: People have scores like this and then tell me not to surrender.
Remember kids if you have a bad first half just don't finish the game. {{sticker:slayer-jinx-catface}} Giving up to save yourself the frustration of a defeat is infinitely better then putting your best effort forward to the very end.
: > [{quoted}](name=goodiesohhi,realm=NA,application-id=3ErqAdtq,discussion-id=WkstqpKR,comment-id=000200000001,timestamp=2019-06-28T03:23:24.910+0000) > > Using due sarcasm is hardly harassment or disrespect. To be frank they're giving as much respect as some of you are due. > What is your definition of harassement? My definition is the one the mods use.
When a mod gets snarky like they have no concern for their job, just assume they're part of a protected class you can't possibly report to HR. Minority hire, Trans/gay worker. Etc. They're basically untouchable in modern industry.
: Zed's ability looks lame
Spamming Shuriken to win lane is like 90% of zeds gimmick though :V
: > [{quoted}](name=Keirm,realm=NA,application-id=3ErqAdtq,discussion-id=OkEY8xXY,comment-id=00000000,timestamp=2019-06-23T19:10:53.037+0000) > > What are the reasons he's NEVER used in pro play? What’s the reason fiddlesticks is never seen in pro play Or heimerdonger Or illaoi Or kayn Or master yi Or pantheon Or soraka Or wu Kong Or warwic Or yoric Not seeing pro play isn’t garen exclusive. :/ Also. Pro play is not relevant. You are not a pro. I am not a pro. No one on these boards is even close to being a pro.
most of what you've listed has been at some point broken in pro play in the last few seasons. Just saiyan.
: I disagree. It's not because Jarvan have been strong in Jungle, that he is fine. It's not because you can win with a champ that he is fine. He is problematic because lethality stuff make him overpowered and without counterplay (that why he was almost King of the jungle, because of this stuff ! How many Jarvan where building this a few months ago ?) . He can easy reach backline and delete it with this build. While he isnt supposed to be like that because he is rated as a tank. But he is bad at tanking because the shield is so low, he can barely survive, even with a tank build. For me, there is a problem with the champ, his identity is to be a tank/fighter and we have an assassin. If he is strong in a role that he shouldnt have, then it's a problem no ? What do you think of Taliyah jungle ? It's was problematic. This is the same way. Garen is a starter champ yes, but that does not mean he should be weak and coherence. You are playing a commander and you don't have allies interactions... You are early but you have late upgrades like E, W and passive... He is the worst Juggernaut (if we exclude Mordekaiser but Mordekaiser is going to be rework so). Garen is fine for starters players but i'm sure we can add more complexcity and make him interessing and less boring. Every champ need to have love. And i'm sure we can keep the "easy side" of Garen but make him more powerful and more coherent about his personnality, his job, his lore...
all the issues you describe for jarvan are present and worse in Camille.
: {{champion:59}} Has had numerous periods where he's been a nightmarishly strong jungler. In fact he was recently nerfed for being noticeably above the power curve and having a disproportionate representation, despite not quite being THE king of the jungle. {{champion:86}} Is supposed to be a 'starter' champ. He has clear strengths and weaknesses, and sacrifices some depth & playmaking for simplicity and consistency. They're both fine.
>Starter Character I hate this excuse. Dota2 manages to keep its simple kits competitive with more complex kits. League leans on this crutch to the point of breaking. Do not excuse poor balance design for "accessibility"
: > [{quoted}](name=Bakm2,realm=NA,application-id=RaE1aOE7,discussion-id=FFfvGRkM,comment-id=00060000,timestamp=2019-06-26T23:17:43.595+0000) > > Actually it's my 2nd Autochess Game. I played Dota Underlords as I was watching streamers play TFT in the PBE. Underlords is actually pretty good (imo). > > And the way they handle items is it's always guaranteed from NPC mobs. The catch is if you win the NPC fight you get a choice between 3 items, but if you lose the NPC fight it takes away 2 of your choices and leaves you with just the one. So Underlords actually has the most different item system compared to DAC and TFT. It automatically gives you an item no matter the round and lets you choose between 1 of 3 if you win. It's probably the largest/most different aspect of Underlords, which is otherwise just DAC with a different coat of paint.
