: Draven Oneshot
The only time I've seen an ADC one-shot a squishy support like Sona is a fed Caitlyn on a headshot with a snap trap. Draven could probably do it in two autos, but I doubt one.
: bot lane is ruining the game (and an idea for how to fix it)
> [{quoted}](name=GrandOctopus,realm=NA,application-id=3ErqAdtq,discussion-id=osL28AEe,comment-id=,timestamp=2019-09-16T06:59:00.169+0000) > > A S T A G G E R I N G percent of my games, particularly the last five or so for me, my bot lane has horribly fed. Even if I tell them "Try to go even, I'm gonna smash Shen with Darius, we'll carry through top" at the very start of the game. There feels like there's nothing I can do. > > The other thing that I've kinda noticed is that bot lane is too snowbally. The first kill usually means the end of the lane. So I've had an idea on fixing it. > > We buff the base armor on adcs so they're less punished by an early bad death, and to compensate we buff lethality items. The lethality item buff is so that it is harder for a slightly ahead enemy adc to kill them, but it is still just as easy if they get caught out by a Talon. I suppose we could nerf qiyana/talon's base stats if it's really that big of an issue (so they don't hard stomp every mage), but I suspect that wouldn't be an enormous issue. > > I'm probably a wrong idiot and maybe this won't work, but bot lane is way the fuck too impactful on the outcome of the game and I really think something should be done. I would love to hear everyone's ideas on how to stop bot lane from spiraling games so ridiculously out of control. The problems in bot lane are directly related to the hyper-gank meta. Jungle is broke and it spills into bot lane, more than any other lane really. It has to do with hyper-gank, turret plates, gold imbalances between camps, etc. There's zero reason why a jungler shouldn't camp the shit out of bot ESPECIALLY if his bot lane is red side.
Keiaga (NA)
: its more likely {{summoner:6}} {{summoner:4}}
> [{quoted}](name=Keiaga,realm=NA,application-id=3ErqAdtq,discussion-id=jEz8e3Qd,comment-id=00050000,timestamp=2019-09-09T07:27:13.586+0000) > > its more likely {{summoner:6}} {{summoner:4}} Ah okay, I don't normally play top or Darius.
: Not taking flash in this meta is borderline inting.
Isn't it all the rave for {{champion:122}} to take {{summoner:6}} & {{summoner:12}} ?
Bevdog101 (OCE)
: What ADC's are perfect for teamfights?
{{champion:22}} main reporting for duty. Ashe is a deceivingly simple champion. She is very dependent on her team to look out for her. However if you've got a lot of good peels you will shine and no one will be able to touch you much less kill you. She's dependent on good positioning and being able to kite. Once you get her kiting down she's a real pain to deal with. I recommend: Arcane Comet Manaflow Band Transcendence Scorch Legend: Bloodline Coup de Grace {{item:3508}} {{item:3006}} {{item:3078}} {{item:3085}} {{item:3031}} {{item:3046}} Feel free to swap out {{item:3046}} with {{item:3036}} or {{item:3033}} as needed. As Ashe, I enjoy {{champion:111}} {{champion:555}} {{champion:412}} {{champion:201}} {{champion:99}} {{champion:50}} {{champion:117}} {{champion:267}} {{champion:37}} and {{champion:16}} most as support. Good hunting.
mark6028 (EUW)
: I'm done. Uninstalled, season 9 just broke me
OPs right, hyper-gank meta is trash, jungle is fundamentally broken.
: Imagine if any non ADC had a 53% win rate with a 21.2% win rate
My favorite supports to play with are {{champion:111}} {{champion:201}} {{champion:50}} {{champion:25}} and {{champion:99}} . I most dislike playing with {{champion:45}} {{champion:161}} {{champion:350}} and {{champion:40}} .
Ahri Baka (EUNE)
: Why is Sylas allowed to deal more damage with the Ult he stole more than the owner of the ult?
Yup as {{champion:22}} main it is mad annoying that his ult does WAAAY more damage than my own for two reasons: 1. Enchanted Crystal Arrow scales with AP not AD. 2. He's an AP champion. I think they should change the scaling on Enchanted Crystal Arrow from 100% of AP to some fraction of AD. It would be fine if Ashe had ANY OTHER AP SCALINGS but she doesn't, can't even justify buying one single piece of AP.
