Moody P (NA)
: Mord passive is too strong and too reliable
I think they should rebalance passive to be w and w to be passive imo
: You know the problem with your ranked system? It’s too damn complicated.
I posted this on another thread but it didn't get a reply from anybody so I am just gonna post this here since it is relevant to the discussion and no sense in retyping my feelings on it: As of Season 3, Riot Games decided to revamp the ranked system by changing the ELO, to Tiers. While ELO still exists, we have no idea what Riot has done to the system because ELO is hidden. They have replaced it with tiers that show off your rank gated by promotional series. They say this was to help with ladder anxiety, and to give ranked a new and better look. My problems do not stem from the tier system, although I would prefer a revert to ELO representation, it is not needed. There are a few problems I have with the current system, which are: Division IV cannot fall tiers unless your MMR is a whole tier under. What that means is, a Platinum IV player cannot fall to Gold until their MMR is so low that they are almost playing with Silver players. This creates a mentality in players, as soon as they hit division IV, to not care. Granted, their MMR will quickly fall out of Platinum, Diamond, or wherever they are.. But that doesn’t stop them from having the negative win mentality in the games while they currently still have okay MMR. This also means a player who really hovers in Low/Mid Plat can retain a Diamond border despite not being a Diamond level player. This is why we see Diamond IV 0 LP players who do not seem to be on the level of Diamond, with massive egos. They are more toxic, not always in chat, but in picks, pings, and in game play. Another problem with the Ranked System would be the decay system, which was good until maybe around Season 6 when Riot decided to make it harder to decay. It now takes a longer duration which seems to be DOUBLED what it used to be, so you can realistically get boosted to Diamond IV, and play 1 game every 28 days, impossible to lose enough games to get to Plat IV MMR and lose your Diamond border. This is why we evidently get ACTUAL boosted players occasionally in our games around Mid Plat to low Diamond MMR. I don’t really care for the free Promos win thing, as it doesn’t really affect MMR, but it should only take effect if your MMR is higher than your current rank. A Gold IV MMR player should not get a free promo win to Gold II. I know MMR is your true ELO but these Divisions are what our rewards are based off of, not MMR. So we should make Divisions more accurate to a player’s MMR, rather than the opposite steps that Riot has taken over the last few years. You should decay in Diamond every 2 weeks of not playing.
Rioter Comments
: Morde will no Longer be...
Current Mordekaiser is very rewarding to learn, but most people have just played a couple of games and inted a bunch. From the outside he looks like a very easy champion but with time spent on him, he is amazing. I got my MMR to d4/d3 in a matter of 30 games on him so far this season. He doesn't seem to be feast or famine by any means, you just need farm very very well and be able to recognize your weaknesses and play accordingly. There are less than 10 match ups combined in Mid/Top that I do not feel comfortable picking Morde into. I have played new Morde on PBE and have 3 complaints about his design. Ultimate: Being able to take a jungle champion out of an objective fight for 7 seconds is kinda busted. Ghosts: Ghosts being removed completely takes away from Mordekaiser's old identity. Riot has really failed us here. W: This ability almost doesn't feel like an ability currently, the values are so weak. It feels like the W belongs on the passive and the passive belongs on the W. Overall he feels like every other juggernaut/fighter in the game now, but with a niche ult, instead of the unique drain mage he was. Riot has been shoeing champions into a classification like juggernaut/marksman/enchanter and removing the uniqueness of their play style for quite some time now.. Overall, he looks cool; They kept the visual really nice but pretty disappointed with the game play. I don't recognize my unique drain mage anymore, Riot what have you done :(
: Tbh I think Mord’s gonna be boring.
Current Mordekaiser is very rewarding to learn, but most people have just played a couple of games and inted a bunch. From the outside he looks like a very easy champion but with time spent on him, he is amazing. I got my MMR to d4/d3 in a matter of 30 games on him so far this season. I have played new Morde on PBE and have 3 complaints about his design. Ultimate: Being able to take a jungle champion out of an objective fight for 7 seconds is kinda busted. Ghosts: Ghosts being removed completely takes away from Mordekaiser's old identity. Riot has really failed us here. W: This ability almost doesn't feel like an ability currently, the values are so weak. It feels like the W belongs on the passive and the passive belongs on the W. Overall he feels like every other juggernaut/fighter in the game now, but with a niche ult, instead of the unique drain mage he was. Riot has been shoeing champions into a classification like juggernaut/marksman/enchanter and removing the uniqueness of their play style for quite some time now.. Overall, he looks cool; They kept the visual really nice but pretty disappointed with the game play. Where is my unique drain mage who uses others souls to fight for his benefit :( I don't see him anymore Current Morde can 1v1 any fed carry by Gunblade > E > R and staying out of range so they don't lifesteal (provided you have 3 finished items, rylai, liandries, gunblade) and then take the carry and kill the whole enemy team or an objective.
: idk what it is, but something just feels off about the new mord, like hes been completely overly simplified and given a basic OP ult
> [{quoted}](name=Godfather Star,realm=NA,application-id=yrc23zHg,discussion-id=zvLrMITK,comment-id=0000,timestamp=2019-05-31T00:30:37.389+0000) > > idk what it is, but something just feels off about the new mord, like hes been completely overly simplified and given a basic OP ult Current Mordekaiser is very rewarding to learn, but most people have just played a couple of games and inted a bunch. From the outside he looks like a very easy champion but with time spent on him, he is amazing. I got my MMR to d4/d3 in a matter of 30 games on him so far this season. I have played new Morde on PBE and have 3 complaints about his design. Ultimate: Being able to take a jungle champion out of an objective fight for 7 seconds is kinda busted. Ghosts: Ghosts being removed completely takes away from Mordekaiser's old identity. Riot has really failed us here. W: This ability almost doesn't feel like an ability currently, the values are so weak. It feels like the W belongs on the passive and the passive belongs on the W. Overall he feels like every other juggernaut/fighter in the game now, but with a niche ult, instead of the unique drain mage he was. Riot has been shoeing champions into a classification like juggernaut/marksman/enchanter and removing the uniqueness of their play style for quite some time now.. Overall, he looks cool; They kept the visual really nice but pretty disappointed with the game play.
