: > [{quoted}](name=MysticFlameHaze,realm=NA,application-id=yrc23zHg,discussion-id=EvK0iZcZ,comment-id=0002,timestamp=2019-04-08T22:25:45.238+0000) > > I keep getting players around level 40 in my ranked games even though everyone else on the enemy team is ranked or around level 130-160. I'm level 161 or something like that right now. Clearly the person hasn't been playing the game and it's an unfair advantage to put an inexperienced player on my team in gold to low plat I completely agree with you. Im still pretty low level (63 or so) but the enemies always seem to be higher level by far. Also, I love your name. Shakugan no Shana?
> [{quoted}](name=xxShadowFlame,realm=NA,application-id=yrc23zHg,discussion-id=EvK0iZcZ,comment-id=00020000,timestamp=2019-04-24T02:34:58.503+0000) > > I completely agree with you. Im still pretty low level (63 or so) but the enemies always seem to be higher level by far. Also, I love your name. Shakugan no Shana? yeah i still get that in every game currently of them being a lower level than most on my team and theirs. and Yeah it is shana lol.
Siyin (NA)
: how is this possible? riot fix your matchmaking please.
I keep getting players around level 40 in my ranked games even though everyone else on the enemy team is ranked or around level 130-160. I'm level 161 or something like that right now. Clearly the person hasn't been playing the game and it's an unfair advantage to put an inexperienced player on my team in gold to low plat
: BANS IN ARAM
I think adding the bans was a great idea paired with rerolls and ability to take rerolled champs because instead of seeing the same champs all the time there is finally starting to be a real variety of champs and people would definitely feel less frustrated from not having to go up against pure poke like ziggs and lux or sonas. I can get to see how different champs play out on Aram now with the weird comps that happen and it's more fun.
Nautíst (EUNE)
: Ouch
slow and steady wins the race, you'll be masters by next year dont worry!
: These VI nerfs are a joke
You dont level W last, vi gets more damage off her W than the Q gives Vi with lvl 5 Q against dummy is 203 damage with warrior Vi with lvl 5 W against dummy is 659 with warrior Vi with lvl 5 E against dummy is 260 total with warrior Vi is currently the 3rd best jungler
: > [{quoted}](name=MysticFlameHaze,realm=NA,application-id=3ErqAdtq,discussion-id=Zp5yRAxZ,comment-id=0055,timestamp=2019-02-21T23:03:04.778+0000) > > i play riven, swore she was gonna get nerfed soon, then thought maybe they are gonna wait to see how spear of shojin affects her, she's still good, but honestly i find her only good or rather great right now because conquerer has yet to be nerfed, otherwise nothing would have changed to make riven that much stronger besides one item. I'd rather they just straight up nerf the rune then check on all these champs again. It seems like the new conq change was aimed to nerf abusing conq champions (if you have seen the 9.4 patch notes) allthough seeing as how riven as so many abilities that she uses in a fight the new conq changes will work just aswell on her now besides the decrease on true dmg. So yeh they ought to nerf conq again or change rivens kit
honestly don't think this conquerer change is gonna do much, i think they're going about it in the wrong way, and i also went back to check on her buffs and nerfs in patches, and she hasnt been touched for a damage buff since season 7, so i honestly think its just items in the game and this rune that are making champs way too strong, causing them to buff other champs that they deem "weak" and if conquerer ends up being crap those newly buffed champs will probably turn out too strong
: thanks man, appreciate the info
lol no problem, im sure some of this has changed since i made this board 9 months ago, but you can assume one build still does more than the other just with different numbers
: How is Riven balanced?
i play riven, swore she was gonna get nerfed soon, then thought maybe they are gonna wait to see how spear of shojin affects her, she's still good, but honestly i find her only good or rather great right now because conquerer has yet to be nerfed, otherwise nothing would have changed to make riven that much stronger besides one item. I'd rather they just straight up nerf the rune then check on all these champs again.
: Or why not make it so where you can visually see Qs duration like with a little countdown circle under it
while i wouldnt mind that, that's basically something someone who plays the champ would get used to, i know by now when its fading but i wish the E effect was there more.
