: Shelved for being underpowered
Aurelion Sol is great, you just need to be Huhi level to play him well. Kennen I see all the time, Morde is played in high challenger here and there. Nunu is confirmed garbage. Zilean is pretty shit. Fiddle is pretty shit.
: Mage mid lane 2018
I personally love Viktor. Orianna's Q-W combo is simple enough sand super cheesy as well as a game ending ult. Malzahar is always useful and super simple in all aspects of the game. Vel'koz has a huge skill ceiling, but if you can "master" him, he absolutely destroys.
: The overheal strat developed late into December. Rioters were on vacation until early January. We got the sightstone changes on the very first PBE patch of the year. Actually think for a goddamn second and you'll realize that your "conspiracy" is nothing but rage at having failed, and an attempt to pass off that failure at something you perceive as a problem, when it fucking isn't. Because it takes the minimal amount of thought to realize that the timeline doesn't line up.
What are you talking about...? You're on the wrong post, buddy. Wake up.
Rester (NA)
: Not sure if you're referring to the changes to sightstone or the fact that adcs have been using relic shield since the ardent censer meta. Either way something was bound to change.
They have not been using relic shield since the ardent censor meta. If so, please post 5 games from Worlds, which was the Ardent Censor Worlds, that involved Relic Shield. This is an entirely new build that's being heavily abused due to the overhealing runes/BT/Relic supports.
: > [{quoted}](name=Zach6508,realm=NA,application-id=3ErqAdtq,discussion-id=pe5pEb04,comment-id=0006,timestamp=2018-01-11T22:38:24.024+0000) > > 5 months ago we were complaining for shorter games and adc buffs. Look where THAT has gotten us. Complaining for adc buffs ? Who? Adc mains?
No one wanted ADC buffs. Only ADCs do because ADC mains are the whiniest players in League. Unless their class can solo Zed/Yas/Talon/Rengar at all stages in the game, they'll be crying for buffs.
: Don't think you understand that the build has a tradeoff. ADCs opt into sustain so they don't feed, the tradeoff being that they deal less damage early. Something else to mention is that it's not only relic shield thats being changed, every support item is being changed. They've clearly been planning this for awehile and aren't kneejerk changing it because of adcs.
They trade less damage dealt for greater sustain against damage received. Early game there isn't too much trading going on bot lane, mainly waiting for ganks which relic is overwhelmingly better in. People don't seem to understand this whole trading thing. They think "Yeah they sacrificed some damage for tankiness, it's fair." It's not. They receiver far more tankiness and gold than they gave up in AD. And the entire point of the post is that this is an item specifically made for another class. It's not an open interpretation item. It's not a flexible item that anyone can play around with. It's an item specifically made for one type of champion. Tank supports. Not like Frozen Mallet that is designed for bruisers but could also be viable on an ADC to provide kiteability and health, or Rapid Fire Cannon that is meant for ADCs to increase poking but also can be used for other ranged champions for cheeky builds. No, this is an item flat out designed for tank supports and ADCs are now going to cause it to be nerfed. Knee jerk nerf? Probably not. But it's not intended for them, so Riot will somehow tune the item to make it unusable for ADCs, which usually means nerf. The only way they could somehow fix it is if they made the stacks melee only instead of the current melee-execute only, or go so extreme as to make the passive shield melee only. My point is that ADC is an inherently broken class that consistently abuses items from other classes and gets them nerfed. Fuck ADCs.
: Sure Bullwark was ruined by adcs DFG was ruined by adcs Rylai was ruined by adcs Zhonya was ruined by adcs kAPa
Your comment is useless. Why bother posting?
: And then they don't have the damage to actually fight anything in the early game. Do you not understand how that works?
Except they do nearly the damage to fight in the early game. They're only off by 8 AD. Which, yes, means in a direct confrontation they may lose, but ADCs aren't an early game class. They farm up early and wait for jungle ganks, and relic is better in those gank situations. Then when ADCS begin to shine, that 8 AD doesn't matter. However the shield from relic still does. There's a trade off for everything, but not always an equal one. In this case, relic is an item directly intended for a class and will now be nerfed for that class because ADCs, as always, have to abuse items wherever they can find them.
: Morgana is greatly struggling after her mini rework... She could use a compensation buff.
Are you insane? You want her to regain 48-54% of her max mana per wave? You also want to increase the duration of CC that Morg has?
