Rioter Comments
Mc Raton (NA)
: Special Force Quinn Skin concept
Rioter Comments
: Do you have a suggestion? Because only idea I have is asking every player above a certain level to submit all their accounts to be given a min placement value.
> [{quoted}](name=Imperial Pandaa,realm=NA,application-id=ZGEFLEUQ,discussion-id=K2z9j46E,comment-id=0000,timestamp=2019-07-19T20:21:37.220+0000) > > Do you have a suggestion? > > Because only idea I have is asking every player above a certain level to submit all their accounts to be given a min placement value. Right now , no but they should take mmr into account and place them at the mmr they actually belong from the start.
Rioter Comments
Rockman (NA)
: What's so great about Canada eh
: I would much rather a skin for Quinn be from a different skin line. I would really like an infernal Quinn so that Valor can be a phoenix.
> [{quoted}](name=AlissaThuro,realm=NA,application-id=yrc23zHg,discussion-id=4Mk5FGkQ,comment-id=0004,timestamp=2019-07-15T05:40:37.351+0000) > > I would much rather a skin for Quinn be from a different skin line. I would really like an infernal Quinn so that Valor can be a phoenix. We already have Phoenix Quinn thought...
Yenn (NA)
: Hitting Rengar with CC during his jump and still dying in half a second does not feel good
Rengar and Hec work the same way,kock back counter it. When I play Quinn I love to see hec or rengar rage because I denied their whole damage only by pressing vault. It slightly knock them back and make their targetted AA enhance go no further.
: > [{quoted}](name=Kitsune Kawaii,realm=EUNE,application-id=yrc23zHg,discussion-id=HhAQPHdF,comment-id=000000000001,timestamp=2019-07-15T15:08:27.200+0000) > > He is half human or something like that idk > that's still unique , kinda bored of it being mostly marksmen skin line He was turned into a monster by Singed and now can't control himself.
> [{quoted}](name=SuicidePlank,realm=EUW,application-id=yrc23zHg,discussion-id=HhAQPHdF,comment-id=0000000000010000,timestamp=2019-07-15T15:10:07.227+0000) > > He was turned into a monster by Singed and now can't control himself. He is no longer human… Project is champions recreated. Basically clone.
: YEAH THEY DID IT !
> [{quoted}](name=Kitsune Kawaii,realm=EUNE,application-id=yrc23zHg,discussion-id=HhAQPHdF,comment-id=0000,timestamp=2019-07-15T15:05:52.756+0000) > > YEAH THEY DID IT ! I mean, Warwick don't belong in Project universe at all...
Rioter Comments
: It's not favouritism. It's called business. Every company, including Riot, has the sole objective of maximizing their revenue and profit (and there is nothing wrong with this). So they will make skins for popular champions to make more money. This is the most basic fundamental of the corporate world. You will realise this once you grow up and get out of school.
> [{quoted}](name=MentalHangukJg,realm=EUW,application-id=yrc23zHg,discussion-id=z1wEGAP6,comment-id=000f,timestamp=2019-07-14T20:42:42.885+0000) > > It's not favouritism. It's called business. Every company, including Riot, has the sole objective of maximizing their revenue and profit (and there is nothing wrong with this). So they will make skins for popular champions to make more money. This is the most basic fundamental of the corporate world. You will realise this once you grow up and get out of school. Im 28 and I'm a daddy. Nice assumptions..
Rioter Comments
zoomby (NA)
: LF a Duo Between S1 -G2
Mc Raton (NA)
: Project skins this year is a huge let down..
We get project almost every years...
Sukishoo (NA)
: > [{quoted}](name=Mc Raton,realm=NA,application-id=yrc23zHg,discussion-id=z1wEGAP6,comment-id=00000000000000000000,timestamp=2019-07-13T23:51:05.841+0000) > > I know but it's frustrating . I main Quinn and I'm sad. I'd love a new Quinn skin too :(
> [{quoted}](name=Sukishoo,realm=NA,application-id=yrc23zHg,discussion-id=z1wEGAP6,comment-id=000000000000000000000000,timestamp=2019-07-13T23:54:40.665+0000) > > I'd love a new Quinn skin too :( same :(
Zardo (NA)
: > [{quoted}](name=Mc Raton,realm=NA,application-id=yrc23zHg,discussion-id=z1wEGAP6,comment-id=000000000000,timestamp=2019-07-13T23:42:14.125+0000) > > Pyke got 1 skin earlier in the year, he didn't deserve one right away. Pyke is getting close to Lux Ezreal syndrome.. Of course he is. XxXEDGyAsSaSSinSupportXxX is going to get a lot of skin sales.
