: I knew people we're going to complain about this. It's literally an insignificant little side project that someone at Riot probably made, and here we are complaining about it when there are actual issues in the game lmao
B/c it was done in bad faith, it represents EVERY league player b/c of their flawed gameplay and game mechanics in this current meta. The OP is right, the game is trash atm b/c it takes almost no skill, its just about who gets ahead first.
Tomoe Gozen (EUNE)
: > [{quoted}](name=Morbys,realm=NA,application-id=yrc23zHg,discussion-id=tlwjEJJv,comment-id=00090000000000000000000000000000,timestamp=2019-08-31T06:23:47.898+0000) > > You're the type of person who would buy CoD, and then buy the next game despite it being EXACTLY the same with one or two new features, but be happy to shell out the 60+$ for pretty much the EXACT same game. Actually, i am not. I'm not into FPS games and anything that EA or Activision makes. Which means that i'm not that idiot who spends $60 on the same game that comes out annually. I'll leave that to the people who can't make this distinction. >Even the cosmetic they are adding to the mastery is less effort than the original mastery that was added, and no, the stats that they originally had told exactly what they are implementing again. Then make the argument that the Eternals Mastery isn't flashy enough to be worth the price. Make the argument that you want more distinction between challenges for each champion and something that's unique to them or their play style, not just how many times you slowed or stunned (etc.) someone. But pretending that this should be free because it showcases your "mastery" of your chosen champion, DOES not make you entitled to that piece of content for no cost.
> [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=yrc23zHg,discussion-id=tlwjEJJv,comment-id=000900000000000000000000000000000000,timestamp=2019-08-31T19:45:53.590+0000) > > Actually, i am not. > I'm not into FPS games and anything that EA or Activision makes. Which means that i'm not that idiot who spends $60 on the same game that comes out annually. I'll leave that to the people who can't make this distinction. > > Then make the argument that the Eternals Mastery isn't flashy enough to be worth the price. > Make the argument that you want more distinction between challenges for each champion and something that's unique to them or their play style, not just how many times you slowed or stunned (etc.) someone. > > But pretending that this should be free because it showcases your "mastery" of your chosen champion, DOES not make you entitled to that piece of content for no cost. We aren't arguing over that, the problem is what they are trying to sell NOW. This has honestly been the only game I have spent this much money on cosmetics so I have no problem with their business model, but ETERNALS is a clear cash grab of the greediest nature. In its current iteration, its a slap in the face to consumers as a whole and is following the trend of other triple A companies that are trashing their own moneymakers to make a quick buck.
Tomoe Gozen (EUNE)
: >tldr: being charged for something that used to be free and in no way takes up extensive resources to create being monetized is predatory and plain GREEDY. You have no effing idea what you're talking about, at all. "The stats" you're talking about being "free" - were just stats on your profile or on your op.gg page. If you want BLING that relates to these stats that's visible in-game - THAT has never existed in the game and therefore, never was free. Your argument would be as dumb as claiming how Riot making a Chroma for the default skin for a champion should also be "FREE", given that it's a skin that everyone has to own because it's the default champion's look. Chromas are still BLING that changes the look of your champion, even if you're talking about a 290 RP skin for their Default look. Riot took the opportunity to create content somewhere that content hasn't existed and therefore, charge money for it. So no, it's not GREEDY or SCUMMY to expect payment for the work you put into making cosmetic items for the game - which the game itself has depended on as long as its been alive. Besides, with the update to Eternals, you're already going to have tiered Eternals that would cost only BE and would be purchasable "for FREE". So Riot did solve your particular problem.
> [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=yrc23zHg,discussion-id=tlwjEJJv,comment-id=0009000000000000000000000000,timestamp=2019-08-30T14:31:37.948+0000) > > You have no effing idea what you're talking about, at all. > "The stats" you're talking about being "free" - were just stats on your profile or on your op.gg page. If you want BLING that relates to these stats that's visible in-game - THAT has never existed in the game and therefore, never was free. > > Your argument would be as dumb as claiming how Riot making a Chroma for the default skin for a champion should also be "FREE", given that it's a skin that everyone has to own because it's the default champion's look. Chromas are still BLING that changes the look of your champion, even if you're talking about a 290 RP skin for their Default look. > > Riot took the opportunity to create content somewhere that content hasn't existed and therefore, charge money for it. So no, it's not GREEDY or SCUMMY to expect payment for the work you put into making cosmetic items for the game - which the game itself has depended on as long as its been alive. Besides, with the update to Eternals, you're already going to have tiered Eternals that would cost only BE and would be purchasable "for FREE". So Riot did solve your particular problem. DId you just glaze over my entire comment and just go to the tldr? lol Even the cosmetic they are adding to the mastery is less effort than the original mastery that was added, and no, the stats that they originally had told exactly what they are implementing again. You're the type of person who would buy CoD, and then buy the next game despite it being EXACTLY the same with one or two new features, but be happy to shell out the 60+$ for pretty much the EXACT same game. Don't be stupid like that.
GilxeN (EUW)
: > [{quoted}](name=YoIchBinFinn,realm=EUW,application-id=3ErqAdtq,discussion-id=znAweAzR,comment-id=0002,timestamp=2019-08-30T00:24:50.738+0000) > > 5) Play safe and don't be dumb. Like really, you shouldn't stay with half-life or less without potions / stopwatch / flash or heal. Haha play safe, when your fking AOE ult melts instantly in true damage, ok I will play safe, what about team fights u god damn genius, one ult, then resets, resets, resets, RESETS. Literally you must play perfectly against Pyke to win him, when Pyke player is free to make mistakes. In particular fuck this champion, I will keep banning him every single draft until actions are taken the right direction.
Or just don't be terrible and make excuses, pyke is strong but has some glaring weaknesses, he just spoonfed you how to counter and play against him and all you do is just complain. Stay hardstuck
: inb4 the "Pyke has one of the most dodgeable kits..." guy comes to comment for another 30 downvotes
b/c it is, just because you newbs can't dodge anything doesnt make him broken. The best way to counter him is just to ward the bushes, then he has to back out far to heal up and he misses out on exp, if he starts putting reds or scans, means he isn't warding the jungle, which makes it ez to gank the lane.
