Nazgul10 (EUNE)
: It's even funnier that it says that "By the time Elder Dragon spawns, the game has dragged on too long". Before the client update when it showed how much time each map takes, SR had 30-40 minutes. Elder spawns at 35, so 35 minutes now is too much according to Riot. When I saw what it did I literally laughed so hard I almost fell off my chair. I actually couldn't believe that they wanted to do that. Ult CDR on fucking cloud drake? Like what the fuck? The most depressing thing in that video was the excitement the devs had when releasing that pile of SHIT. It honestly might be the Season I'm quitting. I'm literally sitting here for almost 3 fucking seasons waiting for shit to come back to normal and all they can come up with is more ways to piss me off. It's sad how things like these go through.
Riot has been saying since season 6 that they wanted shorter games. Which makes sense, that's about when they introduces the new passives like electrocute and the game started going to shit with more and more dps. So this isn't out of the norm or unexpected, Riot wants shorter games and don't care about how enjoyable it truly is, so that's it. Everyone bitching and complaining, but what they don't realize is that what they're complaining about is exactly what Riot wants. So there's nothing to be done, I've moved on, I suggest other people do the same.
Niy (NA)
: This blatantly obvious push away is quite frankly disgusting.
I mean, I get your argument here. However, the fact that this has always been a very strict rules on the boards, no matter the subject, it seems believable that the board's staff are just sticking to the rules they've always gone with. Of course it's quite convenient in this instance, but it's not like they just came up with this rule to push away the argument. It's also quite telling that they're allowing exceptions to this rule for discussion about actions within the company and how those affect the player base. I say only give the board's staff shit once it becomes blatant censorship of what is obviously affecting the community.
: Speaking as someone who so call "rage quits" a lot of ranked matches let me see if I can enlighten you. I've played since season 5 and I'm guessing quite a few still around today have been playing a lot longer. This "never surrender" approach to the game was far more relevant then. In season 5 and probably earlier, a score line of say, 5-22 didn't mean a sure loss. In fact, a high percentage of these games eventually became even, with quite a lot of comebacks. However, since season 8, 5-22 means game over and only a few of us have caught on to the change. This creates a situation where there are a lot of people who still refuse to surrender with the few of us who have realized that the game has changed. So, we rage quit so as not to waste time. If more people would realize sooner when a game is unwinnable, then we wouldn't need to leave games because of stubborn people.
This, because games were almost guaranteed to drag on. Not as much mobility in the game to maneuver the map or damage to complete objectives like tower and Baron before the enemy could react. So this gave the losing team the ability to "turtle", something nonexistance nowadays, and farm up till they could potentially get kills or win a fight. With the ability to catch out enemies and kill them within a few attacks, this is no longer plausible for the average player.
Kovorix (EUW)
: Probably because losing is today is way more frustrating then in previous seasons. When you lose today you will get bursted down again and again and again without any chance to do something against it.
That's it for me, I've never quit because I rather not get punished for it. However, the urge is there instantly upon first death. Because at my skill level, that's just game over. That enemy is just going to harass me out of my minion wave and kill me anytime I try to farm now. There's no coming back and I rather not spend the next 10 mins in a lane farming under tower and being generally useless.
: > [{quoted}](name=Kovorix,realm=EUW,application-id=3ErqAdtq,discussion-id=43YhAuQV,comment-id=0005,timestamp=2019-09-09T20:02:12.935+0000) > > Probably because losing is today is way more frustrating then in previous seasons. When you lose today you will get bursted down again and again and again without any chance to do something against it. Maybe, the players have gotten older and don't handle stress as well as they used to. Just saying... (Or maybe it's a consequence of perceived repeated disappointments from this franchise...)
I would think the opposite is true. I don't think I handled stress as well when I was a child, I don't think I "handled" it at all.
Terozu (NA)
: Uhhh... 40% damage reduction that ignores lethality, armor pen and magic pen really isn't that weak.
Considering all the overkill in this league and that Annie doesn't typically build tanky enough to survive extended interactions means it's near useless.
Bârd (NA)
: Banshee's needs a buff. It's designed for a different game than what we're playing today.
I say give it a defensive passive such as granting a temporary shield after exceeding a certain amount of damage taken or make it so that you get some health from it. I think the shield block is either going to be too strong or too weak in this meta.
