: > [{quoted}](name=Meme God Shrek,realm=NA,application-id=3ErqAdtq,discussion-id=nE5t2kv6,comment-id=00020000,timestamp=2019-08-19T17:35:44.239+0000) > > If the enemy team isn't very tanky Spear is better than BC in every way except for health, and it's only 150 less. You just proved my point. Its not core and it is situational.
> [{quoted}](name=Anubis Starlord,realm=NA,application-id=3ErqAdtq,discussion-id=nE5t2kv6,comment-id=000200000001,timestamp=2019-08-19T18:59:01.069+0000) > > You just proved my point. Its not core and it is situational. I'd consider it core on quite a few champs. It works great on all these champs too: {{champion:80}} {{champion:240}} {{champion:23}} {{champion:2}} {{champion:164}} {{champion:266}}
Jesi Oni (EUNE)
: But when you will build it anyway? I have seen few jax players~ mostly they build triforce and then lifesteal. Soo... Third item? My games are decided at this point most of the time 🤣
> [{quoted}](name=Jesi Oni,realm=EUNE,application-id=3ErqAdtq,discussion-id=nE5t2kv6,comment-id=0001,timestamp=2019-08-19T17:02:19.301+0000) > > But when you will build it anyway? I have seen few jax players~ mostly they build triforce and then lifesteal. Soo... Third item? My games are decided at this point most of the time 🤣 Why does it matter when you build it? I'm talking if it's too good in the cases where it is built.
: I dont see an issue with it. Its not an item you buy every game it gives a lot of dmg and the passive is good but on the other hand its not a core item and by purchasing it you sacrafice other items that could be much better for a champion over all. Like Take jax for example he needs his triforce and Gage to buy spear would leave him to be less tanky. You buy Spear to try and snowball if you can't snowball spear is worthless.
> [{quoted}](name=Anubis Starlord,realm=NA,application-id=3ErqAdtq,discussion-id=nE5t2kv6,comment-id=0002,timestamp=2019-08-19T17:13:58.419+0000) > > I dont see an issue with it. Its not an item you buy every game it gives a lot of dmg and the passive is good but on the other hand its not a core item and by purchasing it you sacrafice other items that could be much better for a champion over all. Like Take jax for example he needs his triforce and Gage to buy spear would leave him to be less tanky. You buy Spear to try and snowball if you can't snowball spear is worthless. If the enemy team isn't very tanky Spear is better than BC in every way except for health, and it's only 150 less.
Rioter Comments
: > [{quoted}](name=Rylalei,realm=EUNE,application-id=3ErqAdtq,discussion-id=nXNN04a5,comment-id=00000000,timestamp=2019-08-19T13:42:06.678+0000) > > Why bother with Qiyana when Zed can WEQ at level 4 with just his starting items and chunk you for almost half HP? exactly, why bother with the extra mechanical difficulty to do what assassin Z does easier. but honestly qiyana does scale into the game better than the other assassins strictly on her utility, yes they all have niche utility but qiyana's is useful to more people than just herself.
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=nXNN04a5,comment-id=000000000000,timestamp=2019-08-19T15:17:14.693+0000) > > exactly, why bother with the extra mechanical difficulty to do what assassin Z does easier. > but honestly qiyana does scale into the game better than the other assassins strictly on her utility, yes they all have niche utility but qiyana's is useful to more people than just herself. Most people don't care about team play though, they want to be a 1 v 9 hypercarry and BM everyone else in the game touting their superiority because they can pick an overloaded champ and spam one combo all laning phase.
: He has 0 good runes, conq is shit. Why go aftershock when you got your E. Electrocute is bad, since you cant kill anybody anyway. Klepto/pta/phaseRush are the only decent ones.
> [{quoted}](name=AS I LAY FEEDING,realm=EUW,application-id=3ErqAdtq,discussion-id=YNEz9nBb,comment-id=0003,timestamp=2019-08-18T20:32:23.642+0000) > > He has 0 good runes, conq is shit. Why go aftershock when you got your E. Electrocute is bad, since you cant kill anybody anyway. Klepto/pta/phaseRush are the only decent ones. How is conquerer bad on him? E alone can get it fully stacked, and his empowered W is 4 stacks.
: This meme that you have to be out of position for assassins to get to you when they run faster than anyone when no in combat and have free engage spells in addition to their free excape spells is really old you guys just spewing shit from when it was true in season 2 because you heard it. I dont think that adcs and mages should be able to ignore assassins but to say that you have to be out of position for them to get to you is completely wrong. they can group up with their team have their front line engage and engage after them when all burst and cc is used. you can try to not use your burst and cc when the front line engages but you just get run over by the front liners the assassins engage any way some one may get cc'ed but your defending team is dead because they held their spells too long you may get some one but you arent gonna get much or win that fight (unless you got some shit like an ulting nasus drain tank chunking people.
> [{quoted}](name=LordGeovanni,realm=NA,application-id=A8FQeEA8,discussion-id=Ki0AvErv,comment-id=000100000001,timestamp=2019-08-02T23:50:47.777+0000) > > This meme that you have to be out of position for assassins to get to you when they run faster than anyone when no in combat and have free engage spells in addition to their free excape spells is really old you guys just spewing shit from when it was true in season 2 because you heard it. Isn't that only if they take Relentless Hunter and/or Mobility Boots? I agree with you on most of that stuff though.
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=dEHz8H14,comment-id=0009000000000000,timestamp=2019-08-01T23:43:31.235+0000) > > {{champion:67}} {{champion:114}} > > yea no... buff armor and mr. ok buff armor when there's 3 lethality items (4 if you're a bad man), a cleaver, last whisper. nah nothing can go wrong at all. buff hp, leave {{item:3153}} alone and just watch and see what happens. then adjust accordingly. promise you it's better than just buffing armor.
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=dEHz8H14,comment-id=00090000000000000000,timestamp=2019-08-02T00:25:12.748+0000) > > ok buff armor when there's 3 lethality items (4 if you're a bad man) I'm not sure exactly how it works, but the lethality bonuses are all unique passives so I don't know if they stack. Duskblade and the other two might now that Duskblade has +21 instead of 18.
