: Hello Meddler! Very soon preseason,and there are a few questions. 1. Ranked for Aram ? You have entered ranks for tft, but for example, not everyone plays this mode. 2. Update for Co-op vs. AI? Are there any ideas or thoughts to update? 3. Zyra. Any news, updates, buffs or changes for solo lane (midlane,bottom,jungle)?
ARAM - the large majority of players engaging with ARAM tell us they're doing so because they're looking for something lower stress, less competitive, a less negative experience with their teammates etc. We don't think a ranked queue makes sense as a result, given presence of a ranked queue changes expectations and play even in normals. Secondary issues with likely queue health being poor in lower population regions. TFT by contrast we've seen very clear desire from most TFT players for a at least somewhat competitive experience and ranked TFT gets much more play than normal TFT at this point. Co-op versus AI - we've got some small work underway, though no ship date at present. It's aimed at things like re-enabling a few bots that have been disabled due to bugs, making it so bots buy items a little more intelligently etc. Not a major overhaul of anything though, more a polish pass. Zyra - nothing underway at present.
Zoli Ben (EUNE)
: Hi Meddler! Can {{champion:72}} get some QoL changes?
Do you have specific quality in life changes in mind or are you thinking minor buffs?
AIQ (NA)
: Hey Meddler, I’m just curious about QGT. What are they for? Why do they exist? You seem to take no pleasure in doing them, more of a “I must do this and answer a few questions by tradition not obligation” vs actually interacting with player because you want to. I was under the impression that they were here so that players could divulge feedback, ideas, and discuss champion related issues and changes with an actual Rioter in addition to learning about some future potential changes. It was for making the community feel like they could be involved and have a direct impact on the game and see what Riot thinks. If this is not the case, please be blunt about it. I understand a lot (and I mean A LOT) of the board's ideas are bad, poorly thought out, or crazy, this board is hyper toxic, Reddit really is not that much better as well. But some post exist even here that are well done, thought out, genuine, positive, and nothing too restrictive or simply bug fixes that have been afflicting champions for a long time expressed in very constructive manners. None of these ever seem to be addressed except a few rare exceptions. For instance, Aug 2 a Sona ammo bar was asked for and it seemed to actually get enough traction with you to be worked on. However, you also said you’d let Shyvana scale with elder in 9.3. QGT normally consist of the following... The status of changes to the game announced, like TFT updates etc. What Riot is planning on doing with X champion, disregarding all additional feedback. Future plans Riot will do, usually no matter what. Teemo changes are one of those exceptions. And lastly What do you think of X situation or X champion and its state. If their question doesn’t fall into one of these bland categories, it’s usually ignored. While as I stated exceptions exist, I feel like this is not what players really think about when it comes to QGT as reflected in the comments. This may as well be an announcement page vs a discussion. You are just informing people of the status of things. Perhaps you think I’m wrong but looking at the history of QGT for the past 4 months, that’s mostly what it is. With that said, I just want to ask two more questions. Is there somewhere we can go to actually talk balance, should we even do that, or is that just a luck thing? Maybe a Rioter that cares will see it. Or is the communities' feedback in this regard essentially futile? Where can members talk about bugs that are hurting or even destroying certain champions? WW/Syndra/Poppy/Diana etc. Maybe you are wondering why? Why would you care? We’ll I’ve seen these boards for a while now, true I’m mostly talking about Shyvana, but some people are pouring out genuine thought’s just to be overshadowed with pure Riot hatred since that gets the upvotes. You’ve seen it already; all you have to do is look at the Hot section to see the hatred. I just thought that over time it was, fixable, should Riot focus on the players that are genuine. I made this massive Shyvana rework post, it’s hyper detailed full of many ideas even an ultimate skin. I was having a blast, but I ice boxed it, because why put 10 more hours into it, when Riot won’t even acknowledge it, when I could be doing other fun stuff? Personally, I just feel like Riot doesn’t care about anything a player says anymore, I’d hope that’s still not true. But I don’t see it even here. I mean look at the last week of red post. So I genuinely ask you Meddler, not as the voice for necessarily all of Riot, but at least yourself. What are QGT for?
