: Let me put it this way. In the jungle, it could easily confuse players who think that a different champion has entered their sight radius or activated an ability nearby. In lane, it can confuse _multiple_ players since VO is a huge gameplay tell for the vast majority of champions, including the person playing Fiddlesticks. It was pointed out that at times it could feel _really_ disorienting. Maybe two VAs would be okay, but definitely not five. As cool as it might sound on the surface, the gameplay implications were fairly severe. I had to let the idea go. :'''( Buuuuut for now I'm exploring a different version of that type of script, as I said in the update. My producer was visibly creeped out by the current pass, so I'm feeling pretty good about it. I'll be able to talk about that more **next time on Fiddlesticks Z.**
Is there any way we could ever hear that first version with the five voices? I read about that version in the last update on the rework progress and that concept just sounds fascinating from a psychological standpoint.
: What Champions would you like to see featured if Riot created a new Cinematic?
: Send Cloud9 Your Worlds Energy!
༼ つ ◕◕ ༽つ C9 TAKE MY ENERGY ༼ つ ◕◕ ༽つ
Madsin25 (NA)
: Ok true but that's besides the point. No matter if its 10-0, 0-10, 5-5, 2-7 7-2 people are exploding and it's not fun.
Yeah...dmg creep is definitely a thing. I miss the slower games :-/
: 40-4 doesn't just mean one lane stomped. It means you were all objectively worse players than the opponent. It used to happen season 4 and earlier too.
I agree with your argument but I think what OP is trying to argue with this exaggeration is that the chances to come back from an early loss or bad play(s) get's exponentially harder as the game progresses.
Draehl (NA)
: {{champion:53}} {{champion:53}} {{champion:53}} {{champion:53}} - He's a super passive champion and forces the other lane to play just as boring and passive a game as him or eat his 1-2 combo. He's my default ban unless there's something else **blatantly **deserving one. Furthermore, as a support main I don't see how he's enjoyable in any way- he feels like a low skill support-fill troll pick, which makes dying to any combo he creates all the more infuriating. I would much, much rather get bullied around by {{champion:63}} all day than deal with the anti-fun robot.
Same, Blitzcrank is such a boring champ to lane against
: I don't hate any champ, but there are a few I dislike. {{champion:63}} Just too much damage for having no items. Also he's a pretty good counter to my main, Rakan, because Brand is more effective when his enemies group up. {{champion:412}} He has a lot of strengths but what annoys me most is his adc is almost impossible to kill (in lane) if his W is up, and he has god like peel with cdr vs melees. If he can get you to walk trough 2 of his ult walls, there's a good chance his Q and E can be used a second time on you. {{champion:122}} Feels bad to lane against this guy as a tank. {{champion:90}} Not much counter play and the guy is pretty safe and effective in most situations. {{champion:103}} Just way too safe. {{champion:41}} A lot of strengths but what annoys me most is his ms gets refreshed just by killing a barrel (doesn't need to hit anyone), his global ult has no travel time or warning, and he scales insanely well.
If you walk through two Thresh ult walls you kinda deserve to die 0_o
: My ARAM games are starting to last longer than my SR games
IKR? Games are already often curbstomps. Why in the world do they think they need to buff baron and elder drake so drastically? I can see the logic of making them more impactful maybe but the extent they took it to is gonna kill any chance of comebacks for games between like 25 mins and SUPER late game.
: Patch 8.4 notes
These baron and elder drag changes are scary...this is seriously gonna speed up games. Any game with multiple baron or dragon kills is gonna be an absolute curbstomp
: Support champions are nerfed too hard with 8.2
I used to rush sight stone first item and now I have to complete the stupid quest just to get adequate vision. I know I have control wards I can buy and my ADC can ward to but how many actually consistently ward in Bronze? Never mind the enemy bot laners are always trying to kill the little bit of vision I have. Why did they have to change anything in the first place?
