: Thanks, just updated my concept with the formatting! Definitely helps bring out important information.
Yeah it really helps put a little flare in the post. Only thing that could be better is an entire layout done in an art program, displaying the range and radius of abilities. Whiiich eventually I might do, but I don't know, it's a lot of work when you make a concept every 1-3 days :P
: I noticed the range and fixed that. Originally I had the idea of her having an ult similar to gragas in terms of how it is used, however it would instead deal a DoT and slow rather than knockback like gragas. The reason I went away from this was because I wanted to focus on her ability to have the potion swapping mechanic and I had felt that giving her a specific ult like that could end up forcing her to only stick to building up that ultimate's power rather than the potions. When desiging her, I took a lot of inspiration from Karma, Janna, and Sona, as I felt those each had something in common with what I had envisioned for Quitra, and the Q damage was me basing it off of Karma's Q in terms of power. A lot of the mages I look at have their scaling on basic abilities rather high like Quitra's Q due to them being burst and not consistent damage. I could be missing something, obviously, but that's what I observed. The ult idea seems cool but again, I feel as if giving a specific ultimate could take away from the idea of balancing her potions properly. Edit: After going through and looking at a lot of AP mages/AP supports (Lux, Nami, etc.) their abilities do indeed do around the same amount that I have Quitra's Q at.
Morg Q does like 300+90%. And the afk stun. Range and radius is more impactful and more of a balance concern I would say. If she can clear an entire wave with 1 Q then there might be issues, with pushing/roaming. But then again she really only has like 1 damaging ability... So it should be close to Zil double bomb potential.
: Quitra, the Energetic Mixer
Your ranks on the abilities are weird. R has 5 supposed ranks for CD/Cost as well as W+E but Q has 6 ranks. So 21 skill points?
nasu010 (NA)
: I going to sit this one out since you were already told to nerf it but am understanding the ult to be like random/ enemy/ ally target inside the zone to get damage/ stasis is that right?
Reworked to remove the stasis, as it was a little too bard-esque.
: That sounds a bit better. Also, as someone who also enjoys creating concepts myself, I'm curious as to how you formatted the post this way.
There is a post all about how to do it here: https://boards.na.leagueoflegends.com/en/c/community-moderation/mouP6um4-boards-usage-guide-part-1-boards-markup It's pretty nice!
Gilgayu (NA)
: >When ended or recast Snow Flurry will snare enemies in the cone for 1.5 Seconds What is the cone, does it mean the ice shot out in a cone shape? and is her q's speed like Taliyah's or Lucian's? I think being able to snare enemies in a cone instantly after the end of duration or recast is a bit... too strong. It would be a bit more forgiving if Yuki snares enemy after hitting them for a certain time (meaning something like snaring champions that have been hit for more than 3 seconds of the 5 second duration). Another way might be to give her a channeling effect (1 second or so) after recast/end of duration for her enemies to react to, and reveal her if she is in a bush during the channeling. I mean, she is a support after all, don't want to give her too much power. Currently she can level 1 cheese (like stay in the tribush after buff) really easily, especially with champions like MF or draven. The fact that q is cone-shaped also makes instant snare strong because she doesn't really need to aim it. ____________________ I really like her e. It is a very unique concept. I'm just a bit curious about if she can cast it on enemy units (since you only said target). If the answer is yes, just imagine its interaction with sion. lolololololol. I think 2 seconds is a bit too long, but it's kind of okay since you need to physically go through the enemy. ___________ Her ultimate is a bit confusing for me. I'm understanding it as: 1. Yuki summons a storm covering everything within 5,000 range of her 2. Every 3 seconds, she can summon a beam with a 150 radius and reaches all the way to the end of the 5,000 range, dealing decent damage 3. If the beam hits allies, it put them into statis There are a few things I don't comprehend. Like, does the beam: >dealing 50/100/150 + 30% Ability Power Magic Damage and 1% Target's Max Health as true damage per Frigid Bones stack or it is more like 50/100/150 + 30% Ability Power Magic Damage and x% Target's Max Health as true damage where x = number of Frigid Bones stack. You probably meant the second one (that "__and__" is what's messing me up), because the first one would mean there is no point in spaming the "second cast" unless you want that "freeze" (or unless you want to stack {{item:3151}}/ {{item:3116}} ). _______________ Her __Frigid Bones__ stack also seems a bit limited. Like, she's an enchanter, but her ultimate is a purely offensive ability unless you count that statis. What if you give a different stack to Yuki's allies for each second they are in the winter storm? So maybe something that gives them increased lethality and magic pen, so she doesn't have to be the only one entering faker mode lol. If you think this is a good idea, her ult's damage probably should be tuned down, as of now she is more like a mage that grants her jungler buff when ganked (that would also be a really cool concept, I'm just not sure what direction are you working toward) rather than a support. ________ Great concept like usual {{sticker:slayer-pantheon-thumbs}}
Well R is actually intended more of attacking from above, not across. So just small circles on the ground are affected. Though the laser sounds pretty sweet xD I did think about that, and it makes sense... I just didn't want to overload it. But removing Stasis and adding passive defenses from Frigid Bones or something would be cool. Q is more like Ornn's fire breath, a constant thing. I made it snare so that ranged champs can still attack her or use abilities, so it doesn't stun them or anything. And usually it is a choice of healing your ally or snaring the enemy. It now has shorter range, so cheesing is rather difficult, especially if you're against a Thresh or Morg type champion. Haha, maybe E should be able to be cast on enemies :P Don't walk through your teammates!
