: Why am I having such a hard time on Riven?
If you are not used to playing bruiser type champions then you need to get used to that play style. Also, Riven has multiple combos and so it takes time to understand when each is optimal to use, and how much damage you can expect out of each given your item, opponent character, opponent lvl, etc... Because Riven has more that she can do, it will take you longer to understand when every particular use of her kit is optimal. Riot Blaustoise posted the Riven learning curve before, and it showed that Riven players achieve mastery over her after 400 games in Plat +. This means that to achieve the average win rate of Riven, as a 2018 (time of his post) Riven player in plat +, you probably had approximately 400 games on her. So to improve on her, just spend more time playing the champion. I think once you learn Riven she has very little counterplay and I hate her for it. However, I will admit that she is difficult to master.
: I cant remember it for certain but in pretty sure riot doesnt like DoT too much and generally try to avoid it unless the ability is a perfect fit for the champion since DoT encourages passive lanes with barely any interaction past walking up and applying a DoT
> [{quoted}](name=Cind3rkick,realm=EUW,application-id=3ErqAdtq,discussion-id=0UZ1yeFV,comment-id=0000,timestamp=2019-12-04T12:40:07.518+0000) > > I cant remember it for certain but in pretty sure riot doesnt like DoT too much and generally try to avoid it unless the ability is a perfect fit for the champion since DoT encourages passive lanes with barely any interaction past walking up and applying a DoT That logic is stupid for the obvious reason thag you can make dots interactive, and I hope no1 endorses it.
: GJ Riot you somehow made the Jungle determines games situation worse
The jungle who is good won't be able to keep level parody with the solo laners while sitting on a lane all day now, because they reduced jg xp, and also they removed catch up xp. So now, will there be a lvl and gold discrepency between the "good and bad" junglers, as you put it? YES. Should there be? YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS. YES, SKILL SHOULD MATTER.
Arcade Lulu (EUNE)
: Rengar is a fun champ
Im shocked that u dont like being 1 shot out of thin air!
: Senna's been out for almost a month now and she still hasn't even seen the slightest balance change.
The skin sale numbers, when taken into consideration, balance Senna.
: I thought 8 % true dmg on conqueror Whats pushing tanks away.Why arent tanks good after its gone ?
datfatguy (OCE)
: So far the gameplay in preseason 10 has been poor
The dragons are objectively worse overall. Ocean is basically the same but worse. Fire is the exact same but worse. Mountain is better than before for tank comps, worse than before if you have a lead and are pushing hard. Air is better overall imo. All Riot has done with the early drakes, is make it so that all of them are now worth taking, which I love. Also, they removed catch up xp for junglers, so now perma sitting on a lane doesn't allow you to keep level parody with solo laners. You actually have to gank strategically, and accurately, which takes more skill than stupid spam gank meta. The game has drastically improved.
: and yet i still cant do anything unless my mid laner has agency. So woohoo to that. >_>
> [{quoted}](name=PhearBunny,realm=NA,application-id=3ErqAdtq,discussion-id=pWhZdEBJ,comment-id=0002,timestamp=2019-11-23T11:09:19.302+0000) > > and yet i still cant do anything unless my mid laner has agency. > So woohoo to that. >_> If you honestly believe that the mid lane makes the jungler, and not even remotely the other way around, then I don't know what to say to you.
Rioter Comments
Rioter Comments
Rioter Comments
: "I'm upset that the system isn't performing to my standards so I'm going to actively try to make it worse!"
> [{quoted}](name=AeroWaffle,realm=NA,application-id=ZGEFLEUQ,discussion-id=4323yUPn,comment-id=0000,timestamp=2019-11-06T01:05:29.535+0000) > > "I'm upset that the system isn't performing to my standards so I'm going to actively try to make it worse!" The system has zero effectiveness in getting rid of players who int. How can he make the system any less effective? Your pompous behaviour is totally unwarranted.
: > [{quoted}](name=Dadnekton,realm=NA,application-id=3ErqAdtq,discussion-id=bfuhEcbz,comment-id=00030000,timestamp=2019-11-06T00:13:18.457+0000) > > "Because it deinctivizes junglers to do anything but farm. Slows the whole game down, jungling becomes about who can clear the fastest" > > No it doesn't, because their is still a large incentive to get your lanes ahead. The only difference is you have to pick the right moment to gank, as opposed to just non-stop spam ganking because you have handicap experience to fall back on. Junglers didn't hard farm the jungle before catch up experience unless there was an item incentivizing them to (e.g feral flare & wriggle's lantern). So we know that is just false. We had this meta in the past, do people forget? Junglers just farmed, you picked hyper safe lanes so you couldn't die. Nothing happened until the junglers had 2 items and if you wanted to be a meta jungler you had to have insane clear speed which boxed out most of the junglers.