: They will probably do something about that interaction before throwing it on live. Seems way unfair for the Garen player in any capacity.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=hY6ov6Az,comment-id=0002,timestamp=2019-08-17T15:10:58.936+0000) > > They will probably do something about that interaction before throwing it on live. Seems way unfair for the Garen player in any capacity. {{champion:33}} is one of the most underrated champs in my opinion. He flat out doesn't care about a lot of the more annoying shit in this game and he's always has the ability to impact a game. He's a ton of fun to play.
: You mean almost every assassin in a nutshell. At least they can´t engage you from two screens away and are not the safest class in the game, imagine how annoying that would be.
> [{quoted}](name=Dorans Pants,realm=EUW,application-id=3ErqAdtq,discussion-id=rRPbJGOk,comment-id=0000,timestamp=2019-08-17T16:00:02.838+0000) > > You mean almost every assassin in a nutshell. > > At least they can´t engage you from two screens away and are not the safest class in the game, imagine how annoying that would be. Depends on the assassin. {{champion:76}} takes quite a bit of set up in order to secure a kill. She ain't pressing R and getting a pentakill anytime soon.
: > [{quoted}](name=NaughtyWord,realm=NA,application-id=3ErqAdtq,discussion-id=roZEhnnJ,comment-id=0009,timestamp=2019-08-16T23:19:23.936+0000) > > {{champion:33}} +{{item:3075}} usually does the trick for me. Not even gonna lie, I enjoy playing Rammus top against Jax. He literally cannot do anything. Then again, I just may be playing against trash Jaxes (Jaxi? Jaxs? Jacks?). But yeah, Rammus can shut him down early and mid, and can at least be a strong barrier late game as a properly timed Rammus Q can stop Jax's.
> [{quoted}](name=The God Devil,realm=NA,application-id=3ErqAdtq,discussion-id=roZEhnnJ,comment-id=00090000,timestamp=2019-08-17T01:34:30.879+0000) > > Not even gonna lie, I enjoy playing Rammus top against Jax. He literally cannot do anything. Then again, I just may be playing against trash Jaxes (Jaxi? Jaxs? Jacks?). > But yeah, Rammus can shut him down early and mid, and can at least be a strong barrier late game as a properly timed Rammus Q can stop Jax's. Yup being an auto-attack based champion hitting {{champion:33}} sucks for a solid 5 seconds then you can Q away to disengage. Combine {{champion:33}} + {{item:3076}} +{{item:3091}} and a lot of bruisers like {{champion:24}} can't do a damn thing about you.
: How the hell do you counter Jax?
> [{quoted}](name=Freeza with an I,realm=NA,application-id=3ErqAdtq,discussion-id=roZEhnnJ,comment-id=,timestamp=2019-08-16T20:48:28.472+0000) > > He always feels so shitty to play against, somehow he gets one kill and he spirals out of control. Even when I'm a CC tank that can lock him down for my team, he simply jumps away and presses W on our ADC once and they're instantly dead. I don't really even know what I'm supposed to do in that situation since he's super tanky, super mobile, and can hyper burst like Pyke :/ {{champion:33}} +{{item:3075}} usually does the trick for me.
: there's no reason not to go (ap) bruiser against a full ap enemy team. You'll be tanky enough with 2 or 3 mr items, with {{item:3001}} as probably your most important item. Back when i played rammus i'd opt for mr but often would still get thornmail cuz it's rammus and 4ap1ad is much more common than 5ap anyway. That said i would always try to get {{item:3116}} in my build as it would give him a slowing ult and gave him stats he could use just fine. DON'T DO THAT NOW. if you want ap items {{item:3151}}{{item:3165}} {{item:3027}} {{item:3152}}{{item:3135}} are always better than rylai's as his ult now has a slow on it already. with his current onhit going {{item:3091}} is really good, {{item:3115}} probably isn't too bad either.