Rioter Comments
Rylalei (EUNE)
: Regarding the future of Akali and the board's "Riot doesn't listen to us"
They need to nerf her passive base damage, remove the heal from Q and put it back on the passive for a cooldown, so that if she wants to heal she should poke and follow up on it for a fair trade, makes it possible to deal with her not shrugging off all your poke during laning phase. I don't hate akali and have always played her enough, the shroud is not a problem.
TDmorty (NA)
: Neeko Emote so... tiny
yeah it felt a bit lack luster when i was using em
: i made this same exact post and i got downvoted to hell so i deleted it, Plat armor looks like Silver armor with an emerald in it. Its very dissatisfying. Armor doesnt even look good unless u climb to diamond or higher.
it's okay, i agree with you, even when people downvote me i keep it anyway cause a lot of downvoters can be people who got butthurt by your post.
Rioter Comments
y0r1ck (NA)
: I think it's ok. The camille reacted really well, and the person posting the clip played it really poorly. If he flashed later, or even walked away sooner he could've made it out.
how would he know, he had no vision of the jungler. and no it isn't fine, the person using their ability missed their skillshot but due to bs they can still flash it into them. it doesnt make sense and creates almost no counterplay on many characters. The only way someone could dodge it is by knowing that the enemy is going to flash it into them and use their flash to avoid it or some sort of mobility spell.
Meddler (NA)
: Quick Gameplay Thoughts: November 28
Please stop with the compensation buffs when you're nerfing a champion, why does viktor need ratio buffs, it is so unnecessary. His damage isn't really a problem, in many of my games against him the problem has been how low of a cooldown his Q becomes and the massive amount of movement speed he has off of it. I really didn't get why you buffed his ultimate ratios either when you nerfed iceborn guantlet viktor because in no way did that impact his scaling for the ultimate.
: > [{quoted}](name=Azir Is Not Good,realm=NA,application-id=3ErqAdtq,discussion-id=kv5WmJwA,comment-id=0000,timestamp=2018-11-28T06:09:07.566+0000) > > I find the issue with Camille is that her E is TOO far ranged. her E can land 2/3 width of mid. You flash or you die. Even playing on the side you have warded won't help - that jungler is too strong. Honestly you die even if you flash. https://streamable.com/3ydzx Her E works with flash, so even if she misses she can flash on top of you anyways lol. Like, ganking with her is one of the easiest things to do in this game.
I hate that mechanic in league it really should be fixed with all champions.
Chubz101 (NA)
: Wouldn't make any sense for a scaling rune to be capped so low at ten stacks doesn't do enough to be in the domination tree. Where every over rune is for burst not just sustained damage.
true the stacks probably could cap a lil higher, but it still scales off your champ building AD or AP correct? so it could be outscaled by electrocute in the domination tree which would be fair because electrocute does more damage but doesnt reset, but dark harvest will have more teamfighting potential and that could be the difference in that Rune Tree.
: This "League of Dark Harvest" meta is just like the "League of Thunderlords" but worse.
They could probably limit the stacks as a test. A cap of 10 souls?
Rioter Comments
: What about a death recap like that?
Actually wish they'd fix death recap
: Petition to add black light paint to KDA Akali shroud
I would love if it we're actually purchasable as a chroma
Jaspers (EUW)
: Ban Rate shows something is unhealthy for the game/champ, not how powerful they are.
Akali needs the Nerf to her shroud which extends the duration of it, it denies her ability of safety and turret diving, nerfing the cooldown is an okay way to start but this should have been the first thing done. As for her damage a good fix would be a Nerf to her passive damage along with the shroud as they both imo, after playing her a good bit make her so strong. If both are done at the same time I don't see a reason to make the damage need that high in numbers, take off a small Amount from both ad and am ratios.
: Preseason Dev Update Number 3!
Will dark harvest be looked at if these Cannon minion changes come through? it would allow players using it to scale in much quicker.