Mythrandill (EUNE)
: > [{quoted}](name=boricCentaur1,realm=NA,application-id=yrc23zHg,discussion-id=2T97VR4E,comment-id=0003,timestamp=2019-08-29T12:20:26.827+0000) > > Boy the diablo immobile reveal was a giant shit show of nothing but hate and with a community MUCH smaller then league's sooooooo I can't understand why they would release one especially with all the hate they already get. Because riot is owned by Tencent. Chinese and Koreans love mobile, the cash is there
> [{quoted}](name=Mythrandill,realm=EUNE,application-id=yrc23zHg,discussion-id=2T97VR4E,comment-id=00030000,timestamp=2019-08-29T13:51:05.285+0000) > > Because riot is owned by Tencent. Chinese and Koreans love mobile, the cash is there They love it for stupid games like candy crush or clash royale, not games that require a good connection and instant reactions to situations. The chinese btw HATED the idea of a Diablo immortals, they love mobile for certain types of games, not garbage versions of the originals.
Tomoe Gozen (EUNE)
: >"predatory business practices" I think you need to reevaluate what "lootbox monetizarion" and "predatory" means in the current landscape of things instead of labeling everything with even a hint of similarity as such. I'm tired of baby boomers now thinking everyone's out to get their mommy money when they get an option to pay for something they don't like being in a game and immediately call it "predatory". When you understand what these words mean, we can talk about it like ADULTS. Following hate trends on the internet and labeling everything as "EA" when you don't like it, is getting old. "Customer is always right" only works if the customer actually has his head screwed on properly on his shoulders. No one actually cares to cater to an individual and their whims. One example i will give you is that League's Chests are not the same as EA's Lootboxes. You may not like they exist but these are not hard-baked into the game's progression and the easiest (and still the cheapest) way to obtain skins is to buy them directly from League's store - where every week Riot actually has skin sales up to 60% off with 10% of the current champion roster (14 different skins rotated weekly).
> [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=yrc23zHg,discussion-id=tlwjEJJv,comment-id=00090000000000000000,timestamp=2019-08-28T19:24:54.789+0000) > > I think you need to reevaluate what "lootbox monetizarion" and "predatory" means in the current landscape of things instead of labeling everything with even a hint of similarity as such. I'm tired of baby boomers now thinking everyone's out to get their mommy money when they get an option to pay for something they don't like being in a game and immediately call it "predatory". > > When you understand what these words mean, we can talk about it like ADULTS. Following hate trends on the internet and labeling everything as "EA" when you don't like it, is getting old. "Customer is always right" only works if the customer actually has his head screwed on properly on his shoulders. No one actually cares to cater to an individual and their whims. > > One example i will give you is that League's Chests are not the same as EA's Lootboxes. > You may not like they exist but these are not hard-baked into the game's progression and the easiest (and still the cheapest) way to obtain skins is to buy them directly from League's store - where every week Riot actually has skin sales up to 60% off with 10% of the current champion roster (14 different skins rotated weekly). I'll spoonfeed you the answer since its probably what you are used to. Nothing is wrong with lootboxes, you are paying for a cosmetic that gives your champ a different identity that you either like playing with or relate to, or whatever reason people have. There is nothing wrong with making money. The issue here is that they are monetizing something that was FREE not too long ago, and then saying that its "hard" to implement with the substandard addition to mastery tacked on to it. It's the "quality" of whats being monetized or lack thereof. For something that is FREE everywhere else b/c it is information they already gather to begin with. tldr: being charged for something that used to be free and in no way takes up extensive resources to create being monetized is predatory and plain GREEDY.
: I had 10 kills and 0 deaths by 10 minutes as jg and we still lost since we had a teemo shit the bed in lane at champ select, especially against a poppy, and then my bot lane played completely passive and didn't go in when I did until I was almost dead. We were cleaning winning by minutes 5 and 10 but it didn't matter because the rest of their team scaled and we had no comp. Games are not over in 5 minutes unless 2 of your lanes lose badly.
The problem is that games do end early, but they end at champ select, its pretty clear that a select few champs are viable b/c they scale WAY too well over others, if you make it past a certain point in the game, you've lost. Comp is and always should be important, but it should be based on proper roles, tank/dps/supp, not based on the champ you pick.
: pyke. an assasin with stealth. mobility, fast heal IN COMBAT a hook, an execute, slow. stun
Learn to play against him or actually play him consistently, then make valid statements, right now you have no idea what you are talking about.
Tomoe Gozen (EUNE)
: > its over the predatory practice of monetizing everything. I'm sick and tired of this constant BS about "overmonetization" because you get a purchase in the game that you're clearly not forced to eat in its entirety and yet, you think shouldn't exist because it doesn't jive well with you. So before we get any further into this discussion, why do you have such a firm belief that Riot's not allowed to sell anything other than skins in their game? This is the exact BS argument i've heard about selling Emotes, Ward skins, Icons and Chromas. "Oh, they should be free and even high Mastery levels should have some sort of a unique, rare, free skin because this rewards me as a player and...". Where do they get to earn money for the things they make? They're not a fucking charity. They don't work for headpats, shoulder pats, hugs or handshakes. They don't work for likes on Facebook, retweets on Twitter or upvotes on Reddit. So if we want ONLY CHAMPION cosmetics, why is then the community buttmad about: --- What you say - that they can't sell Chromas for RP? This was the argument back when they've gotten around to actually making Chromas better than just two-tone recolors. What you say - that they can't sell Prestige Skins? It's a standalone, blinged out version of the 1350 RP skin that comes on the same day, even if it's a recolor to white and gold with sparkly particles. What you say - that Riot shouldn't have Hextech skins for 10 gems because they're too hard to get and RARE? What you say - that Riot can't make more skins for the champions that are clearly popular so they can have many skins while some less known champions only skate by with only one or barely two since they released?