Yets4240 (NA)
: Why are these anti burst items so ridiculously damage focused? What we actually need are ways to kill the hypermobile and hyper damage champions who are *SUPPOSED TO BE SQUISHY AND WEAK TO BURST*, but have ways for Tanks and Juggernauts to actually survive the ridiculous levels of ranged and AoE burst damage that effectively kill them in 2 or fewer seconds before they have a chance to even get in, let alone do their actual job. And remember, these are the only classes in the game that ***YOU AREN'T SUPPOSED TO BE ABLE TO BURST DOWN*** yet they suffer the worst from the hyperinfalted damage of the last oh, 3, almost 4 years worth of imblance.
> [{quoted}](name=Yets4240,realm=NA,application-id=A8FQeEA8,discussion-id=Ki0AvErv,comment-id=0001,timestamp=2019-08-02T00:23:47.809+0000) > > Why are these anti burst items so ridiculously damage focused? Probably because he/she wants to be able to avoid dying to assassins when they go out of position while also 3 shotting everyone but tanks by right clicking.
Reksee (NA)
: Anti Burst Item Ideas
I really like the idea of Desperate Sacrafice, though I don't think the item path to it is quite right for what it gives. I don't think it should have Stopwatch as part of the build path and it provides a ton of AD for something that's meant to be defensive. Only having the effect work for 2 seconds also means that messing up the timing a little will only matter in a rare split second scenario. I'd say have it be this: Recipe: {{item:1038}} + {{item:3067}} + 700 gold (2800) **Stats** +50 Attack Damage +250 Health +10% Cooldown Reduction Active: Sacrifice 60% of your AD and gain a shield equal to 250% that amount for 3.5 seconds. After 3.5 seconds your sacrificed AD is returned. Also, I'm pretty sure Edge of Night is already a decent anti-burst item that provides damage. It blocks one spell so it could block a Kha's Q or stop CC that would get you locked down and killed as well as negate the damage.
Rioter Comments
: Evilarr, The Demacia's Hope
The lore isn't half bad, but the kit is lacking. There's little synergy between her abilities, by that I mean that they aren't connected in any way that I can tell. Examples of kit synergy would be Irelia's E and R marking enemies to dash to with her Q, or Illaoi's W signalling her tentacles to smash down in that direction. Her kit has none of that, and if that wasn't bad enough her W is just a steroid. If you want to continue improving this concept I'd suggest you think of what role she should fill in a team and think of a central mechanic or two to design her kit around that cements her identity as a champion.
CytheGuy (NA)
: League is going from a game that had a style to just another game. Sure it took elements of that style from other games, but they were still recognizable and when you saw them together you said "Yeah! That's League!" Now it's just "I'm guessing these are UI elements, no?" I dread the day they remove the classic in-game music. I'm pretty sure that's the last big relic of League's past.
> [{quoted}](name=CytheGuy,realm=NA,application-id=3ErqAdtq,discussion-id=bBtQ8GEV,comment-id=0003,timestamp=2019-07-30T19:26:38.940+0000) > > League is going from a game that had a style to just another game. I agree that removing the old cursor is pointless, even though I personally prefer the new one. Saying removing the cursor being a bronze gauntlet is removing style is just ridiculous though, how does a bronze gauntlet as the cursor give the game any more personality? There are plenty of changes that give it more personality too, the Pantheon rework for example. Before he was just a spartan thrown into League with glowing red eyes, now he actually looks godly and has some unique aspects to him rather than being ripped straight out of ancient Greece.
: > [{quoted}](name=Jbels,realm=NA,application-id=3ErqAdtq,discussion-id=EqVqQwwQ,comment-id=00000000,timestamp=2019-05-31T03:28:10.117+0000) > > Granted. But at the same time, the lack of the second charge makes his Q feel half baked. How are you ever supposed to land all three procs of it on the same person without flashing on them now? Honestly this feels really bad on Aatrox's part but Ragnaveil is right in that he needed nerfed because of that. However, did anyone ask for a 3 cast ability that can kill people almost 100-0 on its own? If all 3 Qs land its absurdly powerful and the E got the shaft to justify the Q hits being so strong. What I don't understand is why his kit can't be focused more on general consistency as a drain fighter rather than Q being this greatsword swinging nuke.
> [{quoted}](name=TwitchInMyPants,realm=NA,application-id=3ErqAdtq,discussion-id=EqVqQwwQ,comment-id=000000000000,timestamp=2019-05-31T03:48:00.917+0000) > > Honestly this feels really bad on Aatrox's part but Ragnaveil is right in that he needed nerfed because of that. However, did anyone ask for a 3 cast ability that can kill people almost 100-0 on its own? If all 3 Qs land its absurdly powerful and the E got the shaft to justify the Q hits being so strong. What I don't understand is why his kit can't be focused more on general consistency as a drain fighter rather than Q being this greatsword swinging nuke. Couldn't they have just reduced the damage of his Q sweet spots instead of making it so much harder to land them even on immobile targets? With a bit of CC from his team he can still land all 3 hits on important targets. I think that would've been a better way to nerf him because he also gets the knock up and CDR on his passive from hitting the sweet spots, so even if they didn't do a ton more damage you'd be getting rewarded.
: The charge system for E was why he got nerfed. He could play way too safe for ganks.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=EqVqQwwQ,comment-id=0000,timestamp=2019-05-31T03:05:40.816+0000) > > The charge system for E was why he got nerfed. He could play way too safe for ganks. Surely they could have nerfed him in ways that don't make his kit so clunky? I'm not sure I see this issue here anyways, his dash's distance isn't that far and there are other top laners that are way safer or just as safe. i.e. Akali
Rioter Comments
: Irelia Nerfs Suggested By An Irelia Player
> serious, her Q does tons of damage According to the wiki it only does 85 + 60% AD to anything other than minions, so theoretically her basic attacks should be doing more damage. I don't think reducing her Q damage is the right way to go about nerfing her, but maybe that base damage adds more than I'm thinking?
Sakura Tree (EUNE)
: As an Akali main...
Everyone says E is perfectly balanced, but personally I think it needs to have a range limit on the second cast. It can be used to go over a single wall twice on one cooldown if you play it right, but more importantly it doesn't matter how far someone is, once they're marked you can move to them. Never mind someone using a dash, flash, or both only to still get followed, there are also some fringe scenarios where Akali can mark someone who's using teleport or a long-distance travel ult (Tahm Kench, Ryze, Twisted Fate, Galio, Shen, Nocturne, Pantheon, Kled, etc.) and then follow them across half or the entire map. That aside though I think most of these changes are good ideas. New Akali is well designed in the sense that her kit weaves together well and is interesting and unique, it's just overloaded and unbalanced right now because CertainlyT doesn't know what counterplay is, and Riot wants Akali to be played right now because she's got "muh outplays".
