Rioter Comments
: > [{quoted}](name=LuciferDraco,realm=NA,application-id=3ErqAdtq,discussion-id=uE2eTpVH,comment-id=00000000,timestamp=2018-05-14T02:10:36.025+0000) > > despite that his winrate was still apparently 50% which is balanced Where, on NA? No, 45.5% is not equal to 50%. You can't round that much.
Rioter Comments
NemeBro (NA)
: > [{quoted}](name=NoJustice,realm=NA,application-id=3ErqAdtq,discussion-id=VdaL0Thr,comment-id=0000,timestamp=2018-05-13T01:03:34.089+0000) > > that champion sucks balls wtf are you talking about lol no other champion besides lee sin falls off as hard > [{quoted}](name=PhearBunny,realm=NA,application-id=3ErqAdtq,discussion-id=VdaL0Thr,comment-id=0001,timestamp=2018-05-13T01:09:46.126+0000) > > Wukong is pretty overwhelming for like 20mins. > not uncommon for him to be like 12-1 by 20mins even. > He does fall off though, its on him to make sure the game is over before that happens. https://lolalytics.com/ranked/worldwide/diamond/plus/champion/MonkeyKing/ Win rate at 40+ minutes in diamond+: 53.56%. https://www.leagueofgraphs.com/champions/stats/monkeyking/diamond Win rate spikes absurdly high in 45+ minute games, but that's likely due to low sample size. Win rate at 40 minutes is a more reasonable 55%. http://champion.gg/champion/MonkeyKing/Top 52.49% win rate in 40+ minute games. http://na.op.gg/champion/monkeyking/statistics/jungle http://na.op.gg/champion/monkeyking/statistics/top Between 52-53% win rate in long games depending on role. Can either of you cite some divers with better stats late game? The only one that comes to mind that probably exceeds it is Camille. Wukong has some of the best burst of his class coupled with a huge AOE knockup. His late game is good.
hes also tanky due to his passive with some decent base health
Rioter Comments
Rioter Comments
Rioter Comments
: {{item:2065}} = nothing {{item:3152}} = nothing {{item:3030}} = nothing {{item:3907}} = nothing. Honestly, I would put sterraks alongside {{item:3027}} as a "here is something that gives you subclass everything you could want. Health to survive, your main damage source, but rod changes out a shield for mana pool and healing
{{item:3907}} = {{item:3142}} {{item:2065}} is a support item {{item:3030}} = {{item:3153}} active is better {{item:3152}} = imagine this shit on Darius
: Guinsoo is an everyone item at this point. Go ahead and keep listing the others, but let's not pretend it's not good on ap champs. Furthermore, if you really wanna be facetious: {{item:3157}} = {{item:3139}} {{item:3071}} = {{item:3151}} {{item:3100}} = {{item:3078}} {{item:3102}} = {{item:3156}} Want me to keep going?
{{item:3026}} = nothing {{item:3053}} = nothing {{item:3074}} = nothing {{item:1053}} = nothing {{item:1051}} = nothing
: For me personally Diana is the most unfun champion to play against since she has the hardest instaburst with the least counterplay while being super tanky for no reason at all. She is not broken or anything, just EXTREMELY unfun to play against. She needs a full VGU, until she does she should honestly stay in the garbage can, that's my honest opinion.
I kind of agree with you. She has little counterplay little skill expression and crazy assassin level burst. I dont like it.