: Support Item Concerns 8.2
I miss being able to rush sigh stone as first item. Bronze ADCs aren't always about the warding and now I'm a lot more vulnerable vision wise until I can complete the stupid quest.
: 2018 Ranked Placements Venting post!
Players who are new to ranked should have to play in a separate like practice league or something, these brand new bronze players are worse than the bronze veterans. Cannot believe the things I have seen in only like 8 games after my 10 placements... makes me wanna punch a hole in the wall. My midlaner blew a huge lead my adc and I created bot lane and screwed us over HARD. I'm done now. Did I do this right?
: > [{quoted}](name=That derg,realm=NA,application-id=Ag8jgd8Q,discussion-id=NWcqGfs9,comment-id=0006,timestamp=2017-12-18T20:04:56.481+0000) > > I don't know why, but reading through all the comments about how people dislike ARURF and want old URF back but no one can seemingly solve the problems of people choosing the same champs that are broken in the insanity game mode just made me wonder if something like Nemesis Draft URF would work. Enemy chooses what champs you play and a whole new insanity happens. I like your approach of making this mode more appealing to the mass, but for this particular nemesis idea I have a feeling it won't end up nicely. The biggest issue with arurf (the way I see it), is that ppl can rarely play the champ they want, and they're frustrated by it. With nemesis they'll pretty much _never_ get to play the champs they want, and I see no reason why ppl would come back to it after playing 2 games of something they hate to be on. You mentioned that nothing is solved regarding ppl choosing same broken champs over and over. The thing is - at the very least for those who love the mode - that isn't considered a problem. That is exactly what makes those who love it love it. That is what makes it so good. We love it because there are champs that are straight up op and we can braindead stomp with them. It gives us the potential to 1v9 even if we lack faker mechanics to back us up. It is not balanced. We don't want it to be balanced. Leave the balancing stuff to normal game modes and let us 1v5 under 2 enemy turrets with old gali...ah fml.
You hit the nail on the head. We like URF because it is crazy and unbalanced and we can stomp people on some crazy unbalanced champion. Leave the balancing to regular games and just give the people what they want! Have my upvote.
: Oh whoops I meant to put him in the BEYOND CANCER category, fixed it. I do concede Thresh requires high skill.
Ok thanks, that's something at least
: > ...if your allies are smart, they will move in front of you so they take the Q dmg and not you You clearly haven't seen bronze, have you?
He probably thinks people will take my lanterns too... http://img10.deviantart.net/d532/i/2013/105/0/7/wonka_thresh_blank_by_artsed-d61v5ys.jpg
GigglesO (NA)
: This game could afford to slow down...
Hópe (NA)
: > [{quoted}](name=Rommel,realm=NA,application-id=3ErqAdtq,discussion-id=T0Goi8Om,comment-id=00350000,timestamp=2017-12-04T02:55:27.599+0000) > > Not trying to start something but how does Teemo make no sense? His whole kit really seems pretty grounded in reality when you start to compare others. Also just build like {{item:3194}} or something? I feel as if hes only been useful when breaking a meta ''tank teemo'' for instance.. frozen mallet Stuff like that shouldnt be occuring. Also i think ''lane bullys'' are a bit too much ( heimer, pantheon teemo ) completely negate you and since games end way earlier now once you win lane you win a bit too much
Ah ok, I see where you're going with that. I thought you were talking about his kit when you said he made no sense. Lane bullies are so much fun though! It's funny though because if you get a Rumble, Heimer, or Yorick up there Teemo is now the one getting bullied. I feel like if you really play around his shrooms he can be a pretty effective split pusher and his ability to take over the enemy jungle can have a lot of value too (I usually max car and AP to do this). I usually just play Teemo when I want a break from maining support so I usually just go full AP face melting build, maybe I should try tankmo though.
: {{champion:81}} Since I started playing in Season 3.... this champion has left a sour taste. His playerbase, his kit, and just him in general is just awful. It might be due to the fact that the first toxic person I encountered in this game was him (specifically with the TPA skin , I remember it well ) and almost every one I've met since then has either been really rude or really stupid. I hardly ever encounter nice, normal ones. Kleptomancy and him in the jungle has made this worse.