Shame underlords is wretchedly balanced from the character standpoint, so ultimately your items mean very little compared to what you get in your rng character draft.
: > [{quoted}](name=Sewer Side,realm=OCE,application-id=RaE1aOE7,discussion-id=N1MyL8yc,comment-id=0001,timestamp=2019-06-28T03:35:30.497+0000) > > tfw you realize early game doesn’t matter if you actually build your team with a strategy > > Being at the bottom early is beneficial because 2nd and 3rd carousel has better champions to round out your comps and you get to pick first. tfw you realize strategy doesn’t matter if you can't find a get champ/item you need or see who you're about to fight.
Tanking your early game to get priority first draft is actually pretty clutch in most setups. Some guy had garbage, but he drafted an opening spatula and got a 2nd spatula at the first drat and rode that free man advantage all the way to the end of the game with 9 bloody units. Item RNG is painful, but can be worked around, and adapting to challenging situations makes every game a bit different. I placed 2nd in a game where I basically only had draft items because it turns out 2 lvl 3 graves because no one wanted to pick him has alot of aoe damage. (I lost to a yordle comp. So much dodge. D:)
: > I shouldn't start the game trying to make a team out of Garen and Darius, only to never see more than two the whole game So, to kind of expand on what has already been stated in the thread, players have a shared pool. So if you see someone else get lucky and get a 2 Star Garen or Darius by round 2 or 3, you might want to reconsider going knights this game. That's 3 Garens that you can never get, for the rest of the game. If that sounds a bit railroady, that's because it is! If every player had access to every champion in the pool throughout the game, everyone would play the same top strategy every time. By limiting the access to a small pool, you encourage diversity in builds. By making access to that diversity random, you eliminate the possibility of a "solution" to it (if it was guaranteed, for example, the best players would devise the optimal pieces to select each round and everyone would net deck that). RNG deciding games feels bad sometimes, but it feels great others! That's how to make each game feel unique and different.
Garen and Darius are also considered high tier picks, so people tend to take them if they see them. Which leads to fewer of them for everyone. Meanwhile low tier picks like graves or viegar can turn up and do a TON of work for your team if you end up getting an early 3 star on them. Graves in particular can hard carry your games if you devote items to a lvl 3 version of him, that AOE is disgusting if you have a tanky frontline to go with him. or guardians late game for syngery.
: How to improve the shop and make it less based on "luck"
Give Graves those 3 items and you have a harder carry then Lucian. Just sayin'.
Destruction man is a bit inconsistant. If garen gets a quality spin off on 5-6 targets then yeah, you prolly should be losing that round. There are many rounds where he's a dud. Darius can do similar stuff, I think he's fine. I've seen Graves take over and hard carry games with his aoe and he's considered bottom tier, Garen just condenses his aoe into a burst rather then sustained so its more noticeable.
: Ofc you do. Doesn't matter. Your dumbass probably actually thinks that you are "more valuable" than a Chinese player. But in Riot's eyes you are completely equal. They will take 2 Chinese players over you any day. So you can keep thinking that you hold some extra importance in this world, when in reality you really don't. Riot will keep catering to their biggest consumer, like any smart business. People in the west are really coddled into thinking they are something special.
>People in the west are really coddled into thinking they are something special. Maybe when people who are not from the west stop coming here and begging us to let them in we'll stop having big heads. ... Just saiyan.
Mortdog (NA)
: Ok :) https://nexus.leagueoflegends.com/en-us/2019/04/dev-aram-changes-wrap-up/
Linking us to more evidence that riot development is dictated by spreadsheets isn't going to win you any more fans here. its just going to further outline the disconnect between your players and your development. You're data entry, not game developers.
: Apparently you have been playing for 8 years but don't know how to counterplay. Just be aware of creep positions when you want to trade with him and his rage bar. Rage bar down? trade all day? creeps in a bad spot for him to double dash and get away? Trade all day.
I guess when Cancer Croc was meta and we had the "Renekton bar" in toplane it was because of all the counterplay he had right?
