: champion concept: Naragujen - The God of Shadow
Rioter Comments
: marksmanish assassin?
: AP/Crit Witchdoctor Champion Concept
Bobo113 (NA)
: [Champion Concept] Methuselah - Keeper of the Cauldron
i like the story and concept. she seems hilarious. her basic abilities by themselves don't seem very unique or memorable but when combined with her ultimate i think it would make her a very satisfying utility mage. my suggestions for improving the concept are: * her using her ultimate to combine her basic abilities into stronger abilities is a very unique concept that should be developed further. you can do this by adding interactions between herself, her spells, her allies, and her enemies. for example, instead of making her potion create an aoe heal you can make it more interesting by making it also create brush. or you could give her trent the ability to use a blitzcrank type hook skillshot on command. * since her ultimate is her defining ability, make sure she can use it fairly often by giving it a relatively low cooldown and mana cost. * more clearly destinguish the gameplay function of her brew mixes. for example, you could design one brew for enganging a teamfight, one brew for disengaging a team fight, one brew for seiging towers, and one brew for doing something ridiculous like teleporting an allied champion to it. if you have time, check out my new concept as well http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Rj3Wuwkv-apcrit-witchdoctor-champion-concept
Rioter Comments
regonas (EUNE)
: > [{quoted}](name=Mushubaby,realm=NA,application-id=A8FQeEA8,discussion-id=4FEaoAWy,comment-id=,timestamp=2016-04-19T21:40:17.884+0000) > > passive - abject horror > oroboro can only be seen by enemies who are facing him. oroboro cannot move, auto attack, or cast abilities while being observed, and all enemies observing him take a large amount of physical damage every second. the damage from this effect increases the longer they continue to observe him. the damage over time is also increased by attack speed, attack damage, and critical strike chance from items. it also applies lifesteal. oroboro has melee auto attacks. So, pretty much bizare version of Evelynn. If enemy high burst spots you, you are pretty much dead. Only melee champions are screw by this, all range enemies will devastate this champion. Also, how about wards? Will they work on him? Will they immobilize him/her forever? Why are you not allowing him to use abilities while he is seen? Once he got seen, he is pretty much useless and dead. Even minions would be more useful. > Q - premonition > oroboro fires a very long range skill shot in a direction. enemies hit by this skillshot are slowed, revealed and have reduced armor for 5 seconds. the skill itself doesn't deal any damage. Pretty average ability. Other champions have targeted slows, this one have skill shot slow. Pretty much meh, unless you make it work with your other abilities. My suggestion would be: instead of revealing enemy, cause his vision range to be greatly reducing, enabling to better use of your passive. > W - dark curtain > oroboro places a wall on the ground that completely blocks enemy vision of what's behind it. this wall lasts until an enemy walks through it. It might be a good ability, if you would remove wall destruction. If you get caught and being bursted, you only chance to escape is this ability, but enemies can cancel it easily by just walking and you can't cast anything while being observed. > E - dark hand > oroboro casts this ability on terrain or dark curtains. when cast, a gigantic dark arm will appear from the other side of the terrain and grab the first target it hits, pulling the target through the terrain. Good. Sounds unique, fun and useful, but only when jungling. The big problem is that this ability will cancel your W. While you can combo W+E, you will become exposed after you use it, allowing enemies to burst you down relentlessly. **** **Overall** this is a clearly unique idea, just not a good one. Passive is pretty much dead sentence to this champion as no sane person would play this champion. Q could be good, if it would reduce vision range and you would be allowed to use abilities while enemies see you. W also could be a good ability, with some changes. R is pretty decent and could work. I suggest completely changing passive and update other abilities, too.