Fair question. Before I started doing these posts I'd instead wait until someone was asking about a topic we had something to share info on and post there. That did feel more responsive and organic which was great. Had a couple of major downsides though. The largest was that it ended up only reaching a really narrow audience (these get translated to other languages). Also would often run into situations where I figured we had something of interest to share but there wasn't a relevant thread someone had already started to post it in. These days I still read boards, Reddit etc as much but spend time writing these generally more than responding to other threads. There's downside to that, but I've felt it's a reasonable trade off overall. In terms of why these are posted here it's because it's an easy to post on official location. The Boards community though is a tiny fraction of even the english speaking part of the playerbase, let alone the global playerbase. Opinions here are also pretty non representative relative to what we see from survey data (things like strong preferences for specific less popular champions, more interest in narrative overall, low engagement with ESports and strong negativity towards it etc). I try and put some time aside to respond to what I can after putting a post up, but communicating back and forth specifically with Boards posters isn't a primary goal. I do worry somewhat that having an open comments section but then not responding to a lot of it implies a lack of caring, rather than a need to spend time elsewhere. I've considered either shifting to another venue, or just not allowing comments to at least make things clearer, but have felt those are worse than responding some of the time at least. Would welcome people's thoughts on that though. In terms of what I cover these have drifted towards what we're working on more over time. I used to spend more words digging into specific projects, including a range of specific balance calls or individual champs. That's got a lot harder given my role has changed since I started these posts though. I don't get to spend much time each week directly with the balance or champion team devs any more for example, so I don't have the context on a lot of the specific decisions. I'll hunt some of it down when I can to respond to particularly common questions (or see if there is a useful answer at least). My role's more focused on long term planning, trade offs between different projects (resoucring), management etc though. Those are both harder to talk about externally and generally not what people are as interested in anyway versus the state of a particular champion or whatever.
: When will the garen Changes Go Live? I just want to play garen top again and not lose all matchups
Still aiming for 9.20 at present. Shaco changes and Viktor changes will hopefully be in there too.
  Rioter Comments
: What happened to the Viktor changes? I thought they were planned for 9.19, no?
Definitely not in 9.19, not sure beyond that, depends on whether testing of current direction shows promise or not.
: Is it planned to be implemented as something only the Sona player can see?
That's the plan yes. It's a spammable enough effect that there's not really much play for others around it in most circumstances. Doesn't pass that bar for adding additional visual noise to the screen as a result.
AIQ (NA)
: Hey Meddler please answer what you can. {{champion:19}} was recently touched on his W, the bonuses are still dropping due to targets being between him and his hunted target. To me this bug is too game breaking for WW to justify leaving him in this state. do you know if the team was unable to deal with the W at least? WW also suffers from other issues, but maybe a small buff to survivability would help him. Buffing his E or making his Q instantly heal vs with a delay could help him a lot. {{champion:102}} Can she have a QOL buff where she gains fury while dead? And scale with Elder dragon? These are not huge, but will make Shyvana feel a lot better. {{champion:50}}s Q spread is still too much, can we narrow it by 10 units or so, it can be compensated by a decreased % for additional Qs, but targets 150 units away will only get hit buy 2 maybe 3. Jungle EXP is in a horrible place. Red side is clearly too valuable, and ganking / leeching is too rewarding. Do you think reducing the re-spawn timers and moving some EXP to blue side would assist in increasing the overall EXP and punish gankers a bit without changing too much? Thanks
Red side jungle - agreed, we'll be moving some XP around in preseason to even the sides out, likely combined with some other similar sized changes.
: Hey Meddler o/ Any news about the Sona ammo bar? Did you manage to ping someone? What did they say?
Yep, we've got it as a learning task for a new designer who's just started. We'll put it in for testing and, unless it feels poor to Sona players for some reason, get it into an upcoming patch.
: About Shaco, is possible have any buff on E before 9.23/9.24? His state is pretty a joke right now, and since Lee can be buffed every 14 days, dont get why for shaco we must wait 4 months more.
Shaco changes are still being worked on and likely close to PBE. 9.20 is still a possible ship date, though can't promise anything yet.
