Rioter Comments
Duskz101 (NA)
: League of Legends has well of 50 million players. I don't think they're worried about that.
> [{quoted}](name=Duskz101,realm=NA,application-id=yrc23zHg,discussion-id=V6t4bFol,comment-id=0006,timestamp=2018-07-14T10:44:11.135+0000) > > League of Legends has well of 50 million players. I don't think they're worried about that. Riot has been laying people off...on top of the new sexism scandal. The only good thing is that space ghost is no longer in charge.
: The game is so bad now that I can't even get readdicted after relapsing and playing again.
https://dotesports.com/league-of-legends/news/riot-strained-relationship-tencent-declining-players-mobile-games-information-32079 This article stares that riot has been facing layoffs apparently. Every programmer who didn't stand up for what players enjoy in league deserves to not work at riot. I haven't spent a penny on lol in over a year. My account has well over 2000.00 in skins as I used it as a way to quit cigarettes. That should easily be the benchmark for their failure.
Shukr4n (EUW)
: > [{quoted}](name=T I L T B O I,realm=NA,application-id=yrc23zHg,discussion-id=KA9fRgGN,comment-id=0000,timestamp=2018-07-13T08:30:16.167+0000) > > Old meta > > 20+ champions are super strong > > 2-4 bot laners go adc > 4-5 mid laners that go mid with maybe 1 flex that can go top > 3-4 top laners all go top > 2-4 supports go support with 1 flex top lane pick(tahm kench / nautilus) > 2-4 junglers that go jungle > > > New meta > > 11-15 ish champions viable AND super strong, everything else not comparable > > 4-6 mid laners that go top mid or adc > 4-6 top laners that go top mid adc or jungle > 1 jungler that go jungle or support > 1-3 supports that go top mid or jungle > 1-2 adcs depending on the lucian nerf/buff cycle that go adc only, and maybe mid if a top laner isn't mid > > somehow this is diversity/healthy/better/exciting List please
> [{quoted}](name=Shukr4n,realm=EUW,application-id=yrc23zHg,discussion-id=KA9fRgGN,comment-id=00000000,timestamp=2018-07-13T09:04:29.980+0000) > > List please I think we are completely missing the point. Yeah, im an adc main and yeah im salty because i cannot play 90% of the champs i like all of the time because they are shit. The problem is when you call me wrong for being mad. The problem is your "diversity" literally pisses off a large group of players that main that role plus the large group of players that play support for that role, plus the large group of players that play bruisers in top. So you basically piss off 3/5 ths of the map each game (support, adc, and top laners). How am I wrong for wanting to play certain adcs? They exist and can be picked in champ select. Why should my ability to win a game be so low that I might as well be afk all game because i picked champion x or y? Games are decided in champ select now and do you know how you can prove it? Because more than a few people are saying the same shit over and over. If it was 0.000001% of the player base saying it, that would be different, but when its large chunks of the player base, that is when you have to at some point think "well fuck, this might be an issue.".
Rioter Comments
HàrrowR (EUW)
: Anyone else find it funny and ignorant when people say X class isnt supposed to do Y?
Saying tanks should be able to outlive and outdamage adc and mages is like saying adcs should be able to outdamage and outlive assassins. tanks are there to soak damage, initiiate or couter initiate fights, zone carries, disrupt, not soak damage, initiiate or couter initiate fights, zone carries, disrupt, and three shot a carry. This is bad design. It promotes a system where there is zero counter play. It's a formula where if maokai or malphite gets x amount of units away I am dead, no matter what action i perform (unless that action is me being afk at fountain).
Brefab (NA)
: Re-Re-Re-Rework. Ryze, the rapid Fire Maigican [Attempt to fix the unfixable/Rito pls]
: I am not sure what makes people think that League is a complicated game. Or Pokemon for that matter, which is mostly a highly intuitive version of rock-paper-scissors for that matter. The fact that he even said that in the video completly shows that this person definetly has no business being in the industry AT ALL. When he says that people gain most game "knownledge" from their friends, that does not mean the game is complex - it mostly just means that there's a shitload of trivia that a player might as well figure out by themselves. Sometimes I wonder how a person in such a high position can be so extremly inept...
