Rioter Comments
: Just to clear this up. Interlocutioner was the lead writer for Pantheon. I shadowed the process and learned tons from him! He asked me to speak on his behalf for his video, and hopefully I did an ok job. Please give him all the props!
https://giphy.com/gifs/keeping-up-with-the-kardashians-kris-jenner-l3JDFJncJHteKIYzm
: SapMagic doesn't work on Ranked anymore. Thats RiotIAmWalrus now.
Yeh, aware. But IAmWalrus doesn't stream, and I also used historic roles. You can still pose questions related to Ranked to SapMagic, whereas if IAmWalrus streamed, you could potentially also pose questions related to Clash.
Midg3t (EUNE)
: I said this in the past and I'll say it again- they need to start doing devstreams where they will select couple of hot topics from the Boards, read them and give their opinion. For example, talk about Pyke. People think his rly bs to play, and the recent change to the "Cut" he gets from his ult made him opressive. Collect some nerf suggestions and talk them out. Or talk about autofill, discuss why you think it's an okay feature and stuff like that. One devstream per week would be more than enough. It would be efficient, and it would encourage people to voice their opinion on Boards.
Some Rioters already do this on private means, though not using the Boards as a reference. You can generally voice questions to the top 3 here: Rioters who regularly voice opinions or answer questions related to gameplay (both TFT and League of Legends) on stream: - August (Champion Designer/TFT)- twitch.tv/augustuwu - Blaustoise (Insights) - twitch.tv/blaustoise - SapMagic (TFT/Ranked) - twitch.tv/sapmagic Others who stream, you could interact with them. Maybe. - ThuggInUggs (Insights) - twitch.tv/riot_thugginuggs - Morello (R&D) - twitch.tv/morelloriot - Laslow (Live Operations) - twitch.tv/riotlaslow - Greenily (TFT UX) - twitch.tv/greenily - Novalas (Playtest) - twitch.tv/novalas - Altombre (Insights) - twitch.tv/altombre - Green Teej (Revenue Strategy) - twitch.tv/greenteej - Rorynation (Animation) twitch.tv/rorynation - Swimbananas (LPP) - twitch.tv/swimbananas - Jeopardy (Data) - twitch.tv/jeopardy1 Many of them are also available on Twitter, many of them also have open DMs. You can also try shooting their shots with feedback and stuff. Obviously, they can't answer everything (When is Kindred getting a skin in the future?), but they're good resources for feedback surrounding balance, gameplay, and metagame system s
nm1010 (NA)
: "Most League content creators are still seeing growth" https://i.gyazo.com/4632975ece81423c3b74b8af06e4e75b.png https://i.gyazo.com/788f9bcff14d2dcd17ba0365b697f22b.png https://i.gyazo.com/37256ab0e051a345ec0ee9c1af835250.png https://i.gyazo.com/8a02a9454734caa170f80c1ab6bbfa52.png The only ones seeing growth are the new content creators and that is because they are a fresh source for existing fans, not because the interest is growing.
"most" yes I meant most, the new ones in North America are still seeing growth, and all the channels you have given me to the right, are still seeing growth. Imaqtpie is ranked 14th in terms of total viewerbase, and 46th in terms of follower growth. Keep in mind, that's still a positive uptick. YoDa, Gosu, hashinshin are all old time League names, and they are seeing more growth compared to Imaqtpie, who has become relatively saturated. Part of this may have to do with imaqtpie's decreasing emphasis on League in favour of Apex, but that's another thing to consider. When taking in account viewership, League is still the most watched in terms of viewer hours: https://www.twitchmetrics.net/games/viewership, one of the most watched by average viewers: https://www.twitchmetrics.net/games/popularity, and one of the highest by peak: https://www.twitchmetrics.net/games/peak, does not give to me an indication that the game is dying. Compile this with an increase of popularity in diffusion in Eastern Markets, and I would say League of Legends is doing rather well. Riot is also working on a new game, #R&Dcrew so it's not like even if League was dying they don't have any form of backup.
hotarse (NA)
: They've known that the game has been dying in the West for years. They pissed off their core audience in the west for a process called churn and burn. The West has been churned and now burns. China and other Asian markets are still churning. I do wonder how much of that dollar falls into riot's pockets, though. I'm willing to bet Tencent gets a very high percentage of all sales in Asia. Garena takes a decent cut from League shit in SEA. Not sure who gets it in Korea. But even with those markets bringing very little back into the actual company and people who make the game, it's enough for them to piss off the West since that market is obviously dwindling. That's what you get when you prioritize short term growth over long term stability.