: Personally, as long as the autos happen every about 3 seconds same as the old passive triggered..... it is fine. Little earlier damage, but less likely to randomly Zap a minion away from thr ADC.... it is more targetted, therefore controlable. If it is down when his ulti is down.... then it is not much of a problem. It could be suggested that the ulti is on a little longer cooldown as well to counteract the more usability of it. But otherwise it does not look like a bad change at all.
You can have the ult Cooldown when Blitzcranks auto attacks get updated so they don't hold him still longer them much of the games CC.
: Garen buff to guarantee LCS play
Demacia! Wut th- DEMACIAAA! Thats getting awfully l- #DEMACIAAAAAAAAA
: What I have been told by Zed mains on this board for the month
Remember the only Crime Malzahar commited that got him turned into the balance abomination he was and the nerfed into obscurity afterward was: "I have a favorable lane against Zed in a Zed Meta" He shut down LC$ big plays and Riot can't have that. Its like when Viegar trended as a support to shut down Lee SIn mobility hijinx in Korea and Instant cast Thunderdome was gone in less then a month. Always assume that any changes riots making, or any OP shit they leave in is entirely because they're trying to manipulate the game's spectator friendliness. And any spokeshole they have who is telling you otherwise is lying to your face.
Ralanr (NA)
: I’m surprised more people don’t realize old Aatrox was intentionally kept weak for a reason. It’s kinda like old Poppy (though not as nuts). The base kit couldn’t allowed to be strong.
When riot talks to you about champions and game health just assume its bullshit. They have no idea what is healthy for their game or we wouldn't be where we are now. Remember that these are the same people that let old Urgot rot down in the 30's and low 40's on winrate because "hitting a short range, slow moving skillshot to GAREN-tee damage was overpowered and toxic in lane Who then allowed a character like ZOE to hit live. Never assume Riot knows what they're doing, because you'd make an ass of you and me.
: It feels like toplaners dont like playing against anything lol
Reinserting the "Renekton Bar" as one form of cancer in place of others is not the answer. Theres a reason Cancer Croc got that nickname. Its almost as though characters (melee or otherwise) with : On Demand Sustain/Healing + Mobility + A point and click stun = an oppressive laning machine which dictates every trade and gets to win those trades easily by virtue of their kits self healing design. But this has been the games natural progression ever since Riot embraced the LC$ big play mindset, and their games viability stated to dictate their design philosophy, even if their spokes-holes will lie to your face with a smile endlessly about it.
: GAREN CTRL 3 needs nurfed
Garen ctrl 3 should do normal attack damage to any unit hit by its fists. Imagine the shame of getting malz ulted, only to watch Garen come over, drop his sword, and boogie down on you. #NeverForgetGarensPunch
: nerf garens DEMACIA
You're not thinking big enough buddy. Garens ult should scale it's damage based on how many times he's DEMACIA'd since its last cast. Like Cho stacks but with SHOUTING. And when he hits a DEMACIA threshhold the shout becomes global and his next ult cast Stuns every unit on the rift for 2 seconds while he screams JUUUUUSTIIIIICE at the top of his lungs for the entire 2 second duration. {{sticker:garen-swing}} Maybe then I would be satisfied.
: Can we PLEASE see some real changes to Zoe
I remember being shouted down when I pointed out she was going to be an incredible balance headache who embodied the single aspect of Nids kit that got her reworked for how oppressive it was "Spear fishing" and gave her sleepy trouble bubble to help her set it up at terrifying range. Boy how I wish I had been wrong about her cancerous design. I guess once Riot figured out the community will buy cancer champs by the fistfull though they decided to start letting it slide.
: let me guess, a hecarim got fed and then bursted your ADC, as is to be expected, and you're frustrated by that?
Now picture Garen in his place with equal farm? which are you more scared of fam? The one who's a literal joke character past gold or Hec, who can run you down more effectively then a Ramus while having legitimate burst combos?
Done25 (NA)
: His lack of counter play is in the fact that he can simply ult past all your CC before he explodes your squish with E+Triforce+Deadman's+Predator.