> [{quoted}](name=Jerry SeinfeId,realm=EUW,application-id=3ErqAdtq,discussion-id=ULAcx6FJ,comment-id=0002,timestamp=2019-08-16T15:49:58.019+0000) > > there's no reason not to go (ap) bruiser against a full ap enemy team. You'll be tanky enough with 2 or 3 mr items, with {{item:3001}} as probably your most important item. > > Back when i played rammus i'd opt for mr but often would still get thornmail cuz it's rammus and 4ap1ad is much more common than 5ap anyway. That said i would always try to get {{item:3116}} in my build as it would give him a slowing ult and gave him stats he could use just fine. DON'T DO THAT NOW. > if you want ap items {{item:3151}}{{item:3165}} {{item:3027}} {{item:3152}}{{item:3135}} are always better than rylai's as his ult now has a slow on it already. with his current onhit going {{item:3091}} is really good, {{item:3115}} probably isn't too bad either. Okay I'll keep this in mind thanks.
Rioter Comments
: With how slippery he is, Ezreal should not be allowed to viably rush a tank item
This is a stupid thread. Of all the things to complain about {{champion:81}} you pick an item that gives just a tad bit more armor than {{item:3026}} that virtually all other ADCs build? Ez has problems, but iceborn isn't among them.
: wanna know the tankest champ in the game?
I was going to say full tank Garen with ~160 minion kills or so, but then I realized it was a joke thread.
Julevi (EUW)
: Are you kidding me? You get paired with players who share a similar MMR - so it's most likely that they are great bronze players or you play not as good as you might think. You feel like you deserve Platin and play on that niveau? Fine, then it should be quite easy for you to climb.
> [{quoted}](name=Julevi,realm=EUW,application-id=3ErqAdtq,discussion-id=urVGvvkP,comment-id=000000000000,timestamp=2019-08-11T13:30:01.811+0000) > > Are you kidding me? You get paired with players who share a similar MMR - so it's most likely that they are great bronze players or you play not as good as you might think. > You feel like you deserve Platin and play on that niveau? Fine, then it should be quite easy for you to climb. Right? If your plat you should be able to single-handly carry the game while your teammate play ticktactoe in base. OP is just huffing his own farts.
: Riste explains the "NEW Garen changes"
I for one am excited. One of the main reasons I don't like playing Garen is the RNG involved with him. I think giving Garen more agency is a great idea.
HàrrowR (EUW)
: Riot can you rework Corki, Kalista and Quinn?
Kalista is fine IMO, she does an absolute truckload of damage and she's got great outplay capabilities with her ult. If it wasn't for all that mouse clicky work, I'd actually play her.
PB4UAME (NA)
: I mean, no actually, literally nothing in the game scales as well, let alone harder than ADCs. The problem is more that games never get to late game anyway. But seriously, try to name one single example of even one champion that scales harder than {{champion:67}}, {{champion:145}} or {{champion:222}}
> [{quoted}](name=PB4UAME,realm=NA,application-id=3ErqAdtq,discussion-id=92L2jOzQ,comment-id=00020000000000000000,timestamp=2019-08-08T23:20:47.834+0000) >But seriously, try to name one single example of even one champion that scales harder than {{champion:67}}, {{champion:145}} or {{champion:222}} Challenge Accepted: {{champion:75}} {{champion:45}}
Lapis (OCE)
: Is Teemo still the cool character to hate? Or has Yuumi replaced him?
I still think {{champion:238}} is the biggest disease on this game.
: Ashe is a weird example, but BC doesn't debuff Movement Speed. Phage gives the user increased Movement Speed after attacking. This does stack with Frost Shot well because it gaps mobility.