> [{quoted}](name=Zardo,realm=NA,application-id=yrc23zHg,discussion-id=z1wEGAP6,comment-id=0000000000000001,timestamp=2019-07-13T23:46:50.256+0000) > > Of course he is. XxXEDGyAsSaSSinSupportXxX is going to get a lot of skin sales. Lmfao, still not a good reason but Riot think to money first.
Sukishoo (NA)
: > [{quoted}](name=Mc Raton,realm=NA,application-id=yrc23zHg,discussion-id=z1wEGAP6,comment-id=000000000000,timestamp=2019-07-13T23:42:14.125+0000) > > Pyke got 1 skin earlier in the year, he didn't deserve one right away. Pyke is getting close to Lux Ezreal syndrome.. Popular champions will always get them often unfortunately. Plus they also planned them out way ahead of time.
> [{quoted}](name=Sukishoo,realm=NA,application-id=yrc23zHg,discussion-id=z1wEGAP6,comment-id=0000000000000000,timestamp=2019-07-13T23:46:25.427+0000) > > Popular champions will always get them often unfortunately. Plus they also planned them out way ahead of time. I know but it's frustrating . I main Quinn and I'm sad.
Sukishoo (NA)
: > [{quoted}](name=Arcade Lulu,realm=EUNE,application-id=yrc23zHg,discussion-id=z1wEGAP6,comment-id=0000,timestamp=2019-07-13T23:37:32.436+0000) > > Still better than Project Kai'sa > {{sticker:slayer-pantheon-popcorn}} > I don't really understand why Jinx would get a project skin. But pyke is a good candidate imo You mean Arcade Kai'sa... cause that is pretty bad XD Why did Lucian? Why did Ashe? So, why not Jinx?
> [{quoted}](name=Sukishoo,realm=NA,application-id=yrc23zHg,discussion-id=z1wEGAP6,comment-id=00000000,timestamp=2019-07-13T23:40:07.566+0000) > > You mean Arcade Kai'sa... cause that is pretty bad XD > > Why did Lucian? Why did Ashe? So, why not Jinx? Pyke got 1 skin earlier in the year, he didn't deserve one right away. Pyke is getting close to Lux Ezreal syndrome..
Rioter Comments
: 90% of the games i played the the last week i had
90% of the game I had last week, I had a support Lux on either side of the game.. Nerf Lux tyvm
: That build is honestly fine. It lacks the punch of an IE when talking about burst damage but the sustained damage of your repeated abilities cannot be understated. There will be haters. I kind of jump around when it comes to kai'sa builds and just end up spamming whatever feels "right" for the current patch. That being said I am actually against the current muramana build because I do not see games where that item actually transforms. Whether winning or losing I never get to see the effect of the muramana because games just don't last long enough. She's not like ezreal where you have a low cd skillshot that you can just spam to charge while walking around the map. Why set yourself back 800 gold when games don't last that long in this meta? I'd avoid last whisper. Rageblade already gives 18% arpen so those items don't actually work together. The MOST important thing is that you leave yourself open to options or changes, which looking at your post you seem like you already have that down. For AD builds as long as you get your Q and E upgrades it's all good.
> [{quoted}](name=Cronofuge,realm=NA,application-id=yrc23zHg,discussion-id=tHdc6Yd5,comment-id=0001,timestamp=2019-07-12T17:33:00.455+0000) > > That build is honestly fine. It lacks the punch of an IE when talking about burst damage but the sustained damage of your repeated abilities cannot be understated. There will be haters. I kind of jump around when it comes to kai'sa builds and just end up spamming whatever feels "right" for the current patch. > > That being said I am actually against the current muramana build because I do not see games where that item actually transforms. Whether winning or losing I never get to see the effect of the muramana because games just don't last long enough. She's not like ezreal where you have a low cd skillshot that you can just spam to charge while walking around the map. Why set yourself back 800 gold when games don't last that long in this meta? > > I'd avoid last whisper. Rageblade already gives 18% arpen so those items don't actually work together. The MOST important thing is that you leave yourself open to options or changes, which looking at your post you seem like you already have that down. > > For AD builds as long as you get your Q and E upgrades it's all good. Yea I love to adapt my build accordingly, I would buy {{item:3157}} or {{item:3115}} if game would be better with those item. I love to change. I agree the pen isn't really worthy but mortal reminder sometime can be helpful against sustained teamcomp. I also dislike manamune and muranama because AA enhanced drain your mana fairly quick, and Kai'Sa being on hit oriented mean she get a lot of AS so you drain your mana quicker than Ezreal would. I also love the bonus cooldown reduction, it's hella helpful with spamming Q to harass and use ultimate or E to reposition.