Yeah I don't like Ezreals either. As a supp main it's a real bummer to see my ADC go Ez because I know they are most likely just gonna feed. He can be effective if played right but when does that ever happen?
Hópe (NA)
: {{champion:268}} Will never be balanced no matter what. When hes ''balanced''... he becomes extremely oppressive in almost any situation. In higher elo hes just too strong. {{champion:119}} I never like seeing this guy. His damage screams unhealthy and imo he needs a rework. Extremely unhealthy design. {{champion:245}} ''I fucked up let me press R'' Definition of mobility creep {{champion:105}} Too much CC for an assassin. Makes mid lane and team fighting such a nuisance when my adc dies through hexdrinker +null magic mastery + heal + janna shield {{champion:55}} Too much mobility. {{champion:141}} R lacks counterplay out the ass. {{champion:17}} This guy needs a rework. He makes no sense. Cant build properly against him. {{champion:412}} Overloaded kit.
Not trying to start something but how does Teemo make no sense? His whole kit really seems pretty grounded in reality when you start to compare others. Also just build like {{item:3194}} or something?
: ##PHANTOMAXOLOTL's CANCER TIER LIST --- BEYOND CANCER: {{champion:84}} {{champion:24}} {{champion:92}} {{champion:64}} {{champion:35}} {{champion:105}} {{champion:245}} {{champion:11}} {{champion:23}} {{champion:67}} {{champion:8}} {{champion:412}} & {{champion:117}} Between the disgusting mobility, ability to reduce or completely avoid damage altogether, insane damage, scaling, and the fact that they literally will not die, I consider these champions top notch tilt worthy. Seeing any of these champs in champ select instantly put me in a bad mood, and for some reason if you main one of these champs you are probably that guy that spams laugh, mastery emote, and types "LOL" and "ez" in all chat when you make an "outplay". Yeah sure your champ might require good mechanics but you ain't a god when you're 4/2/2 so knock it off. I NEED CHEMO: {{champion:32}} {{champion:1}} {{champion:53}} {{champion:31}} {{champion:36}} {{champion:9}} {{champion:74}} {{champion:10}} {{champion:82}} {{champion:33}}{{champion:81}} & {{champion:61}} I hate these champs because they are LOW RISK, HIGH REWARD. They have some of the simplest kits in the game and they will abuse that to utterly destroy you if you make any mistake. Many of their "combos" are just pressing R and going ham, or going ham then pressing R, without much thought to it. Being killed by any single one of these champs its frustrating because it feels like they put absolutely no thought into actually killing you, it just happened by some accidental button presses. The good thing is these sort of champ's players are usually aware theyre playing some low skill shit and don't try to pretend like they're gods. I JUST THREW UP IN MY MOUTH A LITTLE: {{champion:103}} {{champion:122}} {{champion:157}} {{champion:40}} {{champion:236}} {{champion:55}} {{champion:126}} {{champion:7}} {{champion:90}} {{champion:133}} {{champion:68}} {{champion:98}} {{champion:37}} {{champion:27}} {{champion:50}} These are the champs that are just gonna dick on you in lane, and given the slightest lead they will continue to shit on you without mercy. Don't expact to get any sort of a lead against a majority of these champs unless it's a very favorable matchup. Some of them require skill, but some not. Somewhat toxic but will only get to BEYOND CANCER level of toxicity if you feed into their egos by getting mad. They live off of rage and negativity.
How is Thresh a low skill champ? Also how is he supposed to "go ham"? I'm pretty sure most people would back me up in saying Thresh is NOT a low skill champ lol. Yes I'm a Thresh main and yes I know I'm biased but this is basic stuff here.