: People: Real talk. How do you guys even manage to get banned?
I've been chat restricted when I got in a flame war with some people that started to blame me for a game going poorly. I don't think there's much to it besides managing to turn your team against you then saying anything that goes against Summoner's Code. The mass influx of reports and the presence of rule breaking will get you muted easily. Then from there you do it again and you get banned eventually. The thing is though, I've done the exact same thing multiple times in the past, very spread out, over the course of 4 years without any punishment. I doubt it all of a sudden caught up with me, but rather the punishment system is not particularly great and I managed to trip it that one time. I'm sure you're bound to do the same thing eventually.
: New moba? The genre is pretty dead only lol and dota 2 remain, smite is on life support and the greed of activision fucked hots.
Hots was a rather trash moba from the beginning. Interesting concept and I liked the character concepts, but fights felt lack luster and weren't that strong.
: Dmg/mobility creep has become ridiculous.
I feel so useless as a skill shot based champion that has little mobility. I spend most of my time firing off shots that will never land because the enemy will dash or simply leave the range. Then when they engage there is no distance between us, they gap close and I'm dead because if I can't one shot there's no way I will win the fight. This sucks.
: "Eternals" a new dirty way to win money.
I'd be fine with it if it was $5 of RP. It's guaranteed to be at least $15. I don't mind putting some money into a free game I love and have played for so long to support the devs. But it feels like I'm getting robbed every time I pay for a $10 cosmetic that works for a single champion out of 150+.
Juxin (NA)
: Made a mistake and tried picking a top lane Tank for my team.
Uses to be Nasus main, now I don't touch the champ. Fifteen dollar skin going to waste because the champ is quite literally useless in so many matchups.
: > [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=QOln6Zhs,comment-id=0005,timestamp=2019-08-10T18:07:51.764+0000) > > # S U P P O R T > > # B T W > > .... > > Supports are meant to be champions who function on low income. It is this ideology that made support the least popular and completely unfun role in the early days of league. It's only in the past few years that supports have actually gotten a decent gold income and the rise of AP kill supports have made people actually queue for support. If you remove that it will be autofill nearly every game.
Well as someone who enjoyed playing as a real support, rather than a second dps mage, the gold income and rise of AP kill supports have ruined bot lane for me. I like going ADC when I know my supports role is to support and not just deal more dps and take my kills. And I enjoy going support when I know I'm there to support my ADC against another ADC. Not feel useless because my healing and peeling isn't enough to compensate for the sheer amount of dps the enemy team is delivering in return. AP kill supports are an example of how league has steered away from it's strategic roots.
Rioter Comments
Pyrosan (NA)
: Board moderators you need to get a fucking grip lol
I think "get gud" is a toxic and stupidly unhelpful reply that shouldn't be made, but it's a bit ridiculous to try and moderate low class banter like that.
: > [{quoted}](name=Light Burner,realm=NA,application-id=Ir7ZrJjF,discussion-id=sWXnItMW,comment-id=000300000000,timestamp=2019-06-18T19:20:54.366+0000) > > you wouldnt get banned for 1 game of afk. Verbally abusing him on stream? no one gets banned for saying things out loud. And threatening, you could hear the tone of his voice while he was saying it at the beginning of the game. I highly doubt this is the only time NB3 has AFKd. I'm pretty sure NB3 has actually trolled games worse than this. He is a "popular" streamer so Riot is playing favorites, that seems to be what is causing the community the most problems.
NB3 trolls and harasses most of the games he posts on youtubes, playing this off as funny and lighthearted. I can only guess how many games he flames and ruins that he doesn't post or doesn't stream.
: > [{quoted}](name=Jimmy Rustles,realm=NA,application-id=3ErqAdtq,discussion-id=pqUbiJHa,comment-id=0001,timestamp=2019-05-27T17:12:58.284+0000) > > You mean like, any form of CC? > > Dang, so problematic The ult seems to have a decent cast range, is on click, and lasts 7 seconds. short of possibly spell shields it doesn't seem avoidable and you can't cleanse out of it. Most hard cc last at most maybe a second or 2.
It's taric stun 2.0, but on a champion that might be useful.
Nrsh (EUNE)
: qss does cancel his ult...
Has that been confirmed or are you just speaking out of your ass?
