: https://boards.na.leagueoflegends.com/en/c/live-incident-breakdown-na/bVP9K9hm-116-matchmaking-issues-with-premades Check this dude and chill a smige
> [{quoted}](name=2nd Chance,realm=NA,application-id=yrc23zHg,discussion-id=O7XGX3Gu,comment-id=0002,timestamp=2018-01-18T05:16:34.539+0000) > > https://boards.na.leagueoflegends.com/en/c/live-incident-breakdown-na/bVP9K9hm-116-matchmaking-issues-with-premades > > Check this dude and chill a smige wtf does that have do with me getting some zilean top and kayle support player? a player that wanted to go vayne top but locked in zilean even after having vayne pre locked in. Proceeds to say I'm going to destroy before feeding and being useless.
Rioter Comments
: This is why people hate ranked and become toxic.
I just dont get why duo que is still a thing when we already have flex for that. The players that arent smurfing who duo usually get stomped because their gameplay doesnt improve significantly if at all because they duo (at least in low elo) but are forced to face opponents that have been made artificially harder because it assumes they will be better when like 90% of my games that isnt true and are instead a liability for whoever they get put with. I dont know whether to blame duo Que, matchmaking system, or both.
: I don't necessarily agree with your premise. Lots of champs have pretty decent diversity of choice with the new Rune set. Perhaps I'm biased since I mainly play Swain and Taric, but both of them have very decent options in several trees. My third highest mastery is Varus. All three of these champs have pretty lively communities that actively discuss the different playstyles and decisions that you can make with Runes and items. From where I'm sitting, things are much more diverse than they were with the old Runes/Masteries, especially for the first two champs I mentioned.
> [{quoted}](name=KempyreanPirate,realm=NA,application-id=yrc23zHg,discussion-id=AA6YxLqe,comment-id=0003,timestamp=2018-01-17T18:02:08.641+0000) > > I don't necessarily agree with your premise. Lots of champs have pretty decent diversity of choice with the new Rune set. Perhaps I'm biased since I mainly play Swain and Taric, but both of them have very decent options in several trees. > > My third highest mastery is Varus. All three of these champs have pretty lively communities that actively discuss the different playstyles and decisions that you can make with Runes and items. From where I'm sitting, things are much more diverse than they were with the old Runes/Masteries, especially for the first two champs I mentioned. I'm a simple man I see Swain, I upvote.
Rioter Comments
: I think the majority (and only legitimate) complaint is no that she's just op, it's that she can burst in the current meta with 2 items before or at 20 minutes with decent cs, and sometimes even without it if she manages to last hit a few kills and catch up. The same is true for several other champs atm, namely twitch. The problem is not that they are op for scaling, it is that they are op because the current meta lets them burst early and scale into late game as well. The problem does not stem from the individual champions, but rather the itemization of crit and attack speed items and the new large amounts of free healing introduced in new rune system, which allows ADCs to forgo getting any lifesteal until 3rd or even 4th item in favor of just building 2 crit and a damage item or 2 crit and infinity edge. The balance issues are more systemic than just vayne or twitch. I strongly suspect Jinx is going to be in the same category after the buffs to her AS on Q and her "uncapped attack speed" passive. Not to mention they increased the missile speed on her first rocket to be almost instant meaning we are going to see Jinx 1 rocket mid game with infinity edge and one or two crit items chunking someone for 3/4 hp or more before they can respond. You can nerf an individual champion, but if you go down that road ADCs will just switch to another and they will still be busted because the items, rune healing, and meta allows them to burst early and mid game and scale/carry late game.
> [{quoted}](name=DestroyerAzazael,realm=NA,application-id=3ErqAdtq,discussion-id=wnY3dEiR,comment-id=0003,timestamp=2018-01-16T03:30:32.697+0000) > > I think the majority (and only legitimate) complaint is no that she's just op, it's that she can burst in the current meta with 2 items before or at 20 minutes with decent cs, and sometimes even without it if she manages to last hit a few kills and catch up. The same is true for several other champs atm, namely twitch. The problem is not that they are op for scaling, it is that they are op because the current meta lets them burst early and scale into late game as well. > > The problem does not stem from the individual champions, but rather the itemization of crit and attack speed items and the new large amounts of free healing introduced in new rune system, which allows ADCs to forgo getting any lifesteal until 3rd or even 4th item in favor of just building 2 crit and a damage item or 2 crit and infinity edge. The balance issues are more systemic than just vayne or twitch. I strongly suspect Jinx is going to be in the same category after the buffs to her AS on Q and her "uncapped attack speed" passive. Not to mention they increased the missile speed on her first rocket to be almost instant meaning we are going to see Jinx 1 rocket mid game with infinity edge and one or two crit items chunking someone for 3/4 hp or more before they can respond. > > You can nerf an individual champion, but if you go down that road ADCs will just switch to another and they will still be busted because the items, rune healing, and meta allows them to burst early and mid game and scale/carry late game. I would be fine with posts like these that are presented with substance with assumingly not click bait titles instead of trash filler trying to disguise itself as a legitimate point.