> [{quoted}](name=NTrumpWeTrust,realm=NA,application-id=3ErqAdtq,discussion-id=bfuhEcbz,comment-id=000300000000,timestamp=2019-11-06T00:28:11.753+0000) > > We had this meta in the past, do people forget? Junglers just farmed, you picked hyper safe lanes so you couldn't die. Nothing happened until the junglers had 2 items and if you wanted to be a meta jungler you had to have insane clear speed which boxed out most of the junglers. That is simply not true, lmfaoooo. Are you telling me that before catch up experience existed, for all those years that it didn't exist, we only ever had jungle hard farming meta? LOLLLLLLLLLLONWIJFHJQGdfhwenfvwBJHK |HSDBHES WOW!!!
Saevum (NA)
: Most important role in the game. They been doing that for years.
> [{quoted}](name=Saevum,realm=NA,application-id=3ErqAdtq,discussion-id=OFEEuIGQ,comment-id=0001,timestamp=2019-11-05T21:19:51.194+0000) > > Most important role in the game. They been doing that for years. You've been playing for like 3 years on and off, and you've never been above gold (averaging silver). Please stop disagreeing for the sake of sounding smart, because that simply is not accurate.
Rioter Comments
: There is literally no rank where she has a 9% pickrate. There is also no rank she has a 49.26% winrate at. She *does* have a 49.45% winrate in Diamond, but that's not the number you gave and she still has only an average pickrate there. Like...where the hell are you actually getting these statistics? Also..."[Riven's] winrate would actually be much higher if everyone who played her played her well, which is why she is op." So...if people were good at her she'd be OP? That...that doesn't even make sense as a statement.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=IAd98i7b,comment-id=00030000000100000000,timestamp=2019-11-05T07:47:11.152+0000) > > There is literally no rank where she has a 9% pickrate. There is also no rank she has a 49.26% winrate at. She *does* have a 49.45% winrate in Diamond, but that's not the number you gave and she still has only an average pickrate there. Like...where the hell are you actually getting these statistics? > > Also..."[Riven's] winrate would actually be much higher if everyone who played her played her well, which is why she is op." > > So...if people were good at her she'd be OP? That...that doesn't even make sense as a statement. > [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=IAd98i7b,comment-id=00030000000100000000,timestamp=2019-11-05T07:47:11.152+0000) > > There is literally no rank where she has a 9% pickrate. There is also no rank she has a 49.26% winrate at. She *does* have a 49.45% winrate in Diamond, but that's not the number you gave and she still has only an average pickrate there. Like...where the hell are you actually getting these statistics? > > Also..."[Riven's] winrate would actually be much higher if everyone who played her played her well, which is why she is op." > > So...if people were good at her she'd be OP? That...that doesn't even make sense as a statement. 1. Im getting them from op.gg. There are different sites you can get statistics from, and I use op.gg. You're trying so hard to frame me as a liar, you're ignoring the fact that there are multiple statistic websites. 2. Yea that makes perfect sense. In a perfectly balanced game, champions played at their ceiling level will be equally effective. This means that if a large portion of Riven players are not Riven mains, she should have a low win rate because she has a high skill ceiling. Riven has an average win rate though, which given the circumstances, makes her op.