**"Good. Sounds unique, fun and useful, but only when jungling. The big problem is that this ability will cancel your W. While you can combo W+E, you will become exposed after you use it, allowing enemies to burst you down relentlessly."** that's actually a problem that i want players of this champion to have to deal with. i want oroboro to be a fun, exciting, and very risky champion to play. i don't want him to be a safe pick
regonas (EUNE)
: > [{quoted}](name=Mushubaby,realm=NA,application-id=A8FQeEA8,discussion-id=4FEaoAWy,comment-id=,timestamp=2016-04-19T21:40:17.884+0000) > > passive - abject horror > oroboro can only be seen by enemies who are facing him. oroboro cannot move, auto attack, or cast abilities while being observed, and all enemies observing him take a large amount of physical damage every second. the damage from this effect increases the longer they continue to observe him. the damage over time is also increased by attack speed, attack damage, and critical strike chance from items. it also applies lifesteal. oroboro has melee auto attacks. So, pretty much bizare version of Evelynn. If enemy high burst spots you, you are pretty much dead. Only melee champions are screw by this, all range enemies will devastate this champion. Also, how about wards? Will they work on him? Will they immobilize him/her forever? Why are you not allowing him to use abilities while he is seen? Once he got seen, he is pretty much useless and dead. Even minions would be more useful. > Q - premonition > oroboro fires a very long range skill shot in a direction. enemies hit by this skillshot are slowed, revealed and have reduced armor for 5 seconds. the skill itself doesn't deal any damage. Pretty average ability. Other champions have targeted slows, this one have skill shot slow. Pretty much meh, unless you make it work with your other abilities. My suggestion would be: instead of revealing enemy, cause his vision range to be greatly reducing, enabling to better use of your passive. > W - dark curtain > oroboro places a wall on the ground that completely blocks enemy vision of what's behind it. this wall lasts until an enemy walks through it. It might be a good ability, if you would remove wall destruction. If you get caught and being bursted, you only chance to escape is this ability, but enemies can cancel it easily by just walking and you can't cast anything while being observed. > E - dark hand > oroboro casts this ability on terrain or dark curtains. when cast, a gigantic dark arm will appear from the other side of the terrain and grab the first target it hits, pulling the target through the terrain. Good. Sounds unique, fun and useful, but only when jungling. The big problem is that this ability will cancel your W. While you can combo W+E, you will become exposed after you use it, allowing enemies to burst you down relentlessly. **** **Overall** this is a clearly unique idea, just not a good one. Passive is pretty much dead sentence to this champion as no sane person would play this champion. Q could be good, if it would reduce vision range and you would be allowed to use abilities while enemies see you. W also could be a good ability, with some changes. R is pretty decent and could work. I suggest completely changing passive and update other abilities, too.
thank you for the honest feedback. i will revise my idea bit by bit until it get it right.
: Champion Concept: Dagar - The Blood General
regonas (EUNE)
: [champion Concept] Valis Dele Grant - Courage of the Trinity Guardians
i like the idea of an anti CC support tank. i just think this concept has a few problems, namely the lack of gameplay. i feel like you could combine the passve and Q into 1 ability that would be much better than both separately. say make his Q an active ability that removes effects from a targeted ally and renders them immune to those effects for a few seconds. i'd make his W into a conal skillshot. aside from that it's a pretty awesome ability. i think the passive on it can be straight up removed, it offers way too much sustain without any actual gameplay. E is completely broken tbh. the passive is OP as fuck and should be completely removed. i know he's a support, but come on, having no death timer would be the single most broken and annoying mechanic in the entire game if implemented. imagine having just won a teamfight against the enemy, having killed everyone, and then not being able to push to a final victory simply because the tank support respawns instantly and is able to counter push with a sunfire cape. and the active is just bad. i would completely just remove it and replace it with something else. ult is fantastic. i reall like this ability. it's like really really strong version of a singed flip combined with an anti CC buff. well done. check out my champion design if you're interested. boards.na.leagueoflegends.com/en/c/skin-champion-concepts/4FEaoAWy-freaky-jungler-concept-oroboro-sentinel-of-the-dark-city
Rioter Comments
: [Champ Concept] Kassadins Daughter Concept! Valari: The Portal Weaver WIP
i really like the idea of using portals to manipulate projectiles. maybe you could push this concept further by giving her the ability to swallow enemy projectiles using portals or something. not a big fan of the ult though. i feel like her ultimate could be waaaaaay more interesting and provide more options for interactions. like a circle of portals or something.
Patoto15 (EUNE)
: Morderkaiser changes?
mordekaiser needs another rework honestly. riot kinda fucked him up. now he can't be strong solo or duo laner without being extremely unbalanced. it was a nice try on their part though.
Rioter Comments
: Oh my god, you have absolutely no idea on what you're talking about. Rengar does not need a heal? How is he supposed to take jungle camps, he doesn't need a stun so now he can't actually kill someone because they can just run away. Play Rengar yourself and tell me how easy it is, especially because nobody ever wards the brush next to lane that works on Rengar 99% of the time he's there. His brush jump isn't even abusive, you have to go to a bush, find a target and auto, then go back to the bush if you want to do it again, his Q isn't an active ability, its just an auto attack that does more damage so its pretty much the same as auto'ing meaning there would be no way to detect if he has it on and can jump. While were at it let's just reduce Yasuo's Q range to his auto range, that's balanced. Also let's make Khazix only able to Q when an enemy is isolated. Like seriously man, you do not understand the concept of balance, Rengar isn't even close to OP, he's rarely played compared to junglers like Shyvana or Yi. He just got nerfed FFS.
