: Is this... Is this normal moderator behavior?
Having read all the way through this post now I can say that this is appalling behavior from both Riot and this specialist. It's discrimination.
: Wrongful Suspension: Falsely Accused of Racism :/
This is an absolute disgrace. You should have never been banned. Additionally, this specialist needs to be removed from the boards. Officially employed by Riot or not, he is representing them and doing so in an extremely hateful and unprofessional way.
Kai Guy (NA)
: So.. you might wanna keep in mind this seasons wonky. Prior B5 was bottom MMR range and it scaled up to Challanger. 27 possible Titles you can have. B5-B1, S5-S1, G5-G1, P5-P1, D5-D1, Masters, Challanger. 5+5+5+5+5+1+1. The MMR titles to the MMR range are all represented here in that range. Now there is Iron and GM and we took out 5 Divisions of titles. So I4-I1 Etc etc. Looks like this. 4+4+4+4+4+4+1+1+1. This, is also exactly 27 seven tiles. The concept far as I know it is that for a title to matter it needs to represent a skill range. The way to do that is have expectations for the MMR range each Title is ment to represent when an accounts low uncertainty... basically the point some ones floats around after 100's of games. Where players get stuck until they improve or get worse (effectively as skill is measured by ability to win you can get worse at the game due to the nature of the constantly shifting meta. Simple example is dedicated high MMR OTP getting their main reworked and not being good at the new kit.) So... The ratings folks used from prior season clearly don't have the same values. Your still looking at the entire Ladder having the same MMR values but the Tieres to MMR representation have changed. Riot might compensate for this with different divisions representing a higher range, but assuming that its similar MMR ranges for everything besides the very bottom of iron and the top MMR? On paper what that would look like is, Iron is b5-b2. Silver B1-S2. Gold S1-G2 Plat G1-P2 Diamond P1-D2. But if riots changed the range values? completely up in air. Also making newbies starting MMR lower this season? that's expected to shift the entire ranked ladder down to lower values. You stand to win more games off a bad player in your MMR then you do to lose them. something like 11.11% I think odds your team is favored to win because of 1 awful player. Or 61.11% V 39.99%. Basically fair to call it 1.5 to 1 odds favored. Not the best at this type of math and I have gotten it wrong before so eh. I feel I am conveying the concept correctly even if I goofed the exact value. You occupied a slot on your team always so 9 open positions result in the Enemy team having higher odds for the worst player... assuming here that your never the weak link. So everybody who used to maintain their position because of newbies sinking thru their MMR... now lost that source of MMR gain.. so they sink also. End result... I recommend all players should expect the MMR range and values for all accounts to sink. Just the realistic expectations for the changes riot made in accordance to the MMR system. Otherwise we see an influx of folks who get hella tilted about not being their "correct rank" and creates more negative feedback and some tilt streaks. Tldr. Add about 2-3 divisions to current rank to get a feel for what your current MMR range would have been last season.
