: Ooooh ty. Yeah it says that there are 42 champs in the aram free rotation (the last 3 normal free rotations combined). Daaang. I've played every champ in the game and I only enjoy a small handful of them (that's being generous, it's more like 2). Well, I guess my plan is semi-successful since I own most champs on my main so it does increase my odds, but it still feels really bad... I might actually give up on this account idk
Oh, right. I forgot they expanded free rotation to 14 each week, so, yeah, 42 available in random modes. Also, to be blunt, if there's only two champs you enjoy, random modes just may not be for you. Even under the old rules and in the absolute best-case scenario (i.e. both champs are part of the free rotation), that's still only 2 out of 10 chances to roll something you want. That ends up with a lot of situations where you either play out (which you wouldn't enjoy) or you dodge (which no one would enjoy).
: How do RNG game modes work for new accounts?
Since [Patch 8.11](https://na.leagueoflegends.com/en/news/game-updates/patch/patch-811-notes#patch-aram) back in May 2018, ARAM (and presumably any other random mode) has had an expanded free champ rotation. It consists of 30 champs, rather than the 10 champs offered in other game modes.
Ilovemobas (EUNE)
: Ranked aram is like competetive poker. You will have to use the cards you are dealt to the best of your knowledge. That does sound interesting actually.
Yeah, I can understand people who personally aren't interested in the concept of Ranked ARAM. What I don't get are people who try to argue against it by claiming that randomness invalidates competition. It's not like card games (e.g. poker and even TCGs like Magic) are a novel idea. Also don't get the people who complain that it'd make ARAM more tryhard. If anything, it'd make current ARAM more casual because all the competitive players would swap to the competitive queue.
: The Good, The Bad, and The League: 2/7 - 2/13
Forever waiting for "Definitely Not 'Definitely Not Dominion.'" Barring that, Ranked ARAM. Barring that, I'm looking forward to pretty much anything for Twisted Treeline or ARAM. There's too much emphasis on Summoner's Rift and not enough love for League's other maps.
Meddler (NA)
: Quick Gameplay Thoughts: February 13
Any plans on nerfing Support Meta (i.e. gold funneling) on Twisted Treeline? Although Monster Hunter has apparently mostly addressed the issue in 5v5s, the debuff hasn't really done much to keep the strategy from remaining dominant in 3v3s.
: Red envelope ARAM
Seems reasonable to have some ARAM after the majority of Missions force players to play Summoner's Rift. Seriously though, I'm okay with Missions requiring ARAM (or preferably Twisted Treeline) as a counterbalance to Missions requiring SR. Complaints about "Riot shouldn't force me to play ARAM" come up every time there's a relevant Mission, but few people seem to recognize the opposite perspective of "Riot shouldn't force me to play SR." Just as TC doesn't want to have to play a game mode he dislikes just to get rewards, I don't want to have to play a game mode I dislike just to get rewards. Missions that require SR games (e.g. "Kill Dragon/Baron/Scuttle." "Place a ward." "Have X Vision Score.") are no better than Missions that require ARAM games. Ideally, Riot would offer alternate objectives more often rather than restricting Missions to a particular map. With that said, I'm okay with the occasional map-specific Mission as a way to promote that map. Worlds Missions focusing on SR? Sure. Snowdown Missions focusing on ARAM? Alright. It's just annoying when map restrictions happen regularly and without reason (e.g. Ranked TT being excluded from the Ranked 2019 Missions).
Rioter Comments
: Thank you for finding this. As far as i can remember, the first tweet about aram changes was in mid December, which is why its "far future", and theoretically they can still release it in mid may, which is more than 3 months away, which is also the far future.
Fair enough. "Far future" for me, considering historical non-SR timeframes, would be 6+ months away (e.g. next Season/year).
Jinxmode (NA)
: I mean have you seen twisted though? i mean like i waited 10 minutes for a match once XD
Have you seen TT ever get the amount of dev attention that ARURF/Blitz have? It's both a self-fulfilling prophecy and a vicious cycle to neglect a game mode because you expect it to be less popular, and then justify the neglect by the fact that the game mode is less popular. Players complain about Summoner's Rift feeling stale if the meta doesn't change for a few weeks/months. Meanwhile Twisted Treeline is somehow supposed to be fine when the meta hasn't really shifted in years.