: if riot would actually fire people that make stuff like the old mordekaiser, the game would be 10 times better
> [{quoted}](name=Jennifer420,realm=EUW,application-id=yrc23zHg,discussion-id=YKJTLAxQ,comment-id=0001,timestamp=2019-05-31T08:22:28.854+0000) > > if riot would actually fire people that make stuff like the old mordekaiser, the game would be 10 times better Current Mordekaiser is very rewarding to learn, but most people have just played a couple of games and inted a bunch. From the outside he looks like a very easy champion but with time spent on him, he is amazing. I got my MMR to d4/d3 in a matter of 30 games on him so far this season. I have played new Morde on PBE and have 3 complaints about his design. Ultimate: Being able to take a jungle champion out of an objective fight for 7 seconds is kinda busted. Ghosts: Ghosts being removed completely takes away from Mordekaiser's old identity. Riot has really failed us here. W: This ability almost doesn't feel like an ability currently, the values are so weak. It feels like the W belongs on the passive and the passive belongs on the W. Overall he feels like every other juggernaut/fighter in the game now, but with a niche ult, instead of the unique drain mage he was. Riot has been shoeing champions into a classification like juggernaut/marksman/enchanter and removing the uniqueness of their play style for quite some time now.. Overall, he looks cool; They kept the visual really nice but pretty disappointed with the game play.
: Riot Xenogenic appreciation thread
Current Mordekaiser is very rewarding to learn, but most people have just played a couple of games and inted a bunch. From the outside he looks like a very easy champion but with time spent on him, he is amazing. I got my MMR to d4/d3 in a matter of 30 games on him so far this season. I have played new Morde on PBE and have 3 complaints about his design. Ultimate: Being able to take a jungle champion out of an objective fight for 7 seconds is kinda busted. Ghosts: Ghosts being removed completely takes away from Mordekaiser's old identity. Riot has really failed us here. W: This ability almost doesn't feel like an ability currently, the values are so weak. It feels like the W belongs on the passive and the passive belongs on the W. Overall he feels like every other juggernaut/fighter in the game now, but with a niche ult, instead of the unique drain mage he was. Riot has been shoeing champions into a classification like juggernaut/marksman/enchanter and removing the uniqueness of their play style for quite some time now.. Overall, he looks cool; They kept the visual really nice but pretty disappointed with the game play.
: Does Riot just not have a team for their client anymore?
Client definitely needs more work than Riot is willing to put into it. It seems like every single instance in the client starts a new thread in your processes. You click profile, new process, you click collection, another new process. Kinda bad in design.
: New morde is the best designed champion riot has ever made
Current Mordekaiser is very rewarding to learn, but most people have just played a couple of games and inted a bunch. From the outside he looks like a very easy champion but with time spent on him, he is amazing. I got my MMR to d4/d3 in a matter of 30 games on him so far this season. I have played new Morde on PBE and have 3 complaints about his design. Ultimate: Being able to take a jungle champion out of an objective fight for 7 seconds is kinda busted. Ghosts: Ghosts being removed completely takes away from Mordekaiser's old identity. Riot has really failed us here. W: This ability almost doesn't feel like an ability currently, the values are so weak. It feels like the W belongs on the passive and the passive belongs on the W. Overall he feels like every other juggernaut/fighter in the game now, but with a niche ult, instead of the **unique drain mage** he was. Riot has been shoeing champions into a classification like juggernaut/marksman/enchanter and removing the uniqueness of their play style for quite some time now.. Overall, he looks cool; but pretty disappointed with the game play. A lot of the uniqueness is gone.
Moody P (NA)
: I have played new Mordekaiser, and he feels too simple
Current Mordekaiser is very rewarding to learn, but most people have just played a couple of games and inted a bunch. From the outside he looks like a very easy champion but with time spent on him, he is amazing. I got my MMR to d4/d3 in a matter of 30 games on him so far this season. I have played new Morde on PBE and have 3 complaints about his design. Ultimate: Being able to take a jungle champion out of an objective fight for 7 seconds is kinda busted. Ghosts: Ghosts being removed completely takes away from Mordekaiser's old identity. Riot has really failed us here. W: This ability almost doesn't feel like an ability currently, the values are so weak. It feels like the W belongs on the passive and the passive belongs on the W. Overall he feels like every other juggernaut/fighter in the game now, but with a niche ult, instead of the unique drain mage he was. Riot has been shoeing champions into a classification like juggernaut/marksman/enchanter and removing the uniqueness of their play style for quite some time now.. Overall, he looks cool; but pretty disappointed with the game play.
Rioter Comments
Rioter Comments
: Akali is worse than RYZE at this point
I feel for people who have to play against some of these reworks.. Nidalee, Akali, pre-revert Kogmaw, Graves.. Riot has a tendency to rework stuff and release a much more toxic kit. Take Nidalee for example, you used to have to consistently land multiple spears, while now you land 1 spear and cougar can nuke the rest with a free jump to them. Riot argues feast or famine is bad for the game but then creates feast or famine kits from reworks. Then Riot can't own up to their mistakes and only have undid the reworks on a couple of champions, (Rengar, upcoming Zac, Kog'maw) with enough outcry from the player base. Unfortunately, when champions get reworked their play rates can drop to the point where the complaining just dies off too due to lack of player play. Riot has a lot to owe the old Players that have stuck around through the garbage changes made to the game. Just look at AP items right now. Luden's echo was an assassin item to replace Deathfire grasp but with MS and they turned it into a CDR mage Item with waveclear for mages that already had cdr. Kinda bassackwards thinking if you ask anyone I know about it. They took away all the good MS items and shoved all the MS into runes (now junglers move around the map incredibly fast). Who thought archangel should also be built from lost chapter? and why is grevious wounds not on a weaker Void staff item like they did with AD items? What happened to Morrelonomicon being reworked into an item that WASNT busted? because it still is busted.