> [{quoted}](name=Aletheiacracy,realm=NA,application-id=3ErqAdtq,discussion-id=EHZENhoz,comment-id=0001000000000000,timestamp=2019-08-14T20:45:14.333+0000) > > Ashe is a weird example, but BC doesn't debuff Movement Speed. Phage gives the user increased Movement Speed after attacking. This does stack with Frost Shot well because it gaps mobility. Yeah I was wrong on the last bit, but I'm still not going to dump 3000g for that movement speed when I can just take Approach Velocity and do the same thing and not get stuck with an otherwise sub-par item. The only ADCs that build {{item:3071}} with any regularity worth mentioning is {{champion:21}} and {{champion:236}} . I just painstakingly went through every meta ADC on probuilds.net and, {{champion:22}} {{champion:51}} {{champion:42}} {{champion:119}} {{champion:81}} {{champion:202}} {{champion:222}} {{champion:145}} {{champion:429}} {{champion:96}} {{champion:15}} {{champion:18}} {{champion:29}} {{champion:110}} {{champion:67}} and {{champion:498}} do not build {{item:3071}}. Not even one instance. I think you are massively overstating how popular Black Cleaver is among ADCs. Out of a dozen or so champions, only 2 build it. If you see {{champion:22}} with a {{item:3044}} it is because she is building into {{item:3078}} not {{item:3071}} . Unlike {{item:3071}}, {{item:3078}} is AMAZING with Ashe's passive Frost Shot. It's how you do 1200 damage with a single autoattack on {{champion:22}} .
: I can see that. I just don't think it's very balanced to make Armor completely obsolete by purchasing a couple items. Black Cleaver + Armor Penetration is insane on a champion with range, attack speed, and attack damage. A champion like Ashe can get the 24% reduced Armor quick. Lord Dom's will ignore the remaining 35% Armor. A standard tank will have about 200 Armor by the time it takes an Ashe to get BC, Doms, and Greaves. 200 - 48 = 152. 152 x .65 = 98.8 The ADC will essentially ignore more than HALF the Armor of the tank. Then consider Critical Hits. The damage is insane lately.
> [{quoted}](name=Aletheiacracy,realm=NA,application-id=3ErqAdtq,discussion-id=EHZENhoz,comment-id=00010000,timestamp=2019-08-14T20:14:35.673+0000) > > I can see that. I just don't think it's very balanced to make Armor completely obsolete by purchasing a couple items. > Black Cleaver + Armor Penetration is insane on a champion with range, attack speed, and attack damage. > > A champion like Ashe can get the 24% reduced Armor quick. Lord Dom's will ignore the remaining 35% Armor. A standard tank will have about 200 Armor by the time it takes an Ashe to get BC, Doms, and Greaves. 200 - 48 = 152. 152 x .65 = 98.8 > The ADC will essentially ignore more than HALF the Armor of the tank. > Then consider Critical Hits. > > The damage is insane lately. Ashe was a really weird example to bring up: 1. Ashe doesn't critical hit in the traditional sense. 2. If Ashe is looking to chew up tanks she's not going to build BC. {{item:3153}} {{item:3036}} are more than sufficient for the job and be able to get 75% crit.{{item:3153}} {{item:3006}} {{item:3085}} {{item:3031}} {{item:3508}} {{item:3036}} or {{item:3033}} is how you deal with tanks as Ashe. Black Cleaver gives her next to nothing, a little damage, no crit, a bit extra health, and a movement speed debuff that doesn't stack with Frost Shot.
: {{champion:22}} (global) {{champion:51}} traps {{champion:222}} root {{champion:429}} ~~stun~~ edit: knockup {{champion:110}} ~~stun~~ edit: root {{champion:67}} displacement/conditional stun as just examples of marksmen that use crowd control as part of their playstyle {{champion:53}} typical instant death relocation {{champion:126}} high damage combos with large poke damage {{champion:104}} I don't think anyone wants this one in their face, let alone his Q damage {{champion:150}} long range poke damage and decent burst damage with mobility and crowd control crowd control typically gets no lower than 4 seconds(after cooldown reduction) unless it's short ranged ----------------------- ------------------------- here's an example, {{champion:101}} , long range, but the cooldown is between 13 and 6 seconds depending upon how much the xerath has invested and cooldown reduction {{champion:34}} one of the slowest skillshots in the game, as in, most people will meme you if you get hit by this anywhere OTHER than close to mid range {{champion:161}} pretty much has to hit you dead center because it has a delay of 0.55 seconds, it's also his shortest ranged ability, at 800, which is fairly close to marksman range. it's probably one of the better CC in the game with that delay time, but depending upon what type of target you are and if you have an average reaction time, you can typically bait it out or just react to it 16 to 6.6 seconds {{champion:99}} her most telegraphed ability...unless she intends to poke you, there is really not a time she is NOT going to use it and if they're grouped together to protect her, your own back line should be jumping at the opportunity to blast them , 13 to 5.5 seconds #where is your front line who should be engaging? Where is your own back line making picks for you? Is your support or marksman not covering for you in bottom lane? Do you not build magic resist in top lane? Were you counter-picked/countered ?