Rioter Comments
: What is your main problem with the game right now? (Poll)
Personal problems (Fiora's kit is straight up busted imo, so whenever bruisers are good, she is god) ADC items are either too cheap or core bruiser items need to be cheaper I think there is too much free gold currently but I'm not a fan of everyone asking for the tower blood nerfs. Instead i would prefer to see nerfs to the gold gained from assists. Its an unfair bonus reward just for getting kills together that solo kills don't receive. Stricter matchmaking or the removal of duo que in solo ladder.
Rioter Comments
Rioter Comments
: skin schedule is honestly so fucked
I want to see a two pictures in the skins department of ahri and lux with a giant X on them for like 8 months. Then a jar where anybody who says ahri or lux and is on the skins team while in their department be forced to put money in the jar.
: Lunar Revel 2018 (Lunar Guardian Warwick, Lunar Guardian Nasus, Lunar Empress Lux)
I think at this point rito needs to look into their skins team and find the lux and ahri mains and give them a firm talking to.
Theorex (NA)
: Things that 8.1 Should be addressing.
nobody rushes bramble vest anymore (not good players anyway). It was finally gutted to make it not worth rushing in the same patch sunfire cape was buffed.
Rioter Comments
wildfox99 (EUW)
: > [{quoted}](name=MistakenKing,realm=NA,application-id=3ErqAdtq,discussion-id=njOMYEdO,comment-id=00030001,timestamp=2018-01-07T03:21:34.443+0000) > > To say that Malz E + Q chuncks 3/4 of your health is a extremely gross exaggeration. i meant when he close {{item:3151}} + another item,yes not in laning phase but in early mid game >Otherwise he will run out of mana way before almost anyone else in the mid lane and lose the option to do either. this before he gets his first back with a mana sustain item such as {{item:3802}} for not to mention that he have mana sustain if he keeps clearing the wawes,while the enemy may run OOM for counterpushing >HE CAN NOT DO THIS and push the wave hard at the same time. He either uses his trading tools to push/waveclear or trade. His E by its self will not win trades with anyone. Take the trade as its almost always to going to be worth it vs malz if he doesn't use his W as well. as well you have to either counterpush or trade with your abilities,not every champion can do both >The counterplay to his passive is basically the same as yasuos, auto attacks are your best friend vs Malz. They don't have cooldowns, mana costs, and bring down his shield just like any spell will. Once its down he loses a lot of his trading strength. yasuo is melee,malza a ranged,it's not the same (if you aa him,you are in his ability range,he can countertrade or ult you if his jungler is near) don't forget i wasn't saying he's broken or something,my point was that his kits is toxic to play against (especially as low range mage or assassin) because of these things : ranged with spellshield,point click suppression + silence,high base damage and wave pushing especially after the laning phase,how do you deal as low range AP with a point click suppress (especially the flash + ult combo)? build QSS and lose an entire slot while delaying your build of 1300g? his kit may be balanced (a kinda),but it's not healty
> [{quoted}](name=wildfox99,realm=EUW,application-id=3ErqAdtq,discussion-id=njOMYEdO,comment-id=000300010000,timestamp=2018-01-07T03:58:05.812+0000) > > i meant when he close {{item:3151}} + another item,yes not in laning phase but in early mid game > > this before he gets his first back with a mana sustain item such as {{item:3802}} > for not to mention that he have mana sustain if he keeps clearing the wawes,while the enemy may run OOM for counterpushing > > as well you have to either counterpush or trade with your abilities,not every champion can do both > > yasuo is melee,malza a ranged,it's not the same (if you aa him,you are in his ability range,he can countertrade or ult you if his jungler is near) > don't forget i wasn't saying he's broken or something,my point was that his kits is toxic to play against (especially as low range mage or assassin) because of these things : ranged with spellshield,point click suppression + silence,high base damage and wave pushing > > especially after the laning phase,how do you deal as low range AP with a point click suppress (especially the flash + ult combo)? build QSS and lose an entire slot while delaying your build of 1300g? > his kit may be balanced (a kinda),but it's not healty I don't know how people can complain then. If your not taking advantage of his weakest state of the game then you cant be mad when he starts hitting his power spikes and scaling up. He is weakest in the stage where individual influence is typically at its strongest. Malzahar his ranged but his range is in the mid to short range meaning he has to get other champions range at the same time he gets in theirs or being in theirs way before they are. Malzahar needs at least two abilities and time get off meaningful damage in a trade. In a 1 for 1 spell trade your almost always guaranteed to win. If you cant spare one spell to trade instead of farming then you probably doing something very wrong. He does not have have high base damages otherwise his laning wouldn't be bad. If your getting hit by his ult that wasn't forced on a front liner as a mage then something wrong very much happened on you and/or your teams end. Heres another thing, early on Malz requires voidlings to push hard. That each die to one auto. Without them he loses like 60% -70% of his pushing power. If your putting them down quickly and/or letting malz set up the wave to clear it then your playing badly.
