Rioter Comments
: Way to steal this from a Rioter...
From? I wanted to try it myself? Its harder than it looks too.
: Ugh this was like 5 patches ago or something
I've done some digging, searching every patch note since 6.17 and nothing of illaoi concerning hitboxes comes up.
: Her tentacles lose their hitbox displays when she ults
Yes, I'm starting to see this trend, if there is patch notes showing why they did it, provide a link.
: This isn't a bug, it was in the fix notes
Rioter Comments
: ** Emergency ** False grade recieved for S+ performance!
: First off, thanks very much for linking to your quote source. It brings a joyful tear to my eye whenever I see anyone do that. :') As someone else in the thread mentioned, that article you linked is about how games with different champions should feel different from each other. Like, there being a Blitzcrank in your game means it's different than if it was a Soraka, or a Leona, etc., etc. Ideally, champions each bring a different flavor to their role, so that you can adapt your strategy to what you're facing. If the only real difference between champions is power level, then you just pick who has the best numbers, vs picking a champ who does something unique that you enjoy. But anyway, I won't just rehash the article. Let me try and answer your actual critique, which sounds like something along the lines of "Why is it ok that, in a game of 130+ champions, I see the same ones a lot more than others?" (Feel free to let me know if this isn't your question) Champions can be popular for a lot of different reasons. Sometimes it's definitely because they're too strong - if a character has a 75% winrate, you'd best believe everyone wants in on that elo train. But othertimes maybe its because that character is really fun to play, or has a really strong thematic that resonates with players, or because they counter something else in the meta. A champion being popular doesn't necessarily mean they need nerfs, but it probably means we should take a closer look and try and figure out WHY they're so popular. It's very important that all champions have meaningful strengths and weaknesses, but it's not as important that all champs have an equal playrate. There will always be favorites. 10 bans will probably make it easier to get rid of that one particular champ who always seems to be a thorn in your side. For me it's Caitlyn. Laning against Caitlyn tilts me instantly and I fly into an uncontrollable rage and tower dive at level 2.
Eyy, thanks for the insight. I visit Mordekaiser's graveyard often but seem to have forgotten that quote until recently, it has aged well. :'D
: When people call Caitlyn a hypercarry
http://i.imgur.com/b3YJX1V.png
Rioter Comments
Gríff (NA)
: 10 bans on the horizon, lets bid farewell to Lee Sin and Yasuo
You triggered 17 Lee Sin and Yasuo mains by the time of this comment. _I found out by inspecting the html :D_ Now its 19 and counting.
: When you spend more time trying to find a match, and going through dodges than playing the actual ga
: What are you climbing with?
{{champion:82}}, not doing so well D5+. Too many ganks and counterpicks.
Rioter Comments
Quepha (NA)
: > [{quoted}](name=MordeÇaiser,realm=NA,application-id=3ErqAdtq,discussion-id=GbYcPONB,comment-id=00020002,timestamp=2017-04-24T18:10:48.572+0000) > > Multi-hit abilities are classified as single target. can you give some examples? (Jhin doesn't count) you can compare with which rylai's duration is applied.
Rylai's is one ability fits all now, I think you were looking for DFT? Here is how you find what an ability does, take DFT and use it and measure the duration, that will tell you if its ST, AoE, or a DoT. It doesn't mention multi-target. BUT, if you take Gunblade, you can figure out if an ability is single target or AoE by measuring the health return. Find a champion with a similar skill to Morde's Q and you will find it returns the full amount and Morde's will not. Jayce W for example, even Fiora E.
: His Q is a single spell cast that can strike multiple targets. That places it under the AOE category, not to mention it would terrifyingly strong were it to give 100% instead of 30%
Do you read my comments at all? I refute every point made in your argument. I'll make it easy for you: > Multi-hit abilities are classified as single target. But before you downvote, lets understand the differences between multi-hit, AoE, and DoT. An AoE hits multiple targets simultaneously with a single cast. Damage over time damages a target over a set time with a single cast or effect trigger(brand passive). Multi-target hits a single or more than single target within a certain amount of time with a single cast. Even though you have the option to hit multiple targets, each individual hit does damage explicitly to one target, otherwise it would have an effect like , which Morde's Q does not. > Omni vamp from Gunblade heals for 15% of damage, reduced to 5% if AoE. I am not including resistances to keep it pure, if attacking a champion just assume the damage and healing is cut by 40% in both cases. That means if Morde's Q does 3k damage(which is exaggerating) from all 3 hits, that would heal him for 450 health. Sure 450 health sounds like a lot right? Now lets look at situations in place. Morde without any attack speed items has .81 attack speed at level 18. So in order to get all 3 hits in, it would take 3.7 seconds. The cooldown on his Q starts refreshing after he does his 3 attacks which is 3.8 seconds. So now, does 450 hp every seven seconds sound like a lot of healing now? Lets compare this to an ADC. An adc with BotRK and BT has 30% lifesteal, not counting the elixir which now brings it to 40% lifesteal but for the sake of keeping it to healing from minions, I'll keep it at 30%. Most adcs will have between 1.5-2.3 attack speed. Ill assume total AD is 350 not including crits at all. So in 7 seconds an ADC will attack between 10.5-16.1 times. So the total attack damage done will be 3,675-5,635. That means an ADC is healing 1102.5-1690.5 every 7 seconds as opposed to Morde's 450 in 7 seconds. In a player vs. player fight, the melee champion will have a harder time healing from auto's as opposed to a ranged champion due to safety.