: > [{quoted}](name=Minarde,realm=NA,application-id=3ErqAdtq,discussion-id=nWIbNn80,comment-id=0000,timestamp=2019-02-05T19:57:02.931+0000) > > Nexus Blitz, another temporary mode, also got a bunch of balance changes. > > At least ARAM's got some changes slated for first half of this year. Whether or not Treeline's getting anything is still unknown. just because "we have upcoming changes in the far future" that give no detail or even a date or a confirmation (they said it is possible, not guaranteed) doesn't make up for the fact that they actively ignored player feedback for years and let some champions break the entire gamemode.
Doesn't make up for it, sure, but ARAM's still in a better position than Treeline. Also, from [what](https://twitter.com/Mortdog/status/1090442507849162752) I can [find](https://twitter.com/Mortdog/status/1091556630557208576), ARAM changes seem close enough to confirmed. First half of this year doesn't seem like it's in "the far future." Obviously they're not going to outright guarantee it in case stuff happens. Even SR stuff that's slated for two patches away isn't guaranteed.
: So there is no problem balancing champions in ARURF, a limited time game mode
Nexus Blitz, another temporary mode, also got a bunch of balance changes. At least ARAM's got some changes slated for first half of this year. Whether or not Treeline's getting anything is still unknown.
: how exactly are you being punished? you unlocked that champion right? you knew it would be unlocked in aram too right? The most basic reason to buy a champ is to have them available to play. Which is what you wanted. You are in no way being punished. your ods at roling a specific champion are worse than someone else but you still got what you wanted. a champion available to play.
Rather than "punished," "disincentivized" might be more accurate. For every other (non-random) game mode, buying more champs is strictly positive. It's good for casuals (because variety), good for competitive players (because options, such as trading), and good for Riot (because money). Only in ARAM (and ARURF) is this system disrupted. After a certain point, buying more champs is a negative personal action because it weakens your personal champ pool. At the same time, *not* buying more champs is a negative community action because it limits the variety encountered in matches and makes games feel same-y (e.g. "I'm tired of seeing <X>, <Y>, and <Z> every game"). It doesn't seem like an unreasonable request to have account progression in ARAM work similarly as account progression in every other game mode in League.
: which conveniently ignores that riot did not give any motivation to play dominion. The primary outcry against it was "graphics" which sucks but is true and that's not counting that bot-creators loved it, it was used in absolutely nothing competitive, no promised game features were ever created for it (including stuff like champion mastery, etc) , and of course, there was absolutely no competitive scene with it at all despite that it had ALMOST EVERYTHING RIOT HAS PUSHED FOR FOR YEARS
You're [preaching to the choir](https://boards.na.leagueoflegends.com/en/c/riot-official/jHxO08wd-retiring-dominion?comment=0080) here. I will note that the most common complaint I've personally heard about Dominion was about gameplay rather than graphics. However, the majority of those people only had exposure to the least optimal way to play, partly due to Dom's unusual gameplay pattern (e.g. "you're *not* supposed to follow the minions?") and partly due to the complete absence of useful Riot tutorials (e.g. remember the old champ spotlights where mages were encouraged to rush Deathcap in Dom? The item that Riot specifically merged into Wooglet's because it was such a trap item?).
ZaFishbone (EUNE)
: Face it TT fans, u guys are a minority, and that makes it not worth for Roit to cater to you.
Depends on the level of catering. I understand hesitating on stuff that'd take a lot of resources, like a full map rework. On the other hand, there's a bunch of small QoL stuff that'd be quick and simple to implement, such as TT dropping Champion Mastery and Lunar Revel tokens. Skimping on even the easy things just continues the vicious cycle where "Riot ignores TT. -> TT isn't popular. -> Riot ignores TT."
: Yes, I completely agree. I have actually spoken to a Riot individual who told me that they reason they don't remove TT is because there is still too large of a player base. Honestly, I would rather them just remove it then tempt me to play it with my two other friends because of how stale and miserable games are.
>I have actually spoken to a Riot individual who told me that they reason they don't remove TT is because there is still too large of a player base. Yeah, [Meddler said about as much a few months ago](https://boards.na.leagueoflegends.com/en/c/developer-corner/k0OgvRkx-quick-gameplay-thoughts-october-10?comment=00160001). >We had a chat recently about our different queues. Issue of whether we should replace TT with something else did get raised, given its play rate ranges from extremely low in regions like NA and EU to effectively non existent in most other regions. We concluded we should still keep it despite that, though I expect we'd want to revisit that if things changed (e.g. if it's play rate declines further). >For reference, Dominion was substantially lower in play rate again than current TT when we made the call to remove it.