There is something to be said for the fact he threatens to "Garen" you more effectively then Garen does, with superior mobility and a gapcloser to boot.
: Revert Morgana
Another unrequested rework akin to Malz and Veigar. "Improvements" which either nerf the character into the ground or create a balance headache that lasts for seasons. More evidence of riots rework team's incompetence.
: That was ages ago. Blitzcrank was initially intended as a top lane bruiser. But he shifted to the support role and is completely balanced around this position now. Same for Morgana, imo. She might have been intended as a mid lane mage when she was created, but she transitioned to support and will get balanced as a main support now.
Blitzcrank shifted to bot lane because without busted sustain/mobility/range you can't compete in the lane, I'd still play blitz top if they'd just give him an auto attack animation that was not designed to hamstring the character.
: {{champion:5}} is a good example of an easy champion. I say this without malice, as Xin is one of my favorite junglers and the first champion I rode into high plat. I'm going to refer to season 3 xin (post nerf, not pre) as that's when I mained him. Basically, Xin only had two things to think about when it came to fighting. The first was pretty simple: ** Can I get into melee range?** If the answer to that was yes, move onto question two. If not, look for other opportunities. Question two: **Can I kill them?** I realize that sounds simple but that's.. all it was. If Xin was in E range, you just had to know whether or not you could kill someone (based on items, levels, ect) and that was that. There was no calculation about hitting skillshots, spell shielding, ect. Just straight up understanding how champ kits worked. Sure, there was a teeny bit more nuance. Side stepping skill shots, flashing over shit, knowing how to extend your E range (E a minion within the aoe impact of an enemy champ). And actually getting the hang of old Xin's R took a moderate amount of skill. But those were marginal skill investments to milk every ounce of potential out of the dude, where as you could be at 85-90% power just from knowing when to go in and win your stat check. Now, compare that to {{champion:64}}, one of the poster children for skill. Lee has, at many times, been stupidly strong at a baseline. When he had assassin levels of damage, a large shield, and Ad scaling magical damage with true vision and attack speed shred for example.. But despite that, he's always had a huge skill ceiling.
Odd, after playing these two champions my mindset with Xin was "I must know where every member of their team is because if I go in and don't ge the kill I am dead almost certainly." Where as with lee it was "Meh, I'll go for it. Not like I can't just kick him away if he has backup, or ward hop away, or threaten with a Q landing and seeing if I can bait out his backup." Lee as a Champion has so many ways to cover for your bad positioning and mistakes that he spins the curve the other way and becomes easier to play for it. The benchmark for skill in League seams to be "can you ward hop without fucking up". you too can be skilled with just 5 minutes of training mode.
: What's the advantage of a difficulty 3 champion to a difficulty 1 champion?
Difficulty 3 champions have so many outplay options that if you're literally underage b& or wood 6 you may accidentally trip over one and everyone has a good laugh. Difficulty 1 champions are simple mechanically but require near perfect positioning/macro play to compete, making them often more difficult to use then said "high Difficulty" champions in higher ranks.
: > [{quoted}](name=Sir Saltarin,realm=EUW,application-id=3ErqAdtq,discussion-id=EafPVmOq,comment-id=0004,timestamp=2019-04-08T18:13:10.510+0000) > > At least on Toplane she has hard counters > > https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Vayne/Top/ i absolutely dont buy it. garen is listed there, this means something is off. at no stage of the game can garen ever fight vayne on his own. even if you get jungle ganks and kills on her as a result, you never get into the position where youre able to fight her. no gold or level advantage can help you, simply since her kit and yours doesnt allow it. literally all she has to do is sit on her e and not use it on a minion or some entirely unrealistic shit, and you will never ever be able to make a play on her with garen.
Actually that field is listing the people whom vayne hard counters. which is absolutely true. Garen has nothing against her in a top lane situation since she has both mobility and a knockback, meaning you're never going to stick to a vayne unless she outplays herself. The field below headlined by Panth and Teemo are her listed counters, and believable ones at that, though both these characters are MASSIVELY gankable, meaning all vayne needs is a jungle gank to go off the chains anyway.