Infernape (EUW)
: > [{quoted}](name=Mc Raton,realm=NA,application-id=3ErqAdtq,discussion-id=ThssZX5E,comment-id=00170001,timestamp=2019-07-12T12:33:28.979+0000) > > She is playable somewhere only to get gutted next patch.. Riot favoritism at it's finest. To be fair she was overly strong in three roles. That's why she got nerfed.
> [{quoted}](name=Infernape,realm=EUW,application-id=3ErqAdtq,discussion-id=ThssZX5E,comment-id=001700010000,timestamp=2019-07-12T13:46:10.086+0000) > > To be fair she was overly strong in three roles. That's why she got nerfed. She wasn't strong, people don't play against Quinn often so they don't know how to counter her properly, she also is played often like an assassins so Assassins counter action work as well and even more because she rely heavily on basic attack to do her thing. Only difference is that she build crit in between.{{item:3047}} {{item:3075}} {{item:3143}} . She cease to exist after that. I see champions good in multiple roles or stay overpowered in 1 roles for longer and they remain untouched.. but Quinn deserve to get nerfed right after.. it's favoritism, pure and simple.
Mc Raton (NA)
: Okay Nerf or Rework Tryndamere, it's not funny anymore.
Still amused by the number of comments and upvote.
Mc Raton (NA)
: Kai'Sa itemization build
: Tell me about it, Quinn player here. **cries in eagle**
> [{quoted}](name=NelsieLisnen,realm=EUNE,application-id=3ErqAdtq,discussion-id=ThssZX5E,comment-id=0017,timestamp=2019-07-11T13:21:24.703+0000) > > Tell me about it, Quinn player here. > **cries in eagle** She is playable somewhere only to get gutted next patch.. Riot favoritism at it's finest.
Rioter Comments
: Actually it doesn't matter. If only bronze players have issues against him, it's still worth nerfing him. Won't affect anyone "good" and will improve the game for "bad" players.
> [{quoted}](name=Genocide Victim,realm=NA,application-id=3ErqAdtq,discussion-id=oOHEeRP2,comment-id=00030002,timestamp=2019-07-11T01:55:26.962+0000) > > Actually it doesn't matter. If only bronze players have issues against him, it's still worth nerfing him. Won't affect anyone "good" and will improve the game for "bad" players. I'm Gold 4 and I have issue against Tryndamere . I've learned macro, wave management, mana management etc, and I still get somewhat kicked in the nut when the enemy play Tryndamere. Even if I win lane against him and feed myself over him, he still can braindead splitpush his game to victory because SoloQ players don't know when they engage, teamfight or focus on objective.
: Anyone who defends Tryndamere needs to be permabanned from the game
> [{quoted}](name=Genocide Victim,realm=NA,application-id=3ErqAdtq,discussion-id=oOHEeRP2,comment-id=0038,timestamp=2019-07-11T01:53:46.317+0000) > > Anyone who defends Tryndamere needs to be permabanned from the game That's a bit extreme but honestly, Tryndamere should be on rework list from a long time ago.
: Rengar top is ridiculously annoying and kinda unfair.
Option 4 : Play {{champion:23}} and crit him to death.
: Exactly.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=oOHEeRP2,comment-id=00070002000000000000,timestamp=2019-07-10T03:59:04.706+0000) > > Exactly. Irelia is a pain in the ass to deal but she is killeable. They also removed the magic damage reduction from her W so magic damage dealer with great CC can kill her. Malzahar and so on. Trynd is legit denying any way to kill him. Even Mordekaiser get crushed by Tryndamere. Morde Ult Trynd only to get crushed because he doesn't care of death and face him straight foward. Trynd is unfun but mostly from all the stat check he get ( Bonus AD, AD reduction, free critical strike and death immune for 5 second). His kit is outdated for current League of Legends meta and make it really frustrating for many of us.
