: > [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=GxJEAo9y,comment-id=0000,timestamp=2019-04-25T23:00:00.994+0000) > > like what mana less champ core build has mana? Mundo/gnar/renekton? likes ibg... maybe I guess. But no this shouldn't be a conversion. It's one of the main tradeoffs of manaless champs
> [{quoted}](name=Minimac2000,realm=NA,application-id=3ErqAdtq,discussion-id=GxJEAo9y,comment-id=00000000,timestamp=2019-04-25T23:49:26.256+0000) > > Mundo/gnar/renekton? likes ibg... maybe I guess. But no this shouldn't be a conversion. It's one of the main tradeoffs of manaless champs IBG is not a core item on any of those champs
Libido (EUNE)
: Mana items for manaless champions
like what mana less champ core build has mana?
: Servers with ping synergy between OCA and NA
Hotarµ (NA)
: OP just fought a full AP Cho'gath who finished 14/8. A full tank Cho'gath generally isn't going to do that well, and they're most likely not going to do the 4th highest damage in the game. They had a bad game against a fed AP Cho'gath, so they came here to make a post about AP Cho'gath. It makes sense.
> [{quoted}](name=Hotarµ,realm=NA,application-id=3ErqAdtq,discussion-id=GfHE0A9P,comment-id=0004000000000000,timestamp=2019-04-25T22:25:50.995+0000) > > OP just fought a full AP Cho'gath who finished 14/8. A full tank Cho'gath generally isn't going to do that well, and they're most likely not going to do the 4th highest damage in the game. > > They had a bad game against a fed AP Cho'gath, so they came here to make a post about AP Cho'gath. It makes sense. my point is the cho didnt go 14/8 and win cuz of ap, the ap dont matter. cho can still do a good amount of damage as a tank. cuz of the health scaling on his R chances are the Cho with tanky AP with ROA or ap/hp items to double dip the scaling on his R the issue lies in the CHO got fed and won. regardless of how he built
: What if Liandry's was just a HP item?
i agree with the other guy , whats the point? for the passives but no ap?
Hotarµ (NA)
: the cho'gath in their last game that went 14/8 lol
> [{quoted}](name=Hotarµ,realm=NA,application-id=3ErqAdtq,discussion-id=GfHE0A9P,comment-id=00040000,timestamp=2019-04-25T22:17:57.198+0000) > > the cho'gath in their last game that went 14/8 lol but cho can do that with going full tank with zero ap. so the ap isnt the issue.
: Why is verbal abuse even reportable when there is a mute button?
cuz there is a mute button that dont give people the right to be verbally abusive to others. and its against the TOS
: > [{quoted}](name=manolis201,realm=EUNE,application-id=3ErqAdtq,discussion-id=HjkZ8eXT,comment-id=000000020000000000000000000000000001000000000000,timestamp=2019-04-19T23:33:12.792+0000) > > You do know that 95 armor is -50% armor reduction right? so its not little at all +35 armor is huge for an item that only costs 1k gold its like a dorans gives +25 AD for 400 gold... dorans gives life steal. ad and hp. for 450 gold that is 55% less then bramble vest cost. {{item:1031}} 40armor 800g cost {{item:3076}} 35 armor 1000g cost and by going bramble vest/rushing the item it forces you into thornmail which once again is a very very situational item. and isnt a good stand alone def item. it is better when stacked with other armor items. once again the passives only effect auto attacks not all physical damage.
i calculated base armor in the example with runes with maokai rushing a bramble vest and it still didnt give him 300 armor before darius had 90 ad so all of this is dont matter.
Edward30 (NA)
: 2nd accounts should be linked to the first one and/or put into a special queue
i didnt know you could use the same email for multiple accounts. that is why i have 4 accounts with 4 different emails
manolis201 (EUNE)
: > [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=HjkZ8eXT,comment-id=00000002000000000000000000000000000100000000,timestamp=2019-04-19T23:28:25.396+0000) > > if someone has 300 armor while you are only at 90 ad then something is wrong with you. > > typically any ad top laner with out runes has over 60 base ad to start the game then you through in the adaptive runes for +ad then about 75-77 ad at lvl 1. you start with a {{item:1055}} or {{item:1036}} for another +8/+10 then you at 85+ ad at lvl 1. so how do you only get 90 ad? > > and even if they were to rush a bramble vest 1000g . and start with a {{item:1029}} at lvl 1 with their 1st buy they still need to come up with 700 g to finish the item. which means it typically wouldnt be til 5-8 min mark in the game based on how they cs or get an early kill ( which a champ who is rushing def should never get a early 1 vs 1 kill in lane) > just to test this i went into a custom game started with {{item:1029}} + {{item:2003}} (4) spent all starting gold. 4 mins and 5 waves of minions to get 700 more gold to go back and buy {{item:3076}} which still only gives 35 armor . my champ was lvl 4. > > so lets take a typical top laner {{champion:122}} with adaptive force (ad) +11 + {{item:1055}} +{{item:1036}} at lvl 4 ad (75ad) > would have a total of 11+18+75 for 104 ad vs a {{champion:57}} who rushed the {{item:3076}} for +35 armor + armor runes +12 + his base armor at lvl 4 48 for a total of 95armor > > so for less gold darius has more AD (104) at lvl 4 4-5mins in game (750 gold for {{item:1055}} {{item:1036}} ) then maokai with 95 armor for (1000g ) > > > but yes bramble is gonna break the meta and top lane > > > FFS > > {{sticker:zombie-brand-facepalm}} You do know that 95 armor is -50% armor reduction right? so its not little at all +35 armor is huge for an item that only costs 1k gold its like a dorans gives +25 AD for 400 gold...
