: snowdown capsules !?
Dude I'm legit frantic right now. I stayed up this late to finish up! The event isn't over yet :(
Rioter Comments
Rioter Comments
Rioter Comments
JoeMG (NA)
: > [{quoted}](name=LordGeovanni,realm=NA,application-id=yrc23zHg,discussion-id=xGVo7kQ8,comment-id=0008,timestamp=2018-01-18T09:17:22.751+0000) > > While true its mostly because No one wants to be the cc engage when your dps rarely follows up its why i completely quit tanks Exactly this. As someone looking to escape bronze this season, I'm going to assume my teammates aren't plat smurfs and won't know how to follow up properly on an engage. It's why I struggle having successful games with {{champion:113}} and {{champion:33}}, players down here aren't dependable. You're better off picking a champ you can just do well with and then sacrifice a small animal so you don't get an afk or feeder.
> [{quoted}](name=JoeMG,realm=NA,application-id=yrc23zHg,discussion-id=xGVo7kQ8,comment-id=00080001,timestamp=2018-01-18T16:49:29.796+0000) > > Exactly this. As someone looking to escape bronze this season, I'm going to assume my teammates aren't plat smurfs and won't know how to follow up properly on an engage. > > It's why I struggle having successful games with {{champion:113}} and {{champion:33}}, players down here aren't dependable. You're better off picking a champ you can just do well with and then sacrifice a small animal so you don't get an afk or feeder. Play shen. Or something similar. You have multiple paths to victory. If you feel your team is good without you, split push to pressure. If your team desperately needs you to front man, then do so, use your abilities to the fullest , and let carries.. carry. Someone posted Titanic item. That's a must. It gives a tank damage so you're not feeling damageless if your carries aren't carrying. Again, you're not going to win every match, but you can improve your odds if you learn to lead and can move the game pace.
: Tanks are only good if your teammates are not retarded. If they feed their asses off, winning/going even in lane won't matter because their fed team can and will shred a tank.
> [{quoted}](name=SaltLord451,realm=NA,application-id=yrc23zHg,discussion-id=xGVo7kQ8,comment-id=0013,timestamp=2018-01-18T21:40:53.472+0000) > > Tanks are only good if your teammates are not retarded. If they feed their asses off, winning/going even in lane won't matter because their fed team can and will shred a tank. Focus on your gameplay. But did you feel you did well that match? Where could you have improved or made a better decision? Youre not going to win every match. Sometimes the enemy team is just all around better. Call it a game and move on. But I can certainly guarantee you, if you focus playing a tank, you'll learn the game alot quicker, allowing you to make more plays and increase your win percentage. Another way to learn the game is Playing support. You can get a better perspective of the game flow and which objectives you all need to take.
: Oh okay, good thing I read this so I can make plays and with my Tank Champ against AFKs and Feeders on my team smart guy.
> [{quoted}](name=DBS Ronovon,realm=NA,application-id=yrc23zHg,discussion-id=xGVo7kQ8,comment-id=0009,timestamp=2018-01-18T09:40:17.575+0000) > > Oh okay, good thing I read this so I can make plays and with my Tank Champ against AFKs and Feeders on my team smart guy. Sure, you won't win all games. You can't control who afks, but you can help reduce afk and feeding by using positive reinforcement and giving positive vibes all around. Alot of it is psychological. Fact is, you're playing with a bunch of pimple faced emo teens. It's going to happen. Your teammate is having a difficult time in lane? Offer to switch lanes. Go ward for him. Kick your lanes ass and roam to his lane for a gank. Tell your jungler to gank his lane and not yours. But Don't tell him he sucks. Being a tank, the front man, the initiator , isn't just about making the play, but also about maintaining good leadership. The more you begin to climb, the more you'll begin to see how teammates fall behind you because you're solid as a champ and mentally. Lead them to victory!
: Do not be Dak or Dez though.
