: The supports are doing too much damage. A Sona and Lulu can easily out trade me as an ADC early on.
> [{quoted}](name=Great Muta,realm=NA,application-id=3ErqAdtq,discussion-id=HTEAMaMx,comment-id=0001,timestamp=2017-03-29T20:21:13.715+0000) > > The supports are doing too much damage. A Sona and Lulu can easily out trade me as an ADC early on. Supports are supposed to kick your shit in in the first few minutes. ADC's have to scale.
: Hello there, Caitlyn main.
> [{quoted}](name=LesVitesses,realm=EUW,application-id=3ErqAdtq,discussion-id=GdEulBEv,comment-id=00040000,timestamp=2017-03-26T03:14:30.552+0000) > > Hello there, Caitlyn main. Just for laughs, actually look up my account, and then giggle at the ridiculousness of that response.
: How about PvE URF?
URF bots would be far far scarier than Doombots. Bots have extremely good mechanics, and even better reaction speeds. They're just dumber than bricks. Give them an environment where they can spam on you with better reaction speeds and the ability to know where you just told your champion to go, and it would be hell. They benefit from URF more than you do.
: Caitlyn 51% win rate and 28% pick rate
Those numbers don't support your post. 51% win rate is essentially even. Cait has a couple things otherwise going for her. 1) She is a lot of people's go-to ADC when they have to ADC, which means they have more experience on her. 2) In the chance that there are two auto-fill ADCs, the one playing the ADC they have more experience on, is statistically more likely to win the matchup. Thus you get a high pick rate, and a slightly above 50% win rate. She's not an abusive champ in the slightest.
: The Support Dilemma, or why riot needs to shiv MatPat’s spleen
I was with you, all the way up until you hit the slippery slope fallacy and said that farming supports are the next wave of the meta. That won't happen, because there are still 3.5 income sources. What people rapidly discover when they try doing that a lot (because trust me, it happens), is that several things happen. 1) CS'ing becomes a war between the two people in the lane. This results in getting bodied because you aren't watching skill shots, or the map. 2) Because it becomes a war, neither of you get enough CS. Therefore you are still an underfarmed semi-carry, and so aren't able to hit your goal anyway. 3) The rage and tilt that results for both players, and their teammates, results in a lack of fun, and a mountain of reports. It's actually more fun to just do the role, than spend the entire match screaming at your team, at least for most people. You can see the proto-aspects of this in co-op vs ai games where there often isn't a dedicated support, or even a jungler. Farming supports aren't going to be the meta, outside of a couple things. Supports will continue to go mop up waves that carries aren't going to, because teams aren't coordinated enough to time said wave mop ups. And supports will continue to hang around to collect CS after the ADC leaves the lane (or dies), if they don't feel in imminent danger of death. We've had years and years for your predicted future to come to pass, and it hasn't. I'd also like to add some things to the conversation, as you're very much leaning on the idea that support in solo queue is terrible. As a support main, you know that a large percentage of supports you are up against will be auto-fill failures. You know that some of the ADC's will be as well. That means that you know that you are statistically likely to crap on the opposing lane. I would also like to postulate that the increase of mages down bot lane has a different source than personal carry potential, and that this is demonstrated by their use in professional play. And that reason is that most of the mages going bot lane are old. And their kits are old. And as such, they don't keep up well with modern mids. Furthermore, a number of them have kits that would have been amazing as supports for a long long time. People just didn't use them as such. Zyra is a great example. She gets brush control/vision, counter engage, and no need to worry about the fact that she just burned her wave clear on harass, because she doesn't need CS. I heard people pushing Annie as a better, ranged Taric (old Taric with the point and click stun), before she was used as such. And they were right. To add to this, Zyra, Brand, Malz, Annie, and Velkoz (to name some of the most common mage supports), have one thing in common. No mobility. They benefit in a lane where there is a lot of ward coverage, even if it means being in a long lane, because modern mobile mids, combined with fast moving junglers will run them over if they aren't actually in range of their own tower. In addition, old school mages are what pushed ADC's out of mid. Remember that season 1's meta was ADC mid. Surprise, surprise, the ADC counters are moving to follow them, and being successful at it. The original parts of your thread, where you explain the lack of teamwork, and some of the tilt factor of auto-fill are valid, but I think your predictions are not.
: So is it me or is magic resistance slightly obtuse?