> [{quoted}](name=manolis201,realm=EUNE,application-id=3ErqAdtq,discussion-id=HjkZ8eXT,comment-id=000000020000000000000000000000000001000000000000,timestamp=2019-04-19T23:33:12.792+0000) > > You do know that 95 armor is -50% armor reduction right? so its not little at all +35 armor is huge for an item that only costs 1k gold its like a dorans gives +25 AD for 400 gold... dorans gives life steal. ad and hp. for 450 gold that is 55% less then bramble vest cost. {{item:1031}} 40armor 800g cost {{item:3076}} 35 armor 1000g cost and by going bramble vest/rushing the item it forces you into thornmail which once again is a very very situational item. and isnt a good stand alone def item. it is better when stacked with other armor items. once again the passives only effect auto attacks not all physical damage.
manolis201 (EUNE)
: > [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=HjkZ8eXT,comment-id=000000020000000000000000000000000001,timestamp=2019-04-19T23:04:47.472+0000) > > also you arent going to build bramble vest just cuz, its a situational item just as thornmail is. it is more vs champs that are auto attack based. which kinda goes towards marksmen. not casters. riven is a caster she wont get grievous wounds applied to her unless she autos you. darius same, renekton , same, etc etc The problem is on my elo on silver 2-1 people spam that item first and pisses me off so much or spam +300 armor when i have 90 AD thats why i said that....
> [{quoted}](name=manolis201,realm=EUNE,application-id=3ErqAdtq,discussion-id=HjkZ8eXT,comment-id=0000000200000000000000000000000000010000,timestamp=2019-04-19T23:07:45.596+0000) > > The problem is on my elo on silver 2-1 people spam that item first and pisses me off so much or spam +300 armor when i have 90 AD thats why i said that.... if someone has 300 armor while you are only at 90 ad then something is wrong with you. typically any ad top laner with out runes has over 60 base ad to start the game then you through in the adaptive runes for +ad then about 75-77 ad at lvl 1. you start with a {{item:1055}} or {{item:1036}} for another +8/+10 then you at 85+ ad at lvl 1. so how do you only get 90 ad? and even if they were to rush a bramble vest 1000g . and start with a {{item:1029}} at lvl 1 with their 1st buy they still need to come up with 700 g to finish the item. which means it typically wouldnt be til 5-8 min mark in the game based on how they cs or get an early kill ( which a champ who is rushing def should never get a early 1 vs 1 kill in lane) just to test this i went into a custom game started with {{item:1029}} + {{item:2003}} (4) spent all starting gold. 4 mins and 5 waves of minions to get 700 more gold to go back and buy {{item:3076}} which still only gives 35 armor . my champ was lvl 4. so lets take a typical top laner {{champion:122}} with adaptive force (ad) +11 + {{item:1055}} +{{item:1036}} at lvl 4 ad (75ad) would have a total of 11+18+75 for 104 ad vs a {{champion:57}} who rushed the {{item:3076}} for +35 armor + armor runes +12 + his base armor at lvl 4 48 for a total of 95armor so for less gold darius has more AD (104) at lvl 4 4-5mins in game (750 gold for {{item:1055}} {{item:1036}} ) then maokai with 95 armor for (1000g ) but yes bramble is gonna break the meta and top lane FFS {{sticker:zombie-brand-facepalm}}
manolis201 (EUNE)
: > [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=HjkZ8eXT,comment-id=0000000200000000000000000000,timestamp=2019-04-19T22:51:08.471+0000) > > its not damage well it doesnt let you heal for 3 seconds instead of 1 so its like you take alot of damage and cant heal it back for a long period of time especially vs a tank that does true damage or scales hard early and you cant get healing for 3 seconds because he bought that 1000 gold item... whats the counter to grevious wounds? :)
> [{quoted}](name=manolis201,realm=EUNE,application-id=3ErqAdtq,discussion-id=HjkZ8eXT,comment-id=00000002000000000000000000000000,timestamp=2019-04-19T22:57:27.360+0000) > > well it doesnt let you heal for 3 seconds instead of 1 so its like you take alot of damage and cant heal it back for a long period of time especially vs a tank that does true damage or scales hard early and you cant get healing for 3 seconds because he bought that 1000 gold item... whats the counter to grevious wounds? :) also you arent going to build bramble vest just cuz, its a situational item just as thornmail is. it is more vs champs that are auto attack based. which kinda goes towards marksmen. not casters. riven is a caster she wont get grievous wounds applied to her unless she autos you. darius same, renekton , same, etc etc
manolis201 (EUNE)
: > [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=HjkZ8eXT,comment-id=0000000200000000000000000000,timestamp=2019-04-19T22:51:08.471+0000) > > its not damage well it doesnt let you heal for 3 seconds instead of 1 so its like you take alot of damage and cant heal it back for a long period of time especially vs a tank that does true damage or scales hard early and you cant get healing for 3 seconds because he bought that 1000 gold item... whats the counter to grevious wounds? :)
> [{quoted}](name=manolis201,realm=EUNE,application-id=3ErqAdtq,discussion-id=HjkZ8eXT,comment-id=00000002000000000000000000000000,timestamp=2019-04-19T22:57:27.360+0000) > > well it doesnt let you heal for 3 seconds instead of 1 so its like you take alot of damage and cant heal it back for a long period of time especially vs a tank that does true damage or scales hard early and you cant get healing for 3 seconds because he bought that 1000 gold item... whats the counter to grevious wounds? :) {{item:1059}} 900 gold . {{item:3077}} provides health regen . there is a rune that gives you life steal. there is a rune that gives you healing and true damage and there is a rune that returns % of missing hp if you have a take down (asst or kill) so plz tell me how this change is gonna ruin the game
manolis201 (EUNE)
: > [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=HjkZ8eXT,comment-id=00000002000000000000,timestamp=2019-04-19T22:48:50.348+0000) > > BRAMBLE VEST DONT GIVE DAMAGE Grevious wounds are a type of damage...