> [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=yrc23zHg,discussion-id=tlwjEJJv,comment-id=000900000000,timestamp=2019-08-25T21:29:22.943+0000) > > I'm sick and tired of this constant BS about "overmonetization" because you get a purchase in the game that you're clearly not forced to eat in its entirety and yet, you think shouldn't exist because it doesn't jive well with you. > > So before we get any further into this discussion, why do you have such a firm belief that Riot's not allowed to sell anything other than skins in their game? > > This is the exact BS argument i've heard about selling Emotes, Ward skins, Icons and Chromas. "Oh, they should be free and even high Mastery levels should have some sort of a unique, rare, free skin because this rewards me as a player and...". Where do they get to earn money for the things they make? They're not a fucking charity. They don't work for headpats, shoulder pats, hugs or handshakes. They don't work for likes on Facebook, retweets on Twitter or upvotes on Reddit. > > So if we want ONLY CHAMPION cosmetics, why is then the community buttmad about: > --- > What you say - that they can't sell Chromas for RP? > This was the argument back when they've gotten around to actually making Chromas better than just two-tone recolors. > > What you say - that they can't sell Prestige Skins? > It's a standalone, blinged out version of the 1350 RP skin that comes on the same day, even if it's a recolor to white and gold with sparkly particles. > > What you say - that Riot shouldn't have Hextech skins for 10 gems because they're too hard to get and RARE? > > What you say - that Riot can't make more skins for the champions that are clearly popular so they can have many skins while some less known champions only skate by with only one or barely two since they released? When you understand what "predatory business practices" are, then you can come and talk with the adults. Until then, sit there and keep thinking OBVIOUS greedy cash grabs are ok for the health of ANY game.
: > [{quoted}](name=Morbys,realm=NA,application-id=yrc23zHg,discussion-id=n1eRkfwN,comment-id=00060001,timestamp=2019-08-24T22:21:22.534+0000) > > Because the feature was free before they updated the client. Then they come back years later trying to sell it. Let's put it this way, I played a decent amount before the new client, and I never even knew the achievements tab was even a thing. That's how irrelevant it was.
> [{quoted}](name=ThatShinyPiplup,realm=NA,application-id=yrc23zHg,discussion-id=n1eRkfwN,comment-id=000600010000,timestamp=2019-08-25T06:56:59.933+0000) > > Let's put it this way, I played a decent amount before the new client, and I never even knew the achievements tab was even a thing. That's how irrelevant it was. its still irrelevent, now they';re just trying to sell it to ppl now
: Has it occurred to you that just because YOU don't want it, doesn't mean that there is people who does want it, even if there is (hypothetically) 10k people that don't want it, does not mean that there is 10k people who does want it. "For the price of three eternals, you could get renektoy. Renektoy is probably my favorite 750 rp skin. Like, why would anyone choose this boring trash when you could have Renektoy?" Everything is this sentence is subjective and can not be used as an argument, again, just because you don't find it "fun" does not mean others wont. I personally like stat tracks, but my main issue is that they are so generic, I want to track stuff like, long distance kills on stuff like ezreal ult, the amount of amplified damage done with damage amplifies (like Ahri's charm), amount of gold generated with pyke's R, stuff like that. Damage and kills is just standard stuff and is, rather boring, but having this amount of outrage over a stat track is insane.
> [{quoted}](name=PolarEclipse,realm=EUW,application-id=yrc23zHg,discussion-id=tlwjEJJv,comment-id=0009,timestamp=2019-08-24T11:46:18.342+0000) > > Has it occurred to you that just because YOU don't want it, doesn't mean that there is people who does want it, even if there is (hypothetically) 10k people that don't want it, does not mean that there is 10k people who does want it. > > "For the price of three eternals, you could get renektoy. Renektoy is probably my favorite 750 rp skin. Like, why would anyone choose this boring trash when you could have Renektoy?" > > Everything is this sentence is subjective and can not be used as an argument, again, just because you don't find it "fun" does not mean others wont. > > I personally like stat tracks, but my main issue is that they are so generic, I want to track stuff like, long distance kills on stuff like ezreal ult, the amount of amplified damage done with damage amplifies (like Ahri's charm), amount of gold generated with pyke's R, stuff like that. > > Damage and kills is just standard stuff and is, rather boring, but having this amount of outrage over a stat track is insane. It isnt over stat tracking, its over the predatory practice of monetizing everything. Peoples hearts are in the right place, they just dont have the capability to express their opinions constructively. You can argue its the same as buying skins but it isn't, skins are unique for the most part and give your champion a sort of new identity. Stats don't and they were free before the client update. This is one of the biggest issues, they are monetizing something that was free years ago hoping people would forget. The added tally marks to the mastery is also a joke, its less effort than the mastery emotes but it costs money to have them, makes no sense. You can also argue, its a business, yes its a business. And a business whose practices start to lean toward greedy cash grabs get a bad reputation and start losing money and customers quickly because it becomes apparent that their focus is no longer on delivering a quality game, but milking a franchise for all that its worth. These new ceo's and business managers are clueless, these predatory practices don't work very well in the gaming world. And when you have a company whose focus is more on delivering quality over quantity, they do very well, because not just gamers but people in general are receptive to that. This is why a lot of these triple A companies are getting trashed now because they have ZERO retention investment. They aren't trying to keep their playerbase, just trying to attract short term increases which does very little for the long term health of a game but a lot for the ceo of individual making those greedy decisions that will jump ship once the company begins to tank. The best way to deal with this, don't make comments, just vote with your wallet. Let the company tank a little b/c its the only way they will get rid of these garbage human beings making these decisions. They need to learn we won't put up with it.
: While I do think that having no way to get champ specifics sucks, let's be honest, at the end of the day a company's job is to make money. While the players and whatnot are important, you can't deny that making money IS their end goal here. So it's a F2p game, and they release a feature which you absolutely don't need to play whatsoever for money, that makes them greedy? How? Again, I'd love it if I could buy all the champ specifics for BE, but I understand that Riot needs cash. Not that I'm going to be the one to give it to em, but I'm not gonna get mad over something that doesn't even matter lol. Call me crazy, but I think the f2p era has made people entitled.
> [{quoted}](name=ThatShinyPiplup,realm=NA,application-id=yrc23zHg,discussion-id=n1eRkfwN,comment-id=0006,timestamp=2019-08-24T03:36:06.121+0000) > > While I do think that having no way to get champ specifics sucks, let's be honest, at the end of the day a company's job is to make money. While the players and whatnot are important, you can't deny that making money IS their end goal here. So it's a F2p game, and they release a feature which you absolutely don't need to play whatsoever for money, that makes them greedy? How? Again, I'd love it if I could buy all the champ specifics for BE, but I understand that Riot needs cash. Not that I'm going to be the one to give it to em, but I'm not gonna get mad over something that doesn't even matter lol. Call me crazy, but I think the f2p era has made people entitled. Because the feature was free before they updated the client. Then they come back years later trying to sell it.