: I did read what you said about Riven. 1 is nonsense (Lots of mains will bring *up* her average winrate, and her average winrate is still significantly below average). 2 was a lie (below-average playrate, **not** above-average), 3 is *also* a lie (**significantly** below-average banrate), and 4 doesn't even make any kind of sense at all. You drew an intermediate conclusion from bad evidence (Where are you seeing any proof that Riven players are more likely to pick her because of those traits?), and your end conclusion is based on a faulty intermediate conclusion and more bad evidence (Riven isn't OP at any tier except Master+, and her being strong there is somewhat up for debate given how common target banning is meaning that banning Riven is a good idea if there's multiple Master+ Rivens), and...again, doesn't make much sense. It reads like circular reasoning, but I'm not sure it's even that. It's more just...nonsense. tl;dr: You lied twice in that, and your other two points are nonsense.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=IAd98i7b,comment-id=000300000001,timestamp=2019-11-05T07:08:26.439+0000) > > I did read what you said about Riven. 1 is nonsense (Lots of mains will bring *up* her average winrate, and her average winrate is still significantly below average). 2 was a lie (below-average playrate, **not** above-average), 3 is *also* a lie (**significantly** below-average banrate), and 4 doesn't even make any kind of sense at all. You drew an intermediate conclusion from bad evidence (Where are you seeing any proof that Riven players are more likely to pick her because of those traits?), and your end conclusion is based on a faulty intermediate conclusion and more bad evidence (Riven isn't OP at any tier except Master+, and her being strong there is somewhat up for debate given how common target banning is meaning that banning Riven is a good idea if there's multiple Master+ Rivens), and...again, doesn't make much sense. It reads like circular reasoning, but I'm not sure it's even that. It's more just...nonsense. > > tl;dr: You lied twice in that, and your other two points are nonsense. Can I ask you how 1% mains out of 9% play rate is a lot of mains? Can I ask you how a 9% play rate is a lie? Like you called me a liar, but I have the stats to back me up. Just lmfao.
: If you were actually more skilled it wouldn't matter near as much, because you wouldn't be dying to them enough to offset what you've gotten from them.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=IAd98i7b,comment-id=0003000000000000,timestamp=2019-11-05T07:15:53.965+0000) > > If you were actually more skilled it wouldn't matter near as much, because you wouldn't be dying to them enough to offset what you've gotten from them. Dude, the fact of the matter is, shutdown mechanics make it harder to keep a lead or build a lead. If you can't deny that you can't say the label "handicap" doesn't apply. Holy shit, stop being a contrarian just to sound smart. I mean that's just pathetic.
: I did read what you said about Riven. 1 is nonsense (Lots of mains will bring *up* her average winrate, and her average winrate is still significantly below average). 2 was a lie (below-average playrate, **not** above-average), 3 is *also* a lie (**significantly** below-average banrate), and 4 doesn't even make any kind of sense at all. You drew an intermediate conclusion from bad evidence (Where are you seeing any proof that Riven players are more likely to pick her because of those traits?), and your end conclusion is based on a faulty intermediate conclusion and more bad evidence (Riven isn't OP at any tier except Master+, and her being strong there is somewhat up for debate given how common target banning is meaning that banning Riven is a good idea if there's multiple Master+ Rivens), and...again, doesn't make much sense. It reads like circular reasoning, but I'm not sure it's even that. It's more just...nonsense. tl;dr: You lied twice in that, and your other two points are nonsense.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=IAd98i7b,comment-id=000300000001,timestamp=2019-11-05T07:08:26.439+0000) > > I did read what you said about Riven. 1 is nonsense (Lots of mains will bring *up* her average winrate, and her average winrate is still significantly below average). 2 was a lie (below-average playrate, **not** above-average), 3 is *also* a lie (**significantly** below-average banrate), and 4 doesn't even make any kind of sense at all. You drew an intermediate conclusion from bad evidence (Where are you seeing any proof that Riven players are more likely to pick her because of those traits?), and your end conclusion is based on a faulty intermediate conclusion and more bad evidence (Riven isn't OP at any tier except Master+, and her being strong there is somewhat up for debate given how common target banning is meaning that banning Riven is a good idea if there's multiple Master+ Rivens), and...again, doesn't make much sense. It reads like circular reasoning, but I'm not sure it's even that. It's more just...nonsense. > > tl;dr: You lied twice in that, and your other two points are nonsense. She has a 49.26% w.r (last time I check it was closer to 50%). She is a high skill cap champion with a high (9%) play rate, and only 1.4% of that 9% even main her. So why is she even at an average win rate if she is a high skill? If she gets played at her ceiling effectiveness her win rate should be average, but we have to assume she isn't being played at that level of effectiveness by the average player, given the nature of the champion. Therefore, it seems like the Riven winrate would actually be much higher if everyone who played her played her well, which is why she is op. Btw, I replied about the critique you had about me saying that 6) is handicaps (I replied to myself by accident so you didn't see it). The definition of a handicap as a noun is "a circumstance that makes progress or success difficult." The current nature of shutdown mechanics in League of Legends make keeping and or building a lead more difficult.
