: Please update Sona's Visuals
I like the whole 'flowing' look she has. I think 2 accentuates that the most. It is classy and elegant. Her look and demeanor speak for her, a good trait to have for someone who is mute.
: Lee sin still has ward hopping, and there wasnt balance issues with katarinas ward hop, it simply took up too much of her kits power budget. It's not a ward hopping problem it was a katarina problem, because she was useless without it, you realize she couldn't even target her daggers with her e before the rework. I assumed by highest move speed and massive ability mobility you meant Jax, because you surely don't mean {{champion:80}} or {{champion:11}}. I addressed all of your points in my first post except the go over walls thing which IMO just doesnt make sense.
My point was that they should remove ward hopping entirely, for consistency's sake. It gives the remaining two characters with it unnecessary additional mobility. As a handy reference: https://leagueoflegends.fandom.com/wiki/Movement_speed At the bottom it has a chart regarding characters and their movement speed. Cass has her own tier for obvious reasons, and half of the second top tier is transformation characters. Pantheon obviously doesn't have a lot of mobility through his kit, and Yi is debatable depending on how he's built and where his Q resets go. Here's a couple other examples based on the chart that I think are pretty outlandish: Akali being 345 while having four dashes and two movement speed increases. It's pretty much unanimous that she's out of line because of it, but having the ability to simply run down people on top of her kit is pretty absurd. If you take the bottom of the tier which is comprised mostly of carries, she outpaces all of them without using her own abilities. Fiora also falls into the 345 category. She does have her Q which refunds a lot of its own cooldown on hitting a target, but a lot of the problem with her is that once she's on you, she's on you. She has proxmity movement speed from her ult, and vital movement speed everytime one pops. Obviously not every character on the Wiki chart is a problem. But I do think that Riot really needs to reevaluate certain characters and make better strides toward having tradeoffs for high base mobility and ability-mobility. I think something they do right is having ranged carries at the bottom of the tiers. There's a couple examples like Kai'Sa that I think should be dropped there.
: The only champion that ward hopping existed on that got removed was katarina, who had ward hopping before her current dagger passive even existed. It seems like you are just throwing shade towards Jax.
Lee Sin? The point is there's a precedent that if it's removed because it causes balance issues for one character, that should be the standard for other characters that utilize it. I don't give a fuck about Jax as a character. It's about consistency. Going to address any of my other points?
Kivolan (NA)
: What Is Being Done to Address Mobility?
I'd just like it if they pulled back on abilities that go over walls, cut ward jumping entirely (It's kind of silly that it's been removed for one of three characters, but not the other two), and adjusted base movement speeds accordingly. I actually think the latter is one of the largest offenders. Why should characters that have a massive amount of mobility through abilities also have the highest base movement speed in the game?
: Anybody worried about where all the bot accounts will play once Twisted Treeline is gone?
It could also be said that bots go there because it's not popular to begin with.
: Please Add The Option To Mute Champion Voices
I hate fighting Yasuo if only because of the sheer amount of noise pollution.
Scolorin (EUNE)
: Ok Riot you can keep the victorious skin
One thing I really wish they'd consider with characters like Aatrox too, is that he's a character already flooded with good skins. It's hard to release a skin like Victorious for a character with so many skins already setting a high bar.
Scibra (NA)
: Katarina's Ultimate is... lame. What would make it more interesting?
Go for the lulz and make the daggers hitting targets ricochet off of those targets into other targets like Bouncing Blade does.
KazKaz (OCE)
: Fan was easily one of the more simple yet satisfying abilities in OG League.
Also one of the more broken. The AP scaling percent missing health heal was insane lol. And what's worse? It was AOE!
: Which Titan has the best Ultimate Transformation?
From a power standpoint, Nasus probably takes the cake. Increasing amounts of armor / magic resistance per second, increased health, increased attack range, AoE percent max health damage, AND it halves the cooldown of his primary damage source. Aatrox gives him 25 percent increased AD, a burst of movement speed, and amped healing. Granted he heals insane amounts, he's still susceptible to being bursted and killed before he actually gets to utilize it. Renekton is basically just an AoE aura with increased fury generation, and a max health increase. Oh and a 25 range increase. Shyvana's is good if only because of how people abuse AP on her. Not to downplay it, but I'm going to wager that she gets a rework since this playstyle doesn't really enforce what they envisioned for her.
: Her ult is sort of like Soraka's ult but a skillshot.