Serrgol (EUW)
: garens gameplay.
that feeling when garen has to execute you at 1 hp to get that kind of damage when you could just do 70% of his health in true damage instead{{sticker:slayer-jinx-catface}}
: They were down for almost a whole year. The nerfs came in patch 8.11, May 31st 2018. They finally received itemization changes in patch 9.3, February 6th, 2019. That's not "a few patches"
a whole year of weak itemization. Excuse me while I cry wet tears and play my tiny violin, that must has been awful for ADC's, who are used to being the most important class all the time season after season.
: As someone who's been a toplane main for almost two seasons now, I absolutely understand the frustrations about ranged tops. This argument isn't new; there are many people who feel toplane is the last "safe" lane for melee champions, and are upset when they pick one of these melee champions into a ranged champion who counters them almost completely in lane phase. My issue with it is - I don't know how you "fix" this without fundamentally altering the game in unintended ways, or ways that are impossible to enforce. It also gets into some very fundamental questions about the game and the nature of MOBAs - to wit, with 143 champions in the game, should it be a design choice that the majority of champions have a balanced chance against each other in a 1v1 matchup (which top represents more so than any other lane)? Is this desirable? Is it even possible? (It's very possible that it is not possible, in my opinion as someone who is also a game designer on occcasion.) As an example, as best I remember, one of the reasons {{item:1054}} was changed away from the damage-reduction passive is that the old version had a tendency to make {{champion:122}} a brutal monster in toplane, as well as making supports like {{champion:12}} {{champion:201}} a nightmare for enemy botlaners if they were willing to trade off gold/vision. It was altered into an item that gave 100% extra base health regen, which proved ugly on {{champion:36}} and other high-regen base champs, which was also unbalancing, so it's now been changed into the item it is now, which manages to not break the game by also not being incredibly amazing at much of anything. I don't think giving the damage-reduction passive back is the worst idea, but one of the reasons that tank items have been nerfed so heavily overall is that the Season 5-ish (?) unkillable tank meta was judged to be more uninteractive than a damage meta for an actually fairly simple and reasonable reason. High damage can produce unfairness in the "dice roll" sense that whoever gets the first combo off or can build high damage first tends to win fights, but at least both sides have a chance to interact. An unkillable tank is however nearly completely uninteractive at extreme levels; you can hack on it, shoot it, and slam it for eons and nothing you do will affect it strongly enough to give kill pressure before it can get to safety in lane phase or before the enemy carries wipe your tankless team in late game. That being said, I would strongly argue that this is a problem that is made worse by the high damage meta that has been a perpetual source of complaint for two and a half seasons or so now. I'm still among those advocating for a general damage reduction; I've suggested a 5%, across-the-board, damage-reduction day on PBE that hits every source of damage in the game except towers/Baron/dragon for some time. Some of it is rose-tinted glasses in my opinion - a lot of people forget that Season 1 was ridiculously unbalanced and dominated by mages in pro play back when Zhonya's Ring was a thing - Rabadon's and Hourglass in the same item, and as broken as it sounds. Season 2 and 3 still even had some very broken champions who were heavily nerfed - remember when {{champion:103}}'s W-bolts actually had kill pressure as a single bolt, instead of en masse? Or when old {{champion:10}} had a 40% scaling ratio on her E attacks? But overall, I agree that it did feel better, and that damage does need to come down generally for the game to feel good again. (As a final note, {{champion:8}} {{champion:50}} {{champion:13}} have indeed been played in the toplane for their entire existences, which all go back to Season 1 or even before in {{champion:13}} 's case, so the argument that they're up there now and that's a problem doesn't really hold water.)
its almost like riots choice to enforce lane metas has designed them into a corner that anyone who played Dota saw coming the moment it started. pro tip: The answer to your problem with top lane is *still* in Dota. Riot made its success stealing Dota character designs and got itself off the ground thanks to Pendragon. Its just somewhere during this time they got it in their heads that they're better designers. They aren't.
