: How about this? Only one support starter item {{item:3301}} {{item:3302}} {{item:3303}} can be purchased per team. Support starter items cannot be purchased along with jungle items {{item:1041}} {{item:1039}}. For the first 15 seconds of the match, only the person in the support role can purchase a support starter item, after which someone else is allowed to instead (in case the support and someone traded roles in the lobby). Each lane has a new object added to it: a shrine. Each shrine is positioned near the outer-most intact allied turret in the lane. The shrines passively collect and store 15% of XP and gold from enemy minions dying in the lane they are in. The XP is only collected if the person with the support item is not in range to ambiently collect minion XP. Lane gold is collected and stored regardless. If a turret is destroyed, the shrine is destroyed along with it and a new shrine activates at the new outer-most intact allied turret in the lane. When a shrine is destroyed, 30% of the uncollected gold and XP is lost while the rest carries over to the new active shrine. The inhibitor turret shrines are not destroyed with their turrets. When a champion with a support starter item visits a shrine, they are granted the stored XP and gold in the form of passive charges (favor, spoils of war, tribute) which then provide the resources via the support item minigames. If this would take the support above the maximum number of support item passive charges (which could be increased from current), then they're granted any remainder of XP and gold directly instead. Support items no longer generate passive charges without collecting from the shrines. The shrines also generate the ward recharges for completed {{item:3069}} {{item:3401}} {{item:3092}}, refilling at a guaranteed steady rate. Split XP could be changed so that the bonus 30% total is only applied when the person with a support item is present, and the bonus XP goes entirely to the non-support(s). So the non-support XP cut would be 80% whether the support is in their lane or not. The support would gain 50% XP while duo and would need to collect the remaining 30% from their shrines in order to match the 80% base level of primary laners. So now that XP is being partially shared with the support whether they are in the lane or not, the support no longer creates a significant XP deficit by splitting a lane. Furthermore, the support is now encouraged to roam in order to collect from their shrines and they will no longer fall far behind by roaming. If they could time their roams perfectly to frequently split XP from big minion waves, they could out-level other champions (it will depend on factors like if the jungle visits lanes at the same time), but they will fall a bit behind if they time their roams poorly or when they lose uncollected XP and gold when an allied turret is destroyed (probably inevitable). Laners and supports can then be balanced around the new support XP system. Mobile supports or level-dependent supports could be nerfed if the roaming high-XP support meta benefits them too much and supports that poorly match the new meta could be buffed.
Ah yes, and let's have a trolling solo laner instapickup a support item while making another minigame wahooo
: > [{quoted}](name=Masala Chai,realm=NA,application-id=3ErqAdtq,discussion-id=ERPoWBwH,comment-id=0005,timestamp=2018-04-24T16:10:41.997+0000) > > That would cause supports to be incentivized to roam or not lane botside at all. Good. When i play support I want to roam and not be expected to stay bot lane for the first 10 to 20 minutes.
And lose all EXP? If you want support to be about supporting your jungler, sure that would be more doable, but you'll need a source of EXP, especially since junglers have slower EXP gains than laners.
: Thank you for reverting Leblanc
I want another "Merry Christmas ADCs" video
: *Locks in Zed* Can we get an AP top?
I'm perfectly fine with a Full AD comp (which pretty much never happen for me unless I get autofilled ADC), win conditions are primarily based around closing out the game as quickly as possible and eliminating their backline via pick or assassination.
: Lulu feels weak right now.
That would single handedly break her, and make her and second Janna. Changing Glitterlance to do no damage, but stun instead would not only completely kill Mid Lulu, but make her niche undifferential from Janna's No Shield in League should have a 1:1 shield ratio on a basic ability, especially when it's as strong as Lulu's already is. The only shield that has this is Karma's Mantra E.
: What is wrong with supports roaming?
There is nothing wrong with that, but the issue is that then supports don't get the EXP that they need because the ADC will pressure the support to stay away from bot.
: Change crit damage to 46%+ 3% per level.
That would cause supports to be incentivized to roam or not lane botside at all.