: > [{quoted}](name=ZaFishbone,realm=EUNE,application-id=Ir7ZrJjF,discussion-id=imKYeG7E,comment-id=00000001,timestamp=2019-05-27T15:07:51.547+0000) > > It's a hard life, the support life. On one hand, you are glad when you are doing well, and you also have to give it your all to help your adc in a fight, and fights can be decided by the smallest of things, so you try to go ham, but the other hand you have to think about How To best Feed Your Adc™. it's not your job to support your adc it's your job to support your team if your adc is drunk you help your mid or top or jungle carry and leave your adc on an island and leave them to feed if they want a 4v5 is still easier to win than a 3v5
Maybe if your adc is literally useless. However, in most situations it's best to focus on getting your adc fed. Your entire purpose down there is to make sure that lane is winning, otherwise you would be a support for other lanes.
Rioter Comments
ChiI3 (NA)
: Houses Be Like
What's wrong with blue? I just started playing recently and I was prompted to pick one and I thought the blue icon looked nice. Is there lore to this I should know about?
: I say ggez because people get so mad over it. Its kinda funny lmoa
It's disgusting that you take pleasure in other people having a bad time.
Rioter Comments
: > [{quoted}](name=ShakeNBakeUK,realm=EUW,application-id=3ErqAdtq,discussion-id=Q6hjXNbN,comment-id=0001,timestamp=2019-05-19T23:23:54.478+0000) > > her early game sux and could use a little help > but yea her late game is nuts if you know what ur doing ;) > untargetable, unkillable, unkiteable, and turns someone on ur team into a raid boss. Her early game isn't even bad at all though. Her poke is really strong and she can get plenty of harass off with aery autos which leads to shields and then going back for more Q harass. I think her early game is extremely underrated. But yeah, I usually dumpster her with strong early game engage supports.
It's fine, but the best way I've noticed to use this is to play safe. It works well in a combo like cait or ez where you're not likely to get caught out. However, if a lane is too digressive the Yuumi can only do so much early and her weakness here shines through. Which is why she's doing so bad in this aggressive meta and so the bot lane feeds and she never gets to show off. So she could definitely use some buffs to her harassment, preferably at the cost of mana so that it's more risk/reward.
: this should b in "rant" probs
> [{quoted}](name=Big Bad Dog,realm=NA,application-id=yrc23zHg,discussion-id=xNbU4Tpw,comment-id=0000,timestamp=2019-05-14T21:42:22.843+0000) > > this should b in "rant" probs It's been sometime since I've used these boards, I didn't know that it existed. My bad.
Rioter Comments
: In honor of Yuumi, the Magical Cat
{{champion:143}} The Wrong Type Of Plant
Terchio (NA)
: I think the honor system is doing fine and well as is. Maybe some changes, but I'd hardly fault it on these points, for the most part. > [{quoted}](name=Jo0o,realm=NA,application-id=ZGEFLEUQ,discussion-id=kz8okNhE,comment-id=,timestamp=2019-02-09T19:34:54.053+0000) > **1) Honor level 0 SHOULD NOT EXIST.** Maybe Honor Level 0 is difficult to get out of. I doubt a real analysis has been done on this, but even if it were, these aren't players that are delusional about whether they're going to hit Honor level 3 this season. These are players that are possibly on the brink of getting banned altogether. Let them know they need to reform before they get banned. > **2) We need more feedback on our behavior.** I personally have received too much feedback on behavior, in my mind. I don't need to know the percentage of X honors I received vs others, or the fact that I got Y amount on my 8-game victory spree. Yeah, it's a thing, maybe kinda cool, but I think the rest of the honor system represents this enough. It's there, so keep it, I guess, but I don't need any more stats. What more feedback are we suggesting? Something more personal? Any examples? > **3) We need more feedback on the results of our reports.** Would be somewhat nice, I suppose. They do give some feedback, which feels great. However, I think more feedback is also overdoing it. Personal statistics of the player, such as the fact this is their 4th impactful reported game, doesn't really add more to the effect, and inadvertently tells the player statistics about their profile, even if none are truly given. As an example, if you keep getting players who get reported on their 10th reported match, and most players are getting it on their 3rd-5th, suddenly you can probably deduce that your reports aren't having the same weight as other players. It is also telling of what offenses will be tolerated to what extent sometimes. These are the statistics we don't need derived from our reform system. Players should be aware their actions have repercussions, but not be able to deduce ways to work around the system. > **4) 10-game chat restrictions should NOT result in a loss of honor level.