: How's the Annie change in terms of winrate? I'm still mixed on the change because it's potentially too strong for her to be given free mobility.
Her average win rate dropped a bit in both average and high MMR post patch. As usual with these sorts of changes though her playrate also spiked. Between less experienced Annie players playing her and need for people to learn the changes hard to say exactly where her balance currently is. Seems likely it's not dramatically higher or lower at the very least though.
  Rioter Comments
Sukishoo (NA)
: Probably don't want to say incase it doesn't go through. Since we haven't heard anything on anyone else lately.
: > [{quoted}](name=DerMangoJoghurt,realm=EUW,application-id=3ErqAdtq,discussion-id=ME2TcV99,comment-id=0001,timestamp=2019-09-06T14:35:55.947+0000) > > Riot has a minor rework ready in concept which was met with positive feedback, but it will be a while until it get's released. They need artist time to create it and those are currently busy with other stuff. Tft stuff*
Preseason stuff is the limiter on this one. Once some assets for that are finished we'll be able to get some folks back onto this and another smaller rework that's also currently on hold.
: Hi @meddler any word on wukong ?? And Aatrox mechanical change a few word on it cuz im bit curious about this change will we see the change next week or today on the PBE
Once we've got some concrete timing on Wukong I'll definitely be sharing it. I'm sorry I can't offer more than that at present. Aatrox wise for now at least I believe we're just going to be cutting some power off, aimed at hitting pro play more than regular if possible. Mechanics changes are much more likely to need follow up so thinking about those for post 9.19 instead.
: Hey Meddler can I ask if you can share thoughts on Spear of Shojin given how it warps Riven, Renekton and Jax, Scruffy mentioned you guys were planning some stuff for preseason
I know the team want to try some stuff on it for Preseason. I'm not familiar with the details of where they're up to though, given much less of my time's spent working with/near the SR team these days.
: What do you think of Galio's current state post buffs?
They've added meaningful power to him. Mid seems to be performing better than support in solo queue at least which was the direction we were leaning (think he brings more that's unique as a mid laner than a support). Hoping he'll now be in a stable state, not confident yet though that'll be the case.
: What about Garen rework? Are you guys happy with how he plays on PBE?
Work's showing good promise though isn't final yet. Still thinking 9.20 ish for a release for it.
Zed genius (EUNE)
: Have any Shaco changes been specified yet?
We're testing a range of things. Sharing below, please note these aren't confirmed and wouldn't necessarily all ship even if they did work out. We haven't done full power testing for example so this is a list of things being tried NOT a proposed change list. Goal is for both AD and AP Shaco to be well supported builds with each having a distinct playstyle. P * Bonus damage on targets you're behind or that are feared * Passive attacks can crit * Deceive benefits from passive to some degree Q * Stealth to 2.5-3.5 by level * Lower CD, CD doesn't reduce if triggering Deceive's bonus damage * AD ratio down, bonus damage can crit though * AP ratio removed E * Deals magic damage instead of physical * Bonus AD ratio in addition to AP ratio * 50% increased damage on enemies below 30% instead of 0-50% increased damage by enemy missing health R * Boxes trigger immediately and fear duration is 1.5s flat * Explosion damage reduced
Xphineas (NA)
: I really dont know how I personally feel about the teemo shroom change. Will you be removing some of the damage in exchange for the buffs? Particularly the holding more buff?
Not immediately at least, we're not convinced it's necessary. Teemo's got a bit of room for more power without being too strong. Given this change only impacts level 11 onwards and doesn't increase recharge rate, just CD (so it's not 33% more mushrooms at 11 for example) we don't think it's adding a huge amount of power.
  Rioter Comments
Bambei (NA)
: Are the Kayle changes giving you the results you're expecting? As a Kayle player, the direction looks extremely positive to me, and give a lot more room to tweak numbers/balance without her being a nightmare (currently it seems to me she has to be "weak" at higher levels of play because if she isn't her lower level play will be ridiculous because of her scaling)
As a disclaimer I haven't been following the changes particularly closely. From what I've seen the direction looks promising. I'd imagine numbers will probably need some followup, given there's enough changing at once something will probably be too high or too low at first.