> [{quoted}](name=manolis201,realm=EUNE,application-id=3ErqAdtq,discussion-id=HjkZ8eXT,comment-id=000000020000000000000000,timestamp=2019-04-19T22:49:54.489+0000) > > Grevious wounds are a type of damage... its not damage
manolis201 (EUNE)
: > [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=HjkZ8eXT,comment-id=000000020000,timestamp=2019-04-19T22:46:24.550+0000) > > why not? those other items are designed to beat tanks who have a lot of healing or other non tanks that heal . i mean shit nasus has lifesteal passive, darius heals on Q damage , fiora has a heal in her kit, aatrox so on and on . Because tanks dont need to have damage alot and never die thats not balanced at all.
> [{quoted}](name=manolis201,realm=EUNE,application-id=3ErqAdtq,discussion-id=HjkZ8eXT,comment-id=0000000200000000,timestamp=2019-04-19T22:48:14.914+0000) > > Because tanks dont need to have damage alot and never die thats not balanced at all. BRAMBLE VEST DONT GIVE DAMAGE
manolis201 (EUNE)
: > [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=HjkZ8eXT,comment-id=0000,timestamp=2019-04-17T22:24:35.992+0000) > > the buff to bramble vest just brings it on line with the other grievous wound items . > > {{item:3165}} grievous wounds for 3 sec > {{item:3123}} grievous wounds for 3 secs > {{item:3076}} was grievous wounds for 1 sec now its is for 3 secs just as the other items But thats a freaking tank item dude noo way it doesnt go like this...
> [{quoted}](name=manolis201,realm=EUNE,application-id=3ErqAdtq,discussion-id=HjkZ8eXT,comment-id=00000002,timestamp=2019-04-19T21:43:00.063+0000) > > But thats a freaking tank item dude noo way it doesnt go like this... why not? those other items are designed to beat tanks who have a lot of healing or other non tanks that heal . i mean shit nasus has lifesteal passive, darius heals on Q damage , fiora has a heal in her kit, aatrox so on and on .
: do you guys even play top lane? does riot? (the answer is no, they do not have a SINGLE top laner in their live design team). No one likes facing tanks. NO ONE. when a common top laner goes in to fight (darius jax renekton kled fiora many more) bramble vest just makes you kill yourself and unless u can somehow proc conqueror in lane ur fucked. Also, comparing the 3 items you compared is just wrong because of their pricing. If a tank builds bramble, unless theyre super behind they beat pretty much every bruiser in the game in lane. Second, stop being biased because you wouldnt want tanks in your lane either. Example: sion mid was viable for a bit and people bitched so much that riot literally changed his kit to make him non viable mid lane. No one wants tanks, and they're constantly recieving buffs, so why are they pushing them to top lane??? you wouldnt want them in your lane so dont push them to the top lane either
> [{quoted}](name=fotios567,realm=NA,application-id=3ErqAdtq,discussion-id=HjkZ8eXT,comment-id=00000001,timestamp=2019-04-19T15:57:06.073+0000) > > do you guys even play top lane? does riot? (the answer is no, they do not have a SINGLE top laner in their live design team). No one likes facing tanks. NO ONE. when a common top laner goes in to fight (darius jax renekton kled fiora many more) bramble vest just makes you kill yourself and unless u can somehow proc conqueror in lane ur fucked. Also, comparing the 3 items you compared is just wrong because of their pricing. If a tank builds bramble, unless theyre super behind they beat pretty much every bruiser in the game in lane. Second, stop being biased because you wouldnt want tanks in your lane either. Example: sion mid was viable for a bit and people bitched so much that riot literally changed his kit to make him non viable mid lane. No one wants tanks, and they're constantly recieving buffs, so why are they pushing them to top lane??? you wouldnt want them in your lane so dont push them to the top lane either TOP LANE TANK MAIN !!! they didnt increase the damage or armor or anything just the duration of the passive. every one runs triumph to get hp back for wining a fight so and conqueror heals , alot ofchamps in top lane have sustain /heals in their kits. people need to get beyond this notion tanks are bad for the game. the game isnt about 1 vs 1 fights , its not mortal kombat this is a strategy game where you use the map and resources to control it and take nexus. you fight to gain an advantage to obtain objectives to get a lead. and FYI no tank currently beats bruisers in lane. that is complete bullshit. bruiser/fighters/juggernauts have more damage out put and get to go damage runes and key stones and damage always out scale defensive.
: Bramble Vest Buff
the buff to bramble vest just brings it on line with the other grievous wound items . {{item:3165}} grievous wounds for 3 sec {{item:3123}} grievous wounds for 3 secs {{item:3076}} was grievous wounds for 1 sec now its is for 3 secs just as the other items
: Tanky champs deal too much damage.
name a tank or tanks that do this. not juggernauts, or fighters who get tank/def items but actual tanks.