But it shields, and also does damage. How is it like Soraka's? lol
Kai Guy (NA)
: {{champion:6}} Legs for days bro.
https://i.redd.it/z7eczuqy0yoz.png
: Weird Custom Games
Pretty sure they're bots advertising their account selling / boosting services.
: Is it just me or does the new Fiddlesticks look they're going for...
xelaker (NA)
: Now drop 40% off of each of those, ignoring any runes lowering her ult and she has her combo up every few seconds with an ult on 27 seconds. This isn't including any resets which is dropping everything to 0 (with cdr or not) and her ult to 12 seconds.
Where is Kat getting 40 percent CDR from? Like I hate playing against good Katarina players, but let's not hyperbolize this hard.
: Jokes on you, there is none, legit said I purposely tried to ruin the game for others then gave me a link to said game that I inted in, which was the volibear match. no chat logs to be found.
I wouldn't say the jokes on me as I didn't get banned. You can always message support to get the actual logs if there was by some chance a glitch in the system.
: So, check this out...Is this 2 week justified?
KazKaz (OCE)
: You oneshot a lot more effectively, and Malphite is quite a subpar champion outside of lane besides his ult.
I mean, I wouldn't call cutting a champion's attack speed by 50 percent subpar. Even if he did zero damage, the ability to AoE cut attack speed by 50 percent is insanely good. That's not counting his Q for peeling / getting around fights, or his ability to clap squishies with his new W.
ShiraZen (NA)
: Am I the only person who just thinks that a 10% damage nerf against Champions across the entire game would make everything MUCH better?
My solution was a bit more involved: Do a ten percent nerf to damage, healing, and shielding / resistance scaling. This makes it so everything stays relative and healers / tanks don't get out of control from having just damage nerfed. However, health remains largely unaffected, leaving more of a cushion for trading hits.
: What are your thoughts on the new Client Starter?
Pretty terrible. Just feels weird to have a launcher that seemingly loads into another client. It's amazing how the old client was somehow exceptionally better. Riot also seems to have a thing for plain white designs now. Their support page, the new client launcher...
: You can tell Nasus was not originally designed to do that, some pro played it that way and it became the default way to play Nasus. The fact there is no other option shows what a badly designed champion he is. He has 2 offensive ability, his Q which is point and click and his E.
Nasus has always built Triforce, maybe one other damage item depending on matchup, and then full tank. Been playing since Season 2.
: I mean we hear Pyke's music whenever he enters his W, same for Warwick. Why not Jhin aswell?
I don't think you understand that it's actually intentional that enemy players don't hear their music. It's all in Jhin's head. It's a design choice for the character because he's insane. The same reason that when he shoots his victims, rose petals burst out of them instead of blood. He's performing 'art'. Everything he does is choreographed and 'perfect' in his mind. That's why even when he speaks, you hear melodic undertones. Gameplay doesn't matter here, and actually takes away from the character. If you want the theme during his ultimate, play the character.
: Don't worry. The next one will be Nautilus. His Q range gets increased by 50, the animation stays the same length it is now (at least 50 units shorter than the current hitbox)
"Due to the size of Nautilus and his anchor, we will be making it so any direct collision with a structure destroys it. This includes towers, and the Nexus itself."
: give rengar buff
He's not supposed to be killing tanks. If you buff his early, he becomes more of a nuisance mid / lategame for carries. What do you propose he loses for more damage early game?
: > [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=IAoay4jc,comment-id=0002,timestamp=2019-09-22T23:15:32.749+0000) > > 0 counterplay? How about buying a {{item:3194}} Building an item to slightly reduce your damage taken isn't counterplay. If it was, old Pantheon would've had counterplay with {{item:1031}}.
Uhh, Adaptive Helmet does more than just slightly reduce damage against Karthus lol. The passive alone cuts all of his abilities save his ult by 20 percent. That's not even account for the MR it gives, and the fact that most ARAM teams tend to reroll into long-range AP poke anyways.
: Ok, um, what are some recommended top laners?
Highly recommend Pantheon. Even if he falls off a bit lategame, he's super fun to play and has versatile styles in how you play him / what you build.
dbGHOST (NA)
: How did I get hooked
I don't have proof to back this up, but hitboxes get seriously messed up whenever you walk inside of minions, even if you're on the other side of them. I don't know why or how, but most incidents I've seen tend to involve having come out of or been inside a minion. It's almost like the netcode that updates character positioning goes off the wall when passing through minions.