: > [{quoted}](name=A Swarm of Koala,realm=NA,application-id=3ErqAdtq,discussion-id=L8R3uHk9,comment-id=0000,timestamp=2019-02-01T01:41:14.250+0000) > > Stats for rankings are compared to other players of your champ, not other players in your game. She was a better leona as compared to the average leonas than you were a better thresh. So how can I know this? How can I know I was a worse thresh then someone else? <- Could it be that Riot have put a negative score on me so lets say I get a score ingame of 1000 points, but riot had me starting at -200 while most others starts at 0 <-
Riot's almost certainly not grading you in particular harsher than other players. And there really isn't a way to tell how your specific performance compares to other players on that champ. Just treat the post-match grade as the novelty that it is, rather than anything meaningful. If you get a high grade? Neat. Low grade? Oh well.
Chief083 (NA)
: Have you considered if we need 8 games per role for placements? It extends the chaos of placements much longer than before. 5 (or less) would feel much less of a grind and allow players to reach their appropriate rank quicker.
Reducing the length of placements does make it less of a grind, but it also makes it more likely for players to reach an inappropriate rank. Fewer placement games means each game matters that much more, which makes uncontrollable randomness (e.g. bugs, disconnects, bad teammates) that much more impactful. Rather than shortening placements across the board, shortening subsequent position placements might work better. It'd make things less grindy for people who play multiple positions by using an established position rank as an "expected" rank. Main concern here would be that it'd run into problems with players who have significantly different skills across positions (e.g. one-tricks).
: Just a small question, Why is there an ARURF change/feedback thread out yet when nexus blitz was out 2nd time there wasn't one for entire span that the game mode running?
Riot tends to toss out a changelist if a game mode hasn't been available in a while to serve as a refresher. Maybe they didn't think that was necessary for Blitz's second run. A more significant question would be why have temporary modes like ARURF and Nexus Blitz gotten more balance changes in a month than permanent modes like Twisted Treeline and ARAM have gotten in a year?
Hotarµ (NA)
: I have absolutely no understanding of Twisted Treeline but I'm going to upvote and give you my support because I can see you're very passionate about it. I've personally never been super interested in it myself but I think the game _needs_ variety and I don't want to see TT taken down. Our current lineup of League **should** be SR, TT, Nexus Blitz, ARAM, and the RGM queue.
I'd argue that Nexus Blitz doesn't quite fit, given that it occupies roughly the same niche as ARAM. SR, TT, NB/ARAM, and RGM cover the competitive, semi-competitive, casual, and super-casual appeals. Regardless, I echo your overall sentiment. TT's enjoyable to me, but it's never really been my main map. I'll still support any efforts to improve it though, since I absolutely don't want to see what happened to Dominion happen to another game mode.
: In order to do a ranked deal, it would probably need to no longer be random. More like an all mid game w/ picks, like poro king w/o the poro king. Random and ranked don't belong together. I have played against diamonds/plats who get a champ they aren't great with and they feed like a bronze. I'd love an all mid ranked mode though. Maybe a side bump out(s) for a dragon/baron type buff..
>Random and ranked don't belong together. I have played against diamonds/plats who get a champ they aren't great with and they feed like a bronze. I don't see the problem there. Those are different skill tests. The existing ranked queues allow for specialization, whereas ARAM encourages generalism. A one-trick will handily beat a generalist in their forte, yet doesn't perform as well as the generalist outside their comfort zone. The position ranks in Ranked Solo/Duo this Season show a similar division. Some people specialize in one, maybe two, positions and have comparatively higher ranks in those compared to the other positions. Other people play everything and have comparable ranks everywhere. It's not that their ranks are "wrong," but that they should be interpreted differently.
: Thoughts on ranked ARAM?