: > [{quoted}](name=Moonfall Saber,realm=NA,application-id=3ErqAdtq,discussion-id=PKsyAdg8,comment-id=,timestamp=2018-05-08T01:24:19.449+0000) > > {{champion:131}} has been talked about multiple times in the community, not nearly as much as {{champion:266}} however there are probably a few more Diana mains than Aatrox out there. Not saying that Diana is in the worst of shapes however her identity sucks as well as a "confusing" kit. > Ok so this is an interesting post and has piqued my interest. I love Diana. She has some really strong points and really weak points which kinda balance her out. Does she need work? Maybe. Does she need attention? Probably not in the way you're thinking imo. > These are the main problems that Diana suffers from. > > 1: Abysmal base attack damage > Diana was classified as a Diver, give her some damn attack damage > ({{champion:63}} 57 base ad ... {{champion:131}} 53 base ad for comparison) > Her Passive is meant to make up for this. > 2: Attack speed problem > This is a 2 part problem. First Diana was given a low base attack speed because her passive gave her 20% offsetting the original problem but built around a healthy design. Then over the last 3 seasons Riot balance team started doing the worst balance in history and started changing shit around. > Yes this hurts her. She should have better attack speed, but I think that the new rune plus her e make her ok in this regard. This is from experience on the PBE. Trust me the new rune is good for her :P > We now have the most awkward basic attacking champion in the game known as Diana. The passive removal along with a stupid E gimmick was a horrible change. If anyone cared to fix her you would have to go back to her base attack speed and fix it from there. > Her e? You mean the thing that gives her pressure early and fixes the attack speed issue? And her passive? The thing that gives her mana sustain (which scales of AP btw which is pretty damn good). > 3: Moonfall > While this ability has had its clutch moments "aka interupting channels" outside of that this ability is useless and serves no purpose for Diana herself. This would be like if Yasuo kept his current ultimate but his q no longer had a knock-up. Maybe it was useless back in the day when less champions had dashes and were mostly in range for it as well as Dianas auto attacks actually dealing damage. As a Diana main I find this ability almost useless unless in teamfight situations just to get in and slow them. Its not a feel good ability plus again the attack speed gimmick sucks. > I have to disagree. Moonfall is REALLY useful, not just as a "clutch" ability, but also for CS and trading. You throw out a q to hit everything and make your laner back off a second, run into the middle of them, press E then W and you basically clear the wave. It's also great if your laner gets a bit too close, you can pull them back in. If anything this ability is what gives her kill pressure once she has engaged. Her ult/Q on the other had is plain bad. They should merge her q and ult so it works like lee sin q but as an aoe. This would free up her ult spot for something more appropriate. > 4: Itemization > When the fuck are we going to get a AP armor item Riot! > You know people are just gunna say Zonyas right? What we need are items that give us tankiness and damage like steraks does for AD. Something that allows us to do our burst without having to go full assassin. Lichbane just doesn't meet this standard, neither does Nashors Tooth. The only item that gives AP, HP and anything useful to diana is morellos and thats only for the magic pen unless theres a lot of healing there lol. > 5: Lunar rush at level 6 > What kind of diver has to wait until level 6 to get in range. Too much powerspike at level 6 and not enough power pre 6. > This is why I say add it to her Q. While it is a HUGE powerspike, it is only so big because up until that moment you have no way to fight unless they get close enough for an e. > 6: Sucks in the jungle > This is easy to fix. Just give her the Ekko jungle treatment. > She's not TOO bad in jungle, but yes she could do with some extra aa here. > 7: Mana > Diana suffers from high mana costs and low mana pool as well as mana items not being optimal for her. Again her passive helps here and it scales of AP. I also have found the old option from last season of backing for a 2nd or 3rd dorans ring is now worthwhile again and she can sustain mana very easily at that point and still have 1 shot potential. I'd say the Doran's ring changes REALLY helped her in this regard. Please note I am not saying Diana is fine, I'm just saying that imo those changes that need to be made are more complex and would take a fair amount of time to fix on her. She is still perfectly viable and therefore is unlikely to get any attention in the foreseeable future (Sadly).