Rioter Comments
: Petition to Remove "Remake" from Game
It’s to protect against lost LP. It’s only a loss prevented when Riot’s bandwidth is laggy and they acknowledge that. AFKs didn’t give loss prevented. The point of remake is so you’re not playing a 4v5 and starting at a disadvantage. The idea is that the game is completely equal, 5v5 from the first second to the last. Even if catch up exp is a thing, that’s not put in the game for afkers. It’s there for people that die or fall behind in exp for in game reasons. Remake is fine as it is. Happens very rarely but has saved millions of LP across the game.
Zarenis (NA)
: Bring back QSS cleanse on zed ult
Haha, fuckin nope! Give Zed chance to kill something late game please. No need to equip every champ with an anti Zed.
: So is Riot going to listen to this since he didn't flame anyone? (asking the mods)
He’s one of millions of players. Why would Riot care?
Weedbro (NA)
: if you made yasuo a sexy woman I bet people would like yasuo more
Zeyphel (NA)
: Well, last time you talked without reading everything so i just answered you in the proper way. If you though i was trying to look superior, it is your opinion, but it is just my way to talk. Going to the Main Point. I know Zed requires more skill using abilities and timing, i never said that wasn't true but i would disagree with you when you said Kassadin was tankier than Zed. Zed has more health, more defense, and more magic defense. You are talking about Zhonyas as an exclusive ability from Kassadin and it is just an object everyone can build. It is more convenient for Kassadin to build it but it is still able for everyone so do not count it as a natural ability. If we are going to talk about an 1 vs 1 between Zed and Kassadin i would add many things. For example, you as Zed have more than enough time to kill him before he builds Zhonya's Hourglass. If he builds Zhonya's Hourglass as first item he will be too weak to fight you so in order to fight you, he will do it as his second item after RoA. You have more than enought time to ult+ignite+combo and there are more the probabilities to kill him than failing and he running alive. After you get 1 kill, killing him again is much easier, even if he build Zhonya's, you would be able to kill him without your R. Yeah, he has NOW more utility in team fights but yet his damage is not as high as you said. Also if you get the bonus of Presence of Mind with less than 800 mana you literally lose it. It depends on the situation you are in. I understand Zed shouldn't be so weak but he resists more than what he needs to, his health, def, and magic def are way higher than kassadin and many midlaners. The damage? Okay i understand it should be high, but the defense he has doesn't make sense for me. Furthermore, if you are a melee champion you should get near to Zed to attack it, soon he changes to his shadow and then he hits you with E and Q, now you are slowed and less than half health. You hit him but you noticed he resist more than what an assasin really needs, so sad. He goes there, kills you with any problem and when you face him again he has more AD than before. If he was hard to catch or even to hit before, Good Luck now resisting against someone who can dive you under torret without any problems. You think Kassadin doesn't need E to kill. Let me tell you that he for sure needs it because if he just spam R without killing you, he will run out of mana and be an easy target. Or for example, as Kassadin you need to wait 10 seconds for your R to low the cost from 800 mana to 50 mana, meanwhile you have no ult and probably your E is still with 2 charges. You can just use Q and W. Good Luck with it. Well, it is true that W will help you recuperating mana but you need to hit a champ to do that. You R zed, then W to recuperate some mana and then run. If you try it, you will be dead 3 seconds after you get near him. Or for example against yasuo, if you go near him you will lose most of your hp, so you can just stay trying to farm when you have not mana and you wouldn't be able to use any other ability than W. Being in situation where you just can use Q or W is too unfair for Kassadin, i haven't seen anything like that before. And it won't matter with adc but with Kassadin which only uses abilities, that really matters. His Win Rate is drecreasing because, yeah he received a little buff but now the other assasins are even more letal, they received also a buff. With stronger asasins, kassadin's laning is worst than the hell. Resisting before was difficult, now it is even worse. For me at the beggining Zed was the Hell difficult, but after i mastered him, timing wasn't really a big problem, and my damage was bigger than most assasins to not say all. One time i slowed my enemies, it was pretty difficult that they could avoid my Qs. My E had an extremely high range, so it was really difficult that they could scape from my E and after they got slowed it was just Qs, ignite and basics. After i mastered Zed, he was easy to use for me, i was used to it. After i mastered Kassadin, he was still difficult to use properly. If i entered in a bad moment i couldn't return as zed could. If my early was ruined, my game was ruined. When i used Zed i used to think no matter anything i could return and beat my opponent with a better strategy even when i died to him 2 or 3 times to him in lane. I went with Zed bot being behind the others, i killed the adc, I returned to base. When i returned to mid i beated my opponent. What about Kassadin? I tried the same but my dmage wasn't enough to kill the adc when i was behind. Even if i did it really good my damage wasn't enough, my basics were nothing, and i was incredible weaker than what remembered when i used Zed. At the end of everything, i think Kassadin should have 4 charges in his E instead of 6. For a champion that relies completely in abilities, it is really necessary to make that change even if you think he is okay and doesn't need it, he does.