> [{quoted}](name=The Big Piece,realm=NA,application-id=yrc23zHg,discussion-id=xGVo7kQ8,comment-id=0003,timestamp=2018-01-18T04:53:07.685+0000) > > Do not be Dak or Dez though. Aaaand we found a Philly fan
: "Be like Dak and pass Dez the ball." And if he drops it? I'll be running that ball myself, thanks.
> [{quoted}](name=We Love Heresy,realm=NA,application-id=yrc23zHg,discussion-id=xGVo7kQ8,comment-id=0007,timestamp=2018-01-18T08:05:17.021+0000) > > "Be like Dak and pass Dez the ball." > > And if he drops it? > > I'll be running that ball myself, thanks. If Dez drops it, pick it up and lateral it to zeke, or the next carry. Dez might not be having the best match, it happens. You're not going to win all games, but you can sure improve your win rate and climb by learning the game and bring the shot caller.
Rioter Comments
XIVIVIX (NA)
: What is the point of a soft reset? The same 200 people in Challenger/Masters push the rest of the ladder down and they just play vs each other back up to Challenger either giving or taking LP the entire way. Meanwhile, the rest of us get smushed down into lower ranks and end up having to play against THOUSANDS of randoms from a much lower rank than we were just to finish the season where you ended last season. It's an exercise in futility. Where is the real competition? Where is the real challenge? Do you consider your Bronze/Silver/Gold/Plat/Diamond games challenging? Are you learning new things? Why are we not hard resetting MMR to give EVERYONE a fighting chance at being #1? This is Solo/Duo Queue after all... The ranking is supposed to define how good you are individually (even though League is a team game). Prove yourself individually. Beat the 'diamonds', carry the 'bronzies'. Leave the actual ranking to Flex (or the new tournament mode coming, I can't remember the name). Sure people will whine, but it'll only be 200 of them who have been continually gifted the top ranks while the rest of us trudge through the sludge of going from Gold V to Bronze I after placements. Let your voice be heard! You can make change!
> [{quoted}](name=XIVIVIX,realm=NA,application-id=3ErqAdtq,discussion-id=zAQYmP7q,comment-id=0002,timestamp=2018-01-16T10:12:33.347+0000) > > What is the point of a soft reset? > > The same 200 people in Challenger/Masters push the rest of the ladder down and they just play vs each other back up to Challenger either giving or taking LP the entire way. Meanwhile, the rest of us get smushed down into lower ranks and end up having to play against THOUSANDS of randoms from a much lower rank than we were just to finish the season where you ended last season. It's an exercise in futility. > > Where is the real competition? Where is the real challenge? Do you consider your Bronze/Silver/Gold/Plat/Diamond games challenging? Are you learning new things? > > Why are we not hard resetting MMR to give EVERYONE a fighting chance at being #1? This is Solo/Duo Queue after all... The ranking is supposed to define how good you are individually (even though League is a team game). Prove yourself individually. Beat the 'diamonds', carry the 'bronzies'. Leave the actual ranking to Flex (or the new tournament mode coming, I can't remember the name). > > Sure people will whine, but it'll only be 200 of them who have been continually gifted the top ranks while the rest of us trudge through the sludge of going from Gold V to Bronze I after placements. > > Let your voice be heard! You can make change! Naaa bro. You don't want a hard reset. It's fucking hell playing after a soft reset, I can only imagine the frustration with a hard. Skill levels are already jumbled up with a soft reset and so much misplays and miscommunication and bitching happens because of it. I've learned to wait a few weeks before jumping into ranked play. That way the system begins to sort itself out as people begin to climb or fall in their respective places.
: So when is Season 8 starting?
Ok that's not that far off. Thanks
Rioter Comments
: Matchmaking is garbage
I think i'm at 54% winrate at Plat 1 right now. I got there by playing very casually once i hit Platinum. It's surprising how one can climb easier when not grinding
Rioter Comments
: Thoughts on Galio's rework
I think mid galio is best galio right now. He can build ap, hp and resistances and be a tanky mage. He can then provide extreme pressure once he hits lvl 6, as he can ult top or ult bot if lanes need help. His wave clear isn't as binary as it once was and now you have to interact with lane opponent to clear wave as your passive helps immensely. I'm still trying to get used to him NOT having any way to regain health anymore, so that's an adjustment for me. But once he gets into late game, he's a monster! So far, I like!
