: > [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=0BUIuRJc,comment-id=,timestamp=2019-08-17T01:12:52.307+0000) > > lastability \*longevity
: To some extent until he gets thorn, which will counter Wits.
It's opposite. The MR counters thorn damage and adaptive reduces it further, as well as a Cleaver reducing the damage he'll do to begin with. Yes Garen will still take damage but he can mitigate that very well. I'm fine with this.
: Rammus hard counters new Garen
wits and adaptive can cover you better
: I'm scared tbh. The Buffs are really scary: Judgment applying up to 10 INNATE On hits to targets less than 50% HP? WTF? Garen could build a {{item:3153}} and literally shred someone to death without even using his ult. (and the Botrk would increase the ticks to 11). Also, keep in mind life steal is an on hit effect! This change is going to make him life steal from spinning..... Also, Non Epic Monsters are never going to disable his Life regen? Doesn't that shift his role from top to a jungler, since he can just {{item:1039}} + passive and sustain better than any jungler in the game? (His sustain per second is greater than Mundo when it's active). The rest just looks like tweaks. But these two changes look HUGE. I'm not saying the changes necessarily will change the Garen meta to build {{item:3153}} or meta him to jungle; I'm saying that the scalability is there and it will be abused and people will not be able to adapt to it fast enough when it happens. It'll snowball a game when players aren't ready for it. The change arguably makes Garen one of the best users of {{item:3091}} by far, since it is a pure on hit mod, and once it's scaled up to level 18, that's 80*12 = 960 extra damage a spin...... and if Garen gets low enough it'll almost auto heal him up to half HP. How do you feel about a guaranteed execute basic skill that heals a juggernaut to half HP on a low cooldown ready for the next target?
You've misread it. He applied on hits for 50% damage, not when the enemy is below 50% HP. So 10 spins would do as much damage as normal on hit effects applied 5 times through auto attacks. That said, yes, its definitely a power up.
: Garen is the only one of the Juggernaut update to have his "Steroid" removed
Spin is his steroid. This is solidified further with its attack speed scaling directly making him more valuable with gold income than levels like before. I'm fine with this setup.
: > [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=HHuQw9FE,comment-id=00010001,timestamp=2019-08-16T23:27:09.186+0000) > > BC isn't crap, Riot has been making strange balance decisions regarding its users that have made it continuously less desirable to its original demographic. Giving Darius more armor pen, giving Garen E attack speed scaling and also using phage passive without needing BC. > > Also just that generally there aren't a lot of people stacking enough armor for BC to become significantly valuable right now. Its kind of paradoxical, I think So it's not crap, its just borderline useless to the intended group to use it
Most of the strongest fighters buy BC. Aatrox, Riven, Renekton, Kled It being shifted off its main demographic =/= it not having a demographic.
: You shouldn't buff Pantheon and for one simple reason (I don't want Riven 2.0)
Who cares if he procs Conqueror fast when he has horrible synergy with the rune? The rune itself isn't even that good.
borger (NA)
: Garen isn't the problem
What? Garen isn't being reworked because of his Yuumi synergy
: Is Trinity Force too cost effective?
Half of the point to Garen is his very high build flexibility. Trinity Force isn't and has never been a wrong item for him since the juggernaut patch.
: Wouldn't garen building TF over BC say something more about BC being crap since very few bruisers build it anymore
BC isn't crap, Riot has been making strange balance decisions regarding its users that have made it continuously less desirable to its original demographic. Giving Darius more armor pen, giving Garen E attack speed scaling and also using phage passive without needing BC. Also just that generally there aren't a lot of people stacking enough armor for BC to become significantly valuable right now. Its kind of paradoxical, I think
Divin1ty (EUW)
: You forgot Kled and Darius btw, clap Aatrox easily. But playing Aatrox vs Fiora is so fucking horrible..like you legit want to off yourself after. You are so used to hit your spells and now you get punished for hitting them (if you do, while she Qs around or runs with her R at mach 10).
fiora lane as any juggernaut is a game you want to dodge, lets not kid ourselves
: Another Juggernaut (Garen) getting the URGOT treatment
Garen actually gets to do damage without relying on a horrible mechanic that robs him of agency? And he's being compensation nerfed elsewhere? The horror..
: Why did I get banned? I barely use any hate speech at all, never more than twice a game!
: Aatrox seriously needs some nerfs
it's fun when aatrox misses his sweet spots and still win trades Great rework
: Nunu has a 37% win rate.
Do people really think new Nunu isn't a grief pick?