wildfox99 (EUW)
: just proc his passive like yasuo shiel...oh wait he just E-Q you and got 3/4 of your hp i mean,they knew this kind of ability was already oppressive and hated on a melee champ (though you can bait it easily),so...what did they do? giving to an already-oppriessive ranged champion a stronger one if they really want to keep it (it doesn't matter if even all player base didn't want this change,they wont admit their mistakes,we can see it with many champions) just make it an active ability with long-medium CD (for example swap his W and passive),for the next X seconds he gets this shield (that goes down after the first damage or CC hits,exatly like now) and some movement speed and give his ult a counterplay that's not "buy {{item:3140}} as AP",once a guy proposed to making his ult suppress delayed making it slow before suppressing him (he press R,you are slowed and the zone that deals damage appear under you,after X sec he suppress you),the target can break the channeling stunning malza or going out of his ult range,something like that...just nerfing or buffing him will end up making him either useless or too strong,what he lacks is a counterplay
> [{quoted}](name=wildfox99,realm=EUW,application-id=3ErqAdtq,discussion-id=njOMYEdO,comment-id=0003,timestamp=2018-01-06T20:03:21.009+0000) > > just proc his passive like yasuo shiel...oh wait he just E-Q you and got 3/4 of your hp > > i mean,they knew this kind of ability was already oppressive and hated on a melee champ (though you can bait it easily),so...what did they do? > giving to a already-oppriessive ranged champion a stronger one > > if they really want to keep it (it doesn't matter if even all player base didn't want this change,they wont admit their mistakes,we can see it with many champions) just make it an active ability with long-medium CD (for example swap his W and passive),for the next X seconds he gets this shield (that goes down after the first damage or CC hits,exatly like now) and some movement speed > and give his ult a counterplay that's not "buy {{item:3140}} as AP",once a guy proposed to making his ult suppress delayed making it slow before suppressing him (he press R,you are slowed and the zone that deals damage appear under you,after X sec he suppress you),the target can break the channeling stunning malza or going out of his ult range,something like that...just nerfing or buffing him will end up making him either useless or too strong,what he lacks is a counterplay To say that Malz E + Q chuncks 3/4 of your health is a extremely gross exaggeration. The only way he will do respectable damage in the laning phase is if he uses his E on you and waits before its almost over to refresh it with Q. That means the whole time he has stay within almost every mid laners range to pull this off. The mana costs of his abilities early on are too high that without getting full value of the damage is the only way to make it worth it. Otherwise he will run out of mana way before almost anyone else in the mid lane and lose the option to do either. HE CAN NOT DO THIS and push the wave hard at the same time. He either uses his trading tools to push/waveclear or trade. His E by its self will not win trades with anyone. Take the trade as its almost always to going to be worth it vs malz if he doesn't use his W as well. The counterplay to his passive is basically the same as yasuos, auto attacks are your best friend vs Malz. They don't have cooldowns, mana costs, and bring down his shield just like any spell will. Once its down he loses a lot of his trading strength. He has plenty of exploitable weaknesses that i don't want to see compounded because of too many low elo gorillas that refuse or are unwillingly to learn to adjust their play pattern to opponents whose weakness and strengths are not the same as another.
: >Yes shiv and hurricane add waveclear but the tradeoff is weaker teamfighting and dueling potential. Have you seen Shiv burst?
> [{quoted}](name=NineTailedMystic,realm=NA,application-id=3ErqAdtq,discussion-id=TeyAbARB,comment-id=000500010000,timestamp=2018-01-05T12:55:45.821+0000) > > Have you seen Shiv burst? You mean the magic damage effect that need to crit to be able to tickle anybody that has half an mr item because the user has no magic pen?
: The elo system i would like to see
"Padding your stats and stop playing the game" I have heard this point multiple times as well but didnt include it because I still have no idea what people mean by this. Im not going to say the system is perfect or cant be improved upon but how are support rating (which i dont know what you mean by) and mastery rating which bases it rank vs the performance of other users of the champion in that role. With the last one not relying on data based on the performance of those in your league/division. The last statement just sounds like a true scottmans fallacy.