: > [{quoted}](name=JuhnChan,realm=NA,application-id=3ErqAdtq,discussion-id=a3ri93h4,comment-id=00020000,timestamp=2017-03-20T17:13:33.083+0000) > > So players who are theoretically stuck in Bronze I with Plat III MMR would constantly be matched against other Plat players (thus creating an even game and causing that player's win rate to hover around 50%) but only get rewarded for being Bronze I. > > Sounds completely shitty to me. I agreem that's why I think MMR should just determine LP gain, not opponents
> [{quoted}](name=ApocaIypse Meow,realm=NA,application-id=3ErqAdtq,discussion-id=a3ri93h4,comment-id=000200000000,timestamp=2017-03-20T17:17:23.396+0000) > > I agreem that's why I think MMR should just determine LP gain, not opponents Haha. If you had plat 3 MMR, no way in hell you would be in bronze 1. A few wins and a few skipped divisions later, you would be placed in a more reasonable starting point. But let's entertain the idea. If you were in bronze 1 with plat 3 MMR , you would be matched in a way where the average MMR of your team equaled or was equivalent to the average MMR of the opponent. That can go two ways. First option, because you have such high mmr, you would be expected to carry and the rest of your team would be made up of actual bronze/mid silver players, vs the opponent average mid silver to low good players. Clearly, the opponent will have an advantage because their average player is more skilled than yours. The second option would be that you can get placed with teams who are closer to your MMR, and you wouldn't be expected to carry. Option one should earn you reasonable LP if you win, and a reasonable LP reduction if you lose. The second option should net you substantial more LP if you win, and lose a few LP if you lose (like 8-10). Now, that's just my 2 cents if you somehow managed to maintain a plat 3 MMR in bronze, lol. And, that's not factoring in how many games you've already played. That would change my 2 cents. Too much algorithms going on for us to understand.
: > [{quoted}](name=Meet Chaos,realm=NA,application-id=3ErqAdtq,discussion-id=vsV4NN1V,comment-id=000000000002,timestamp=2017-03-12T22:32:53.226+0000) > > When you are moving up divisions or tiers, as long as you're moving up, you are playing people at or around your MMR. Getting out of gold 1 doesn't mean i'm only playing gold 1's. I had up to plat 2's during my climb, and as low as gold 4's. Just like silver 1 going onto gold 5, you're going to play with people at, or around your MMR. As long as you are maintaining a win rate higher than 50%, you will be challenged and play against people much higher than you, because you are climbing. It's when you get to 50% or less when you get stuck and bounce from promotions to demotions. > > Now, what i don't like is the way the match system pairs you with people who are having a bad streak when you're doing well. That, i don't like. It's like the system expects me to carry because I'm having a good streak. That pisses me off. Yea - here's the difference. You're saying you're gold 1 and playing with gold 4 to plat 2s. So that's -3 divisions to +4 division. Basically, your average game is gold 1 MMR, exactly as it should be. You're climbing at the reasonable pace. I've been 3 separate seasons now, where I'm at Silver 1 and there's almost never another silver 1 in my game and never anyone lower. The average player in my game is gold 2, with range being gold 5 to plat 3. That's the same range as yours (less 1) except I'm at silver 1 facing this, not gold 2 (or gold 2 less 1, so gold 3). THAT'S my issue. You're facing a reasonable range around your rank (which matches your MMR). I'm facing a reasonable range around a rank 4 divisions above me (my MMR). That's unreasonable - if the average player in my game is 4 divisions above me, I should be skipping divisions whenever I promote. The whole "you can't skip X1" and "you got to a new tier so you shouldn't skip" really wrecks the whole trend. Then after that to not skip again going from gold 5 to gold 4, then subsequently get +27LP on my next game. That's what I'm saying - Riot is not appropriately letting people skip divisions. It has nothing to do with my skill level and is solely down to how many games I play. Assuming I play the same as I had been to that point, given that I'm gaining so much more LP than I lose, I'll get there guaranteed. So it's just a matter of grinding hundreds of games when I should be there anyways (and focusing on improving rather than just grinding).