Bultz (NA)
: > [{quoted}](name=Masala Chai,realm=NA,application-id=3ErqAdtq,discussion-id=GT0Ebmxl,comment-id=000000000000,timestamp=2018-04-23T23:26:27.676+0000) > > I feel so miserable without you, it's almost like having you around. Yeah you totally miss me.
Only for the ability to style on low silvers, like yourself.
Bultz (NA)
: > [{quoted}](name=Masala Chai,realm=NA,application-id=3ErqAdtq,discussion-id=GT0Ebmxl,comment-id=0000,timestamp=2018-04-23T04:06:24.355+0000) > > It's a composite of factors. It's not really based off of how many honors you received. Otherwise only hard carry performances would be the basis and motivation to get a higher honour score, supporting roles wouldn't get the same concentration of honours. So its comprised of chat log behaviour (are you positive or permatilted in chat?), honours received, and honours given. Aww does someone miss me?
I feel so miserable without you, it's almost like having you around.
Bultz (NA)
: How does honor leveling work?
It's a composite of factors. It's not really based off of how many honors you received. Otherwise only hard carry performances would be the basis and motivation to get a higher honour score, supporting roles wouldn't get the same concentration of honours. So its comprised of chat log behaviour (are you positive or permatilted in chat?), honours received, and honours given.
Rioter Comments
: Fuck riot. Idiots. Morons. Just fuck them.
That's not nice. We may have issues with some of the changes they make in the game. But some or most Rioters I've met in Solo Q are really sweet, and only a handful are slightly passive aggressive.
: If you looked at the front page of Gameplay two years ago, all of the posts would have been about Dynamic que. 2016 was the year of discontent.
this is more about balance as opposed to competitive integrity, but yeah there are aspects too.
: >Riot and the Year of Discontent That's every year. Ya'll ain't ever happy.
That is true, but the problems being complained about are far more broad than they have at any other point in LoL history
Rioter Comments
chamaman (NA)
: Janna's W 5 damage nerf is another gem by the balance team
It's actually more impactful than you think, nerfing her base movement speed also effects her damage as well since her auto attacks and her W both have scaling off of her movement speed, which she'll get less of since bonus movement speed is also dependent on her base.
Tomoe Gozen (EUNE)
: High ELO spectate wasn't migrated to the new client due to security reasons. You can still spectate players on your friend list, though. Hopefully, Riot brings back this one because i actually liked watching players who're better than me in order to see what i can do better in my role. >number of wins/ losses in a given game mode (especially for normal queues such as ARAM, Draft etc.) You can still see this statistic, when you finish a game in these modes and you're brought to the end game screen. It's in the top left corner, right under "VICTORY" or "DEFEAT" text.
but you used to be able to see this at any time, not just in postgame
Rioter Comments
: Careful what you promise. Myself along with many other Karma mains are going to hold you to your word. If it's true that you have viewed our feedback, then as a whole I'm sure you know _the right way_ to improve it, and _we will continue to wait_.
and perhaps be disappointed every time.