: > [{quoted}](name=SEKAI,realm=OCE,application-id=yrc23zHg,discussion-id=nYm78Eaz,comment-id=0001,timestamp=2019-09-21T06:48:14.827+0000) > > https://i.kym-cdn.com/photos/images/original/000/819/622/0ed.jpg Superman would kick Batman's ass any day of the week.
> [{quoted}](name=AllenPCarlson,realm=NA,application-id=yrc23zHg,discussion-id=nYm78Eaz,comment-id=00010000,timestamp=2019-09-21T07:02:58.392+0000) > > Superman would kick Batman's ass any day of the week. https://www.youtube.com/watch?v=y0ukzHm-Py4
: Nocturne is the perfect example of how terrible the balance team is
I honestly wouldn't mind him winning lane most of the time if he didn't also have that buff from last season. The one where they buffed the duration of his ultimate to six seconds without vision. It makes solo queue an absolute nightmare, no pun intended.
: Do we have chance to hear oldest champion select music again in S9?
Pretty sure you can still change this in the game files. EDIT: https://www.youtube.com/watch?v=Etk-DWXHjXY
aDpRegan (NA)
: Tiamat on pantheon with empowered w?
It is good. The early leads he gets don't really translate into an amazing lategame, but Empowered W + Titanic + Press The Attack + Black Cleaver does some serious damage.
Yenn (NA)
: Can turret plating just be removed in the next season? It's a garbage mechanic that shouldn't exist
They could legit just remove the gold from towerplating and it'd become one of the best changes to towers they've made in years.
Terozu (NA)
: Sniping Baron and Drake with a Final Spark FTW!
: When is Riot going to revert Malphite back to being a tank?
They should look at cutting back on the scaling on his ult and give it some armor / hp scaling. 100 percent AP scaling for a tank initiation is actually pretty insane. Who needs to actually go tank when you can just instantly kill carries you catch out?
: AP Malphite is annoying, and im not sure how to lane against him.
You listed Veigar, Cass, Diana, and Kog. For Veigar, Cass, and Diana, you could viably rush Banshee's to mitigate the occasional poke. The extra MR would help with his burst. Alternatively, deviate into a Rod of Ages for extra bulk, and maybe consider a Banshee's second to make the effective health higher. If you're playing Kog'maw on-hit / adc, consider a Wit's End and maybe Merc treads. If Malphite gets ahead, his full combo usually does enough damage to kill an ADC / Mage unless they are investing in a defensive option. Even if you're caught by it, he shouldn't be able to burst you with any combination of those items. Veigar especially. You can viably rush more defensive options on him since he makes up for the lost AP with his passive stacking. At worst, you don't get fed as Veigar, but get enough CDR / staying power to keep dropping cages during fights. EDIT: Riskier, but if you have the reflexes you can stop most of his combo with a Zhonya's. I wouldn't put this as a first option though as failure results in you not having the defense to survive otherwise. EDIT 2: If you're having trouble surviving pre-6, look into Doran's Shield and maybe a second tree with Second Wind. These two alone can shave a majority of the damage off through the regen you'd gain. Especially as Diana where you're forced to eat more of his Q's. An extra point into your shield early on will also give you more staying power.
: Kayn is mild compared to shit like taric+olaf funnel. Lol.
Of course. Just giving an example of what plagued the meta for a long time until other options became cheesier.
: Kidnapping jungler concept
This was actually a hilariously cool concept to read. I like it.
: the balance has been pretty bad for a while according to the older players Fairly sure Riot just doesn't want tencent to know that the dev team is wasting money (legacy cursor removal and TT as "taking too many resources" ) funny thing, Dominion and TT embodied all of the aspects of the direction they tried to lead league: fast, team-based, fun and a variety of champions viable, but newer champions have just been breaking the older modes newer features as well. Take Demolish...not meant for towers to be right next to each other, or AP ratios on towers, or abilities that help destroy towers
It's imbalanced for different reasons. The map itself is actually pretty good. Hell, even Vilemaw is a challenge a lot of times. The trouble comes down to some characters just being stronger when there's less options to deal with them, and also characters like Kayn who can traverse the map in seconds.