> [{quoted}](name=ValyrianBlade,realm=NA,application-id=3ErqAdtq,discussion-id=vsV4NN1V,comment-id=0000000000020000,timestamp=2017-03-13T00:04:12.614+0000) > > Yea - here's the difference. > > You're saying you're gold 1 and playing with gold 4 to plat 2s. So that's -3 divisions to +4 division. Basically, your average game is gold 1 MMR, exactly as it should be. You're climbing at the reasonable pace. > > I've been 3 separate seasons now, where I'm at Silver 1 and there's almost never another silver 1 in my game and never anyone lower. The average player in my game is gold 2, with range being gold 5 to plat 3. That's the same range as yours (less 1) except I'm at silver 1 facing this, not gold 2 (or gold 2 less 1, so gold 3). THAT'S my issue. You're facing a reasonable range around your rank (which matches your MMR). I'm facing a reasonable range around a rank 4 divisions above me (my MMR). That's unreasonable - if the average player in my game is 4 divisions above me, I should be skipping divisions whenever I promote. The whole "you can't skip X1" and "you got to a new tier so you shouldn't skip" really wrecks the whole trend. Then after that to not skip again going from gold 5 to gold 4, then subsequently get +27LP on my next game. That's what I'm saying - Riot is not appropriately letting people skip divisions. It has nothing to do with my skill level and is solely down to how many games I play. Assuming I play the same as I had been to that point, given that I'm gaining so much more LP than I lose, I'll get there guaranteed. So it's just a matter of grinding hundreds of games when I should be there anyways (and focusing on improving rather than just grinding). Wheew. 27+ lp per win should let you skip division; thats high! It let me skip division when i ranked up flex queue. During my s3 promos, it skipped me to s1, and i was earning about 27+ lp as well. It shouldn't take 100's of games for you to rank up if you're earning that much lp.
: > [{quoted}](name=Maximum Morde,realm=NA,application-id=3ErqAdtq,discussion-id=vsV4NN1V,comment-id=0000,timestamp=2017-03-12T12:50:37.696+0000) > > It all stems from how Riot made it easier to climb rank. The changes to lp gating, promo helper etc all further pushed mmr away from rank and made it possible for these kinds of things to happen. It's very hard to get demoted. For things like plat 5, you basically have to have silver/low gold mmr to get demoted back to gold. People actively climbing from Silver 1 into gold generally already have goldish mmr. This means, when queue timers get really long, it's possible the system stretches a bit and grabs them both, calling it close enough. > > It's most noticeable at the X 5 level where people who should have been demoted long ago haven't been yet. I always see these comments for the X5 rankings, and as true as that may be the system is still broken beyond recognition. In each of seasons 5 and 6, I got to gold 5 by season end (and just stopped). In both cases I was playing against Plat 3s and 4s in my promo series to get from silver 1 to gold 5. In the latter season I even had a plat 2 in one of my games. I was gaining 26LP per win on average, but never skipped a series or a division in either of those seasons. That's just disgusting - a player should not need to beat high plat in order to get IN to gold (let alone climb within gold). I haven't done ranked solo yet this season, but I've played ranked flex as a solo player (climbing from my bronze 1 placement to gold 4 so far). I actually DID skip a division (silver 3) in that process, but have never skipped a series or another division outside of that... pretty sad given that again I'm gaining 25-27LP per win and I'm playing (and winning) some of the most lopsided games I've ever seen (I've been on a team where my highest ranked ally was gold 5 in solo queue and I had bronze teammates as well, and beat a team that was full plat. I've also played games where my highest ranked ally was gold 1 and the enemy team had 2 diamond players and minimum rank gold 5). You're blaming that there were changes that made it easier to climb, but I think those are helping if anything. At least from my perspective. It took me three tries to get through my bronze to silver promos - meaning the third try I got 2 free wins and only had to win 1 of 3. Without promo helper maybe I'd still be in mid