The basic concept of Ranked ARAM is super appealing, though the specific details are tricky. Unlocking all champs for the ranked queue would be a nice step to avoid curated accounts abusing champ distribution. Next, having a higher account requirement for ranked (e.g. summoner level 45, 40 champs owned) would help avoid alts and people taking advantage of free champs. Additionally, I'd personally prefer if champ select used a new random draft format where players are shown a few champions and have to pick one to play. It'd make champ select feel less passive and create another skill-test while allowing players more control. Champ select time wouldn't be unreasonable either, since pacing and flow would effectively be the same as the draft format used by the other ranked queues. Bans, reroll availability, promos, and so on could also be adjusted as necessary. Unexpectedly, the single biggest issue with Ranked ARAM seems to have nothing to do with the mode, but rather players' understanding of randomness and ranked. As shown in this very topic, there's a strange misconception that RNG and randomness somehow invalidate the competitive standard of ranked. If that was true, card games (e.g. poker, M:tG) wouldn't work. These game function by having a large number of games balance out the variance from the randomness. Consistent skills and effort are more impactful than random incidents in the long-term. Coincidentally, ranked in League does the exact same thing. That's why "Oh, I can't climb because my team's always bad" is always treated as a laughable excuse. Moreover, with the ranked splits and position ranks this Season, Riot's been further encouraging playing a large number of ranked games. Arguing that randomness disqualifies competitiveness might be reasonable for tournaments or other events with significant time constaints, but that simply is not the case for ranked.
: [CLIENT] Lunar Revel pass doesn´t give tokens for Twisted Treeline games.
Still not sure if bug, oversight, or feature. The in-client shop says "match made PvP games" for the Pass, which implies it's a bug. The Lunar Revel 2019 [event page](https://na.leagueoflegends.com/en/news/game-updates/special-event/learn-more-lunar-revel-2019) doesn't mention 3v3s at all, which implies it's an oversight. The fact that the Snowdown 2018 Pass [excluded TT as well](https://twitter.com/Mortdog/status/1069710649918316545) implies it's intended. It'd be nice to get an official confirmation and explanation for what's going on.
: So I've always looked at the boards
What if I still enjoy the game itself, but it's Riot's management of the game that frustrates me? For example, why is Twisted Treeline being even more neglected? Despite Normal SR granting Mastery tokens, Ranked TT somehow still isn't "competitive enough" for them. Moreover, the two most recent events and Passes have specifically excluded 3v3s. Ranked Treeline games don't count towards the Ranked Season 2019 commemorative Missions. How does that make sense? Then there's all the resources thrown at Nexus Blitz. The temporary mode that's possibly being made permanent got more balance changes than ARAM and TT, which *are* permanent, have gotten in several years combined. Plus, there's the fact that NB got balance changes at all when Riot specifically stated that map-specific balance changes for strength were no longer being considered. Blitz also got more advertisement (e.g. news posts, devblogs) than Treeline has ever gotten. It stinks that League itself continues to be (mostly) enjoyable while the environment outside the game continues to be atrocious. Riot's not inexperienced with having multiple game modes either. Similar issues have been around since before Dominion got removed years ago. It just feels increasingly likely that Riot's gathering up another flimsy justification and abysmal consolation before trying to push people onto the Rift again.
: Champions Becoming Relocked
Are you sure you previously owned them? ARAM (and presumably ARURF) has an expanded free champion roster, so you might be rolling champs from there.
Rioter Comments
: Does Riot keep ARAM unfair because money reasons?
I still think the best solution to this issue is to add a ranked ARAM queue and enable all champions there. Players who only want to play a subset of champions are able to enjoy the current queue as they have been. Meanwhile, players who are willing to undertake the more difficult task of playing with all champs are rewarded for doing so. Limit Ranked ARAM to higher requirements (e.g. Summoner Level 45, 40 champs owned) to discourage alts. Additionally, make champ select random draft (i.e. player gets shown X champs and picks one) to reduce the RNG complaints. Bans, reroll availability, promos, and so on would also be discussed/adjusted.
dnsup (NA)
: > [{quoted}](name=Minarde,realm=NA,application-id=3ErqAdtq,discussion-id=QMG4H0Lo,comment-id=00000000,timestamp=2019-01-26T22:58:32.637+0000) > > 12 bans would be cleaner, but 10 bans maintains parity with Summoner&#x27;s Rift. Aren't both of those essentially arbitrary reasons? (Not sure how else to express this without sort of implying that you're wrong, which you're not.)
They are, and I agree that it's a little silly. It still kinda makes sense though. The current 6 TT bans and 10 SR bans is simple, since it's just 1 ban per person. Assuming TT did get more bans, 12 bans would be fairly straight-forward, as it becomes 2 bans per person. On the other hand, 10 bans to match with SR might be less troublesome for Riot if it forestalls SR players complaining "Why don't we have more bans? TT has more than one ban per person."
: Why not 12 bans?
12 bans would be cleaner, but 10 bans maintains parity with Summoner's Rift.