This is what I think she could use in the future Base AD: ZERO Base attack speed: Same as {{champion:266}} Passive: (Reworked) Moonforged blade: Dianas basic attacks Deal magic damage equal to 30-120 (based on level) +10% of Dianas maximum mana + 30% AP and restore 1% mana. Diana marks enemies after 3 basic attacks. Marked enemies are effected with Moonlight Q: Same (less damage) Applies Moonlight W: Active: Diana can shift the phase of the moon between full, half and new moon out of combat by channeling. Passive: Full moon: Diana gains a slow generating shield equal to 10% of her maximum health + 30% of her AP (even in combat) Passive: Half moon: Every 3 seconds Diana generates a lunar orb (max 3) which will orbit Diana or fly towards nearby enemy champions or large monsters in range dealing magic damage and healing Diana for a small amount upon hitting an enemy. Passive: New moon: Moon shines down on Diana in a radius. Allies inside the radius are healed by 1/2/3/4/5 +4% AP per second and gain 2/4/6/8/10 armor and magic resist. E: Lunar rush: Diana dashes and cleaves in a direction Dealing magic damage to enemies in her path. This gains increased range when moving towards an enemy effected with Moonlight and resets if it hits an enemy effect by moonlight (This can pass medium terrain) R: Moonbeam: Diana channels for a couple of seconds then the moon releases a beam of light onto the battlefield. This deals magic damage to enemies in the beam and can be placed anywhere on the map. (Lux ult from the sky)(Maybe too much)
: > [{quoted}](name=Moonfall Saber,realm=NA,application-id=3ErqAdtq,discussion-id=Efb9JgoI,comment-id=,timestamp=2018-05-08T01:32:00.588+0000) > > Good riddance {{champion:157}}. You wont be missed. hes getting reworked im sure theyre working him around that
They should rework him into a dumpster{{sticker:sg-shisa}}
: > [{quoted}](name=Moonfall Saber,realm=NA,application-id=3ErqAdtq,discussion-id=PKsyAdg8,comment-id=,timestamp=2018-05-08T01:24:19.449+0000) > > {{champion:131}} has been talked about multiple times in the community, not nearly as much as {{champion:266}} however there are probably a few more Diana mains than Aatrox out there. Not saying that Diana is in the worst of shapes however her identity sucks as well as a "confusing" kit. > Ok so this is an interesting post and has piqued my interest. I love Diana. She has some really strong points and really weak points which kinda balance her out. Does she need work? Maybe. Does she need attention? Probably not in the way you're thinking imo. > These are the main problems that Diana suffers from. > > 1: Abysmal base attack damage > Diana was classified as a Diver, give her some damn attack damage > ({{champion:63}} 57 base ad ... {{champion:131}} 53 base ad for comparison) > Her Passive is meant to make up for this. > 2: Attack speed problem > This is a 2 part problem. First Diana was given a low base attack speed because her passive gave her 20% offsetting the original problem but built around a healthy design. Then over the last 3 seasons Riot balance team started doing the worst balance in history and started changing shit around. > Yes this hurts her. She should have better attack speed, but I think that the new rune plus her e make her ok in this regard. This is from experience on the PBE. Trust me the new rune is good for her :P > We now have the most awkward basic attacking champion in the game known as Diana. The passive removal along with a stupid E gimmick was a horrible change. If anyone cared to fix her you would have to go back to her base attack speed and fix it from there. > Her e? You mean the thing that gives her pressure early and fixes the attack speed issue? And her passive? The thing that gives her mana sustain (which scales of AP btw which is pretty damn good). > 3: Moonfall > While this ability has had its clutch moments "aka interupting channels" outside of that this ability is useless and serves no purpose for Diana herself. This would be like if Yasuo kept his current ultimate but his q no longer had a knock-up. Maybe it was useless back in the day when less champions had dashes and were mostly in range for it as well as Dianas auto attacks actually dealing damage. As a Diana main I find this ability almost useless unless in teamfight situations just to get in and slow them. Its not a feel good ability plus again the attack speed gimmick sucks. > I have to disagree. Moonfall is REALLY useful, not just as