Well we'll let the votes on the post decide who's on the right track.
Zeyphel (NA)
: Have you played Kassadin as your Main Champ? I have played Zed and got mastery 7 in LAS server. Zed can be difficult to master but once you master him winning lane and games are easier than what you will probably say. Once you master Kassadin, Situations and Resources are still hard to use properly, one simple mistake and your lane is ruined. (Kassadin is not a forgiving champ as Zed is. If you loose early game with Kassadin, that is all. If you loose early game with Zed you can still recuperate and have a good score). I said it before, Kassadin is harder to use not because skill but because of the limited resources and restrictions. Btw, i knew the usual person which never read everything but some words will say something as weird as you did. *EDIT: If you do not want people to understand you in a different Way, Last time you should specify your point instead of trying to talk in a weird way. (You were maybe trying to look cool. It really doesn't matter for me, just be more clear next time)
If you spoke basic english, you'd know I didn't say you said anything about Nunu. So I love that you want to act superior and condescending with that finishing statement, but sadly all you did was hurt yourself and make everyone think exactly what I'm saying. Anyways, enough of me being a dick. Zed is objectively harder than Kassadin. The champion requires more mechanical skill, forward thinking, and reactionary action than Kassadin. I used to main Kassadin. I've mained both, Kass was my first main, Zed was my second. I agree, resource wise Kassadin can have it harder. He needs to preserve his mana because of how his ult works. Luckily, his W solves that issue pretty well when used on a champion, and a basic build will also allow him to spam a bit more. The kicker is your argument for resource problems would've made sense...last season. This season, Kassadin has his fancy little rune that allows him to cast his ult for free for 5 seconds after acquiring a kill. Once that happens, he becomes more of a facerolling champion than before. Kassadin has no mechanics. He has one true skillshot, being his E, and it's nearly impossible to miss unless your opponent has a godlike reaction speed and an instant mobility spell (Flash, etc). His Q is point, click. His W is right click. His R is the same concept as E, so I suppose one could consider it a skillshot if you consider a blink with about no cast time or projectile speed as a skill shot. His combo is simple. Unload kit. There's nothing more to it. No complexity, no reason to hold spells or cast things in an order. It's mashing qwer as things are off CD. Kassadin is hyper mobile, always has been. Zed has mobility gated by a long CD. W at rank 1 is 22 seconds. At 40% CDR, it's about 8 seconds. He has a true skill shot, being Q, and must actually plan appropriately during an engagement as to how to properly use this skillshot so both Q's can land where they need to. I'm not talking 1v1, because Zed is the best 1v1 assassin in the game, but team fights where the majority of games are decided at. I know you don't understand the concept of champion difficulty because you equate their difficulty to the score they have. Score means nothing. KDA doesn't win games. Zed has a high KDA, this is true. He shines in 1v1s more than almost any champion in the game besides a couple of cheese champions like Tryndamere, Fiora and possibly Khazix (Although this one can be easily outplayed). What you should be arguing, based on your points, is that Zed is more effective than Kassadin at being an assassin. And on this I would generally agree with you. Zed's function as a 'get-in, get-out' assassin is superior to Kassadin's. Generally. Kassadin is much more effective in team fights, though, and has a snowballing mechanic now thanks to runes being that once he gets a kill, the only difficult aspect of Kassadin is nullified because mana no longer is a problem and mid-late game kassadin will either get another kill in that time, there will be no more targets to kill, or will be killed because he was low health. 