: The Akali Update has turned out to be a Disappointing Downgrade
new akali is fun and hot though tbh I think she's way more interesting with shroud being her focal point but I think she has a conflict of interesting between that and actually being an assassin that needs to be sorted out before we can actually balance her
: We've just created a new Mordekaiser discord server for his upcoming VGU
: RE: Why Akali's rework was a failure
her stealth is her defining trait, it being the most fun isnt relevant it was the correct choice because now Akali has real value beyond just dumping her numbers on soneones face and hoping it's good enough to score a kill. She's a strong disruption pick between her shroud and her ministun and she has fantastic power in coordination Akali is the best assassin design in the game with no close second, even if her execution isn't quite there yet.
dome025 (EUW)
: >Literally the only thing you posted was some sloppy constructed insult If you mean my first comment. No that was no insult that was sarcasm. If you don´t get it your problem not mine. Hoped you would recognize some similarities to your usual mage bashing. No real arguments behind it and sometimes hijacking a discussion for yourself. >trying to deflect on one of the **weakest classes** in the game in any elo where people can actually play correctly. Oh that´s why Urgot and Aatrox were meta since when again? And aren´t they dominant cause they are played on multiple lanes (Aatrox top/jungle/mid and Urgot top/mid / prior current heavy nerfs)? And that in proplay where they actually can play correctly (most of the time) and not in your low elo where players cry about juggernauts being too weak? Now you could argue that those were only 2 juggernauts but you didn´t consider the variety of mages as well (some like Brand and Zyra got shoved out of mid into support and Fiddle might be shoved out of jungle into support as well, none of them dominates 3 lanes as you said). And I don´t really want to start a gameplay discussion since there is so much to discuss which would perhaps take forever. But I wanted to give you some of your own medicine.
odd of you to assume my rank, especially for where you're at two champions being safe picks means the class is good? I guess we can just ignore how most of them are completely invisible even in soloQ high elo unlike a solid portion of mages and when Cass and Karthus have outstanding performance in multiple lanes (whereas Aatrox is a negative win rate even in higher ranks and Urgot is just a safety pick). Also note neither of them resemble the traditional juggernaut profile at all, Aatrox builds full AD and plays to assassinate and leave and Urgot is basically a replacement tank. Most juggernauts are mid tier to weak even in the low ranks they supposedly stomp and outside of those 2 and Olaf they only get worse the higher up you go.
: any melee that gets within dash range, which is about the same range as ranged auto attacks and mid-range abilities, is going to kill you unless they get hit with the UNIVERSAL COUNTER: CROWD CONTROL you can harass all you want in lane, but melee have the tools to deal with fragile champions. It's why Yasuo is tolerated top lane and ABSOLUTELY DESPISED IN MID LANE OR BY RANGED CHAMPION PLAYERS it's not a fun experience, but ranged champions do not counter melee champions Try illaoi, olaf, jax, {{champion:266}} {{champion:39}} {{champion:53}} {{champion:36}} {{champion:245}} {{champion:79}} {{champion:38}} {{champion:59}} {{champion:10}} {{champion:54}} {{champion:11}} {{champion:82}} (AP Nasus) {{champion:75}} , {{champion:111}} {{champion:56}} {{champion:80}} {{champion:555}} {{champion:33}} {{champion:421}} {{champion:58}} {{champion:107}} {{champion:68}} {{champion:27}} {{champion:14}} {{champion:517}} {{champion:91}} {{champion:48}} {{champion:23}} {{champion:77}} {{champion:106}} {{champion:19}} {{champion:62}} {{champion:5}} {{champion:157}} {{champion:157}} {{champion:157}} {{champion:157}} {{champion:157}} {{champion:238}} {{champion:83}} and that's basically it except for champions which have been so drastically reduced in effectiveness that their target would not matter if it were ranged, melee, support or otherwise because some even with the tools to get to their target barely have a chance of killing or even getting to their target
Most of these champions lose hard to ranged. like, singed? Volibear? Not a chance of winning lane. you're theory crafting against a reality that's happened several times. In most cases when ranged tops appear and become dominant the only real melee response is hard engage tanks and less than 5 fighters who can contest them easily (Aatrox and Urgot and Irelia, as well as Yorick in some cases) . juggernauts and even a good chunk of divers except for like Irelia who's a known mage counter get phased out of the lane because they'll be harassed out of gold and XP long before they're at a level to start fighting back. Illaoi loses to ranged as well; she won't ever be able to harass one off CS and the best she can do is max Q and just farm and keep them off turret. champs like Cass absolutely stomp her out of existence; it's one of the worst matchups in the game. her entire power is allocated to fighting people in a small zone of power that ranged champions don't ever even have to consider fighting her in unless she flashes on top of them.