Moody P (NA)
: I am a warrior of truth which puts me at odds with the eternal agenda makers of boards
Truth hurts sometimes. The best trick riot ever pulled was giving characters so many outplay buttons that they might accidentally trip over one and calling it "skillcap" You work much harder to be effective and make plays as something as "Braindead" as Mundo or Garen then you do on most of the games cast, and you have to be better positioned and have better foresight to be ready to make those plays.
: Play Nasus and outscale him massively.
The DEAD can not outscale the living. {{champion:86}}
: > [{quoted}](name=Attysu The Poro,realm=NA,application-id=yrc23zHg,discussion-id=TgQkovmd,comment-id=00040000,timestamp=2018-08-08T00:40:05.694+0000) > > I think its also important to recognize both current and past employees support this article 100%. Not everything is SJW. But we're outsiders, we'll never truly know tbh. Because of the source, I believe it is complete BS. Kotaku stances on the GW2 firings have obliterated any sort of credibility they wish to be entitled to. Let's be honest, outside of the one guy who broke the news that FO:76 was going to be online only, hasn't had any credibility in recent memory. They are like that one UK tabloid of games journalism.
> [{quoted}](name=Linna Excel,realm=NA,application-id=yrc23zHg,discussion-id=TgQkovmd,comment-id=000400000000,timestamp=2018-08-08T01:16:28.915+0000) > > Because of the source, I believe it is complete BS. Kotaku stances on the GW2 firings have obliterated any sort of credibility they wish to be entitled to. > > Let's be honest, outside of the one guy who broke the news that FO:76 was going to be online only, hasn't had any credibility in recent memory. They are like that one UK tabloid of games journalism. So much downvote for so much truth. Kotaku might as well be vice, or Jezebel at this point. Their articles have an agenda, and they won't let pesky facts get in the way.
: How players going "K.YS IS JUST A WORD!! UR FAULT FOR HAVING THIN SKIN!!" looks like:
I'll deal with people saying mean shit to me by saying mean shit about them! Brilliant OP. You show how you want to be able to trash talk, yet you don't want others to trash talk you. I submit to you that *YOU* are the one who is illogical, and thus must destroy yourself.
: > [{quoted}](name=Voidstaff Wetsme,realm=EUNE,application-id=3ErqAdtq,discussion-id=bFZgwboB,comment-id=000e,timestamp=2018-08-08T19:56:18.041+0000) > > Kite him,lol,kite a champion that removes slows,and gets more than 50% tenacity and almost the same amount of damage reduction from an ability, > Win against a champion with no CDs,no mana, free warmogs,true damage, speed buff,silence,armor AOE penetration. > Sure,Idk I hope something good happens to people that play garen, I hope they find the brainpower to play other champions and some how stop being mentally challenged. ok, a question to the few people who are hating on garen in this thread. what would you rather face on top lane then? is it {{champion:84}} {{champion:164}} {{champion:114}} {{champion:31}} {{champion:68}} {{champion:150}} {{champion:41}} ? if youre seriously hating to play against a straight forward champion like garen, when hes not terribly weak, then what do you consider a fun matchup? because up there are probably your alternatives.
Garen disproportionately punishes silver and lower. Hence why all the hate for him on boards. Nevermind any hero with a mobility skill can literally react to his Q's animation and activate before the silence lands, assuming they aren't on authentic Brazilian Internet.
: > [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=dEyw9b0A,comment-id=0000,timestamp=2018-07-31T18:24:35.558+0000) > > Just delete surrender from the main game. Done. Or, the tryhards who never surrender should learn when to quit. Not every game is winnable, so they should pull their pride out of their asses and come back down to earth where they can see things a little more clearly.
Remove surrender, punish those who fountain afk heavily. give it 2 months and the game will be far better for it.
: Thams main damage comes from AAs+Q thx to his passive. And the thing that makes tham broken isn't damage, it's the free cleanse+zhonyas for anyone in the team(and the taxi ult) and that's what his W in high elos is used for the most. I understand that it~s a big hit for sololane tham, but him beeing used sololane is a very rar offrole, so fucusing the balance on his support role is valid. That said, i wouldn't mind compensations to his sololane, like reduceing the CD on W if used on a minion to preserve some poke and waveclear potential on it.