5 seconds of free ult is enough to kill anything aside from maybe the tankiest of tanks. But to say that Kassadin is -harder- than Zed? No one will believe you there. I agree, Zed can have his easy moments. All champions in this game can roll their fingers across a keyboard and be effective in certain scenarios. I've gotten countless "outplay" kills by W-E-Q-Duskblade auto on a full health ADC and one shot them. I agree, that took no skill besides arguably placing my shadow and timing it so both Q's hit properly. But Kassadin is just mashing the keyboard every time. Every kill. There's no timings. There's no shadow placement or having to figure out the proper way to swap between shadows and when to use flash. There's no aiming of skill shots, or having to try and fool Tryndamere's into not ulting by timing all of your skills at the last second to pop him before he sees what's happening. Zed's ult has a CD, and must wait over a minute most of the game to actually effectively kill someone. Kassadin has low CDs and, at worst, must wait on 6 spell charges for a spell that isn't necessary to kill someone with an ult that can be spammed a couple times before you're oom which won't easily happen with a proper build, W, and the rune. You can Zhonyas Zed's ult. You can't zhonyas Kassadin's. You can CC Zed in a team fight and his ult simply fails. You CC kass and he can zhonyas and ult out, or continue the assault. Kass is naturally tankier than Zed, both logical build path wise as well as naturally with his Magic damage reduction. This makes Zed riskier to handle due to being more fragile. I'll concede one mechanical thing about Kassadin. With great game sense, you can predict skillshots last second intervals. Jump onto an ashe, you can skillfully predict her arrow and ult to the other side of her, same with any other CC or high damage skillshots. That's why I didn't mention Zed being able to use his ult to dodge spells as a perk to his mechanics because Kass sort of has the same thing. The difference is Zed can do this once every ult cycle or once every W cycle, and the W cycle has a slight delay of casting the shadow, waiting for the projectile to "land", and then swapping to it. Overall, Zed is harder than Kassadin. Kassadin is simple, his spells have very little depth to them, and mechanically he is a basic champion. He has a few tricks he can pull but overall, especially with the new rune, he really is just an easy champion. You claim when you master Zed, winning games is easy. That depends what you consider master and what ELO. When you master Zed, you don't just master the champion. You master the game, or are on the way to. Mastering Zed isn't just about knowing the champ. It's mastering reflexive gameplay, it's mastering positioning, it's mastering looking at everything that's going on around you because you need to time your shadow swaps to the millisecond. It's mastering decision making because you have 3 seconds to figure out how to do the maximum damage possible to your target while processing new information such as them suddenly flashing or malphite ulting from the fog of war. This is why when people master Zed they seem to do so well. He doesn't just teach you the champion, he teaches you the game. He covers so many aspects of the game with his kit, this is why he's harder than Kass. He's complex by nature. You master Kass, you honestly don't master much in the game You master roaming, some timings, and resource conservation. It's much less than what Zed teaches you. Also, depends on ELO. Master Zed at low ELO and you'll stomp because low ELO players can't handle the advanced mechanics Zed can utilize because they're not good at the game. Although I'd still argue mastering Kassadin will bring you out of low ELO too and if you're still there after mastering him, that may be a you problem and not a champ problem, but still. If Zed is so much easier than Kass, pick him up. It's an overused phrase, but it still rings true. You may see success in some games, and may get the sudden burst of luck that many get when picking up a champion. But you'll quickly see what happens as you get to higher and higher ELO.
: You can pretend you were trolling but you and I both know you're just deflecting by saying that.
If it makes you happy, believe what you want. Absolute truth and perceived truth are two different things.
Zeyphel (NA)
: Worried about Kassadin
I thought I’ve seen everything written about my man zed. Heard bitching and moaning of all kinds. I was wrong. I just watched someone seriously say Kassadin was harder than Zed. I’ve seen it all now. Im sure of it. Coming from the guy who’s seen someone call Nunu harder than Zed.
: > [{quoted}](name=Nahui,realm=NA,application-id=3ErqAdtq,discussion-id=empH5lWt,comment-id=0000,timestamp=2017-12-29T20:02:26.013+0000) > > Accounts that don’t use English on NA boards need to be permanently > IP banned. Dude this thread was dead until you posted a comment on it. Nobody would even have seen it again. Don't contribute to the problem. Also, don't be such a Xenophobe. A simple google translate search would have shown you this wasn't a language and you could safely report it as spam.
Honor Y1 (EUW)
: riot pls
Speak English and we’ll consider it.
BrainAxe666 (EUNE)
: RIOT SHENI DEDIS MUTELI MOVTYAN RAME WESIERS KIAR DAMISVAV SU YLEOBA SKINEBI ROGOR UNDA DAMISVAAAA
Accounts that don’t use English on NA boards need to be permanently IP banned.