: ***
> [{quoted}](name=The Spicy Crit,realm=EUNE,application-id=3ErqAdtq,discussion-id=oOHEeRP2,comment-id=0024,timestamp=2019-07-07T22:24:22.259+0000) > > (removed by moderation) Rank shaming is bannable , I hope you realize it.
: Build a randuim (if there are more crits in the game) or a Thornmail + tabi ninja. Done, he does not give damage anymore.
> [{quoted}](name=Acromático,realm=NA,application-id=3ErqAdtq,discussion-id=oOHEeRP2,comment-id=0023,timestamp=2019-07-07T22:10:28.104+0000) > > Build a randuim (if there are more crits in the game) or a Thornmail + tabi ninja. Done, he does not give damage anymore. Its not about the damage, it's the prison free card that his ult is and how he can feed his ass off and still win because he only split your tower all game. This is what is unhealthy, not his damage .
: With so many emotes in the game, to have a larger emote wheel would be nice
Emote, Pings should have a bigger wheel already. I don't know what's taking so long.
Mc Raton (NA)
: Okay Nerf or Rework Tryndamere, it's not funny anymore.
Trynd have no ressource wich make him almost impossible to actually stay behind. All he got to invest in is pure damage, like zero tankyness since his ult make it worthless to even have tankyness. If Trynd still had health cost like he used to be, it would be somewhat decent since he would still have to manage his health in order to succeed. I played since Season 1 on many other account and Tryndamere was a nightmare for the whole 10 years of his existence. Yet he remain almost untouched while many other champions got reworked before him while they were less a balance mess than he is. He never been fun to face. Hell he used to have 7 second of ultimate duration. His kit is pure stat check and doesn't make sense in the game we play in as every other stats check get reworked or changed. He should be reworked right after Pantheon.
TisBis (NA)
: Yasuo first then we'll talk
> [{quoted}](name=TisBis,realm=NA,application-id=3ErqAdtq,discussion-id=oOHEeRP2,comment-id=0016,timestamp=2019-07-07T15:37:11.738+0000) > > Yasuo first then we'll talk As much I find Yasuo annoying, he is dealable with. Every Yas player think they are rambo and throw their leads most the time and he can't get himself immune to death. Trynd is also more forgiving than Yas. You fuck up real bad ? Press R and E away.
: > [{quoted}](name=Mc Raton,realm=NA,application-id=3ErqAdtq,discussion-id=oOHEeRP2,comment-id=00000000,timestamp=2019-07-07T01:18:09.807+0000) > > I mean, idk why people defend Tryndamere, he is legit the epitome of unfun to play against. Even if you win over him in laning phase he can still win while being 0/20 because Lol press R splitpush. There is nothing fun in that. Demolish inting sion
> [{quoted}](name=Trist mid opop,realm=EUW,application-id=3ErqAdtq,discussion-id=oOHEeRP2,comment-id=000000000000,timestamp=2019-07-07T11:09:55.463+0000) > > Demolish inting sion Inting Sion is meh in the current meta, they nerfed demolishing .
: > [{quoted}](name=jng dif victim,realm=EUW,application-id=3ErqAdtq,discussion-id=oOHEeRP2,comment-id=0006,timestamp=2019-07-07T07:49:21.455+0000) > > RIOT Cant Rework every single champion that u dont have fun to play against him . WTF ? > Well its not fun to play against a lot of champions in the game that doesnt mean they are broken and need rework. > Tryndamere has 51% winrate plat+ which is normal . not broken. u wanna know which champion is broken? {{champion:92}} is broken. > and also Tryndamere has so many counters i cant even count which shut him down in laning phase . some of them : > {{champion:223}} {{champion:80}} {{champion:122}} {{champion:75}} {{champion:266}} {{champion:78}} {{champion:54}} {{champion:33}} {{champion:68}} {{champion:106}} what exactly is counter as panth? after lv6 you just jump on him and hes dead
> [{quoted}](name=Garen is adopted,realm=EUNE,application-id=3ErqAdtq,discussion-id=oOHEeRP2,comment-id=00060001,timestamp=2019-07-07T15:28:53.241+0000) > > what exactly is counter as panth? after lv6 you just jump on him and hes dead Mana is also limited as Panth. Trynd just need to sustain until Panth is OOM and it's a free kill.