Tailypo (NA)
: > [{quoted}](name=ArtumisPrime,realm=OCE,application-id=3ErqAdtq,discussion-id=LgsXAppG,comment-id=00060000,timestamp=2019-08-21T03:31:54.513+0000) > > I'm convinced the balance team has no idea what they're doing any more....or just don't give the changes they decide on any REAL thought. They nerf Irealia by 5ms, nerf Jayce by 4 AD and increase his scaling.....but then they take a shovel to Aatrox's head and remove SIXTY HP at level 1? What the actual fuck? Cant tell if yer serious. OH MY GOD 60 HPS AT LVL 1. HOW EVER WILL HE SURVIVE UNTIL LVL 2?
Um, 60 hp is HUGE. Anyone with even the slightest grasp of this game knows that, try and go into lane as melee without the usual starter item and see how well you do playing aggressively. You HAVE to play passive with low hp, otherwise you're gonna get dunked early.
Slim Şhady (EUNE)
: MasterEUW/Chall EUNE Yasuo on buffing Yasuo
Its riots way of trolling us. To try and hide their blatant incompetence.
: Just go to there link Here ya go ^ https://merch.riotgames.com/en_US/
Or you could just tell me instead of posting a link
: PROJECT 2019 Event Guide
When does the event actually end, you would think this would be one of the first bits of information shown. I'm guessing September 2nd, but there's no definitive answer.
rujitra (NA)
: They did justify it by referencing multiple other games that have similar features in their /dev post. I think the biggest reason there has not been a direct response to the criticism here is for a couple reasons. First of all, none of this is constructive criticism - people here are ignoring perfectly valid opinions/points and just raging *for the most part*. Secondly, the people here are a vocal minority - they are not representative of the community as a whole's opinion on this issue.
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=2rWf2N6O,comment-id=0000,timestamp=2019-08-15T18:22:06.227+0000) > > They did justify it by referencing multiple other games that have similar features in their /dev post. > > I think the biggest reason there has not been a direct response to the criticism here is for a couple reasons. First of all, none of this is constructive criticism - people here are ignoring perfectly valid opinions/points and just raging *for the most part*. Secondly, the people here are a vocal minority - they are not representative of the community as a whole's opinion on this issue. Isn't really much to talk about, its the worst kind of cash grab and its obvious. Little work thats being charged, for something that existed before they introduced the new client. These predatory practices will continue as long as people like you find thats it ok. The reason there is an uproar is because its greedy, plain and simple. These companies think they are too big to fail but the more of these dishonest paywalls they introduce, the quicker people will jump ship.
: I don't care, it's cool so I'm going to buy it. Not my fault that you're frugal.
This isn't about being frugal, its a company monetizing information that is already tracked by them and can easily be implemented. Its greed plain and simple, and people don't want to support greedy content. And btw,I have almost every skin in the game so I'm not broke either, but like I said, I'm not going to support predatory business practices like these, and no one should either.
Durzaka (NA)
: As a jungler, my issue with Pyke is he is too god damn safe. Any gank bot lane results in him just Eing away, and if he is also next to his ADC at the time, thats it. End of the gank right there, because you cant chase through that or you will eat a shit ton of damage. I will never NOT ban Pyke. I don't ever want to play against him again.
Don't be bad then, pyke over extends a lot and why are you going for him to begin with, kill his adc.
Targon (NA)
: Apart from Pyke having so much in his kit - his base stats are also quite absurd too. I get that there's a bit of a penalty if Pyke builds tank items (in particular HP items) because a viable Tank Pyke would be even more of a nightmare to deal with, however, he is innately one of the tankiest supports early, and is by far the tankiest assassin in the game with his high base HP, HP per level, armor, and armor per level too, which rivals that of actual tank supports like Leona, Taric, Alistar, and Braum. IMO he should be squishier with how insane his mobility, damage, and pressure is.
False, spoken like someone who has no idea what they are talking about or actually you know, plays the champ. He's a feast or famine type champ that has to go all in to even make a play. If he misses you with his stun, hes pretty much dead, if you get got with his hook, you're probably dead. People are complaining about him b/c hes popular. But there is still blitz, there is still lux, morg,veigar, pretty much any champ at supp that can lock you down for what seems forever, but you focus on Pyke b/c he can actually killl you early to late game, while most of those champs can one shot you late game. Pyke can't one shot you unless he is extremely fed. And even then, he has to hit everything. tldr: newbs will be newbs, stop complaining b/c you get rekt
: Pyke has officially taken Yasuos place as my most hated champion.
Sounds like another newb complaining about something they don't know. Play him a few times then come back and say hes still broken. The only thing that needs to be fixed is the amount of gold he gets from his ult now, thats it. He is extremely weak compared to other supps. The only reason low elo qqs about it is because he takes advantages of mistakes, and low elo makes a TON. If he gets ahead, just like ANY champ, he will stomp you, hard.
: Galio has the lowest pickrate in the game and for some reason jax and lux deserves buffs before him?
Probably because he doesn't need buffs? Pick rate/win rate doesn't dictate whether a champ gets buffed or nerfed, otherwise there would be nerfs/buffs of ALL popular champions every patch cycle. Tweaks need to happen thats for sure, but Galio is pretty damn strong. People just don't pick him b/c this current meta favors a lot of other champs.
Rioter Comments
: The Reason Tanks Aren't Played Often
It's actually very simple. tanks can't carry a game, they can put a lane or lanes ahead, but if they throw, a tank can be 20-0 and will still lose b/c they just can't carry.
Grokmir (NA)
: > [{quoted}](name=Morbys,realm=NA,application-id=yrc23zHg,discussion-id=bjZI8g6g,comment-id=000100030000,timestamp=2019-08-03T18:31:47.341+0000) > > The reason for the fast ques is to get the role thats needed to "fill" a team. Specifically choosing would be the same as picking two roles, its wasted time putting in a check when you're just gonna pick between 3-4, its asinine. Just dont pick fill or pick the roles you REALLY want. Explain how picking 2-5 is the same as picking just 2. Please. And what if you want more than just 2 roles? Then you're just fucked i guess? You do realize that people being forced to pick only two roles actually INCREASES queue times? Because that means there's less options for filling in teams. Since people who might actually be willing to fill SOME of the other roles are unable to because there's a risk that they might get a role they DON'T want. Do you want to argue that doing checks for each role takes more time? Like what, an extra half second? Really? There's no valid arguement against checkbox roles.