: Maokai's ult is a complete joke
yes it should travel faster but using it in choke points and tight spots or flanking and coming from behind enemy it is actually a decent ult. HOWEVER!!! as a maokai main i miss his old kit 110%
Lovelle (NA)
: > [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=EYNhMcWk,comment-id=0002,timestamp=2019-03-20T23:54:44.766+0000) > > well you only have to worry about all of your MR being nullified if you get hit with spells. > > if you dont get hit with spells you dont need any MR "Just don't ever get hit XD" Are we really having this argument again in 2019?
> [{quoted}](name=Lovelle,realm=NA,application-id=3ErqAdtq,discussion-id=EYNhMcWk,comment-id=00020005,timestamp=2019-04-10T21:39:41.068+0000) > > "Just don't ever get hit XD" > > Are we really having this argument again in 2019? we as in you and me? or as in general ? and my comment was made in satire which most people didnt pick up on.
: MODE 1 FCKING V 1
its not a 1 vs 1 game in any form , that would be a completely different game. people need to get out of the mind set that league is about fighting . its not. its not about kills. its about map control and objectives. you use the fighting to protect or take objectives and get kills to be able to pressure/control the map.
Pyrosan (NA)
: I don't understand how this wasn't S+ tier
while this is a good game, an S+ = A PERFECT GAME and there are things you can do like , objectives ( drags, rift, baron , turrets) counter junglering . just cuz you have a good KDA dont mean you did a lot of damage or sustain a lot, had a lot of cc, etc etc all of this is taken into effect. so i get it you want the S+ for the tokens/mastery but all in all its not really important
: How Much Does It Cost Riot to Make a Skin?
lol make their money back? why do people fail to realize RIOT is a business? they arent here to break even
: Renekton with Deadman's Plate
i jsut wanna know who gets to drive a boat wearing a T rex costume , i feel like im missing out on life {{sticker:zombie-nunu-bummed}}
: Why spend $500 to get boosted to Gold?
why pay any one any amount of money to "boost" you in a video game that dont matter
: So u nerfed the shit out the conqueror because ?????
ok fyi since you know {{champion:23}} so well better then every one else then why da fuk are you going with a keystone on him that has a sub 49% win rate? thats right , conqueror has a 48.8% win rate on {{champion:23}} , just fyi grasp has a 53.4% win rate. and the most picked and best current keystone for {{champion:23}} is Lethal Tempo with a 51.5% win rate with a 43.7% pick rate. as far as items goes for him yes people still might go ER but its not ideal any more the best 1st item on him is {{item:3087}} with a 52.42% win rate and a 46.52% pick rate as his 1st item.
Pąìn (EUNE)
: why Irelia mid is still viable pick???
she is a solo lane champ who excels at 1 on 1 fights why wouldnt she be able to go mid depending on match up/team comps?
: > [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=kzuJvj1Q,comment-id=000500000000,timestamp=2019-03-24T15:21:17.949+0000) > > well idk about using grasp vs a "tank" ( fyi once again volibear isnt a tank ) but considering that he did build alot of armor the magic damage from grasp would be more effective due to the lack of MR he has. > > and yes i know tryn gets crit based on fury but its still an rng. if you build more crit chance and crit multiplier you do more damage {{item:3031}} > > building {{item:3508}} dont seem ideal any more on tryn , get {{item:3161}} to get the passive buffs > as far as {{item:3124}} does give some armor pen 6 + 0.5 per champ lvl isnt a lot. at lvl 18 that is 6+9 for 15% which is still less then {{item:3033}} plus mortal reduces voliebear's passive healing has more AD and more armor pen. > > so maybe just maybe you didnt build as optimal for the match up as you think. > {{item:3153}} is fine. but there are other items that could of made you more effective vs {{champion:106}} > > maybe a build of > {{item:3153}} {{item:3031}} {{item:3033}} {{item:3161}} > instead of > {{item:3153}} {{item:3124}} {{item:3508}} Ok. my whole point of this thread was talking about conqueror and how shitty it is after the nerfs but i think i have to teach some tryndamere here. first of all Spear of Shojin is the worst item u can build on tryndamere RIOT even removed that item from tryndamere's recommended items in shop because how shitty it is for tryndamere. second of all i know every challenger tryndamere and i learned tryndamere from them "Mortal Reminder" is not an item u build on tryndamere even if u are vs soraka or voli or anything since u have so much burst + ignite and overall mortal reminder sucks. Magic damage on Grasp PROC? WWHAAAAAAT? in late game ur fight will last like 8 seconds if u get lucky u get only 2 grasp procs and u know how much magic damage it is ? its not even 100 damage when ur enemy has +3k HP. what??? in that game i already beated him early game grasp is for early game for short trades and because im very good player i outplayed him early game so i didnt need grasp so i took conqueror to outscale him even harder with the true damage but since riot nerfed the shit out of conqueror 10% is like nothing i cant burst his half health during my ult when my ignite is on him meanwhile that he has only 2 armor items. dude i cant have this conversation with u . u are not a top laner for sure not a high elo player and ofc not a tryndamere player u dont know anything man my point from this thread is not my build or tryndamere is fucking conqueror i was dominating tanks in s8 and before with conqueror and this build but i cant anymore because conqueror is shit now. The reason that splitpushers like tryndamere and jax and fiora are supposed to easily 1v1 any tanks in game is because tanks are so useful in team fights and split pushers are so useless in fights unless they are super fed the only talent they have is split pushing thats why they have to be able to outscale and win 1v1 every tank late game so they can pressure.