League is not dying in the west. As a matter of fact, League content creators are still actively supported, and most League content creators are still seeing growth, rather than stagnation. The League subreddit is still growing, and people are still going on the onboarding process for the game. These are all Western based communities that all have grown SIGNIFICANTLY within the last year. Just because the Boards say that game is dying, doesn't mean it necessarily is. I would also like to point out the sort of fallacy that you've made when you say "prioritize short term growth over long term stability". Asian markets are probably less fickle than Western markets, part of that has to do with higher engagement with the material (League of Legends generally runs on most PCs), cultural implications (North America likes consoles disproportionately compared to the rest of the world), etc. Vietnam's server population alone is larger than North America's, just for context. They have 1/4 the population. Vietnam (and North America) is still growing. They ARE LOOKING FOR LONG TERM GROWTH OPTIONS that cater to their playerbase. Riot Blaustoise has a pretty scuffed GDC talk that he re-delivered on Twitch here: https://www.youtube.com/watch?v=VLDdASi7Ucw that goes into depth about overall player engagement, and he has some other data bits he posted on Twitter a while ago. Obviously, when some new game comes out, like Fortnite or Apex people will have their attention shift to a new game. When Apex came out, I know a large number of Rioters played it. But often times, they will revert back to League or continue to balance it with the other games they play.
Namor (EUW)
: Hi meddler. What happened to {{champion:131}} changes? Do you think she can be a good candidate for a small VGU like Ezreal? I know there are other champs that have high priority, but dont you think she deserves some attention?
According to Riot Zhanos Diana changes on PBE were there to test them out and make adjustments, for them to go to live he wants to do a little more on them. However, he _hopes_ he will have some bugfixes in 9.6.
: I'd like to see some Rioters play with/against certain champions in the game on stream
You want Riot streams? You gottem! twitch.tv/blaustoise twitch.tv/riot_thugginuggs twitch.tv/swimbananas twitch.tv/augustuwu
: Sun Goddess Karma Login Screen - [Unofficial]
Holy shit this absolutely stunning
: Bultz bro, the Yasuo community is already the joke of league, I don't know why your making us look like more of a joke
: Add asia servers
You could try Japan or Oceania, those are closer and official Riot regions. Korea and China are locked to residents of those countries, so I'm afraid you're a bit tied there.
Zed genius (EUNE)
: > [{quoted}](name=Masala Chai,realm=NA,application-id=yrc23zHg,discussion-id=xPakRpBh,comment-id=00020000,timestamp=2018-12-29T20:45:18.097+0000) > > He plays the game more than you, actually. He does? I didn't check before saying it, I just assumed from the fact that players are asking for a problem to be addressed and all he does is being passive-aggressive to them. Like either make a statement or ignore them.
> [{quoted}](name=Zed genius,realm=EUNE,application-id=yrc23zHg,discussion-id=xPakRpBh,comment-id=000200000000,timestamp=2018-12-29T20:56:08.410+0000) > > He does? I didn't check before saying it, I just assumed from the fact that players are asking for a problem to be addressed and all he does is being passive-aggressive to them. > Like either make a statement or ignore them. Hell yeah. He's hardstuck Plat I because *monkey noises* on his Irelia and Akali. He likes to troll people. I know Nathan pretty well, and I mod his stream, but I think there's been a distortion of what he really means and how people on this forum tend to distort it for their own purposes (upvotes, etc.) The discussion that was held on LL Stylish's stream was very much real, the Zed "patch notes" were very much a meme. Any REALISTIC discussion on the direction of Zed changes would either happen through official mediums or internally on the Live Gameplay Team. The clickbait title "Remove counterplay from Zed" is incredibly misleading because I literally sit on Nathan's stream from start to finish for IB, and watched his BTR, HLL, and LL Stylish interviews and I have NEVER heard him say ANYTHING remotely close to that.
Zed genius (EUNE)
: He's just another one of those Rioters that don't even play the game isn't he?
> [{quoted}](name=Zed genius,realm=EUNE,application-id=yrc23zHg,discussion-id=xPakRpBh,comment-id=0002,timestamp=2018-12-29T19:50:59.146+0000) > > He's just another one of those Rioters that don't even play the game isn't he? He plays the game more than you, actually.
GaboAtwa (NA)
: Tahm, Lulu, Rakan Buffs?
Hmm... probably not. Rakan doesn't really need the requirements for any form of rework since he has such a well defined, and is pretty fair to play against. The issues may arise to how well Rakan and Xayah operate together in proplay (esp with coordination), which does cause his solo Q winrate to be lower. Tahm Kench may need a couple of adjustments to his kit through ability changes, especially with how polarizing Devour is in proplay. Lulu has a pretty nice niche as an enchanter with significant defensive capabilities through unconventional CC abilities, and rather interesting design choices. I think they're fine honestly.
: (Champions) Vs Yasuo. Full Build, Late Game Scenario.