silver, which would be disgusting when I'm playing with flex MMR in high gold / low plat (an ally had his 10th placement match on my team and got placed plat 4 out of that win, so I have to be in that ballpark). I agree that the demotion pattern makes it a bigger difference. They need to make it harder to demote from X5 to not encourage people to stop playing ranked at that point (people want to keep their borders) though. It's really not reasonable to go so far as they have, because it's pretty rotten that a plat 5 player on your team is feeding and clearly isn't even gold quality but will get a plat border at the end of the season, meanwhile you're unable to promote to gold 5 because you keep getting these plat 5 players on your team. A few divisions and an actual warning message when a loss or two will demote you would be a better approach. As for climbing - they need to make skipping series / divisions a much more frequent occurrence. People always argue that these plat players I'm complaining about had to win their way in to it just like I do, but in reality they didn't. I guarantee you, >90% of people in plat got there by winning against people at the same MMR (i.e. got out of gold 1 by beating gold 1s). They didn't get in to gold 5 by beating plat 4s, and projecting would get in to plat 5 by beating diamond players. Most people aren't getting >25LP per win, they're getting 20 for a win and losing 20 for a loss (I'm speaking about the first time through to a division, not when you're recovering ranks after the reset). I think the real frustration comes from players who know they're more than a full tier better than their current rank (because they're playing against people in that division) and they're still only doing a slow climb because a single lost promo series really slows you down, you can never skip when in X1 or X2, and they're being forced to play against much higher ranked players when they could have a much higher win rate if playing in their own division...
> [{quoted}](name=ValyrianBlade,realm=NA,application-id=3ErqAdtq,discussion-id=vsV4NN1V,comment-id=00000000,timestamp=2017-03-12T14:21:33.725+0000) > > I always see these comments for the X5 rankings, and as true as that may be the system is still broken beyond recognition. > > In each of seasons 5 and 6, I got to gold 5 by season end (and just stopped). In both cases I was playing against Plat 3s and 4s in my promo series to get from silver 1 to gold 5. In the latter season I even had a plat 2 in one of my games. I was gaining 26LP per win on average, but never skipped a series or a division in either of those seasons. That's just disgusting - a player should not need to beat high plat in order to get IN to gold (let alone climb within gold). > > I haven't done ranked solo yet this season, but I've played ranked flex as a solo player (climbing from my bronze 1 placement to gold 4 so far). I actually DID skip a division (silver 3) in that process, but have never skipped a series or another division outside of that... pretty sad given that again I'm gaining 25-27LP per win and I'm playing (and winning) some of the most lopsided games I've ever seen (I've been on a team where my highest ranked ally was gold 5 in solo queue and I had bronze teammates as well, and beat a team that was full plat. I've also played games where my highest ranked ally was gold 1 and the enemy team had 2 diamond players and minimum rank gold 5). > > You're blaming that there were changes that made it easier to climb, but I think those are helping if anything. At least from my perspective. It took me three tries to get through my bronze to silver promos - meaning the third try I got 2 free wins and only had to win 1 of 3. Without promo helper maybe I'd still be in mid silver, which would be disgusting when I'm playing with flex MMR in high gold / low plat (an ally had his 10th placement match on my team and got placed plat 4 out of that win, so I have to be in that ballpark). > > I agree that the demotion pattern makes it a bigger difference. They need to make it harder to demote from X5 to not encourage people to stop playing ranked at that point (people want to keep their borders) though. It's really not reasonable to go so far as they have, because it's pretty rotten that a plat 5 player on your team is feeding and clearly isn't even gold quality but will get a plat