: Warwick con 5.33 de velocidad de ataque sin ayuda
DoomRPG (NA)
: Alright I can see the notion of a death combo being unhealthy to the general consensus (I main assassins so I guess I'm blind to it >.>) I just felt that her E was always dodgeable within margin of reason however it makes sense that since there is a delay it gives Zoe far more time to prepare her Q then I realized. Personally I still think Zoe is balanced in a feast-or-famine sorta way. (Then again Assassin main :P) Regardless thanks for giving me your opinion and I appreciate you taking the time to type out a response
I mean I nearly exclusively play Zed, so I'm an assassin main too. But Zed, nor other assassins have a "death combo." Think Pantheon. He has a combo that is completely unavoidable. Stun, E, Q. Two are point clicks, one is guaranteed to hit because of the stun. Same with Zoe. The difference is paddle star is balanced around it's huge set up time, but the sleep completely negates the negatives and turns paddle star into a 100% success rate nuke.
DoomRPG (NA)
: What is the Issue with Zoe?
It's her combo. She has a death combo, which typically is unhealthy for the game. Her sleep is the main reason, and I'll explain why is synergizes so hard and is much better than a stun. A stun is instant. You cast it, they get stunned. Your team, or just yourself, have from the point of impact to the end of the stun to react/take action. Since we're human, we don't have computer-like reaction time so we have to actually process the stun happening, which takes milliseconds. Zoe's bubble is different. It hits, you see the inevitable CC coming, and those milliseconds you lost to processing the impact of the stun before are prepped during the sleeps' prep. Once the target falls asleep, you can instantly react. Now, aside from this, it synergizes too hard with paddlestar. Paddle star has a lot of prep time, however the more prep time it has, the more damage it can do. It's like a Nidalee spear but better. This is because there are two directions one needs to take into account when using paddlestar. While nidalee only depends on pure linear distance and has one max range, being from where it was cast to the end, paddle star uses the same formula but it can be cast backwards and technically has no max range. This huge prep time is why paddle star by itself is pretty balanced. You can see it coming, once it's cast the second time, it cannot be changed and is easy to dodge. In comes trouble bubble. As soon as you are marked, your CC is inevitable. This allows Zoe to negate the entire disadvantage of her set up time, the huge balancing factor of her Q, and allow a nearly 100% success rate. She can prep most of the spell while the sleep is buffering, and once stunned, just simply hit you with it. The stun itself also lasts a very long time. So in total, the bubble makes her huge damage about uncounterable once hit by the bubble which is very unhealthy. It's essentially a morgana Q but not as slow and also acts as a trap with often much more range. It's one of those feast or famine spells which, if misses, well try again next time. If lands, you die.
: > [{quoted}](name=Nahui,realm=NA,application-id=3ErqAdtq,discussion-id=JUqTilhB,comment-id=000000000000,timestamp=2017-12-23T03:45:55.726+0000) > > ADCs dont destroy tanks early game at all, I'm sorry. They don't get obliterated by them, no, but Sejuani and Rammus will smash an ADC early game. Mid game they'll still nuke them hard, late game ADCS kill them. > > > I love the detailed response though. Shows how well you're able to counter points brought up. Rammus is valid because his whole kit is anti adc, sejuani, not really. Tanks need cc right? well most adcs have escapes or means to counter the cc. what about 1v1? you said adcs always beat tanks 1v1. Go play a full tank 1v1 into an adc and let me know how it goes
I'll let the votes your posts got vs mine indicate generally who is viewed as more correct. There was no trying, it was clear countering. And yes, tanks have CC. Most ADCs do not have means to simply counter CC. Some have escapes, some do not. Twitch, Jhin, Kog, MF, Ashe, Cait, Kindred, Graves, Kalista, Lucian, Jinx, Varus, Draven, Vayne , Quinn do not have ways to counter CC. If you want to delusionally believe a tiny dash is the means to counter CC, then I'm sorry the tanks you play with are garbage at the game. Xayah, Tristana/Ezreal (If timed right), Corki, Sivir(Highly limited) are the ADCs that can effectively usually dodge one CC. As you can see, most ADCs cannot. Again, tanks are meant to be early game damage, late game tanks. That's why tanks have high base stats, but poor scalings. That's just simple fact. Sejuani, rammus, Ornn, Galio, malphite, Shen, maokai, nautilus will all absolutely fuck an ADC 1v1 early game with the possible exception of Vayne and Kalista, both who are highly mobile. How do I know this? I've played more Rammus, Nautilus and Malphite than I'm proud of and I can nuke squishies early on. But, as a tank, my damage falls off as I build resistances, however I survive long enough so the people on my team building damage can do it safely. Tanks shouldn't be 1v1ing ADCs most of the game. Early game they can, after that, how can you justify building resistance a counter to building damage in the contest of killing. You're building resistances. If the point is tanking, then you win. You can run into the enemy team and survive longer than the ADC who is building damage. In the contest of dealing damage, you want to win fights using your damage over someone who is spending gold to build damage? We have a champion like that currently. He's Ornn, and high elo streamers constantly make jokes about how he's broken as shit for the stupid damage he deals. You want damage? Build it. You wanna survive and play the role of a tank and not pretend like you're meant to be an immortal assassin? Build tank.