NaoWhut (NA)
: Alright, got back to my computer, pulled up a game from last night, and I've got 2 clips of me hitting tanks after I bought a void staff. Sorry i don't really aim for the tanks that much, and this is from spectator angle. I couldn't figure out how to show damage in spectator mode, but the damage is about 1200 at full HP to vlad with 90 some odd MR, and 1560+ damage to vlad below 50% (we're going a full ap spear build, so we take dark harvest). Then i hit singed with a short range spear (since i believe we currently go off distance from the throwing point it's just out of minimum range) for about 623 ish? damage. That singed had 149 MR. Could definitely hit over 1k on him with a longer range spear, but alas i don't think i ever hit him with a long range spear that game. [1500+ on 93 MR Vladimir.](https://www.youtube.com/watch?v=kHz7WprX9Bc&feature=youtu.be) [623 short range on 149 MR singed.](https://www.youtube.com/watch?v=Q8OHsuDeah0&feature=youtu.be) [Bonus](https://www.youtube.com/watch?v=dhmpJV0ExtY&feature=youtu.be) [Clips.](https://www.youtube.com/watch?v=ZlXJEDmMMhE&feature=youtu.be) Hope you like the bonus clips! (i think i hit ezreal for 1800 at some point in this game but i can't find that moment...) Cheers {{champion:76}}
> [{quoted}](name=NaoWhut,realm=NA,application-id=3ErqAdtq,discussion-id=EXvLPOEc,comment-id=00270001000000000001,timestamp=2019-05-14T00:50:22.108+0000) > > Alright, got back to my computer, pulled up a game from last night, and I've got 2 clips of me hitting tanks after I bought a void staff. > > Sorry i don't really aim for the tanks that much, and this is from spectator angle. I couldn't figure out how to show damage in spectator mode, but the damage is about 1200 at full HP to vlad with 90 some odd MR, and 1560+ damage to vlad below 50% (we're going a full ap spear build, so we take dark harvest). Then i hit singed with a short range spear (since i believe we currently go off distance from the throwing point it's just out of minimum range) for about 623 ish? damage. That singed had 149 MR. Could definitely hit over 1k on him with a longer range spear, but alas i don't think i ever hit him with a long range spear that game. > > [1500+ on 93 MR Vladimir.](https://www.youtube.com/watch?v=kHz7WprX9Bc&feature=youtu.be) [623 short range on 149 MR singed.](https://www.youtube.com/watch?v=Q8OHsuDeah0&feature=youtu.be) [Bonus](https://www.youtube.com/watch?v=dhmpJV0ExtY&feature=youtu.be) [Clips.](https://www.youtube.com/watch?v=ZlXJEDmMMhE&feature=youtu.be) > > Hope you like the bonus clips! (i think i hit ezreal for 1800 at some point in this game but i can't find that moment...) Cheers > > {{champion:76}} Pretty cool to see the high ability power, reminds me of the old days in Season 3 where you could get away with tear stacking faster, lower risk so mejais was good, and getting AP that high more easily. I understand that you can still do damage with spear but how easily can a build of that ability power be achievable versus Master Level and higher players? Even if you were at their skill level, which you might be.. Most of the time you would fall behind and not be able to do a whole lot until you finish that Deathcap. Is that a spellbinder also to achieve that level of AP? Maybe taking away from her pounce is a bad idea, but I'm sure we can figure out something that will help Mid Nidalee without having to buy 1.1K ability power. I would still be for PBE testing on trimming the hunted pounce range slightly. As it stands, a lot of the time I have found if I do not buy any Bulk such as ROA, I will start to have issues killing Carry champions after 25 minutes, as I do not have the bulk to survive the time it takes to fly into them and burst them after a longish range spear. However, ROA feels pretty good because I feel like I am doing plenty of damage the first 8-15 minutes of the game that it takes to build the item, even missing out on the Ability power from a lost chapter. Her damage feels a little early game loaded, allowing me to get away with going catalyst rush and still coming out ahead in many many games, I even can go ROA>Nashers/Deathcap when snowballing and take advantage of the 20% cdr and attack speed for splitting/pushing while doing similar damage to Lich bane still. * Maybe we give the original cast time back to help with lane trades * Change heal to flat from %missing, increase heal ap ratio and lower base heal * Make pounce go to 1 second cd upon creep kill, lower pounce damage on camps * Make Nidalee spear damage closer to the 1.1k ability power spear damage without causing 1.1k ability power to 1 shot people. * Tune down cougar execute damage or hunt bonus damage and buff swipe for lane waveclear (swipe is more avoidable and missable than cougar q) * If we are keen on keeping the increased damage on hunted targets, maybe Nidalee could get more damage on Spear that way too. * Potential grounded effect to Nidalee trap would help lane Nidalee in matchups where Nidalee is dove upon in lane. I feel like there are so many ways we can make Nidalee better for everybody if people want to discuss and get it to Riot's attention.
NaoWhut (NA)
: Sorry, I'm on my phone and don't normally use the forums, so I can't quote you properly... Here goes 1.) It may "feel cheap" when you land a very slowly moving projectile(or when they step on a trap) and then have the ability to jump to your target, but if that is not the case, then you are so simply removing another playstyle (assassin) so that your style (bruiser) is weaker. While I understand you would be using this as bartering to allow for buffs in other areas I do not at all agree with the idea. It is no problem for a lane nidalee to give up a lock on long range jump because it is only useful for going in to them. However it very much impacts other nidalee play styles. It is chopping off your arm because you only use one anyway. 2.) To clarify: Nidalee's cougar form has very low base damage before 6. This is somewhat hard on nidalee jungle, but not as hard as when we didnt get cougar form until we hit 6. Nidalee also has very low base damage for short range Spears. If you are in lane landing long range Spears you either far outrank your opponent, or they just don't know what to do with a nidalee in lane. 3.) I was going to look at your profile to try and get an idea of how you're building, but you have not played at all recently. What kind of build would you be running as bruiser nidalee where you feel too powerful compared to a renekton? All of the changes you are recommending are nerfs (most notably the hunt amplification. That is a massive nerf. And guttingly so.) Except for "add spear scaling" if you mean ad scaling for spears. But then you can do the op ezreal style hybrid build and that would lead to complications. If you take away attack speed on e and give a Jayce w then you are becoming OP as fuck. Why? Nidalee's heal can be used on other champions. Imagine me giving a Diana.. vi.. vayne.. etc a Jayce W. Also, ap nidalee can chunk tanks for 1000+ damage if built right, and 1700+ on Squishies. Not fully sure how any of these changes would help lane nidalee, nerfing nidalee doesn't make her a better later. Thank you again for the reply! Regards, NaoWhut - nidalee main since Beta {{champion:76}}
> [{quoted}](name=NaoWhut,realm=NA,application-id=3ErqAdtq,discussion-id=EXvLPOEc,comment-id=002700010000,timestamp=2019-05-13T18:08:16.110+0000) > > All of the changes you are recommending are nerfs (most notably the hunt amplification. That is a massive nerf. And guttingly so.) Except for "add spear scaling" if you mean ad scaling for spears. But then you can do the op ezreal style hybrid build and that would lead to complications. If you take away attack speed on e and give a Jayce w then you are becoming OP as fuck. Why? Nidalee's heal can be used on other champions. Imagine me giving a Diana.. vi.. vayne.. etc a Jayce W. Also, ap nidalee can chunk tanks for 1000+ damage if built right, and 1700+ on Squishies. > I believe you to be incorrect about the spear damage. Nidalee spear damage does less than 1k to tanks, in fact I would like to add that last night or the night before when I was playing Nidalee mid, I did not even do 600 damage to a tank at max range spear (and I had a void staff). When Riot added MR/LVL back to every champion, the spear only got weaker. At level 16, with no MR built a champion takes around 30-40% reduced magic damage. I encourage you to play Mid Nidalee for 20 games, so you can play vs a variety of champions. If we are going to compensate lane Nidalee, it likely will help jungle Nidalee as well. With that being said, we should figure out what we would take from Jungle Nidalee to compensate. > Not fully sure how any of these changes would help lane nidalee, nerfing nidalee doesn't make her a better later. > > Thank you again for the reply! > > Regards, > NaoWhut - nidalee main since Beta > > {{champion:76}} You're awesome! keep up the discussion.