VanaQuish (EUNE)
: > I really don't understand the idea that Aurelion Sol takes a good amount of skill. Aurelion Sol breaks even after around 5 games on him, and then it only goes up from there to around 60% I dont know what lol you are playing. Thats horrendously wrong. Unless you are a god or extremely lucky to play against unskilled opponents you wont get that good on him so damn fast. > I think this in due to the fact that Aurelion Sol doesn't really have an interactive laning phase since his stars will often cause the wave to just flat out sit on your face before you can even reliably retaliate against him Not really. Thats the least of his problems. Let me quote again the reasons his is difficult to play as : With asol you have to manage your stars in order to deal any sort of damage. But since in the game you will have to walk around a lot (either to chase or to evade shit) increasing the difficulty of this task (of dealing dmg with your stars) by a shitlot. His range also is medium (putting him at danger dealing with skillshots that he evade and aa that he cant evade) and unlike most mages his burst is low unless he is fed ( and excluding his ulti). Furthermore his nono zone is the place where his stars cant hit anything. And since you cant double tap his q the only saving grace from this situation is an ulti or a flash. Bonus difficulties with asol. He cant hide, he cant duel (unless fed) cc hurts him even more than most mages and finally shitty as late game compared to other mages. General difficulties, on top of that he has to manage mana costs and cooldowns. > Like Apdo said, Aurelion Sol is really an extremely strong champion that can allow skilled players to flat out beat more skilled players just do to his wavecontrol with Corrupting Potion and the near impossibility to establish lane priority if the enemy Aurelion Sol knows what they're doing. Idk whether what apdo said is true or not (you might not recall his exact words or even misunderstood) or whether you can beat more skilled players than you if you are good enough with asol. Because just as most mages, his lane presence is pretty limited and easily exploited (but unlike most mages he needs his stars to deal damage see point 2). But i do know this for sure. Asol is not for your average joe. Asol requires shitloads of dedication, physical and mental patience. Actually he requires (in my opinion) the most patience of any champs in the whole game.
References: -https://www.reddit.com/r/leagueoflegends/comments/545try/apdos_thoughts_stream_after_hitting_rank_1_korea/ -https://www.leagueofgraphs.com/champions/stats/aurelionsol -http://na.op.gg/champion/aurelionsol/statistics/mid to counter your point that Aurelion has a crap late game.
VanaQuish (EUNE)
: Asol would like to have a word with you.
I really don't understand the idea that Aurelion Sol takes a good amount of skill. Aurelion Sol breaks even after around 5 games on him, and then it only goes up from there to around 60%. I think this in due to the fact that Aurelion Sol doesn't really have an interactive laning phase since his stars will often cause the wave to just flat out sit on your face before you can even reliably retaliate against him. Like Apdo said, Aurelion Sol is really an extremely strong champion that can allow skilled players to flat out beat more skilled players just do to his wavecontrol with Corrupting Potion and the near impossibility to establish lane priority if the enemy Aurelion Sol knows what they're doing.
: > [{quoted}](name=ExternalLink,realm=EUW,application-id=3ErqAdtq,discussion-id=19w4vVJK,comment-id=0000,timestamp=2018-04-10T14:01:36.617+0000) > > I disagree with it being CDR. > {{champion:76}} {{champion:60}} {{champion:28}} {{champion:9}} > > These are really the only true AP junglers. (Amumu, Gragas, etc, generally stick to more tank builds rather than being truly AP dedicated) > Fiddle has always been a bit of an oddball. > Which really leaves only Nidalee, Elise and Eve. All of which rely on burst combos, and would likely appreciate Penetration or move speed much more than the CDR (simply because their build already has a variety of options to achieve cdr, whereas other sources of pen or movepseed are limited.) i agree fully, just pointing out that you forgot {{champion:131}}
Diana isn't a very good jungler since she clears pretty slowly, and her gank presence is pretty bad.
Lovesick (OCE)
: > [{quoted}](name=guccì gang,realm=NA,application-id=3ErqAdtq,discussion-id=jj43HQ5Z,comment-id=0003000100000000000000000000000100000000,timestamp=2018-04-07T23:05:49.777+0000) > > She lacks the damage at the latest stages of the game to be one But she makes up for it with great mobility, amazing utility, a near infinite stacking Rend (both for fights AND objective control) and she typically builds lifesteal+runaan's. Sure, vs a Kog she's likely to get outscaled, but she holds her own vs other hypercarries.
No, her dps is crippled by slows, Rend doesnt do as much as you think, and she has no steroid.
Bultz (NA)
: > [{quoted}](name=Masala Chai,realm=NA,application-id=3ErqAdtq,discussion-id=AGTU5EZP,comment-id=0000,timestamp=2018-04-06T14:56:52.607+0000) > > Kai'sa isn't really long range outside of her W given her AA range is 525. The Q already serves as more of a steroid , and the effects can be significantly reduced from grouping around her. vayne isn't long range either maybe we should buff her with a q just the same yeah? Also the next time your on you wanna play ?