Mc Raton (NA)
: Okay Nerf or Rework Tryndamere, it's not funny anymore.
Btw I meant from a standpoint when I'M NOT PLAYING TOP LANE. I play Adc/support mainly and if the enemy pick Trynd, my laner usually get faceroll and Trynd split his way back to inib without any drawback. I can't always rotate to top and leave my adc alone as soloQ adc tend to be decent at best and require presence 24/.. As top laner, I have no problem against Tryndamere but his ult not being deniable by anything is still lame. Silence should be it's counter but it doesn't… that's basically what bother me the most. Trynd is easy and have a lot of OTP playing him still even if you guys say otherwise so statistically he still have a huge bias otherwise he wouldn't be played at all over Plat Elo but he have 5% playrate on Plat+. If he was at 1% or so I wouldn't mind but 5% of millions is still a lot. They need to add counterplay to his ultimate and he would be more dealable with on lower elo.
Rioter Comments
: Yeah no, hes pretty dumb. Run Lethal tempo and max W second and you will chase people down to their deaths with them having no choice but to take the losing fight.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=oOHEeRP2,comment-id=0000,timestamp=2019-07-07T00:57:40.323+0000) > > Yeah no, hes pretty dumb. Run Lethal tempo and max W second and you will chase people down to their deaths with them having no choice but to take the losing fight. I mean, idk why people defend Tryndamere, he is legit the epitome of unfun to play against. Even if you win over him in laning phase he can still win while being 0/20 because Lol press R splitpush. There is nothing fun in that.
Rioter Comments
D357R0Y3R (EUW)
: -->lose tankiness -->literally immune to morde's passive when W is on because her flat damage reduction works on all source of damage, and morde passive ticks every 0.125 sec -->literally immune to all dots nice meme
> [{quoted}](name=D357R0Y3R,realm=EUW,application-id=3ErqAdtq,discussion-id=ATeddqKm,comment-id=0002,timestamp=2019-07-02T18:08:08.778+0000) > > -->lose tankiness > -->literally immune to morde's passive when W is on because her flat damage reduction works on all source of damage, and morde passive ticks every 0.125 sec > > -->literally immune to all dots > > nice meme it's not immune to dot, she reduce only a small amount and DoT have ratio. It does nothing much .
Rioter Comments
Rioter Comments
GreenKnight (EUNE)
: I feel like she's a stupid rework, if that's what matters to you.
> [{quoted}](name=GreenKnight,realm=EUNE,application-id=3ErqAdtq,discussion-id=lVEREEQ1,comment-id=0000,timestamp=2019-06-28T21:03:09.540+0000) > > I feel like she's a stupid rework, if that's what matters to you. Yea, just like Akali. No matter what they do, if the player is half decent he dominate with her.
Rioter Comments
: How come Adaptive Helm is not what the name implies?