a "clutch" ability, but also for CS and trading. You throw out a q to hit everything and make your laner back off a second, run into the middle of them, press E then W and you basically clear the wave. It's also great if your laner gets a bit too close, you can pull them back in. If anything this ability is what gives her kill pressure once she has engaged. Her ult/Q on the other had is plain bad. They should merge her q and ult so it works like lee sin q but as an aoe. This would free up her ult spot for something more appropriate. > 4: Itemization > When the fuck are we going to get a AP armor item Riot! > You know people are just gunna say Zonyas right? What we need are items that give us tankiness and damage like steraks does for AD. Something that allows us to do our burst without having to go full assassin. Lichbane just doesn't meet this standard, neither does Nashors Tooth. The only item that gives AP, HP and anything useful to diana is morellos and thats only for the magic pen unless theres a lot of healing there lol. > 5: Lunar rush at level 6 > What kind of diver has to wait until level 6 to get in range. Too much powerspike at level 6 and not enough power pre 6. > This is why I say add it to her Q. While it is a HUGE powerspike, it is only so big because up until that moment you have no way to fight unless they get close enough for an e. > 6: Sucks in the jungle > This is easy to fix. Just give her the Ekko jungle treatment. > She's not TOO bad in jungle, but yes she could do with some extra aa here. > 7: Mana > Diana suffers from high mana costs and low mana pool as well as mana items not being optimal for her. Again her passive helps here and it scales of AP. I also have found the old option from last season of backing for a 2nd or 3rd dorans ring is now worthwhile again and she can sustain mana very easily at that point and still have 1 shot potential. I'd say the Doran's ring changes REALLY helped her in this regard. Please note I am not saying Diana is fine, I'm just saying that imo those changes that need to be made are more complex and would take a fair amount of time to fix on her. She is still perfectly viable and therefore is unlikely to get any attention in the foreseeable future (Sadly).
I was going to quote you but it was a huge wall of texts lol 1: Diana is an aa based champion right?? Even though her passive damage is very bursty it doesnt help her in lane really at all. Originally it was made to help her in the jungle to clear camps however now she sucks in the jungle anyway. She could use more AA based damage in fights anyway. Would 5 more base Ad break her? Probably not but id rather see her passive just broke up in every auto attack dealing bonus magic damage. 2: The new rune may be good on her and I cant wait to try it out. Does this work better than thunderlords though? 3: I completely agree with the lee sin thing but I think the biggest problem is that this would take away a lot of Diana skill expression. For instance you can press r before the q lands and still have it reset. Also Dianas Q hits multiple enemies so how would that work? Moonfall has its moments but I think overall its not nearly as useless as almost any other ability in the game. Id rather have teemos move speed bonus or noctunes spell shield than moonfall and I main Diana. 4: Everyone looks at {{item:3157}} like we cant have another item. Zhonoias sucks on Diana. Make a melee only ap item and call it a day. 5: agree 6: agree 7: agree {{sticker:slayer-pantheon-thumbs}}
Rioter Comments
: Yasuo after ADC item update
Lost R (NA)
: He also has a heal, though it's not really reliable. Seriously, though, every champion has their different playstyles and menaces, and he's a support tank. If everyone played the exact same way, then there wouldn't be need for 140 champions, and it'd just be an arms race for who can deal the most damage the fastest in a direct slugfest. Which it kind of already is because everyone has forsaken every champion except for the ADCs and assassins. Jesus christ, what the fuck is going on with the community, lately?
Everyone is pissed off and done with this game. Everything does wayyyyy too much damage and the skill expression is gone. "GG enemy team has a tank"
Rioter Comments
Rioter Comments
: Tanks damage falls off and has more CC than Juggernauts.
exactly, tanks damage falls off Juggernauts 1 shot you in the late game and are tanky as fuck with more than enough tools to get in range.