Arakadia (NA)
: > [{quoted}](name=NotAPurpleFrog,realm=NA,application-id=yrc23zHg,discussion-id=h6AVXeQr,comment-id=0030,timestamp=2018-11-08T02:08:21.271+0000) > > Page 5 - Section 12: > Women are known to not like games as much as guys do, it's a fact. This does not apply to all women.
> [{quoted}](name=Arakadia,realm=NA,application-id=yrc23zHg,discussion-id=h6AVXeQr,comment-id=00300001,timestamp=2018-11-08T02:39:10.669+0000) > > This does not apply to all women. I'm pretty sure he meant that there are less women who would consider themselves "gamers", not that all women have a pre-determined preference for liking video games less than men do. Riot released an infograph saying about 90% of LoL players are guys, I doubt that's changed much in 6 years.
Rioter Comments
: Lawsuit Filed Against Riot Games
I'd also like to point out that on the first paragraph of page 9 it mentions 2 guys got fired from Riot for claiming that their PAX bullshit was discrimination against men, which it was. Not to mention they have "sexism against men" in quotation marks like that, as if it's a made up term.
: Lawsuit Filed Against Riot Games
A lot of those are stupid, like the thing about crude jokes and them talking about their alcohol intake and "sexual conquests". It's basically straight out of the urban dictionary definition of a "dudebro" like they put together the document to describe people they didn't like as prime examples of "da patriarchy". On the other hand some of them, like touching genitals as a gag and the whole "drugged rape" thing sound pretty serious. That being said it's only alleged, if there's no proof action shouldn't be taken. It doesn't even mention the name of who was raped, but I'm not sure how the documents are all organised and detailed so maybe the alleged victim isn't being named to protect their privacy.
Blackii7 (NA)
: > [{quoted}](name=AssauIto,realm=NA,application-id=yrc23zHg,discussion-id=BEBB8Eka,comment-id=0006,timestamp=2018-10-26T01:25:52.420+0000) > > marks**MEN** ? > > Do {{champion:18}} {{champion:51}} {{champion:22}} look like men to you? Are you really that ignorant? You do realize it has nothing to do with sex or gender, right?
> [{quoted}](name=Blackii7,realm=NA,application-id=yrc23zHg,discussion-id=BEBB8Eka,comment-id=00060001,timestamp=2018-10-26T02:10:47.548+0000) > > Are you really that ignorant? > You do realize it has nothing to do with sex or gender, right? Are you really that ignorant? You do realize it was a joke to emphasize the ridiculousness of the change, right?
: Cough cough*varus*cough cough
> [{quoted}](name=DeracadaVenom,realm=NA,application-id=6kFXY1kR,discussion-id=0No1Fdtp,comment-id=0006,timestamp=2018-10-25T23:35:48.487+0000) > > Cough cough*varus*cough cough Varus is hella gay though
: I do not care at this point. I have played, both as and against, Akali. I have seen clips, from highly skilled players, losing and winning as Akali. I have studied her counters, weakness, strengths, and build paths. The W is, I repeat, not the most OP stealth ability in the game. If you want "strong" stealth, Shaco is probably the closest to OP stealth. He is unseen, can blink over walls, gains extra damage, and he does not have an area he must stay in. Do I think he is broken? Fuck no. But he is annoying. {{item:3157}} counter ANY burst Assassin, and a lot of other types, the fact that you say, "Akali is the only exception" tells a lot of your game knowledge. Akali cannot 1v5 thanks to the shroud, she needs her team, especially if she wants to contest. Having one good CC tank or burst champion, like Leona, Galio, Zoe, or Yasuo will fuck her life up. She is still targetable in her Shroud. As I have said, at it the same goes for Zoe, people are only mad at CT. All the hate posts can easily be debunked with a few tips, they are all strawman arguments. I have already debunked this post, your post, and many more about Zoe and Akali. I am sorry to say this, but you are wrong. I have already told you from top to bottom how you can beat Zoe and Akali, that comes from my experience, and watching high-level experience. Nothing you have written so far has given me a reason to believe you or take you seriously. Looking at your level you must be playing the game, unlike some other person that I will not be answering to since I will be repeating myself. I would suggest, trying out Akali and see for yourself. Knowing how to play a champion, will make you better against the champion. That is why Zoe is least of anyone's problem since no one seems to try to understand how she works. Anyway, we can go on for years. If you agree, we end on that note, if you do not, agree to disagree.
> [{quoted}](name=HyperTechno,realm=NA,application-id=Ir7ZrJjF,discussion-id=FG361gI5,comment-id=000200000001000200000000000000000000,timestamp=2018-10-26T14:13:32.828+0000) > > I do not care at this point. I have played, both as and against, Akali. I have seen clips, from highly skilled players, losing and winning as Akali. I have studied her counters, weakness, strengths, and build paths. The W is, I repeat, not the most OP stealth ability in the game. If you want "strong" stealth, Shaco is probably the closest to OP stealth. He is unseen, can blink over walls, gains extra damage, and he does not have an area he must stay in. Do I think he is broken? Fuck no. But he is annoying. That's because while his stealth is strong, his other normal abilities are pretty lack luster. > {{item:3157}} counter ANY burst Assassin, and a lot of other types, the fact that you say, "Akali is the only exception" tells a lot of your game knowledge. "It's more effective against Kha'Zix than Akali = Akali is the only burst champ Zhonya's doesn't help against" ??? Nice strawman buddy, I never said any such thing. All I said is it's more effective against Kha'Zix because he actually has periods of vulnerability. Akali is far more mobile and even if you catch her out with CC she'll go into stealth again meaning unless most of your damage is from skillshots you're fucked. > Akali cannot 1v5 thanks to the shroud, she needs her team, especially if she wants to contest. Having one good CC tank or burst champion, like Leona, Galio, Zoe, or Yasuo will fuck her life up. She is still targetable in her Shroud. I never said she could 1 v 5, All I said is she's very strong at contesting objectives. CC champs are strong against her, yes, especially if they can re-position her away from her shroud or keep her locked down whenever she exits it. Yasuo isn't one of them though, most of his damage comes from basic attacks and Qs, and unless the Akali is bad and sits right next to him he will never hit a Q on her while her shroud is active. > > As I have said, at it the same goes for Zoe, people are only mad at CT. All the hate posts can easily be debunked with a few tips, they are all strawman arguments. I have already debunked this post, your post, and many more about Zoe and Akali. No you haven't? You put words in my mouth to say you debunked my argument when I never made those arguments in the first place. > I would suggest, trying out Akali and see for yourself. Knowing how to play a champion, will make you better against the champion. That is why Zoe is least of anyone's problem since no one seems to try to understand how she works. I already did to see how busted she is, and maybe play her if she gets the nerfs she rightfully deserves because I make it a policy not to play broken champions like her and Zed. In one of my first games (I think 3rd or 4th) I got a triple kill on enemies who were all behind their base walls with every single inhibitor tower up on my own, escaping with about 60% health. She's completely broken and I can say that from personal experience. {{sticker:slayer-jinx-wink}}
: ????????????? I doubled checked, yes, it is 6-second. Bravo. {{sticker:zombie-brand-clap}} 3 second off, and it makes everything I wrote, pointless. The shroud is the second ability maxed. I take it last, but that is whatever. Oh no, you do not, Kha'Zix gets extra movement speed and can roam with his Ult. Akali is limited to her circle alone. Plus, the Dusk Blade can be proked three times with Kha. Akali will not be able to do that. Unless if you terrible and stay in her zone through the whole duration. Again, {{item:3157}} is at your despotal. Use it.