Mayobe (NA)
: ARURF Jax is out of control.
Waaaah, balance Urf, Waaaaaah. Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah.
: > [{quoted}](name=Nahui,realm=NA,application-id=3ErqAdtq,discussion-id=JUqTilhB,comment-id=0000,timestamp=2017-12-23T03:39:57.458+0000) > > Tanks aren't meant to fight damage. They're meant to mitigate damage that would otherwise be directed to your own team's damage. You mitigate the damage so that your damage can neutralize their damage first and win the game. You don't destroy the nexus by tanking it, you don't destroy towers by tanking it, you don't take baron by tanking it, you don't take dragon by tanking it, you don't win a game by tanking them. You win by dropping health bars to 0, and that is not the tank's job. > > That's why late game ADCs can 3 shot squishies but take many, many more shots for tanks. Tanks tend to come with heavy CC to be able to hold damage in place, not so the tank that CC'd them can kill them, but for your own damage to kill them. > > The game has always been about dealing damage. It's damage carries that carry games. Tanks are just there to make sure it's your damage that survives to deal the damage. > > > Look at MMORPGS, WoW for example. The tanks are crucial, but they're not the ones bringing down the boss. The DPS are. The tanks are only there so that the enemy damage (Boss) doesn't wipe out your own damage. If that doesn't happe, your damage will wipe them out. > > Same for MOBAs. Vayne can and will always annihilate tanks 1v1. Late game ADCs will always defeat tanks 1v1. Tanks aren't designed to fight. They're designed to initiate and CC. The damage is meant to be dealt by the carries. No but thats wrong. I dont know what game youre playing in but adcs destroy tanks late game...and early game and all the time
ADCs dont destroy tanks early game at all, I'm sorry. They don't get obliterated by them, no, but Sejuani and Rammus will smash an ADC early game. Mid game they'll still nuke them hard, late game ADCS kill them. I love the detailed response though. Shows how well you're able to counter points brought up.
Kivolan (NA)
: > [{quoted}](name=Nahui,realm=NA,application-id=3ErqAdtq,discussion-id=lfvvIYwA,comment-id=0002,timestamp=2017-12-20T19:40:44.907+0000) > > The hidden passive, so to speak, of it detecting wards when actual ward passive is on cd is a one time proc. Once you have dusk blade ready, you can't check for wards anymore. And by taking away the icon, how do we know if we have the passive? Do we just go in and hope we have it? That's ridiculous. > > The item is fine and makes it possible for AD assassins to actually assassinate. When you attach 12% damage reduction to PD, burst reduction to DD, ninja tabi with 30 armor, and supports with spells and masteries and a multitude of defensive items to protect ADCs, maybe it's not so unreasonable to provide some damage to the class meant to be an answer to them. No, it's not a one time proc. If you are detected by a ward when the actual ward detection is on cool down, the icon for the damage passive disappears. You can always tell if you are unseen or not once you buy this item, which is a huge amount of hidden power. This item DOES give damage. A huge amount of it, as well as a huge slow, albeit short. Adding that much lethality on to it is ridiculous. It's like if Luden's Echo gave magic pen.
I'm fairly certain the duskblade passive is always up regardless of if you're detected or not. Once you get it, you can't lose it unless used or else as soon as you engaged on someone it would disappear. I just tested it and I had my duskblade up. The red icon and everything. I walked into a bush I knew was warded. Icon remained. It only indicates a ward if you're in enemy vision, you walk into a bush to reproc duskblade, and it doesn't reproc. Once it's proc'd and ready, it's on for good until used.