** So you get a 10-game restriction, but lose no honor progress at all? If you cross the line, maybe you shouldn't get straight banned or anything, but anything less than 1 honor level feels like maybe you didn't mess up so bad, I can just keep spouting off as soon as my restriction is up, limited consequences. Restrictions aren't meant to be scoffed at. The player needs to know they messed up before their actions land them with a ban. They can attempt to get perfect honor next year, assuming they last that long. > **5) Improve rewards at high honor.** I'm not going to say rewards are a spectacle, but the goal isn't to completely sate a player's thirst off of playing nicely on the playground. This playground is free, but somebody is still paying the bills. When you already get rewards for playing at all (not even nicely), there isn't going to be much room for expanding those rewards for being on good behavior, plus then for playing well and in varied roles. So, overall, what is acceptable? I think they've hit a plenty accommodating mark. ------------------------------- Overall, these are things I feel anybody would clearly desire out of any system, but they're just not practical in the big scheme of things. They also mostly don't give any real goal to work towards, effectively saying, "More awesome, please!". I personally like where Honor is at.
"Maybe Honor Level 0 is difficult to get out of. I doubt a real analysis has been done on this, but even if it were, these aren't players that are delusional about whether they're going to hit Honor level 3 this season. These are players that are possibly on the brink of getting banned altogether. Let them know they need to reform before they get banned." Not even. I got hit by a chat restrict for an argument with my team. Which was just a huge blame game. No cursing, nothing derogation, no trolling. Just my team telling me I wasn't doing enough for them and me telling them they're useless and they didn't have a right to complain. 5 game chat restrict and someone as small as that isn't close to a ban. Also, it has nothing to do with reaching a certain honor level. It has everything to do with how it ruins the experience of the game and makes you feel like shit for _months_ as your honor level is tied to rewards. So for several months your reminded of that one or several games that were poor and you're punished for them, for something that might have been a small mistake or lapse for a player. It's not an intuitive system, like most of what Riot does.
: majority of player are aware of that by now at least in the west and it's a good thing not to have to argue to prove it anymore. So now the next question is what can we do to hack this rigged system or force the scam company named Riot to delete it ?
Nothing, Riot doesn't listen to boards or cares about what's said here so we move on and forget about it. I've chosen to just forget about this game.
333 (EUNE)
: I checked your op.gg, you have 27 Rengar games in total in 4 seasons, where are the 400 other games you have on him?
That probably only takes into account ranked games, which I hardly play, especially not with Rengar because of the flaws I listed. [Here's a picture from my client.](https://imgur.com/a/muesyaX)
Ephixus (EUW)
: Well Rengar main's kept telling me I should get better reaction so I won't get one shotted, yeah right reaction... Probably my keyboard/mouse clicks has higher delay than their one shots.
Well here is a little something from another Rengar main, someone who played him for almost 2 season straight and has 400k mastery points on the character. He's busted and Riot designed themselves into a corner with him. There is almost no counter play depending on your team comp, and there's almost no way for Rengar to be useful depending on certain team comps. He's a champion with a leap and abilities that do damage. Nothing else matters. He either one shots or doesn't and then dies. And thus he is constantly thrust around from being too strong to too weak depending on Riot's mood. He's an example of a champion that's the opposite of an overloaded champion. As all he really does is leap and QWE spam which is essentially just damage and then a slow. If you die to a Rengar, don't feel bad and don't feel mad. Easiest way to cheese the champion are clusters are champions with some form of CC. And if that's not possible, at least 1 other player with you who has CC and will survive the burst is all that's needed. Just have said champion move till he's marked by Rengar then keep him between you two before he gives up or jumps and gets killed, a lot of people don't feel like wasting ult so they will go with 2. Only other concern is bush kitty when you're not expecting it, warding and playing safe prevents that to a reasonable degree.
y0r1ck (NA)
: I think it's ok. Getting smashed by someone a lot better than you feels terrible, but it's also one of the best ways to learn the game.