: tbh I like her as a jgler
> [{quoted}](name=ICE Reimu,realm=NA,application-id=3ErqAdtq,discussion-id=EXvLPOEc,comment-id=0000000000000000,timestamp=2019-05-13T11:05:32.486+0000) > > tbh I like her as a jgler A lot of players do, myself included. That is why there has got to be a middle ground we can find where Nidalee can be played viably in both lane and jungle :)
: Nidalee Players Want Riot To Step Up And Fix The Mess Riot Created.
Between patches 5.3 and 6.21 Nidalee was nerfed 15 times and received 1 buff. Before the 5.2 change that gave Nidalee the ability to hunt Jungle Monsters she sat at 50% winrate across 3 roles. Her play rate was lower in Jungle than lane in 5.1 (around the likes of current Fiddlesticks), but it would have picked up regardless without the Jungle change since Nidalee players were figuring out she could Jungle well. Riot bumped Nidalee from a 50% winrate to nearly 56%. Even her lane winrates slightly went up with the 5.2 change. From Patch 5.2 to 5.16, Mid lane Nidalee's winrate dropped a massive 12.17% down to 39.81% before her playrate became so low that champion.gg stopped tracking stats for it. I am not advocating for 5.1 Nidalee EXACTLY, because she had too high of a winrate for such a high skillcap champion, but I am advocating that she was a hell of a lot healthier before the 5.2 change. As of patch 6.18: AD Nidalee is completely dead. Mid lane Nidalee is completely dead. (Unless you consider a 34.81% win rate playable) Jungle Nidalee is still a 100% pick/ban and 70%+ win rate at worlds 2016 played on Patch 6.18. Even after countless nerfs! There is something broken here! You can use the way back machine on champion.gg if you want to see the data yourself. I will be making another long post in a week or so detailing out Nidalee with a lot more number data, and potential routes Riot could take to fix her. As of 9.10 you cannot find any current lane data on Nidalee because of how dead it is, but I am sure if Nidalee was in the patch notes, we would see data again. There is a large desire to have her played in lane.
: The main problem with current Nidalee is a 700 range pounce that locks you onto the hunted target, and Nidalee has too much damage loaded into executing targets. This means when Nidalee gets ahead, she can't be stopped. She jumps across and 1 shots anybody who gets the hunt on them which isn't fair to the enemy nor fun for the Nidalee player. Nidalee would be more fun to play against and to play if you had to land multiple spears instead of 1 spear/trap and then flying into them.
> [{quoted}](name=Gàylörd,realm=NA,application-id=3ErqAdtq,discussion-id=f7dVLNBr,comment-id=0019,timestamp=2019-05-13T03:12:52.674+0000) > > The main problem with current Nidalee is a 700 range pounce that locks you onto the hunted target, and Nidalee has too much damage loaded into executing targets. > > This means when Nidalee gets ahead, she can't be stopped. She jumps across and 1 shots anybody who gets the hunt on them which isn't fair to the enemy nor fun for the Nidalee player. > > Nidalee would be more fun to play against and to play if you had to land multiple spears instead of 1 spear/trap and then flying into them. This. Nidalee needs less guaranteed burst because once you have the hunt mark everything is a go! You fly to them with no effort and they die lol. Maybe we could keep it but trim the range so Nidalee can get something added elsewhere.
: No, the problem with Nidalee is that she needs a full kit rework but isn't nearly problematic enough to get one before a whole host of other champions. People like to just jump to the aid of anyone that brings up how bad their champion is (Unless it's Kalista) because it's fun to hate on "the man" but in a case like this I highly doubt anyone here that doesn't actually play Nidalee would ever actually want to see her in a good state once they actually got a taste of it with the kit she has now or any of her other incarnations in the past. Nidalee needs a full rework because her identity is still essentially the same toxic kit it has always been. It used to be that she hit you with a nuclear missile now she has to "paint" her target to land her nuke. While it made her LESS toxic to add an additional step to the process, the process is still bad. I don't think there's any small touches that could be done to her to make her be both fun and healthy, she'd need some large scope change and that will take time and it will have to happen after a lot of other reworks. I know no one likes to hear this kind of thing and that I'll get downvote bombed for going against the grain but this isn't something that can be fixed with a few changes.
> [{quoted}](name=SpecterVonBaren,realm=NA,application-id=3ErqAdtq,discussion-id=EXvLPOEc,comment-id=000f,timestamp=2019-05-13T03:16:28.835+0000) > > No, the problem with Nidalee is that she needs a full kit rework but isn't nearly problematic enough to get one before a whole host of other champions. > > People like to just jump to the aid of anyone that brings up how bad their champion is (Unless it's Kalista) because it's fun to hate on "the man" but in a case like this I highly doubt anyone here that doesn't actually play Nidalee would ever actually want to see her in a good state once they actually got a taste of it with the kit she has now or any of her other incarnations in the past. I believe there are players who are frustrated with the current form of Nidalee jumping as far as she does, while it is an added step to the nuke from before Nidalee, it does not take into consideration that if you have the mark, and there is no stun waiting for you, it is 100% guaranteed burst. If we allocated more into the spear it is still harder to land than before. > > Nidalee needs a full rework because her identity is still essentially the same toxic kit it has always been. It used to be that she hit you with a nuclear missile now she has to "paint" her target to land her nuke. While it made her LESS toxic to add an additional step to the process, the process is still bad. I don't think there's any small touches that could be done to her to make her be both fun and healthy, she'd need some large scope change and that will take time and it will have to happen after a lot of other reworks. That nuclear missile back in Seasons 1-4 was also invisible from the brush, and heavily abused. Currently Nidalee Q is narrow, double the cast time, and no longer invisible. > > I know no one likes to hear this kind of thing and that I'll get downvote bombed for going against the grain but this isn't something that can be fixed with a few changes. I'm not going to downvote you, but I do not believe a full kit rework is what Nidalee needs. The most out of place ability in her kit is the heal, which could be replaced. I just don't know what you would replace it with.