: Without going too in-depth, I have a few notes: * She definitely seems too strong due to every single one of her abilities having some form of CC * Her ult is definitely confusing to read and seems like an overpowered bard ultimate * With the amount of times she can enchant in a short duration, the passive definitely needs to be weaker
Should be better now. Lowered down to 2 enchantments, lowered range on Q by 100, and removed slow on W. Now her only non-R Crowd Controls are relatively close-range, making them harder to land. R is kinda like a 3 mini Bard ults. But they scale up over time, so casting right away will cause a very brief freeze/stasis, making it pretty telegraphed, and has a much smaller radius than Bard ult 150 as opposed to 350. So just a little larger than Karthus Q. Alternatively I could make it create impassable walls for 5 seconds, and not affect allies at all.
: alright thank you for feedback ill make some changes it to have a good day! do you have any idea on how to make the first one more connected what would you make it?
Looking at how the Q is a x3 Kindred Q type ability(since he is ranged ADC I take it that the Q is ranged), his W grants a shield and likely some benefit for his Support(like movespeed, which could be useful on say a Thresh or Morg to land their skill shot), and his E is an aoe similar to Master Yi Q(Seems pretty self explanatory, though more tricky to use on a ranged champion)... He has Utility, mobility, and damage. No CC or zone control, and no sustain outside of lifesteal. As well as no long ranges. The laser seems like it could make up for 1 of those, but would also really gimp him on terms of mobility(as he has no CC to keep enemies off) My suggestion would be to utilize his need for CC, and improve his E synergy. So some kind of aoe CC. Could be an effect that shoots out a projectile and then rescasting explodes and marks targets in the immediate area for 3 seconds. Damaging marked targets then stuns them for 1.5/2/2.5 seconds. So kind of like a Jinx R but goes through all units until detonated, and then causes a on-hit stun to affected enemies. This could make R+E stun all enemies in the area for good teamfight potential or escapes, helping you dive the enemy. Or send it up top/mid during a fight and help them out. As landing a 1.5 second stun can let a Vel'Koz/Veigar completely destroy their opponent, especially if they have 4 seconds to apply it, being able to wait for ability cooldowns. For extra effect it could remove all CC from allies when recast, if that'd be useful.
: A Corporate Matter, 1/21/19
I bet he returns as Prestige Edition xP
: new champion ideas
As a Vel'Koz main you kinda lost me on the 1st one's R. I don't think any champion should get an ultimate or ability similar to Vel'Koz R. His R and Q basically make him who he is. Not to mention the R seemed very disconnected from his/her other abilities. Passive is difficult, unless you give a tether range for its activation, as partner can be sitting somewhere top-side or near fountain and still buffing you up. 2nd reminds me a lot of [Helios](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/UgEcKmVp-champion-concept-helios-the-dying-flame) , not exactly the same but similar. I think he'd fit the role pretty nicely. 3rd... Idk. Seems interesting enough. Though R might be too similar to Ziggs R, kinda mixed with Gangplank's since Ziggs' is only semi-global.
nasu010 (NA)
: I rhythm with these lines, for your soul shall be mine. Gabriel rides a Death wave to wards ciela knocking her out of her tree and spins his scythe as a sign to commence combat.
Ciela causes large pillars of dark energy to rise up from the ground in a large circle, entrapping the two the of them in a 1,500 unit radius(about 2x Janna R size), setting up their battlefield "No where to run now" and initiating the fight with a large sweep of her scythe in Gabriel's direction firing off a magical projection of her scythe spinning toward him.
nasu010 (NA)
: Hmm this is the aim of this Battle, timing is crucial, i send a death wave towards your r and recast to dodge it after i use q to hit, slow, and drain your health, then i aa rapidly thanks to {{item:3087}} and launch a death coil crippling you again with the slow combo, recast my q bringing it slightly closer so i can cast w and have it in rotation dealing a nice chunk of damage which i heal for majority of since I have {{item:3148}} {{item:3508}} ( critical heal) now since you already ulted i use r and recast it immediately to pull you this crits since I have essence and static but i still use e to hit you with another point blank death wave and reduce your armor, followed by a w to deal more damage and bleed you. ( can still continue this combo)( note if i had taken {{item:3068}} you'd have been taking soon much damage still, but i opted for critical heal since I was expecting your ukt to do some crazy damage)
Since you dodged my R, it had a delayed time to reach you, as it will continue to follow until it is destroyed or reaches its target, being in close proximity I hit you and then cast W to knock you up for 1.2 seconds(hitting you with 3 spikes since they have a 50 unit space so even a 75 unit champion can get hit by 1 plus 2 edges) and I attack once more during the knock up for 18/20 passive stacks(515 AD, 2 more ticks of Sunfire happened) and I deal some huge mixed damage. At this point R hits dealing huge damage and grants the full 20 stacks (532 AD). Damage is reduced by around 40% from your armor(which is cut by Black Cleaver), so I only deal around 800 from R, and 1,050 from my other combo. With 29% Healing from single-target abilities, as I went Ravenous Hunter, and 27% from basic attacks, I heal for a decent amount. Luckily whenever the Scythe is thrown Gabriel loses a majority of his AD, letting me take some reduced damage. With an effective health of 9,295-6,912(-40% AR) vs physical and 5,413 vs Magic damage. As well as having 48 less AD for your ability and basic attack scaling power when you damaged me, now deceased by 88. And 12% less damage from basic attacks thanks to my Tabi.
