: Jungle karma
{{champion:43}} : You called?
: > [{quoted}](name=Monlyth,realm=NA,application-id=Ir7ZrJjF,discussion-id=NQUh6GJq,comment-id=000200000000000000000000,timestamp=2019-04-03T12:03:02.925+0000) > > Well, according to League of Graphs, in Platinum+, Master Yi has 7.8% popularity, 51% winrate, and a 12.8% banrate. So I'd classify that as being in the meta, and outclassing several other junglers. Hmm. You appear to be right. And from your suggestions, you want that to be greatly improved by giving power farmers like him even more farm.
I want junglers to have more options than just ganking at level 3-4. As of right now, you will run out camps to clear and you have to either gank or leech XP from the lanes to avoid falling behind on levels (more than you already are, that is). If there are no good opportunities for you to gank, you're kinda screwed. This is why the likes of Lee Sin and Jarvan are on top of the Jungle meta right now, and why Jungle is such an unpopular role in NA now. Aggressive jungle strats are the only viable strats now, and falling behind on ganks or getting counter-jungled often spells doom for you. If Yi would become overpowered in a meta where passive, safer strats are a viable option to fall back on when your team is behind, then that's a Yi problem. Or rather, a Conqueror problem, since that seems to be what pushes Yi over the edge.
: Well, 1 thing to think about...is the better team is usually getting first tower and dragon.
Well, to quote a post I saw on a gaming blog talking about MoBAs: "Overall, the most important thing to take away from all of this, is that even when losing, the game should still feel close. You can still compete, fight the enemy team, and not be at too great of a statistical disadvantage. If the enemy team still beats you, it’s because they’re actually the better team, and not because early game mistakes lead to insurmountable level/item advantages that don’t feel fun to play against."
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: NEED 1 FOR FLEX - WE ARE 4, ADD ASAP - EUNE
Wrong subforum, my dude. You're looking for the Recruitment forum.
: > [{quoted}](name=Monlyth,realm=NA,application-id=Ir7ZrJjF,discussion-id=NQUh6GJq,comment-id=0002000000000000,timestamp=2019-04-03T06:39:21.229+0000) > > Yi is already in the meta and outclasses a lot of junglers (even aggressive ones like Elise), so that seems like a moot point. Well, maybe in Silver and below.
Well, according to League of Graphs, in Platinum+, Master Yi has 7.8% popularity, 51% winrate, and a 12.8% banrate. So I'd classify that as being in the meta, and outclassing several other junglers.
: > [{quoted}](name=Monlyth,realm=NA,application-id=Ir7ZrJjF,discussion-id=NQUh6GJq,comment-id=00020000,timestamp=2019-04-03T06:30:16.290+0000) > > You say that as if it were a bad thing. I think jungling needs to allow for passive, safer strategies to be viable. If you have to constantly be aggressive to stay in the game, then your whole game is ruined if you lose an early duel and/or can't get an early gank. You really want Yi to be meta if jungling was so safe? It's really not a good idea for jungler's to be allowed to do nothing but farm.
Yi is already in the meta and outclasses a lot of junglers (even aggressive ones like Elise), so that seems like a moot point.
: Idk, I kind of feel like that it make counter-jungling a much less effective strategy.
You say that as if it were a bad thing. I think jungling needs to allow for passive, safer strategies to be viable. If you have to constantly be aggressive to stay in the game, then your whole game is ruined if you lose an early duel and/or can't get an early gank.
: it would remove some playstyles. for example, maxing E first on Riven against poke lanes or just to sustain lane better in general.
Well, of course it would remove some playstyles; it would be shocking if an overhaul like this _didn't_ shake up the metagame enormously. But I think if we want comebacks to happen more often, and make it so the winning team doesn't essentially hold all the cards, then we have to take some advantages away from them.
Rioter Comments
: I swear, the jungle undergoes more frequent and dramatic changes than any other role, from Smite buffs to Scuttle duels to spawn timers.
I like the playstyle of Jungle, but I'd enjoy it more if I didn't feel forced to gank early on after clearing all my camps (even if there are no good opportunities to do so), the Scuttle Crab wasn't such a crucial fixture of your early game, I wasn't behind on XP for most of the game, and my teammates didn't point fingers at me when they feed their lane.
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: They probably still have more gold and experience than you do.
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: Ah i went to check and you´re actually right, apparently its only named unique passive´s that dont stack, if it only says "unique passive" then it means you just cant get 2x of the same item without 1 cancelling the other. Mildly confusing.
: You shouldnt get {{item:3142}} and {{item:3814}} though, they have the same lethality passive= getting both is wasting stats. If you only get spellshield+AD+health for getting {{item:3814}} then you might as well get {{item:3139}}instead when dealing with AP at least^^
That's not what I've heard; I've heard they all stack so long as you get different lethality items.