: She's still picked in pro, but she isn't high priority most of the time.
I can get behind a tune up then
: ranged champions exist in mid because it is the shortest lane ranged champions in top or bottom end up in a gank and have nowhere to go assassins go mid because their natural prey is there: mages while it is easy to roam. Now assassins have started migrating bottom lane because damage is so high that a kill is as important as utility melee champions with ranged abilities(or a gap-closer) can usually match a mage but have a hard time with wave-clear and do not roam well that's why the three lanes have their metas. You can shift it up, but you have to accommodate for champion ineffeciencies in such a position mages in top lane for instance do not do well against aggressive melee champions because their base kits and damage outdo the mage or force them to flash and escape
Most assassins bar talon and kat at level 2, will lose lane to a competent mage before level 6 and need to get ahead primarily by roaming or exploiting a misstep. most assassins I see that don't roam will lose hard unless the enemy mage is just bad or has an even weaker early game than they do (like say Azir) ranged champions who actually go top lane do not have the trouble you're describing and the only way to deal is to hope your jungler applies hard pressure until you have a sufficient lead to just curb stomp them. this will never happen in soloQ so really unless you know a counter pick and are proficient in said pick you're just trying to collect as much CS as you can and hoping you can scale with them (champions like Jayce and Teemo and Kennen fall off very hard; Cass doesn't). But most of them are quite resistant to 1 on 1 aggression which is the largest frustration point for melee top laners who can't just ignore their harass entirely; that if your ability to all in (if you have that at all) is not lower CD than their disengage then you're quite helpless in the lane. GP is annoying for the same reason and he's a consistent problem child in top lane despite being "melee" himself.
hoganftw (NA)
: Yasuo is balanced
you're absolutely correct but boards will never stop seething over the superiority that Yasuo alpha males exert over their feeble mage picks
asud (EUNE)
: 9.4 on the door and Syndra is still garbage
isn't Syndra fairly high presence in pro still or has she vanished from competitive too?
dome025 (EUW)
: I never said mages are weak and never agreed with op since his suggestion is just stupid (mages already have powerful spells which they would need to give up for being more marksmen like (Azir does this to some extent and is yet broken), but you complaining about everything that has a bit of range is just as stupid. Not all mages are broken and not all marksmen are broken. So stop being childish, bring real arguments without putting words in my mouth and start using your main account. Hiding behind a lvl 7 smurf account is perhaps one of the most cowardly things to do (only exception if you can´t use your main account for some reason).
Literally the only thing you posted was some sloppy constructed insult trying to deflect on one of the weakest classes in the game in any elo where people can actually play correctly. don't be a hypocrite
: > [{quoted}](name=Moody P,realm=NA,application-id=yrc23zHg,discussion-id=aqPhR4zQ,comment-id=0004,timestamp=2019-02-16T21:08:16.231+0000) > > juggernaut meta finally Until you realize that garen pressed Q to slow himself Also This would mean that Irelia's self root W would be a instant TP anywhere.
> [{quoted}](name=Irelia Bot,realm=NA,application-id=yrc23zHg,discussion-id=aqPhR4zQ,comment-id=00040000,timestamp=2019-02-16T21:16:14.882+0000) > > Until you realize that garen pressed Q to slow himself > > Also This would mean that Irelia's self root W would be a instant TP anywhere. Illaoi 3 self roots :)
: What if all slows became boosts and all boosts became slows
dome025 (EUW)
: Yes, I agree with you on juggernauts being to oppressive and the need of them to be gutted.