One35 (NA)
: Your Least Favorite Champion in the Game
{{champion:245}} Oh I messed up and I am about to die? HAHA "DO OVER!". No man you got caught out you die now. Never mind the essentially doubled dmg he gets to now do while chasing him with 2/3+ health again. Champs like him are why I play {{champion:412}} ...so I can sink a hook in his back
Krytoric (NA)
: Towers are insanely bad
I want turrets to be terrifying and actually feel like an achievement to destroy, these currents fall over too easy
: Beads. ( ͡° ͜ʖ ͡°)
: I complimented a Zed on some fancy footwork he used to outplay me.
: > [{quoted}](name=yoyo464646464646,realm=NA,application-id=3ErqAdtq,discussion-id=FgsEU009,comment-id=,timestamp=2017-09-04T04:55:33.959+0000) > > I miss the hour+ long games back in season 4 I used to have games long 80 90 mins on a regular. I missed the 40-50 minute games from Season 5, but I don't really miss games regularly stretching over an hour. A lot of the times, the games would stretch out to an hour simply because both teams were too afraid to engage each other and just cowered until someone broke the cease-fire. That being said, I also hate the 15-20 minute games we're dealing with right now since it feels like a game ends just as soon as it got started. "Alright, 15 minutes boys! I got my Ardent Censer, let's go kick some ass---Oh we surrendered? Oh." Basically, slow the game down a bit. Just a bit. Doesn't have to be a whole lot, but at least let games regularly hit 30 minutes.
Yeah I agree, I don't want to see games regularly going past 60 mins but these stompfest matches leave me feeling cheated a lot of the time. Especially if you are playing a champ who takes a little longer to get going or contribute to the match.
: Riot is really doing a great job with these newly added features for champs. Warwick and the sound that plays if you are hunted work well at inducing fear, too. I hope to see more stuff like that in the future, it is great getting the feeling of being a true monster on the battlefield.
Totally, the first time I heard the new sound effect for Warwick I was freaked out lol. That sound really brought playing against WW to a whole new level. I hope they keep paying attention to the little things like that that really make the game immersive.
: Can we get a mute that lasts through post game?
I believe this was brought up before but the current issue with that is that it would required some sort of connection between the actual match you just played and the client. I believe mutes and other information like that isn't relayed back to the post game screen/client as of right now. Totally for this though, sometimes if I muted someone in game I'll just resort to leaving the post game screen immediately even though I'd like to check my stats.
Dasdi96 (NA)
: When I play support, I feel like I am playing a bunch of items.
That's the main reason I main Thresh is because a lot of the other supports kinda lack that same capacity for skill expression (or at least the ones I like).
: It would be nice to manually select the role you main on for your friend list.
migeronline (EUNE)
: All levels are gone for my champions.
Same thing, can see my top three but the full page is wiped 0_o
: How the balance team makes changes.
Hahaha that truly made me laugh out loud, spot on XD{{sticker:slayer-pantheon-thumbs}}
: We already have horrendously comical skins, emotes won't harm the game anymore than the skins would. Maybe I see it that way because I also play HoTS and they have fun little emotes but the majority of the skins are serious. I guess time is the only thing that will tell.
Yeah I guess I kinda misspoke in my original post. I also like some of the comical skins/champs etc but I feel like the emotes are going a little too far with their cartoony style and high visibility in most games. I'm all for fun but I just feel like this crosses a little too far into goofy and brings that kind of feel farther into the game than the occasional funny skin or whimsical champion.
korg023 (EUNE)
: Well its very inconsistent since we on one side have serious, scary lore and thematic, kits, splashes, etc but on the other cute, adorable, innocent, champs ,skins,voices and now emotes. Riot decided its the way to appeal to wider audiences. You stick to your serious side and let people who play only for fun and chill have their side. Just mute people who spam emotes and your problem is solved and dont forget to play manly serious champs :)
I don't have a problem with non "manly serious champs" but I appreciate what I guess is a shot at my supposed insecurity and need to only play "manly serious champs"? I just think the emotes are too far, they are kinda ridiculous and clash with the art style of the game.