border at the end of the season, meanwhile you're unable to promote to gold 5 because you keep getting these plat 5 players on your team. A few divisions and an actual warning message when a loss or two will demote you would be a better approach. > > As for climbing - they need to make skipping series / divisions a much more frequent occurrence. People always argue that these plat players I'm complaining about had to win their way in to it just like I do, but in reality they didn't. I guarantee you, >90% of people in plat got there by winning against people at the same MMR (i.e. got out of gold 1 by beating gold 1s). They didn't get in to gold 5 by beating plat 4s, and projecting would get in to plat 5 by beating diamond players. Most people aren't getting >25LP per win, they're getting 20 for a win and losing 20 for a loss (I'm speaking about the first time through to a division, not when you're recovering ranks after the reset). I think the real frustration comes from players who know they're more than a full tier better than their current rank (because they're playing against people in that division) and they're still only doing a slow climb because a single lost promo series really slows you down, you can never skip when in X1 or X2, and they're being forced to play against much higher ranked players when they could have a much higher win rate if playing in their own division... When you are moving up divisions or tiers, as long as you're moving up, you are playing people at or around your MMR. Getting out of gold 1 doesn't mean i'm only playing gold 1's. I had up to plat 2's during my climb, and as low as gold 4's. Just like silver 1 going onto gold 5, you're going to play with people at, or around your MMR. As long as you are maintaining a win rate higher than 50%, you will be challenged and play against people much higher than you, because you are climbing. It's when you get to 50% or less when you get stuck and bounce from promotions to demotions. Now, what i don't like is the way the match system pairs you with people who are having a bad streak when you're doing well. That, i don't like. It's like the system expects me to carry because I'm having a good streak. That pisses me off.
: Patch 7.5 notes
That leblanc nerf is harsh. That hurt me. I don't normally complain, but that's a HUGE nerf and will affect style of play. Also Varus. Lol, hard fked.
Rioter Comments
Howldoom (NA)
: In the end scene that lines up the skins, it's the one on the far right.
> [{quoted}](name=Dakka Downpour,realm=NA,application-id=6kFXY1kR,discussion-id=s4myGVxK,comment-id=00230001,timestamp=2017-03-07T03:38:41.063+0000) > > In the end scene that lines up the skins, it's the one on the far right. Did not recognize it! Thanks
Reav3 (NA)
: It's on there
> [{quoted}](name=Reav3,realm=NA,application-id=6kFXY1kR,discussion-id=s4myGVxK,comment-id=00230000,timestamp=2017-03-06T22:09:32.768+0000) > > It's on there Thanks. It's completely unrecognizable to what it was lol. Looks amazing!
Shíny (NA)
: Galio update preview
No hextech galio skin preview?
: So RIOT what is your plan to stop the 3-5 man gank bot and get the tower + FTG at 6-7 minutes in?
This must be happening more in a certain division, because i rarely encounter those dives in my games.
Rioter Comments
: Can I rip your arms off and sew them onto your ass? Please? It'll be a fun _change_ to your life. No? Ok. Some level of change acceptance is fine, but just sitting by as everything goes to hell isn't.
> [{quoted}](name=LatetotheRace,realm=NA,application-id=3ErqAdtq,discussion-id=Tm3LWPlF,comment-id=00590000,timestamp=2017-01-18T02:53:01.555+0000) > > Can I rip your arms off and sew them onto your ass? Please? It'll be a fun _change_ to your life. > No? Ok. > Some level of change acceptance is fine, but just sitting by as everything goes to hell isn't. You sew them onto my ass and I bet I can learn to pick my nose again after some practice. It's all about taking on the challenge when things are out of your control.
: Sacrificing game quality for queue time is not okay
The issue is not that they don't know how the play support, but that they don't want to. Suck it up, buy a sightstone , and play your best. That is all anyone asks. And if you really never played support, you at least have basic game knowledge if you're playing rank. In Kevin hearts voice, *You gonn learn today!