Mage: *dominates 3 lanes* mages : "wtf we're so weak"
: Legit. I am 100% for removing ALL true damage from conqueror as long as certain tank itemization/damages recieve nerfs in return.
I don't mind the items.I mind % damage. Think about it. Most tanks have % damage on a bread and butter move, not even a situational one like Maokai saps. Poppy, Cho Ornn are all having tons of the stuff on their main trade. Bruisers are basically forced into 2 items that only give HP (or not even that if it's a raw AD item) on their first two cores. Tank damage only goes *up* against them for the most important portion of the game while tanks are *reducing* bruiser damage two fold through HP and resists. This combined with bruisers consistently losing their own durability through lifesteal and HP regen has made Conqueror necessary. All of it needs to be addressed but likely never will.
: why mages auto attacks deals physical damage instead of magical damage?
: Conqueror is a necessary evil
Conqueror isn't even evil. Tank kits and numbers are busted and have forced Riot to make tank items nearly worthless for everybody else. Most conqueror users are mid tier champions.
hoganftw (NA)
: ADCs need buffs.
: > [{quoted}](name=3TWarrior,realm=NA,application-id=3ErqAdtq,discussion-id=9HhWmgB8,comment-id=0002000000000000,timestamp=2019-02-16T15:39:12.921+0000) > > range does not counter melee, it is only an inherent advantage for poke damage or crowd control, but does not change the effects > > while a ranged matchup might have the advantage early game, it's a struggle to keep that advantage because melee champions and tanks stat-check ranged champions easily > > why do you think that people dislike jax currently? Damage has gotten so high that he can just blitz you and get the kill, as can any melee with a gap-closer which is almost all of them Don't even bother. Moody is in the same league as Hashinshin, they both believe ranged champions sole purpose should be being hunted down for sport by melee champions.
ironic considering that range abusers want someone fired for designing a melee champion who dared to exist in the same lane as them, let alone stand a chance of winning
: range does not counter melee, it is only an inherent advantage for poke damage or crowd control, but does not change the effects while a ranged matchup might have the advantage early game, it's a struggle to keep that advantage because melee champions and tanks stat-check ranged champions easily why do you think that people dislike jax currently? Damage has gotten so high that he can just blitz you and get the kill, as can any melee with a gap-closer which is almost all of them
>range does not counter melee lying is not OK
: > Never trust a vayne main Open discrimination again Vayne mains. Nice.
hoganftw (NA)
: Imagine if Riot deleted a champion
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=pj82Oz95,comment-id=000300000000000000000001,timestamp=2019-02-16T04:59:24.168+0000) > > Eeexactly. Most juggernaut mains just repeat over and over that having kiting as your only weakness is perfectly fine when that's just not true. most juggernauts dont have just kiting as their only weakness. they have the weaknesses directly built into their kits. aatrox crit zones are possible to be dodged by his opponent. if he doesnt hit them, he deals no damage. you can walk out of his w even after he hit the skillshot. darius q can be dodged and youre denying him an extra stack in his first rotation, which is huge in a trade, and allows you to disengage on 3 stacks after a trade. illaoi is incredibly dependent on her e and the ability to hit her tentacles, which again. you can dodge and remove from walls. garen has cooldown windows in which he barely poses a threat to his opponent, his passive is disabled in combat, and he has literally no ability that extends past his auto attack range. kiting is just an additional generalistic weakness that all juggernauts have, but in addition to that their main damage steroids are attached to mechanics that can be outplayed by their opponent. marksmen on the other hand dont tend to have such weaknesses built into their kits. their only weakness are literally certain champion picks, but their kits themselves dont tend to offer counterplay. like how does {{champion:77}} ever approach a fight with {{champion:18}} her kit offers literally no mechanics that the udyr can possibly outplay. her q is a button press steroid, her w is unrestrictive mobility, her e is point and click ability that barely contributes to her damage overall, and her ult is an unfailable point and click disengage. you can go through the majority of the marksmen picks, and most of them dont offer any counterplay in their kits whatsoever. while juggernauts and a lot of melee carries in general, like certain skirmishers are designed around mechanics with counterplay, most marksmen are just raw stat check champions who have their main steroids available on button presses. either you play a champion who can reliably jump on them and delete them, or your only way to beat them is to out stat them. thats honestly just piss poor design.
you're wasting your time arguing with this guy
: Conqueror is broken and needs a proper rework if it should stay in the game.