: > [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=IAd98i7b,comment-id=0003,timestamp=2019-11-05T06:52:17.369+0000) > > 4 doesn't even make *sense*. Assuming your conspiracy theory is true...Extremely few people buy champions, and it's fairly easy and quick to unlock them. You don't have to pay a single cent to unlock those champions, and it's not really *that* grindy to get them (Hell, I was able to get Riven with the first capsule on my alt, that's how easy it is). > > Also, those champions with consistently high playrates and winrates? It's generally because they have a lot of mains. If you play a champion for 3 damn seasons running, *generally* it's a safe bet you're maining the champion. [Kai'sa has 4.5% of the playerbase maining her](https://www.leagueofgraphs.com/champions/main-stats). And for Riven in particular, [she's not even that good](https://u.gg/lol/champions/riven/build), with an average playrate and a poor winrate. > > And 5 isn't handicaps. Those are comeback mechanics. Handicaps would be giving you shittier stats just because you have the better MMR. Kai'sa has 14% play rate... meanings that 10% of the people play her are not Kai'sa mains. Kai'sa has a higher skill cap, meaning her win rate should be lower on the basis that these 10% probably don't know how to play her to her ceiling level effectiveness. Also, I have already explained why Riven is bad very clearly... I feel like you didn't read what I said about her.
> [{quoted}](name=Mrs Qtpie,realm=NA,application-id=3ErqAdtq,discussion-id=IAd98i7b,comment-id=00030000,timestamp=2019-11-05T06:56:46.470+0000) > > Kai'sa has 14% play rate... meanings that 10% of the people play her are not Kai'sa mains. Kai'sa has a higher skill cap, meaning her win rate should be lower on the basis that these 10% probably don't know how to play her to her ceiling level effectiveness. Also, I have already explained why Riven is bad very clearly... I feel like you didn't read what I said about her. Also 5 is totally a handicap, lmfao. Look up the definition of handicap. As a noun it means "a circumstance that makes progress or success difficult". Currently, the shutdown rewards make keeping and building a lead on someone you've outskilled, difficult.
: 4 doesn't even make *sense*. Assuming your conspiracy theory is true...Extremely few people buy champions, and it's fairly easy and quick to unlock them. You don't have to pay a single cent to unlock those champions, and it's not really *that* grindy to get them (Hell, I was able to get Riven with the first capsule on my alt, that's how easy it is). Also, those champions with consistently high playrates and winrates? It's generally because they have a lot of mains. If you play a champion for 3 damn seasons running, *generally* it's a safe bet you're maining the champion. [Kai'sa has 4.5% of the playerbase maining her](https://www.leagueofgraphs.com/champions/main-stats). And for Riven in particular, [she's not even that good](https://u.gg/lol/champions/riven/build), with an average playrate and a poor winrate. And 5 isn't handicaps. Those are comeback mechanics. Handicaps would be giving you shittier stats just because you have the better MMR.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=IAd98i7b,comment-id=0003,timestamp=2019-11-05T06:52:17.369+0000) > > 4 doesn't even make *sense*. Assuming your conspiracy theory is true...Extremely few people buy champions, and it's fairly easy and quick to unlock them. You don't have to pay a single cent to unlock those champions, and it's not really *that* grindy to get them (Hell, I was able to get Riven with the first capsule on my alt, that's how easy it is). > > Also, those champions with consistently high playrates and winrates? It's generally because they have a lot of mains. If you play a champion for 3 damn seasons running, *generally* it's a safe bet you're maining the champion. [Kai'sa has 4.5% of the playerbase maining her](https://www.leagueofgraphs.com/champions/main-stats). And for Riven in particular, [she's not even that good](https://u.gg/lol/champions/riven/build), with an average playrate and a poor winrate. > > And 5 isn't handicaps. Those are comeback mechanics. Handicaps would be giving you shittier stats just because you have the better MMR. Kai'sa has 14% play rate... meanings that 10% of the people play her are not Kai'sa mains. Kai'sa has a higher skill cap, meaning her win rate should be lower on the basis that these 10% probably don't know how to play her to her ceiling level effectiveness. Also, I have already explained why Riven is bad very clearly... I feel like you didn't read what I said about her.
: It says rant in the title, but its in Gameplay, but there is a Rant section. Buddy, come ON.
> [{quoted}](name=CominTowardsYa,realm=NA,application-id=3ErqAdtq,discussion-id=IAd98i7b,comment-id=0001,timestamp=2019-11-05T06:33:06.560+0000) > > It says rant in the title, but its in Gameplay, but there is a Rant section. > > Buddy, come ON. The rant section has like and dislike options removed, because Riot doesn't want shows of support for posts that ridicule their game. No thank you, dude. Everything I've commented on pertains to gameplay anyways, so it fits here.