There's still significantly more counterplay on Kai'Sa's Q than there is on Vayne's Q, but they aren't really comparable abilities. Kai'Sa's Q supplements her waveclear and DPS. Vayne Q enables her to be slippery and mobile, and burst a little. I'm on all of next week.
Bultz (NA)
: Kai'sa' Q needs to never happen again
Kai'sa isn't really long range outside of her W given her AA range is 525. The Q already serves as more of a steroid , and the effects can be significantly reduced from grouping around her.
130x (NA)
: Stop lowering Ult cds!
{{item:3070}} {{champion:77}} {{champion:84}} {{champion:131}} {{champion:17}} {{champion:38}} {{champion:96}} {{champion:126}} {{champion:60}} {{champion:76}} {{champion:43}} {{item:3070}}
Vanjie (NA)
: @Riot Developers - Karma is Solidified as Nothing
What an absolute shame. Her voicelines make no sense, her abilities amount to nothing, and now she's anti- Irelia. Absolutely devastated.
: Karma support mid... you da real MVP. Except when you get Ezreal or Jhin cuz they synergize like shit with enchantresses.
Ezreal and Jhins are fine, the Ardent Censer still pops off well with Ezreal's poke, and Jhin gets a little bit of AD from Ardent Censer. The ones I only get concerned about are the Losecians LUL.
SephAgro (NA)
: Why are ADCS entitled to everything on the map
Because they scale thr best with gold, if your adc completes their items faster, they get stronger way faster than the enemy ADC. I've since accepted this, so observe my average of 4.5 cs/m games in high plat while my ADC farms it up both mid and bot
yoshi2790 (EUW)
: > doesn't give him very strong lane control Zed is incredibly strong in lane. Just stop. >no good waveclear early on (Hi Lux and Anivia) Lux doesnt have strong wavelcear, E lacks damage and has a too high mana cost, you still have to AA all creeps.
yeah exactly, he only can reliably win lane against champs who have even crappier wave control than him between 1-5. Second, Zed's lane isn't strong unless you get hit by double shuriken every time its up. I don't play Zed, and I think these buffs are justified consodering how he gets crapped on by most lanes from 1-5.
: Is Morgana a Darkin now???
: They seem to be buffing only the low elo pub stompers. Master Yi, Darius, Zed, all assassins. There's too many people to ban.
I fail to recognize how Darius or Master Yi are "assassins" since Darius has no mobility, and really long delays and Master Yi is essentially more hammered into DPS.
Willioss (EUW)
: Stop Buffing Zed
I really don't think that Zed is really that strong, here's my analysis why. The thing here is consistency, that's something he strongly lacks. His Q damage reduction on secondary targets, doesn't give him very strong lane control, and he doesn't shove well without W, which is also his main defensive and mobility tool. And if he's controlling lane, you're playing against a champ that's ridiculously bad early game with no good waveclear early on (Hi Lux and Anivia), or you're not playing the lane well at all. Most midlane mages have decent wave-control and a way to establish lane or map pressure. These champions, like Orianna, Karma, Azir, Twisted Fate or Taliyah generally fare pretty well in lane imo against Zed, because you can push and look for vision control and/or map control. The second part is meta shifts, for a long time, Zed was viable in competitive metas due to his damage and side-lane pressure. The problem that exists currently with that is the endless padding of resistances on melee bruisers and tanks, while making ADCs do more damage to break through those, and giving supports more tools to adequately deal with assassins while also making them more susceptible to hug their ADC, such as through the Forbidden Idol changes and adjustments begs the problem that Zed can't exactly easily break through those resistances because of his over-reliance on Lethality Items, the removal of the Old Last Whisper, a bunch of innate damage reduction being added to the game and the abundance of CC. It's gotten a lot harder for Zed to duel these sidelane adversaries because of these factors. I get that a lot of people feel that Assassins are really hard to deal with, and in the case of Zed, can be somewhat unfun to play against, but what I think what a lot of people are forgetting is that Assassins are naturally inclined to