The common wisdom is that there isn't enough MR in the game, and it's BS, and FoN needs to come back or some shit. Thing is, that a tanky thing that heals, and cc's you is going to train your brand down unless you are very far ahead of him. I think the biggest thing you were missing is that he was healing through part of your damage.
: 1 week ago: I work my butt off for every win I get with Lulu and see virtually no other Lulu players
This is how I felt about {{champion:143}} for awhile. Now, because of a small nerf, and some meta shifts, people are going to Lulu, and I can rest easy(er).
: Would buffing Gold Quints make support more desirable?
No, and I'm very glad that we are away from the gp/5 rune meta. Being able to use runes that give power, not just money for more wards, is a much better world. Riot isn't going to be able to make support attractive the way other roles are because players don't recognize the carry power of what a support does. They want the kills, because that's how they view the glory. You can't make the average self-centric human want to play a supportive role. The best Riot could do is what Blizzard did to get people to play tank and heals. They give out goody bags to people who pick a role that's causing a bottleneck in the system. It works pretty well. Most people still want to be DPS, but you can get more of them to at least use their offspecs, and learn the basics.
: The one "issue" with it is that it leads to inflated numbers. Basically so long as someone keeps winning at the top their score will infinitely scale up. Seasons probably wouldn't make sense with the system which means that the effective score of players would keep rising since the lowest players can't drop into negatives. Similar to Dota2 I believe. The average MMR of a good player from a year or two ago is pretty mediocre today because the top players maintain a positive winrate which keeps boosting their MMR infinitely so long as they keep playing. Not sure if this would actually be an issue but I understand Riot wanting to avoid that inflation of ranking.
> [{quoted}](name=Fondling Gems,realm=NA,application-id=3ErqAdtq,discussion-id=JkANBnYA,comment-id=000d,timestamp=2017-03-21T03:40:01.160+0000) > > The one "issue" with it is that it leads to inflated numbers. Basically so long as someone keeps winning at the top their score will infinitely scale up. Seasons probably wouldn't make sense with the system which means that the effective score of players would keep rising since the lowest players can't drop into negatives. Similar to Dota2 I believe. The average MMR of a good player from a year or two ago is pretty mediocre today because the top players maintain a positive winrate which keeps boosting their MMR infinitely so long as they keep playing. > > Not sure if this would actually be an issue but I understand Riot wanting to avoid that inflation of ranking. Do you remember the jokes about 3k Elo Ori shockwaves :)
RexSaur (NA)
: Why are support players so passive/aggressive?
Because ADC's are active aggressive, and in an abusive relationship like a LoL botlane, that means support is going to be the passive aggressive one. On average. I've seen it go both ways. And I've seen the bot lanes that sound like they're going to tie the knot by the end of the game.
: My suggestion for ranked is one like in challenger
You're relatively new to LoL, aren't you? What you're proposing is essentially the old Elo system. It was toxic as fuck. Now granted, there was more going on than Elo, but Elo helped multiply the problem. Basically, people acted like if they were 10 points higher (less than a game of rating often), that meant they were clearly superior players. You think it's bad with gold acting like assholes to silvers? Imagine that, but with a half a game difference in rating. Oh, and this was pre choose-a-role. So people would argue that their rating should give them priority pick.
: How do you get better??
You have to practice with an eye to getting better. Just playing, without focus, is stagnation. It can be fine, if you don't care to improve, but it will only get you the background radiation general playerbase improvement speed. Which is very slow. For mechanics, defensively, try to predict things. Learn windup animations, and be prepared. Anticipation improves reaction speed. Offensively, play and remember what works and what doesn't. Otherwise, the new client has a practice mode. A big big thing in general is to remember your mistakes, and learn from them. If it's getting you killed repeatedly, it's probably not a good idea. Recognize what is the same action, repackaged.
: riot if you're going to match silver 1s against plat5's why have the rating difference?
"a player should not need to beat high plat in order to get IN to gold (let alone climb within gold). " The first part of this is true, the second is much less relevant. The problem with the first, is that you need a 66%+ win rate in 4-6 games to advance from 1 to 5. However, MMR is designed to put you at a 50% win rate, making such a goal significantly more difficult than it ought to be. Within the tiers, the giant LP gains, and diminished LP losses more than make up the difference.
: I just don't get it. How does LB kill people?
Mostly they don't 100-0 until fed. They 100-40. Then do it again 20 seconds later when the person only has 60% hp.
Fertsa (NA)
: EC exists because riot believes that "heals are anti-fun".