: but urgot isnt really a tank. he is champ that reaches 250 ad, 3k hp and gets a 800 hp shield.
Well, that's just arguing over semantics. With a few completed tank items, Urgot shrugs off the burst combo from Rengar. And if Urgot gets fed, the damage you do to him is truly laughable.
: > [{quoted}](name=Corrector1,realm=NA,application-id=Ir7ZrJjF,discussion-id=dwlL66Zk,comment-id=0001,timestamp=2019-03-31T07:08:50.736+0000) > > So very true how a assassin takes forever to kill a tank. Perfectly balanced, as all things should be. But seriously, its clear that a tank should not get assassinated by an assassin but instead actually win longer fights against burst champions (Talon, as en example) whos combo have a somewhat high downtime.
> [{quoted}](name=Maelrus,realm=EUW,application-id=Ir7ZrJjF,discussion-id=dwlL66Zk,comment-id=00010000,timestamp=2019-03-31T09:47:34.754+0000) > Perfectly balanced, as all things should be. > > But seriously, its clear that a tank should not get assassinated by an assassin but instead actually win longer fights against burst champions (Talon, as en example) whos combo have a somewhat high downtime. Well, of course it's balanced that way. But I just find it comical how I'm a massive threat to squishies, but a nonexistent threat to tanks.
Rioter Comments
: i guess you didnt have your duskblade to r+q+q oneshot them.
Well, I've played games against Urgots and other tanks who barely take a scratch from that combo, even when I have several completed items.
: > [{quoted}](name=Monlyth,realm=NA,application-id=Ir7ZrJjF,discussion-id=tPeaam7V,comment-id=0000000000000000,timestamp=2019-03-31T08:25:11.482+0000) > > Oh, you're not getting off that easy: > https://i.imgur.com/QX1UpmS.jpg[/img] Here's the thing though my support is lulu.
Well, you got me there. Still, I catch a lot of supports off guard when Edge blocks their CC.
: > [{quoted}](name=Monlyth,realm=NA,application-id=Ir7ZrJjF,discussion-id=tPeaam7V,comment-id=00000000,timestamp=2019-03-31T08:06:38.477+0000) > > Well, this is what I experience when that happens in the Assassin/ADC matchup: > https://i.imgur.com/29Q1Md6.jpg[/img] Long enough where my support can react XD.
> [{quoted}](name=Corrector1,realm=NA,application-id=Ir7ZrJjF,discussion-id=tPeaam7V,comment-id=000000000000,timestamp=2019-03-31T08:11:07.908+0000) > > Long enough where my support can react XD. Oh, you're not getting off that easy (Might have to zoom in for this one): https://i.imgur.com/QX1UpmS.jpg[/img]
: I can't stop watching. Send help plz
: Buys deaths dance/phantom dancer. Trust me too many experiences of how assassin vs adc turns out this way.
Well, this is what I experience when that happens in the Assassin/ADC matchup: https://i.imgur.com/29Q1Md6.jpg[/img]
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AIQ (NA)
: There is WAAAYYY too much Armor on Kayle for this to be legit.
It was the Renaissance, they took some artistic liberties!
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: ADCs must pay for their transgressions.
I still think Relic Shield is a bizarre design for a support item. It forces the ADC to unlearn one of the core tenents of their role (and of every other role); get as much CS as possible.
: meanwhile ADC's throwing the biggest hissyfits known to mankind the instant they are no longer mandatory in every single match
Would Support or Jungle mains not feel the same way if they were no longer viable?
Rester (NA)
: I lost it at "Gorilla Warfare"
https://i.imgur.com/RzxVrGv.jpg[/img]
: Ggff
bgez
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Rustypug (NA)
: jungler and support mains fighting over who can bitch about their roles on the boards the most
: Laughing Fish’s Birthday Spectacular: Come and get your free skins!
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: When I flame players with better KDA than me that are carrying my sorry ass
Manxxom (NA)
: When you post that your streaming, you start streaming but nobody was viewing it the whole time.
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Manxxom (NA)
: You forgot the 5th being lifestealing the ever living frick out of the enemy team like a vacuum cleaner being stuck on my shirt.
Well, the lifesteal has never been enough for me to survive the whole enemy team collapsing on me, so it didn't seem to fit in this chain of events.
: I chuckled
I saw someone do it in Coop vs. AI, using Ghost, Heal, MS items, and a maxed speed boost from a premade Zilean.
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: {{summoner:1}} SIKE bitch
Don't you mean "My name... {{summoner:1}} is NEO!"
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Monlyth

Level 35 (NA)
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