Meddler (NA)
: Quick Gameplay Thoughts: May 9
Hi Meddler, there is a lot of discussion this week about bringing Lane Nidalee back (both top and mid) and there has been absolutely no Rioter response despite quite the player response on the board posts. Do you think there is room to put Nidalee back in lane? If not, I highly recommend you check out what people are saying.
: Nidalee Players Want Riot To Step Up And Fix The Mess Riot Created.
Nidalee has both a lot of upsides and downsides in her current form. These are what I immediately think of, but of course I am sure there are many things in both categories that I have missed. Despite having a lot of PROS, there are a lot of CONS. I believe the current Nidalee to be feast or famine and toxic gameplay similar to how original Rengar was, but with a skill shot gimmick to land before bursting. PROS: * Spear moving slower than original speed allows for more counterplay/dodge-ability. * No longer moving backward for more damage after spear is thrown. * Traps are improved; They used to be slightly visible, but lasted a lot longer, had no health bar, and did more damage. They granted a lot farther vision and were pretty busted. You have real counter play against the current traps with vision control and the health bar. * The current state of Items (Rod of Ages, Athenes, Lich Bane, Ludens, Trinity Force, BOTRK, etc) gives the player a lot of flexibility on how they want to play Nidalee. * Nidalee combos are still present and are a lot of fun. * Animation Canceling still being present in her kit. * Pounce cooldown lowering on kill is fun and a rewarding skill for wave manipulation and jungle clear. * Auto attack reset being removed by switching forms was a bit unfair in melee vs ranged. CONS: * Hunt Passive on Jungle camps makes Lane Nidalee impossible to be viable without breaking Jungle Nidalee. * Closing the gap on a target with the Hunt requires no skill or pathing strategy * Missing Health Heal instead of a flat Heal makes laning Nidalee difficult. (Not to say heavy amounts of sustain in a kit is good, but making an ability useless isn’t good either). * Too much damage is loaded into Cougar Q versus targets with “Hunt mark”. It needs to be distributed around her kit. * Cougars are faster than people, Nidalee no longer gaining movement speed in cougar feels wrong thematically and the Hunt gives too much movement speed currently. * Current spear hitbox has been nerfed and does not accurately represent the model of the spear flying through the air. This is a problem with other champions such as Morgana’s Q or Lux’s R. Riot has fixed Blitzcrank Q as of recent. * The rework reallocated too much damage from Nidalee’s Spear (Q1) into her Cougar auto reset (Q2) and also made it an execute. Doing so resulted in damage being a bit too high from the cougar Q. This resulted in Q1 not feeling as satisfying landing it from long ranges, while Q2 seems much too strong and at times overkilling opponents. Killing enemy carries at 60% hp with simply Q2 and Hunt passive is much too strong. It’s nonsensical and not fair in terms of counterplay. * Nidalee's movement speed is too loaded into the hunt, she is incredibly slow in comparison to the rest of the champion roster for a cat. But when you have the hunt on somebody you cannot be outrun unless it is a Talon hopping over wall after wall.
: Lol, I feel bad for nidalee mains. Imagine maining a mid laner, that riot buffs into an overbearing jungler. And instead of doing a full/partial revert of the original changes that made nidalee jungle broken; they start nerfing other aspects of a kit so that lane nidalee is no longer viable and only jungle nidalee is viable. Then they FINNALY go ahead and nerf the changes they made to make jungle nidalee too strong and now shes a champion that is gutted in both jungle and lane. I have no idea how a professional game company can get away with this kind of conduct, but maybe it's time people banded together and stopped buying skins untill riot is willing to be more transperent with its playerbase...
> [{quoted}](name=dracocrash,realm=EUW,application-id=3ErqAdtq,discussion-id=EXvLPOEc,comment-id=0000,timestamp=2019-05-12T22:00:30.014+0000) > > Lol, I feel bad for nidalee mains. Imagine maining a mid laner, that riot buffs into an overbearing jungler. And instead of doing a full/partial revert of the original changes that made nidalee jungle broken; they start nerfing other aspects of a kit so that lane nidalee is no longer viable and only jungle nidalee is viable. Then they FINNALY go ahead and nerf the changes they made to make jungle nidalee too strong and now shes a champion that is gutted in both jungle and lane. > I have no idea how a professional game company can get away with this kind of conduct, but maybe it's time people banded together and stopped buying skins untill riot is willing to be more transperent with its playerbase... They won't be getting my money until my champion sees lane again, that's a truth! :P
: To be honest, thematically Nidalee fits as a jungle champion way more than as a mid laner, but that is just my opinion.
> [{quoted}](name=Chembaron Yamada,realm=EUW,application-id=3ErqAdtq,discussion-id=EXvLPOEc,comment-id=00000000,timestamp=2019-05-12T23:37:57.584+0000) > > To be honest, thematically Nidalee fits as a jungle champion way more than as a mid laner, but that is just my opinion. Thematically, I can agree that Nidalee fits better in the Jungle. However, Gameplay wise, Nidalee in her current state has been more problematic in balancing when comparing to pre rework Nidalee. That being said, not all of us are asking for a full Nidalee revert, but retooling her so that she can have power added back to lane without making her completely useless in the Jungle or vice versa.
: Lane Nidalee Is Not Forgotten, Riot Needs To Do Something
https://www.reddit.com/r/NidaleeMains/comments/bntdo6/looking_at_years_upon_years_of_lane_nidalee_nerfs/ Another thread about lane Nidalee has started. Will Riot care or listen or should we find a new game to play?
Morbys (NA)
: The problem, is they have too many champions to balance. And they completely change gameplay without looking how it will affect every champion b/c there are too many. Given the amount of dmg in the game is atm, she is quite the niche pick. And the only reason she does terrible in lower ranks is b/c lanes feed hard before she can even become powerful. Maybe reverting nids spear dmg would do well for her, theyve changed it so its pretty hard to hit, would improve the feast or famine or her gameplay if not a little bit. And it was changed b/c it was killing off newbs who didnt ward. Now that their changes don't even take low elo into consideration, might as well revert the dmg.