> [{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=33Zb2U6h,comment-id=0003,timestamp=2019-05-17T21:36:11.853+0000) > > So.. you might wanna keep in mind this seasons wonky. > > Prior B5 was bottom MMR range and it scaled up to Challanger. 27 possible Titles you can have. B5-B1, S5-S1, G5-G1, P5-P1, D5-D1, Masters, Challanger. 5+5+5+5+5+1+1. The MMR titles to the MMR range are all represented here in that range. > > Now there is Iron and GM and we took out 5 Divisions of titles. So I4-I1 Etc etc. Looks like this. 4+4+4+4+4+4+1+1+1. This, is also exactly 27 seven tiles. > The concept far as I know it is that for a title to matter it needs to represent a skill range. The way to do that is have expectations for the MMR range each Title is ment to represent when an accounts low uncertainty... basically the point some ones floats around after 100's of games. Where players get stuck until they improve or get worse (effectively as skill is measured by ability to win you can get worse at the game due to the nature of the constantly shifting meta. Simple example is dedicated high MMR OTP getting their main reworked and not being good at the new kit.) > > So... The ratings folks used from prior season clearly don't have the same values. Your still looking at the entire Ladder having the same MMR values but the Tieres to MMR representation have changed. Riot might compensate for this with different divisions representing a higher range, but assuming that its similar MMR ranges for everything besides the very bottom of iron and the top MMR? > > On paper what that would look like is, > Iron is b5-b2. > Silver B1-S2. > Gold S1-G2 > Plat G1-P2 > Diamond P1-D2. > > But if riots changed the range values? completely up in air. > Also making newbies starting MMR lower this season? that's expected to shift the entire ranked ladder down to lower values. > > You stand to win more games off a bad player in your MMR then you do to lose them. something like 11.11% I think odds your team is favored to win because of 1 awful player. Or 61.11% V 39.99%. Basically fair to call it 1.5 to 1 odds favored. Not the best at this type of math and I have gotten it wrong before so eh. I feel I am conveying the concept correctly even if I goofed the exact value. You occupied a slot on your team always so 9 open positions result in the Enemy team having higher odds for the worst player... assuming here that your never the weak link. > > So everybody who used to maintain their position because of newbies sinking thru their MMR... now lost that source of MMR gain.. so they sink also. > > End result... I recommend all players should expect the MMR range and values for all accounts to sink. Just the realistic expectations for the changes riot made in accordance to the MMR system. > > Otherwise we see an influx of folks who get hella tilted about not being their "correct rank" and creates more negative feedback and some tilt streaks. > > Tldr. Add about 2-3 divisions to current rank to get a feel for what your current MMR range would have been last season. Thanks for the effort but none of that matters when: My last 3 games: had an AFK - lost Intentional throwing by Jax while laughing - lost 45k damage as rumble mid, 18k/17k/18k/18k by rest of team. Lux abandoned ADC at level 4 because she was mad - lost This is how it is every single day. Every single game has extremely low quality.
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: PLEASE FIX WARWICK DEATH SOUND
Please don't. It's literally the only fun thing left about this game.
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zPity (NA)
: running the client in admin mode? how old is that computer of yours? do you have your ports open for league? the "can't load issue" is almost always on your end. just saying. don't blame Riot
> [{quoted}](name=zPity,realm=NA,application-id=3ErqAdtq,discussion-id=raZbL5sU,comment-id=0000,timestamp=2019-05-15T23:20:30.858+0000) > > running the client in admin mode? > how old is that computer of yours? > do you have your ports open for league? > > the "can't load issue" is almost always on your end. just saying. don't blame Riot Literally nothing different than the 4 games I played before that.
Rioter Comments
: By being Nasus or Urgot ADC or by being beyond absurdly fed. Nothing else is really going to save you at that point.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=V4AzFeOe,comment-id=0000,timestamp=2019-05-14T22:45:53.822+0000) > > By being Nasus or Urgot ADC or by being beyond absurdly fed. > > Nothing else is really going to save you at that point. Truth right here. Sad times.
Lovelle (NA)
: Fed Hec even kills other fighters fairly easily. An adc doesn't have a chance without help from teammates.
> [{quoted}](name=Lovelle,realm=NA,application-id=3ErqAdtq,discussion-id=V4AzFeOe,comment-id=0001,timestamp=2019-05-14T23:02:24.529+0000) > > Fed Hec even kills other fighters fairly easily. An adc doesn't have a chance without help from teammates. Really sucks to not be able to do anything yourself. Feels like my LP just lies in the hands of my teammates at that point.
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: I have to disagree. Vayne/Riven nerfs should have came months ago.
> [{quoted}](name=The Big Piece,realm=NA,application-id=3ErqAdtq,discussion-id=LhWHE9sq,comment-id=0000,timestamp=2019-05-14T22:01:31.870+0000) > > I have to disagree. Vayne/Riven nerfs should have came months ago. Agreed that they should have come sooner, but I'm just glad they came at all. Better late than never as they say
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iPrawn (NA)
: Has anybody ever been hard stuck at silver 3, and eventually broke out of that and ranked up?
You could break out in the previous seasons. Now, I really don't think so. I was plat for 3 years and I can't even get out of silver now after more than 500 games this season.
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meepsson (EUNE)
: Yasuo
I thought that too until I started playing him alot and then I realized hes actually pretty vulnerable to fighters and peels/CC.