ODiiiiiN (NA)
: > [{quoted}](name=Minarde,realm=NA,application-id=3ErqAdtq,discussion-id=apmPmNr2,comment-id=00040000,timestamp=2019-01-25T02:39:32.349+0000) > > Making a new 3v3 map wouldn&#x27;t solve anything. It might draw some attention temporarily (as you said, because it&#x27;s new), but that&#x27;s just a stopgap. Making 3v3 part of the esports series, having events and/or Missions, or at least regular updates would be much more impactful. > > At present, the mode itself is decent. Sure, there&#x27;s various issues (e.g. Support meta), but that&#x27;s true for every map. The main problems are just that there&#x27;s no change or variation and little incentive to play TT. SR players complain when certain power picks remain strong for a month or two. Meanwhile, TT&#x27;s meta hasn&#x27;t really changed in a *year* or two. Furthermore, there&#x27;s not much reason to even play TT. Aside from Challenger rewards or the Gold chroma, Treeline doesn&#x27;t offer anything. It&#x27;s explicitly excluded from Mission progress (*5v5* PvP games only), and Champion Mastery tokens still aren&#x27;t available there. > > I can&#x27;t tell if Riot did or didn&#x27;t learn from Dominion because this is frustratingly similar. &quot;Give people no reason to play a game mode, and then act disappointed that no one plays that mode.&quot; It&#x27;s even more frustrating that the gameplay plans video mentions refining new game modes, yet has no mention of actually supporting League&#x27;s existing game modes. Yea I feel you... I really would like to play more TT.. but ranked mode is too salty and regular mode is usually dead, 8/10 times ive logged on for a regular game of TT I was the only player and everyone else was a bot. Never seen that in league, even bot SR is more populated than TT regular mode. Its sad. Its a dead mode. And honestly Riot ought to fix it.
Yeah, while I haven't personally run into any bots in normal TT, it seems similar to the old Dominion issue. Win some games to carry yourself out of the bots' MMR bracket.
Meddler (NA)
: Quick Gameplay Thoughts: January 25
Any insight on what's going on or planned for Twisted Treeline and ARAM? The [2019 Gameplay teaser video](https://na.leagueoflegends.com/en/news/riot-games/editorial/ranked-gameplay) mentioned exploring new game modes, but nothing about supporting existing modes or ideas on avoiding the Dominion issue (i.e. Supporting it requires resources, but it's not comparatively popular enough to warrant resources. Not supporting it means it'll remain niche at best.) Plus, the Season 2019 commemorative Mission excludes TT for some reason.
ODiiiiiN (NA)
: Honestly Baron Nerf should have at least been mentioned in the patch summary video. Twisted Treeline is pretty much fucking dead bro, they keep it there for the small group of fans that probably still play it religiously. However I think instead of them wasting time on another crappy ass Odyssey type of PVE (which I bet 90% of the people only played for the rewards) they ought to give Twisted Treeline some love and fix it up to make it more appealing for everyone. 3v3 should be a fun mode, should actually be part of the esports series IMO. I think they should just create a new map for a 3v3 mode and scratch Twisted Treeline. That way the TT fans will have a new map and the people who didnt play 3v3 before would be interested bc its something new. Also add a 1v1 and 2v2 mode in that bitch. Man its so easy to think up of fun modes for League, yet Onslaught Odyssey (which was NOOOOT FUUUN DUDE) is the best way to go in their opinion. smh I only did it for the Ziggs skin and ended up rerolling that shit lol.
Making a new 3v3 map wouldn't solve anything. It might draw some attention temporarily (as you said, because it's new), but that's just a stopgap. Making 3v3 part of the esports series, having events and/or Missions, or at least regular updates would be much more impactful. At present, the mode itself is decent. Sure, there's various issues (e.g. Support meta), but that's true for every map. The main problems are just that there's no change or variation and little incentive to play TT. SR players complain when certain power picks remain strong for a month or two. Meanwhile, TT's meta hasn't really changed in a *year* or two. Furthermore, there's not much reason to even play TT. Aside from Challenger rewards or the Gold chroma, Treeline doesn't offer anything. It's explicitly excluded from Mission progress (*5v5* PvP games only), and Champion Mastery tokens still aren't available there. I can't tell if Riot did or didn't learn from Dominion because this is frustratingly similar. "Give people no reason to play a game mode, and then act disappointed that no one plays that mode." It's even more frustrating that the gameplay plans video mentions refining new game modes, yet has no mention of actually supporting League's existing game modes.