Rioter Comments
Bârd (NA)
: I don't think you know what macro is. > 1) Have no AOE or waveclear? Buy some. Most of the things here are accurate... most of them. If you're using redemption, a major teamfight CD, to deal minor damage to a minion wave, you're doing something wrong. > 2) Skillshots are now either extremely minimal or aided by things to help hit them ...uh huh. "hitbox size" is not a tool to land a skillshot. If you can't dodge, it's your own damn fault, stop blaming the game. "low CD" is not a tool to land a skillshot. Dodge and keep dodging. As for CC's to line up skill shots... you realize those are usually also skill shots, right? Ahri relies on Charm to land her other abilities, and charm doesn't help her land charm. Also, this has nothing to do with macro play. Dodging and aiming is decidedly closer to the micro level. > 3) Enemies dont need to capitalize on mistakes to still take advantage of them Yeah, no. In the situation described, you didn't do nothing. In fact, you failed horribly at managing your wave. Killing "one minion" would start a slow push. At best, you denied them most of those minions. At worst, you set them up to freeze the wave outside their tower, which denies YOU cs. You would have failed to capitalize, yes. As a result, you failed to deny them farm. If you played it intelligently, you would've shoved the wave in hard, guaranteeing that the CS was denied and resetting for when you both got back to lane. The enemy laner has the option to TP in (if they have it) to save the CS, at the cost of not having it for ganks. The jungler has to option to gank you while you shove, likely half HP and out of CD's. Capitalizing and macro is very much a thing here. > 4) Normally high skill cap classes are no longer difficult to play, and despite playing or building them poorly other factors still lead to them being effective. ADC's don't get more gold than they used to, barring the bullshit that is Kleptomancy (which is limited to a couple adc's). Avarice blade gave more than Cull, and was much more viable. Wait... did you just say "ADC used to be hard. Now skill doesn't matter, unless they're better". BOY. I am a Dota player, and you're half right. There are two supports per team in that game. In every match, at least one is as dedicated to their carry as league supports are to their ADC. If you're running two lane supports, one support is dedicated to keeping the carry alive, getting them farm, and zoning the enemy. The other is helping your team's off-laner survive and tries to shut down the enemy carry, ganking mid on occasion. If you have a roaming support or jungler, you have one champion as the "teams support". You also still have the babysitter doing all they can to get their carry to their powerspike. If you have a trilane, both supports are dedicated to the carry. Moving on... if you ignore a carry, it's your own damn fault if they kill you. You also said "taking agency away from players and giving it to the adc". News flash: the carry is a player, and in the late game, they're your MVP. Jungle timers didn't remove shit. If you can't adapt, that's your own problem. If you honestly believe player skill is irrelevant in either ADC or jungle, you're an idiot. > 5) More champions are becoming more and more effective in trading in damage meta, with rune pages that tack on free damage to everything. **TRADING IN LANE HAS NOTHING TO DO WITH MACRO** In conclusion: you only know how to use buzzwords, and not how to make an actual point. It's like reading a league of legends post on /r/SubredditSimulator.
> [{quoted}](name=Bârd,realm=NA,application-id=3ErqAdtq,discussion-id=TeyAbARB,comment-id=0005,timestamp=2018-01-05T06:05:23.614+0000) > > I don't think you know what macro is. > > Most of the things here are accurate... most of them. > > If you're using redemption, a major teamfight CD, to deal minor damage to a minion wave, you're doing something wrong. > > ...uh huh. > > "hitbox size" is not a tool to land a skillshot. If you can't dodge, it's your own damn fault, stop blaming the game. > > "low CD" is not a tool to land a skillshot. Dodge and keep dodging. > > As for CC's to line up skill shots... you realize those are usually also skill shots, right? Ahri relies on Charm to land her other abilities, and charm doesn't help her land charm. > > Also, this has nothing to do with macro play. Dodging and aiming is decidedly closer to the micro level. > > Yeah, no. > > In the situation described, you didn't do nothing. In fact, you failed horribly at managing your wave. Killing "one minion" would start a slow push. At best, you denied them most of those minions. At worst, you set them up to freeze the wave outside their tower, which denies YOU cs. > > You would have failed to capitalize, yes. As a result, you failed to deny them farm. > > If you played it intelligently, you would've shoved the wave in hard, guaranteeing that the CS was denied and resetting for when you both got back to lane. > > The enemy laner has the option to TP in (if they have it) to save the CS, at the cost of not having it for ganks. The jungler has to option to gank you while you shove, likely half HP and out of CD's. > > Capitalizing and macro is very much a thing here. > > ADC's don't get more gold than they used to, barring the bullshit that is Kleptomancy (which is limited to a couple adc's). Avarice blade gave more than Cull, and was much more viable. > > Wait... did you just say "ADC used to be hard. Now skill doesn't matter, unless they're better". BOY. > > I am a Dota player, and you're half right. There are two supports per team in that game. In every match, at least one is as dedicated to their carry as league supports are to their ADC. > > If you're running two lane supports, one support is dedicated to keeping the carry alive, getting them farm, and zoning the enemy. The other is helping your team's off-laner survive and tries to shut down the enemy carry, ganking mid on occasion. > > If you have a roaming support or jungler, you have one champion as the "teams support". You also still have the babysitter doing all they can to get their carry to their powerspike. > > If you have a trilane, both supports are dedicated to the carry. > > Moving on... if you ignore a carry, it's your own damn fault if they kill you. You also said "taking agency away from players and giving it to the adc". News flash: the carry is a player, and in the late game, they're your MVP. > > Jungle timers didn't remove shit. If you can't adapt, that's your own problem. If you honestly believe player skill is irrelevant in either ADC or jungle, you're an idiot. > > **TRADING IN LANE HAS NOTHING TO DO WITH MACRO** > > In conclusion: you only know how to use buzzwords, and not how to make an actual point. It's like reading a league of legends post on /r/SubredditSimulator. Thank god someone else here has a brain. Yes shiv and hurricane add waveclear but the tradeoff is weaker teamfighting and dueling potential. (Hurricane users can get around the teamfighting trade off though if they have synergy with a champions on hit effects/kit). Buying waveclear isnt some op strat that cant end up backfiring on you. For all that free damage in runes this person forgets to mention that going mana band your giving up some of that "op" damage or utility runes.