Gilgayu (NA)
: >Every 1,000 mana adds 0.1 seconds to E's duration. So.... 0.01%? 0.0001% means 0.1 second every 10,000 mana lol.
Hahaha, yeah... I was tired. I was just multiplying 1,000 by 0.0001 xD Not factoring in the whole percentage part. Good catch.
Rioter Comments
nasu010 (NA)
: Heh heh heh heh heh heh heh ( echoing laughter emanating from the forest Center in a dualistic voice) run from this place it is not for your kind, hurry make haste before I change my mind. --- Going pretty good {{sticker:slayer-pantheon-thumbs}} Gabriel is on the defensive there are secrets to unfold.
"Poems? Are you intending to mock me? Noxus never halts!" Ciela leaped up to a tall branch and moved toward the voice. "Run run run and hide, in the end you will have died..." Ciela came to a small clearing with a rushing river that blocked out other sounds... An easy spot to land an ambush. She put up her guard, and began crossing the river...
nasu010 (NA)
: Well since your close i hit you with e you take damage from the scythe reducing your armor+ you take direct/ point blank damage from the death wave with {{item:3151}} {{item:3116}} crippling you're movement and dealing that burn damage, i recast to travel to my death wave. ( at this point i can also use my q to do the continuous damage while you are slowed, meaning it'll proc the {{item:3116}} combo again and still just haunt you with my scythe) but I enjoy the health i just recovered from that basic combo.( note i no longer have my scythe in hand).{{sticker:sg-miss-fortune}}
After taking the hefty damage and seeing you swap position(what I was waiting for) I throw my Q at you(still slowed by me leaping past you) to land a decent spinning attack hitting a good 6 times before you can escape the radius, and I cast R. 11/20 Passive stacks for 48 bonus AD(and 48 less for you).
Reksee (NA)
: > [{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=6AHBXrjE,comment-id=0001,timestamp=2019-01-21T01:38:42.809+0000) > > Would be nice to have a support that can help your entire team without shields/heals. Or, few anyway. Focusing more on speed, lethality/pen, and AD/AP buffs. Since in some cases killing the enemy faster is better than a shield/heal. > Maybe even an enchant for bonus crit chance. The only problem I see with that is that there is already so much damage in the game. Adding more would be frustrating (perhaps enraging) to play against.
Well I'm thinking closer to how Janna gives a huge AD boosting shield, and how Morg gives a spellshield. A champion like that but with less damaging abilities, to really emphasize supporting. Shield that grants bonus attack range would be cool, though probably infuriating on Cait/Jhin :P
Reksee (NA)
: What kind of Champion does this game need?
Would be nice to have a support that can help your entire team without shields/heals. Or, few anyway. Focusing more on speed, lethality/pen, and AD/AP buffs. Since in some cases killing the enemy faster is better than a shield/heal. Maybe even an enchant for bonus crit chance.
nasu010 (NA)
: > *** > > Well... I'm not sure how exactly to start off the fight xD > (Assuming they're fighting in mid-lane) > Ciela uses W behind Gabriel, crossing horizontally to block his escape. Oh really basic attack x2 + I send a death wave at you --- Really that's good to know I have no idea also we should have this battle in a thread of its own in case it runs long >https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/dVN2xN2G-ciela-vs-gabriel-death-battle-rage-of-2-reapers Ok so we do this like a game of chess settle your first move let's see if we can make this entertaining
To continue the quicker version *** I run up and leap through you with Spiral Cuts + AA/Ravenous Hydra/AA quick combo(plus 1 tick of Sunfire). Granting 5/20 passive stacks(22 AD). And 4/6 Black Cleaver stacks. Yes, that's why I chose Sunfire :P
nasu010 (NA)
: Ciela vs Gabriel, Death battle (rage of 2 reapers)
After briefly talking to(threatening) a nearby farmer Ciela got a lead on her target, word being that he disappeared into the forest west just minutes prior to their conversation. "Do you really think that you can run from the might of Noxus!?" Ciela yelled toward the forest, entering with caution. "I have direct orders to detain you, from the king himself, so hiding is useless... Nobody can avoid the punishment for their crimes." Ciela began traversing the forest, hastily checking for any broken twigs and loose footprints, tracking her target down and following his trail. Hearing a sound off in the distance Ciela yelled "You're a sneaky rat, but once I catch a glimpse of you then there's no escaping!". *** I think that's how this works...? Makin' some short story here. {{sticker:sg-lux-2}}
nasu010 (NA)