> [{quoted}](name=3TWarrior,realm=NA,application-id=3ErqAdtq,discussion-id=X146Nmxz,comment-id=000600000000000000000000,timestamp=2019-08-14T14:08:01.130+0000) > > {{champion:22}} (global) Eh, practically Enchanted Crystal Arrow (R) is mostly used as an engage/disengage tool because Ashe has zero inherent mobility. Sure, occasionally it can be used as an execute but since it scales off of AP it doesn't do a ton of damage in most cases (unless you are playing against AP Ashe which is garbage). Really what gets people is Frost Shot and the rune Approach Velocity. Also, {{champion:110}} doesn't have a stun, Chain of Corruption (R) is a root.
: Jungle is def busted at the moment. I saw a video a while back that made the argument that full clears are worse than just repeating red+scuttle over and over, and had math to back it up. Full Clears should always be more beneficial than half clears!
> [{quoted}](name=Sycoblast69,realm=NA,application-id=3ErqAdtq,discussion-id=Gzk2oLNX,comment-id=000d0000,timestamp=2019-08-12T23:43:52.568+0000) > > Jungle is def busted at the moment. I saw a video a while back that made the argument that full clears are worse than just repeating red+scuttle over and over, and had math to back it up. Full Clears should always be more beneficial than half clears! Yup and it encourages vertical jungling like we saw in season 4/5. It is almost like Rito forgot all the lessons learned from those seasons and made the same exact mistakes. Vertical jungling ruins the game for laners as it encourages hyper-gank meta. With that laners lose agency over their lanes, or at least it feels that way. This is why I think certain junglers feel op and others feel lackluster. I don't think {{champion:120}} is OP, I just think he's really good at ganking and thus shines in a hyper-gank meta. A jungler like him can single-handily swing a game from a loss to a win just by punishing lanes (particularly bot lane with the plate gold) and farm his red/scuttler with ease. Other junglers like {{champion:76}} {{champion:60}} struggle because they need blue to operate particularly early game. I think getting jungle in order would really fix a lot of the problems people have with this game.
: Teemo top is useless and people should stop playing it
> [{quoted}](name=Flam3MePLS,realm=NA,application-id=3ErqAdtq,discussion-id=0yfWGu46,comment-id=,timestamp=2019-08-12T11:29:59.258+0000) > > I'm sick and tired of losing games because of an idiot that picks Teemo top. Win lane or not, he's such a useless champ. Cant teamfight for shit, cant engage, no good cc, cant do shit. If you people that play Teemo top just stop playing him and play a real top laner, then maybe you would be winning more games. Literally any other lane bully is better than Teemo. Jayce, Kennen (especially). Quinn, EVERYTHING IS BETTER THAN TEEMO. I'm not convinced you actually play League of Legends.
: Do you think Sivir is too mana hungry?
> [{quoted}](name=GoddessKaguya,realm=NA,application-id=3ErqAdtq,discussion-id=TzpysOqt,comment-id=,timestamp=2019-08-12T10:12:42.353+0000) > > Early game, I feel like she uses too much mana. Whenever I played her I would always go back to base multiple times because of running out of mana so early. Can we get a reduction on her mana usage? What do you guys think about this? I feel like it would make her more balanced and enjoyable to play. If you are mana low on Sivir it means at least one of a few things: 1. Your enemy laners are really passive and not using abilities for you to spellshield, which means you should have MASSIVE lane presence anyway so farm to your hearts content. 2. You didn't start {{item:3508}} 3. You aren't successfully using Spellshield 4. You aren't effectively using and managing your mana. Either way this is a L2P issue.
: Reminder that bans are supposed to be strategically used on counters
If I am mid, I always ban {{champion:238}} no ifs, ands, or buts. If I am bot, I always ban {{champion:67}} no ifs, ands, or buts. If I am Jg, I usually ask my team what they want banned, particularly toplaner If I am support, I ask my ADC what they want banned. If I am top, I dodge.