: I think the most important debate: 100% defense vs 100% offense
Tanks aren't meant to fight damage. They're meant to mitigate damage that would otherwise be directed to your own team's damage. You mitigate the damage so that your damage can neutralize their damage first and win the game. You don't destroy the nexus by tanking it, you don't destroy towers by tanking it, you don't take baron by tanking it, you don't take dragon by tanking it, you don't win a game by tanking them. You win by dropping health bars to 0, and that is not the tank's job. That's why late game ADCs can 3 shot squishies but take many, many more shots for tanks. Tanks tend to come with heavy CC to be able to hold damage in place, not so the tank that CC'd them can kill them, but for your own damage to kill them. The game has always been about dealing damage. It's damage carries that carry games. Tanks are just there to make sure it's your damage that survives to deal the damage. Look at MMORPGS, WoW for example. The tanks are crucial, but they're not the ones bringing down the boss. The DPS are. The tanks are only there so that the enemy damage (Boss) doesn't wipe out your own damage. If that doesn't happe, your damage will wipe them out. Same for MOBAs. Vayne can and will always annihilate tanks 1v1. Late game ADCs will always defeat tanks 1v1. Tanks aren't designed to fight. They're designed to initiate and CC. The damage is meant to be dealt by the carries.
: Perm Banned
This isn't your first penalty, and no one will believe it is. You can't get perma'd as your first ban unless you cross a certain line like actually encourage self harm, use way too much hate speech, or threaten someone's life. You can pretend to be a paragon of virtue, but whether you convince anyone that this is your first penalty ever or not doesn't change the real truth that it's not your first. Enjoy your new account.
Kivolan (NA)
: When Is Duskblade Going To Be Addressed?
The hidden passive, so to speak, of it detecting wards when actual ward passive is on cd is a one time proc. Once you have dusk blade ready, you can't check for wards anymore. And by taking away the icon, how do we know if we have the passive? Do we just go in and hope we have it? That's ridiculous. The item is fine and makes it possible for AD assassins to actually assassinate. When you attach 12% damage reduction to PD, burst reduction to DD, ninja tabi with 30 armor, and supports with spells and masteries and a multitude of defensive items to protect ADCs, maybe it's not so unreasonable to provide some damage to the class meant to be an answer to them.
Keyrtyn (NA)
: hey riot, why... ( ARURF )
Because once you start minorly balancing you need to balance all of it. And that's too much pointless work for a seasonal game mode.
: I enjoy this version of URF the most.
As long as Maokai exists, there is no balance.
: Can we just get nemesis draft again?
Not everyone likes to play support wars/lowest win rate wars.
: Why is that a 6 item tristana can more reliably burst down a squishy than a full build leblanc?
Because Riot has admitted that Leblanc doesn't perform the job she was meant to so comparing Leblanc's burst to tristana's, or anyone's, is pointless because Leblanc's passive was a failed rework and hopefully they'll be working on it soon.
needHymn (NA)
: Is it just me.... or is it more difficult to carry is a jungler than it is as a support?
Literally just you. However Sona is a special support because of her absurd, brain dead playstyle. A lot of players default sona when they get auto filled because she brings damage, utility and a game ending cc if used properly, much like Orianna and amumu. So carrying as sona is an exception to the rule. Generally junglers carry better due to their map wide presence. Sona just dominates Bot lane unless they're poke heavy or sona overextends.
Glîtchy (NA)
: Ohmwrecker, still relevant?
Never was, never will be.
Modi (NA)
: Support is a role, not a list of champions. Just because he played an off meta champion does not mean he deserves a punishment. Especially, since you said he was super polite, if I were you, I would be grateful that someone like this exists. Now, if he said "I'm playing ADC" when he was assigned support, *that* is not acceptable. He can play and champion he desired, given it is not with the intent to troll.
It's not gangplank. I'm fine with that. It's that he said "I'm going top" and locked in GP. Top isn't support. Riot clearly indicated on their map where support goes, and that's bot with the ADC. "I'm going top" means the same as "I'm playing ADC." It means he's playing top. He locked in a top champion, and later on said "You're free to come top with me" indicating that it's his lane, not the top laners. No, I'm not grateful someone like this exists. Again, for those too dense to understand, gangplank was not the problem. It was where he went. You can't go "support" gangplank top with nasus and farm as much as possible and hide under the veil of not trolling.
: It depends on how he "got support". If he "got support" by being the last person to call a role in blind pick, then he's fine. Lane calling is a culturally accepted thing, but it is not backed by any rules. If he "got support" by being assigned the support position in Draft, then it's a reportable offense to try to take someone's lane.