: except for wind wall ? he's fairly well designed, but windwall just kind of crushes any satisfaction of playing against him if you're a ranged character while also offering him complete control over how battles progress He's a hypercarry that has tank and support characteristics, but of course no one would want to play him if he only had those support characteristics or had to suffer a lot for it, so it makes more sense to CHANGE windwall so he retains his tank and carry characteristics. Keyword: Change. it doesn't have to be removed, but it does have to be changed to be fair to the opponents it feels like extra information, but I made a simple example. Imagine a mage that could somehow stop all melee attacks. Not only would this character be a permanent must-pick opponent to yasuo, it would also destroy the effectiveness of all melee opponents, yet for some reason, it's okay for yasuo to do the same to ranged characters?
the difference is that ranged already counters melee by default because melee is inherently risky and ranged isn't. you can beat wind wall by not opening with your strongest spell and understanding your CDs vs his. anything you do will be up at least twice as often as wind wall. sorry that there's a melee champion who doesn't autolose to ranged tumor
Xano501 (NA)
: For making peoples ship Wukong/Ahri more, RIOT should make story of them
: We gut entire champions kits, but for Yasuo..
Yasuo is healthy and those champions arent
Snowbrand (EUW)
: Well, every champion should have some skillshot nowadays. Every new and rework champion have it, even aa based ones. Like Darius have both his Q and his E as skillshots and when they reworked Warwick they made both his ult and E skillshots or not targeted. So I hope they change that with Volibear too, so they can give hime more skillshots and a higher skill ceiling/less reliable in low elo.
: > [{quoted}](name=Moody P,realm=NA,application-id=yrc23zHg,discussion-id=1c1jB48e,comment-id=0003,timestamp=2019-02-14T23:14:54.702+0000) > > I don't care just tell me if he's fun or not Moody Sometimes I just wonder.
> [{quoted}](name=Necro Warrior87,realm=NA,application-id=yrc23zHg,discussion-id=1c1jB48e,comment-id=00030002,timestamp=2019-02-16T02:00:01.019+0000) > > Moody Sometimes I just wonder. about?
: That is literally the top 3% of the community lmao. I think Platinum+ can be considered high elo. That's about the top ~12%. Some people are really anal about how if you are not high diamond, master, or challenger you are just garbage. I don't live in the world that they live in.
I would say D4 but the rank is grossly inflated with a ton of people sitting on 0 LP and just preventing decay/gatekeeping other people out of that rank
Marcua (EUW)
: What do you consider high elo? :)
: > [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=r2WeEvfq,comment-id=000400000000,timestamp=2019-02-15T23:19:01.647+0000) > > tell me how many of these champions were remotely healthy for top lane and weren't disgustingly degenerate gameplay that involved hitting people who had 0 means of trading back and then out scaling them too > > the problem is with them, not traditional top laners. You could deal with them with other untraditional top lane, you don't have to force every matchup a favorable match up. That's even more horrible and unhealthy for the game. What if Jax has no unfavorable match ups? What if he is allowed to get to that phase of the game in which he faceroll every other champions? Same goes to Fiora, Riven, Renekton, Kled, etc.
because then bruisers are completely forced out of their only lane and any fighter who can't jungle vanishes from any level of play
: > [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=r2WeEvfq,comment-id=0004,timestamp=2019-02-15T20:57:00.306+0000) > > what a crock post, people from every other class complain about being disadvantaged (and only mages have been wrong to do so) or having lane competition > > idk why you're trying to single out bruisers here Tell me how many off meta top lane got removed from there? the list is way too damn long, Viktor, Alistar, Soraka, Lulu, Shyvana, etc.
tell me how many of these champions were remotely healthy for top lane and weren't disgustingly degenerate gameplay that involved hitting people who had 0 means of trading back and then out scaling them too the problem is with them, not traditional top laners.