> [{quoted}](name=Grokmir,realm=NA,application-id=yrc23zHg,discussion-id=bjZI8g6g,comment-id=0001000300000000,timestamp=2019-08-03T20:55:48.530+0000) > > Explain how picking 2-5 is the same as picking just 2. Please. > > And what if you want more than just 2 roles? Then you're just fucked i guess? > > You do realize that people being forced to pick only two roles actually INCREASES queue times? Because that means there's less options for filling in teams. Since people who might actually be willing to fill SOME of the other roles are unable to because there's a risk that they might get a role they DON'T want. > > Do you want to argue that doing checks for each role takes more time? Like what, an extra half second? Really? > > There's no valid arguement against checkbox roles. More time and resources to create the programming for it, not the physical part of choosing it. This statement right here is the reason you don't make those choices. You don't think from a business or managerial viewpoint, just your limited capacity. The current iteration is fine. If you can't play all roles, don't pick fill. Practice in normals until you are comfortable with the one role you aren't good at. Otherwise pick the two roles you want to play. At any given play time, most likely there are two roles you want to play most that day. You're lying to yourself and everyone else if you don't think thats the case. Some days you don't care and you will play anything, win or lose you just want to play. If you don't want to "fill" then don't. There are five roles, you want to play 4 but not one. Pick two that you want to play the most and sacrifice the other two and maybe pick them next game. You don't really have a valid argument, you want to play specific roles, but its already there.
Rioter Comments
: Can we nerf Pyke already?
Sounds like the same newbs complaining about akali. The only thing that needs to be nerfed is the amount of gold hes getting. That needs to be reverted to what it used to be, because atm its INSANE. I can get full build in less than 20min if I have a good game, its just stupid. Everything else is fine.
Pxerkza (EUNE)
: you do know they survey players right? you do know that the vocal minority opinion is far from the majorities opinion right? disconnected from who? the 200 people that loved to play it or the 10000 ? that didn't enjoy it? the 5 people crying on the boards or the 100 000 that played and ditched the mode because it wasn't interesting? the 100 people that enjoyed the mode or the 1 million that felt forced to play it for the mission rewards and then stopped playing ? i love how you guys speak for the majority when you have no idea about the majorities opinions
> [{quoted}](name=Pxerkza,realm=EUNE,application-id=yrc23zHg,discussion-id=qYcmzkom,comment-id=0031,timestamp=2019-08-02T08:49:33.778+0000) > > you do know they survey players right? > you do know that the vocal minority opinion is far from the majorities opinion right? > > disconnected from who? the 200 people that loved to play it or the 10000 ? that didn't enjoy it? > the 5 people crying on the boards or the 100 000 that played and ditched the mode because it wasn't interesting? > > the 100 people that enjoyed the mode or the 1 million that felt forced to play it for the mission rewards and then stopped playing ? > > i love how you guys speak for the majority when you have no idea about the majorities opinions You do realize silent "majority" that you reference doesn't matter if they don't speak up because they clearly don't mind how the state of things are. The majorities opinions don't matter if they aren't heard, if they don't speak. This is an argument people try and make that just doesn't work. Most people if they don't like something, just leave. They don't give a heads up, they just quit. Having constructive criticism, whether negative or positive NEEDS to be taken into account. The problem is that these new kids entering the business are arrogant with huge egos. They think they know best, and they are clueless.
: > [{quoted}](name=Morbys,realm=NA,application-id=yrc23zHg,discussion-id=qYcmzkom,comment-id=0028,timestamp=2019-08-01T18:25:30.052+0000) > > You don't play other games then, this isn't a symptom, its a disease. And most companies are like this now. I hope companies like CD Projekt Red starts smoking everyone in sales simply because they don't follow the heavy predatory practices these other companies are starting to adopt. These greedy people need to stop trying to appease their shareholders and focus on making quality games. Growth isn't infinite and their models only harm everyone in the end. Companies like CD Projekt Red and nintendo don't have these types of problems because their games are single player focused.
> [{quoted}](name=notMineskiexo,realm=NA,application-id=yrc23zHg,discussion-id=qYcmzkom,comment-id=00280000,timestamp=2019-08-03T03:25:04.234+0000) > > Companies like CD Projekt Red and nintendo don't have these types of problems because their games are single player focused. So you think this excuses their predatory business practices? Its plain greed, plain and simple.
Grokmir (NA)
: > [{quoted}](name=Dynikus,realm=NA,application-id=yrc23zHg,discussion-id=bjZI8g6g,comment-id=0001,timestamp=2019-08-02T18:19:24.427+0000) > > Choosing FILL / JUNGLE means a player can be queued into any role, except Jungle. > > A bit counter-intuitive, and could lead to a lot of players who don't read patch notes and ignore popups to not understand why they're never getting their secondary role. > > It also largely defeats the purpose of filling. You know they could, and probably would, just put text that says 'choose role you don't want', right? It really isn't difficult to make sure people know how something works lol. And the point of filling is for people who like to play multiple roles to be able to play multiple roles and have faster queue times with it. This is literally just a slightly restrictive version of that, so i don't know how it 'defeats' any purpose of filling. And you might say what if people DON'T want to choose a role to not play, but that could just be one of the options lol. Like just putting fill/none. But anyways I've always said just doing a checkbox thing for roles would be perfect. There's no reason for not allowing us to just pick between 2-5 roles instead of two OR FUKIN ALL OF THEM.
> [{quoted}](name=Grokmir,realm=NA,application-id=yrc23zHg,discussion-id=bjZI8g6g,comment-id=00010003,timestamp=2019-08-03T17:39:07.344+0000) > > You know they could, and probably would, just put text that says 'choose role you don't want', right? It really isn't difficult to make sure people know how something works lol. > > And the point of filling is for people who like to play multiple roles to be able to play multiple roles and have faster queue times with it. This is literally just a slightly restrictive version of that, so i don't know how it 'defeats' any purpose of filling. > > And you might say what if people DON'T want to choose a role to not play, but that could just be one of the options lol. Like just putting fill/none. > > But anyways I've always said just doing a checkbox thing for roles would be perfect. There's no reason for not allowing us to just pick between 2-5 roles instead of two OR FUKIN ALL OF THEM. The reason for the fast ques is to get the role thats needed to "fill" a team. Specifically choosing would be the same as picking two roles, its wasted time putting in a check when you're just gonna pick between 3-4, its asinine. Just dont pick fill or pick the roles you REALLY want.
