Rioter Comments
Rioter Comments
: Bard, give his q a stun before the double tether
My mechanics aren't special, and my game sense is slightly better than par. Where I've always excelled was my ability to deconstruct and analyze op facets of the meta, and figure out solid counter mechanics. Right now, it's safe to say, with so many other sups with stuns, imobilizes, and higher damage outputs, the only way bard can do well is if his team does well with no other exception. His presence is minimal, and sure he might be able to capitalize on a few things here and there with his ult, but it does more damage than good most of the time. He deals little damage, he has horrible cc, and aside from a sub par ability to pick, heavily out trumped by leona or nautilus, he's just shit in comparison to other supports. Please give him a stun that increases in duration when he double tethers, because the slow is not enough
Rioter Comments
: bard is not a real champion. If you are going to give him a crappy stun...
I don't play bard, I play adc in diamond, and the only time I ever lose lane is when I have a bard. They either get poked out of lane, get pulled and die, basically die in general then blame me for not doing anything... Bard is the worst support in the game, with little lane presence and overall not viable in solo q. Competitive play? solo q and competitive play are worlds apart... any champ can work so aslong as there is a team comp reinforcing it... Bard is a worthless champ who is outshined by pretty much every troll pick let alone actual supports in solo q...
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Rioter Comments
: > Warlords decree keystone is bugged There is a mastery called Warlord's Bloodlust. There is a mastery called Thunderlord's Decree. You seem to be referring to the latter.
you are right, thank you for the correction
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Rioter Comments
: About Yasuo
he was a monster, but right now he's crap. He can stomp bronze, but in plat, diamond and master, he's just a shadow of what he use to be.
: > [{quoted}](name=NefariousE,realm=NA,application-id=3ErqAdtq,discussion-id=iYUaoN2I,comment-id=,timestamp=2015-10-23T03:06:45.601+0000) > > able to 1 shot with 3 skills You and I seem to have different ideas of 1 shotting someone.
my bad with the semantics but you understand what I mean I hope?
Tobsters (EUW)
: If you think lux is powerful then save some ip and try her yourself instead of going to the boards and whining.
well when something is imbalanced, it effects the overall health of the game so bringing forward my concern makes sense, its viable for the "balance and gameplay" section of boards. If you aren't okay with that, maybe browse a different section?
: She is countered by anyone with burst. Her shield has a long cooldown and is abysmal for single-use. It's the last thing you max in her kit (or should be if you're mid-laning) while shielding for 80 damage and .3 AP ratio. That's literally one auto-attack worth of shield, on a 14 second cooldown. Zed or Leblanc have more sustain/safety in their dash abilities than Lux has in her shield.
it absorbs a skill, and if you can do that paired with a heal or barrier, you've successfully blocked two skills which is basically half an assassins burst. That being said, she is now free to turn around the combo she ate with hers which is on par with most assassins. Considering how most assassins have no mechanic to protect themselves from such burst, BAM dead, no counter play. Atleast my perspective in diamond.
: Yasuo should not be able to stand behind his own wall. Legit zero counter to that wall. Sarcastic undertone.
Yasuo is a relatively weak champion in diamond simply because if people understand him just as much as the person he is versing, he will lose lane. His the nature of his windwall is pretty mandatory considering his slow dash speed and short range. It's also quite easy to bait if you have the game sense to pick a champion that can deal with it. I'm not a Yasuo main, I just love matching up vs him as I always destroy him regardless of who is playing him.
Erdamon (EUNE)
: > Being able to 1 shot with 3 skills almost invisble off screen If you do get hit by this many spells from this far range, you probably deserve to die anyway
there's this thing in a team game called a "team", and often atleast one person from that team aids in setting up for the person carrying, whether it be a zed, talon, ahri, or lux. Now the advantage lux has is the fact that she has so much rage, that she can instantly react to the person setting up her combo, and when that happens, her insane damage does the rest.
: Her burst is on par with assassins? rofl
yes, she can instagib you with 3 skills if you are a squishy
Rioter Comments
LankPants (OCE)
: A Straight Comparison of Sona & Nami
sona is simpler to play. Her straight forwardness is easier to coordinate with in team fights.
: After Demon Vi is no longer on sale.