: Why Safe League Players Will Never Climb and Why Feeders Determine 94% of Games
100% agree with you. Its disgusting that players who know how to play safe consistently dont climb at a similar consistent level. You either win or lose lp with your performance each game having no impact on that. Its all about who gets the person who decides to afk push and never ward or the player whose skill doesnt match their opponent(s) because they are a duo and unless they are a smurf are very likely to get steamrolled.
Hashihime (EUW)
: Do you remember when Vayne used to take skill?
Dont mind me, just here to enjoy this circlejerk. Let me know when Vayne has a viable laning phase and then i might take this half seriously.
: I should note vegan Vegan ≠ vegetarian. Vegetarianism is a health choice. Veganism is a lifestyle choice and movement. One is make yourself healthy, the other even denies milk and eggs and wearing wool or leather because they came from animals. Milking doesn't even harm the animal. It's sort of a "leave only footprints". I personally don't believe schools nationwide should cater to a movement. Health? definitely, but not a movement like this when that money can be put toward actually making their education better. I do respect the movement, but I don't think they should expect others to literally cater to their choice. But from what I'm reading, the vegan program is thriving. Probably because LA has the means to actually fund such a program. To address what the topic was actually about, though: The tearing up was a bit... eh... overkill. I understand the reasoning but I think that's just how the LAUSD works: a bureaucracy. Tearing up shouldn't affect the way the machine works. However, efforts to communicate should be made. The kids do need a lesson that holding up signs won't always result in things going your way, though. It's one of those issues where I have to weigh my opinion of the actual weight of whether to support veganism in such a way in such a position. I would if I had the means to do so, but it's not a diet, it's a lifestyle choice. The fact I respect it means I'll support it... if I can. If I can't, then whatever. But this is all negated by the fact that apparently they're still going ahead with the program.
> [{quoted}](name=RabblerouserGT,realm=NA,application-id=yrc23zHg,discussion-id=bKxfh8n3,comment-id=0001,timestamp=2017-12-30T19:47:58.139+0000) > > I should note vegan Vegan ≠ vegetarian. > Vegetarianism is a health choice. Veganism is a lifestyle choice and movement. > One is make yourself healthy, the other even denies milk and eggs and wearing wool or leather because they came from animals. Milking doesn't even harm the animal. It's sort of a "leave only footprints". I personally don't believe schools nationwide should cater to a movement. Health? definitely, but not a movement like this when that money can be put toward actually making their education better. I do respect the movement, but I don't think they should expect others to literally cater to their choice. > > But from what I'm reading, the vegan program is thriving. Probably because LA has the means to actually fund such a program. > > To address what the topic was actually about, though: The tearing up was a bit... eh... overkill. I understand the reasoning but I think that's just how the LAUSD works: a bureaucracy. Tearing up shouldn't affect the way the machine works. However, efforts to communicate should be made. The kids do need a lesson that holding up signs won't always result in things going your way, though. > > It's one of those issues where I have to weigh my opinion of the actual weight of whether to support veganism in such a way in such a position. I would if I had the means to do so, but it's not a diet, it's a lifestyle choice. The fact I respect it means I'll support it... if I can. If I can't, then whatever. But this is all negated by the fact that apparently they're still going ahead with the program. Sigh Your still missing the main point of why I’m angry about this. Let me rephrase this and simplify for you. Forget about the sign. Forget that it was kids or that there was crying/tearing. Disregard what their reason for being there is. In a purely objective view, there was a group of people who brought up a point/preposition who were met with an unacceptable response (which is no response). They weren’t told no or even no with reasons why. Just no response. If that’s acceptable bureaucracy where you are at then why bother paying those people and just put a wall in their place to get the same effect for a lower cost.
: Reddit person posted this: http://laschoolreport.com/vegan-lunches-could-be-coming-to-every-lausd-school-next-year/ They also said this option may be expensive. I'm afraid I don't understand though. Fruits and Vegetables are part of a vegan diet, but they want fake burgers and fake meat to be provided to them at school? It's the responsibility of the person to uphold their own diet and to avoid the foods the diet cannot have. Why is it the schools responsibility to cater to their diet? I highly doubt the school(s) are withholding fruits and vegetables. My husband cannot have gluten and it REALLY cuts his options short, but we've found many options to keep his sanity levels just fine.