> [{quoted}](name=Morbys,realm=NA,application-id=3ErqAdtq,discussion-id=f7dVLNBr,comment-id=0012,timestamp=2019-05-11T02:13:43.817+0000) > > The problem, is they have too many champions to balance. And they completely change gameplay without looking how it will affect every champion b/c there are too many. Given the amount of dmg in the game is atm, she is quite the niche pick. And the only reason she does terrible in lower ranks is b/c lanes feed hard before she can even become powerful. Maybe reverting nids spear dmg would do well for her, theyve changed it so its pretty hard to hit, would improve the feast or famine or her gameplay if not a little bit. And it was changed b/c it was killing off newbs who didnt ward. Now that their changes don't even take low elo into consideration, might as well revert the dmg. It feels like locking onto a champion from 700 range away and then dealing as much damage as Nidalee does as quickly as she does in cougar is wrong. For me the Nidalee player, it is boring. For the enemy, it feels stupid. Nidalee was much more enjoyable when you had to land the spears multiple times, and when cougar felt fast. Nidalee feels so slow compared to the rest of the champion roster now, because they removed cougar MS and had to nerf the pounce due to Jungle Nidalee. The heal is almost non-existent unless you rank it twice in Mid lane, and her MP5 sucks because Jungle items basically make you infinite mana while you fight camps.
: I think that having all her power in diving would be fine if they actually changed her a bit. Just another possible change they could make in my opinion. Reduce the cast time of Q and increase it's speed but reduce its power significantly and put more damage into swipe and pounce. This makes her more of a diver but at the same time it becomes way more reliable and also gives her better wave clear.
> [{quoted}](name=WindLord7070,realm=NA,application-id=3ErqAdtq,discussion-id=UF3503R5,comment-id=000c0000,timestamp=2019-05-11T00:10:12.881+0000) > > I think that having all her power in diving would be fine if they actually changed her a bit. Just another possible change they could make in my opinion. Reduce the cast time of Q and increase it's speed but reduce its power significantly and put more damage into swipe and pounce. This makes her more of a diver but at the same time it becomes way more reliable and also gives her better wave clear. That would accelerate the problem of Nidalee has. Getting onto somebody = they are 100% dead. The lock on diving is creating a snowbally situation where you land any spear while ahead and they are dead because you lock onto them, which has a lack of skill. I would like to see the cast time of spear reverted though, as it makes melee range 1v1 spears come out too slow and it doesn't really affect Nidalee in the Jungle very much because she is aiming for a standing still monster.
: i kinda want to see Support Nid rise up! but i guess thats too much to ask for i mean she has a heal and trap to help with vision just buff her heal and traps and she could be really strong sup
> [{quoted}](name=CasterGilgamesh,realm=NA,application-id=3ErqAdtq,discussion-id=f7dVLNBr,comment-id=0011,timestamp=2019-05-10T22:48:15.959+0000) > > i kinda want to see Support Nid rise up! but i guess thats too much to ask for i mean she has a heal and trap to help with vision just buff her heal and traps and she could be really strong sup Any buffs to lane Nidalee would likely help support Nidalee. Although I do think a lot of the players who want lane Nidalee buffed would like the buffs to be aimed at Mid/Top specifically.
Meddler (NA)
: Quick Gameplay Thoughts: May 9
RIOT DOES NOT HOLD OTHER CHAMPIONS TO THE SAME STANDARD ANYMORE AS THE STANDARD THEY NERFED NIDALEE TO. We see this in absurd champions like Vayne, Riven, Darius, Lee Sin, Rengar,and Leblanc. Nidalee has been forgotten by Riot. They did not know what to do with her so they did a bootleg rework, no new skills just gave her clunky Lee Sin mechanics that do not work well with her. Lee Sin Combo: Q-Q-R Nidalee Combo: Q-R-W-E-Q Not to mention her enhanced pounce indicator is clunky. Lane Nidalee was fine (maybe a tiny bit too strong) until 5.2 when they broke jungle Nidalee which already had a 50% winrate by making hunt proc on camps. 5.2 through 6.21 Nidalee received 15 nerfs and 1 buff because Riot would not let go on the 5.2 change. All of those nerfs is what effectively killed lane Nidalee, most of the nerfs were arguably not needed if the 5.2 change was dropped. I feel like Nidalee has too much power budgeted into diving and executing. You can't even deal 500 damage to a tank with 3k HP with a max range spear. There was once a HUGE Nidalee fanbase, now it is about 1/10 in the size since all of the changes Riot has put forward. If Riot wants to end the downturn League of Legends has been experiencing for a few years now, they need to revert changes they made years ago that made players quit the game.
: @riot Is nidalee really never going to get any changes?
Riot no longer holds champions to the same standard they did when they reworked Nidalee in 4.10 Lane Nidalee was fine (maybe a tiny bit too strong) until 5.2 when they broke jungle Nidalee which already had a 50% winrate by making hunt proc on camps. 5.2 through 6.21 Nidalee received 15 nerfs and 1 buff because Riot would not let go on the 5.2 change. All of those nerfs is what effectively killed lane Nidalee, most of the nerfs were arguably not needed if the 5.2 change was dropped. I feel like Nidalee has too much power budgeted into diving and executing. You can't even deal 500 damage to a tank with 3k HP with a max range spear. There was once a HUGE Nidalee fanbase, now it is about 1/10 in the size since all of the changes Riot has put forward alienated the original Nidalee players. If Riot wants to end the downturn League of Legends has been experiencing for a few years now, they need to revert changes they made years ago that made players quit the game. All of my friends have quit League of Legends, or still play but would not recommend the game to others because Riot has been shoving and cramming so much crap into the game since Season 3.
: Main Problems: 1. Safe Waveclear Nid has no way to clear a minion wave from a moderately safe distance making her incredible vulnerable when farming. 2. No way to poke Her spear stops on the first Unit hit, her W might as well not exist on the lane. She has no reliable way of setting up kills or even pressure her oponent as her only real gapcloser for the cougar is also reliant on her Spear and Trap. 3. Missing game Interaction With missing CC she brings nothing but dmg to the game which absolutely falls off hard in the late once oversaturation in damage mitigation and heal is reached. People jntentionally walk in her traps to disarm them because they deal so little damage.