Rioter Comments
: JUGGERNAUTS AND BRUISERS AREN'T TANKS
Wtf is te difference between a juggernaut and a tank. They are both tanky but one deals a FUCKTON of damage. Take {{champion:420}} for example. You could say that you just stay out of melee range but thats not true because she has her e which is ranged. {{champion:31}} same thing only BETTER. "stay out of melee range" Yet his knockup has a 500 range and his scream has a 350. Ranged champions are 550 max. I mean come on. Juggeranuts are just overloaded tanks. Lets be honest, whats more effective {{champion:54}}(tank) Q or {{champion:75}} (Juggernaut) wither. {{champion:57}} (tank) dive or {{champion:83}} (juggernaut) Wall.
: Meta is to build all 3 stats to get all 3 upgrades. Her core is {{item:3812}} {{item:3115}} {{item:3124}} That means the changes are a straight buff for most Kai'Sa players.
if anything I think she is weaker due to the ad and ap lowered on {{item:3124}}
Rioter Comments
Rioter Comments
: yup, i know people say janna has a skill ceiling i believe them. But she is very easy to pick up if you know how the game works, once you know how ganks/ warding/ and peels work in the overall game janna becomes a breeze. When i first started i didn't get janna, now i'm like OP
"Janna becomes a breeze ". You didn't think we would notice
: > [{quoted}](name=Moonfall Saber,realm=NA,application-id=yrc23zHg,discussion-id=juGKEHq7,comment-id=0001,timestamp=2018-03-22T10:02:12.036+0000) > > I've been saying that the game is going downhill since the end of season 4. In season 5 riot made devourer completely busted and it was meta. I wondered how they could keep something so toxic for so long. Every season after they just suck with their balance design philosophy and inevitably the game will lose interest. It's a great game however you can't stop it's inevitable end, only delay it. Someday a better game will be released and the vast majority of the players will leave. Look what happened to world of war craft. The players didn't want to quit, they just found something better and wow was a shell of the game it used to be. What mmo competes with wow? Looking for one to get into. guild wars2 is garbage.
> [{quoted}](name=ßlended Fetus,realm=NA,application-id=yrc23zHg,discussion-id=juGKEHq7,comment-id=00010000,timestamp=2018-03-22T22:29:56.701+0000) > > What mmo competes with wow? Looking for one to get into. guild wars2 is garbage. Sadly nothing. Wow was the best game ever. For me the removal of resilience and pop gear and changing raids ruined the game for me. Gw2 is OK. I kinda like how easy it is to play with friends. I haven't found anything though. That's why I play lol
Onotori (NA)
: I'd love to quit this game.
I've been saying that the game is going downhill since the end of season 4. In season 5 riot made devourer completely busted and it was meta. I wondered how they could keep something so toxic for so long. Every season after they just suck with their balance design philosophy and inevitably the game will lose interest. It's a great game however you can't stop it's inevitable end, only delay it. Someday a better game will be released and the vast majority of the players will leave. Look what happened to world of war craft. The players didn't want to quit, they just found something better and wow was a shell of the game it used to be.
Kythers (NA)
: Why a game should never factor anything other than win and loss for rank gain
you cant win when you get a team of trolls. Therefore individual skill should be ranked. Not winning or loosing.
heroikc (NA)
: Meh, I think it's an accurate rating considering {{champion:19}} He's a good duelist and can possibly eat anyone 1v1, but a wrong engage can spell doom for him (i.e. ulting into a five man group?)
well ulting into a five man group in a team fight and using his fear works pretty damn well....
: Which champ has the WORST passive in the game???
{{champion:101}} is pretty bad too though
: Which champ has the WORST passive in the game???
{{champion:28}} because who wants perma stealth anyway
: Which champ has the WORST passive in the game???
{{champion:28}} because who wants permastealth
Rioter Comments
Rioter Comments
: > [{quoted}](name=Blood Magicks,realm=EUW,application-id=6kFXY1kR,discussion-id=QEWsKUQn,comment-id=000300000000000000010000,timestamp=2018-03-16T23:21:03.839+0000) > > SO make her pretty, problem solved. Only posted this for the clothes/color scheme. In that case, yes the clothing works perfectly for Noxus.