: To be real the Fiora and Janna buffs are not that big , the Liandry rework was a mistake and should be reverted kinda worried about the Pyke , Thresh , Darius ,Kha buffs
> [{quoted}](name=Noor Sakata,realm=EUW,application-id=yrc23zHg,discussion-id=TGe2Bb6o,comment-id=0002,timestamp=2018-09-26T20:41:21.495+0000) > > To be real the Fiora and Janna buffs are not that big , the Liandry rework was a mistake and should be reverted > kinda worried about the Pyke , Thresh , Darius ,Kha buffs as a darius main, i expected him to get nerfed with him having such a high ban rate and also wanted it too just so i can play him again after his banning dies down from him being weaker lol, they should just nerf his outter Q damage
: @Meddler Your comment on Zed, would greatly appreciate a reply Best Zed NA
It'd be fun if his ult mark damage was not based on pre-mitigation damage, cause that's stupid and means he can do it's full damage to champs with damage reduction such as irelia W is completely ignored
Andevar (NA)
: Thanks lol Always hated tabbing out at the start of a game only to hear a friend tell me we're being invaded. Then staring at a black screen as my team gets slaughtered
its the worst for me, i get tabbed out randomly sometimes from background things and then i have to wait to tab back in while i was in the middle of a fight late game.. ;-;
: Or just play in borderless screen ?
Meddler (NA)
: Quick Gameplay Thoughts: August 10
I really loved playing rek said, but haven't touched her much since her update, while she does feel nice still, I'd say one thing that maybe doesn't feel as right would be that she doesn't seem to scale to well imo, maybe cause she isn't beefy like she used to be but still sorta can be, I think nice buffa to her would be increasing Hp and Hp per level and armor bases, her damage is there otherwise due to her building it more often and giving pure damage buffs maybe too much with how well the ult does.
: I touched on it on another post, but we're doing some short term work to siphon out some damage from runes. One of the directions we're currently testing with Electrocute is decreasing both the damage and the cd (get the proc more frequently, but with reduced payout). We're not going quite to TL levels, but that's a rough model we're shooting for. Just going to go ahead and drop the current list in here for you guys to discuss. This will also be on the PBE tomorrow. Electrocute Damage :: 50-220 (+50%bAD)(+30%AP) >>> 30-180 (+40%bAD)(+25%AP) Cooldown :: 50-25 >>> 25-20 Cheap Shot Damage :: 15-40 >>> 8-40 Sudden Impact Lethality Bonus :: 10 >>> 7 Magic Penetration Bonus :: 8 >>> 6 Celerity Bonus Movement Speed converted to Attack Damage :: 9.6% >>> 6% Bonus Movement Speed converted to Ability Power :: 16% >>> 10% Scorch Damage :: 20-60 >>> 10-30 Cooldown :: 20 >>> 10 Notably, there's some runes like Aery and Comet not included in this list which are cited pretty frequently, they likely also need more work in terms of gameplay that isn't just simply some number shifts (we're still talking about them though)
I feel if you Nerf scorch to 10 damage people will just go back to using gathering storm only.
wildfox99 (EUW)
: {{champion:142}} ? she literally plays ping pong with the STARS
OP isn't counting targon champs because they're literal God's, not a real mage
Psyrix (NA)
: Nah, Annie has been described as a prodigy, similar to lux, but Syndra was suggested to have unlimited potential, her power was said to grow with each passing day (before the guy started blocking her) and then resourced once he was killed.
Also in syndra's splash she literally holds an entire temple above the earth lol, but syndra's abilities can still keep growing
Kythers (NA)
: i agree, smurfs ruin games, and smurfs being a thing makes it a lot harder to detect boosting players should be locked to one account
> [{quoted}](name=Kythers,realm=NA,application-id=yrc23zHg,discussion-id=XcTBFM0d,comment-id=0002,timestamp=2018-07-22T04:30:33.791+0000) > > i agree, smurfs ruin games, and smurfs being a thing makes it a lot harder to detect boosting > > players should be locked to one account i can agree that locking people to one account would be a way to stop it but at the same time it doesnt seem like the best option, i really dont know how riot would be able to pull of a way to fix smurfing but hopefully someday they can
Meritas (EUNE)
: > [{quoted}](name=YumaS2Astral,realm=NA,application-id=3ErqAdtq,discussion-id=XYf1I911,comment-id=,timestamp=2018-07-21T14:10:53.027+0000) > > Reducing Brand's base damage would nerf him as a support, since he would be less useful when behind, which isn't what you want on a support (a support should be useful even when behind, in contrast to a carry, which should scale well, but you can shut down and prevent him from scaling to begin with). Why would you nerf Brand as a support? That's literally defeating his purpose.