> [{quoted}](name=ImAGhostOoOoOoOo,realm=NA,application-id=yrc23zHg,discussion-id=bKxfh8n3,comment-id=0000,timestamp=2017-12-30T19:13:23.741+0000) > > Reddit person posted this: http://laschoolreport.com/vegan-lunches-could-be-coming-to-every-lausd-school-next-year/ > > They also said this option may be expensive. I'm afraid I don't understand though. Fruits and Vegetables are part of a vegan diet, but they want fake burgers and fake meat to be provided to them at school? > > It's the responsibility of the person to uphold their own diet and to avoid the foods the diet cannot have. Why is it the schools responsibility to cater to their diet? I highly doubt the school(s) are withholding fruits and vegetables. > > My husband cannot have gluten and it REALLY cuts his options short, but we've found many options to keep his sanity levels just fine. Keep in mind this school lunches for kids, not adults who have ar going to have to more ability to chose, where, what, and when they want to eat compared to kids. I wasnt outraged or concerned for their issue. It was how it handled that furiated me.
Rioter Comments
xGunna1 (EUW)
: Riot can you make the red side camera the same as blue side ?
People been asking for this for ages (me included) rito needs to make this shit happen already.
DracoMTA (NA)
: > [{quoted}](name=MrHaZeYo,realm=NA,application-id=3ErqAdtq,discussion-id=bzYhOLmq,comment-id=000200000000,timestamp=2017-12-29T18:44:42.092+0000) > > Ya, if people would stop struggling with this, it would be more even lol.. This is in higher elos as well... Why not just remove the problem instead of making people cope with it? You have no idea how primitive the world becomes when you stop solving problems to "let people deal with it."
> [{quoted}](name=DracoMTA,realm=NA,application-id=3ErqAdtq,discussion-id=bzYhOLmq,comment-id=0002000000000000,timestamp=2017-12-29T18:53:28.771+0000) > > This is in higher elos as well... > > Why not just remove the problem instead of making people cope with it? > > You have no idea how primitive the world becomes when you stop solving problems to "let people deal with it." I sometimes wish it was like this every once in a while temporarily. God knows it solve so many traffic issues.
Joneze (NA)
: Kleptomancy is (in my opinion) not healthy for the game
Ha i already started the witch hunt for klepto gp already. Its not kleptomancys either though, its because of how gp q applies on hit effects that makes this keystone obnoxious on him. I say nerf GP's range or limit what on hit effects he can apply aka not kleptomancy. Also nasus players are not running kleptomancy. That sounds awful on him.
: riot, its time to admit that turret first blood was a mistake
I like first turret blood though what i think needs to be looked into is all the free gold one team gets just for assisting in kills. Assists doent reduce the amount of gold the main killer gets because apparently the assistee(s) gets a unique stash instead of sharing the gold for the kill. If anything this system unfairly rewards teamwork kills with solo kills seeing no bonus of a similar nature.
Rioter Comments
: They would have less overall backlash by saying "We won't publicly unban Tyler1 and anyone other than Tyler1 who posts about Tyler1's ID ban will be punished." Because let's face it, the fangirls need to be quelled one way or another and at this point I believe the only way is a firm stance on "shut the fuck up about it".
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=AEA96AEG,comment-id=0004,timestamp=2017-12-28T01:31:47.046+0000) > > They would have less overall backlash by saying "We won't publicly unban Tyler1 and anyone other than Tyler1 who posts about Tyler1's ID ban will be punished." > > Because let's face it, the fangirls need to be quelled one way or another and at this point I believe the only way is a firm stance on "shut the fuck up about it". FREE TYLER1
: People told us not to worry about pre-season being broken because it would be fixed
Damage has been overall continuously nerfed since preseason started with buffs to the champions who do need it. When almost half of the players are located on one side then understand that naturally that area will be the most impactful in the game. There is still inbalance, but people here acting like nothing significant has changed since preseason start when that isn’t true. Haters gonna hate.
nodice21 (NA)
: they took his knock up away off his shield and you would be surprised at how many people forget about adaptive helm agasint him and teemo. mr and hp and cd with a passive that adds more damage reduction. yes a soldier attack is a spell not a aa basic.... you would be surprsied at how many people do not know this
If azir is being balanced around high elo, do you think people’s game knowledge there is insufficient to take this into account? His kit is still just too good at all stages of the game.
nodice21 (NA)
: people are morons and dont get the one item that counters him.....cough cough adaptive helm cough cough.
It’s not just his damage. There are other champions who can match or surpass his damage mid to late game. It’s because Azir when played well still lacks too much counter play. He can wall you, dash away from you, kite/slow you, and apply sustained damage to you from quite a range. And that’s just himself, combined with another champion, in particular wardens or enchanters and trying to touch him becomes next to impossible. Personally I don’t that as a issue since there are plenty of other champions who get crazy strong mid to late game like him. My problem is that he still gets this strong post mini rework while maintaining his strong early game. He still does just too much of everything well. Nerfing a strong part of his utility (unlike that move speed bonus from ultimate lul) might actually fix him. If he wants that utility back he still has the option to build rylias at the cost of a more damage efficient build and bigger power spikes.
: Who is saying his kit needs to be 'solved'? His winrate across the board is 50% or less, and has been that way for the majority of his post-adjustment history.