> Oh no, you do not, Kha'Zix gets extra movement speed and can roam with his Ult. Akali is limited to her circle alone. Plus, the Dusk Blade can be proked three times with Kha. Akali will not be able to do that. Unless if you terrible and stay in her zone through the whole duration. > > Again, {{item:3157}} is at your despotal. Use it. Um, yes, Akali gets bonus move speed while in her shroud. The same amount as Kha'Zix's ult when it's maxed actually. And sure, you can't move away from it, but the smoke circle lets you control an area for that time and anyone who goes near it is as good as dead. It makes Akali extremely strong at contesting objectives. If you want the Drake or Baron the enemy team is getting then you will have to enter that circle of death for most of if not its entire duration. Zhonya's is far more effective against Kha'Zix because when he emerges from stealth he needs to wait a bit before being able to use it again and is left vulnerable. Even if you CC Akali she will re-enter her shroud so long as she's standing in it, and her Q has a base 1.5 second CD so Zhonya's will only really help against her ult, but if she uses it your health is likely low and she'll kill you anyways.
: Urgot executes you for "a fourth of your health" too. And it can't be shielded or regenerated through. Ignite can. Garen executes you for much more than 25% if you are the Villain. And it's instant and true damage. Veigar deals much more than 500 damage with his R. And yes, a Summoner spell should DEFINITELY do more than an ability. You know, because they have a CD in *minutes*, when abilities are ready in mere seconds.
> [{quoted}](name=DeathBurs7,realm=EUW,application-id=3ErqAdtq,discussion-id=Zi7LIua0,comment-id=001e,timestamp=2018-10-23T08:28:26.154+0000) > > Urgot executes you for "a fourth of your health" too. And it can't be shielded or regenerated through. Ignite can. > > Garen executes you for much more than 25% if you are the Villain. And it's instant and true damage. > > Veigar deals much more than 500 damage with his R. > > And yes, a Summoner spell should DEFINITELY do more than an ability. You know, because they have a CD in *minutes*, when abilities are ready in mere seconds. Urgot's ult can be dodged or blocked, Garen's ult has barely any range whereas ignite has more range than the basics of all Marksmen barring Caitlyn, and I don't see anybody saying "Veigar's ult is a really strong but healthy ability with fair counterplay!"
: > [{quoted}](name=Rathar Dashing,realm=NA,application-id=3ErqAdtq,discussion-id=Zi7LIua0,comment-id=0002000100000000,timestamp=2018-10-21T02:10:46.647+0000) > > That's true, but I wasn't arguing that smite is better than ignite. I was pointing out that it was, in fact, another direct damage summoner spell. > > Though aside from pure damage comparisons, there would be other factors to note, including the fact that blue smite deals its damage instantaneously rather than over 5 seconds, and the instant damage of blue smite is always higher than the first tick of ignite's damage. This also means that if they cleanse the ignite, the blue smite would have done more damage. Then there's the added effect of slowing the target by 20% while speeding yourself up by 20% for 2 seconds, which in lots of situations where you're able to re-position and re-cast spells, gives you a big advantage. Similarly, the damage reduction of red smite also gives a powerful advantage in an extended fight you might have otherwise lost (and red smite'd damage can actually be higher than 160 if you hit attacks frequently while it's up). There's also the fact that smite can be used an average of once every 45 seconds, or a minimum of 15 seconds between casts, while ignite is on a 210 second cooldown. > Also TIL that smite can be used while silenced? Weird.
> [{quoted}](name=Rathar Dashing,realm=NA,application-id=3ErqAdtq,discussion-id=Zi7LIua0,comment-id=0002000100030000,timestamp=2018-10-22T05:10:32.166+0000) > > That's true, but the thing is with those you need to commit to the fight. Chilling Smite can help you reposition, chase, or escape, but you still need to chase them down to kill them unless they were already super low on health. As for Challenging Smite it can do a lot of damage, but you need to commit to the fight and get multiple basic attacks off over the course of several seconds. With ignite you can get a squishy down to 25% or so health, press F, and unless they have a heal powerful enough to save them even with grievous wounds or a shield they're dead.