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: I actually have no earthly idea why they decided to buff her E the way they did; it's not like it was hard to hit by any stretch of the imagination. It's the same reason i hated old Gragas - if he threw his Q directly on top of you, you probably couldn't move in time to avoid the damage. Q buff was ok but still kinda unnecessary. Any buffs Lux received seem kinda silly since she was fine the way she was.
> [{quoted}](name=303Devilfish,realm=NA,application-id=mNBeEEkI,discussion-id=h9AAH4bc,comment-id=0005,timestamp=2015-09-28T05:29:52.986+0000) > > I actually have no earthly idea why they decided to buff her E the way they did; it's not like it was hard to hit by any stretch of the imagination. It's the same reason i hated old Gragas - if he threw his Q directly on top of you, you probably couldn't move in time to avoid the damage. > > Q buff was ok but still kinda unnecessary. Any buffs Lux received seem kinda silly since she was fine the way she was. she was balanced, and already had a strong place in soloq and even arranged due to the easy lock down potential she had from a massive distance. Being a burst ap assassin from a mile away is just rediculous.
Rioter Comments
Budupops (NA)
: np, i actually red this 1
: Biggest problem I have with Raka is her AoE silence/root is nuts. That's too powerful for a game like League of Legends where Silence is equivalent to Doom and has very odd interactions with what skills you can use. If Riot bothered to make sense with how Silence works then Raka's AoE wouldn't be nearly as devastating.
I agree with you, but I think it's nuts in proportion to her abundance of heals. The fact she has such a subtly overpowered root and then can near instantly heal up someone who was on the brink of death... one of those things need to be addressed, her op silence root, or the abundance of heals, I believe it's the combination of the two which makes her such a monster.
: it's easier said than done. A soraka positioned properly is very difficult to get to without having her entire team whittle your face to shit. As she runs, and as you chase, carries deal damage and destroy you. Switching play styles isn't the hard part, it's the fact that because carries are typically focused first, we reduce the enemy team damage when we take them out, but with a raka, you have to get to her, and in that process, even if you do, you still took a shit load of damage and you will continue until after you take out the carries as well, which is pretty hard considering you just blew your cooldowns trying to get the support. Her entire concept within the current meta is a loop hole, she sustains the carry and the carry lives if you focus the carry, the carry lives if you focus the raka, the damage which is what take out the team in the first place becomes a force you just can't deal with because of her.
its also very difficult to counter a rakas purpose. Take thresh for example: if he sense you will jump a carry, he will peel for that one meaning you can jump the other one with less resistance. Maybe one way counter play can be incorporated into raka is if the heals are a burst that occur after a second or two, after the champ has been selected, meaning you can bait a heal and jump the other champion. The simplicity of design raka has leave little room to outplay the champions purpose which is also a facet contributing to what I believe is her imbalance.
: Target the Soraka. End of story. I've played a lot of games where people totally disregard me, playing as soraka, while i just spam my heals and Q and wait to silence the enemy team at the right time. Usually when they take me out first, everyone else on my team dies too. I think people are upset with Soraka because it forces them to adjust their play styles.
it's easier said than done. A soraka positioned properly is very difficult to get to without having her entire team whittle your face to shit. As she runs, and as you chase, carries deal damage and destroy you. Switching play styles isn't the hard part, it's the fact that because carries are typically focused first, we reduce the enemy team damage when we take them out, but with a raka, you have to get to her, and in that process, even if you do, you still took a shit load of damage and you will continue until after you take out the carries as well, which is pretty hard considering you just blew your cooldowns trying to get the support. Her entire concept within the current meta is a loop hole, she sustains the carry and the carry lives if you focus the carry, the carry lives if you focus the raka, the damage which is what take out the team in the first place becomes a force you just can't deal with because of her.
Budupops (NA)
: you do realize i am commenting without reading that wall right
I thought that was the case, but it's still fun debunking notions pushed in my direction. I do it more as a brain exercise than as an actual concern for your opinion. Thank you for the entertainment.
Budupops (NA)
: the difference between climbing a mountain and gaming is you can feel proud to climb a mountain
which basically implies that you are insecure and overly sensitive to the thoughts people have about your hobby. You can feel proud doing anything. You are allowed, you have the power to feel pride towards anything you want to feel pride towards even if the general "group think" mentality doesn't agree. The general mass didn't agree with cars when they first came out because they were happy with horses, now look and behold what runs rampant on our streets, it's not horses. People when they first saw fire were probably afraid of it, now look what tool has sculpted the world we have today.