You'd be looking at a couple of champions, and it also depends on his build order. Sterak's Yasuo might have higher difficulty for bursty mages, whereas a squishy IE PD BT Yasuo will be easier for a burst mage. 1. ADCs with adequate peel, this especially applies to mobile hypercarries such as Kai'Sa and Vayne. 2. Several bruisers, there are some bruisers that can fight Yasuo fairly well late game, Jax, Irelia, Camille, Rageblade Yi etc. 3. Several burst mages, such as Neeko, Zoe, or mages that can hold Yasuo down for a very long time while they unload their full combo, a la Malzahar or Lissandra. 4. a couple assassins who can kite. Generally speaking, because Yasuo has decent outplay potential, even though he has a fairly good late game, you'll likely need to outplay him or let him outplay himself.
Keyru (NA)
: 2018 End of Season Rewards and Honor
Nice. Good luck to all the newly reformeds :)
rujitra (NA)
: Once you start saying that players should get a pass for being provoked, I stopped. Everyone is expected to have self control here. It doesn't matter if you're getting emotional, frustrated, or angry. You don't get to take it out on others. Lastly, verbal abuse ruins the game in the vast majority of genes - hence why it's reported so commonly when it occurs, and usually by multiple players per game when it does happen.
I don't think you're understanding this correctly. First time offenders for verbal abuse should not have the same weight as repeat offenders. Establishing boundaries with a slap on the wrist, rather than a rather severe penalty that ultimately impacts the way you interact with systems such as Hextech Crafting and End of Season rewards, would probably do a long way with making players feel treated fairly by such a system. In short, be more lenient for people who don't have those boundaries outlined clearly for them yet.
Rioter Comments
AD Yuumi (NA)
: Nexus Blitz - Week 4 Feedback and Patch Notes
: Can I play league in Chinese
I'm not sure, Korean works indirectly by using the Korean client and then changing the system.yaml file to use the NA server on top of the Korean client, I would assume that you COULD possibly install the Chinese client and try changing that but I'm skeptical it would work since China updates on a completely different schedule from that of Riot and Garena servers, and the client in China may be functionally different.
: -- Udyr sobbing tears of joy intensifies --
Ironically, Hashinshin was playing Udyr in the game that he mentioned wanted Innervating Locket back.
Nishant (NA)
: Riot, now that the Akali rework is live, please don't make the same mistake.
https://twitter.com/RiotBlaustoise/status/1025277332511055873 Twitter above ^. Chillax, we'll be fine.
: > [{quoted}](name=Masala Chai,realm=NA,application-id=yrc23zHg,discussion-id=63chg3BJ,comment-id=0035,timestamp=2018-07-31T22:47:13.396+0000) > > I played against you guys in a team with Blau, Teej, Tiza, and Altombre in flex Q when you were doing Rumble Practice. Thanks for not playing Singed. Man that was fun <3 > > Better luck next year <3 I don't think I was on that team :D
> [{quoted}](name=Riot LasIow,realm=NA,application-id=yrc23zHg,discussion-id=63chg3BJ,comment-id=00350000,timestamp=2018-07-31T22:49:58.064+0000) > > I don't think I was on that team :D Hm, let me rephrase that. I was on a team with Blaustoise, Teej, Tiza, and Altombre, filling in for David
: Riot Direct AMA!
I played against you guys in a team with Blau, Teej, Tiza, and Altombre in flex Q when you were doing Rumble Practice. Thanks for not playing Singed. Man that was fun <3 Better luck next year <3
: IT'S HERE - Map of Runeterra
I think there's a typo on the Shadow Isles bit on the "Fallen" section. Not sure if it's supposed to read "Window of Forgotten Songs" or "Widow of Forgotten Songs"
Iamgeyer (NA)
: >nonbiased > {{champion:238}} - has to land every single q after ulting to kill you unless you have literally 300 hp and no summoners and are standing still Okay, so zed has to play it flawlessly after ulting, I don't agree, but what are your other examples? >{{champion:43}} press empowered q as a full ap champ ????????? >{{champion:114}} has to ulti you and then proc every vital How is this a one shot? She has to run you down...
I mean the Karma one is definitely doable since the total AP Ratio of the RQ is 150%. Still, it takes a lot of AP and tears to get to that point, and because it can usually be soaked up by a frontline, gaming for REs is usually bettter.
: for anyone down voting please explain why you feel this shouldn't be in the game. It's necessary to help people who sometimes forget to swap summoner spells and doesn't do anything negative to gameplay. I would just like to hear your thought process that is all
Because then it deactivates the agency that summoner spells bring. For example, a Lux mid goes ignite instead of something like Barrier. Why would the Anivia not switch to Cleanse? Or perhaps an aggressive player notes the enemy toplaner doesn't have TP, then they are not obligated to use TP either. Summoner spell choice should be a strategic choice in champ select and the game starts as soon as you press the Accept button for the queue. Focus on your rune set-up and check everything in the minutes that you have before the game starts
: Tooltips Update
Hey, this awesome! What colour is the true damage and the magic damage text?