: You do not even have to go over the issues with Zoe since there are none. She is as toxic as any champion that has any form of burst. She even has several counters I can think from the top of my head. {{champion:238}} {{champion:89}} {{champion:105}} {{champion:63}} {{champion:34}} {{champion:1}} {{champion:22}} {{champion:136}} {{champion:145}} {{champion:222}} {{champion:126}} {{champion:24}} {{champion:38}} {{champion:90}} {{champion:23}} {{champion:143}} {{champion:101}} {{champion:157}} {{champion:50}} and the list can go one. It is the same issue I have with people calling out Akali and her "True Stealth." I do not know if I have mentioned it before, but there is something called wait it out. Akali's SHROUD stays for 3 seconds and is a 17-second cooldown. Pick, {{champion:142}} {{champion:34}} {{champion:136}} {{champion:38}} {{champion:103}} {{champion:161}} {{champion:4}} or {{champion:268}}. If she has her ult, try to make her use it as an escape. If you find her healing a pain, buy {{item:3165}} if your AP or {{item:3033}} if your AD. Buying a {{item:3157}} will also help, same goes for {{item:2033}}. {{item:2033}} is good because it can give you health, mana, and it burns your opponent. Akali is mobile, but getting a CC or an assassin type champion can deal with her. Zoe, you need burst or CC. {{champion:105}} {{champion:238}} {{champion:38}} {{champion:143}} {{champion:115}} {{champion:101}} {{champion:4}} {{champion:90}} or {{champion:157}}. Make sure to stay in cover if you are a mage, or walk closer to her if you are an assassin. Her Q does damage by range, limiting her range or her ways to target you, will make a difference. Someone like {{champion:238}} {{champion:157}} or {{champion:105}} are champions that are able to reach her, by still being Melee. If you want both of good worlds, distance, burst, CC. {{champion:133}} is your best friend in this matchup. If her E is bothering you, buy {{item:3102}}. I do not understand how people are so mad about her E since this item exist. Getting {{summoner:1}} will also serve as a good counter towards her E, same with her W since she will not be using it for much. Going Spell Book on some mid lane mages would also do good. You also need to, ward. The whole map may not sparkle, but it will surely help you. Zoe's burst damage is the hardest to implement, unlike many other burst champions. Then there is the fact that, idiots like the one I replied to, are angry over a fucking 20 Dmg increase and a 2-second difference on her Q and E at LEVEL FUCKING 5. That is pathetic at best. This will not turn her to a monster, nor will it make her go over the 51% WR mark. The fact that people are mad is ridiculous and shows how out of hand some players are. Yes, the B Teams has done crazy shit, but this is far from even crazy. At the moment I think they are doing a much better job than before.
> It is the same issue I have with people calling out Akali and her "True Stealth." I do not know if I have mentioned it before, but there is something called wait it out. Akali's SHROUD stays for 3 seconds and is a 17-second cooldown. This is completely false, it lasts 5 seconds, and goes up to 7 at max rank. People are justified calling out a champ who can stay stealthed longer than Kha'Zix with his evolved R using a regular ability, not to mention you can't even counter pick her because she's immune to true sight. Oh, and the cooldown is just 11 seconds at max rank not counting CDR.
: > [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=Zi7LIua0,comment-id=00060001,timestamp=2018-10-20T02:12:08.092+0000) > > That seems like it'd be too niche to be useful then, tbh. > > Maybe switching half the damage over to that would work? Considering how quickly healing abilities take place, i don't think so, especially since it applies immediately, and slow moving heals like redemption/nami w/janna ult could easily proc it. Personally, I'd rather see more diversity in summoner spells than just 3 ignite some games.
> [{quoted}](name=EDFPantheonren,realm=NA,application-id=3ErqAdtq,discussion-id=Zi7LIua0,comment-id=000600010001,timestamp=2018-10-22T00:36:15.098+0000) > > Personally, I'd rather see more diversity in summoner spells than just 3 ignite some games. And 5 Flashes
: > It's the only Summoner Spell with Direct Target Damage. {{summoner:11}}
> [{quoted}](name=Rathar Dashing,realm=NA,application-id=3ErqAdtq,discussion-id=Zi7LIua0,comment-id=00020001,timestamp=2018-10-20T17:45:23.798+0000) > > {{summoner:11}} Chilling Smite barely does any damage and doesn't apply grevious wounds, challenging smite requires you to hit them with basics or abilities that are on-hit and even then its damage is negligible unless it's an extended fight.
Eggbread (NA)
: People like Darius and he is a champion with a pretty insane amount of counterplay. Try avoiding his pull and positioning yourself not get hit by his Q's edge. Darius is at his prime in the early game, so simply not dying to him early and denying him farm if possible will make him scale poorly and leave him fairly useless.
> [{quoted}](name=Big Ol Tree,realm=NA,application-id=yrc23zHg,discussion-id=OE8EOgnq,comment-id=0003,timestamp=2018-07-13T06:51:54.061+0000) > > Try avoiding his pull I'm all for discussion of counter play to him, but avoiding his pull is not one of them. It's nearly instant and has a huge hitbox, the only way you're avoiding it is if the Darius is mentally impaired or you have a blink in your kit.
: > [{quoted}](name=KnightsKemplar,realm=NA,application-id=3ErqAdtq,discussion-id=Zi7LIua0,comment-id=0000000000000000000000000000,timestamp=2018-10-19T21:01:13.981+0000) > > Maybe that's a good thing? > > Right now, there's little point in using it on a tank (unless they are healing a bunch). Doing 10% of their max health, though... that's a boon. That would be a way to keep ignite useful in the early game and scale it into something that's still good in the late game, just against different targets. Okay then Mundo would REALLY need buffs since every time he is picked there would be at least 2 ignites taken. Ignite already fucks him over so hard as is, to make it % max health true damage with the grievous wounds would destroy him.
> [{quoted}](name=ChuckNorrisGanks,realm=NA,application-id=3ErqAdtq,discussion-id=Zi7LIua0,comment-id=00000000000000000000000000000003,timestamp=2018-10-20T14:57:55.288+0000) > > Okay then Mundo would REALLY need buffs since every time he is picked there would be at least 2 ignites taken. Ignite already fucks him over so hard as is, to make it % max health true damage with the grievous wounds would destroy him. Mundo is slated for a rework, so I don't think that would be an issue. If Riot does it right he'll be a healthier champion who doesn't just rely on being a giant stat stick that heals for 150% of his max health over the course of a fight.
Pika Fox (NA)
: Its literally not doing that much. Innate regen, potions, barrier, heal, theres so many things that passively and actively reduce the damage it deals. Its a dot, not an instant damage.
> [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=Zi7LIua0,comment-id=0014,timestamp=2018-10-20T15:19:11.234+0000) > > Its literally not doing that much. Innate regen, potions, barrier, heal, theres so many things that passively and actively reduce the damage it deals. Its a dot, not an instant damage. It doesn't matter that it's a DoT when it still does so much damage, and it's true damage that also applies grevious wounds so there's very little you can do to stop it.
: I don't want everyone to have Brand's Passive at their disposal.
> [{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=Zi7LIua0,comment-id=0000000000000000000000000001,timestamp=2018-10-19T22:03:34.433+0000) > > I don't want everyone to have Brand's Passive at their disposal. A single stack of Brand passive only does 4% of max hp, which on a squishy is about 80 health, and it's magic damage so MR affects it, and it doesn't apply grevious wounds or grant vision. Not to mention Brand's E is the only targeted normal ability he has and it has way less range than ignite.