I can certainly see the value of the W in a gold funneling meta which is basically the league equal to 4 protect 1 in dota. Catfish is the strongest anti-assassination tool you can have for a single heavily loaded carry, with even greater reliability and availability then Kayle Ult, Taric ult or Thresh lantern on a normal skill cooldown So its not unexpected that he would see changes as part of their effort to counter it.
Anin777 (EUW)
: Lool Zed does not have better waveclear. That's a myth. OOM, go back, but tears. GG. Never run out of mana again. Meanwhile 1 full Zed combo and he's OOE. Foh
yeah I know right? silly mages. they just gotta spend gold on non combat stats against an all in assassin in zed to even be able to play the push game with him. You heard it here folks. Energy is a hard resource to manage that won't fully recover by the time the next wave arrives. Better just make Zed resourceless to really let those LC$ big plays thrive. {{sticker:zombie-brand-clap}}
: > [{quoted}](name=JamesTheMage15,realm=NA,application-id=3ErqAdtq,discussion-id=gmtqgqxY,comment-id=0000000000000000,timestamp=2018-07-24T20:20:47.894+0000) > > ??? Who said mages lack waveclear? I said Zed does it better than them, which he clearly does. Zed can't waveclear decently unless he uses W and if he does he can be harassed since he isn't able to do anything with w down while mages can stay a decent range away and waveclear You are just trying to start circlejerk for some made up reason when it isn't even the main problem with zed
so you mean if Zed waveclears he has to play like a mage for the duration of the cooldown? by choice, and then becomes a mobile assassin again afterward? Oh GOD how awful that must be for the Zed Mains. To have to move like a mage for a whole set of willingly used cooldowns if they want to blow the wave up and roam. I mean, in that case a mage could maybe even follow them, if trying to rotate along with a zed as a mid lane mage wasn't a death sentence unless you have every blind spot on the river warded. {{sticker:slayer-jinx-unamused}} I mean, I guess they could match his wave clearing, but they'll be OOM after 2-3 waves.
BleupizZ (EUW)
: > [{quoted}](name=Worst Brad Japan,realm=EUW,application-id=yrc23zHg,discussion-id=uMz7Wyvl,comment-id=0000,timestamp=2018-07-24T14:19:35.959+0000) > > You're officially a beta. > > I'm glad he's back to his old self, the one that is entertaining. This whole "reformed" act was getting old. And again that's why he got banned in the past few years if he's gonna go back to he's old self than you know what will happen to Tyler1 account this time. "Instant BAN" and no forgiveness like the last time.
> [{quoted}](name=BleupizZ,realm=EUW,application-id=yrc23zHg,discussion-id=uMz7Wyvl,comment-id=00000002,timestamp=2018-07-24T16:10:50.189+0000) > > And again that's why he got banned in the past few years if he's gonna go back to he's old self than you know what will happen to Tyler1 account this time. "Instant BAN" and no forgiveness like the last time. They unbanned tylor1 because they literally made him money hand over fist for banning him the first time and could do nothing to stop him from playing the game. You're naive if you think that banning him again would do anything but make him more watched.{{sticker:draven-pose}} The sad truth of the matter is that his brand of entertainment sells, because league is marketed to the lowest of the low, its the COD of MOBAS, with all the luxuries and flaws that come with it. in trying to make the game an Esport on par with Dota2 they're losing their dudebro base, hence why forums are basically burning 24/7 about the changes. You can't make people care about competitive Call of Duty. It'll never be CS:GO. No matter how many much lipstick you put on that pig.