> [{quoted}](name=Fertsa,realm=NA,application-id=3ErqAdtq,discussion-id=0zq91Bg7,comment-id=0000,timestamp=2017-03-10T13:30:18.022+0000) > > EC exists because riot believes that "heals are anti-fun". Well, they are. For the same reason assassins are. Either they are enough to matter, in which case they are oppressive, or they aren't in which case they are useless. In all PVP games, this will be an issue. The only way to balance assassins, or serious healers (self or others), is to not have them. Because they will never, ever, be anything but "anti-fun" for someone. Whether that's the player, or their opponent. The problem with using PVE character fantasies, is that some of them don't port well to PVP. Thing is, we're stuck with both, and both will cause problems. In this case, Riot seems comfortable mostly ignoring stuff.
: I really want reasoning for no hard reset on ranked BS riot
You are raging too hard to write coherent English. You may be drunk, go to bed. Come back when you have a chance to think over what you're saying, and if you still have an issue, the capacity to write a thought out post.
Derfel (NA)
: Patchly reminder to Meddler that the support role isn't a dumpster for failed mage reworks
Well, every ADC made before Graves is a failed midlaner. And they got pushed out of midlane by the stuff that is following them into bot lane. Ain't it great? Although, as a support main who became one when Lulu got pushed there (because I was a Lulu main at the time), and who got really cheesed off when she got nerfed out of her support role to go back mid, and who subsequently became a support Zyra main, and don't really care about her mid potential, I think that sometimes it's OK if stuff moves. A lot of champions cannot maintain their original identity, and stay mid. That's the issue. You either give them a bunch of modern elements, or you end up with something that doesn't fare properly in the current system. Although I find it amusing that Lulu and Karma as midlaners keeps cropping up, because they were both designed with support in mind.
: Match History Not Functioning Properly
This issue seems to have cropped up again, after having been fixed for awhile. Not sure if what broke is the same, but match history is no longer viewable, at least for me. I just get the empty box on both Firefox and Explorer. (I'm sorry, I'm not the web pro that some of the people who posted in this thread are, so I can't really track it down.) Clearing cache didn't help.
: Honestly I thought she resembled Kerrigan. However, I don't think it's intentional to have her resemble the Swarm. Her eggs remind me of that Vanilla WOW Dragon Raid boss that was all by itself... I forget it's name.
> [{quoted}](name=Hethalean,realm=NA,application-id=6kFXY1kR,discussion-id=7EY85ogw,comment-id=0000,timestamp=2017-03-09T23:25:08.659+0000) > > Honestly I thought she resembled Kerrigan. However, I don't think it's intentional to have her resemble the Swarm. Her eggs remind me of that Vanilla WOW Dragon Raid boss that was all by itself... I forget it's name. Chromaggus? (I may be mispelling) He was the big two headed blocky dragon thing. You needed all those bit of different dragon flights to help fight him. He was purple, but beyond that, I'm not sure I see the resemblance.
Rioter Comments
: In the old days "If you can't play every role at least decently, you're not ready for ranked"but now
To be fair, there was a huge amount of back and forth about the "learn to play every role," idea. Most of the really high-end players specialized. Furthermore, a feature to request your role was one of the most in-demand things for years. Do you remember the endless wars of, "pick order vs call order?" They still exist in blind, although not as vehemently as they did in ranked. Hell, people are still losing their shit over autofill, as you are noting, because when Riot finally rolled out a feature that let them pick their roll, it broke what seemed like the promise of giving them their role. I mean, I'm a support main. Getting my role has always been easy as fuck. However, I've gotten to watch people scream and yell and complain about it for a long time, and I definitely feel like I see less complaints in the current iteration. I believe the issue is less entitlement (although people love to throw the word around), and more the feeling of a broken promise. Granted, allowing the bottle-necking that fulfilling the promise would result in would cause minor riots; especially since Riot seems in no way interested in doing WoW's goody-bag solution to the problem.
IAmWoralo (EUW)
: Are melee attack speed builds slowly being pushed out of the game?
Considering that they've been nerfing lethality, lethality items, caster marksmen, and now that exhaust is losing it's attack speed reduction, I think they're moving in the opposite direction you think they are.
: ...there would be waaay less hate comments on Gameplay boards.
> [{quoted}](name=Aleccat,realm=NA,application-id=3ErqAdtq,discussion-id=ZTNYJEZr,comment-id=0003,timestamp=2017-03-07T22:39:27.798+0000) > > ...there would be waaay less hate comments on Gameplay boards. Naw, people would just fine something different to complain about.