: I mean, he’s encouraged to buy armor anyway cause he’s supposed to be a tank. His ult and hyper armor as an anti AD is ultimately what’s unique about his kit. MS stealing is interesting, but his cripple is barely noticeable these days Being designed as a counter like anti-AD isn’t necessarily stat checking, similar to Galio focused on anti-magic damage. Stat checking in itself isn’t necessarily the best fit for a skill/strategy pvp game though, given It’s roots in RPGs. The entire point of a stat check is to make sure you have enough to beat the boss. DPS stat checks: enrage timers on raid bosses, can you deal enough damage to kill him before the timers ends. Yes: boss dies, no: you die. Healing checks: can you keep your allies alive? You can heal enough: Allies survive, you can’t: allies die Tank checks: do you have enough durability to survive the incoming spike? If yes, you survive and can he healed. If no, you die and the raid falls. Stat checks in that sense have a threshold and are quite binary. They don’t have a place in pvp because they remove the skill factor in playing around your opponent. It’s either “do you have enough? You win. If not, you lose.” ADCs, both melee and ranged, also have this issue. Most champs that are considered binary are this way as well.
There is literally nothing wrong with stat checks and enrage timers which is why they're commonplace across all mobas. if this were actually as unhealthy as boards likes to claim then tanks and enchanters would be first on the rework queue because they're the biggest passive stat checks in the game you're confusing the stat check itself with "this champion only stat checks" which leads to the binary. this is the real issue; champions like Riven and Yi offer nothing to a team beyond their ability to numbers check enemy players and of their numbers arent up to snuff or the player isn't good enough to keep applying them then it's a 4v5 right off the bat. All champions need value other than damage.
: > [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=EzzeKZBg,comment-id=000400010000,timestamp=2019-02-15T20:27:14.148+0000) > > It doesn't matter of you "can" just slap something on it, it matters that malph E is one of few spells thatdoes actually do it. the importance of "unique" is the effect and not the condition. this is why most reworks suck; you're getting a goal many champions already do much simpler so your only real choice is to make new champions do it better. this only gets worse when riot takes away unique traits like irelias shield busting and disarm in favor of higher generic results like damage and slows > Ok, but that's a unique effect, it doesn't actually make the spell engaging or anything more than pure statcheck. I could tack an AS slow on Lux's Q, Akali's E, Singed's poison trail - literally anywhere. That affect is ALSO granted by several items, which also makes it less and less of a unique thing, and more of a stat. The spell, an AOE damage that slows AS around him, is generic as hell. It takes no skill expression, and doesn't contribute at all to making Malphite memorable or more fun to play. My point is that they could replace the ability with ANYTHING AT ALL and as long as it has an AS slow, it'd be just as "unique" as it currently is - except if he got a VGU, it probably WOULD be something more unique than the most generic damage radius ever conceived in video games. It also is a function that works well for tanks, like Malphite is supposed to be, so I don't think it would go if he got a VGU (similar to how Galio didn't lose his taunt or his MR scaling in his VGU), it would just be repurposed on an ability that added more fun to his kit. > in this regard malphite R isn't unique at all because it's just a fast knockup. it's also why he's easily replaced by rakan and alistar because this generic ability being used better by more versatile champions being such a huge power budget for Malphite means he's easily made obsolete. > You're right, but in that sense, you're also incorrect because of how different Alistar and Rakan operate. Rakan is squishy, so unlike Malphite, he can't go into combat and stick around, he's got to be nimble and go in and out. Alistar is a tank, like Malphite is supposed to be, but to get the equivalent of Malphite's R, he has to burn 2 abilities to achieve the same function, and that limits what else he can do once he's in the fray. > malphite wouldn't be unique of you slapped some dumb gimmick minigame onto him that resulted in him being functionally a generic tank with a quirky twist to how you work towards being a generic tank Except Malphite's current functionality as a tank is questionable at best. He's got 2 forms of CC - a targeted slow, and his R. Once his R is blown, he's got to hope the enemy is dead, because he's pretty ignorable at that point because a slow isn't going to be locking down any opponents, and he's got ZERO ways to stick to targets and continue to keep them CC'd. He's a BAD TANK, because he fails pretty miserably at doing the job of a tank, which is the only reason why his AP scalings are so high - it's just like pre-VGU Nunu, where they gave him insane scalings to accommodate for the fact that he's fairly useless in combat so that at least he can have high damage to fill the void that is caused by his inability to actually tank.