: NERF TAHM INTO THE GROUND
People complain about Tahm now when he was straight worst on release.. Q : 6 sec Cooldown 50 Mana [Range: 800] Damage the first enemy hit for 80/115/150/185/220 (+.7 AP) magic damage and slow them by 30/40/50/60/70% for 2 seconds. Champions with 3 stacks of An Acquired Taste will additionally be stunned for 1.5 seconds. W : 90 Mana 14/13/12/11/10 sec Cooldown [Range: 250] Devour a target for 4/4.5/5/5.5/6s (half that for enemy champions.) Enemies are dealt 20/23/26/29/32% (+.02 AP)% of their maximum health as magic damage. (maximum of 400/450/500/550/600 against neutral monsters). Enemy Champions:Requires 3 stacks of An Acquired Taste to be devoured. While holding an enemy champion, Tahm Kench is slowed by 95% Allied Champions: While holding an allied champion, Tahm Kench gains 30/35/40/45/50% movement speed toward enemy champions (halved when not moving toward enemy champions). Minions and monsters: Reactivate to spit, dealing 100/150/200/250/300 (+0.6 AP) magic damage to targets hit. E : 50 Mana 16/15/14/13/12 sec Cooldown Passive:Damage taken while this spell is not cooling down is converted to grey health. If allowed to decay, 20/26/32/38/44% of grey health will turn back into health. Active:Convert all of your grey health into a shield that lasts 6 seconds, but falls off gradually over that time." R : 100 Mana 160/130/100 sec Cooldown Range: 5000/5500/6000 Passive: Basic attacks and damaging spells deal an additional X (20 + 4/5/6% of Tahm Kench's bonus health) magic damage Active: Begin to channel for up to 15 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to the target location. Incoming champion damage breaks the channel. This was Tahm on release and this is Tahm Kench Now Q : Cost: 50 Mana Cooldown: 8 / 7 / 6 / 5 / 4 Range: 900 Active: Damage the first enemy hit for magic damage and slow them for 2 seconds. Champions with 3 stacks of An Acquired Taste will additionally be stunned for 1.5 seconds. Activate Devour while your tongue is in midair to devour monsters/minions from a distance. Magic Damage: 80 / 130 / 180 / 230 / 280 (+70%) Slow: 50 / 55 / 60 / 65 / 70% Overall a buff over his release W : Cost: 100 Mana Cooldown: 20 seconds Range: 250 Active: Devour a target for 4s (half that for enemy champions.) Enemies are dealt magic damage. Champions: Requires 3 stacks of An Acquired Taste to be devoured. While holding any champion, Tahm Kench is slowed by 95% and grounded. Minions and Monsters: Reactivate to spit them, dealing magic damage to targets hit. When used on an enemy, half of Devour's cooldown and mana cost are refunded. Devour Damage: 100 / 135 / 170 / 205 / 240 [+5 / 7 / 9 / 11 / 13% target's max] (+2% per 100) Max Damage vs. Monsters: 400 / 450 / 500 / 550 / 600 Spit Damage: 100 / 135 / 170 / 205 / 240 (+60%) Overall a nerf for Tahm as damage got nerfed a lot and he is now slowed by devouring allies and grounded on top of it. Release was worst. E : Cost: Free Cooldown: 6s Passive: Damage taken while this ability is not cooling down is converted to gray health. If allowed to decay, gray health will turn back into health. Active: Convert all of your gray health into a shield that last 3 seconds. Damage to Gray Health: 80 / 85 / 90 / 95 / 100% Gray Health to Health: 20 / 25 / 30 / 35 / 40% Damage to grey shield a bit lower, 100% converted at max rank , lower cooldown , no mana cost but last 1 second less. Overall a huge buff to his survavibility. R : Cost: 100 Mana Cooldown: 140 / 130 / 120 Range: 2500 / 5500 / 8500 Active: Begin to channel for up to 6 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternative, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to target location. Incoming champion damage breaks the channel. Lower cooldown early, longer later, range weaker early, stronger later , less channel time to join him , 15 to 6. Overall a buff to his late game but a nerf to early game . Fair for me. However, Tahm used to have % max health on his auto attack and spell by (20 + 4/5/6% of Tahm Kench's bonus health) , moved to his passive and nerfed to Innate: Attacks and spells deal **[+1.5% Tahm Kench's max] **as bonus magic damage, stacking up to 3 times vs. champions. At 3 stacks, Tong Lash and Devour become empowered against that champion. That's a lot of % damage nerf. So overall he pretty much do the same, just more often since his Q cooldown got greatly reduced but he is less effective against tanky foe wich he used to destroy even further on release. Tahm Kench can be frustrating for a lot of people but he is hugely nerfed on his intended role and weaker than he used to be before. My number 1 tip would be to get someone who get % damage reduction , to buy yourself {{item:3194}} can help since he tend to spam magic damage and maybe take Phase rush because everything that make Tahm Kench reliant is the fact that people don't counter build. To reach you, he need to slow you, Phase rush destroy his chance. You can add {{item:3009}} for fun if you dont require {{item:3047}} {{item:3111}} . And if you want to make it more trollish for him even more, you can take Unflinching in resolve runes path. If you use your summoner spell you get up to 135% slow resistance and trust me, turning slow into speed boost is fun as hell. I play this way on Garen when facing Nasus and god the guys is tilted. Proc phase rush with Swiftness and Unflinching and I just run the guy down.
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Mc Raton

Level 89 (NA)
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