: > [{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=KWKtEp6U,comment-id=0003000000000000,timestamp=2019-01-20T18:35:01.409+0000) > > Welllll... Actually looking a bit deeper into it, I think she'd be able to take him. As even converting 60% AP to AD can only give him around 600-ish AD, which with her passive knocks him down to 512 AD. And she'd have 532 AD at that point. > > Only problem is his early omni-vamp... 40% is pretty drastic sustain. > > Calculated out Ciela would have: > {{item:3071}} {{item:3074}} {{item:3053}} {{item:3812}} {{item:3068}} {{item:3047}} > > 444 AD(532 with stacked passive) > 3,405 Health > 173 Armor (63% reduction) > > Full combo with full passive deals 6,227 mixed damage. > > It's interesting because your champ gets AD from AP so you can't build against him from just his AP items, as he'll still deal lots of physical damage, and my champ builds AD with magic damage on 2 abilities, so building against her is also difficult. > > Your champ with {{item:3146}} and {{item:3812}} sounds ridiculous though xD Haha haha so is that a challenge remember the name of {{item:3813}} is deaths canceling its more likely I'd build {{item:3116}} {{item:3151}} {{item:3508}} {{item:3087}} {{item:3148}} Nd an random tank item{{item:3068}} {{sticker:sg-miss-fortune}} In a full build if the first Q hits, its a wrap If spend a decent amount of time jungling (start in jungle,lane,more jungle) the faster i can get my stacks the better........ (Wait did I even remember to add the stacks???) umm yeah unique play style depends on out playing champ s, have you been seen the combo on this guy lol ( I think it's the longest one I've put on a champion, 5-7 steps) ---- Now then enough talk let the battle begin
From what I've seen the passives of {{item:3812}} and {{item:3146}} stack with each other. Also... Doesn't he only get 5 items because of his passive? :P *** Well... I'm not sure how exactly to start off the fight xD (Assuming they're fighting in mid-lane) Ciela uses W behind Gabriel, crossing horizontally to block his escape.
nasu010 (NA)
: > [{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=KWKtEp6U,comment-id=00030000,timestamp=2019-01-20T02:00:43.492+0000) > > Oh yeah, that's the one that made me design her Q. > {{sticker:slayer-pantheon-thumbs}} > Mine is weak against AP... So yours would probably win. So ..... No Battle??
Welllll... Actually looking a bit deeper into it, I think she'd be able to take him. As even converting 60% AP to AD can only give him around 600-ish AD, which with her passive knocks him down to 512 AD. And she'd have 532 AD at that point. Only problem is his early omni-vamp... 40% is pretty drastic sustain. Calculated out Ciela would have: {{item:3071}} {{item:3074}} {{item:3053}} {{item:3812}} {{item:3068}} {{item:3047}} 444 AD(532 with stacked passive) 3,405 Health 173 Armor (63% reduction) Full combo with full passive deals 6,227 mixed damage. It's interesting because your champ gets AD from AP so you can't build against him from just his AP items, as he'll still deal lots of physical damage, and my champ builds AD with magic damage on 2 abilities, so building against her is also difficult. Your champ with {{item:3146}} and {{item:3812}} sounds ridiculous though xD
: I always loved his passive and keep hopping Riot will ad an AP ratio to it. But, your idea is really good and probably a great change. +1
Yeah it'd be nice if he got a small AP ratio and a detonate. Since dash champs just wait until you're gonna blow up to move, as it is HEAVILY telegraphed...
Infernape (EUW)
: {{champion:58}} /{{champion:421}} Their passives are simply a description of how Fury works with their kits.
If Rek got a better passive then people might actually play her. Like, she might exist again.
nasu010 (NA)
: Lol a scythe champion. Lol lets have a battle ( like actually plan our attacks) so this verses >https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/rI9iRgt8-gabriel-the-reapers-incarnate Or Bring forth your chosen champion we fight at the cross roads
Oh yeah, that's the one that made me design her Q. {{sticker:slayer-pantheon-thumbs}} Mine is weak against AP... So yours would probably win.
nasu010 (NA)
: So now that were done with tweaks and abilities explain how the shade march works. They travel to a location stand guard over 500 unit area ( {{champion:268}} comes to mind) but then the other values three me off. {{sticker:zombie-brand-facepalm}} {{sticker:zombie-brand-mindblown}} Duplicates
They work exactly like Elise spider/Maokai sapling. Once they are in guard mode. Chasing you down. And when within 150 units they leap and deal their damage.
: it sounds nice but kind of broken lol (i REALLY like the ulti idea)
Well the passive will only grant 20-100 AD, once fully stacked in combat. Starting off with around 90-100 AD, and getting to around 400 potential AD, that's only a 20-25% increase in AD. For having to stack up it's really not thaat bad. And mages counter her pretty hard. Tank build on the other hand might make me have to adjust things...
Rioter Comments
: Now, if your team goes and *feeds* him 5 kills after you beat him in lane, at least you can say it wasn't you, it was them.
