: Indeed like yasou she has a built-in damage amp, though requires micromanagement to use it. But I'd say the problem is mostly due to having multiple dashes, being resourceless, and having a shield that scales with attack damage; as well as several offensive items offering utility and durability, making her deceptively difficult to punish once she gets rolling.
> [{quoted}](name=ZT Xperimentor,realm=NA,application-id=yrc23zHg,discussion-id=fTi3V1jM,comment-id=0003,timestamp=2019-05-06T15:38:07.116+0000) > > Indeed like yasou she has a built-in damage amp, though requires micromanagement to use it. > But I'd say the problem is mostly due to having multiple dashes, being resourceless, and having a shield that scales with attack damage; as well as several offensive items offering utility and durability, making her deceptively difficult to punish once she gets rolling. The problem is it doesn't require micromanagement. If she didn't get 3 stacks of it, it would require micromanagement. Riven can use her first two Qs just to reach you and she still keeps half the damage components it grants. It's super funny to me that she gets the "C-c-c-combo!" status given that she isn't comboing. She's mashing a button to close distance and not trading that much for it. Riven is a pretty high skill-ceiling champion. But the skill floor is way too low.
Reav3 (NA)
: I want to take a minute to answer this from my perspective. First of all our intentions of doing less VGUs and more New Champs was actually based on caring for the playerbase as well as from player feedback we have gotten over the years as we have done New Champs and VGUs. Let me go into a bit more detail though. First when I said less VGUs I didnt mean we would stop doing them, I just meant we would slow down. Expect to still see plenty of VGUs in the future, just not as many as we have been doing last year. The reason why I feel that his is coming from a caring place is this. There are many players that share your perspective, that they want their main updated, and changed. But you have to understand there are also many other players that love their Champion, and find it very frustrating when they are updated even if many other players think the update makes them way better. We have to care about these players as well, and whenever we do VGUs we also cause a lot of disruption and frustration from players over their Champion being changed. New Champions generally don't cause this player pain. Last year we actually saw a lot higher player frustration over change, partly due to how many old Champions we were updating and changing, with many older players feeling alienated by the changes. At this point, after Morde, many of the Champions we would consider for a VGU have much higher players bases then the Champions we were doing VGUs on in the past. This isn't to say there isn't value in doing them, but if we were doing them at the rate we were doing them last year, on Champions with bigger player bases, then that is many more players that would feel frustrated or alienated by the changes, even if many other players like them. This isn't to say we want to stop doing them as we feel there is value in the game feeling modern and up to date, which means we value updating the things that are getting old and dated. The Champions on the list just aren't as dated as some of the ones we did over the last couple years, and as a result the value in updating them isn't as high, and also has a higher disruption and player pain cost since the Champions have bigger player bases.
Glad to hear it. Full reworks have always been one of my biggest frustrations with the design philosophy.
: Nautilus lore - what's most important to you?
I think the two things that stand out most to me about Nautilus' personality and lore are mystery and sort of disquieting resignation. He's more a tragic figure than heroic or evil, which is cool. Best exemplified by his lines "Lost and Forgotten" and the "Endless March". Is he mourning that he has forgotten something, or that the world has forgotten him? Why does he have to march endlessly? Why stay in the suit? I always found those elements more compelling than his "Find the Guilty" parts. I know revenge is part of his current narrative but I personally think it's the less interesting part? There's a ton of characters motived by vengeance or justice, but not that many with a good mystery. I think it would be interesting to tie him more to the Shadow Isles as a neutral/good spirit. Like he has to stay in the black mists (or the ocean equivalent) so he moves with them but he doesn't want to kill people necessarily. Bound to the island, but not a servant to it. Edit: Also +1 to any and all comments for playing up eldritch/lovecraftian elements
: Both points are valid, it's definitely one of those, but i'd like too see something from mount targon; there are lots of ionian champs and only 3 from targon (Disclaimer: I might be wrong all ik is panth, leona, and diana)
I believe they have said there won't be any more champions from Targon until they better decide on Targon's real theme. Which makes sense, because the 3 Targon champions only align in their affinity for hitting people. Pantheon looks like a Greek hoplite, Leona is in full medieval style armor and Diana looks more elven than anything. So I think taking time to unify the area and deliver it cohesively is the best move. Much better than redacting a ton of stuff like they did with Shurima.

Myth of Demons

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