: A statement to Riot Games
Life is all about changes; it's lifes fact. You either go with the flow, or you get left behind. Change needs to happen because then the game becomes stale. Sometimes it's good, sometimes it's not. One thing we know is that we all know how to adjust to change. We might not like it or agree with it, but we know how to go along with it. The game has evolved from what it used to be, and that's done in order to keep things interesting, for the old and the new players. I've been playing since season 2, and the thing I dread the most is when a new season is about to begin. I know huge changes will be coming and I hate to adjust, but I know I will have to. I dream about the day that I can retire and know if I ever wanted to play again, I can hop up on and play a game. But I know that will never happen because this game is always changing and I will be left behind.
: @riot - shen should be doing great in this meta
50+% shen winrate here, bruuuuuuh. He feels strong to me
: Feedback: The Shen rework is terrible.
You guys are playing him wrong. The fact that his Q slow works when the enemy runs away should tell you that you're supposed to be a menace; a force to be reckoned. "It gives you no advantage when running away because the slow only works when enemies flee Shen, and it gives no advantage when chasing because the sword is always behind you from spamming Q to do damage." The game is all about learning, and you my friends, have a long way to go. I'm no shen pro, but I have been patient and open to learning and recently had an "aha" moment. I'm going to post link to a shen video who's returned my confidence in the champ. Watch, take notes, practice Q positioning, practice decision making when it comes to your ult and learn to win lane. [ ](https://www.youtube.com/watch?v=5Th4vbVKDCU&t=317s)
: Shen...What Happened?
: Being in Bronze Sucks Ass
Play 1 champ, get good at it and carry yourself. Focus on farming as the more farm you get, the more gold you have. Which in turn means you are going to be higher level and and have better items. Ideally, by the 10th minute, I aim to have farm between 70-100. I don't always hit that mark, but it gives me a guideline to follow. If I were you, I would play a bruiser/juggernaut since they carry hard and can handle their own. Darius, nasus, tryndamere, garen, renek come to mind. Pantheon is good once you learn how to survive. Farm, push lane, take down towers. Ignore teammates because at that elo, they all flame, they all point fingers. Focus on objectives, get better at farm, and carry. Score doesn't matter as much as knowing when to engage and how to win
: People in promos should be matched together.
When I'm in promos and the game goes to boo boo real early, Sometimes I think we purposely get matched with summoners who have a history of poor attitude or are on a losing streak. Why? Because riot would love nothing more than for you to invest more time in Thier game. Sometimes I feel like a hamster in a wheel. I can spend a weekend playing, only to end up in the same spot I was at 8am that morning. It's infuriating! I can accept that in order to move up, not only are you expected to carry your weight, you might have to carry someone else's. I can walk away from a loss and accept it if my teammates each carried their weight and we lost because the other team played better, but I get beyond pissed when someone in my series goes afk, or begins a shitstorm with another teammate and now I have to play mediator, which in turn begins to destract my game play, etc. It's unbelievable that it took approx 100games to get back to gold. And it will take even more to get where I was last season before I start where I left off. I hate the grind, I hate that I have to waste so much time to prove I belong in a spot I was in a month ago before I can continue my climb. The grind happens because crucial games get fked by asshats who don't take the integrity of rank seriously. Ive submitted more rwports in these few weeks than I did all last season. I will give riot credit here. They have been responsive and swift with consequences. I appreciate that they look into the reports and I get a notice saying that they have taken action with the individual. /Rant over I would be fine with a slightly longer wait time with auto fill enabled when I'm in promos if the rest of my teammates are in promos as well.
Dormidon (EUW)
: Shen is so sad now. Do something about it
I play Shen when my team all think they can carry and play squishy champs. I have to keep an eye on them while I'm tanky enough to survive top. I normally start with zzrot so my tower doesn't fall when I begin roaming. Next I build into Titan for health and HP damage. Those are core, and after that, I build based on enemy champs. Don't ever buy Sunfire on shen. It's garbage
: top lane advice
If you like shen, I would suggest pantheon. He also has global, but he is more damage. Pantheon can destroy top lane and you can use his ultimate to enter team fights or gank. Pantheon is an early and mid game champ, so if you keep the lead and help your team get ahead, it's gg. If game goes late, no problem. Build health and resistances and use your W and not to continue helping team
: Patch 6.24 notes
Double nerf LB! The hate is strong
: Placements?