: Season 2019 Starts Now!
Why does the beginning Season icon require a 5v5 game instead of just a PvP game? That specifically excludes Twisted Treeline, despite it being ranked as well.
MLDzXnRRR (EUNE)
: > [{quoted}](name=Minarde,realm=NA,application-id=3ErqAdtq,discussion-id=BnF6tLOp,comment-id=00060000,timestamp=2019-01-23T07:28:39.157+0000) > > It wouldn&#x27;t really make sense to replace a competitive mode with a casual mode. If anything, Nexus Blitz would be competing with ARAM. > > With that said though, I wouldn&#x27;t be surprised if Riot does (eventually) replace Treeline with NB. It&#x27;d certainly be *interesting* to see Riot&#x27;s explanation in this scenario. It might even manage to be more absurd than Riot&#x27;s justification for neglecting and subsequently removing Dominion. Hah, almost noone plays Treeline
Because Riot's paid almost no attention* to Treeline. Because Treeline isn't popular. Because Riot's paid almost no attention to Treeline. And so on. The vicious cycle that Riot acknowledged was an issue way back during Dominion's time still hasn't been addressed. *Nexus Blitz has already gotten more balance changes than TT and ARAM have in several years, combined. NB isn't even confirmed to be permanent yet either, unlike TT and ARAM.
: If Nexus Blitz does come back, I'm pretty sure it will replace Twisted Treeline. I'm all for that if it happens. TT is just an empty wasteland right now.
It wouldn't really make sense to replace a competitive mode with a casual mode. If anything, Nexus Blitz would be competing with ARAM. With that said though, I wouldn't be surprised if Riot does (eventually) replace Treeline with NB. It'd certainly be *interesting* to see Riot's explanation in this scenario. It might even manage to be more absurd than Riot's justification for neglecting and subsequently removing Dominion.
: Twisted Treeline
I don't think a TT rework is the answer. It might help for a bit (because "hey, look, new and shiny!") but it'd quickly return to the current situation. Non-SR maps continue to have the same vicious cycle of "Riot neglects the map due to low playerbase. Playerbase ignores the map because of lack of updates. Riot neglects the map due to low playerbase." Treeline simply won't be popular unless consistent efforts are put forth to change that public perception. Something like regular balance changes, events and Missions, or even official tournaments or showmatches. A rework would be nice, but mainly as part of a larger ongoing project. Otherwise, it'd just be wasting resources on a temporary remedy that doesn't address the underlying problems.
: > [{quoted}](name=Oleandervine,realm=NA,application-id=3ErqAdtq,discussion-id=iYcyHdIo,comment-id=0002,timestamp=2019-01-22T16:40:10.680+0000) > > I would be hard pressed to claim that it&#x27;s loved by a majority of the community. I encountered a good chunk of people who thought otherwise, and were only playing for the missions. > > I personally didn&#x27;t like the mode, because like pretty much just like URF, it had horrible inconsistencies and favored specific champions over others. A lot of champs were shit useless in the mode, and actively set your team behind if you picked them, because a large deal of the events are geared towards burst and assassins. It felt unfair, and lots of people were starting to lock into a certain meta of &quot;play these or lose.&quot; So as long as the game mode is lopsided and favoring of certain champs over others, I&#x27;d rather not have it in permanent rotation. Dominion was more balanced than this, and I&#x27;d rather have it return than deal with URF Lite. It is better than playing summoners rift with all the jungle nerfs/scuttle change and monster hunter changes due to jungle nerfs/scuttle changes (lower diversity in jungle because of this). Is there any wonder why there is lack of diversity in jungle when they add changes that aren't needed at all for jungle/esports and try to balance says level 2 ganks are too high? Seriously what happened to the strategy of drafting an early game vs late game or trying to fill your teams needs in jungle? Need a tank? Need more CC? etc etc that is gone now.
"Better than Summoner's Rift" isn't exactly a high bar to clear. Personally, SR's been the least appealing by far of League's four (five if you include Blitz) permanent modes.
: My loading screen border is messed up as well as my profile.
It's mentioned on the [server status](https://status.leagueoflegends.com/?en_US#na) and [this week's incident report](https://boards.na.leagueoflegends.com/en/c/live-incident-breakdown-na/rJNcPTgE-the-good-the-bad-and-the-league-110-116). >**Wrong season borders showing in profile (1/8, ongoing)** Well, last season ended and we pushed out the banners for last season, but it’s not the correct banner and can even show the wrong division as well. To fix it, we’ll wait for the next full patch to deploy with 9.2.