: > [{quoted}](name=DarukongSr,realm=NA,application-id=3ErqAdtq,discussion-id=PEBwIyZK,comment-id=000c,timestamp=2018-07-24T02:38:58.357+0000) > > You lost me when you praised California for having the highest ethics. it honestly depends where in CA, i live the the bay area. (aka silicon valley) it is about 2500-3000 per month for a 1 bedroom apartment. when i was in michigan i payed 750 per month for a 2 story 3 bedroom 1.5 bath HOUSE with a basement the side of the whole house (or rather half duplex) its expensive as fuck here, and more to the point.. when i got and walk my doggos, over HALF the people i meet dont speak english as thier primary language. the vast majority being chinese, athough we also have a TON of other cultures. indian, isreali, pakistani, japanese, if you go further outside my city with a bit lower living costs (say 1500 per month for a studio) u see higher populations of latino's and a african americans to put things in perspective, i had been friends with someone form work about a week and a half before i even _noticed_ he was African American calforina DOES have the highest ethics, we dont CARE where you are from, what u look like, your gender identity. the only we care about is how you ACT.
As a Californian in LA I can say right now you're full of shit. Californians are some of the rudest, most awful people you can meet. There is no sense of community or unitiy in this state. You don't know your neighbors, you don't trust your neighbors. the 2 years I spent out in the midwest were the most eyeopening thing I've ever done in the states. These flyover states that lack the culture and refinement of the liberal coasts and some of the most honest and friendly people I've known, an alien thing here in southern california, outside of OC/Irvine areas, where you still don't know your neighbors or trust anyone, but the crime rates are low.
Madsin25 (NA)
: Having different runes to choose different playstyles could work and would make the game a little more fresh with each playthrough rather than having no runes at all. Can league be balanced to actually have diversity in runes is the question. Because right now if I play {{champion:8}} and don't take electrocute I might aswell be inting.
>He doesn't take arcane shift on vlad ISHYGDDT
: I don't think I've ever seen the player morale this low
Remember this started way back before S1, when we wanted flesh nerfed heavily before they had to start designing the game around it. Flash is still on 97% of all rune setups still... so you guess how well that went.
: > [{quoted}](name=I Love U Garen,realm=NA,application-id=yrc23zHg,discussion-id=RGnzriRi,comment-id=00000000,timestamp=2018-07-23T19:11:06.164+0000) > > XD HAHA I SEE WHAT YOU did there. > You a darius main ? Nah, Urgot main, so picking chaos by default. {{sticker:sg-ahri-2}} Wish you much success in the competition, dude.
> [{quoted}](name=SatomiKun,realm=EUW,application-id=yrc23zHg,discussion-id=RGnzriRi,comment-id=000000000000,timestamp=2018-07-23T19:14:30.767+0000) > > Nah, edge main, so picking chaos by default. > {{sticker:sg-ahri-2}} > > Wish you much success in the competition, dude. Fixed that for ya
: Yeah, seeing Zoe almost every game gets boring at some point.
its almost like giving a character an angling nid spear you can set up off one of the widest long range skillshots in the game off sleepy bubble it a huge cancerous thing to deal with at almost any skill level. its almost like the boards were 100% correct the second they saw her kit.
: I miss when Riven had the highest hp regen in game. I miss the 2.5 second shield I miss brutalizer I miss my Riven thread.
{{champion:86}} I crushed you then and I'll crush you now.
Bârd (NA)
: "Damage is too fucking high I want it how it was!" * AP Yi * AP Tristana * Q-E combo Akali * AP Kog'maw being actually strong * Talon, LB, and Kassadin with Silences * DFG Mordekaiser * DFG Syndra * DFG Fizz * DFG Poppy * Poppy * Just DFG in general * Instant Veigar stun, Veigar true one shots * Katarina wiping your team because you blinked * Patch 4.20 Warwick * Feral Flare * Sated Devourer * Zilean point and click 100% AP Ratio bombs * Nidalee one shot spears with Morg Q hitboxes * Fiora's "ball of stats" state * Rengar getting first blood and taking 1.5 towers if you didn't have TP Not all season two, but these things aren't a thing anymore for a reason.
Remember all viegars stun issues were ignored UNTIL He trended as a support in Korea as an answer to Lee sin and Zed mobility. Then they fucked him up REAL GOOD for having the nerve to effect those LC$ big plays
: It is one character in the game that has it. Stop overreacting ffs. Her new rework is also way harder to use than her current state, so she probs wont be played after a week.
Ah yes, "the Yasuo scale" where you have so many buttons to outplay your opponent you may accidentally trip over one of them when you can decide between which one to use.
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