Nazgul10 (EUNE)
: > [{quoted}](name=Nanuk Pihoqahiak,realm=NA,application-id=yrc23zHg,discussion-id=iv6osezM,comment-id=0003,timestamp=2019-09-13T17:31:38.409+0000) > > The only reoccurring one I've ever had is two Spirit Guard Udyrs in a row. Needless to say, that was my good luck for the rest of eternity. Well, I did have some good things too. I've gotten both the Nightbringer Yasuo and Dawnbringer Riven twice. But for like 3 months now, nothing really came up. Meanwhile, my friend got 2 ultimate skins (DJ and Elementalist) while also getting my favorite skin on zed in a span of a **month**
> [{quoted}](name=Nazgul10,realm=EUNE,application-id=yrc23zHg,discussion-id=iv6osezM,comment-id=00030000,timestamp=2019-09-14T05:25:57.322+0000) > > Well, I did have some good things too. I've gotten both the Nightbringer Yasuo and Dawnbringer Riven twice. But for like 3 months now, nothing really came up. > > > Meanwhile, my friend got 2 ultimate skins (DJ and Elementalist) while also getting my favorite skin on zed in a span of a **month** Insanity.
Nazgul10 (EUNE)
: This is actually getting annoying
The only reoccurring one I've ever had is two Spirit Guard Udyrs in a row. Needless to say, that was my good luck for the rest of eternity.
: I'm never buying Little Legend Eggs ever again.
Garbage system that taps into addictive tendencies to make a dime. Nothing else to really say about it.
Cloud273 (NA)
: Should Alistar's headbutt be a skillshot?
While this allows counterplay, it's also a pretty big buff to him as well since it becomes an escape tool.
Profirix (NA)
: More Tahm Kench nerfs on PBE
: Ornn's new skin
Fit him into Elderwood. Maybe Coven since his horns light up. Some cool purple / blueish effects for that.
Moody P (NA)
: It's frustrating how little room Mordekaiser gives to improve on him
It's pretty sad how little skill expression there is with him now. I'd say the furthest it goes is ult prioty and strategically self-peeling with his E.
: since the ghouls damage nerf cause they were problematic for casual players, yorick doesnt counter anyone. He used to counter {{champion:122}} , {{champion:17}} or {{champion:420}} but now his damage in lane is so low that he cant counter them anymore. You cant kill them fast enough so Darius doesnt activate his dps and ends you or to justify the poke teemo makes to you. Every champ beats yorick in lane if hes good enough, doesnt matter how good the yorick player is. The best you can do is just wait until 11 and expect the other lanes to not lose cause you cant carry until high level. Thats how it works from plat on. And i consider that also a problem but its not what im disscusing in this post. What im pledging about here is some champs just disable you for no reason.
You can do well into Teemo if you adjust your build and play off of mid game or jungler. Doran's Shield + Second Wind is enough to shut down Teemo's poke for awhile. You may lose some farm, but it beats feeding him relentlessly. Once you get a Spectre's Cowl and finish an Adaptive, he basically doesn't do damage to you anymore unless he hybrid builds on-hit.
: I'd prefer tanks/bruisers having more HP to literally everyone dying in sub-4 seconds in teamfights.
I've said it before, and I think it'd be worth a patch cycle to test: Nerf damage across the board by 10 percent. Nerf healing by 10 percent. Adjust armor and magic resistance to have the same relative values with the new damage. This keeps everything as it was, but natural HP scaling is allowed to cushion more hits.
: Yorick's ghouls put his Mobi boots on combat
I mean if you're really looking to up your splitpushing you may as well just get Lucidity for the Summoner Spell cooldown on Teleport. Otherwise Ninja Tabi / Merc Treads are so mandatory it hurts.
: It'd be cool if epic music played during the pre-game loading screen so everyone gets hyped
Until one minute in when the invade fails and your teammates are tearing into each other.
: {{champion:102}} {{item:3089}} {{item:3157}} {{item:3115}} {{item:3151}} {{item:3135}} {{item:3020}} "u wot m8"
> [{quoted}](name=KFCeytron,realm=NA,application-id=yrc23zHg,discussion-id=5EmmRnTB,comment-id=0000,timestamp=2019-09-10T21:51:38.220+0000) > > {{champion:102}} {{item:3089}} {{item:3157}} {{item:3115}} {{item:3151}} {{item:3135}} {{item:3020}} "u wot m8" Depending on what you're going for, you could substitute Nashor's for Morello into comps that won't let you auto them. The extra spell pen would be spicy.
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Nanuk Pihoqahiak

Level 183 (NA)
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