: Swain's passive
The whole point of his passive is to pull enemies out of position while healing himself and increasing the damage on his next ultimate use, not to do even more damage. Literally every ability Swain has already does damage and he's meant to be a somewhat tanky drain-mage similar to Vlad, but exchanging damage and healing for utility. This would be dumb, no.
: Irelia is OP atm.
From my experience the important thing when fighting Irelia is to have a champ with decent mobility. They don't need to be super mobile like Katarina or reworked Akali, just enough to dodge her E and ult. If you can avoid being marked you cut her damage output massively and also prevent a fair amount of self healing. The only buff she got recently was increased damage on minions with her Q, which just makes last hitting even easier than it already was and lets her dash around to minions to dodge stuff in a fight more easily, but that only helps her when there are actually minions around.
: Nasus is broken. You can punish him the whole laning phase, but if you can't end the game by 30 min because of your stupid botlane, he will be able to kill you (4-1-5) while being 0-6-0 under your own tower. Riot won't fix this because they like to have broken champions in their broken game. Same goes for Illaoi btw...
> [{quoted}](name=Lambdacode,realm=EUW,application-id=3ErqAdtq,discussion-id=z8FVMNrE,comment-id=0001,timestamp=2018-01-27T13:45:34.289+0000) > > Nasus is broken. > You can punish him the whole laning phase, but if you can't end the game by 30 min because of your stupid botlane, he will be able to kill you (4-1-5) while being 0-6-0 under your own tower. > Riot won't fix this because they like to have broken champions in their broken game. > Same goes for Illaoi btw... At least with Illaoi you can dodge her tentacles, which do 90% of her damage. Nasus just uses Wither to make it literally impossible to run unless you're someone who can break slows like Garen or have Swiftness boots and Dead Man's Plate, and then mashes Q with their forehead until you die.
: The issue is where their dmg lies, in auto attacks and targeted spells. eg darius ult/cripple, all of volibears, urgots, azirs and kleds main damage Situationally yes they could get her out and hopefully keep her out. The projectile based displacements (like darius, urgot and kled) would be problematic as you'd have a brief moment and kled's knock up really isn't that big in terms of distance, shyvs would be easier due to hitbox (but unreliable based on where akali is sitting and the angle she's hit at). Definitely agree with azir/GP, didn't think with a broad enough scope. His solution is the same reason mundo isn't there (sit on her with sunfire+W). Was more going for "can they even damage her?" Rather than "can they survive her?"
> [{quoted}](name=KrakenKnight,realm=OCE,application-id=3ErqAdtq,discussion-id=fccA93YG,comment-id=000600000000,timestamp=2018-07-18T01:22:08.549+0000) > > Was more going for "can they even damage her?" Rather than "can they survive her?" For sure, and as I said regardless of that possible counterplay Obscured is still an obviously broken mechanic. I was just pointing out it's not impossible for all those champs to fight her. This isn't even mentioning probably her hardest counter in the game, Poppy, who can both displace her away from her shroud the moment she reveals herself and stop her from dashing for several seconds. Taliyah might also be decent, since she punishes dashes with E and can knock Akali out of her shroud without even needing to target her, and Cassiopeia can stop dashes completely in a huge area which would cover almost half of her Shroud.
: Can definitely agree, have been watching the new akali (as I lack a pbe acc) and she's definitely a pre nerf irelia, azir and kalista. You're just helpless to do anything in response. Imagine an adc vs this? can't target her with AA or your only spell? well you're screwed. Let's list everyone rendered useless in a 1v1 with this single spell, for up to 8 seconds: {{champion:164}} {{champion:122}} {{champion:131}} {{champion:60}} {{champion:114}} {{champion:41}} {{champion:86}} (can only spin which she can heal through){{champion:150}} (mini){{champion:420}} (can't W for ult){{champion:39}} {{champion:59}} {{champion:24}} {{champion:427}} {{champion:126}} {{champion:202}} {{champion:222}} {{champion:145}} {{champion:429}} {{champion:10}} {{champion:121}} {{champion:203}} {{champion:240}} {{champion:236}} {{champion:117}} {{champion:54}} {{champion:11}} {{champion:82}} {{champion:21}} {{champion:75}} {{champion:56}} {{champion:20}} {{champion:2}} {{champion:516}} (all his dmg is in W aa){{champion:80}} {{champion:133}} {{champion:421}} {{champion:58}} {{champion:107}} {{champion:35}} {{champion:98}} {{champion:102}} {{champion:15}} {{champion:223}} {{champion:17}} {{champion:18}} {{champion:48}} {{champion:23}} {{champion:4}} {{champion:29}} {{champion:77}} {{champion:6}} {{champion:110}} {{champion:67}} {{champion:254}} {{champion:8}} {{champion:106}} {{champion:498}} {{champion:5}} {{champion:83}} {{champion:22}} {{champion:51}} {{champion:119}} {{champion:104}} {{champion:268}} {{champion:33}} {{champion:19}} 66 champions, just under 50% of the entire champion roster in theory can't 1v1 akali (the fighters and battle mages) or are completely helpless and can't do anything about it (the marksman and mages)
> [{quoted}](name=KrakenKnight,realm=OCE,application-id=3ErqAdtq,discussion-id=fccA93YG,comment-id=0006,timestamp=2018-07-18T00:07:26.932+0000) > > Can definitely agree, have been watching the new akali (as I lack a pbe acc) and she's definitely a pre nerf irelia, azir and kalista. > You're just helpless to do anything in response. > > Imagine an adc vs this? can't target her with AA or your only spell? well you're screwed. > Let's list everyone rendered useless in a 1v1 with this single spell, for up to 8 seconds: > {{champion:164}} {{champion:122}} {{champion:131}} {{champion:60}} {{champion:114}} {{champion:41}} {{champion:86}} (can only spin which she can heal through){{champion:150}} (mini){{champion:420}} (can't W for ult){{champion:39}} {{champion:59}} {{champion:24}} {{champion:427}} {{champion:126}} {{champion:202}} {{champion:222}} {{champion:145}} {{champion:429}} {{champion:10}} {{champion:121}} {{champion:203}} {{champion:240}} {{champion:236}} {{champion:117}} {{champion:54}} {{champion:11}} {{champion:82}} {{champion:21}} {{champion:75}} {{champion:56}} {{champion:20}} {{champion:2}} {{champion:516}} (all his dmg is in W aa){{champion:80}} {{champion:133}} {{champion:421}} {{champion:58}} {{champion:107}} {{champion:35}} {{champion:98}} {{champion:102}} {{champion:15}} {{champion:223}} {{champion:17}} {{champion:18}} {{champion:48}} {{champion:23}} {{champion:4}} {{champion:29}} {{champion:77}} {{champion:6}} {{champion:110}} {{champion:67}} {{champion:254}} {{champion:8}} {{champion:106}} {{champion:498}} {{champion:5}} {{champion:83}} {{champion:22}} {{champion:51}} {{champion:119}} {{champion:104}} {{champion:268}} {{champion:33}} {{champion:19}} > > > 66 champions, just under 50% of the entire champion roster in theory can't 1v1 akali (the fighters and battle mages) or are completely helpless and can't do anything about it (the marksman and mages) Personally I would have to disagree with Darius, GP, Kled, Shyvana, Urgot, Vayne, Voli, Azir, and Rammus being useless. Darius, Kled, Urgot, Volibear and Rammus can all pull her out of her shroud with various abilities, then lock her down with others like Darius or Urgot's slow or Volibear's roar. Vayne and Shyvana can both push her away from it with Condemn and Dragon's Descent respectively, and Azir can shove her wherever he wants then put a wall between her and her shroud. As for GP, he can simply keep his distance and then place down barrels to do serious damage while in her Shroud, and if necessary his ult can cover the entire thing. That being said, this is all just me thinking of how they would interact and not personal experience. Regardless Obscured is definitely broken as hell and needs to be changed to regular Stealth.