> [{quoted}](name=Speedweeb,realm=EUW,application-id=3ErqAdtq,discussion-id=NHsB6mgT,comment-id=00000000,timestamp=2018-06-17T21:48:38.218+0000) > > I am not sure what makes people think that League is a complicated game. Or Pokemon for that matter, which is mostly a highly intuitive version of rock-paper-scissors for that matter. The fact that he even said that in the video completly shows that this person definetly has no business being in the industry AT ALL. When he says that people gain most game "knownledge" from their friends, that does not mean the game is complex - it mostly just means that there's a shitload of trivia that a player might as well figure out by themselves. > > Sometimes I wonder how a person in such a high position can be so extremly inept... I second this because there is a difference between coding the client and server for this game and using a basic template that already exists. Let me give you a quick computer science lesson. When programming, there is this thing called a class. It is a template that they use when programming. So each champion has a pre-build template, and this template is mainly to skip coding the boring stuff and get right to the meat of the champion (ie abilities, passive, ultimate, different mechanics, etc.). So someone else far more intelligent and creative has handled all of the seriously heavy lifting. They basically just build a model, add different animations for each of its actions (walking, q, w, e, r) and then code the abilities (all added to the template). Coding the abilities are probably really easy because functions to check if their champion is cc'd or the champions current hp are pre-build (which is what I mean about the hard stuff being done already). So the champion design and balance team are nothing more than data entry programmers. The most they have to do is fill in champion stats into equations (that already exist) to calculate damage output and stuff like that when balancing abilities.
Rioter Comments
strikxer (NA)
: I got a leaverbuster because of YOUR fault AGAIN Riot.
: Software Development for League
This is against the eula and can get players banned as it is a modification to the client and its functionality.
Rexxiee (NA)
: "champs not having to worry about mana after 1 item is bad"
I feel like now the jungler is required to hand off blue buff for mid to roam.
Toppien (NA)
: I like the new Ahri changes
It is pretty much ahri before the added the movement speed buff (but the movement speed buff is her passive). I think it will be great for yoloq.
: Can someone explain this to me? Lol
Riot's ranked system was originally based around a number called ELO. Now that number is invisible and renamed MMR (Match Making Rating). When you do your placements it uses your last season MMR and your win percentage. Since your alt account doesn't have an MMR to go off of it is dependant on the enemy MMR. It determines that you are not of gold level, but not quite bronze based on your win ratio against enemies of varying MMR. Sounds like you tanked the MMR of your main account to be honest.
: That moment when you
Another thing. As a programmer when you make 50 different changes at once, how are you able to track which changes have which effects. It makes no sense to change the game this drastically in such a short period of time. It is literally impossible as you don't have a variable and a control. I think Riot hired a bunch of junior developers for the balance team and just let them make all of the decisions.
: I just made a pledge not to give Riot another penny of mine until the game is rightfully balanced.
Been here since season 3 and have spent easily 2 grand on league. Part of it was because when i quit smoking I bought a skin once a week instead of a pack of smokes every day. I have not spent money on league since the last WCS skins. I buy the WCS and the championship skin every year. That is about it.
Cynikul (NA)
: Comparing a fighters damager nerfs to a supports nerfs... Well... proportially 2 doesn't equal 2 here. In a lot of cases numbers need to be a lot bigger to be an impactful nerf on a strong fighter. Whereas, pretty consistently history shows that even the lightest tweaks to a supports numbers does some magic/wonders. Back when Sona was nerfed for example. Think those were all relatively small, but ended up being huuuuuuuuge. Now, will this put her in line? Probably not, I still think she needs a little more- but the point remains. It's probably more than you think.
> [{quoted}](name=Cynikul,realm=NA,application-id=3ErqAdtq,discussion-id=RKo0NTBN,comment-id=0000,timestamp=2018-04-18T15:18:46.052+0000) > > Comparing a fighters damager nerfs to a supports nerfs... > Well... proportially 2 doesn't equal 2 here. In a lot of cases numbers need to be a lot bigger to be an impactful nerf on a strong fighter. > > Whereas, pretty consistently history shows that even the lightest tweaks to a supports numbers does some magic/wonders. Back when Sona was nerfed for example. Think those were all relatively small, but ended up being huuuuuuuuge. > > Now, will this put her in line? Probably not, I still think she needs a little more- but the point remains. It's probably more than you think. According to LS this nerf equates to literally losing an auto attacks worth of dmg in lane. IF an auto is why you lose lane we have other issues. This was absolutely a placebo nerf.