Or pick Vel/Lux and watch him cry. That works too. Thinking windwall blocks lasers... They always try, and they always fail. My main issue with Yas is 1 crit item and he's better than Trynd, who has to stack up for crit chance... Now that's pretty lame. And he'll stay at 2 item 100% crit while all adc's will soon have to get 4 items.
nasu010 (NA)
: OK so for some reason i still have an issue with the r so lets try bursts into shadowy birds dealing damage and becoming untargetable while able to roam over walls for xseconds , enemies he passes through receive a small amount of damage and are slowed for 20% for .6 secs (scalable) and reforms at his current location, recast to instantly reform. Stuns marked targets. After this you're done here I just feel that he should still be able to do some damage and cc while in form and a slow works best here since he needs to make an escape + now {{item:3751}} becomes s viable option helps with utility and i think it can build into an Ap item cant really remember, yeah health is good at times{{sticker:galio-happy}} ^ (looks so gay) smh {{summoner:4}} {{summoner:11}}
I was picturing it more like Fizz's ability, but I can try working in some immediate damage and whatnot. Dabble dabble dabble.
: wtf is this
My thoughts exactly. But then I looked at previous posts...
: Trynd can already use it even while under any kind of CC. Honestly, Trynd needs to be able to fuck his ult up. At least the threat of "hey I can be instantly one-shot even through this" makes it possible for him to use it too early.
Yeah, it'd have to only last like 2.5 seconds at that rate. 5 seconds is reeeaaaally long at lvl 3. The lvl 2/3 dives from jungler would be insane, since you could tank tower. Old Aatrox passive made him unable to move, so it was very telegraphed and easy to counter. Though I wouldn't mind something to be changed about Trynd. Especially with IE nerf incoming.
: Petition to Change Thunderlord Ornn to Thornn
No. That's pretty dumb. Thornn sounds like an elderwood theme not thunder.
Psyrix (NA)
: Iā€™d honestly love a sports themed Syndra skin... Dodgeball Syndra head and above the others tbh. Ur idea seems nice, tho, particularly the sfx... however, the W seems a bit derivative from bowling... Ziggs I could easily see getting a bowling skin, or even Zoe (anyone with mostly linear skillshots).
Yeah, Ziggs with bowling pins as his minefield would be great. Ziggs. Ornn. Nunu. Rammus. and possibly Malphite. That's my league bowling team.
nasu010 (NA)
: > [{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=V6IthkEZ,comment-id=0003000000000000,timestamp=2019-01-18T20:19:02.616+0000) > > Went ahead and gave it charges. I think that gives him a fair amount of skill-cap when paired with his passive. > Pretty sure I have to remove his passive basic attack effect to make him balanced now. Previously it was to help him stack Seraph, as it applied spell effects. Cool so now the shades really haunt you but as if you left our how marks are set? Most likely basic attacks make it every third basic
Oh, it was mentioned above, at the beginning of his passive. 1 for 1, spells mark and consume marks. So casting W 3 times would: Mark. Consume. Mark. Full combo can consume 3 marks, if you land every W. W Mark, Q Consume, W Mark, E Consume, W Mark, R Consume. Or however you wanna consume the marks. I should probably change it though so that he has a need to auto attack, since Lich Bane grants Mana I don't mind making it a good item on him. EDIT: I changed his passive, for the better I think.
: > The R seems like a very similar Shaco R, but without the "which is the real one" aspect? Confused as to how the ability is very useful if they don't confuse the enemy. Zoning, bonus damage and bonus stacks of Passive. Like larger Yorick ghouls. > You have 1 slow, and no hard CC to keep enemies locked down for acolytes to actually attack them. If it is intended to be closer to Annie's R then you're still lacking cc to make it useful, even with 2 summoned. It's like if Malzahar didn't have R, his Voidlings would never hit champions. He was intended as Assasin building mobility. Annie is immobile mage, Malza is immobile mage, Yorick is immobile Juggernaut. He would be more mobile, his acolytes inherit his MS. > Using this kit you can E to an enemy, Auto, Q back to the enemy, Auto, and then... TRY to get your W off? 0.5 seconds is fairly long, as enemies typically travel 165-200 units in that time frame. You should probably have the slow on a non-channeled ability, to let your 0.5 second channeled ones have time to charge and hit the slowed enemies. Unless the W has a radius closer to 400+, as the radius isn't clearly stated. But sounds very similar to Darius' spinning attack(can you move while channeling?). You cannot move while chanelling. It would have range similar to Zed's E. It's supposed to be used preferably to punish enemy locking themself in place by doing animation theirself. Even autoattack would be enough for them to get hit. Transposition would have relatively small range, maybe double Zed's E range for the location which is further limited Kai'Sa R-style, so you'd rather engage with Q (this way enemies have telegraphed when he's trying to go in), bait enemies in getting hit by Vicinity and then change your position with Transposition to maneuver rather than engage, disengage with it. > But late-game your team-fighting abilities are pretty weak, especially since you need to get close and aren't tanky, with delayed damage