: Is ranked effecting my matches?
1. The Ranked season, and thus the split, hasn't started yet. That's on the 24th. 2. Since you said you got a rank after one game, I'll presume that Riot's new placement system is active. (Previously you didn't see any rank until you finished all 10 placement games). The rank you see after you finish your first ranked game is only a provisional rank. It shows the lowest possible rank you can end up with after placements. As you play out the rest of your placements and win games, that provisional rank will go up. Once you finish your placements, you get your actual rank. 3. The annual rank reset has always put you a bit lower than your previous rank. At least, I think it does. I'm not sure if it's guaranteed lower or just puts you closer towards the "average" rank. 4. Every game mode has a separate matchmaking rating. Your performance in ranked has no effect on your matchmaking for ARAM.
Fidini (EUW)
: Why is my boarder showing my previous rank?
As mentioned in [this week's Live Incident Breakdown](https://boards.na.leagueoflegends.com/en/c/live-incident-breakdown-na/oBkT1OZO-the-good-the-bad-and-the-league-13-19) and the current [server status](https://status.leagueoflegends.com/?euw#euw), > **Wrong season borders showing in profile (1/8, ongoing).** Well, last season ended and we pushed out the banners for last season, but it’s not the correct banner and can even show the wrong divisionas well. We’re looking at the proper fix, don’t quite have it yet.
: @Riot Mission Team: Ambiguity, Alternate Criteria, and Player Agency (LONG)
>Some missions, like the image above, specify PVP games. This should be all-or-nothing, since all of the Snowdown Daily (not FWotD) missions only applied to Matchmade PVP games. Did you actually test all of them? Because I seem to remember doing some Missions (e.g. 3 control wards for Day 16) in Intermediate Co-op. At the same time, I think I tried the 3 dragons for Day 29 in Intro Co-op and having it not count. Anyway, Snowdown Missions definitely could've used some work. Along with potentially missing out on some bonus objectives due to incidental Mission completions (Day 30's inhibs vs. Paranoia event), Twisted Treeline was entirely left out of the event. TT games didn't even count for the Snowdown pass tokens.
: Aram/Nexus Blizt
Late reply here, but in case you're still wondering, buying the flaming poro gives you a flaming poro icon (after you finish another Mission). I'm not sure how it works for Nexus Blitz, but you seemingly need to equip the icon to get the poro in ARAM. So if you want to keep your gentlemen poro in ARAM, just keep that gentlement icon equipped.
: Random doesn't mean All champions.
>you're the one who wanted to own all the champs. Why do you get a kick out of ruining someone else's fun just because you ruined your own? ... >you're the one who had to be competitive and own all champs, don't come ruining aram for people who actually buy a champ because they want to play it. You had a reasonable argument aside from these statements. I personally would prefer ARAM unlocking all champs because I feel the increased champ variety would be good for the mode. At the same time, I recognize that some people, such as yourself, do prefer the current system for whatever reason. Just as it wouldn't be fair to you to have to play with all champs, it's not fair to me to have to play with/against curated champs. With that said, the problem with those statements is that it directly conflicts with progression everywhere else in League. Having more champs is a good thing in League: it adds variety to the game. If Riot didn't want you to buy more champs, they wouldn't keep releasing new ones. In ARAM though, buying more champs is often a *bad* thing. If the "best" way to enjoy ARAM is to handicap yourself in every other game mode, there's something wrong. Unlocking all champs in ARAM would improve the game mode, not ruin it.
: Riot needs another SR game mode
ARAM could use it more. Currently, the full tryhard "only buys strong ARAM champs" group is queuing with the full casual "lol im so drunk rn" group, along with all the different perspectives in-between. For SR, there's always the option to swap to Ranked or Blind as appropriate. It may not be an ideal option, but at least it's there. ARAM players don't even have that choice.
FSRER (EUNE)
: At Aram you know people actually use bots to boost their accounts right? (riot says there arent any, anymore but thats cr_ap) These people not only get to lvl 30 for 5 bucks or even for free. Now you want those players getting free lvl 5 masteries as well? And for twisted treeline....yeah.... I am just wondering when they are gona remove it like they did to domination.
This change would have virtually no effect on those bot accounts. You're already capped at Mastery4 on unowned champs, and BE would likely be more marketable for account sellers than *potential* Mastery tokens.