Rioter Comments
: My Solution(s) to Power Creep
I would honestly say therse are good ideas, but not something that will fix the issue without causing more. I would say instead of reducing ad and increasing hp of champions they need to make runes feel like they are rock-paper-scissors. Like if i take this rune it beats this champion, not spam x rune because its stronk and meta. Make reasoning/rationale be important when picking your runes. The runes feel like you pick fleet footwork because its better than lethal tempo and press the attack. The runes should fit the champion like a glove that was made for their hand only. What I would do is split each role into what kind of champions play in that role. It would go something like this... well you have poke, heal, and engage supports. So for healing supports we should have a rune that give a boost to shields and heals and that be the keystone. Then because engage is supposed to counter healers with all in engage and tankiness we should give them a rune that helps them beat healers. Maybe we make them bind to an ally once only like kalista does at the beginning of the game. Then that ally does more dmg throughtout the entire game. Then we have poke champions which beat engage champions. So maybe we make their poke do more every 20 seconds kind of like scorch but a bit stronger to where regen doesn't undo the poke damage. ^^ you see by understanding common elements of game design you can easily make meaningful keystone design easy. Then you design the rest of the keystones around things that role has difficult. We think about engage champions and the issues the have like being poked down, but the thing is we dont want to make a rune like crysalis because crysalis makes poke champions shit. So we need to incentivize tanks to bide their time and wait for that juice engage. So we can make it to where the next cc ability will cc for up to 50% long based on how long its been since you attacked an enemy champion. We are not breaking poke supports, but we are also not breaking tank/engage. So we continually do this until the support ru nes are finished and then since adc's have to rely on supports we design adcs around the support runes. Another thing I would say is that controlling game length is being done completely wrong. Instead of changing champion stats or forcing people to fight over cannon minions we should look at towers. One design issue i have is that the first towers you can attack in all lanes scale from 0:00 to the 15:00 minute mark and that is fine, but the next tower in lane (the inner tower i think) starts off with way too little hp. at 15 min the outter tower has like 75 armor and mr while the inner has 55 armor and mr. We shouljd use towers as a way to control the length of games. Since they are the objective that controls the length of lane phase. What this does is it allows late game champs to farm up safely and scale (you know, be viable) while also rewarding players who dumpster all over they enemy laner greatly. This is great for both passive players who need the tower there to do something in the game as well as the players who are very skilled and can just thrash all over the enemy. We can achieve this by changing armor and mr of the tower. This would also fix the 4 - 5 people in bot lane ganking at 10 minutes issue. (I hate this with a passion). There are more intelligent ways to design this, you just need the right people to do so. I am actually a software engineer too. js riot lol.
: You don't balance around a certain group of Players. You balance the Champions around the Game itself.
> [{quoted}](name=TurtleMari,realm=EUW,application-id=3ErqAdtq,discussion-id=Pb3Txo3z,comment-id=00110000,timestamp=2018-03-30T13:33:58.749+0000) > > You don't balance around a certain group of Players. > You balance the Champions around the Game itself. I think this would be the correct way to do things. Make every champion feel like they are picked for a reason, even if that reason is just to counter champion x or to combo with this team comp you are running. Right now Riot is a security guard with a nightstick swinging full force at champions knees breaking them without any regard, but they should just buff other champions to be a bit stronger. That way you have many champs to choose from because they are good picks rather than 3 adcs to choose from because the rest have broken legs.
: Riot says that the game is so impossible to balance and we expect too much from them
The funny thing is they can use the towers scaling to enforce pace. Inner towers only start to scale at 15+ minutes which means if you take first tower at 12 minutes and are playing against blind kids and attack the inner tower, that first tower had 67 armor while the second one still has 55. As for balancing champions, stop nerfing champs to force them out of meta and make changes to other champs to bring them into meta. It will feel a lot nicer than breaking the legs of things that are just too strong. Take out RNG Dragons, they are the single worst decision you have ever made.
: @riot ya im done spending and playing
Rumble has been fucked since 7.12. They changed his Q to fuck his level 1 and 2 over after 6 years of not touching the champion. I moved over to Overwatch my guy.
: Riots done everything right! Change my mind
I want someone to explain why them nerfing champions into irrelevance is better than buffing champions to be equal. I don't pretend to know about balancing a game as I am a software engineer for the automotive industry, but its makes more sense to make everything OP rather than everything feel like garbage. I honestly hate Rumble ever since they changed his Q to a 10 second cooldown at rank 1. Just feels like shit. I also hate the changes to Vayne. I also really hate how they have pretty much limited vision to trinkets and your support doing well. A support that does not finish his quest by an underperforming adc or afk adc screws an entire team out of vision. I just honestly hate that Riot is changing so many core game mechanics. The thing I honestly hate the most and will never change my mind is the RNG dragons. You can have an early game comp that is doing well and get the worst dragons, while the enemy has a mid game comp that you cant do much against mid game that could get 3 infernal dragons. And then you are fucked.
RiotBok (NA)
: Based on what you're saying (you're technically making it into game, but your PC is showing the loading screen), I'd venture to say that this is either a case of the network for some reason not sending information back to the client to say that you're "in-game" or potentially an esoteric hardware issue. Since you've already completed the initial troubleshooting steps, go ahead and [submit us a ticket](https://support.riotgames.com/hc/en-us/requests/new) with [applicable logs](https://support.riotgames.com/hc/en-us/articles/201752674-Network-System-and-League-of-Legends-Logs)). I'd recommend including DirectX Diagnostic, R3D logs, and process list to start, though the team may ask you for others later.
I just submitted it. Thank you for the direction Box. Will post here some more if necessary.
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MaxControl

Level 171 (NA)
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