: Okay. Let's break down your complaints: W: It only extends by up to three additional seconds (up to 8 second total duration, according to Krol Will Sam, but that could just be copy-pasted and it bugged and only showed level 1). That's not a massive amount of extension, honestly. That only puts it in-line with current Akali's W duration (8s all ranks), if you jump in and out 6 times. Also, there's nothing holding you there. It's an AoE stealth, not a Camille R. Just like on live - Walk out of the fucking circle of death. It's not that complicated. You wouldn't stand next to one of Illaoi's tentacles, would you? E: The return is in line with all kinds of "return to target" dashes. LeBlanc can W into a TK ult, be taken across the entire map, then press W again and return. The only difference is that Akali's is targeted to an enemy she hit with something before, while LB just returns to somewhere she already was. R: A tiny stun isn't much to whine about. The damage looks huge, but that's just when someone's at low health. Like Veigar's ult, it won't do much damage if someone's at full health. We also don't know the maximum duration between dashes, so it could end up being fairly short.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=fccA93YG,comment-id=0004,timestamp=2018-07-17T23:40:00.597+0000) > E: The return is in line with all kinds of "return to target" dashes. LeBlanc can W into a TK ult, be taken across the entire map, then press W again and return. The only difference is that Akali's is targeted to an enemy she hit with something before, while LB just returns to somewhere she already was. The difference here is that with Leblanc, where she will dash back to is clearly marked, and if you use your own dash after they use theirs they either need to use flash, chase you normally, or return to where they dashed from. Akali hits you with the shuriken, and then she can use flash and other abilities to continue chasing, and immediately close the gap if you use whatever mobility you might have. LB doing that with things like TK ult or Ryze's ults are also very situational, and on an Ultimate's cooldown. Akali can dash absurdly far on a regular cooldown. To bring up another Champion, Lee Sin's Q is similar but unlike Akali his has a set range that he can dash to. If he hits you near the edge of the first cast's range then you use your own dash away from him he can't dash to you unless he flashes or ward hops in response, both of which have cooldowns longer than most ults.
: Something like {{champion:240}} mounted second Q? It still does damage and pulls fizz and vlad so...
> [{quoted}](name=Mokuto Bunshi,realm=NA,application-id=3ErqAdtq,discussion-id=dZ7AwKlM,comment-id=001b0000,timestamp=2018-07-17T07:39:30.930+0000) > > Something like {{champion:240}} mounted second Q? It still does damage and pulls fizz and vlad so... No, that hits because even when a champion is untargetable they are still affected by effects put on them, such as DoT or multi-part abilities like that or Aatrox's new Infernal Chains.
DaCurtis (OCE)
: Create a Third Rune Slot for Base Stats!
I personally don't see the point of this. Being able to adjust your base stats a bit does very little to actually affect the game later on, and no doubt there will be "meta" rune paths for every champion which your team will flame you for not following. At least with the current runes there are different play style with your runes. For example, look at Ryze. He can take Arcane Comet for increased poke/AoE damage or Phase Rush for improved mobility, and that's only the keystones. In the secondary path he can also take inspiration for things like Cosmic Insight along with Transcendence in Sorcery to maximize combo potential. Another potential option would be Precision, taking Presence of Mind to allow more ult uses and Cut Down to deal with tanks, or Coup de Grace to make the last Overload in his combo hurt even more and hopefully close out a kill. Then there's the new rune path you suggested, which would slightly increase base stats... real exciting new play styles could be created from that, I'm sure, like adding armor or mr in top so you can ignore a bit more poke. Oh wait, Second Wind already counters poke... yeah, I really don't think base stat runes would add anything.
: So now there's going to be true stealth... Then what the fuck is true sight?
Next up: True Targeting, even if a champion is supposed to be untargetable (Sanguine Pool, Playful Trickster, Rappel, etc.) you can still target them.
: Elise has the same thing{{sticker:zombie-brand-facepalm}}
> [{quoted}](name=SarlonDubious,realm=NA,application-id=3ErqAdtq,discussion-id=TWPqvs0i,comment-id=0007,timestamp=2018-07-16T19:23:26.432+0000) > > Elise has the same thing{{sticker:zombie-brand-facepalm}} Except that Elise can't move or really do anything while she's using Rappel, and she needs to drop down on an enemy or in place. It's also her only good gap closer, as Q has barely any range at all. Akali could tower dive someone, then use her shroud and just walk away like nothing happened taking no retaliation from the tower. Even if an ally is there she has tons of mobility and could probably go the other way or over a wall into the jungle.