be more duelist oriented since they are mostly single target threats, mages are more target agnostic, (except burst mages), and have larger access to high AoE burst, CC and other utility oriented spells within their kit and itemization. As a result, they should be more inclined to excel in 1v1 situations. Plus the 8.7 thing is more of a revert of the the 8.6 changes where his Q did less damage per target anyways. Riot has already said that they just wanted to keep it there since they wanted the overall changes to be power neutral in the first place since Zed was actually pretty bad to begin with given his lack of consistency as an Assassin. since they would be dialling back tanks by making their lane a little more risky by introducing Conqueror and dialling back tank power in the jungle by buffing Lee Sin and Elise (generally shit on them for most of League history)
Bultz (NA)
: PTA vs Conquerors
Conqueror is way better in teamfights because it's target agnostic, it makes dealing with tanks way easier as a melee carry much easier since true damage cannot be blocked by resistances. Press The Attack requires a focus on a singular champion, something that can often be negated to be stacked on a target that often ends up being a tank due to "Hit Tanks" phase of teamfights when they initially breakout, especially as skirmishers or ADCs. Not to mention you're kind of blindly comparing the fact that PTA has a cooldown before it can be triggered on another target. Conqueror can be refreshed by most bruisers. Plus add the fact that most Plat+ Bruisers are taking Conqueror, and it's even bled into ADCs who aren't supposed to be taking Conqueror with ADCs like Draven taking this keystone.
: i'm pretty sure the balance team can teach you the game ulu
: game is turning into mobile legends lol
at this point, moonton could probably sue Riot Games for copying them xd
: They're in the Versus skinset. Cosmic skins are in the same universe as Dark Star.
Arammus (EUW)
: why does kalista e cost 30 mana when i can use it with 10 mana
Meddler (NA)
: Quick Gameplay Thoughts: March 23
welp, ex Kalista main now
: {{champion:72}} Passive that lets the enemy know what part of the map you're on without them having to ward. Also forces everyone to play 'mini dominion.' It's not that the stats it gives are bad. Just the whole thing just feels shitty. {{champion:429}} probably has the best passive. Which is why she sucks now, because they had to nerf her to unviable levels so people would stop complaining about her passive.
Kalista's passive is good, but that's not the reason she was nerfed. Riot actually seem to be pushing that identity of her as a mobile marksman as opposed to the one tied to Soulbound, which I think would be a better identity to push as a champion. It's better to have been able to be independent, than dependent on an unknown variable for half of your kit. If Riot had pushe dher Black Spear Identity, she would be essentially a question as if "Is my support dependable? Am I duoing with my support? Am I in a voice comm?" etc. The reason why she's so good is because of her Ulti, and E. Objective control in League of Legends is super strong, and being able to save your support, disengage, engage, and kite back on one ability is extremely ridiculous. Heck it can fill multiple of those roles with one cast. Rend outsmites Smite, which makes it nearly impossible for anyone to secure drake and baron. Add this to a generally strong laning phase (before this round of nerfs), and you've got a champion that can pretty much control the entire botside of the map.
Bultz (NA)
: > [{quoted}](name=Kasarana,realm=NA,application-id=3ErqAdtq,discussion-id=EA3s9Q2Z,comment-id=00000000000100000000000100000000,timestamp=2018-03-06T21:00:37.076+0000) > > lol we couldn't even q together in ranked, why would I bother wasting time 1v1ing you, when the outcome is guaranteed. lmaooooo yeah that i would destroy you.
fine, Howling Abyss, draft it out add me on LoL
Bultz (NA)
: > [{quoted}](name=Kasarana,realm=NA,application-id=3ErqAdtq,discussion-id=EA3s9Q2Z,comment-id=000000000001000000000001,timestamp=2018-03-06T19:49:56.925+0000) > > You're one to talk, Silver V Yasuo player xd lol come 1v1 me and talk afterwords
lol we couldn't even q together in ranked, why would I bother wasting time 1v1ing you, when the outcome is guaranteed.