brand was not designed as a support i believe and was originally a mid so it isnt nerfing his purpose its helping him in the place where people stopped playing him cause he stopped working as well there
: Brand should have its base damage nerfed and its scalings buffed
But isnt his ult a 25% ratio because he can hit you with the bounce for a total of 75% damage? that's pretty strong, because the whole mechanic is to have it bounce for maximum damage not to let him nuke you with just 1 touch of it
Rioter Comments
Antenora (EUW)
: Seriously giving Akali TRUE stealth?
Who cares about her getting true stealth the turret will still hit her immediately upon her revealing herself and most of her opponents in Midlane have AOE spells which can still hit her, you can still see the spot she's standing in just like usual her heal only works if she has full energy
: A reminder that the DIANA E BUG is still a thing and even more prevalent than ever
There's also the bs that your flash can completely cancel out your ultimate damage depending on when you pressed it
Nosnide (NA)
: Does Udyr deal too much damage right now?
It'd be fair if he did the damage he does if you were truly able to play against it, literally the same as a juggernaut but the problem is he dishes out the damage instantly and even if you do get a bit of distance from him his Q damage over time just murders you, where as other juggernauts most of the time if you manage to disengage they have no way of getting back to you.
: > [{quoted}](name=MysticFlameHaze,realm=NA,application-id=3ErqAdtq,discussion-id=xQEkTpUU,comment-id=000c0000,timestamp=2018-06-10T19:00:52.620+0000) > > i wish it were a different ability completely, but they did actually nerf the range with the revert didnt they? dunno. If so it's not noticeable.
think it was either a 75 or 100 range nerf for the break
: Her chain has had so many problems since they refuse to reduce the range on breaking the chain and fixing it's hit box like it can hit you when it's nowhere close to you.
i wish it were a different ability completely, but they did actually nerf the range with the revert didnt they?
Rioter Comments
Kaìju (NA)
: His shuffle is the problem but they refuse to remove it. He can't be a carry champion while having utility like that.
yeah i suppose that would fix him but id feel sad with it gone
Kaìju (NA)
: Some champions cannot be viable in some scenes, Azir cannot be viable in public play because it would mean he is far too strong in organized pro play. It's the same reason Yi stomps in gold and down but won't ever see pro play. It's just a fact that we have to embrace as a downside of merging pub and pro, we can't balance the game two ways. In the case of Azir the only way to play him really is to just be better than everyone else, not much else can be done.
its sad but that's true, it obviously means they missed the mark still on his rework, and should honestly dedicate to fixing their problems when they know it occurs very often instead of deciding to do ryze again for the fourth time?
Rioter Comments
Dessem (EUW)
: TIL Riven has gotten a mythic+ skin four consecutive years
: Size comparison - Every champion
rek sai isnt that big, neither are trundle and volibear
: Almost certainly. in terms of who or what tactics I definitely don't know currently, but we'll be paying close attention.
Do you think this could cause a problem for kindred seeing her first mark spawns on the rift scuttle, that it may become hard for her to obtain the mark? Such as enemy jungler and whichever lane is closer comes down to it due to it being shown to everyone, which in my opinion can lead to an early fight where one side may lose both players over rift scuttle or lose just one causing them to fall a good bit behind. Snowballing can occur very easily now a days in my opinion.
: Interesting and new items? LOL her build was basically an akali/katarina build. I agree that new LB had more skill expression/counterplay and was arguably more healthy as a champ but cmon man her optimal build wasnt unique to her as a champ.
i know it wasnt unique, i just mean't new to her champ and the way you'd play her could switch to different types of builds with the rework
: I doubt they'll be reverted. They're good as they are
katarina is the best she's ever been
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MysticFlameHaze

Level 177 (NA)
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