> [{quoted}](name=Calamity Mary,realm=EUW,application-id=3ErqAdtq,discussion-id=f7dVLNBr,comment-id=0007,timestamp=2019-05-10T09:05:46.577+0000) > > Main Problems: > > 1. Safe Waveclear > Nid has no way to clear a minion wave from a moderately safe distance making her incredible vulnerable when farming. > > 2. No way to poke > Her spear stops on the first Unit hit, her W might as well not exist on the lane. She has no reliable way of setting up kills or even pressure her oponent as her only real gapcloser for the cougar is also reliant on her Spear and Trap. > > 3. Missing game Interaction > With missing CC she brings nothing but dmg to the game which absolutely falls off hard in the late once oversaturation in damage mitigation and heal is reached. People jntentionally walk in her traps to disarm them because they deal so little damage. Riot no longer holds champions to the same standard they did when they reworked Nidalee in 4.10 Lane Nidalee was fine (maybe a tiny bit too strong) until 5.2 when they broke jungle Nidalee which already had a 50% winrate by making hunt proc on camps. 5.2 through 6.21 Nidalee received 15 nerfs and 1 buff because Riot would not let go on the 5.2 change. All of those nerfs is what effectively killed lane Nidalee, most of the nerfs were arguably not needed if the 5.2 change was dropped. I feel like Nidalee has too much power budgeted into diving and executing. You can't even deal 500 damage to a tank with 3k HP with a max range spear. There was once a HUGE Nidalee fanbase, now it is about 1/10 in the size since all of the changes Riot has put forward. If Riot wants to end the downturn League of Legends has been experiencing for a few years now, they need to revert changes they made years ago that made players quit the game.
: @riot Is nidalee really never going to get any changes?
Riot could add % penetration to traps to help lane Nidalee without buffing Jungle Nidalee very much.
: Lane Nidalee Is Not Forgotten, Riot Needs To Do Something
Come on Riot, It has been over 4 years since I have had my baby playable. I played 2k Ranked games in season 3, now I average 50~ ish ranked games per season with the lack of Lane Nidalee to viably enjoy. There are quite a few ways to fix Nidalee and there are so many posts outlining how!
FSRER (EUNE)
: You aren't from patch 5.2 because if you were, you would know that nidalee was still very playable in toplane even tho she was nerfed at 4.17 (giant gut on her lion q) and all they did at the patch you say, was to make her jungling just a bit more playable (added root if I remember correctly). Now, what this thread is about? Making her stronger in lane? She is viable in lane but it is not in meta right now. Remember at the tank meta, where we saw nidalee in toplane again? Yeah, she was as strong as she was left to be., I don't know why you created this thread when you don't even know what has happened to nida.
> [{quoted}](name=FSRER,realm=EUNE,application-id=3ErqAdtq,discussion-id=UF3503R5,comment-id=0008,timestamp=2019-05-08T12:46:54.055+0000) > > You aren't from patch 5.2 because if you were, you would know that nidalee was still very playable in toplane even tho she was nerfed at 4.17 (giant gut on her lion q) and all they did at the patch you say, was to make her jungling just a bit more playable (added root if I remember correctly). Now, what this thread is about? Making her stronger in lane? She is viable in lane but it is not in meta right now. Remember at the tank meta, where we saw nidalee in toplane again? Yeah, she was as strong as she was left to be., I don't know why you created this thread when you don't even know what has happened to nida. You obviously have no idea what happened to Nidalee, let me inform you. Post 5.2, through 6.21 Nidalee has received 15 nerfs and 1 buff resulting in Mid Nidalee and Top Nidalee being completely dead. Riot added the Hunt passive in 5.2 to Jungle camps when Nidalee was at a 49-50% winrate across the 3 roles. We could easily lower the pounce range, remove hunt on camps, and give compensation buffs that help Nidalee lane AND jungle.
FSRER (EUNE)
: The nerf they did to her was just to lower down the javelin damage for it to be buffed back up. After that it is just straight up buffs, what in the blue hell are you talking about? The only thing I remember being told from a nida player back then, was at 6.2 when he told me nida had her cd nerfed by 1 second! I mean, if that is what you call a nerf then....
> [{quoted}](name=FSRER,realm=EUNE,application-id=3ErqAdtq,discussion-id=UF3503R5,comment-id=000800000000,timestamp=2019-05-08T13:19:08.863+0000) > > The nerf they did to her was just to lower down the javelin damage for it to be buffed back up. After that it is just straight up buffs, what in the blue hell are you talking about? The only thing I remember being told from a nida player back then, was at 6.2 when he told me nida had her cd nerfed by 1 second! I mean, if that is what you call a nerf then.... Post 5.2, through 6.21 Nidalee has received 15 nerfs and 1 buff resulting in Mid Nidalee and Top Nidalee being completely dead. Riot added the Hunt passive to Jungle camps when Nidalee had a 49-50% winrate across 3 roles therefore breaking her.
: ...What would you suggest to make her stronger in lane without making her jungle even stronger? {{sticker:sg-ahri-2}}
> [{quoted}](name=The23rdGamer,realm=NA,application-id=3ErqAdtq,discussion-id=UF3503R5,comment-id=0009,timestamp=2019-05-08T13:12:28.765+0000) > > ...What would you suggest to make her stronger in lane without making her jungle even stronger? > {{sticker:sg-ahri-2}} Remove Hunt passive on Jungle camps like pre 5.2 so Nidalee can have more power added to compensate the nerf. The compensation would help lane Nidalee. We could easily lower Nidalee's hunted pounce range to slow down Nidalee snowball feast or famine and add more scale-ability to her kit as well.
: How would you feel if Nidalee was changed to scale AD I know the heal would prob need some tweak.
> [{quoted}](name=SooFr0sty,realm=NA,application-id=3ErqAdtq,discussion-id=8JWPc4Zb,comment-id=000c,timestamp=2019-05-08T03:16:35.656+0000) > > How would you feel if Nidalee was changed to scale AD I know the heal would prob need some tweak. I wouldnt be against the idea of testing something like that on PBE similar to how Mordekaiser got AD scalings on his abilities. Maybe cougar swipe could use one.
Antenora (EUW)
: > [{quoted}](name=Mid Nidalee,realm=NA,application-id=3ErqAdtq,discussion-id=8JWPc4Zb,comment-id=00040000000000000000,timestamp=2019-05-07T16:22:12.444+0000) > > I am not going to disagree that she thematically fits in the Jungle but Nidalee did not start in the Jungle and has a clear path to being viable across 3 roles again. If everybody can play Nidalee in the role they want to, who is to complain, honestly? The thing is... If we started seeing things like Jinx Mid or any other marksmen branching out from bottom lane, Boards would explode with 30000000000 complaint posts and it would immediately get gutted out of viability. But Mages, Bruisers etc are allowed out of top/mid/jungle and it's not an issue. I feel the same with regards to Mage "Supports" Mages like Zyra, Brand, Vel'Koz, Fiddlesticks, Lux should be balanced for Mid lane play (Jungle if Fiddlesticks). The only mage in that list that I'd even say is close to being a "Support" is Lux.