They doesn't work in gaming most of the time. Reason being is that it's a game to most, not a practice or an art. People don't intend to perfect their skills, they just play and gradually improve for the general community. When you're getting stomped and your only reason for playing is to have fun, it ruins your experience and that bad mood it puts you in is just going to make you do worse and learn less. Better players are a great learning source, but trial by fire is some real bs that hardly ever works. Especially if you have something on the line, your elo, losing something even game points can be upsetting and players shouldn't have to deal with that for the sake of learning.
: Patch 8.24b notes
Thanks for the Akali changes. People have been begging for a change in the shroud for a long time now, even before release.
Antenora (EUW)
: > [{quoted}](name=Escheton,realm=EUW,application-id=3ErqAdtq,discussion-id=XcERY2uj,comment-id=0000,timestamp=2018-12-16T11:43:01.820+0000) > > I have perma-banned Vayne from season 4 to season 8. Season 8 she was finally out of meta with Vayne 2.0 having hit the scene. Yes, {{champion:145}} . So I got to experience the freedom of banning 1 of 10 OP jumpy bruisers instead. Or, actually banning befitting my role or character. I even had the luxury of banning on a teammates request. > > Buuut, I guess that is over and I'm back to banning Vayne every game. Swell... Or you know.... You could learn how to play vs the champion.
Yeah, if it was that easy she wouldn't have been pick or ban every game of LCS. And the team that had her almost always won.
: Like, I get that China is league's biggest playerbase
Nah, pointless to ask. As you said China is LoL's largest playerbase and source of income. Not to mention Riot is owned by Tencent which is a chinese company. So we're going to get changes to the standard of china, there's no doubt.
: slowing down the gpm would barely change anything, you would still be oneshot once people got their items, only now people reach powerspikes earlier. scarra is one person and im pretty sure he only hates the current state is because hes hardstuck diamond for the first time in probably forever
The GPM isn't an affect, it's a effect. It's a result of the meta, not the reason for it. Damage is too high because kits are being given too much damage as well as items, keystones, and ignite. And then because of this, more kills are bounced around more often and thus more gold is in the game for players to get items earlier from snowball, and now players have more items on top of having too much damage. If we lowered the damage as everyone has been asking, not the gpm. You would not one shot once you have all your items because everyone else should have all their items as well or close to and thus it should balance out. With tanks being able to tank, and damage dealers being able to do a decent amount of damage( not one shot). Yet tanks get shredded, and everyone dies in less than seconds, so obviously that is not the case.
: This is why bounty is good, hard carrying 1v9 is a lot harder to do. A diamond player can still have their health bar hit 0 which means you get like 1000 gold.
I would agree if bounties gave more gold. But they really don't for how fed it requires a player to be to get any significant amount for a comeback.
: Are you serious with these Nasus buffs?
I think the real buff he needs is to his champion stacking. He gets 6 stacks for a kill, so a champion is worth a cannon or two melee/caster minions, which is ridiculous. There is no incentive to land the Q or go for the stack since a second of faring will make you far more powerful.
: > [{quoted}](name=NaturesMayhem,realm=NA,application-id=3ErqAdtq,discussion-id=VwUEuqA6,comment-id=003a,timestamp=2018-12-11T04:22:05.824+0000) > > {{champion:107}} Suffers the opposite of most champs, and therefore is busted. Has a burst kit that only takes half a second to use and can get point blank with a gap closer camo ult. This is broken when ahead, but also busted when behind. As if he doesn't have damage, he becomes quite useless and has no way of escaping after engaging. It's all or nothing. Thus he's either strong and is face rolling players, or too weak and is pointless to play. > > Assassins need a major rework to make them more game friendly and interactive to play against. Last time they did that, they killed katarina, and Leblanc, which they reverts one of cause they knew they fucked up, and gutted zed, (and i personally liked old talon more so then parkour talon)
Your point being? The only thing that proves is Riot's inability to make a proper champion. A rework is neutral, potentially bad or good. How Riot handled these reworks does not mean reworking is inherently bad, just that it was done improperly. However, you can make the argument that Riot is still Riot so even though that is true, a rework is not the right choice since Riot is the one behind it and thus it will fail.