Budupops (NA)
: because mountains=hard work
gaming is as well but the difference being it's often more enjoyable than the physical climb of a mountain, therefore the load feels lighter. Understanding that, what I just heard was that enjoying something, having your perspective for time shifted, your tolerance for pain non-existent, the sensation hard work opposed to enjoyable work discredits how much work you are actually doing when in reality whether someone is happy or sad, if they were to push a chair the same distance, they pushed a chair the same distance. Gaming doesn't revolve around the same strain on the body a mountain would, but it can far transcend that with the mind, through a Darwinian notion, you can further glorify it indicating games exercise our ability to adapt which as Darwin coined it, is the most important facet to survival in the animal kingdom. You produce more grey and white matter gaming, you don't climbing a mountain. Excuse me if I'm wrong, but it seems you'd rather glorify work that is unpleasant opposed to work you enjoy doing... are you a masochist?
: You do discredit yourself by using that word. Though the term was originally used to mean something which is harmful to the overall game, it now has no meaning other than "I don't like that". If you want more relevant criticism, she is **meant** to be mechanically simple. Claiming her heal is bad design because you click and heal someone is like saying auto-attacks are bad design because you click and damage something. Her pokes might be too easy to land, but this could be off-set by a higher mana cost to punish people who spam it without taking care to land it. I've never understood why people think heals are bad design. The reasoning behind it is "Well, it's not satisfying to do and it just frustrates the enemy team", but the same could be said of auto-attacking yet no one ever suggested taking it out of the game. Same for the idea that straightforward abilities are bad design. It seems every champion nowadays must have abilities which are dependent on each other or which require some set up or something. Truth be told, I think Riot is actually balancing around making LoL into an eSport; heals make for less exciting, more drawn out fights. As for Soraka? If she needs a nerf, it's to her mana efficiency, and nothing else.
I discredited my paragraph to you because you appear to have a lower capacity for language comprehension? Here, plenty of defnitions for toxic: http://dictionary.reference.com/browse/toxic. Yes, I don't like that champion, that is what I'm saying, but I don't know how indicating so detracts from my underlying message, "the champion is imbalanced". I guess you hold a stigma against the word itself without taking the actual substance of the message being emanated; and understanding that notion, you are debunking me based on emotions sculpted by preconceptions based upon previous encounters with the word, unable to segregate that perhaps I am a different entity using the word within context for the emotions I am experiencing to point out simply that the bitch is imbalanced. Now the first thing you probably thought to do right after reading this was jump to the word "bitch" based upon previous preconceptions of people who have used it before, and that being said, I pity the the receiving end of spite you must have endured to come out like this... What ever it is, it's impeding your ability to understand my message rationally, and respond to it sensibly, instead, you throw around trash perhaps as an (emanation of your own reality?) without a solid justification reinforcing why the word toxic itself should debunk my initial statement that the champion is imbalanced... Just you simply don't like the word... are you currently experiencing your menstrual cycle? I didn't indicate heals themselves were a bad design, just the capacity for her to heal is far too overly abundant in proportion to her utility and tweaking one or the other would be a solid way to balance the champion. Increasing her mana costs would be a solid way to limit that abundance I can see that working, and I agree with you there. You do make solid points about simplicity. I can agree that perhaps simplicity probably isn't the problem, and probably wasn't worth mentioning, but I wouldn't place targeted skills casted in a relatively safe position behind the team can be fairly proportioned to auto attacks say from an adc that has to constantly tweak positioning in relation to enemy team and peel; the cognitive ability required are worlds apart.
: I don't know where I stand on her honestly. If you are good at minimizing her only source of self-healing, she suffers a lot. If not, she is basically a sustain monster as long as she has mana to keep her own health up. As far as the silence/root... I feel like it needs to be tweaked in someway but I can think of anything specific.
I think if they are to make her a sustain monster, they should tweak her utility. perhaps instead of a silence, just a bind triggered at a shorter duration if stood within it, but not one that inhibits all counter play via silence when someone engages a target. I think they should also make her heal much harder to land.