that is difficult to work with. In teamfights you seek out priority targets, use your ult to mark them and with aid of your teammates you execute them with Passive. The ult will heal you (in stead of the tankiness), the passive gives MS boost for diengage or maneuvering. > Those colors are amazing. I have no idea what you did to make them, but I definitely applaud you for it. Nothing to applaud, it has been added recently and Wuks made thread explaining it, I simply copied the examples. You can find how to use it, If you want to use it yourself, here: https://boards.na.leagueoflegends.com/en/c/community-moderation/mouP6um4-boards-usage-guide-part-1-boards-markup Thanks for reading through that, I usually just share concepts of boredom because mostly they are not read by anybody or instantly downvoted. So there was no deep design intended in this, just something to share If anyone would read it. I had sacrificial tribal champion with Kris as weapon in mind for long time. I am really sad the jump and cut from above animation has been used on Pyke's ult as it's exactly something I'd imagine for such sacrificial tribal champion as sacrifice (in this case his basic attacks would be him cutting, but the passive basic attack would have him jump and cut from above, thus longer animation). I'd want such sacrifical tribal champion to be something between mage and assasin. I play both classes, I like dynamics of Assasins but I consider them mostly unhealthy because they lack telegraph and fairness, there I like the telegraph and mind-control required to outplay opponent of mages. I think a champion that kills as sacrifice would be a good fit to merge thematics of executing someone and magic. That's why he may feel a little bit more wonky. * Q uses skillshot basis of hitting the first enemy so you can always imagine when he's engaging and he needs to bait you into wasting ability before he engages * E would be more for maneuvering, so he can't get out of bad situations too forgivingly nor engage too untelegraphed while still having the dynamics of assasin * W tool that can be dodged If enemy watches him and knows what he's doing but baiting enemy into doing any action hits it - that's how Vel'Koz E works unless he chains it from Q * R mind-control tool for zoning
So many champs took ideas I had back like 2 years ago, I feel the pain you mentioned about Pyke xD So more telegraphed... I can see where you're coming from. I main Vel'Koz, and freaking hate champions like LeBlanc/Zed(his shadow poke is dumb)... But at the same time you can't have things too heavily telegraphed. Why? Because professional play, that's where even having everything SLIGHTLY telegraphed is bad. The better you get with the champ the higher skilled players you fight, and the better they are at reacting, so he would get exponentially weaker as you get higher ranked. Given... that's not something that can be easily solved when making a champion concept, I don't expect people to balance for pro/avg/noob :P Hrmmm, either way it is helpful. I need to use these colors now!
nasu010 (NA)
: > [{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=V6IthkEZ,comment-id=00030000,timestamp=2019-01-18T19:30:34.295+0000) > > I wasn't really making this based off of any particular concept, in all honesty it was mostly the image I was trying to capture. Sometimes it is difficult when we literally make a concept for every possible champion to not cross-over each other xD > > Problem with W doing any sort of stun is right now it is like a mini Maokai R. Putting a stun on it will make it almost EXACTLY the same. So I think I need to try going in a different direction with it... I could make it more like Elise spider/Maokai sapling? So they walk in a line and then chase nearby enemies. Then I could add in a stun/fear. Would that work? Make them leap to targets and fear them for a duration? It would give him great zone control. And their speed can be based off of mana... :) Ok so here's what change it from them being in a line to them going out in a ring around you so all 5 start from your location them there's a burst of aoe damage and fear and each goes 600 units in a separate direction they stun first champions they encounter so if you are surrounded by enemy champions and they each get hit they each get stun but shades don't target they just go in a straight line. No one has this yet it's damage then cc so it works
Went ahead and gave it charges. I think that gives him a fair amount of skill-cap when paired with his passive. Pretty sure I have to remove his passive basic attack effect to make him balanced now. Previously it was to help him stack Seraph, as it applied spell effects.
nasu010 (NA)
: > [{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=s6voIZEW,comment-id=00010000,timestamp=2019-01-18T07:42:22.401+0000) > > Hmm... Yeah originally E healed for all units killed, I just thought it added too much... But if it isn't then suuure I'll add it in xD > Tweaks tweaks tweaks... Thanks for the feedback. So this should be changed > and made untargetable for 0.5 seconds. 300 second cooldown. To invulnerable for 2 seconds meaning he can't take any form of damage. I was thinking of he dies my Ap {{champion:75}} in spirit fire he might still take damage since he has to walk out of it. Aoe is a serious thing. So >invulnerable for 2 seconds
Yeah, fair enough, not much of a "stop yourself from dying" when you're fighting an Anivia/Vel'Koz/Brand/Nasus/Morgana/Every champ with aoe damage ever.