Jesi Oni (EUNE)
: 4) https://media.tenor.com/images/ebcdb89dd3dac8d1434c8151b6bddb16/tenor.gif
> [{quoted}](name=Jesi Oni,realm=EUNE,application-id=3ErqAdtq,discussion-id=IAd98i7b,comment-id=0000,timestamp=2019-11-05T06:32:09.373+0000) > > 4) > > https://media.tenor.com/images/ebcdb89dd3dac8d1434c8151b6bddb16/tenor.gif lol I love that vid
Rioter Comments
: How the fuck are you supposed to play jungle without feeding and be actually able to enjoy the game?
Jungle is the most forgiving role in the game. Jungle has the least contested cs in the game. Jungle has catch up xp in case u fall behind. Jungle has catch up xp in case you make dumb decisions and end up ganking a lane one billion times withou getting a kill. Jungle is basically the elast anti-skill role in the entire game, because you get a ton of bae xp (on par with solo laners these days) as well as catch up xp. NERF THE JUNGLE. NERF THE JUNGLE. NERF THE JUNGLEEEEEEEEEEEEEE.
: can we just address AP shaco already
Rioter Comments
Mimr (EUW)
: No, that would make picks and bans way too predictable. Also ppl would dodge if they see a drake line-up they don't like. I like that you'll have to adapt to what happens on the map, it'll be a nice twist to the old formula.
> [{quoted}](name=Mimr,realm=EUW,application-id=3ErqAdtq,discussion-id=RGNMoJcx,comment-id=0014,timestamp=2019-10-21T21:42:39.201+0000) > > No, that would make picks and bans way too predictable. Also ppl would dodge if they see a drake line-up they don't like. I like that you'll have to adapt to what happens on the map, it'll be a nice twist to the old formula. First: draft is already predictable on the basis that people select what is strong. Garen, Shaco are pick/ban almost unanimously right now for example. Nothing will change. Second: I prefer longer wait-times to get into game over the increased possibility that I lose due to RNG. As a matter of fact, I'd go so far as to say I'd rather not play this game at all if it started trending even further in this rng direction. The more that randomness effects game outcomes, the less skill effects game outcomes.
iMidg3t (EUW)
: If we get to see which drakes will spawn, you will be able to take champs which are good with those drakes and/or build a comp around it. At that point it just boils down to who gets to pick a champ thats good with certain drakes. As you said, ocean drake is good for rengar. So what to do if the enemy team gets to pick him before your team? It would only make the game more coinflip-y
> [{quoted}](name=iMidg3t,realm=EUW,application-id=3ErqAdtq,discussion-id=RGNMoJcx,comment-id=0001,timestamp=2019-10-20T19:42:08.897+0000) > > If we get to see which drakes will spawn, you will be able to take champs which are good with those drakes and/or build a comp around it. > At that point it just boils down to who gets to pick a champ thats good with certain drakes. > As you said, ocean drake is good for rengar. So what to do if the enemy team gets to pick him before your team? > It would only make the game more coinflip-y The game would be more coin-flippy if the third drake is unkown, and you just have to wait and see which team selected a better comp for it. At least if you show me the drake spawns in champ select I can ban Rengar or pick other champions that work well with brush (e.g. shaco, teemo, etc..).
YambrinZ (NA)
: But but the worlds in EU says the EU team is the favorite to win it all....even though the best team and player ever are in this tournament as #1 korea seed. What am i to think ?!?!?! Should i use logic, or use the unjustified hype!
> [{quoted}](name=YambrinZ,realm=NA,application-id=9hBQwnEU,discussion-id=FpTs02rq,comment-id=0002,timestamp=2019-10-20T19:30:55.602+0000) > > But but the worlds in EU says the EU team is the favorite to win it all....even though the best team and player ever are in this tournament as #1 korea seed. What am i to think ?!?!?! Should i use logic, or use the unjustified hype! In 2016 Jatt said Bjregsen was a top 10 player at the world championship.
: I agree with either this or adding some potential way for a team to influence the final terrain change. Champions interact with terrain in unique ways and certain team comps value certain terrain higher than others. Please don't leave it to a dice roll. Give agency.