: Ranged bullies never dominates late game,
are you talking about the game he played with Yuumi where Yuumi did all the work and Garen was just there to enable her?
: Aatrox? Ruin you in lane? What? He only gets to do that when he has 20% cdr and level 6+, even then he isn't impossible to beat. Darius on the other hand is the bleed and the unnecessary bonus AD bonus he gets from 5 stack. He just needs a mini rework now that Riot is mini-reworking Garen (this signals the Juggernaut rework was a mistake hint hint)
aatrox is objectively more powerful and less healthy than darius and the fact that he's even allowed to be good is insulting
: RIOT: The Good, The Bad, & The Ugly Garen Changes.
you have no idea what balance nightmare means, E using on hits is not one of them
: When was the last time riot buffed a champion`s ability. They are literally shifting garen from being a juggernaut to a bruiser with that ad / mr nerf and scaling on attack speed / onhit being added to his e, along with base damage nerfs on his abilities.
juggernauts are bruisers and garen is still a juggernaut
: *Garen gets touched off meta once*
The buffs more than likely massively offset the nerfs and Garen will have an easier time than ever against ranged tops if the changes go through as is.
: The E applying on-hits will be abused. My confidence that it can be properly balanced is very very low.
On hit is vastly outperformed by crit build in terms of damage versus almost anyone except a very dedicated anticrit tank. It's more expensive, and also squishier if you actually dedicate to a full on hit build, too. The value of on hit is being a better mix between damage and tank stats. You probably shouldn't take more than two -- titanic and wits -- in most games. BC or TF, Gage, T. Hydra, Wits and a tank item set him up very well as a juggernaut and will probably be his new default build, because attack speed is just too good to give up now.
Rockman (NA)
: What kind of cardio do you guys like to do
: Garen changes: Press Q>E and do ~4k to a target and 3k to everything around it..
Mr Meat (OCE)
: Moody mate, you didn't say anything resembling a coherent opinion to start off with. You said bard strictly got utility buffs, when in actuality he got a nerf. The one ability that made him viable later on other than his ulti got nerfed by 40%. No compensation on his scaling elsewhere. Just a flat nerf in an area bard wasn't overpowered in at all. So you were either trying to imply that "oh no, there was one change that wasn't a damage buff, therefor your point is wrong" Or, you just came onto the boards to post an incorrect statement. So not only are you wrong, but you're again fighting the community.
: Eternals is the last sign, Riot has clearly made greed and manipulation their M.O. and it's sad
riot isn't giving me cosmetics for free, they're literally Satan?
: Weren't you just wrong though? So who are you to correct anyone?
: Galio's W grounding him is one of the most hypocritical nerfs ever
Galio is a warden which means initiating is specifically not his strong point
: I'm happy with my warwick aside from the bugs. I don't my Warwick to be reverted, piss off to hell thank you. Besides you can't make people happy regardless of whatever they do because the people don't know what the fuck they want
Destaice (NA)
: Dunkmaster Ivern is like your mom trying to make a meme using Facebook and emojis
: Irelia needs a buff or Top Lane needs a change(serious)
Irelia has a low winrate because the average person plays her wrong. Her winrate delta is insanely high for mains.
: So why is sylas with ludens, protobelt, and morellonomicon a better bruiser than
Mr Meat (OCE)
: It's almost like a brand name for you to go against what's agreed upon by the community here
Because you are consistently wrong and I have to correct you
: > [{quoted}](name=ThatGreekBoy205,realm=NA,application-id=3ErqAdtq,discussion-id=Ij00GMl6,comment-id=00000000,timestamp=2019-08-11T21:07:19.551+0000) > > playing against anyone who doesnt know how to play a champ is super easy and making any mistake on any champ is punishable. Qiyana deals way too much damage. In my entire career of playing League i have never seen an assassin kill someone from full hp in less than 1 and a half seconds, not zed, not talon, not akali. Clearly you've never played against any of those fed assassins, because I assure you they can do that. If you got stomped by a Qiyana, either she was really good or you are really bad.
Qiyana is top tier and only gets better when she's played in higher elos
: > [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=00JGs8zu,comment-id=0002,timestamp=2019-08-11T00:17:24.887+0000) > > the last support getting changed (bard) got strictly utility buffs Probably because he's THE highest damage support in the game
Kazekiba (NA)
: > [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=lo2HX55q,comment-id=0001,timestamp=2019-08-11T00:20:47.243+0000) > > How do you fix what isn't broken? Assassins are one of the weakest classes in the game Well yeah if you play Juggernauts assassins just tickle you. Pyke Zed and Qiyana being viable in pro play when their playstyle should be garbage says theyre just ridiculously strong as a class. Though Qiyana has a shit load of CC for whatever reason, which isnt flair for an assassin but oh well
Qiyana and Pyke are completely different from Zed. The former 2 are monkey friendly megaplays champions who vomit more CC than they have any right having. They were basically made specifically to be good and look cool. Zed is just sort of good enough to be worth considering, which is a good thing because we should be supporting a diverse roster at the highest level of play.