: that Galio change seems to be more towards support galio than mid lane galio. I would like to know your opinion on them and if you think they will be enough to make Mid lane galio playable.
We're aiming for power in general. Belief is mid Galio should benefit noticeably from better wave control/CSing early on. Not trying for a particularly large buff in 9.17 though, will follow up if more needed later.
: Are y'all still working on the Ivern changes or did they get scrapped?
: > [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=hLGAeHTA,comment-id=00000000,timestamp=2019-08-23T17:02:34.925+0000) > > Pretty unlikely. We know some players really loved Odyssey and Star Guardian and went deep on them. Vast majority of folks though tried it briefly and then went back to playing other modes despite things like high difficulties and more missions available they hadn't done. Makes it really hard to justify putting dev time into those modes instead of others as a result, though we realize that does suck for those who did really enjoy them. > > Not impossible we bring one of the previous ones back at some point, given most of the work's already been done. Nothing concrete planned there, but it's one of the possibilities we'll be comparing. TY for the answer, while we're at it, are there any incoming nerfs to Qiyana? She is pretty strong atm and has higher early damage than most assasins combined with a teamfighting ultimate.
Main thing we're doing in 9.17 is increasing her ult CD (120 flat, instead of 120-80 by level). Intention is she shouldn't bring as much late game strength as she does. Also chipping her early damage very slightly (-10 base damage on E).
Smeagiul (EUW)
: 8 months later and still no changes to the support role or any sort of discussions
There'll be some support stuff in preseason, highly likely including changes to support gold gen items to address some issues those create. Details aren't quite solid enough that we think they're ready for discussion though.
: As long as you make Edge of Night share a unique passive with Banshee's Veil it might work. The last thing I want to play against is a double spell shielded Kai'sa or Ezreal.
Yeah, would be a shared unique passive if we went down that route.
Nexaye (EUW)
: Kayle changes planned to ship this patch?
They should be in 9.17 yes.
PkMange (EUW)
: While you're at it, could you also make Banshee's spellshield look the same as EoN's? It always bothered me that they were essentially the same thing but for some reason Banshee's looks 240p while EoN looks ALMOST IDENTICAL but more polished. There never has been a reason to have them look different imo since what champ built what should be obvious, as one item is catered to mages and the other to AD assassins, but now that they're gonna share (what I assume is going to be) a Unique Passive, might as well have it look the same on both items, no? I know this sounds super irrelevant and it honestly is, just a little thing that bugged me since EoN's introduction :p
Makes sense to me. I'll pass the suggestion on to the designer looking at EoN, see what his thoughts are.
Neamean (NA)
: Would it be possible to have hexakill on Twisted Treeline despite it's retirement.
Yeah, definitely open to that. Can't make any promises on when, but TT being retired as a normal mode shouldn't impact potential to run Hexakill on it again. From what we've seen that's generally the preferred map for Hexakill by Hexakill players, so if bringing it back would want to start by trying it there.
: So that most likely means low chances of us getting a PvE gamemode like odyssey?
Pretty unlikely. We know some players really loved Odyssey and Star Guardian and went deep on them. Vast majority of folks though tried it briefly and then went back to playing other modes despite things like high difficulties and more missions available they hadn't done. Makes it really hard to justify putting dev time into those modes instead of others as a result, though we realize that does suck for those who did really enjoy them. Not impossible we bring one of the previous ones back at some point, given most of the work's already been done. Nothing concrete planned there, but it's one of the possibilities we'll be comparing.
  Rioter Comments
Cameramon (EUW)
: Why has Riots position on output randomness (i.e. randomness that happens after all planning and decision are made and changes the outcome) changed so drastically? It used to be that you identified it as a big problem and something the game shouldnt have, in any of its form. Nowadays, not only is the hinted crit rework that removes output randomness nowhere to be seen (and comments on whether or not its been canned non-existant), but the solution to giving TFT added variety is output randomness rather than the healthier input randomness? Also can we *please* just get official word on whether crit will remain output randomness forever, or if it will be changed?