> [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=8JWPc4Zb,comment-id=000400000000000000000000,timestamp=2019-05-07T16:35:49.711+0000) > > The thing is... > > If we started seeing things like Jinx Mid or any other marksmen branching out from bottom lane, Boards would explode with 30000000000 complaint posts and it would immediately get gutted out of viability. > > But Mages, Bruisers etc are allowed out of top/mid/jungle and it's not an issue. > > > I feel the same with regards to Mage "Supports" > > Mages like Zyra, Brand, Vel'Koz, Fiddlesticks, Lux should be balanced for Mid lane play (Jungle if Fiddlesticks). > > The only mage in that list that I'd even say is close to being a "Support" is Lux. Jinx Mid is not quite comparable to Nidalee Mid or even Top lane. Nidalee has burst abilities, benefits from being in lane close to Blue buff. We do have marksman that play out of bot lane and it is completely fine. Having multiple play styles for champions diversifies League of Legends gameplay and encourages new Meta play. Once upon a time, not even AD Carry bot lane was meta.
Antenora (EUW)
: > [{quoted}](name=KazeNekochan,realm=NA,application-id=3ErqAdtq,discussion-id=8JWPc4Zb,comment-id=000400000000,timestamp=2019-05-07T11:12:42.592+0000) > > Yet another reason we want her fixed. So people like you stop flaming and inting us for playing something that isn't viable She's designed for the Jungle and should remain there.
> [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=8JWPc4Zb,comment-id=0004000000000000,timestamp=2019-05-07T11:25:26.305+0000) > > She's designed for the Jungle and should remain there. I am not going to disagree that she thematically fits in the Jungle but Nidalee did not start in the Jungle and has a clear path to being viable across 3 roles again. If everybody can play Nidalee in the role they want to, who is to complain, honestly?
uNhoLeee (OCE)
: downvote. go play zoe.
> [{quoted}](name=uNhoLeee,realm=OCE,application-id=3ErqAdtq,discussion-id=8JWPc4Zb,comment-id=0003,timestamp=2019-05-07T06:32:43.883+0000) > > downvote. go play zoe. How about joining the discussion?
Kazekiba (NA)
: I can't understand the push to get Nidalee to be a laner. She's a werecat from the jungle... why shouldn't she be played in that environment? And yes, I do think Zyra should get some changes to make her work better in Jungle, and she's actually not too bad right now at it. (Faster E, longer plant duration/less damage, W available at level 1, but has 6 ranks. Plants draw aggro better)
I agree thematically that Nidalee should be in the Jungle, and we can keep her in the Jungle. However, the Jungle is not where Nidalee has always been and certainly is not where she started at. It is understandable that the push for lane Nidalee is because lane Nidalee is fun?
: Personally I think people who complain about the current Nidalee as Feast of famine are using the wrong runes, building the wrong builds and don't know what to do after they suddenly can't dive because of team fights. I just pulled Nidalee off the shelf for the first time in like 580+ games, and dominated with her. It took me about 6 minutes to stop casting Q before E, but after I did... I just shredded and never missed a single Javelin. I was successfully casting Q and W simultaneously to create "no way out" ganks. And, since they removed the cooldown resets, (around season 7), I've started taking {{item:1414}} {{item:3115}} {{item:3100}} ...... in that order, or replacing Lich bane with {{item:3025}} . I've never had a problem with scaling late game with her. If I can't team fight, I split push. She destroys a turret in about 5 Q's, so it's not a weak strategy. If I can't go AP and survive late game, I get tanky. After all, her Q scales with missing HP % damage....
I have been building Nashor's myself on Nidalee Mid after ROA and it feels good compared to the other builds I have been doing. You end up having to split push because your spear will never do enough damage to poke a late game carry out with todays defensive items. You should be able to poke a carry out considering how slow the spears move since rework, not to mention more narrow. But don't get me wrong, I'm not complaining about the hitbox though, just the model not matching the hitbox. The problem is Nidalee is more than just a jungler, and was a laner before a jungler but the passive working on Jungle camps broke her when she was pretty good in 3 roles.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: October 27
Powercreep is feeling really real in league of legends today, shame.
Rioter Comments
: hopefully one day riot will bless us and revert her back to 5.1
> [{quoted}](name=WindLord7070,realm=NA,application-id=3ErqAdtq,discussion-id=lc4bceU4,comment-id=0004,timestamp=2017-07-30T01:06:06.893+0000) > > hopefully one day riot will bless us and revert her back to 5.1 This is the only thing I could see bringing lane Nidalee back without Jungle Nidalee being too powerful. The patch before the Nidalee changes, Nidalee had 50% winrate across 3 roles, after the patch and nerfs Nidalee just sticks in the Jungle now, been a mess to balance since. We lost a ton of our beloved Nidalee's kit since 5.2..
: Competitive Team Looking for Serious Mid Laner - Gold ELO
Summoner's Name: Mid Nidalee Time Zone: PST Age: 20 Rank: Plat 3 Champion Pool: Nidalee, Syndra, Karthus, Taliyah, Mordekaiser, Morgana Availability: Anyday after 1 PM PST
: Riot should probably hotfix Duskblade
It's the fact you get so much bonus damage in an instant by going to a brush or fog.. or stealth. By the time the item is finished on most champs it will give them 300 bonus on burst which is too high. Especially because it gives CDR to get another ability from Fog/invis/brush again.
: On the topic of lane Nidalee.
Why does this keep getting deleted? Nidalee mains want their Nidalee back in the lane. What happened to traps that gave lane pressure, waiting till 6 to get cougar so there wasn't an overpowered cougar roaming the map at level 3? What is this ridiculous pounce.. and why no AA reset, or fade away for more Spear damage? This champion is being gutted over and over and over. 5.1 Nidalee was much better than today's Nidalee. 5.2 really screwed up an alright rework. Although still unhappy with it. I played 1000+ games mastering this champion in mid lane for this??
: Solved
how did you end up solving this? I feel like I have tried everything in my power to get into a league game but cannot because of this error. Reinstalled drivers, league client, direct x runtimes downloaded again.. no success Reinstalled my entire OS out of frustration and reinstalled all drivers again. I can sometimes play just fine and out of nowhere between games the load screen will not come up and I get the directx error. Sometimes it crashes during play and shows the error when I try to come back to the game. Been having this error since patch 7.10.. and it's soo inconsistent which means I don't know if I will be able to play or not after selecting my champion.
Show more

Mid Nidalee

Level 143 (NA)
Lifetime Upvotes
Create a Discussion