> [{quoted}](name=Jax is Broken,realm=EUW,application-id=3ErqAdtq,discussion-id=kzuJvj1Q,comment-id=0005000000000000,timestamp=2019-03-24T16:20:50.136+0000) > > Ok. my whole point of this thread was talking about conqueror and how shitty it is after the nerfs but i think i have to teach some tryndamere here. > first of all Spear of Shojin is the worst item u can build on tryndamere RIOT even removed that item from tryndamere's recommended items in shop because how shitty it is for tryndamere. > second of all i know every challenger tryndamere and i learned tryndamere from them "Mortal Reminder" is not an item u build on tryndamere even if u are vs soraka or voli or anything since u have so much burst + ignite and overall mortal reminder sucks. > Magic damage on Grasp PROC? WWHAAAAAAT? in late game ur fight will last like 8 seconds if u get lucky u get only 2 grasp procs and u know how much magic damage it is ? its not even 100 damage when ur enemy has +3k HP. what??? in that game i already beated him early game grasp is for early game for short trades and because im very good player i outplayed him early game so i didnt need grasp so i took conqueror to outscale him even harder with the true damage but since riot nerfed the shit out of conqueror 10% is like nothing i cant burst his half health during my ult when my ignite is on him meanwhile that he has only 2 armor items. dude i cant have this conversation with u . u are not a top laner for sure not a high elo player and ofc not a tryndamere player u dont know anything man my point from this thread is not my build or tryndamere is fucking conqueror i was dominating tanks in s8 and before with conqueror and this build but i cant anymore because conqueror is shit now. The reason that splitpushers like tryndamere and jax and fiora are supposed to easily 1v1 any tanks in game is because tanks are so useful in team fights and split pushers are so useless in fights unless they are super fed the only talent they have is split pushing thats why they have to be able to outscale and win 1v1 every tank late game so they can pressure. i have played since season 2 mained top lane . you cant use {{item:3508}} after they changed it and created {{item:3161}} on {{champion:23}} . the passive when you ult on spear allows you to get more dps in that window which is when you have 100% fury for crit to max your damage. s8 and this season are two different seasons it dont matter what you did in season 8, it has changed the fact that you fail to realize this is why you lose to volibear. jax is a great fighter /duelist who in prolonged fights even better who has the ability to split push. that isnt his primary objective however. and jax still scales , fiora is a joke of a champ. and for the most part your precious lil {{champion:23}} is a stat check champ that relies on an rng to win. you want to insult any one who dont agree with you. you want to act like you are the best fuckin player to ever play this game and let me tell you , youre shit just like the other 95% of the player base. and as far as "learning from the best" apparently there are things you missed. but then again if i go and learn from tom brady on how to be the best professional QB ever dont mean have the skills or talent to do it. but once again your build wasnt good vs volibear , you had no healing reduction, no real armor pen. you claim he had 2 armor items but he had 3 , and 2 of those directly reduce the damage from {{champion:23}} his items were {{item:3068}} for 60 armor 425 hp {{item:3143}} 60 armor 400 hp {{item:3047}} 20 armor for a total of 140 bonus armor not including the crit reduction damage, AS debuff and the 12% damage reduction from autos. his base armor is 35-95 so lets say he is lvl 16 he gets 86 base armor + 140+ and most likely he took the armor defensive runes giving another +12 armor so now we are at a total of 238 armor and you think {{item:3124}} passive of armor pen % of 6= 0.5 per lvl is going to do anything to that? now lets factor in his passive which scales on his hp When Volibear's health drops Health icon below 30% of his maximum health he regenerates Health icon 30% of his maximum health over 6 seconds. and he built {{item:3065}} which increases this by another 30% so lvl 16 voli again has 1829 base hp + 425+400+450 +250 +200 ( not including runes ) gives him 3554 hp and when he triggers his passive he regens 1066 hp(+another 30% from spirit visage) and you dont think its worth building any fukin grievous wounds ? legit {{item:3033}} would give 25% armor pen which is higher then the 14% you had at lvl 16 with {{item:3124}} plus it would reduce his healing in his passive to make it possible to kill him easier. OH and as far as you being high elo : YOURE NOT . gold in flex, plat last season when we know last season was boosted as fuk when all the previous 2 seasons bronze and silver. so dont dare try to use that as your argument to try to defend your bullshit
: My username is claimed to be inappropriate after a couple of years using it
most likely you got reported for it not based on the name itself but out of spite for other actions in game and people wanted to report you. but never the less , its RIOTS game, they make and enforce the rules.
: > [{quoted}](name=heroikc,realm=NA,application-id=3ErqAdtq,discussion-id=kzuJvj1Q,comment-id=0005,timestamp=2019-03-24T14:40:36.720+0000) > > Because it was broken in stage one and overtuned and abused by mages change two. > Tanks deserved a chance to live. > Also, Voli is a juggernaut; a fighter. You should have spent more building {{item:3033}} to deal with his passive, armor, and grasp and not {{item:3508}}. > In summary, you did not optimize item build. > {{sticker:slayer-jinx-unamused}} Are u trying to teach me how to play tryndamere? i played tryndamere more then u played league of legends. my items are fine. in s8 no tank could handle me with these items. juggernut? i have **ignite** are u blind? u know what** ignite** does? do u even play top lane? no one build mortal reminder first item its kinda 5-6 item. ER ? after changes its the best item for the tryndamere for its stats. passive is irrevelant. TAKE GRASP??? **TAKE grasp As TRYNDAMERE vs A champion that builds so much armor**? are u high ? wtf people in boards doesnt have any idea how the game works srsly. can a top laner bruiser main(high elo) answer me here ?