: What is the role of support
The support's role in the early game is to control the flow of botlane in such a way that: In a winning matchup, you get your ADC significantly ahead, and keep them from getting punished by their ego as much as possible. In an even matchup, you get your ADC ahead if possible, and otherwise help set up the rest of your team to more easily get you ahead, while preventing your opponents from doing the same. In a losing matchup, to minimize the amount of loss in both kills and cs. In general, your job is to give your adc the opportunity to scale into the midgame. After lane phase, your role is map control and fight control. Map control mostly means warding, warning, and predicting your opponents. Fight control depends on what kind of support you're running. It can be crowd control, peeling, tanking, damage, buffing, etc as applies to the support played. Map control and fight control can happen during lane phase but are less pronounced.
: Why does Kha'Zix get snared if he leaps over a caitlyn trap.
Better question, why do things that are snared by stuff that should hold them to the ground, get to keep their forward momentum during a dash when hit mid-dash, then use up the snare timer while in transit? It doesn't work like that in real life, and if Riot is already worried about mobility creep, it would be a logical, and simple way of reducing it.
: Its 2017 and hooks still do this thing...
Where the server thinks things are, and where your computer thinks things are, are not the same. This causes weird issues with skill shots of all forms, and will as long as we have any average noticeable latency. Add that to the fact that hit boxes in this game have never been 1:1 with ability, or especially champion, size, and the hook re-attach to center point, and you get some really odd visual distortions.
MeryXmas (NA)
: Need help convincing a new player who is my friend that warlords is not a good keystone on aniva
Reminds me of my season 1 days when I thought Flash (Season 1 era Flash) was too short ranged, and too long a cd to be worth anything. I took teleport to mop up cs in empty lanes, rush AA on Karthus (and built Lichbane on him), always built merc treads on everything. Ya... funny in retrospect, good times when doing it, but man I was dumb.
Rioter Comments
darkdill (NA)
: If Lux weren't strong, would you upgrade her passive to give vision of affected enemies?
Considering how powerful vision is, I doubt it. That's a huge power budget considering all her damaging abilities apply her passive, and in aoe.
Rebonack (NA)
: Did anyone else notice the Void emblem is reminiscent of the Yellow Sign?
They are definitely similar. Whether that similarity is intentional or not may never be known. The King in Yellow stories isn't really quite along the same line as void terrors. Lovecraft and later Mythos writers made much more of the book than exists in the original.
: Incoming Ship Post, prepare yourselves
Is it bad that the first thing I thought when I clicked on this is, "but that's a gun, not a ship?"
: Top laners complain about getting ganked once and losing lane after for 3 seasons straight.
I don't get the Ziggs thing. Every time I've seen it, it's failed miserably, and given me free wins. It's glorious for me, but I don't understand why people are doing it, when they aren't remotely good enough to pull it off. (Whatever that's actually supposed to mean. I assume you have to actually land your shit on people, and not get your ass beat between spells.)
Ouroboro (NA)
: how to make Pokemon fun and not dumb for casuals and competitive needs alike
Remove breeding. Period. That's what made me quit wanting to play in the first place. It became Pokemon breeder simulator. Not collecting, not the JRPG that's under, but a fucking genetics program. Fuck that. IV's don't matter for casuals, because you can beat the games just fine ignoring them completely. Pros are just going to hack the game anyway for perfects, and tbh, identical stats is the only thing that's going to keep competitive balanced. (if Pokemon could ever be considered balanced)
: Fact: You only need 5,000 liquid savings to be among the 50% richest people in the world.
Why would I buy a $20k car? I don't need a new car, and I don't need a payment = half of a rent check. You can pay less than 10k for a car that will last 10 years, and pay $100 ish a month for it. Never mind a fraction of that for a car that will last less time. Although your initial statistic is for the world, but your rant is about Americans. Last I checked, the average wealth(value) of Americans is like 30-40k, but that's mostly due to owning houses and having equity.
woobeee (NA)
: The hardest thing to do in this entire game.
I've been using it for... 15 years now? O_o I started using it in WC3, and just kept doing so.
resumed (NA)
: finding your support champion and being prepared for the inevitable autofill
Lux as a support is a much weaker form of other damage supports. Her need for items is so much higher. She far out-classes the majority of the champion base at being a support, but that's because the majority of champions should never be attempted as supports. In the actual support realm, she's crap outside low MMR. (not just because you can get away with anything at low MMR, but because "fuckit I'm carrying" works better there in general.)
