long enough for the pushers to get as far as possible. in this situation, midlaners are typically good at zoning, and between jg and top there should be a tank left to defend, with the adc dumping dps. ive definitely seen advantageous situations go south because of a team going to deep. meanwhile, a janna and a splitpusher working together can push a tower with one wave of minions easily. if they dont finish the fight fast enough the pushed lane could lose 2 towers and inhib in one go
Paroe (NA)
: > [{quoted}](name=MarvelOtter,realm=NA,application-id=3ErqAdtq,discussion-id=A6ranbuM,comment-id=00010000,timestamp=2017-10-14T18:59:47.853+0000) > > ms quints and her movement scales with ap. ardent also gives both ap and movement speed > her base is low but once you take a level in w you get a 9% bonus movement before the ap modifiers(and this is on top of yet another 8% base from passive) > and she doesnt need ad because on of her damage is on hit effects ie-ardent and her passive of dealing 15% of her bonus ms on hit. so just having as gives you all the damage you need. Yeaaaaah no thats not how strengths are supposed to work. You dont tell a runner "Youre good at running soooo were taking your toes kbye!". Also, dont take runes into consideration unless youre talking about the new runes. Theyre close enough that you shouldnt be making builds on twitching concepts. 320MS = 352 with 10% 335MS. = 369 with 10% Its a pretty hefty difference. Then jannas passive, which previously was 35% at all levels has been nerfed to hell with benchmark scaling. AND janna has extremely low base AD. Onhit janna doesnt work particularly well since her base AD is so low and her base movement speed is so low; it really doesnt matter how much extra she gets because she will NEVER out run a darius or an ADC with two zeal items any more. Not to mention the fact that losing base MS weakens her already extremely weak passive. The MS nerfs - at minimum- need to be undone. Then the passive nerfs need to be undone. Once we have those, janna could potential become an onhit splitter with predator to great effect.
> [{quoted}](name=Paroe,realm=NA,application-id=3ErqAdtq,discussion-id=A6ranbuM,comment-id=000100000000,timestamp=2017-10-14T19:11:20.869+0000) > > Yeaaaaah no thats not how strengths are supposed to work. > You dont tell a runner "Youre good at running soooo were taking your toes kbye!". Also, dont take runes into consideration unless youre talking about the new runes. Theyre close enough that you shouldnt be making builds on twitching concepts. > > 320MS = 352 with 10% > 335MS. = 369 with 10% > > Its a pretty hefty difference. > Then jannas passive, which previously was 35% at all levels has been nerfed to hell with benchmark scaling. > AND janna has extremely low base AD. > > Onhit janna doesnt work particularly well since her base AD is so low and her base movement speed is so low; it really doesnt matter how much extra she gets because she will NEVER out run a darius or an ADC with two zeal items any more. Not to mention the fact that losing base MS weakens her already extremely weak passive. > > > The MS nerfs - at minimum- need to be undone. Then the passive nerfs need to be undone. > Once we have those, janna could potential become an onhit splitter with predator to great effect. the bonus on hit damage is based on bonus ms, so theyre able to scale harder due to being able than her low ms would allow. if darius gets a kill on a minion and procs rage and/or ghosts, sure he'll be hard to outrun. but janna has an advantage with getting away with her 'nado still. i acknowledged jannas low ad already. why are you bringing that up again? ardent on-hit effects+ janna on-hit effects. i'll acknowledge that the runes proposal is a bit out of date, but im not addressing the future runes system until its actually here and testable. really this whole thing is likely to change very soon as both janna and ardent are in dire need of reworks. it's true that flat movement would work better with her than otherwise, but there arent many options on that front so to scale her to-hit damage the best scaling is with ap and %movement.
: If you're proposing the adc is off taking an objective anyway, why not just hang with them in the first place? Conventional splitpushers have their own escapes so don't need help in that area, and are still prone to attracting 2+ people to deal with them, leaving an advantageous situation for the rest of the team to take objectives as is, the splitpusher doesn't need to be drawing 3+.
> [{quoted}](name=Mysticman89,realm=NA,application-id=3ErqAdtq,discussion-id=A6ranbuM,comment-id=0002,timestamp=2017-10-14T19:00:12.412+0000) > > If you're proposing the adc is off taking an objective anyway, why not just hang with them in the first place? > > Conventional splitpushers have their own escapes so don't need help in that area, and are still prone to attracting 2+ people to deal with them, leaving an advantageous situation for the rest of the team to take objectives as is, the splitpusher doesn't need to be drawing 3+. good point, but toplaners move faster and are more suited to take objectives. the adc would be taking other objectives that are basically free at this point because of the attention attracted to the toplaner. essentially adding in a janna to a splitpush magnifies it. More attention, more towers, more escape. it can also make a more moderate with good escape a great pusher with an amazing escape.
Paroe (NA)
: If janna had proper base AD and proper movement speed she could potentially be a good split pusher but... ... Janna has literally the lowest movement speed IN THE GAME.
> [{quoted}](name=Paroe,realm=NA,application-id=3ErqAdtq,discussion-id=A6ranbuM,comment-id=0001,timestamp=2017-10-14T18:53:17.886+0000) > > If janna had proper base AD and proper movement speed she could potentially be a good split pusher but... > ... Janna has literally the lowest movement speed IN THE GAME. ms quints and her movement scales with ap. ardent also gives both ap and movement speed her base is low but once you take a level in w you get a 9% bonus movement before the ap modifiers(and this is on top of yet another 8% base from passive). To put numbers to this- with passive her "base" is 345, basically average. with 1 level in w she jumps to 375, faster than any champions base aside from a higher level cass-who cant buy boots. and she doesnt need ad because on of her damage is on hit effects ie-ardent and her passive of dealing 15% of her bonus ms on hit. so just having as gives you all the damage you need.
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MarvelOtter

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