nasu010 (NA)
: > Not much point in slowing a guy down when he is already breathing on your neck, right? Ohh contrere. See if you can move them he's not on your neck, your on his, remember this concept was originally a hunter thus your title seeker (which is ment to be stalker) but since you made it more mage focused, you are forgetting how to use the abilities. So as a mage consume the shadows can give the mana shield lol i see you made a new mech again mana into time ( huh.... interesting maybe I should make one) maybe add magic Penetration to the q like a % mana based and like i said you are forgetting how to bring these abilities together, if he has a pull, what next (e) first combo but then what with the shades he's lacking burst am assuming that the ult is the last part of the combo here (q+e+r) so then (w) should have its own rotation here's my thought the w can break his e making it a damage and fear sending the ghosts after a delay to haunt the feared champion and stun anything that is marked. Put a decent amount of ap% here. Also watch how i did mine and see how it all connects
I wasn't really making this based off of any particular concept, in all honesty it was mostly the image I was trying to capture. Sometimes it is difficult when we literally make a concept for every possible champion to not cross-over each other xD Problem with W doing any sort of stun is right now it is like a mini Maokai R. Putting a stun on it will make it almost EXACTLY the same. So I think I need to try going in a different direction with it... I could make it more like Elise spider/Maokai sapling? So they walk in a line and then chase nearby enemies. Then I could add in a stun/fear. Would that work? Make them leap to targets and fear them for a duration? It would give him great zone control. And their speed can be based off of mana... :)
Gilgayu (NA)
: Does his w also absorbs autos from minions? If yes then his early levels would be really funny. Does his e has a fixed range (so like aatrox's q)? I think it should because it deals a lot of damage especially if you combo it with w. It would also make outplays (by Delos) harder because you can't just bait people into puting you lower than 10% and instant w e in their face.
Well his W isn't exactly an enemy or ally, so I don't think minions COULD attack it. It's more like... an enemy ward in terms of taking damage. But I could always make allied champions able to attack it and increase its damage as well xP E is a melee ability, very similar to Mordekaiser's E. So unless you have W right next to you, and the enemy grabbing your hand, it'll be impossible to hit an enemy with E & W. Especially in mid-lane.
Lari (EUNE)
: New Champ idea ( I need help in the design )
R sounds like a better version of old Urgot R, since you are also teleported away. I think it'd be cooler to have a reverse Ryze R :P Like in Doom Bots... that's fun stuff. Imagine teleporting the entire enemy team towards you or away from you.(Would work like viktor laser for choosing direction, since you wouldn't cast it right beneath yourself)
: Kris, the Demonic Blade
Those colors are amazing. I have no idea what you did to make them, but I definitely applaud you for it. {{sticker:slayer-pantheon-rainbows}} Idk about the champion concept though, as there doesn't seem to be much of any new mechanic here? It is fairly important for champions to have game-changing effects they bring to the table. But that aside... The R seems like a very similar Shaco R, but without the "which is the real one" aspect? Confused as to how the ability is very useful if they don't confuse the enemy. You have 1 slow, and no hard CC to keep enemies locked down for acolytes to actually attack them. If it is intended to be closer to Annie's R then you're still lacking cc to make it useful, even with 2 summoned. It's like if Malzahar didn't have R, his Voidlings would never hit champions. Using this kit you can E to an enemy, Auto, Q back to the enemy, Auto, and then... TRY to get your W off? 0.5 seconds is fairly long, as enemies typically travel 165-200 units in that time frame. You should probably have the slow on a non-channeled ability, to let your 0.5 second channeled ones have time to charge and hit the slowed enemies. Unless the W has a radius closer to 400+, as the radius isn't clearly stated. But sounds very similar to Darius' spinning attack(can you move while channeling?). *** What role are you intending this champ to go in? Top/Mid/Jung? Top you face a lot of champions with speed boosts, dashes, or CC. And CC really locks down this champion... Mid would have a mage just CC you during a charge-up and go all in to blow you up. The gap-closer would end up killing you, as you'd have no escape afterwards and delayed damaging abilities. Jungle can potentially work with your E as a ganking tool, and R working against Drag/Baron, so at least there is that. But late-game your team-fighting abilities are pretty weak, especially since you need to get close and aren't tanky, with delayed damage that is difficult to work with. *** **Keep working on making better concepts though! We on the boards love to see more creators. And if you have a strong theme you're trying to go for, with skills you aren't sure about, then some of us are more than happy to help you work stuff out. Just give us a base idea of what you're aiming for.** *...I have no life...* {{sticker:slayer-pantheon-thumbs}}
nasu010 (NA)
: Nice concept far better demon than riot has ever made (by far) but a few tweaks here and there to have it running like a machine. --- since you lack survivability you should have more cc to compensate and with that here's how i see it . Q can have a slow or armor reduction/affected with pierce status( the next one will go through them and deal bonus damage) W is pretty solid but might want to have a stun in recast when orb shatters so it helps with zoning/lock down a little more. E is actually pretty fine so some life steal here would do wanders (also make it feel more like a demon stealing your soul). And you pretty much nailed the R, but I'd have it so the throne stuns enemies under it and pushes away enemies around it to like 2 rings 400 in 600/(200 in 400. Empowered abilities are already Like i said good as is. Imagine playing this with/against {{champion:134}}
Hmm... Yeah originally E healed for all units killed, I just thought it added too much... But if it isn't then suuure I'll add it in xD Tweaks tweaks tweaks... Thanks for the feedback.
Gilgayu (NA)
: and what's the point of leveling up beyond 18? It's not like he has any ability that can reach level 6, which would have been cool if they can have bonus effects when the abilities reach max rank, therefore encouraging the level 4 tests to be completed. Edit: I feel like __4: Grant an enemy champion Baron Buff.__ shouldn't be a level 4 test, especially considering how much stats you would have at that poing that you can just kill anyone...