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: Everyone here saying "good analysis" what not while I am cringing on that "proof." I looked up some games on op.gg and the majority of your games are even. Which means that one guy "snowballing" is actually one person doing something on the map. Jarvan for example going 19/2 while his midlaner had 18 assists and you had 10 deaths as Ahri. On top of that, you guys had a Renekton going 15/6 while both bots played evenly. In your second game your entire team inted while the entire enemy team was "snowballing." I don't have to add anything to it. You all had insane amounts of deaths. Heca with his 15 kills had more than his mates yet Urgot went 7/0, Fiddle 7/0 and Sivir 4/1. The snowballing champs are usually easy to shutdown (Yasuo, Ezreal, Nocturne, Kaisa are obviously harder to catch). Then again when I look at the scores of the team losing to those snowballers you can clearly see that the team losing is always dying too much. Something that is pretty common in low elo. Snowballing was/is/will always be present like that, **_especially_** in low elo. You won't see that happening in higher elos. The way it is is fine because **If I am fed I want to carry the game. I don't want to be dependent on one person who ints while 4 others try their best.**
> [{quoted}](name=HopeStartsWithU,realm=EUW,application-id=3ErqAdtq,discussion-id=zKRh0mwK,comment-id=0006,timestamp=2019-05-04T16:22:24.584+0000) > > Everyone here saying "good analysis" what not while I am cringing on that "proof." > > I looked up some games on op.gg and the majority of your games are even. Which means that one guy "snowballing" is actually one person doing something on the map. Jarvan for example going 19/2 while his midlaner had 18 assists and you had 10 deaths as Ahri. On top of that, you guys had a Renekton going 15/6 while both bots played evenly. > > In your second game your entire team inted while the entire enemy team was "snowballing." I don't have to add anything to it. You all had insane amounts of deaths. Heca with his 15 kills had more than his mates yet Urgot went 7/0, Fiddle 7/0 and Sivir 4/1. > > The snowballing champs are usually easy to shutdown (Yasuo, Ezreal, Nocturne, Kaisa are obviously harder to catch). Then again when I look at the scores of the team losing to those snowballers you can clearly see that the team losing is always dying too much. Something that is pretty common in low elo. > > Snowballing was/is/will always be present like that, **_especially_** in low elo. You won't see that happening in higher elos. The way it is is fine because **If I am fed I want to carry the game. I don't want to be dependent on one person who ints while 4 others try their best.** I mentioned this to someone else already but the last few games I played were from coming home after being out at the bar. I dont go 1-11 every single game lol.
: In your last 3 games you went 3/30, so of course someone snowballs when you give them 10 kills.
> [{quoted}](name=420 grams,realm=NA,application-id=3ErqAdtq,discussion-id=zKRh0mwK,comment-id=0004,timestamp=2019-05-04T15:42:37.041+0000) > > In your last 3 games you went 3/30, so of course someone snowballs when you give them 10 kills. Yeah coming home and playing after being out at the bar is never a good idea lol but I have a 60% win ratio in my last 30 games overall
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: Boards: Damage has never been this high! Damage is too high!
You realize that Fizz was 43-10 in that clip right?
: Can I please have a Riot Employee come justify the difference between my name and Evelynn?
** Attacking ** ​ "Let's find your spot, love." ​"Ooh, you're so hot when you're hurt." ​"Sealed with a kiss." ​"Come on, let's see those tears." ​"Scream! It makes it better." "Enough foreplay!" "Let me in!" "Like what you see? I'll rip off your eyelids!" "Hurting is yummy." "We're done when I'm done." "I can't wait to see your pain face." "Ohh, yes... Cry for me honey." "My pleasure, your pain." "Make me feel..." "Yes... Yes...!" "I know you're hurting, but I can't feel without this." "Everyone's pain tastes different. What flavor is yours?" "Awww, you thought you were getting lucky!" "They're just so... stabbable!" "Your fear is delightful." "Ooh la la!" "Hey there." "Whimper." "Don't be shy." "Harder? Okay." "Careful. I'm a biter." "I hope this hurts." "Hello, love." "Let me see you hurt." "Beg me to stop." (mockingly) "No...! Don't...! Stop...!" (Laughs) "Shut up and scream." "Wanna get outta here?" "Love at first sight... And last." "Don't die wishing you'd had this." "Hope you like it rough." "Love me." "Nothing personal, I just need you to suffer horribly." "The more I cut away, the closer we'll get." "That's it...!" **Upon attacking the DragonSquare Dragon** "Not the first time I've had dragon." "What a magnificent creature... Let's kill it slowly!" "Don't worry honey, I'm open to all types." "Cold blooded. Just like me." **Upon attacking Baron NashorSquare Baron Nashor** "You're a lot to love." "My... That's a lot of pain." "The bigger they are, the more places you can hurt them." "Finally! A man who can satisfy me."