: Please save your opinion unless you actually use the function. Players that choose "FILL" as their Primary will understand how this works. And since it only applies to us then your opinion is inconsequential.
> [{quoted}](name=Aletheiacracy,realm=NA,application-id=yrc23zHg,discussion-id=bjZI8g6g,comment-id=00010000,timestamp=2019-08-02T18:28:22.248+0000) > > Please save your opinion unless you actually use the function. Players that choose "FILL" as their Primary will understand how this works. And since it only applies to us then your opinion is inconsequential. I always choose fill and I used to main jungle, but because of the garbage changes to jungles of the past few seasons I decided to just go fill. In my experience its usually almost always supp/jungle with bot peppered in there. Because of this I have gotten really good at supp and decent at bot. He also does have a good point, it defeats the purpose of "fill". I mean by very definition, its to occupy or take up. You take the role thats needed. If you aren't good with certain roles, then don't pick fill. Its that simple.
: I've never seen a company more dishonest and disconnected from their playerbase than Riot
You don't play other games then, this isn't a symptom, its a disease. And most companies are like this now. I hope companies like CD Projekt Red starts smoking everyone in sales simply because they don't follow the heavy predatory practices these other companies are starting to adopt. These greedy people need to stop trying to appease their shareholders and focus on making quality games. Growth isn't infinite and their models only harm everyone in the end.
: Alright, Alright, I need someone here, to tell me. "Then there is the balancing. A complete joke and disrespect to the players that want to have fun and play strategically at the same time.". Fun is 100% subjective, but more importantly. Can somebody, finally just tell me, what has made league lose strategy? How is it less strategic now than before? Nobody never gives me any answer on this but people just keep saying it all the time and it's driving me insane. And don't you dare say "b-because more d-damage?" because damage has always been a thing.
> [{quoted}](name=PolarEclipse,realm=EUW,application-id=yrc23zHg,discussion-id=HaxkP5yl,comment-id=0003,timestamp=2019-07-28T19:45:56.880+0000) > > Alright, Alright, I need someone here, to tell me. "Then there is the balancing. A complete joke and disrespect to the players that want to have fun and play strategically at the same time.". > > Fun is 100% subjective, but more importantly. Can somebody, finally just tell me, what has made league lose strategy? > How is it less strategic now than before? Nobody never gives me any answer on this but people just keep saying it all the time and it's driving me insane. > > And don't you dare say "b-because more d-damage?" because damage has always been a thing. Probably because no one wants to hold your hand and state the obvious, there is too much dmg that you can't "outplay" anyone anymore b/c you get deleted in less than 2 seconds. That isn't strategic or skill, its dumb luck. You get one kill and snowball from there b/c of how the dmg works. You falling behind used to be additive in regards to crawling back up, you could just play safe. Now falling behind is exponentially punishing. And the towers are so weak that you can get tower dove most of the time now. Its just stupid changes constantly by people who clearly don't play the game. People keep saying that commenting or criticizing is bad, it isn't. Whether positive or negative, its still feedback these incompetent devs need because they don't have the time to put in the hours to play the game let alone fix it. They NEED to start paying attention to its playerbase or they WILL lose a ton of players. The only reason it hasn't failed is b/c there isn't anything close. The SECOND something else comes along thats even slightly better, this company will tank.
HAXOR099 (EUW)
: > [{quoted}](name=you dead lmao,realm=NA,application-id=yrc23zHg,discussion-id=beZyd2g1,comment-id=,timestamp=2019-07-28T21:07:57.475+0000) > > I am no riot employee, nor have I ever balanced a game, but it only takes half a brain to realize that when you keep adding new champions it makes it a fuckton harder to balance the game. Stop adding new champions until you guys fix the majority of the current problems. They're completely different departments bud, they have nothing to do with one another and work at there own pace
> [{quoted}](name=HAXOR099,realm=EUW,application-id=yrc23zHg,discussion-id=beZyd2g1,comment-id=0001,timestamp=2019-07-28T23:34:27.002+0000) > > They're completely different departments bud, they have nothing to do with one another and work at there own pace Maybe this here is the problem, the fact they are different teams. Because clearly one can't keep up with the other.
eMsylf (EUW)
: Blademaster Fiora additional attacks do nothing?
There are a ton of bugs still in TFT and its laughable it launched with a ranked mode. How fiora acts and when stacked with BM synergy, she should be wrecking teams, but b/c of the bug, shes complete garbage.
Teh Song (NA)
: Pyke has one of the most easily dodgeable kits in the game. Q, easily dodged. E, easily dodged. R, easily dodged. Q is as any line attack with non-instant movement speed is. E has a delay, a clear indicator, and requires himself to be in risky positioning. R is an X. It's size isn't that impressive, and it's an X. You don't even half to get out if range, just between the lines. His ult is an execute. Especially since the new patch, it deals minimal damage. He can barely hurt you with it. Below threshold is death by execution, above threshold it just tickles you. You can heal after his animation starts and get back above threshold. It happens all the time, even just from lifesteal. Pyke can't get more hp. Most defensive items are trash on him because without the HP they lose so much gold efficiency, and without HP gains armor/Mr is only so effective anyway. Plus the 14 to 1 hp to ad conversion is so minuscule that getting ad from hp isn't a thought people have when building him. The sustain from Pyke's W is his only real defensive option. Without it he'd be nothing; unplayable. Pyke isn't going to get your hp low enough for execution by himself. His kit outside ult is utility; 2 CC's and his sustain, with minimal damage. His execute will kill you, sure, but only if his team did the rest of the damage first. In short, he's not really an assassin, because he can't assassinate. He's just an executor. He even has voice lines when he dies in a 1v1 to remind the player that he's not supposed to be able to 1v1. "I work better with a crew." "Needed more hands." Etc. Pyke is hands down the most gold reliant support in the game. Without the ability to raise your hp if you need extra defense you have to be able to buy more armor/mr than other supports. Because of his lethality scaling you want to get all 3 lethality items. He doesn't have any defensive skills for use on allies so if you want/need something like that you have to get an item for it. On top of all that, picking Pyke into a team is a composition choice to have a support with less support utility as a trade off for increasing your team's gold advantage, but Pyke needs his own gold to pull that off. As a support, he's not getting much cs, so he needs his ult gold to compensate. Now, personally, I'd prefer he had less gold gain for the team on his ult and a more effective kit, but I also want him to be more or less cemented as a support instead of being able to solo lane. --- At any rate if you're having trouble against Pyke supports here's 3 tips for you: 1. Since he's so dodge-able, take something that can dodge easy. You could be Ezreal and just never get hit by any of Pyke's abilities, for example. 2. In early/laning phase, hurt his adc, not him. He can't do anything without them, and he can't defend them (in the sense of defensive things like heals and shields). If you make them back or die, you are now 2v1 and that 1 is useless while alone. 3. As I said before, he's no tank. He's as squishy as they come. "He has high base stats." Yea, and that's it, since he can't build any more hp and the effectiveness of building armor and MR is limited by that. Squishy AF. So once your far enough into the game that you can do more than just a little poke, just kill him. You can kill him before he can escape and heal so easily. And once he's dead, he can't ult you.