Naqel (EUW)
: You are more likely to lose, because you get matched with an oponent within your new MMR and the statistics begin to work against you. Not because of a grand conspiracy to keep you in Silver.
Then why is my mmr higher than the people I'm playing against and instead I get pure morons on my team. Do they really expect you to carry a brain dead player or two.
: I also find her to be decently strong, just not in lane. All I'm saying is if Riot is considering buffing her, buffing her range is not the way to go, and they should consider other options.
I feel like buffing her at all would just make her broken. Her kit is really strong as is
Kai Guy (NA)
: Meanwhile I'm sitting at 33wins 16losses 60%+ win rate going {{item:3124}} {{item:3146}} {{item:3115}} in bot lane for most my Kai Sa games. Shes really adaptable imo and can have builds adjusted on a game to game.
If you like that build try a rageblade. Blade of the ruined king and a hurricane for pure destruction
: It could be worse, I had account where I won 10 out of my last 11, and then after that Riot made sure that I would never be happy again on that account.. 14 out of 15 losses and the sad part was I crushed my laner everyone of those except 2, got the worse of the two junglers everytime, and everyone else on my team fed their fucking ass off. Literally... every.. game.. I'd be like 3-0 close to getting tower mid around 13 minutes, and my jung/bot lane would combine for a score of 0-17. I just don't even get how it's possible when you basically have a 50/50 chance of your teammates being the better of the two roles on the rift.
lets be honest. its not a 50/50 chance. the math just doesnt add up. Flip a coin 30 times you should get 15 heads and 15 tails but not 15 tails in a row and then 15 heads in a row.
: ur dying way to often too win games consistently
im dying way too often because i keep getting moron shitheads for supports.
Naqel (EUW)
: That's just the law of probability, the odds of a winning streak to continue are diminishing with each win. There is no conspiracy behind this, reason regardless, you will eventually lose a game.
its not probability at all. Riot litterally stated that if you win a game your more likely to lose your next game.
: imagine being so deluded that you blame Riot for 2 individual's actions that Riot has 0 control over
licks riots pussy more. of course they do. they made this shit ass system. Ive played this game for 7 fucking years. It wasnt this bad before season 6.
Rioter Comments
: Your foul language and negative attitude tells me the system is working as intended.
the system is meant to tilt you? Yea no shit. All the fucking matchmaking system is good for is grouping you with a bunch of morons after you had a win streak. "Oh you just won 4 games in a row? Lets give you an afker and a troll to balance that out"
Rioter Comments
: You can think that a class is overpowered while still disputing ridiculous claims about that class.
Everyone just wants to be right about something and prove someone else wrong. How about we just agree that marksman are bullshit.
: In theory, "troll" supports don't exsist. Off Meta supports exsist, but not troll supports. That's because all champions can generally be played in the support role. The most common off meta support that seems like a troll is Teemo. However Teemo, is actually extremely useful with his poke. So no, your suggestion is quite unfair to those who wish to try something new. 2ndly, this would mean that everytime a support picked a support that their AD or their teammates didn't want, they now could get banned.
It's not about the champion. It's about the play style. When you pick Nami and go top lane that's trolling. When you pick LeBlanc and you land some snares that's now. When you pick Janna and you decide to run around all game that's trolling. When you pick terms with glacial augment with font of life your a boss.
: Picking an ADC that I don’t like or that I think isn’t good should be reportable. People picking bad ADCs that aren’t in the meta is becoming too common. See my point?
You don't auto fill into adc
SSmotzer (NA)
: I am a support main, and my go to supports are Swain, Nidalee, and Gangplank.
thats not troll supporting. Troll supporting is when you go mid lane to farm or top lane to just be annoying, or build a {{item:3068}} as a tank support
: Kai'sa is actually well-designed.
Meanwhile everyone I see play her is 1/10 or /20/5
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Moonfall Saber

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