Wuks (NA)
: Happy 4th of July
Happy Treason Day, you ungrateful colonists.
Meddler (NA)
: Quick Gameplay Thoughts: July 4
What? Are you in office? Why are you not at home?
: Would buy for 4800 BE.
Question: Why did you go to Ghostcrawler from Deathshrimp?
: https://www.leagueofgraphs.com/champions/main-stats It says something when people who main yasuo average silver V. Its like just stop. Go do 4000 normals if you gotta just stop playing ranked. I mean why hurt everyone else?
It actually used to be historically higher. Like around S2.
: Riot: "Hey guys, we couldn't bear the thought of losing money on Dark Star Cho..."
Dark Star Cho'Gath was a skin made through the Make-A-Wish Foundation. All proceeds go to various charities around the world during the time the skin is on sale.
Rioter Comments
: Yasuo: At 42% winrate. He was at least 2-3% below the second-weakest person in the game. Karma: 44-45% winrate. Not good by any means, but actually not the weakest either. She can last until the patch. Your statement would be accurate if they had the same winrate. But Yasuo was quite objectively the worst champion in the game. Currently, Tristana is slightly worse than Karma, however.
Rioter Comments
: When {{champion:157}} is weak: Gets hotfixed immediately. When {{champion:43}} is weak: Gets nerfed even more. I hate Riot's favoritism. {{sticker:sg-shisa}}
I'm just going to interject as a Karma main and say that Karma is a lot more problematic in higher tier than Yasuo ever was. Yasuo was worthy of a hotfix because he was terrible and his issues were easy to fix. Karma? not so much.
: Karma gets fucked once again " I disrupted my meditation for this?!" {{champion:43}}
: It's completely fair. He doesn't do anything to change them and creates them. He just solves problems by creating 2 more.
The balance team is not 1 man, the balance team is a team. That team is also reliant on other departments to function.
Rioter Comments
: But this {{champion:157}} was compensated on the spot. Let that sink in.
Hi, Karma main here. Yasuo when 8.11 hit live was unbelievably terrible, and the buffs were fully justifiable because unlike Karma, A. Yasuo is not problematic in pro play, and B. Yasuo's problems that caused his weaknesses were incredibly straight forward, since his issue was damage scaling due to IE being reworked. I would like compen buffs to tide us over, but that doesn't seem too likely at this point.
: Fizz? Fizz is a bad pick? What?
No lane priority unless enemy is retarded, your waveclear sucks and you will almost get shoved in by any competent laner.
: > [{quoted}](name=meowwow7,realm=NA,application-id=3ErqAdtq,discussion-id=0dANcVoE,comment-id=00000000,timestamp=2018-06-10T22:48:36.631+0000) > > or how ahead was the yi He was 2/3/3 and i was a 4/4 lux
N63 (NA)
: Pantheon needs a rework.
Yeah he's a bit of a problematic champion, given the scope of his kit and how rather dated he is. He (and Morde) are the last champs with ridiculous feet.
: mf recommended item change is bad
Lethality is better vs squishy targets, 100 armour doesn't necessarily equate to squishy though.
: Why is Yasuo getting hotfix buffed after a single day?
The winrate in Plat+ is 44% for both, which is abysmal for any champion unless they were a new addition to the cast. Most champions in that range get a hotfix after a major patch hits.
Taylor D (NA)
: Why does Nimbus Cloak get auto swapped on Jayce?
He already gets bonus movement speed from his passive when he switches from Hammer to Cannon, or vice versa
: Curious question. How are the crit changes affecting Yasuo?
His winrate has fallen nearly 5% from 48.5% to 43.5%, save your ban for someone else. I don't think Yasuo was ever permaban worthy though.
: To be fair, Kalista has exactly two things that separate her from "generic clickbot v19". The ally mechanic, which is really neat and I'd actually like them to see play up at some point, but is currently played down. And her hops, which is the main skill mechanic and her identity that she's focused around, but is **raw unfiltered cancer** to play against when it's strong, so they had to nerf it to where it's basically not even there. I feel *bad* for Kalista players, but at the same time, her design is around the toxicity of pre-rework Poppy. I think if they just *removed* the hops (they're not integral to her lore, or her gameplay pattern, they're just 'there') they could focus her around the ally mechanic significantly more, but I don't know how *attached* people are to her hops.
Balancing around the ally mechanics are by far the worst thing that Riot has done to this champion, and making them the central part of her kit will just make Kalista even worse in Solo Q. Fate's Call, and Sentinel's passive are terrible design. Kalista will have 0 agency to use them in Solo Q when her support is bad/ non-cooperative, and it will just make her more oppressive in a duo lane with communication, Kalista is nigh impossible to lane against when her support is good. Buffing those aspects will just make it worse.
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Masala Chai

Level 218 (NA)
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