Maybe grant them a Herald trinket? xP That... Is an idea. Allowing 2 skills to get boosted up... I like it.
nasu010 (NA)
: A mage!!. You create the shadow stalker, with shadow form/disperse but you make him s mage. Lmao dude that's a serious underrating. But its not half bad. I actually did a shadow stalker but he's more assassin/ jungle. >https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/5EtU6hzB-lord-end-the-soul-stealer Let's see the q is the primary like/wave clear, oh ha, this is the pull (check). The w seems original (but is likely the shadow clone, (check) i have some questions how does this work really, is it like azir sand army all going in a single direction or like a {{item:3312}} shades that track solo champs? ( scratch that, am guessing its the first Cuz i cant see it working the other way, ( unless.... They all fly outward to a certain distance from you similarly to self cast aoe.... Hmm i should make a move like this). The E, seems like you purposely left out the reposition in this ability, also how does this snare work on the burst or reform, if you had the relocation the snare would work beautiful but the way it is feels more like it should have a slow/bleed(dot) effect than a snare, (so switch that slow here, snare on w) (also makes a good combo, slow then stun or both at the same time, seems more likely). Hahaha consume the shadows (check) good to see you left the name as is but whereas the life steal? This is a nice take don't get me wrong but the "consume" aspect is empty its more like a "chase/reveal" the shadows, damage is good thou (for what this is its name should be "see no evil") The stack effect is your add-on but fits well with the concept. Again its not bad just as a bit of a pureist I'd prefer to see the full effects of the character. (Just my thoughts though). Looks like you made this around using those items... Hmmm OK am not one to keep additional weapons in mind when creating concepts thus the general low damage values on my concept, good job keeping all this in tact.
"Consume The Shadows" I honestly forget these things, forgive me xD
nasu010 (NA)
: > [{quoted}](name=Gilgayu,realm=NA,application-id=A8FQeEA8,discussion-id=V6IthkEZ,comment-id=0000,timestamp=2019-01-18T01:07:29.196+0000) > > It is still much better than any of my concepts lolol ---- Lol, sigh....... Then who are you to say it doesn't work. I read through you're entire post and I contest it ( = beg to differ) you seem like a OK person with the right intention but from what you just said you sound as though you lack a creative mind and fail to understand the base premise of hoe a concept is created and more importantly how to use it. Not to offend but if you are the type of person who uses a character and makes them fill some specific role then i urge you to open your mind, we as concept creators try to push the boundaries of the game with each concept we release in attempt to find new unique ways to play the game, ( which honestly, to me has lost its luster). Now i do agree that there are some areas to be corrected/improved, but from the core concept he is working from he only deviated a little to add his own spin, as always i support such and refrain from jumping to conclusions and judging a character while they are still immaterial thought. I applaud voidling for this take on an otherwise difficult yet powerful concept considering he attempted to recreate it to fill the role of a mage instead of its native hunter/assassin nature/tendencies. >Unlike most mages, Tenebris doesn't have a continuous damage source, and therefore he is much more like an assassin than an mage despite building like a control mage Yes this concept is originally supposed to be an assassin but like i said no character is supposed to be confined to a single specific role and because of that way of thinking your entire post above can be disregarded eg i play this jungle, this now becomes an entirely different concept since i no longer have to focus on wave clears and would have all my abilities up before i hit my next camp. This is a game of prospective and your above critic is focused/based from a close minded understanding of this concept. ------ Sorry to say but that's just how it is. This is actually a good concept shows void can bring originality And change into other wise out/over used ideas and make them his own. --- Again i fully support this piece and would suggest you implement some of the changes in my original thread and have your self a good night void {{sticker:vlad-salute}} Nasu010 out
Hmm... Yeah I can shake it up. I guess sometimes I just inadvertently avoid making easy combos and whatnot... {{sticker:sg-lulu}} I think maybe adding in some kind of mana ratio on an ability(like a heal or shield) might be good to emphasize mana as an importance. Snare on E is designed to make it prevent people from running you down. Not much point in slowing a guy down when he is already breathing on your neck, right? That's why I didn't choose a slow. So maybe change E heal to just letting you reposition and put the heal on R? That could work. More directed to Gilgayu: It pulls them toward you. This champ is a lot more utility focused than Karthus, Karthus has NO hard cc. And cc is very important. Karthus has 0 escapes vs le wild Rengars, this champ kinda does. So it's just preference as to who you'd want to play. This guy is more team friendly, and the passive silence can really put in some work during teamfights ;) And it makes the enemy think before destroying your wards, something no other champ really does:P
: New skins for skarner and shaco please
And Rek'Sai... don't forget about her with her 2 alternate skins. {{sticker:cass-cry}}
Rioter Comments
: Didn't you have like a poro king one or something like that?
He is #9 listed on [Page 1](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ymj1MEPc-all-my-champion-concepts) Can't have all the concepts on 1 post, as even scrolling through 20 takes quite awhile. I'm still trying to find a better picture for him though... As I moved his 1st reference picture over to a different champion.
Terozu (NA)
: Gaela and Darkin[champ concept]
So a Soraka/Janna and Alistar/Thresh champ? 1 can set up plays and zone off enemies while the other form heals and buffs allies. Interesting.
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Mr Voidling

Level 85 (NA)
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