: The most frustrating part of this game is that all the high burst champions ARE SO GOD DAMN SAFE
{{champion:107}} Suffers the opposite of most champs, and therefore is busted. Has a burst kit that only takes half a second to use and can get point blank with a gap closer camo ult. This is broken when ahead, but also busted when behind. As if he doesn't have damage, he becomes quite useless and has no way of escaping after engaging. It's all or nothing. Thus he's either strong and is face rolling players, or too weak and is pointless to play. Assassins need a major rework to make them more game friendly and interactive to play against.
datfatguy (OCE)
: Just revert Runes Reforged already
"Runes Reforged", who thought to call it this? It's a slap to the face for the old system. You can say this is masteries reforged, but this new system has no runes involved. None at all. Runes gave flat stat improvement while masteries gave improvement in specific situations or under specific conditions. The new system mimics what masteries were, nothing like runes. Regardless, they will never revert, I would bet my entire life on them never,"reverting", removing the changes made and going back to the old system. They've sunk too much time and money, time = money as well, into this project for them to just roll it back. Riot is a business and money comes foremost, revering would be like flushing all that money down the drain. They may make a step forward in improvements, but they will never step back.
PH45 (EUNE)
: > [{quoted}](name=datfatguy,realm=OCE,application-id=3ErqAdtq,discussion-id=GZr7dIAf,comment-id=00000000,timestamp=2018-12-09T11:29:53.909+0000) > > If you're talking about the old runes that cost a shit ton of IP and would only give things such as bonus ad, ap, armour pen, magic pen and all that, then yes, they either needed a rework or to just be removed. > > But I'm talking about the old masteries when I say it shouldn't have been reworked. They were fine, and provided just as much variety as these new ones do. But the new system is literally the both combined, it's simpler to have both in one system, rather than having the 2 separately. I much rather have this system than any iteration of the previous one.
No, this system is purely masteries. Calling them runes is a disgrace, they have no component that resembles them. Runes offer flat stat improvement in many fields with a few percentages, nothing flashy. While masteries were more specific and special, offering improvements for specific actions and for certain scenarios. The new system is just reworked masteries and the cut out of the runes. Calling it "Runes Reforged" is this stupid, unless you can reforge something into nothing.
: You're a bit behind with his lore aren't you... check it again ^^
I just read it to confirm what I said. Universe Panel > All Champions > Shaco > Read Biography. Where else am I supposed to read it? Here's a copy and paste for you. >Most would say that death isn't funny. It isn't, unless you're Shaco - then it's hysterical. He is Valoran's first fully functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the **Demon Jester is an enigma**. **No one fully agrees from whence he came, and Shaco never offers any details on his own. A popular belief is that Shaco is not of Runeterra - that he is a thing from a dark and twisted world. Still others believe that he is the demonic manifestation of humanity's dark urges and therefore cannot be reasoned with. The most plausible belief is that Shaco is an assassin for hire, left to his own lunatic devices until his services are needed.** Shaco certainly has proven himself to be a cunning individual, evading authorities at every turn who might seek him for questioning for some horrendous, law-breaking atrocity. While such scuttlebutt might reassure the native inhabitants of Valoran, it seems unimaginable that such a malevolent figure is allowed to remain at large. >Whatever the truth of his history might be, Shaco is a terrifying, elusive figure most often seen where madness can openly reign. Read the bold, it explicitly says that nobody knows. Everything is an assumption, while some more plausible than others, he could be anything.
Moody P (NA)
: Oh right, the Riot solution: Give it more damage
I wish I had some video editing skins. I would edit [this video](https://www.youtube.com/watch?v=eiyfwZVAzGw) and set subtitles to say,"more damage", instead of "jail".
FâgLord (EUW)
: Really amazing skin but... Isn't he already a demon?
He is the,"Demon Jester", but that doesn't mean he's literally a demon. Same way you would call a cruel and terrible person a demon, it's a name that resulted from his cruelty and demonic like actions. In his lore it says it's possible for him to be a demon, but it's not truly known, so he could always be something else. A human corrupted by the void, maybe a darkin, possibly some other form of fiend native to Runeterra.