La Bello (NA)
: > [{quoted}](name=TrikzterzArma,realm=EUW,application-id=3ErqAdtq,discussion-id=c8xakAMg,comment-id=00010001,timestamp=2018-07-14T20:03:14.267+0000) > > The runes worked, and did work for 7 year. Why did they even bother to waste time on changing it? I don't understand it was long overdue for a overhaul simply due to them being a literal barrier to competetive play (you had to buy like 3 pages of vital runes to make sure you had the same edge everyone else had). So that alone was reason enough for a rework imo. now I actually LIKE the idea of rune reforged. Its brilliant to add actual dynamic ways to enhance your gameplay like how guardian encourages you to practically sit on top of the guy you are trying to protect or how demolish lets you splitpush better on a champion like Singed who normally has pretty bad tower damage. What I dont like is the LEVEL of impact they are at right now especially in the damage category. Runes Reforged is WAY too game warping right now especially in how it acts as a kind of Schrodinger's cat for the balance team. _How do you balance a Zed that has both electrocute and doesn't have electrocute ?_ _How do you balance carries who go absolute focus and gathering storm to have 60 free AD by lategame while simultaneously balancing for the carries WHO dont have absolute focus and gathering storm thus AREN'T getting that free 60 AD?_ adding damage to runes reforged was a complete mistake and Riot should have stuck to smaller utility effects like 1.5% movespeed, or 5% CDR and small healing on poke ect. Currently I feel Runes Reforged is just too much to account for and makes way to much noise when it comes to zeroing in on where problems are coming from (mainly damage). The damage was so high that resolve got buffed to compensate and now everyone with resolve secondary feels way tankier than they normally should be and its all just a big mess.... I've said once and I'll say it again. As crazy as this might sound I think Riot needs to remove EVERY SINGLE source of free damage from Runes Reforged and every source of additional adaptive AD/AP then rebalance the base stats of champions a second time. THEN completely overhaul reforged again to have PURELY utility effects that sculpt out a certain playstyles ( like Triumph+Revitalize).
> [{quoted}](name=Sunibee,realm=NA,application-id=3ErqAdtq,discussion-id=c8xakAMg,comment-id=000100010000,timestamp=2018-07-14T20:16:54.340+0000) > > it was long overdue for a overhaul simply due to them being a literal barrier to competetive play (you had to buy like 3 pages of vital runes to make sure you had the same edge everyone else had). So that alone was reason enough for a rework imo. > > now I actually LIKE the idea of rune reforged. Its brilliant to add actual dynamic ways to enhance your gameplay like how guardian encourages you to practically sit on top of the guy you are trying to protect or how demolish lets you splitpush better on a champion like Singed who normally has pretty bad tower damage. > What I dont like is the LEVEL of impact they are at right now especially in the damage category. > Runes Reforged is WAY too game warping right now especially in how it acts as a kind of Schrodinger's cat for the balance team. > > _How do you balance a Zed that has both electrocute and doesn't have electrocute ?_ > > _How do you balance carries who go absolute focus and gathering storm to have 60 free AD by lategame while simultaneously balancing for the carries WHO dont have absolute focus and gathering storm thus AREN'T getting that free 60 AD?_ > > adding damage to runes reforged was a complete mistake and Riot should have stuck to smaller utility effects like 1.5% movespeed, or 5% CDR and small healing on poke ect. Currently I feel Runes Reforged is just too much to account for and makes way to much noise when it comes to zeroing in on where problems are coming from (mainly damage). The damage was so high that resolve got buffed to compensate and now everyone with resolve secondary feels way tankier than they normally should be and its all just a big mess.... > > I've said once and I'll say it again. > > As crazy as this might sound I think Riot needs to remove EVERY SINGLE source of free damage from Runes Reforged and every source of additional adaptive AD/AP then rebalance the base stats of champions a second time. THEN completely overhaul reforged again to have PURELY utility effects that sculpt out a certain playstyles ( like Triumph+Revitalize). While I think this is true to a certain extent runes gave free damage before Runes Reforged too. The best examples probably being Thunderlord's, Hellfire Grasp and especially Fervor of Battle. Heck, fully stacked Fervor would give 64 free AD at level 18. I think toning down the damage and making runes more about utility and different playstyles is the way to go, but the old runes didn't seem much better. Then again I'm relatively new to the game and still have some champs to buy before I feel ready for ranked, so what do I know.
Rioter Comments
: Changing Aatrox numbers won't fix how clunky he is, he needs quality of life changes
I think an easy way to make him better at close ranges would be to adjust the sweet spot of his Q. Instead of the tip of the blade the sweetspot for the first hit should be a line down the middle, and for the second it could be a triangle where everywhere in front of him is a knockup, and at the end of the hitbox only the very center is the sweetspot. With those he would be able to use his passive in-between Qs more effectively, and to further increase his sustainability since the sweetspots are more risky this way he could also receive a heal for landing the sweetspots on his Q, which would also liken his kit a bit more to the old Aatrox.
Nenthos (NA)
: So done with this game. Tired of change.
I'll probably get downvoted to hell for this, but the champions whose reworks you complained about needed them. Evelynn's permastealth had no counterplay other than to waste hundreds of gold on pink/control wards. Yorick's Ghouls had tiny hitboxes and was no fun to play against. Taric's kit was bland and fundamentally mediocre. Warwick was all point and click, again with no counterplay other than grevious wounds and as a champion was braindead. I'm sorry, but pretty much all the champions you complained about were clunky and boring. Some reworks could be better, but Gangplank's, Warwick's, Galio's, Evelynn's, Yorick's and Taric's were all very well done. There are some issues no doubt though, like games being much too snowbally and bot lane being filled with stupid champions who shouldn't be there like burst mages or double tank comps. I don't think this is something that can't be fixed though, the balance team has stated reducing snowballing is a big priority for the next few patches. tldr;some things are worse for sure, but you have some unpopular opinions.
AceGeo (NA)
: Aatrox: Riot heard you, guys
Glad to see them making an effort to keep him more in line with his themes. I wish he had some way to buff his allies, but that's a minor complaint. One thing I noticed though... they mentioned he was a "binary champion" where there isn't much counter-play to him when he's strong and he's useless when he's weak. Isn't that the exact same as Master Yi? When he's meta he destroys you if he gets ahead and there's basically no counterplay (doesn't help he has 0 skillshots) and when he's behind or nerfed too much he's useless. Not to mention he sticks out like a sore thumb when it comes to his design and Ionia's themes.
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Meme God Shrek

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