If that is the case then why besides a health buff has everything post his mini rework been nerfs. Don’t just throw out win rates without context. His mini rework didn’t solve his meta or trash dilemma and seems to be on the path of being nerfed to trash again. The rework might have helped somewhat with this but I don’t think it was enough. I think nerfing or removing his Q slow might actually be enough to fix this constant problem for him. Of course he will probably have to be compensated a bit if the slow is removed but unlikely if it’s just nerfed.
zero356 (NA)
: Balance Thoughts: Talking 'bout some Champions (Yas, Zoe, Fiora, etc.)
I can’t speak about ekko since I don’t play or know enough about him but I can speak for zed. What you are asking for are more constraints on his mobility. If you want that then understand that he would need to b compensated else where for that because he is not op or too strong right now. Compensation that probably would mean damage buffs and/or cdr/energy buffs.
Rioter Comments
Warios (NA)
: why not just play draft?
> [{quoted}](name=Warios66,realm=NA,application-id=yrc23zHg,discussion-id=JwBJOZIl,comment-id=0002,timestamp=2017-12-12T02:57:48.448+0000) > > why not just play draft? because draft is typically a bigger clown fiesta that also has premades.
Rioter Comments
TehNACHO (NA)
: It feels like people really don't know how to play from behind
Dude you just described split pushing and rotating. A strategy used in every elo because it works. If the enemy team is behind then victory by split pushing is a very viable win condition. Forcing a team that is already behind to isolate and rotate themselves is very advantageous for you and dangerous for them. Its not that playing from behind isn't possible, its that your still very likely to lose. I very rarely lose when ahead (even rarer because of me) because once I'm ahead i throw a noose around the enemy team's neck that i slowly tighten until they choke or break their neck. Their neck breaks because me/team create a team fight that destroys them where we proceed to blow open their base or eventually they choke out because my team builds such a massive gold/objective lead that their defense ends up crumbling under it. Playing from behind is basically a loss because a competent team doesn't let you play from behind.
: I typically don't engage in these sorts of threads, but think this is a perfect opportunity to outline why it can be rough to attempt to engage in topics on the boards. I saw the thread crop up about Yasuo last week, and deemed it a good opportunity to engage even briefly into why we would even consider buffing him, knowing full well that he's a fairly contentious champion. A lot of players gave some really good thoughts, some were rather typical vitriol, and some were just misinformed. I personally don't have the time to address every question that came up in the thead (which feels really bad), but still thought it was valuable to provide even just a small window of insight into why we may or may not make a change to the game - in this case deciding to buff Yasuo. What's a major pain in the ass is to check the boards over the weekend and see that a thread near the top that took my replies completely out of context, spreads a false narrative, and only serves to turn more people against Riot (or the balance team in this case). I want to provide context on our work when I can, but having my words twisted into a message that's blatantly false makes me wonder sometimes if it is worth it. No we are not buffing Yasuo because he's popular/has a large player base. We are buffing him because he has the highest average games played per player out of EVERY champion in League, and even with the largest number of players who HAVE mastered him, he's struggling to win the "promised" number of games based on what you would expect from a mastery curve (this is just one of the reasons). Long story short - we're buffing him because he is NOT a balanced champion currently, and it's our job to react to champions like him accordingly. Now - other than the title of your post which is what I find to be most misleading, I can understand the sentiment from the body of your post and empathize with the feeling. If you're a Skarner main (not saying you are, but if a player is), they'd be much happier to see us working on Skarner as opposed to buffing Yasuo, but issues with champions with low play rates are (typically) more deep seated issues around core abilities, play pattern, thematic, visuals etc - all of which are likely better handled with something from a mini-update to a full blown VGU - many of which are the types of work the champion team would take on as opposed to the balance team. That's not to say we don't talk about those champions if there's quick wins we can get from the our teams perspective, but we need to make sure we're also focusing on "problems" we can get some progress on in the next patch, vs only focusing on longer term champion wins. You can absolutely disagree with our decisions to buff/nerf certain aspects of League, that's part of what I love about our playerbase because it means you fucking care. But what I'd really appreciate is not having any time we try to engage turned into a spin fest for how our words can be used against us. Sorry if this came across super agro, just something I feel passionate about since I WANT to engage more, but also want it to be valuable for both sides - not incendiary.
thank you for calling out these click baiters.
NemeBro (NA)
: > [{quoted}](name=Thilmer,realm=EUW,application-id=3ErqAdtq,discussion-id=B7NjMcK4,comment-id=00010000000000000001,timestamp=2017-12-09T22:33:20.040+0000) > > This is like the most bullshit argument ever. Are you trolling or something? > > Is like if we give Veigar double AP and then we say "he's balance because he needs to buy ítems to get a benefit from this passive". Your reading comprehension is almost as bad as the last guy I responded to. If you had fully comprehended my post, you might have realized that I was indicating that the stats he said Yasuo gets largely do not apply to laning phase. Compare this to a champion in the same class, like Tryndamere, who can get 35% crit chance at level 1, on top of an AD steroid in his Q. Or Fiora, whose percent health true damage passive, though scaling with AD, is online at level 1. Or Master Yi, who has access to his on-hit true damage at level 2 or 3, and his attack speed steroid at level 6. Or Riven, whose auto attack bonus damage is applicable at level 1. Yasuo's steroids are more gated than any other skirmisher in the game. Both his double crit chance and armour pen require gold to unlock at all. Furthermore, you seem to be implying that Yasuo isn't balanced. You're right. Not only is he not balanced, he's objectively very weak at the moment, and has gone long stretches of time being in a pretty balanced state. These are statistically verifiable facts, no matter how poorly your play against Yasuo leads you to believe otherwise.