"Rengar does not need a heal? How is he supposed to take jungle camps?" the same way other champions without a heal tank jungle camps. he already has an armor steroid. he doesn't need a heal on top of that. he should do fine with a hunters potion and a jungle item. "he doesn't need a stun so now he can't actually kill someone because they can just run away." he has stealth, he has a gap closer, he has a slow, and he has burst damage. he doesn't need a fucking stun. "His brush jump isn't even abusive." not on noobs who don't know how to abuse it properly. that doesn't mean it isn't abusive though. "Play Rengar yourself and tell me how easy it is" compared to other AD assassins, he's pretty fucking ridiculous. "Like seriously man, you do not understand the concept of balance, Rengar isn't even close to OP, he's rarely played compared to junglers like Shyvana or Yi. He just got nerfed FFS." you're the one who doesn't know what balance is. rengars kit is gimped right now because it's overloaded as fuck. riot can't allow his numbers to be good right now precisely because his mechanics are too unhealthy for the game. if mechanics were changed so that they were less abusive and unhealthy then riot would have the option of buffing his numbers a bit to compensate.
Rioter Comments
Rioter Comments
Rioter Comments
snowbutt (NA)
: Jellyfish Nami Skin Concpet
i'd totally hit that.
Rioter Comments
: This is the most stupid post I've ever seen Singed is one of the most funny and best designed characters in all videogames, and I'm serious He's unique, he's fun for you and your opponent, and he's balanced in every aspect
singed is funny, fun, and unique. but that doesn't mean he doesn't have serious problems with his kit. his playstyle is too simple, too much damage loaded onto his q, and his ult is basically a passive that lacks gameplay and counterplay potential.
NemeBro (NA)
: > [{quoted}](name=Mushubaby,realm=NA,application-id=3ErqAdtq,discussion-id=2UGgJEtz,comment-id=,timestamp=2015-08-18T07:07:54.363+0000) > he has a poor early game. This isn't a problem. Singed being somewhat weak early game but an unkillable powerhouse late game is fine. Vayne is allowed to be late game oriented, as is Nasus. Why can't Singed be? > his poison deals too much damage and lacks counter play. Don't stand in it. Don't chase him. > he's easily countered but lacks outplay potential. Singed is the king of baiting dives on the seemingly near-death Singed only to get a kill out of it. He can root his opponent under turret while poisoning them and soaking up damage with his ult. He's a very psychological champion, relying on playing mind games with his opponents. Like a tankier Shaco, sort of. > he's very stat reliant and doesn't have any skill shots, (except his glue, which is mainly just a ground effect). Landing his root is harder to do than hitting any bitch ass skill shot I've ever attempted in the game. Singed relies on his stats, but more than that he relies on baiting his opponents and pressuring lanes, allowing his team mates to take advantage of the fact that he's drawn three people top lane. > The biggest change i would make to singed that i think would fix all of the problems he has while preserving all of his unique characteristics is the change i would make to his ultimate. Rather than leaving his ultimate as a simple steroid that might as well be a passive, i would make his ultimate into this: > > Nitroglycerin Flask (R) > Singed throws a flask of nitroglycerin into the air above where he's currently standing that lands after a short delay and explodes, dealing 185 / 240 / 295 + 70% of ap magic damage to enemies in a 300 distance unit radius and knocking them back. > can store up to 3 charges of this ability. > 15 second recharge time. > costs 80 mana. If I'm reading this right, this is basically a slightly slower but much more spammable version of Gragas' ultimate. Seems too strong. Anyway, Singed is fine. So you don't like playing him? Good for you. I don't care. Play someone else then. Don't change champions just because you don't like them.
**"Don't stand in it. Don't chase him."** just because enemies can choose to not stand in his poison doesn't mean the skill has a lot of counterplay. singed's poison is mainly used a zoning tool, and it's a slightly overpowered one in my opinion.