We don't have any current work planned for crit. Possible we take another look at it at some point, wouldn't rule it out, but nothing currently intended. In terms of randomness in TFT context's pretty different to SR etc. Given so much of the mode is about adapting to partially restrained randomness we believe different principles there make sense than in regular LoL. TFT's approach to randomness is not representative of our thinking for SR as a result.
: Hey Meddler! Thanks for the post! My question is whether you think the PBE Buffs on Syndra are too much or not? Her damage will see a significant increase with the changes, especially with buffs from previous patches.
We're seeing her underperform in all skill levels at present so are pretty confident we've got some decent room to buff her. The passive Q damage increase does look meaningful, given it doesn't kick in at all until level 9 though we don't think it's going to be excessive.
: The biggest reason I see to Varus seeming better in Pro play is a combination of coordinated engage and the laning power provided. Varus does tend to have the big weakness of being immobile without Flash up, leading to having weakness to champions that can dive on top of him. The most popular Varus lane is Varus/Tahm, which covers this weakness a bit but requires more coordination.
This is pretty similar to my take on things. IMO Varus isn't as independent as a bunch of other marksmen, so when to pick him's more dependent on composition of both your team and the enemy team. Solo queue play however tends towards people playing what they feel like, rather than what's optimal to draft, so champs like Varus more often get picked when they're not a great choice. Some secondary aspects as well, in particular that pro tends to value initiation power more.
Kyunsei (EUW)
: When will we have first intel about current tested changes for Pre-season 10 ? Thanks for doing those posts, these are the saviors between community and Riot games dev team.
We've been talking about previewing some stuff sometime in September. Likely some changes get shown in October though. Depends on what's ready when.
: Hello Meldder, I would very much like your opinion on this fact, What do you think of doing a test during a patch to completely disable the ability to write in the chat? There are too many games where people spend more time trying to tryhard the cat for flame than this concentrated in the game itself, People will tell me /mute all when it happens, but unfortunately it doesn't solve the main problem, yes I will have more messages in the chat, but it doesn't change anything that people about will continue to talk and step this focus on the game What impact will it have on the League of Legends game in general ?
We're actually trying having both team chat and All chat disabled for new accounts to see what the impact of that is. I don't think we should be removing chat for those who do want to engage with it given LoL's a team based game. Things like having it default off, letting people set it to auto mute each game etc feel like good options to offer for those who just want out of it though.
: Could we get a bit of insight from you on Twisted Treeline being removed? I've never been the most active Treeline player but I've always liked the map and there are all sorts of posts on the boards from people who really loved the mode even with the neglect that it got. What is getting rid of it even going to accomplish?
While it's from last year is still pretty accurate data wise. https://imgur.com/a/7ClMRFs TT play rate's highest in NA, moderately lower in EU, lower again in most regions and effectively zero in some like Korea and China. Entirely understand that its removal really sucks if you like and play the mode. Our conclusion was that the time we currently spend on it would be better spent doing things like getting Nexus Blitz to a state where it can be a mode we bring back moderately often. I know from the outside it looks like TT doesn't have any work done on it, given lack of balance patches especially, but things like testing and bug fixing of items/champs adds a pretty measurable cost for what's a very small proportion of the player base.
: Hi Meddler, I read that you guys are considering some jungle changes for around pre-season. Can you expand on that a bit?
The change we're most confident in is moving some rewards (gold/xp) from Krugs to other camps, blue buff side of things especially, so that early pathing isn't so constrained. Testing some other stuff as well but don't have enough confidence in it yet to be worth talking about.
: Nothing about Wukong yet i guess ?
I'll update as soon as I've got something to share.
  Rioter Comments
: No items in carousel round in PBE?!
: Any updates on prestige points or skins? You said there would be an update on this by now on your previous post. Is it still in the works or was it forgotten? :(
Still in the works. We originally planned to have it out this week, ran into some issues with part of the plan it discussed though. Working on a revised plan and post at present.