your preaching to the wrong crowd. There is just an unwarranted amount of hate for that champion on these boards. Maybe Yasuo was OP once, but I started playing this game in season 5 that certainly wasn't the case and for the most part never has been (maybe the first iteration of warlords might have changed that?). From what I have seen most high elo players never mention him when discussing meta champions or ever seriously complain about his state in the game as if he was OP. Its still important to look into things yourself and decided based on what you learn whether something is OP or not and I agree with them he isn't a issue. A lot of bruiser/fighters are pretty bad right now so I wouldn't be surprised if Yasuo was among those champions. I personally don't like the champion because he is a high skill floor champion (which many of the players I seen being below that skill floor) that usually requires you to build a team that covers up the roles that most mid or top laners fill that yasuo doesn't. Otherwise risk getting destroyed in team fights because of this. I feel like the same people complaining about him are the same ones saying that {{item:3155}} is an unholy abomination that must be removed from the game because AP champions don't have an item that serves as a similar counterpart or that the "counterpart" we do have {{item:3157}} is garbage.
Rioter Comments
: I feel like building "offtank" is purely useless
Depends on the bruiser/juggernaut. But yah a lot of champions that want to go off tank get blown up unless they possess some incredible self defense capabilities. Like hard CC, reliable self regen/base stats, mobility. Usually at least two of these are required to actually be able to do stuff in fights without being CCed to death or blown up in the process of doing your task. RIP {{champion:122}}
Rioter Comments
Arduno (NA)
: Veigar is a member of bandle city and not at the same time He wishes to create chaos in the city but not to wipe it off the face of the earth Would be hard for me to choose a faction this way..... {{sticker:sg-zephyr}} Might choose a city that rivals bandle city just to spite TEEMO! mehehehehehehehehehehehehe
> [{quoted}](name=Arduno,realm=NA,application-id=yrc23zHg,discussion-id=A7mzk0Hd,comment-id=000a,timestamp=2017-12-08T23:00:31.563+0000) > > Veigar is a member of bandle city and not at the same time > He wishes to create chaos in the city but not to wipe it off the face of the earth > Would be hard for me to choose a faction this way..... > {{sticker:sg-zephyr}} > > Might choose a city that rivals bandle city just to spite TEEMO! > mehehehehehehehehehehehehe I definitely would like to specific enough to include sub factions as well. To align with Ionia doesn't really mean much when I would say there are at least 3 sub factions vying for control there. Zed, Shen, and the Vastayan/magical creature I feel certainly deserve their own faction there.
: > [{quoted}](name=The Oasis,realm=NA,application-id=yrc23zHg,discussion-id=A7mzk0Hd,comment-id=00000000,timestamp=2017-12-08T06:56:53.493+0000) > > That seems incredibly hard to balance in a fair manner. I can't be bothered to count but I'm pretty sure the team sizes would be pretty lopsided, as well as the ever fluctuating meta in which victory would be decided by who had the most S-tier champs at any given point. I mean, I meant it like so. You choose a faction, whether it be Demacia, Noxus, Void, etc. The champion you choose has no effect on this. You simply play as if you were playing with a Riven/Yasuo icon during that event (if you were here for it). Then, your wins and S's would be recorded as a certain amount of points toward your faction. You get me?
> [{quoted}](name=WhiteUranium,realm=NA,application-id=yrc23zHg,discussion-id=A7mzk0Hd,comment-id=000000000000,timestamp=2017-12-08T06:59:57.340+0000) > > I mean, I meant it like so. You choose a faction, whether it be Demacia, Noxus, Void, etc. The champion you choose has no effect on this. You simply play as if you were playing with a Riven/Yasuo icon during that event (if you were here for it). > > Then, your wins and S's would be recorded as a certain amount of points toward your faction. You get me? I would prefer if only wins count since the grading system for performance is dependent on how well you preformed on that champion compared to everyone else. Victories would support your faction but losses wouldn't have any effect.
Rioter Comments
: >is that smart cast with indicators might as well not exist for his Q Smartcast doesn't exist for his Q. Same with Cass Q, Yasuo Q, and a few others. The ability being so cheap, it having an intuitive hitbox, and the frequency of its use makes smart-cast too slow. If you'd like to know its range for the first few times while using it, hover Q on the hud.
I think that logic may apply to Yasuo because of how short range it and because its linear. However Karthus Q is not and I mentioned that I don't want to hover over my hud to check whenever I want to check/confirm the range. If you think the smart cast is too slow then you and anyone else can turn it off. Playing without smart cast in general is better but that requires great understanding of a champion's range of abilities already. Something that no one in general has when learning a champion.
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MistakenKing

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