> [{quoted}](name=Jax is Broken,realm=EUW,application-id=3ErqAdtq,discussion-id=kzuJvj1Q,comment-id=00050000,timestamp=2019-03-24T15:01:35.242+0000) > > Are u trying to teach me how to play tryndamere? i played tryndamere more then u played league of legends. my items are fine. in s8 no tank could handle me with these items. juggernut? i have **ignite** are u blind? u know what** ignite** does? do u even play top lane? no one build mortal reminder first item its kinda 5-6 item. ER ? after changes its the best item for the tryndamere for its stats. passive is irrevelant. > TAKE GRASP??? **TAKE grasp As TRYNDAMERE vs A champion that builds so much armor**? are u high ? wtf people in boards doesnt have any idea how the game works srsly. can a top laner bruiser main(high elo) answer me here ? well idk about using grasp vs a "tank" ( fyi once again volibear isnt a tank ) but considering that he did build alot of armor the magic damage from grasp would be more effective due to the lack of MR he has. and yes i know tryn gets crit based on fury but its still an rng. if you build more crit chance and crit multiplier you do more damage {{item:3031}} building {{item:3508}} dont seem ideal any more on tryn , get {{item:3161}} to get the passive buffs as far as {{item:3124}} does give some armor pen 6 + 0.5 per champ lvl isnt a lot. at lvl 18 that is 6+9 for 15% which is still less then {{item:3033}} plus mortal reduces voliebear's passive healing has more AD and more armor pen. so maybe just maybe you didnt build as optimal for the match up as you think. {{item:3153}} is fine. but there are other items that could of made you more effective vs {{champion:106}} maybe a build of {{item:3153}} {{item:3031}} {{item:3033}} {{item:3161}} instead of {{item:3153}} {{item:3124}} {{item:3508}}
Terozu (NA)
: Can we get an attack speed item for supports?
well if you are playing a support for "on hit" where you want an AS item for support why arent you using the runes that helps with this? such as alacrity and the 10% as rune? this should be more then enough
: > [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=kzuJvj1Q,comment-id=000300000000,timestamp=2019-03-24T12:53:56.892+0000) > > ***WRONG***. Volibear is a fighter, specifically a juggernaut. Is Darius magically a tank once he builds his deadmans too? Hell no lol > > Then you just say everyone who disagrees with you has no idea what they're talking about when in reality it's you that has no fucking clue. ***VOLIBEAR IS NOT A TANK.*** Neither is Mundo or Darius or Yorick or Nasus or Udyr just because they build defensive items. He lacks the utility of a tank and his kit focuses almost entirely on doing damage. Juggernauts give up mobility and utility in exchange for raw damage and being sturdy. But you don't actually give a fuck because like the vast majority of OTPs, you only give a fuck about your champion being as strong as possible and nothing else matters. ok i think u cant understand complicated things let me say it simple alright? Search for "OUTSCALING" in league of legend and see what is it. Tryndamere supposed to outscale volibear also conqueror outscales Grasp keystone. that means tryndamere with coqueror should hard hard beat GRASP volibear in 25 minutes of the game if he is not behind. u understand now?
> [{quoted}](name=Jax is Broken,realm=EUW,application-id=3ErqAdtq,discussion-id=kzuJvj1Q,comment-id=0003000000000000,timestamp=2019-03-24T14:18:10.237+0000) > > ok i think u cant understand complicated things let me say it simple alright? > Search for "OUTSCALING" in league of legend and see what is it. Tryndamere supposed to outscale volibear also conqueror outscales Grasp keystone. that means tryndamere with coqueror should hard hard beat GRASP volibear in 25 minutes of the game if he is not behind. u understand now? the items you build in a certain game does not classify a champ volibear isnt a tank regardless of the items he builds , he at the heart of it is a fighter, with his passive and his % miss hp on W. conqueror was over tuned. you lose to volibear cuz you have zero armor pen and zero crit on a champ who scales with crit it has nothing to do with conqueror.
Dasdi96 (NA)
: All it takes to lose a game nowadays is the jungler showing up botlane past 20 min.
rather have mountain drakes over baron baron isnt the end all as it use to be in previous seasons
: All of {{champion:161}} 's abilities are also aoe.
> [{quoted}](name=HP Crookshanks,realm=EUW,application-id=3ErqAdtq,discussion-id=qvRdjbXA,comment-id=0005000100000000,timestamp=2019-03-24T03:31:27.627+0000) > > All of {{champion:161}} 's abilities are also aoe. never said they werent. but thats not the argument the OP is making. he is saying a full tank sylas out damage a velkoz and its cuz of the champ not the player in this one game/sample
: Poke champions must have higher total damage than burst champions because they sacrifice kill potential for more poke damage. That's why even {{champion:115}} (one of the weakest champions in the game) placed #2 in total damage dealt.