Rioter Comments
Aptest (EUW)
: tl:dr ~~spell ~~omni vamp breaks core design elements of health cost casters (specifically: the health costs) and therefore they should not ever have efficient access to that specific stat.
I'm sorry, but that is the most ignorant statement I've ever heard. Where do I begin. Oh thats right, ranged champions have 22 less MR than melee champions at level 18, with your logic, any ranged champion can not build MR because it "breaks core design elements." Or how about, mana for example. Any mage that uses mana can't build {{item:3165}} because it gives them back mana and it "breaks core design elements." See where I am going with this?
: Because it's a multi hit spell. I have had this argument before. It doesn't feel right but that's what riot keeps saying
Multi-hit abilities are classified as single target. But before you downvote, lets understand the differences between multi-hit, AoE, and DoT. An AoE hits multiple targets simultaneously with a single cast. Damage over time damages a target over a set time with a single cast or effect trigger(brand passive). Multi-target hits a single or more than single target within a certain amount of time with a single cast. Even though you have the option to hit multiple targets, each individual hit does damage explicitly to one target, otherwise it would have an effect like {{item:3074}}, which Morde's Q does not.
: If I had to guess, it is probably a remnant from before they changed his Q after the rework. Originally, the damage dealt by the third hit would be 9x that of the first hit. Naturally, this would provide a rather large heal on that hit.
I also knew this argument would come up. Back before Morde's rework, his Q was considered an AoE when more than one enemy was around and also a single target when only one enemy was around. When they go through changing his code, do you really think they left the AoE and removed the single target when they know damn well it changed into a single target spell. For the healing aspect of it, refer to my other comment here: > Omni vamp from Gunblade heals for 15% of damage, reduced to 5% if AoE. **I am not including resistances to keep it pure, if attacking a champion just assume the damage and healing is cut by 40% in both cases.** That means if Morde's Q does 3k damage(which is exaggerating) from all 3 hits, that would heal him for 450 health. Sure 450 health sounds like a lot right? Now lets look at situations in place. Morde without any attack speed items has .81 attack speed at level 18. So in order to get all 3 hits in, it would take 3.7 seconds. The cooldown on his Q starts refreshing after he does his 3 attacks which is 3.8 seconds. So now, does 450 hp every seven seconds sound like a lot of healing now? Lets compare this to an ADC. An adc with BotRK and BT has 30% lifesteal, not counting the elixir which now brings it to 40% lifesteal but for the sake of keeping it to healing from minions, I'll keep it at 30%. Most adcs will have between 1.5-2.3 attack speed. Ill assume total AD is 350 not including crits at all. So in 7 seconds an ADC will attack between 10.5-16.1 times. So the total attack damage done will be 3,675-5,635. That means an ADC is healing 1102.5-1690.5 every 7 seconds as opposed to Morde's 450 in 7 seconds. In a player vs. player fight, the melee champion will have a harder time healing from auto's as opposed to a ranged champion due to safety.
: If it wasn't then he could probably heal his entire health bar from 10% with the third Q.