Bultz (NA)
: > [{quoted}](name=Genesis Xer0,realm=NA,application-id=3ErqAdtq,discussion-id=EA3s9Q2Z,comment-id=0000000000010000,timestamp=2018-03-05T21:12:09.278+0000) > > Mhm. I'm sure. Yep. Totally. SOme butthrut zed main gonna tellme zed not broken. lmaooooo
You're one to talk, Silver V Yasuo player xd
: {{item:3147}} {{item:3142}} are Zed's most popular items, both provide CDR 10% at the cost of 1100 gold with a {{item:3133}} and both can be acquired in early laning phase. Hell buying a {{item:3147}} and a {{item:3133}} is 20% CDR right out at 4000 gold, it's not even required to have both. 22seconds Seems like a long time, but not when you take into account 10% CDR alone reduces that by 2.2 seconds and subsquent E's reduce it further.
Who the heck ends up with both items before 20 minutes? Besides, most Zeds from my understanding rush the Serrated Dirk components that way they can get the kill more easily.
Potentia (EUW)
: I smell downvotes from salty zed mains
I don't play Zed whatsover and I disagree with your sentiment completely, heck I pretty much exclusively play a bunch of immobile casters like Viktor, Malzahar, Lissandra, and Karma. Two of those champions play very poorly into Zed as a matchup, and another is in dire need of buffs. The primary thing with Zed is that his highs are very apparent. Take another asssasin, Talon is very consistent, he can quickly get to his target and assassinate them with a point and click to start or end a flower combo. Katarina has lower windows of strength, but they're more easily accessible in terms of timing due to her reset mechanic. Zed on the other hand has long stretches of inconsistent, but extremely potent burst damage. You have extremely easy time to outplay any of his mechanics via dodging his shurikens, and kiting back. If you as a mage player are experiencing difficulty with Zed, then you yourself are not adequately punishing him when his windows of opportunity are closed, and not respecting it when he has it up.
GripaAviara (EUNE)
: 1.7 veigar AP in 40 min game (regular time)
The trick to beating Veigar is dodging his abilities.
: Why silver is the worst elo to be in
You clearly have not played in the frustration hole that is best described as Diamond V.
: > [{quoted}](name=Zed genius,realm=EUNE,application-id=3ErqAdtq,discussion-id=N6dP0EXs,comment-id=00000000,timestamp=2018-03-05T15:00:16.379+0000) > > Living Shadow COOLDOWN: 22 / 20 / 18 / 16 / 14 > hmm Yes, and what does Zed build? Cooldown reduction AD items.
You're not wrong, but that's a hell of a long time for any player to abuse during lane, which is when he is most certainly strongest.
: But with high damage and low armor, it seems like the effect should hardly be changed. Did the math and it would be a ~140 increase on the average ADC with GA (120 armor) at level 18 with IE crit. But without a crit it would be a ~100 decrease Plus I suppose it would make building {{item:3046}} {{item:3047}} {{item:3143}} {{item:3193}} feelsbad against her
Silver Bolts cannot crit, true damage cannot be reduced.
Azadethe (NA)
: Jinx or Cait or Varus all have longer range, yet they don't outdamage her. Enchanter duos are fine in ranked average play. But in LCS, any toss of a support is extremely risky, and even in normal play. If your enchant needed to skill to keep you alive, or needed freedom to self skill to survive themselves, your ult generally makes it a 1v2 fight. it's a skill which can create low elo conditions where a vulnerable person is caught out, in games where the whole point is to farm forever and avoid those situations.
Jinx doesn't have longer range without rockets, and if she uses rockets, she pushes the lane which is the exact opposite to the desired effect she wants. And my point was about damage, not about range, Kalista's Rend makes it so oppressive to trade against her because of the additional base damage, and her passive gives her the ability to stay in range to attack longer and kite bruisers in later game teamfights. And who said that Kalista has to use her ultimate offensively? Her ability to peel for her support is ridiculous with Fate's Call. There is no one proper use of ultimate.
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Masala Chai

Level 93 (NA)
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