: Mostly for the Sona player, yes. That's the case for Irelia, her ammo bar is self only, so I assumed it was very easy to choose between the two. My point is, it's very easy to mess up your counts, thinking you were at 2, use the chord you want, and too bad, you were at 1 and now you can't get the proper chord because the corresponding spell is on CD. (Quick side-note, but I believe Irelia should be for everyone, not just self, not because of windows but because it's important to communicate to enemies that a big part of her DPS comes from this passive being up. The golden effect on her hand is there already, but it's much less loud than an ammo bar. People would be less surprised by "Irelia one-shot" and less frustrated if they understood that.) And that argument for clarity in general, not just windows timing, works for Sona too, so I could make a case for an ammo bar visible for everyone, but my ask definitely originates from my experience as a Sona player, not for playing against. Thanks for the reply, anyway.
Gotcha. I'll poke someone about a self only ammo bar then, get that into a patch at some point. I understand where you're coming from on Irelia, trade off we constantly hit though is that whenever we put more information on screen it makes it harder to interpret other info that was already there.
: I got 26 upvotes (top voted comment on that thread) last time AND the reworked Panth also has that feature, so I'm making another try :) > [{quoted}](name=DeathBurst,realm=EUW,application-id=A7LBtoKc,discussion-id=WEqEegA4,comment-id=000e,timestamp=2019-07-19T15:36:32.480+0000) > > A totally unrelated question, but this Quick Thoughts are the best way to reach you, so... > > QoL update for Sona: Give her an "ammo" bar similar to Annie/Irelia [and now Reworked Panth too!] to see when her passive is up and what chord is ready, pretty please?
Are you interested in that being added for the Sona player or for others primarily? I don't think it makes sense to communicate Sona passive to other players as loudly as things like Annie or even Panth passive given how quickly she can get it back again (not playing around windows to the same degree). I could see an argument for a self only version of the ammo bar for her though.
Snowbrand (EUW)
: Is positional ranked totally out of the window or is there a chance it could come back? I was really excited when it was first released and still think it was a good idea since I wouldn't have to play on my smurf for example to play different roles or champions in ranked.
I can't see us bringing it back. We were pretty excited for it and it had some aspects that worked well. It also had some issues though and player sentiment was very strongly negative on it post launch, including from many players who'd previously said they were looking forward to it. For what it's worth I preferred it myself as a player. I do also agree with the decision to remove it though.
: Hey Meddler! I have a question regarding these quick gameplay thoughts posts. I've noticed that outside of these posts, red participation on the forums is way down - as in, your quick gameplay thoughts post from two weeks ago is still on the first page of the red tracker. Is there any plan for similar threads from other departments/teams?
Yeah, Rioters tend to be on the forums a lot less and more on other platforms nowadays. Where people choose to engage is something we tend to leave up to the individual Rioter in question. From what I've seen they usually make the decision based off where the most players are, what platform they have a personal preference for and how they can reach the particular parts of the LoL community most interested in the subjects they'll cover. Back in the earlier days of LoL (2009-2013 ish?) a lot more of the LoL playerbase used the forums, so Rioters were more likely to be here too. Nowadays Boards composes a much smaller proportion of the playerbase than previously and tends to significantly over or under represent different segments of the playerbase.
faelight (NA)
: thoughts on lulu’s performance after small shield buff? : ^ )
Seems to have helped moderately. Not concerned she's too strong certainly. No immediate plans for other changes to her.
Kei143 (NA)
: Aw. Was looking forward to see design thoughts on early gold VS guaranteed items in TFT. Guess that didn't make it into your thoughts. Or is there a dev blog coming up for that instead?
Still planning on covering that at some point, ended up being a longer topic though and wanted to get some other stuff in this week.
Galiö (NA)
: Is the team waiting for 60 champions/units to be in the game at a time before rotating units in TFT? Or is something else planned such as a list of units being rotated game to game. Example: on load up the game would inform you that yordle or glacial units would not be included in draws. I think it can be more interesting for it to change game to game to force players to think about options on a game to game basis. Imo. (Would also help against super defined metas)
Our plan's to rotate a lot of units at once (potentially most of the set) at some point. Total number of units probably will cap out somewhere in the 55-60 range, given beyond that seeing enough of the same unit to level them up starts getting too difficult.
Show more

Meddler

Level 94 (NA)
Lifetime Upvotes
Create a Discussion