As someone who mained Pyke even before the change, ignoring him early is a mistake, considering he does more dmg than the adc for awhile. Focus him b/c he is more likely to make mistakes, and punish bot when their adc is passively farming, thats the best way to beat pyke support.
: Why are Lee and Kha getting random buffs?
You're complaining about 5-10 dmg increase on his Q? GTFO of here.
Ljubisa (NA)
: Game In Progress Bug
This happened to me too, still stuck with game in progress, my little legend should have lost by now since it never took me into the game but its stuck, now I can't play anything. Its just stuck on game in progress when there is no game in progress.
JuiceBoxP (EUNE)
: Pyke gets far too much gold from his ultimate now
dang, and your build was pretty bad too lol
DeusVult (NA)
: the worst is when you go through minion rounds and you get 1 item (for a total of 2) and some gold, but you are stuck with all 1 star champs, meanwhile here comes mr 2 completed items on his 2 star...
This right here, item drops need to be normalized, the only thing that should be RNG is what item drops
iiGazeii (NA)
: > [{quoted}](name=Morbys,realm=NA,application-id=yrc23zHg,discussion-id=EQ73kLtj,comment-id=0005,timestamp=2019-07-14T18:45:56.856+0000) > > Where exactly did you get the stats that more people play "unpopular" champs over popular ones? You know the very definition of popular means a majority favor a certain champion. What I don't understand is why they would overload a champ with so many skins over another that barely has any. Champions are usually made popular by streamers or what pros play. Giving rise to FOTM, but a lot of champions are viable, despite how broken this current meta is. > > Giving skins to champs that are on the fringes of play would net them more money over burning people out on specific champions. So I tend to agree they don't make the majority of their decision based on a monetary value. I mean, they are gutting akali again in the next patch, she might have a new skin but she wont be that popular because they keep nerfing her. They are also nerfing pyke. If you want people to listen, craft a competent or compelling argument, don't just make statistics up. If you can get people to justify putting money down for virtual items, they are more likely to justify it again. It's not statistics, it's psychology. People who don't spend money on the game because their champions aren't getting anything worth buying are less likely to buy into things like event passes. Giving a skin to a popular champion only get the people who play that specific champion to buy it, while simultaneously discouraging all the people who play unpopular champions from ever expecting to get a skin and getting invested in the game. Marginalizing everybody who doesn't play popular champions is unhealthy for the game's longevity. They get the cash from the players of one champion, but all the people who play forgotten champions are less and less likely to care. Akali's upcoming changes are buffs. Her shroud doesn't obscure her anymore, but she's getting nearly double the uptime on her shroud cooldown and straight-up more damage. Pyke's changes are also buffs. He can stun minions again and gets double the gold from kills with his ult, he's just punished harder for mistiming his ult. Seems like you aren't very informed.
> [{quoted}](name=iiGazeii,realm=NA,application-id=yrc23zHg,discussion-id=EQ73kLtj,comment-id=00050000,timestamp=2019-07-14T18:56:46.410+0000) > > If you can get people to justify putting money down for virtual items, they are more likely to justify it again. It's not statistics, it's psychology. People who don't spend money on the game because their champions aren't getting anything worth buying are less likely to buy into things like event passes. Giving a skin to a popular champion only get the people who play that specific champion to buy it, while simultaneously discouraging all the people who play unpopular champions from ever expecting to get a skin and getting invested in the game. Marginalizing everybody who doesn't play popular champions is unhealthy for the game's longevity. They get the cash from the players of one champion, but all the people who play forgotten champions are less and less likely to care. > > Akali's upcoming changes are buffs. Her shroud doesn't obscure her anymore, but she's getting nearly double the uptime on her shroud cooldown and straight-up more damage. Pyke's changes are also buffs. He can stun minions again and gets double the gold from kills with his ult, he's just punished harder for mistiming his ult. Seems like you aren't very informed. Reading comprehension seems hard for you, I didn't say they should keep giving skins to popular champs, I think it makes more sense to spread them out, especially considering the sheer amount of champions they have. Akali was nerfed, her shroud does nothing when it ranks up, just a flat amount and she can be revealed now. They nerfed dmg and her "buff" is a .1 ap increase. Pyke wasn't buffed either, they reverted a change that should have never happened to begin with but it deals no dmg to non champs. They nerfed his ult if it doesnt execute. Its like they are nerfing certain champs to force them to play specific roles/metas. What made the game so great was experimenting with champions, not pigeonholing them into specific roles. This only further shows the incompetence of the balance team that they have to nerf champions based on where they want to see them, instead of just fixing their kits.
: I honestly do not believe that TFT is ready for a Ranked Queue in its current state.