: > [{quoted}](name=Rommel,realm=NA,application-id=3ErqAdtq,discussion-id=h3URI6vf,comment-id=0010,timestamp=2017-08-08T22:03:11.763+0000) > > I don't really care so much about the risk of it tilting me, I don't tilt very easily. What I'm really worried about is how it will clash with the more dramatic "war-like" feel/theme of the game, just totally obliterates any seriousness. So Teemo, Meokai, Star Guardian, Nami, ect all are super war-like and serious huh? This game already feels like Super Smash Bros or something with all its clashing themes/designs, emojis aren't going to clash that much lol
Sure you can go and cherrypick a few whimsical skins but I think you get what I mean.
: It's suppose to be fun and not serious lol
As I take it, one of the appealing aspects of league was its focus on competition and playing to win. I'm all for having fun and I know it's just a game but I just feel like the feel of the game that has been created with the lore and the music and everything else really clashes with these cartoonish animations. I play to have fun too but this just seems out of place.
Meteora (NA)
: New emotes are going to be a disaster waiting to happen.
I don't really care so much about the risk of it tilting me, I don't tilt very easily. What I'm really worried about is how it will clash with the more dramatic "war-like" feel/theme of the game, just totally obliterates any seriousness.
: ornn looks like a giant yordle
I thought he kinda had a dwarf thing going on.
: OK, correct me if I'm wrong, but with the "visualize" concept you're putting forward, I think of something like this... Hover the cursor over the item/skill that grants a shield, and it shows a "preview" of how much it would shield you/an ally for were you to use it, via a perhaps, white or gray-colored amount of "health" being added to the HP bar. Is that the right way to look at your suggestion? In that wording, that MIGHT be how MY suggestion would look too, in reality. Now, don't get me wrong, I'm not finding fault or anything, I'm just trying to visualize it in my head on how that would look.
Yeah that's pretty much what I was thinking, just something to really get a sense of what you can do instead of just having to go off of "well 10% of my max hp would then cover how much of my ADC" etc. etc.
Kythers (NA)
: Write a letter to the Riot balance team one word at a time
: Can we please get the old URF back?
Lùmen (EUNE)
: At, first I tried, but it got me into unnecessary fights with laners who would always try to say they're right and not admit that they have to sit in a losing lane and just wait for things to get better because the lane can't be ganked... I'd have to copy paste an essay explaining this whenever someone does this.
Haha yeah I gotcha, I guess it's kinda a catch 22 sort of thing.
Lùmen (EUNE)
: Please stop asking for ganks when there is no gank condition
I wish more people would understand this. However I think it is also the responsibility of the jungle to communicate with his team and explain why he isn't tanking a lane or camping another etc. Have had a bunch of games recently where I was flat out ignored for most of the match until then jungler would respond out of the blue like 30 minutes in, getting ignored like that makes me wanna start reporting people. Just communicate please!
: Can we have shield amounts added to bottom health bar?
Idk if this would be too much hand holding, but I think it would also be great if you could see visualized the amount of health that any shield items or abilities you have could do. It would give you a better answer to the question "how long can I let the whole team hit me for before I need to shield?". But yeah I'm onboard with your idea too.
Hmagamer (NA)
: Support mains these days
Ohh what a fine line we walk... https://i.ytimg.com/vi/_AIsLF1raZQ/maxresdefault.jpg
Almighty (EUNE)
: 5 {{champion:268}} vs 5 {{champion:34}}? _**Almighty.**_
: My team wanted to report me for picking ezreal in a D1 game
Im just a bronze, but if ur in Diamond you should probably have more adc's at your disposal? Their argument is invalid obviously but still.
: I would agree 100% to have a rune that cut your income from minion farming by half buy give you a sighstone at 10 min and access to an exclusive support Item tree.
Ooooh https://media.giphy.com/media/Zrrr6NAMOGoSY/giphy.gif
: PSA: Don't Run From Your Support
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MeBuffULongTime

Level 139 (NA)
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