> [{quoted}](name=HP Crookshanks,realm=EUW,application-id=3ErqAdtq,discussion-id=qvRdjbXA,comment-id=00050001,timestamp=2019-03-24T02:44:18.822+0000) > > Poke champions must have higher total damage than burst champions because they sacrifice kill potential for more poke damage. That's why even {{champion:115}} (one of the weakest champions in the game) placed #2 in total damage dealt. well yes and no, ziggs has aoe
: If a player is a substitute and they don't go to worlds, but their team wins do they win worlds?
its kinda like in the NFL , the 3rd string QB dont ever play, somethings happens he is called on to play. he helps out his team in this very limited play time/role and the team wins the super bowl he still gets a ring too.
bkgory (NA)
: Trying to learn what I can and cannot say in-game
hmm does every one forget the golden rule you were taught as a kid? if you cant say anything nice, dont say anything at all? stick by this and you have zero to worry about
: > [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=qvRdjbXA,comment-id=0005,timestamp=2019-03-24T02:09:22.057+0000) > > {{champion:161}} > Total Damage: 21,438 for 9th out of 143 > https://lolalytics.com/ranked/worldwide/9.6/platinum/plus/champion/Velkoz/ > {{champion:517}} > Total Damage: 17,961 for 50th out of 143 > https://lolalytics.com/ranked/worldwide/9.6/platinum/plus/champion/Sylas/ > > > now this is average damage per game for this patch plat + worldwide > > this notion that full tank sylas out damages a velkoz isnt true. now maybe in the one game you are talking about the sylas player played better then the velkoz, who knows. > > but over 85k games for sylas and 44k games for velkoz so far this patch ( velkoz isnt as highly played ) this would prove other wise that velkoz out damages sylas. Sylas performance depends on the enemy team. In this case he stole my ult which is one of the best AP ults ever in this game. I know it is his kit, but a mobile champion having it, and a immobile champion having it has VERY different results that cannot be calculated by "statistics". It is out of context.
> [{quoted}](name=Zeppelins circus,realm=NA,application-id=3ErqAdtq,discussion-id=qvRdjbXA,comment-id=00050000,timestamp=2019-03-24T02:17:50.738+0000) > > Sylas performance depends on the enemy team. In this case he stole my ult which is one of the best AP ults ever in this game. I know it is his kit, but a mobile champion having it, and a immobile champion having it has VERY different results that cannot be calculated by "statistics". It is out of context. the issue is you want to cherry pick the game you were in as the be all of the truth and its not. the stats provided proves it. sylas played better then the velkoz in this 1 example and out damage the velkoz in the one example you are speaking of. its not norm
: Sadly needed to play my last 2 games against her.. and 4 games that got dodges between those 2 games she was picked top
> [{quoted}](name=Savage Jesus,realm=EUW,application-id=3ErqAdtq,discussion-id=mE5jZYz9,comment-id=0001,timestamp=2019-03-24T02:14:20.543+0000) > > Sadly needed to play my last 2 games against her.. and 4 games that got dodges between those 2 games she was picked top well it happens but its not common. base line pick/ban rate for a champ in a role is 7% she is 3 times lower then average in top lane. but people need to get beyond the point of the lane match ups and look at the team play. jungler should of made that player(s) pay for picking a squishy champ top and you + jungler should all in them every chance to make their life hell. also there are champs that give vayne 30-45% win rates in top lane where she has an over all win rate of 51.67% just a few to name: {{champion:62}} she has a 30% win rate against {{champion:54}} she has a 41.92% win rate against {{champion:80}} she has a 42.11% win rate against {{champion:10}} she has a 42.26% win rate against {{champion:17}} she has a 43.03% win rate against
: HOW FUCKING DISGUSTING IS J4
60ad+45ad+40ad+40ad base ad from items build by {{champion:59}} not including runes/ or passives. gives him 195 AD ... he is far from a tank. he is build as an ad bruiser with HP CDR some armor so this idea you have that he was full tank and deleted you is wrong. he has alot of damage with some HP so he kills you/reduces your armor to help kill you before you kill him. {{sticker:zombie-brand-facepalm}}
: Vayne top
yea cuz vayne top has such a huge play/pick rate at 1.80% yea its gonna suck to lane vs a ranged champ as a slow melee juggernaut , she is meant to counter those champs regardless of the lane.
: Full tank sylas doing the same damage as full AP Velkoz.
{{champion:161}} Total Damage: 21,438 for 9th out of 143 https://lolalytics.com/ranked/worldwide/9.6/platinum/plus/champion/Velkoz/ {{champion:517}} Total Damage: 17,961 for 50th out of 143 https://lolalytics.com/ranked/worldwide/9.6/platinum/plus/champion/Sylas/ now this is average damage per game for this patch plat + worldwide this notion that full tank sylas out damages a velkoz isnt true. now maybe in the one game you are talking about the sylas player played better then the velkoz, who knows. but over 85k games for sylas and 44k games for velkoz so far this patch ( velkoz isnt as highly played ) this would prove other wise that velkoz out damages sylas.
Crocele (NA)
: which keystone for poppy?
https://lolalytics.com/ranked/worldwide/9.5/platinum/plus/champion/Poppy/Top/ has poppy using grasp 81.9% of the time with a 51.4% win rate
: Sorc on BLUE Kayn works because he deals a pretty good chunk of AD and extra AP damage from his passive.
> [{quoted}](name=EthreainAmbusher,realm=NA,application-id=3ErqAdtq,discussion-id=EYNhMcWk,comment-id=00000000000100000000,timestamp=2019-03-21T02:12:43.457+0000) > > Sorc on BLUE Kayn works because he deals a pretty good chunk of AD and extra AP damage from his passive. works great with garens ult too {{sticker:garen-swing}}
: 1 you are so starved on gold you cant get 2 items till level 18? 2 the game almost never lasts until level 18. 3 youre including runes when op said items, at this point you are just taking full blown best case scenario of runes + lvl 18
> [{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=EYNhMcWk,comment-id=000200030000000000000000,timestamp=2019-03-21T02:15:08.693+0000) > > 1 you are so starved on gold you cant get 2 items till level 18? > > 2 the game almost never lasts until level 18. > > 3 youre including runes when op said items, at this point you are just taking full blown best case scenario of runes + lvl 18 in what game do you not get a 2nd item? and ok so not lvl 18 so you have 140ish and not 149 that 3-6 mr isnt going to be that big of a difference. and runes have to be taken into consideration. they have gold value as well and stats same as items. and no one gets void staff until 3rd/4th item in most cases so if they can get to their 3rd/4th item then you should be at least at 2 items. which would be around the 23 mins mark of a game which would be lvl 13-15 ish so lvl 18 isnt that far off.