NemeBro (NA)
: > [{quoted}](name=Mushubaby,realm=NA,application-id=3ErqAdtq,discussion-id=2UGgJEtz,comment-id=,timestamp=2015-08-18T07:07:54.363+0000) > he has a poor early game. This isn't a problem. Singed being somewhat weak early game but an unkillable powerhouse late game is fine. Vayne is allowed to be late game oriented, as is Nasus. Why can't Singed be? > his poison deals too much damage and lacks counter play. Don't stand in it. Don't chase him. > he's easily countered but lacks outplay potential. Singed is the king of baiting dives on the seemingly near-death Singed only to get a kill out of it. He can root his opponent under turret while poisoning them and soaking up damage with his ult. He's a very psychological champion, relying on playing mind games with his opponents. Like a tankier Shaco, sort of. > he's very stat reliant and doesn't have any skill shots, (except his glue, which is mainly just a ground effect). Landing his root is harder to do than hitting any bitch ass skill shot I've ever attempted in the game. Singed relies on his stats, but more than that he relies on baiting his opponents and pressuring lanes, allowing his team mates to take advantage of the fact that he's drawn three people top lane. > The biggest change i would make to singed that i think would fix all of the problems he has while preserving all of his unique characteristics is the change i would make to his ultimate. Rather than leaving his ultimate as a simple steroid that might as well be a passive, i would make his ultimate into this: > > Nitroglycerin Flask (R) > Singed throws a flask of nitroglycerin into the air above where he's currently standing that lands after a short delay and explodes, dealing 185 / 240 / 295 + 70% of ap magic damage to enemies in a 300 distance unit radius and knocking them back. > can store up to 3 charges of this ability. > 15 second recharge time. > costs 80 mana. If I'm reading this right, this is basically a slightly slower but much more spammable version of Gragas' ultimate. Seems too strong. Anyway, Singed is fine. So you don't like playing him? Good for you. I don't care. Play someone else then. Don't change champions just because you don't like them.
**"Anyway, Singed is fine. So you don't like playing him? Good for you. I don't care. Play someone else then. Don't change champions just because you don't like them."** if i didn't like playing singed, i wouldn't be posting ideas on how to fix some of gameplay problems. i love playing singed, but i think his biggest problem is the fact that his ultimate is just a steriod, which makes him a very 1 dimentional character over all. don't get me wrong. i enjoy running around in circles speading poison and flipping the enemy ad carry just as much as anyone, but that doesn't change the fact that he has a very 1 dimentional playstyle that generally lacks outplay and counterplay potential compared to a lot of other champions. i think there's a lot more that can be done with him.
NemeBro (NA)
: > [{quoted}](name=Mushubaby,realm=NA,application-id=3ErqAdtq,discussion-id=2UGgJEtz,comment-id=,timestamp=2015-08-18T07:07:54.363+0000) > he has a poor early game. This isn't a problem. Singed being somewhat weak early game but an unkillable powerhouse late game is fine. Vayne is allowed to be late game oriented, as is Nasus. Why can't Singed be? > his poison deals too much damage and lacks counter play. Don't stand in it. Don't chase him. > he's easily countered but lacks outplay potential. Singed is the king of baiting dives on the seemingly near-death Singed only to get a kill out of it. He can root his opponent under turret while poisoning them and soaking up damage with his ult. He's a very psychological champion, relying on playing mind games with his opponents. Like a tankier Shaco, sort of. > he's very stat reliant and doesn't have any skill shots, (except his glue, which is mainly just a ground effect). Landing his root is harder to do than hitting any bitch ass skill shot I've ever attempted in the game. Singed relies on his stats, but more than that he relies on baiting his opponents and pressuring lanes, allowing his team mates to take advantage of the fact that he's drawn three people top lane. > The biggest change i would make to singed that i think would fix all of the problems he has while preserving all of his unique characteristics is the change i would make to his ultimate. Rather than leaving his ultimate as a simple steroid that might as well be a passive, i would make his ultimate into this: > > Nitroglycerin Flask (R) > Singed throws a flask of nitroglycerin into the air above where he's currently standing that lands after a short delay and explodes, dealing 185 / 240 / 295 + 70% of ap magic damage to enemies in a 300 distance unit radius and knocking them back. > can store up to 3 charges of this ability. > 15 second recharge time. > costs 80 mana. If I'm reading this right, this is basically a slightly slower but much more spammable version of Gragas' ultimate. Seems too strong. Anyway, Singed is fine. So you don't like playing him? Good for you. I don't care. Play someone else then. Don't change champions just because you don't like them.
**"If I'm reading this right, this is basically a slightly slower but much more spammable version of Gragas' ultimate. Seems too strong."** kinda, but he can only cast it where he's currently standing, which makes it much harder to land unless he's being chased, and that's what he wants people to do anyways. i don't think it's too strong because it has a much smaller radius than gragas's ultimate, it has exactly the same radius as amumu's dispair, and it's a lot more telegraphed. i see it being used mainly as a zoning and disruption tool.
Rioter Comments

Mushubaby

Level 30 (NA)
Lifetime Upvotes
Create a Discussion