: Mastery Tokens
Restricting Mastery tokens by map is still a weirdly blatant example of Riot promoting Summoner's Rift at the expense of League's other game modes. What should just be a neat little bonus feature for League of Legends players has been twisted into an exclusive feature for *SR* players. The official reasoning of "high competitive standards" completely falls apart with Normal SR having tokens, but not Ranked Twisted Treeline. So Ranked TT is competitive enough for players to earn ranked rewards, including limited-edition physical merchandise, but not competitive enough for Mastery tokens. Meanwhile, Normal SR is competitive enough for tokens, but not ranked rewards. If Riot wants to stick with the "competitive standard" explanation, then Mastery tokens should only be available in Ranked queues (and possibly Clash). On the other hand, if tokens remain available in Normal SR, then tokens should just be available everywhere. The current situation of half-casual and half-competitive is simply ridiculous.
: Riot will not make changes to your matchmaking rating for ARAM if it is not server/bug related. Unfortunately, nothing can be done after the fact.
Wait, what? "ARAM games have no effect on MMR" directly contradicts the [official matchmaking guide](https://support.riotgames.com/hc/en-us/articles/201752954), which mentions that every queue has a separate MMR. "ARAM games have no effect on non-ARAM MMR" seems more accurate, but TC didn't bring up non-ARAM MMR at all.
intra (NA)
: > [{quoted}](name=Minarde,realm=NA,application-id=3ErqAdtq,discussion-id=JKOAel6h,comment-id=00030000,timestamp=2018-12-24T07:58:27.700+0000) > > That wouldn&#x27;t work for any significant length of time. Winning off &quot;easy games&quot; would increase a player&#x27;s MMR, and they&#x27;d soon be outside the MMR range of bots. Plus, it&#x27;d require that the player hasn&#x27;t already gotten out of bot MMR. > > Also doesn&#x27;t explain why Treeline was only excluded starting with this event. I am talking about blind queue, my bad. Ranked queue is a bit more lenient... I don't understand why they don't just have it enabled for ranked TT only as well.
I was talking about Blind as well, since, from what I hear, there aren't many bots queuing for Ranked.
intra (NA)
: TT is known as a botting ground. Easy games = token inflation.
That wouldn't work for any significant length of time. Winning off "easy games" would increase a player's MMR, and they'd soon be outside the MMR range of bots. Plus, it'd require that the player hasn't already gotten out of bot MMR. Also doesn't explain why Treeline was only excluded starting with this event.
Talarsam (NA)
: Update: Its caused by malzahar. Just pick him and the alters will turn. Riot please. Edit: Hey they are working on it. It only took a week+.
Can't confirm that Malz specifically causes the bug, but I can confirm that I just encountered the bug, and Malz was indeed in the game.
Dynikus (NA)
: you can't have a truly competitive game mode if one of the biggest strategic aspects of it is entirely RNG. People already think twisted treeline ranked is a joke when it has champs with 60% winrates and some down in the 30s, but the spread is even worse in ARAM, with {{champion:37}} {{champion:99}} {{champion:115}} being at something like a 70% winrate. Yes, there's strategy and skill in ARAM and you can absolutely win even with the objectively worse team. I'm at somewhere around a 55% winrate overall in ARAM last I checked. But there would have practically no ranked integrity unless the random aspect was removed.
>But there would have practically no ranked integrity unless the random aspect was removed. That's not necessarily true. For instance, card games (e.g. poker, mtg) have randomness as a fundamental aspect, but they're still generally regarded as competitive. Of course, part of that's due to playing more games to balance out the randomness. However, the ranked splits being introduced next season encourage players to play more games anyway. There's also ways to restrict ARAM variability without outright removing RNG. Bans would be one option. An "arena draft" system, where players choose their champ from a handful of random offerings, would be another option. Distributing champs based on relative power levels would be yet another option. >People already think twisted treeline ranked is a joke when it has champs with 60% winrates and some down in the 30s This is tangential to the larger point, but you massively oversimplified things here. The actual state of Treeline balance is only (a small) part of the overall League playerbase's feelings towards TT, considering most players have barely any notion of TT gameplay. In general, Riot's prolonged disregard for the map has made it annoyingly common to think that the entire map "is a joke." Plus, 3v3 Flex has a similar connotation as 5v5 Flex, which isn't well-regarded either.
Show more

Minarde

Level 123 (NA)
Lifetime Upvotes
Create a Discussion