: And thats what I said (3rd item), Mages honestly nowadays are better off grabbing Void over DC since Void's effect just allows them to bypass the low mr stacking of users that populate the meta (since tanks pretty much dont exist all phases of the game unless they are supports, but even then they are very vulnerable to poke). Why spend 3300+ gold early game with already "low" amounts of AP when you'd get more value out of something that is 2750 gold like Void Staff. The formula goes Percent then Flat in the first place, so you are actually better off buying it 3rd/4th like you mentioned.
well due to tanks not being popular/strong then there is less need for {{item:3135}} cuz you arent having tanks stacking MR to have to get through. so by going {{item:3020}} and {{item:3916}} for the flat pen for a total of 2650 which flat pen is more effective vs "low mr targets" and then just work into {{item:3165}} for the magic pen + grev wounds + hp + ap for 3000 which gives more over all stats while making the mage "tankier" with having the same amount of AP and would be just as effective stacking with {{item:3089}} cuz it has the same amount of AP so you arent losing anything in the passive from {{item:3089}}
: > [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=EYNhMcWk,comment-id=000200030000,timestamp=2019-03-21T01:47:53.531+0000) > > yet as a tank i can get upwards 150+ mr With 2 items? Why are you telling me that and not the OP then... > as a maokai otp with 1million mastery points on him. his W makes him untargetable so he can dodge the skill shot and cc the mage with the void staff. > Maokai isn't every tank in league, most true tanks are limited in mobility (and most of the ones that do are strict to only being usable on enemies) and are unable to actually avoid incoming damage after actually closing the gap. > and it seems to washed over most people that my comment was made in satire wasnt an actual solution to the issue of having too much penetration that negates defensive stats that you may build in game. such as magic pen and armor pen flat and % > > let alone the hybrd on hit damage that is nearly impossible to build against. Because your comment falls in the opposition category, you are making a statement that acts as if the OP is missing something integral. Yet it provides nothing. It didn't wash over anyone, the entire thread apparently washed over you and you tried to go into a whole other ballpark that had nothing to do with Magic resist and magic penetration.
> [{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=EYNhMcWk,comment-id=0002000300000000,timestamp=2019-03-21T02:01:05.520+0000) > > With 2 items? Why are you telling me that and not the OP then... > > Maokai isn't every tank in league, most true tanks are limited in mobility (and most of the ones that do are strict to only being usable on enemies) and are unable to actually avoid incoming damage after actually closing the gap. ok lets use maokai for example: at lvl 18 he has 53 mr. and if you are facing a ap heavy team comp or think an ap carry is the issue you can chose to rune two MR adaptive runes for +16 mr. that brings us to 69 mr. then lets throw in {{item:3111}} +25 mr {{item:3065}} +55mr we are sitting at 149 mr in two items for a total of 3900g. so with mercs + spirit visage which is 1 item ( most people dont consider boots an item) we have 149 mr or the 150 the OP claims you cant achieve. but a possible solution would be to do with void staff as riot use to do with last whisper item where it only effected bonus MR not all mr, but then again riot reverted last whisper to include all armor not just bonus
: AP doesn't determine the base damage of your damage spells by the way, so having what, 120 less ap is gonna be a huge difference when you go through 40% of the target's total magic resist? Mages have "weak" early games by design, so getting Void might not do much at that moment, but its value will increase as time and levels progress when compared to grabbing a simple Deathcap. The only time a Mage should rush Deathcap 3rd is when they are absurdly fed (unless you are Vlad).
yet getting {{item:3135}} is more effective if teams are building/stacking a lot of magic resistance other wise it wont be as valuable as a stat. so typically mages arent getting {{item:3135}} til 3rd/4th item if not 5th. and whats the need when you 96 out of 100 games get {{item:3020}} for 18 flat magic pen and getting {{item:3916}} for 15 flat magic pen which is typically as much base mr that any target has with out mr items. and as a mage carry you arent really trying to blow up the high hp target/tank but using your range/burst to take out other squishies on the enemy team. where having the flat 33 magic pen can easily nuke most other carries in the game.
: You cant avoid skillshots if you are playing a tank who is meant to get up close and constantly pause to use your own abilities. And goodluck trying to dodge point and clicks...
> [{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=EYNhMcWk,comment-id=00020003,timestamp=2019-03-21T01:14:46.732+0000) > > You cant avoid skillshots if you are playing a tank who is meant to get up close and constantly pause to use your own abilities. > > > And goodluck trying to dodge point and clicks... yet as a tank i can get upwards 150+ mr and tenacity and have hp pools to sustain any skill shots i get hit with. and most tanks have some form of engage/gap close as a maokai otp with 1million mastery points on him. his W makes him untargetable so he can dodge the skill shot and cc the mage with the void staff. and it seems to washed over most people that my comment was made in satire wasnt an actual solution to the issue of having too much penetration that negates defensive stats that you may build in game. such as magic pen and armor pen flat and % let alone the hybrd on hit damage that is nearly impossible to build against.
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MrFawknSunshine

Level 15 (NA)
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