again just because you CAN throw it on there doesn't matter. it's not there. IT's on malphite. the effect is almost always more important on unique strengths than what leads to it outside of adjusting for how reliably you apply it. You could turn his E into a cone AOE that boomerang back but all it does is damage; that's not unique. You just do damage. Cool. That doesn't give me a reason to play the champion beyond superficial cool factor. let's be honest anything malphite will get in a VGU is either going to be a line skillshot or a charge/delayed spell. both ideas are done to death and have worn out their welcome years ago, but they make champions samey on purpose so that they're easier to pick up. I strongly doubt he will keep anything except his armor stacking or his R as well; Nunu lost his value as a buffer and debuffer tank and is now a very generic CC bot who just goes about his business a little differently from Sejuani. Nunus only advantage now is simply being better than other tanks; he can easily be replaced and likely will if tanks begin to see improvements.
: The only class that has 0 Harmony with other classes is "Bruisers"
what a crock post, people from every other class complain about being disadvantaged (and only mages have been wrong to do so) or having lane competition idk why you're trying to single out bruisers here
: > [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=EzzeKZBg,comment-id=000400010000,timestamp=2019-02-15T20:27:14.148+0000) > > It doesn't matter of you "can" do it. the importance of "unique" is the effect and not the condition. this is why most reworks suck; you're getting a goal many champions already do much simpler so your only real choice is to make new champions do it better. this only gets worse when riot takes away unique traits like irelias shield busting and disarm in favor of higher generic results like damage and slows > > in this regard malphite R isn't unique at all because it's just a fast knockup. it's also why he's easily replaced by rakan and alistar because this generic ability being used better by more versatile champions being such a huge power budget for Malphite means he's easily made obsolete. I'm not sure how to respond to this. You seem to imply that reworks are bad while simultaneously providing reasons why they should happen. Your points are all over the place, and I'm not sure if you agree or disagree.
? you said malph R was the unique part of his kit. I said it isn't. It's pretty simple.
: > [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=EzzeKZBg,comment-id=0004,timestamp=2019-02-15T19:30:27.609+0000) > > because most of what makes malphite cool and unique outside of his ult is "evil stat checking" like being encouraged to buy armor and his MS stealing and AS debuff > > a rework is basically inevitably going to remove most of that What exactly is unique about a Tiamat passive you can turn on and an AOE ring? Malphite's only claim to uniqueness is his ultimate, because even his Q is a generic projectile that targets and slows. E and W are UTTERLY generic, and don't even give you a sense of power or impact as abilities that a creature made of stone should be using. Sure, numbers wise it does weird things like an AS slow and has armor scaling, but you can literally tack that onto any other ability and it would be just as "unique." Malphite's kit is functional, but on the whole, it's boring, and yes, stat checky. The only reason Malphite has been passed over for a VGU is because he's a monster, and a geometric looking rock monster at that, so his visuals do not look as badly aged as characters who are distinctly humanoid like Mundo or Mordekaiser. There's also no other comparison species for Malphite in the game, so you don't have anyone to place him next to and say "He looks dated as hell compared to XXXX," which is again something you DO run into with humanoids like Mundo and Mordekaiser.