: Daily reminder that there's too much sustain in the game and GW is useless.
daily reminder that GW being a passive permanent "you lose" is why sustain is too high
: How to fix lethality
How do you fix what isn't broken? Assassins are one of the weakest classes in the game
Ieafboom (NA)
: What champs do you LIKE seeing on the enemy team?
Nunu and Warwick are free wins tbh
: Surrender@20 is so depressing, for every 1 damage nerf another 5 champs get damage buffs
the last support getting changed (bard) got strictly utility buffs
Loliver (NA)
: Who is the most stylish champion to kill with?
: So... make it so that everyone just builds tank since it'll be pointless to get anything else?
: "Don't stand in her ult." Proceeds to fight illoai. Is a melee champ. Illoai r/w's. I'm dead. Huh yeah glad i could not stand in her ult.
if you die that quickly to her you shouldn't do that. Illaoi has massive delays on her stuff though so you should be able to predict/react to when she hits R and back off. you have control of the lane afterwards provided you didn't take too much damage
: > [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=eUaElAxW,comment-id=0001,timestamp=2019-08-09T23:56:51.697+0000) > > she's not the tankiest or the highest healing but she has high wave clear and pressure because it allows her to set up her tentacles > > Illaoi has a lot of counterplay but they've ruined a lot of her visual clarity with the recent changes > > What, in particular, are you struggling with? I two trick Illaoi and Volibear in high diamond, I can give you good pointers I would like to ask WHY ARE HER TENTACLES FUCKING INVISIBLE half the time I can see them but the other half riots like ha rofl lmao fk you dude she outplayed you with the invisible tentacle.
they lose their hurt box when she cults, presumably because it would be really distracting to see tons of lines all over the screen in .5 second intervals
: He has a 50.63% win rate, 7.4% pick rate, and 30.6% ban rate in Platinum+. So naturally he's garbage.
not even impressive performance on the games he gets through 48% diamond (no doubt inflated by diamond 4) and 46% in masters ? yes, he's garbage. low elo stomp at its most obvious
: A few champs that need looked at
mordekaisers garbage right now
Divin1ty (EUW)
: I would love to get the E back, so that you can make it last not that long if you damage Illaoi. Btw, any tipps for playing Aatrox/GP against her?
the problem with that was that it made matchups binary on whether or not you could hit fast, and it also baited you into thinking you could fight her when she was ahead. I think the biggest thing people don't do is punish her E. 100%, if she misses it, you need to go in and do at least a little damage or else you can't disrupt her pressure game. GP is generally a counter pick because of how well he farms from range and counter pushes against Illaoi. Clear tentacles *after* pushing her back out to reduce her threat range and only all in with your ultimate if you get her to waste her E. Otherwise you can feel free to farm survive and out scale her hard. Aatrox has the early advantage but again, he can't fight her if his spirit is in play. His poke will be mitigated by her sustain if he gets hit too much. Again, poking her is your friend; use E to dodge her abilities and bait her E and R. Those 2 cooldowns are extremely important to killing Illaoi.
OhBeWise (NA)
: Illaoi
she's not the tankiest or the highest healing but she has high wave clear and pressure because it allows her to set up her tentacles Illaoi has a lot of counterplay but they've ruined a lot of her visual clarity with the recent changes What, in particular, are you struggling with? I two trick Illaoi and Volibear in high diamond, I can give you good pointers
: Because she only stomps on really low skilled players. Her kit is SOOOO predictable. Dont stand in her Ult Dodge her E and Q (anyone without boots can) Clear her Tentacles and W does nothing. Really She needs buffs because once you are vs Gold+ players she cant do anything.
Illaoi is successful all the way up to challenger
: it's all a matter of how far back we go, most of the defense nerfs crept in between preseason 3(loss of old 1370hp warmongs and FoN) and S7(the 'tank update'), and while the overall damage increase happend duering that time aswell, it really picked up speed from S6 onward and thus is alot more present in peoples minds, especially for newer players.
: Only in lol players insist you stop being afk after you tell them your having painful chest problems
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Moody P

Level 7 (NA)
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