: > [{quoted}](name=NefariousE,realm=NA,application-id=3ErqAdtq,discussion-id=1KRRUZjh,comment-id=,timestamp=2015-09-24T09:15:24.122+0000) > > I understand creating a class with a greater emphasis on just healing is important for the diversity of the game, but raka is just too monster.... playing in diamond, it's easy to say shes probably the most toxic champion in the game atm, and every raka I've met has agreed. it requires very little mechanical skill, her silence is "what..." the fact that she can easily heal herself with poke that is also easy to land poke is "WHAT BRAH". If you make a catch, she shouldnt be able to completely negate the fact a catch was made with her spam of heals, and she shouldn't be able to have so much utility in team fights with her silence which doubles as a bind and her heals. If you want to make her a healer, please massively strip her utility, and if you want to make her more on the utility side, massively reduce her heals. ...wait. > it's easy to say shes probably the most toxic champion in the game atm I think I see something... > toxic http://i2.kym-cdn.com/photos/images/newsfeed/000/789/814/4f5.png Seriously, when someone describes a champion or a player as "toxic", you can be guaranteed that it's because they don't actually have a leg to stand on and they're throwing the word around like it's a magic spell that makes things they don't like go away.
would "imbalanced" have been a better descriptor? Toxic placed an emphasis on my frustration with the champion, but the general point I was trying to convey was that she was imbalanced in proportion to the other supports. Sorry I didn't mean to discredit my entire paragraph with a single word, or perhaps I should feel sorry for your inability to gauge my message because of it? That could be indicative of a learning disability.
Rioter Comments
Calabok (NA)
: Why go on tilt? This isn't like winning the lottery and they said it was a glitch and cancelled your win. THIS IS SOMETHING TO TILT ABOUT, NOT LEAGUE. ROFL
well emotions aren't always proportional to the situation. I dedicated a portion of my finite existence to this seriously only to be met with an injustice therefore ranting in hopes for a possible improvement I feel is justified. If this concept was denied, fundamentally, all institutions would rule over the human condition virtually entirely with no vacations, no breaks, just death at the end of a few rotations of bare minimum food, forced shit's and partial sleep. Speaking out against injustice that can be fixed is fundamental, for the quality of life for every person for if such a concept did not exist facets of the human condition would be compromised. Big or small, the principal still remains equally so considering the finite nature of our life spans.
Budupops (NA)
: playing the game is time wasted no matter what anyways. just like any game
you can say that about climbing a mountain, or any act beyond maintaining the basic needs to live, and so if you were to move along through that narrative, why bother with anything? Why not just maintain the bare minimum to exert your fleeting existence then die? If you move along that narrative, I can't argue with you, I simply feel sorry for you, or contrarily inspired by your enlightenment, but that probably isn't the case and so that being said, this is an endeavor I took seriously, so ranting about a little injustice that can be improved upon is justified. Live is a waste of time in a universe falling into entropy; we give it meaning, and so if you genuinely believe what I've dedicated a portion of my finite existence to isn't worth expressing when the time comes, prove that to me with your own life as an example, maybe I'll learn something.
Budupops (NA)
: calm down/ its just a game
it's continuous hours of my life wasted, regardless of just a game, I'd think less of your life if you didn't cherish your time.
Rioter Comments
: Why can't Riot have 2 NA servers?
I would love that... and maybe jump connections to the other server if it's hard finding matches for the division. Maybe start with a connection tier system. Connect to server with the best ping, if matches are hard to find, then mix from different regions
: I do honestly feel that he was strong enough as it was, but yeah, they really gave him a lot in supposed "give and take" rework. A lot of people argue that, but he's just flat out broken now.
I don't think he's broken. He's a a strong early game who falls off due to the time it takes to do his full combo, and short ranged engage. I think right now, he's in a really good place despite his winrate.
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: Can we take a moment to talk about the current meta?
The previous meta, it almost felt as if playing a tank was a mistake, because they would be paper thin due to their lack of farm in jg. The cinderhulk item simply brought out what was already there by giving them viable wave clear. This meta is harder, but as a squishy you shouldn't be in their engage vicinity. Simply poking them slowly with a skill or two before you reach a position to deal real damage to their back line. I like this meta. It forces me to be a little less aggressive, and a little more patient, waiting for opportunity. Before, carries could destroy a tank before they could do anything, so hard engage bruisers like jarvan and vi were the meta, bit now the slower more calculated approach this game has taken has brought a little more intensity to the carries I play. The balancing has definitely brought me more joy as a mid apc main.
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MindSmash

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