Rioter Comments
: My Thoughts On Yuumi As An Enchanter Main
Not sure if you guys think this too but she is essentially just a copy from hereos of the storm, the hero Abathur https://www.youtube.com/watch?v=YuksSOIfOJU If she is, which it seems like she is, then her spells _should_ be considerably weaker than normal, as Abathur can enchant any teammate he wants from any range. But his spells are a lot weaker. To compensate, wherever his body is stationed he summons an extra lane minion to apply pressure while he shoots weak spells off of peoples heads. I'm guessing shes going to be pretty similar to this because I don't see how else you could balance a concept like this Just my thoughts
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chabotj1 (NA)
: Yasuo's wind wall should be renamed and rerendered as what it is, a wind cube
https://na.op.gg/champion/yasuo/statistics/mid By NA.OP.GG he's ranked 42nd for win rate mid By Champion.GG he's ranked 40th for win rate mid He's also ranked almost dead last for average number of deaths per game What's funny is he is still one of the most banned champs because people, such as yourself, just hate playing against him. Even though statistically, he really is pretty damn bad. And if you ask any Yasuo player they will tell you, you straight up explode with how squishy you are while being melee. Windwall is really his only chance to live at all.
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: im tilted and why adcs are bad or it sucks to play adc in low elo
{{champion:22}} is more of a team oriented ADC. If you are looking for something that can carry idiots on your own I'd go with {{champion:18}} or {{champion:51}}
: The Mastery Ranking System is illogical for ADCs
Took me a while to figure this out too but most of the time if you get A+ instead of S its because of your vision score
: Bronze player who needs help
You basically have to let your team start fighting the enemy first and then just come in halfway through the fight and finish everyone off after all their CC has been blown and they are weak. If you try to start the fights you'll get full focused and explode everytime because they know you are fed
chabotj1 (NA)
: Yasuo's wind wall should be renamed and rerendered as what it is, a wind cube
Play as Yasuo and tell me how it goes against games with {{champion:31}} {{champion:114}} {{champion:3}} {{champion:120}} {{champion:39}} {{champion:11}} {{champion:75}} {{champion:141}} {{champion:33}} I have to stop.. there's just too many lol Honestly, he gets OBLITERATED by so many champions
: Deathbrushes. Multiple team-mates camping a brush and jumping the 1st gut that comes out has gotta be as old as the bushes!
> [{quoted}](name=Tr4shB4NSYST3M,realm=NA,application-id=3ErqAdtq,discussion-id=lYHKJZ4t,comment-id=0004,timestamp=2019-04-26T03:28:42.311+0000) > > Deathbrushes. Multiple team-mates camping a brush and jumping the 1st gut that comes out has gotta be as old as the bushes! This!!
Rioter Comments
: Any Yasuo player who denies this is lying.
Yasuo here. Can confirm this is true.
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Rioter Comments
: Maybe you've been relying on your teammates too much before. Maybe you should duo with someone you trust.
> [{quoted}](name=Deep Terror Nami,realm=NA,application-id=3ErqAdtq,discussion-id=ggn1R3BX,comment-id=0000,timestamp=2019-04-18T22:35:46.612+0000) > > Maybe you've been relying on your teammates too much before. Maybe you should duo with someone you trust. Before I used to be able to carry with champs like Xerath, Vel'koz, and Viktor in the mid lane. I had to stop playing them now though because even if I was super fed, other champions still just destroy me.
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Meteor Driz

Level 132 (NA)
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