I stopped playing a few weeks ago b/c the mode is more about luck and less about strategy. Its fun in its own right, but there is just too much RNG. And the fact its getting a ranked mode so soon is just stupid but no surprising. It will only highlight the teams incompetence in balancing. The only RNG that should exist for items, is what drops, there should be a set amount of items that drops from each group of monsters.
iiGazeii (NA)
: For a brief moment, I was excited for PROJECT: Syndra
> [{quoted}](name=iiGazeii,realm=NA,application-id=yrc23zHg,discussion-id=EQ73kLtj,comment-id=,timestamp=2019-07-14T17:38:35.262+0000) > > I was excited that among the champions getting a skin, they decided to include even just one that isn't really popular. Then, I realized it was PROJECT: Irelia, and now I'm just disappointed. The devs told us it was their mission to get less popular champions more skins this year, but all they've proven is that the moneymakers are getting skins. > > I understand that skins are how they make money and that "wasting" dev hours on a skin for an unpopular champion isn't cost effective, but that isn't the big picture here. The devs have stated that they don't have a queue for champion skins, they go by what the creative team pitches, which means that the creative team doesn't care about these champions. They simply aren't on their mind. Their art team isn't thinking about unpopular champions, coming up with concepts that inspire the team to include them. The story team isn't looking for ways to fit unpopular champions into the lore of skinlines, creating compelling reasons to get them into production. > > This is a PR issue, not just a money issue. Yes, something like PROJECT: Syndra or PROJECT: Swain would have gotten them less cash than what they went with, but it makes the people who like unpopular champions jaded, and unlikely to invest any money in anything the devs put out. The number of people who play unpopular champions far outweighs the people who play any single popular champion that gets a skin, and that's all the people they're pushing away with these tactics. Getting people to justify buying skins is the foot in the door to getting them to buy things like event passes. It would make the devs more money in the long run to mix together popular and unpopular skins in their releases so that everybody can stay hopeful that their champion could get a skin. Where exactly did you get the stats that more people play "unpopular" champs over popular ones? You know the very definition of popular means a majority favor a certain champion. What I don't understand is why they would overload a champ with so many skins over another that barely has any. Champions are usually made popular by streamers or what pros play. Giving rise to FOTM, but a lot of champions are viable, despite how broken this current meta is. Giving skins to champs that are on the fringes of play would net them more money over burning people out on specific champions. So I tend to agree they don't make the majority of their decision based on a monetary value. I mean, they are gutting akali again in the next patch, she might have a new skin but she wont be that popular because they keep nerfing her. They are also nerfing pyke. If you want people to listen, craft a competent or compelling argument, don't just make statistics up.
: > [{quoted}](name=Morbys,realm=NA,application-id=yrc23zHg,discussion-id=R6Jr1ms4,comment-id=00030006,timestamp=2019-07-05T22:01:16.576+0000) > > The fact people are still so toxic is proof it isn't working, and high elo streamers who are toxic everyday not being punished only exacerbates the problem. The fact that people are still toxic proves nothing. Do you have any idea how many players play this game, and how many toxic players there are?
> [{quoted}](name=ThatShinyPiplup,realm=NA,application-id=yrc23zHg,discussion-id=R6Jr1ms4,comment-id=000300060000,timestamp=2019-07-05T23:30:24.939+0000) > > The fact that people are still toxic proves nothing. Do you have any idea how many players play this game, and how many toxic players there are? Enough that ppl experience them every other game.
: Okay so, how do you KNOW that people you report don't get punished? Not every report ends in an instant feedback notification, and Riot doesn't tell you for privacy purposes. If someone did something TRULY report worthy and was reported, they are most likely getting what they deserve.
> [{quoted}](name=ThatShinyPiplup,realm=NA,application-id=yrc23zHg,discussion-id=R6Jr1ms4,comment-id=0003,timestamp=2019-07-05T12:27:08.505+0000) > > Okay so, how do you KNOW that people you report don't get punished? Not every report ends in an instant feedback notification, and Riot doesn't tell you for privacy purposes. If someone did something TRULY report worthy and was reported, they are most likely getting what they deserve. The fact people are still so toxic is proof it isn't working, and high elo streamers who are toxic everyday not being punished only exacerbates the problem.
: Because not every player can play every champion. It’s that simple. Say you’re a tank main but get an assassin - two different play styles with nothing to do with each other, and you’re likely to know nothing about what to do with your champ, so your team is essentially fighting a 4v5. In TFT, the only RNG you’re worrying about is with times. You adapt your comp constantly, and the only real skill you can put out is through unit positioning and item placement. You can consistently play TFT at the same level of skill, but not every champion in ARAM at the same level of skill.
> [{quoted}](name=KatMainWannabe,realm=NA,application-id=yrc23zHg,discussion-id=in2pogJc,comment-id=0001,timestamp=2019-07-01T20:20:48.793+0000) > > Because not every player can play every champion. It’s that simple. Say you’re a tank main but get an assassin - two different play styles with nothing to do with each other, and you’re likely to know nothing about what to do with your champ, so your team is essentially fighting a 4v5. In TFT, the only RNG you’re worrying about is with times. You adapt your comp constantly, and the only real skill you can put out is through unit positioning and item placement. You can consistently play TFT at the same level of skill, but not every champion in ARAM at the same level of skill. Wrong, the fact someone can complete 3 items in the third round while people are still struggling to complete one makes the RNG of items king over any sort of "skill or tactics" that should be prevalent in the mode. You have RNG with the champions you get already, but compounded with how the items work or in this case, don't work, makes the mode unplayable in a ranked setting.
: Riot please listen to the item RNG community criticism ....
It will change once they introduce ranked and people stop playing b/c its completely based off luck, and zero skill/tactics
Kelg (NA)
: Riot has really gone down the drain... I miss old Riot, I used to unironically believe riot was one of the best game companies. They used to care about their playerbase. Now they just care about how many 100$ golden chromas they can make for Yasuo/Kaisa/Ahri/Lux/Etc, how many items they can cram into loot boxes, and how much they can milk people for in general.
This is what happens when greedy corporations get their hands on something that has the potential to make a ton of money. A lot of companies were amazing until they were swallowed up by larger companies or had upper management hire greedy people that instilled predatory practices into gaming. This is why great companies are shells of their former glory. Blizzard, Bioware, and Riot to name a few. Its going to come to a head and theres gonna be another gaming crash b/c of it.
: My Experiences Traveling Through Gold/Silver (Smurf)
What I have noticed is that silver 2-gold 3 is elo hell. Unranked get dumped in silver 1 and 2, no one listens, everyone thinks they are gods. Constant people trying to "split push" while the enemy team is taking an inhib. Playing champs they have never played in ranked. People trolling b/c they didnt get a champ in champ select, or rage quitting/trolling b/c they have low self esteem and get triggered/tilted so easily.
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Morbys

Level 220 (NA)
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