> [{quoted}](name=Très Pauvre,realm=NA,application-id=3ErqAdtq,discussion-id=RGNMoJcx,comment-id=0000,timestamp=2019-10-20T19:35:30.798+0000) > > I agree with either this or adding some potential way for a team to influence the final terrain change. Champions interact with terrain in unique ways and certain team comps value certain terrain higher than others. > > Please don't leave it to a dice roll. Give agency. I feel like Riot is designing the game for the casual players, which is disappointing, but also makes sense from a business perspective.
Rioter Comments
: 5 out of my 6 friends (including me) got emotes in the masterwork chest lul
You think Riot would give us actual skins? Ditto bro.
Rioter Comments
Rioter Comments
: Malphite.
He has no counter play as an assassin
Rioter Comments
Sydney26 (EUW)
: If u were Riot what would u have done for Preseason ???
Nerf all damage by 15%, double baron hp, nerf all broken champion concepts (e.g. support carries, invisible assassins, scaling lane bullies) into unplayability, pending a rework. Also, I would remove dragon rng completely, or at least show you the dragon spawn order in champ select so randomly selected drakes can be drafted around. Also, I would cut shutdown gold scaling and cap in half. Also, I would increase the cost of most mage items, while buffing mr items, which have become useless. Also I would make objective damage more meaningful.
Rioter Comments
: Way to go your S10 changes take everything we hate and make it even worse.
Good post. I think the jungle xp nerfs were needed, because right now they maintain lv parody w/solo laners while having a less adversarial farming process. However, everything else (including bot lane nerfs) are just stupid.
: pffft weak ass kata player should at least be getting off 15 dashes and 2 ultimates.
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=wXZlmGqQ,comment-id=0000,timestamp=2019-10-17T23:00:17.279+0000) > > pffft > weak ass kata player > should at least be getting off 15 dashes and 2 ultimates. Wow, and I thought I was a logical thinker. Thankl you for your contribution, Aristotle Incarnate.
Rioter Comments
: "Unilateral power fantasy" is a better descriptor than "no counterplay"
Down-voted on the basis that you're being a pedant.
Lost R (NA)
: First Amendment rights don't protect you from privately owned companies.
: Just tuning in to draw attention on the fact that...
Balancing revolves around the Riven subreddit.
Sir Galahad (EUNE)
: Toxicity in league of legends.
My thoughts are as follows: League of Legends is a very very very bad game.
Hotarµ (NA)
: What OP didn't mention Pyke by name at all and they haven't played him recently, save for _one_ game. Also: >but can still do the most damage in the game regardless. Not sure where you're getting this information from, but Pyke does very little damage on his own. He's ranked at about 130 out of 145 champions in the entire game. Finishing someone off at low health **=/=** doing the most damage in the game edit: And _also_, plenty of other supports are viable right now, it's not like Pyke is the only good support in the game at the moment lol
> [{quoted}](name=Hotarµ,realm=NA,application-id=3ErqAdtq,discussion-id=O6EivPNW,comment-id=00000000,timestamp=2019-09-24T01:54:18.682+0000) > > What > > OP didn't mention Pyke by name at all and they haven't played him recently, save for _one_ game. > > Also: > > Not sure where you're getting this information from, but Pyke does very little damage on his own. He's ranked at about 130 out of 145 champions in the entire game. > > Finishing someone off at low health **=/=** doing the most damage in the game > > edit: And _also_, plenty of other supports are viable right now, it's not like Pyke is the only good support in the game at the moment lol You are just strawmanning me so fucking hard. Wow. First of all, he is talking about the variety of supports, andsays it's great that you can play anything (includes carry supports) which is what I'm attacking in general. Second of all, I never said Pyke does the most damage in the game, or that carry supports always deal the most damage in the game; what I said is that they CAN and often DO. Brand, lux, Vel'koz all do shitloads of damage regardless of gold or level. If you strawman me again, I'm not even going to bother replying to you.
: As a support, I really like the game atm
It must be fun to pick a carry-support who doesn't have to compete for resources, but can still do the most damage in the game regardless. Now what I'm trying to figure out is, why don't people have fun playing against these types of champions? Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
: seems like a good idea on paper, but league updates every 2 weeks. it really wouldnt work because of all the imbalances back then.
> [{quoted}](name=ChristmasEvelynn,realm=NA,application-id=3ErqAdtq,discussion-id=Y7AoOkRU,comment-id=0007,timestamp=2019-09-23T20:50:53.052+0000) > > seems like a good idea on paper, but league updates every 2 weeks. it really wouldnt work because of all the imbalances back then. The game is by far more imbalanced now than it has been since Season 4.
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Mrs Qtpie

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