: TBH I find CGI in anime very awkward and jarin, I mean it's one thing if you have an entire show made with CGI but when you have a mostly 2D show with random bits of CGI thrown in it looks really out of place. Anyway here's a quick pic! http://i733.photobucket.com/albums/ww333/fatkewell/AR_project/Xmas2012/wallpaper_xmas_1920.jpg
> [{quoted}](name=MysteriousBootie,realm=NA,application-id=mNBeEEkI,discussion-id=5iKRAP6b,comment-id=0000,timestamp=2016-12-27T01:20:20.504+0000) > > TBH I find CGI in anime very awkward and jarin, I mean it's one thing if you have an entire show made with CGI but when you have a mostly 2D show with random bits of CGI thrown in it looks really out of place. > I dunno, I feel like both Ghost in the Shell, and Appleseed manage to insert CGI relatively well at times.
: I'a i'a, cthulhu, fhatagn!!
> [{quoted}](name=MysteriousBootie,realm=NA,application-id=mNBeEEkI,discussion-id=ZMytuAmg,comment-id=0001,timestamp=2016-12-27T03:40:37.732+0000) > > I'a i'a, cthulhu, fhatagn!! Ph'nglui mglw'nfah Cthulhu R'lyeh wgah'nagl fhtagn!
: If Renekton or Darius were allowed to bully their laner, then outscale them they'd be nerfed to shit
Cait gets a free pass because her entire design philosophy is lane bully. Cait is also, I'm fairly sure, the benchmark ADC. Renekton is the benchmark Top. Ori might be mid, Thresh is support, and I think Lee is jungle. (this means jungle's benchmark is out of whack, or I'm wrong about who it is)
: Type "Po" in your address bar
For some reason, Fidelity Investments, which doesn't even start with Po. The next thing is Portal as in Newgrounds Portal.
: "if you don't know what the hell you're doing, how the hell can the opponent play around it?"
The win condition is the very old priest win condition. I don't have to have a good deck, I just have to borrow your deck (thoughtsteal)
Vei (NA)
: Merry Floofmas
Vei, you seem like the kind of person who would've loved Moglins in Adventure Quest.
pistoria (NA)
: what does camille not have
If she uses her engage, she has no escape. But ya, she has 3 damage types, mobility, a heal, an aoe cc ult (it knocks people back, along with keeping someone inside), she has a shield, mr/level, an attack reset, an attack speed steroid, an aoe knockup and damage attached to her mobility, and %hp damage. She's missing a serious AOE damage ult, range, ranged wave clear, an escape after engaging, feet.
Spârky (NA)
: Who do you guys think is the most balanced/healthy champions in the game?
Hmmm, these get my votes. {{champion:34}} {{champion:267}} {{champion:31}} {{champion:110}}
ADC Bard (NA)
: Death Note {{champion:432}}
> [{quoted}](name=Only Brad,realm=NA,application-id=mNBeEEkI,discussion-id=8jNAj833,comment-id=0001,timestamp=2016-12-24T06:26:04.843+0000) > > Death Note > > {{champion:432}} Only the first part is good. Once the biggest spoiler is past, and brand new shit starts happening, the whole story takes a nose dive.
: Recommend me some anime gd
Ghost in the Shell Stand Alone Complex (Well, any GitS, but that season is the best) Trigun Demon Eyes Kyo Shura no Toki Mushishi (WATCH THIS) Rurouni Kenshin Kino's Journey Excel Saga Gintama Slayers Requiem for the Darkness Outlaw Star the list can go on for awhile.