I knew this argument would come up and I am prepared to refute it. Omni vamp from Gunblade heals for 15% of damage, reduced to 5% if AoE. **I am not including resistances to keep it pure, if attacking a champion just assume the damage and healing is cut by 40% in both cases.** That means if Morde's Q does 3k damage(which is exaggerating) from all 3 hits, that would heal him for 450 health. Sure 450 health sounds like a lot right? Now lets look at situations in place. Morde without any attack speed items has .81 attack speed at level 18. So in order to get all 3 hits in, it would take 3.7 seconds. The cooldown on his Q starts refreshing after he does his 3 attacks which is 3.8 seconds. So now, does 450 hp every seven seconds sound like a lot of healing now? Lets compare this to an ADC. An adc with BotRK and BT has 30% lifesteal, not counting the elixir which now brings it to 40% lifesteal but for the sake of keeping it to healing from minions, I'll keep it at 30%. Most adcs will have between 1.5-2.3 attack speed. Ill assume total AD is 350 not including crits at all. So in 7 seconds an ADC will attack between 10.5-16.1 times. So the total attack damage done will be 3,675-5,635. That means an ADC is healing 1102.5-1690.5 every 7 seconds as opposed to Morde's 450 in 7 seconds. In a player vs. player fight, the melee champion will have a harder time healing from auto's as opposed to a ranged champion due to safety. Now let me reiterate this, does that seem like a lot now?? tl;dr: You're wrong.
Rioter Comments
  Rioter Comments
: Prepare for trouble...
Quality meme. For those who don't get the reference, it's the Team Rocket Trio from Pokémon.
Rioter Comments
: Jayce is broken
I think the main issue is he is too safe in his melee form with his instant knockback combo. I say just add a variable to where the longer you hold E (max 1s) the farther knockback(can move while casting but can't change direction) they get, kind of like poppy ult except with a Jayce E instead. But of course the damage and distance can be increased when fully charged to compensate, but it adds a little room for melee counterplay.
Rioter Comments
: Can y'all make the new client have a fullscreen mode?
Rioter Comments
Rioter Comments
: his win rate is trash in plat+ stop fooling yourself, NOBODY cares about what happens in bronze (not even riot) stop taking his global win rate
I don't think you understand what these statistics mean. Lets use Azir for example. He has a 44% win rate and 2% pick rate. That is because he is balanced around the pros and everyone else trying to pick him up waters down the win rate. With Lee Sin, sitting at 51% and 48% pick rate, there is still watering down occurring because he is hard to pick up, but to also have an above average win rate still is absurd.
: shaclone said that lee winrate is alot higher in higher elo and the scrub bronze who think they are faker or some shyt spam lee and feed every game. thats why the pick rate is high but winrate kinda low for how strong lee sin rly is.
51% win rate isn't low. Azir sits at a solid 44% averaged from all ranks because he is balanced when he is in the right hands. But with Lee, it is a different story.
Rioter Comments
: Can you please just revert Malzahar's rework?
: > [{quoted}](name=LadyRenly,realm=NA,application-id=3ErqAdtq,discussion-id=YIm4bFdd,comment-id=000400000000000000000000,timestamp=2017-04-22T02:05:20.883+0000) > > uhh...yes thats me..
http://gph.is/2p5yRzW
: As much as I hate to say it since I enjoy playing morde I think he is just being left on the backburner for now. Finding and fixing bugs takes quite a bit of resources and considering how freaking many bugs he has and how he needs another update anyways I think they are putting him off until they can rebuild/recode his whole kit from scratch. Since none of them are gamebreaking I think Riot is doing the smart thing in allocating their resources elsewhere for now and waiting for a full VGU.
Losing 20+ farm isn't game-breaking but sure makes an impact. The way I see it, only 3 of Mordekaiser's bugs need to be fixed and it will seem like they fixed 90% of them due to how common these 3 bugs are.
Rioter Comments
Rioter Comments
: {{champion:122}} {{item:3071}}
That is a juggernaut item, which is why they nerfed the AD and buffed the HP. Now they are nerfing the 5% to 4% a stack as well.
: Can we just revert the entire Malzahar "rework"?
{{champion:82}} <--- was more fun pre-rework.
Rioter Comments
: Where did Kassadin find his nether blade...
Hue Hue Hue Hue Hue Hue Hue Hue Hue Hue Hue Hue Hue Hue Hue Hue Hue Hue Good one!
Rioter Comments
Bultz (NA)
: WarLords Bloodlust has become a joke
You're right, lets bring back the good old days when you stack 5 BT and get 100% lifesteal! Great experience it was. /s
Rioter Comments
: Ooh Whats happening for morde in 7.9?
**Doran's shield**, banshee, sterak's, rift.
: Ya cosplay pentakill Morde just isn't a skin I want to buy
True, es was my numero uno skin before the SR VU, they reduced the polygons and made it looks shit.
Rioter Comments
Rioter Comments
: Patch Chat with the Playtest Team - 7.8
How's my good ol' pal Mordekaiser and his bugs coming along? I was a bit bummed out when the item changes were pushed back a patch. Can't wait!
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MordeÇaiser

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