It doesn't matter of you "can" just slap something on it, it matters that malph E is one of few spells thatdoes actually do it. the importance of "unique" is the effect and not the condition. this is why most reworks suck; you're getting a goal many champions already do much simpler so your only real choice is to make new champions do it better. this only gets worse when riot takes away unique traits like irelias shield busting and disarm in favor of higher generic results like damage and slows in this regard malphite R isn't unique at all because it's just a fast knockup. it's also why he's easily replaced by rakan and alistar because this generic ability being used better by more versatile champions being such a huge power budget for Malphite means he's easily made obsolete. malphite wouldn't be unique of you slapped some dumb gimmick minigame onto him that resulted in him being functionally a generic tank with a quirky twist to how you work towards being a generic tank
: why is stat checking bad isnt this a math based game?
because boards said so and logic isn't acceptable here
: Can someone tell me why Malphite has never been a priority in terms of rework ?
because most of what makes malphite cool and unique outside of his ult is "evil stat checking" like being encouraged to buy armor and his MS stealing and AS debuff a rework is basically inevitably going to remove most of that
: What is this shitpost haha. Moody cmon.
Nobody can refute it
GreenKnight (EUNE)
: > [{quoted}](name=Moody P,realm=NA,application-id=A7LBtoKc,discussion-id=1ZAPMpxT,comment-id=0026,timestamp=2019-02-15T17:43:11.046+0000) > > rare Moody positive > > I really enjoy the Yorick changes and he's finally a juggernaut I enjoy again (hated rework until now) so thanks a bunch for the maiden control. Finally feels like a minion master > > No complaints for now, just wanted to tell you I'm happy :) Who are you, and what did you do to Moody?
I'm pleased that the rework finally appeals to the fantasy I wanted It feels good
Meddler (NA)
: Quick Gameplay Thoughts: February 15
rare Moody positive I really enjoy the Yorick changes and he's finally a juggernaut I enjoy again (hated rework until now) so thanks a bunch for the maiden control. Finally feels like a minion master No complaints for now, just wanted to tell you I'm happy :)
: Candidates - who is "C"?
It stands for CVolibear
GigglesO (NA)
: Can Tanks be More than CC
I've been saying it for months lad
BigFBear (EUW)
: Also: I think it's hard to find someone who really understandand Volis core/feeling in their design team, because no one is playing him. Most would say: "what feeling? he is just such an obvious/boring champ"... no he is not. And if you just play him 10-20 games you can't make a good rework for him because you will not understand what he really needs. So I predict a dumb superficial rework.
make lots of Volibear posts, we need to be as annoying as mordekaiser players
: But he was reworked with the juggernaut patch Honestly there's always confusion about which class are most bruiser-like champs.
If the champ is cool it's a juggernaut There. Now it's easy to understand
JTR0N (NA)
: {{champion:72}} ???
: I don't understand why this thread is getting downvoted so heavily when in reality it's right. Riot just needs to better understand power budgets when creating/reworking champions as their newest products simply have more things going for them than the old ones. Hopefully Riot's recent statement about champion design has some merit to it and learn how to properly distribute power within a champion's kit
because boards is self contradicting on a daily basis
: > [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=pj82Oz95,comment-id=00030000,timestamp=2019-02-15T12:33:01.006+0000) > > Volibear isn't popular enough to get off so easily and he's a victim of the "stat check" meme that says right clicking is only OK if you're a marksmen this is the actual dumb part. theyre only reworking stat check champions when theyre melee. almost the entire marksmen class is just terribly designed around stat checking their opponents, and a lot of them like tristana, downright braindead. but apparantly thats not an issue because theyre ranged? lol.
don't forget that as soon as riot panders to these (unimpressive elo) players they immediately 180 and complain its unfair for other reasons. never once have they been without an excuse when it involved a fighter or assassin when will riot learn?
Febos (EUW)
: > [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=pj82Oz95,comment-id=,timestamp=2019-02-15T11:41:26.836+0000) > > leave volibear alone Don't worry, his time will come. He's on the chopping block. Besides, he really needs an update.
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Moody P

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