: Ranked Feels Bad in Lower Elos
I mostly play ranked on an alt these days (I have an odd form of ranked phobia that allows me to play all I want on anything not my main.) That alt was somewhat successfully tanked a couple seasons ago, and now plays at a low-mid silver range. I don't see an extreme prevalence of much of what you are saying there. Couple things to note: I'm a support main, so I give no shits about auto-fill. I also play better than the average of that range. (Not massively, I don't think my ranked MMR on any account has exceeded high gold) I see very little trolling. I only tend to see toxicity from the losing side, and mostly from whoever thinks they were doing the best on the losing side. It is rare to see someone trolling for 20 games straight and not see them banned rapidly. The current automated Tribunal will whack people in minutes, instead of days to weeks like it used to. I see a fairly significant amount of communication. Most of it is pings, but it is being done. Whether people follow pings, or react properly to them is a different matter, but there is communication. Turrets fuck people up at low levels, and then cease their effacy as it goes along, which is what they are supposed to do. You aren't supposed to hug them for 20+ minutes. Only maybe 10-15. They hit very hard. What I do see is that high mobility champions can dive under a turret, kill you, and dash out taking minimal shots. It's not an issue with damage, it's with shots landed. Finally, while I do see snowballing, and I do see games won or lost in lanes other than the one I'm in, the game has always been that way. There have been times when more and less snowballing has occurred due to game mechanics, but both ways the cookie has crumbled, people have bitched. Riot has come down on the side of allowing games to end. I understand your frustrations, but a lot of it I think is you seeing what you want/expect to see. Also, a lot of the issues where they do exist, exist across all MMR spectrums. They are side-effects of solo queue, and they aren't low elo based.
PiVoRx (EUNE)
: So whats the difference between autofill and S5 and before pick order?
The difference is you could more easily scream, cry, whine, beg, wheedle, or make deals to get your role. You can still do that, but it looks dumber when your role has been determined for you, and everyone can see it.
: > [{quoted}](name=Mokkun,realm=NA,application-id=3ErqAdtq,discussion-id=6EEk9efX,comment-id=000c,timestamp=2016-12-19T06:55:16.368+0000) > > I'm going to go with the idea that much of the rest of the design team doesn't share your fears, or Camille wouldn't exist. She causes massive mobility creep by herself, regardless of any actual power. She's a new fluid, mobile champion with abilities that get to ignore many "clunkier" champions through a combination of high mobility, and the fact that dashes aren't stopped by things like roots. > > Of course, making new champions generally asks that you make something different. When you get this many champions, something that hasn't been done before, has a tendency to = overloaded as fuck, simply to be different. The alternative tends to be gimmicky as hell, with either binary success champions, or kits that have to be kept weak to keep them from being broken, see: Kled, and reworked Yorick recently, or old problems like Eve. > > At some point though, you might almost consider the Soldier 76 answer. Make something so generic that it hasn't actually been done. Because currently, even truly basic things like Annie and Garen, have weird aspects to them. > > Otherwise, Riot has already slowed down champion releases, and so should be able to spend some more time on balance. It could slow down yet further, and I think it would be OK. > > And finally, to date, all computer games die, or at least dwindle down to the hardcore or nostalgia fans. Even long-running things like Starcraft Broodwar are essentially gone. Doom2 lives on only through its modding community, and the behemoth that is WoW is largely running on inertia and nothing else. LoL may be able to pull WoW's trick for quite some time, but eventually it too must fall. And you know what, sometimes that's OK. There's a healthiness to that as well. It allows innovation and growth in the gaming industry as a whole. And Riot, if it plays its cards right, can survive the death of their original game, by having something new when that finally happens. Just a question: Why do you think Yorick is unbalancable? He doesn't seem that awful to me, in fact I rather enjoy playing him. He seems like that type of guy you might just want to one trick for a while, being decently strong, but still being kind of underestimated by many people.
> [{quoted}](name=Toastersaot,realm=NA,application-id=3ErqAdtq,discussion-id=6EEk9efX,comment-id=000c0000,timestamp=2016-12-19T07:12:36.753+0000) > > Just a question: Why do you think Yorick is unbalancable? He doesn't seem that awful to me, in fact I rather enjoy playing him. He seems like that type of guy you might just want to one trick for a while, being decently strong, but still being kind of underestimated by many people. I don't think he's unbalanceable, I think he's gimmicky. His gimmick results in him being an extremely binary champion. Either he's a wall of lane push that you can't deal with, or he just dies miserably and can't fight back. Kled is another thing that runs on being a binary, feast or famine champion with more gimmick than substance (although his voice lines are hilarious), and a slightly overloaded kit to try and force his all-in crazy guy, gimmick.
: Best Support for Ezreal?
Even though as a Zyra main, I hate laning with an Ez, I think she shores up his weaknesses very well. Ez is the only ADC that gets weaker after his first buy, even if he was winning lane, compared to the enemy ADC. He backs, buys boots and tear, and then gets shit on by the guy who bought BF Sword. Supports like Zyra that can essentially 1v2 for the first 5-7 levels of the game, will probably work. Otherwise, it's just hyper defensive things, sit back and farm, and hope you don't get shit on too badly.
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Mokkun

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