Draft pick. His role was literally "support". Claims he does not have to follow a meta according to Riot so he was free to do so. Typed ultra politely the whole game too to try and pad the incoming reports. I really hope riot doesn't let his gentleman attitude cover up his griefing.
Rioter Comments
Rioter Comments
: yasuo needs ult nerf.
: 134 Champions but only 99 Max Item Sets?...
: Silver Stereotypes
Because anyone lower than you is bad. That's how league ego works. That's why challengers consider master tier and high diamond to be absolutely garbage at the game even though those are still the top percent of 1% of the entire community.
AIodia (NA)
: why pro teams keep picking bad champs for game point?
I like how you pretend to know what pro picking is like lol. What isn't meta in solo queue doesn't mean it's not good in an organized team. Remember, pros play a different league of legends than we do. Not even remotely the same.
ShadeDi (EUW)
: Why do people say zed is weak?
His kit is too telegraphed and in this meta where you either burst the ADC instantly or it'll just never die, he fails because his ult requires 3 seconds and hitting most to all spells to work. Whenever you talk about Zed, Talon is always the reference point and right now, Talon is much better than Zed at just about everything. More survivability, more mobility, more burst.. Coming from a Zed main, he has this insane mid game power spike, but then as time goes on and champs get tankier and supports get ardent amongst other items, he just stops killing like he does in mid game.
Ramen226 (NA)
: GG'z is just gg's with a z
I type gg ez every game, sometimes gg very ez if someone on the enemy team was trying too hard to outplay me. Not a problem ever.
: I read the first sentence of this and stopped reading. You are wrong. I once ..actually twice climbed to plat 5 and plat 4 and when I hit plat I saw some of the worst players I have ever seen..on my team of course. The enemies were nothing special either but my teammates didn't even lane. Or farm. They just walked around aimlessly dying. They were clearly boosted or something. I would have rather had bronze 5 teammates than them. That's how bad they were. And they were plat. I have also destroyed diamond and challenger players in custom games playing their main champs even. At the time I was hard-stuck gold 5 lol I am no pro. Clearly they aren't either though. I even got in an argument once with a semi-pro yasuo main (on a girl stream on twitch) he was bragging so I challenged him to a custom. He got to play his main yasuo mid, I got to play mine vi jungle. The teams were a bit unbalanced in his favor, especially due to me being gold 5 lol. I ganked him like 3 times and it was literally the 3 easiest ganks of my life. Easiest yasuo to gank lmao. I ended up killing him like 7 times and he ragequit. He was diamond 1 and on a challenger 5's team. I even took screenshots for proof lol. I'm pretty sure I still have them actually. I also challenged Meteos in that same screen, to jg against each other in a custom and he replied with "no you are not worthy" lmao. I'm pretty sure I would have stomped him too. I was taught by xj9 and he's better than any pro jg (in NA anyway I don't know about the rest). Even with lessons from xj9 I can't get past low plat, or usually gold due to this issue of getting completely unbalanced teams. I kind of think it has to do with not spending $$ on the game, as some other people pointed out. I don't know, I can't prove it but some shady stuff going on 4 sure.
You're delusional. Keep thinking that you can take on challengers on the norm just because some retard diamond 1 Yasuo got cocky and decided not to try. You climb if you deserve it. There are troll games, and there are games where the enemy gets trolled. They even out, even if it takes a large sample size. You get AFKs, enemy gets AFKS. You have an extreme self-serving bias where you, and many others, seem to think only they get trolls and afkers and bad players and the enemy is always loaded. But when the enemy bot lane wipes 4 times buy 9 mins, your ignorant little mind chooses to shut that memory out so you can't recall that it works in your favor too. You and everyone else needs to stop trying to find excuses for losing. You lost, get over it. Doesn't matter why, it doesn't make you better pointing out others' flaws. Even if you're right, even if it was 0% your fault and your team tanked the entire thing, in the end, you still lose 15-25 LP. Complaining won't fix that. Know what will? Hitting play again. Trying again. You say climbing is impossible, yet somehow new players hit diamond-challenger all the time. But yes, Riot looks over their roster of 11million+ players, finds your name, and decides "This man. This one isn't allowed to climb. DDoS his allies' connections so he gets afks and queue him with poorly performing players. This one in particular isn't allowed to climb." Get over it and try harder.
LitAF (NA)
: Nightbringer Malzahar
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Nahui

Level 54 (NA)
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