I think it matters whether you get those wins in a row rather than spread out throughout your placements. If you go 7-3 and win in a row, you notice every game you played after increased in difficulty. But if you were like 1 win, 1 loss, 2 wins, 1 loss, then you're not moving up in MMR in placement matches.
: I don't think assassins were handled right
I love the new LB. Can't get enough. Ive finally played enough games to be crapping on nubs every game. Fun fun fun.
: Skin value
It wasn't trash 10 years ago
: Shen is this a plausible build?
I play Shen quite a bit. I've never thought about getting phantom dancer, but two stats I think are crucial on him are cool downs and some attack speed. Those two stats greatly improve his dueling potential and allow you to use your abilities more frequently in teamfights. I invest attack speed in my runes. I think I have him at 15%attack speed and I have 20%cooldown runes at lvl 18. Since I lack defenses in early lane phase, I usually buy zzrot first. I also stopped buying Sunfire cape since I think it's underwhelming. Instead, I buy zzrot paired with that Titan item to make up for HP and defensive stats. Zzrot also allows me to place it in top laneso I can roam freely and not lose tower. With high cooldown and some attack speed, and when you're full build, you become an unstoppable monster. My core items are.. zzrot, warmongs and spirit visage. Depending if I want to play full tank or do some damage, I can get Titan, raunduins omen, steraks gage or dead man's plate.
rumblerx (NA)
: Should flex stay?
This is preseason. Once the official season begins, that's when it matters. you start placement matches all over again for both, flex and solo queues.
Rioter Comments
Kikirino (NA)
: I get that Dynamic made mmr a mess
LMAO! I forgot bronze is a definite possibility for all of us. At least your solo/duo queue rank will be ok
: Katarina is Ruined
Her damage was spread out by her gameplay and scaling. Game play meaning the old W is a passive which you have to proc. No longer can you snowball in the first 5 minutes and dominate the map. I fucked up the first games trying to poke out my enemy in lane like I would do prior to update. Your locked down by high cooldowns and your burst damage is based on picking up a dagger and procing your passive. Once you get used to that concept, it becomes easier and you learn that you have to play around your daggers for burst damage and resetting E. They also gave her health a buff early game, which helps. Item wise, I find myself not building ludens echo first anymore, rather cooldown items like abyssal and hour glass. I play more defensively during lane phase looking for opportunities and I still roam. Mid game becomes a power spike (something I felt katarina never had, rather her powerspikes came from how fast you can build ap) when her E's passive % thing gets closer to 90% and your cooldowns across all abilities become lower. She's able to hop around more smoothly late game. I feel they dumbed her down for counter play early/mid game and gave her strength late game with E resets and dual ap/ad ratios so you can clean up and get out like before. I agree, the old katarina felt smooth and natural, and once you played enough games with her, she became very intuitive. But she did have a problem late game if she wasn't able to shut down the game early on. I haven't played enough late games with her to be confident that shes been buffed in that aspect. Will continue to test. My 2 cents.
: Katarina build?
I think she needs more cooldown than ever before now. These long Q and W timers are killing me. It's forced me to buy hr glass and abyssal early game.
: Mages for top lane??
Oh and ryze if you want to poke out, and roam. Not tanky, but takes more skill with positioning
: Mages for top lane??
Swain. He gets tanky, does dps, heals, can poke out in lane with Q. He can carry with rylais
: can we all petition to get this talon perma banned?
: Katarina "E"- Dash (lowkey nerf?)
Ok. I just finished another game. Yea it seems like its still a teleport like you said, but they added the dashiness to it. It's another way to dumb it down for counterplay i guess.
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