: > [{quoted}](name=NaturesMayhem,realm=NA,application-id=3ErqAdtq,discussion-id=hoM3yRUu,comment-id=00000003,timestamp=2018-12-05T12:49:07.738+0000) > > **She could have 0 damage and still be broken** > > The only way to compensate for this would be to** nerf her damage **values severely so she can't cross the lane and kill you in a few second trade. However, **if you nerfed her that much, she would be unplayable.**
You can be broken and unplayable at the same time. Broken doesn't mean damage. You know what's missing from that quote? A single line that explains what I was referring to, her mobility. >She could have 0 damage and still be broken, **because she runs into the same problem as Yasuo and LB. A kit overloaded with a mobility function that makes her miserable to play against.** The only way to compensate for this would be to nerf her damage values severely so she can't cross the lane and kill you in a few second trade. However, if you nerfed her that much, she would be unplayable. She could do no damage and still be broken yet unplayable. Broken because her kit is overloaded with non-damage abilities that make her unfair to play against, yet unplayable because she does no damage and thus nobody would bother to play her anyways. You win the battle, they psychological one against the enemy laner, but you lose the way because when it comes down to it, you're not actually useful.
: Irelia can't be fixed.
Everyone keeps talking about her damage, but that also won't fix her. She could have 0 damage and still be broken, because she runs into the same problem as Yasuo and LB. A kit overloaded with a mobility function that makes her miserable to play against. The only way to compensate for this would be to nerf her damage values severely so she can't cross the lane and kill you in a few second trade. However, if you nerfed her that much, she would be unplayable. It's a frustrating topic since there's no clear fix to the underlying issue, I think this all could be solved by Riot going back to their roots and releasing more 2D Champions that have their own quirks. Not every champions needs a dash or invisibility to be unique.
: Rito. what sort of hand rubbing tricks are you running in the store?
They shouldn't cost any RP, and instead only a small amount of BE, and maybe not even that. It's a simple feature with little value, yet they attempt to milk you out of more than 5 dollars for a single page. And I get it, it's a really small feature, but that says a lot, how Riot will use anything to try and make a profit. Mastery pages allowed for unlimited pages before the rune rework, they stole that from us and it frustrated me at the time, I'm surprised it has not received more attention. My bet is because builds are so 2D nowadays that people only need two pages anyway.
Ulanopo (NA)
: Just to be clear - and because the boards won't let me edit my original post for some reason - the reason this was removed is because we all know who you're talking about and we are not under any circumstances going to host a discussion about whether or not a person who was on the mod team abused their power, acted inappropriately or anything of the sort. We do this out of common respect for that person and because any incidents are considered resolved on our end. If you have concerns about a member of the moderation team, you are always welcome to ask for a review by one of the Heralds, though it would generally be best if you did so on the Boards Discord. If you are unable to resolve the issue to your satisfaction, the next step would be a support ticket addressed to Keyru.
>Just to be clear - and because the boards won't let me edit my original post for some reason - the reason this was removed is because we all know who you're talking about and we are not under any circumstances going to host a discussion about whether or not a person who was on the mod team abused their power, acted inappropriately or anything of the sort. We do this out of common respect for that person and because any incidents are considered resolved on our end. "Out of respect", that's not respectful, that's just sweeping it under the rug, it's an excuse to not talk about it. So how do you expect the community to react when a mod abuses their powers? You expect them to just ignore it because mentioning it is apparently against the rules? I don't think I need to elaborate on how asinine that logic is, because I personally don't think anybody actually believes it. It's an excuse to cover up the poor moderation of the boards and nothing more, don't treat your users like idiots. At the best, this is poor moderation as a result of not properly understanding the rules. At the worst this is yet another sign of mods abusing their power, or them seeking to censor. Which thinking about it, it's quite funny that OP mentioned an abuse of power and the mods go ahead and prove him right.
DerPunkt (EUW)
: Look at the link, riot collected these datas 2014. (I gave you the source you just haven't found it :D) Also I was just trying to say. Its not always the jungler. Riots 2014 community survey stated that ADC is the most blamed role. I guess this shifts from meta to meta and with junglers being very stong it might actually be the junglers atm, but every lane seems to like to blame somebody else. :-) I was just randomly tossing around that since I found it recently and you just said "but its the jungler [s fault]"
Ah, I clicked the link to the picture and it brought me to imgur so I figured it was just a random picture. However, if you're talking about the link that you attached to "here", that wasn't done by Riot either. It was done by players.
Show more

NaturesMayhem

Level 96 (NA)
Lifetime Upvotes
Create a Discussion