: one reason why im not playing ranked anymore since 9.14
> [{quoted}](name=Jennifer420,realm=EUW,application-id=3ErqAdtq,discussion-id=PRnlHwzf,comment-id=,timestamp=2019-08-09T12:11:34.806+0000) > > the client. > > the amount of times it doesnt open the game for me or someone else or youre stuck at low loading % while others are ingame is crazy. > if arams had a remake option, half of my last 10 arams would be remakes. > > game was never in a worse state. This. All of this. The client seems to be getting worse by the day at this point.
Jayrises (NA)
: What is your Champion Pool for each lane?
> [{quoted}](name=Jayrises,realm=NA,application-id=3ErqAdtq,discussion-id=jAPBMkfx,comment-id=,timestamp=2016-09-22T15:26:11.121+0000) > > As a constant lurker of the boards/Reddit, I've seen lots of posts talking about champion pools, but never really any comparing them with other users. > > So that's what I want to do, for my pool I simply used the 3 champs I feel most comfortable and play the best with in each role. > > Note: Plz forgive me for being a filthy Yasuo/Ekko player Top: I don't play top, like ever, and on the rare off chance I get autofilled, if I'm in ranked, I dodge, if I'm in norms, then I just pick an ADC I play. Jungle: {{champion:77}} {{champion:33}} {{champion:78}} Mid: {{champion:25}} {{champion:99}} {{champion:45}} Bot: {{champion:22}} {{champion:18}} {{champion:15}} {{champion:236}} Support: {{champion:25}} {{champion:99}} {{champion:111}} {{champion:78}} (Poppy is situational only)
: How would YOU bring balance to the game?
> [{quoted}](name=Sycoblast69,realm=NA,application-id=3ErqAdtq,discussion-id=Gzk2oLNX,comment-id=,timestamp=2019-08-10T03:41:30.890+0000) > > We all know LOL balance is a joke. But everyone has different opinions on how to best address the issue. Attempting to sharpen Champ Identities and Builds are probably a good place to start. So what lever best helps to improve the state of the game? > > Whenever Tanks are mentioned, Off-tanks/Bruisers ({{champion:86}} , {{champion:122}} , {{champion:266}} , etc) are NOT included. Tanks are champs like {{champion:36}} , {{champion:32}} , {{champion:12}} , etc. > > 1. Increase Base tank stats for tanks, and have more skills scale with tank stats. > 2. Decrease base damages on mage supports ({{champion:63}} {{champion:143}} etc., NOT enchanters like {{champion:267}} {{champion:16}} {{champion:37}} > 3. AD / AP Assassin skills scale with Lethality / MPen, and more item selections for armor and MR Busting. > 4. Increase costs (CD and/or Mana) for dashes/blinks/movement abilities. > 5. Lower Costs (CD and/or Mana) for CC/Displacement skills on Tank kits. > 6. Make Jungle clear difficulty scale harder. (Damage +, health +) > 7. Increase the "control" part of control mages. > 8. Standardize Grievous Wounds to 50% Heal Reduction for 4 seconds. > 9. Give alternate build paths for {{item:3123}} and {{item:3191}} . > 10. Remove ward cap, but trinket CD no longer decreases with level. > > > There are reasons behind each suggestion, and I will post them if you folks want me to. > > EDIT: Lots of good ideas in the comments, but can y'all please use the poll? maybe pick the one that most closely resembles your thoughts? =) I would fix jungle. Balance gold and exp between all camps, red is currently too loaded. Change the respawn times to 2:00 on camps. Get rid of the bomb plants. Increase Rift Scuttler initial spawn OR lower the gold/exp gained from it. Reduce plate gold from botlane towers. I think a lot of the overreaching problems in the game are directly the result of a broken jungle.
Loliver (NA)
: Who is the most stylish champion to kill with?
> [{quoted}](name=Loliver,realm=NA,application-id=3ErqAdtq,discussion-id=rz5LPuhA,comment-id=,timestamp=2019-08-10T21:52:46.898+0000) > > Hi. I feel the need to validate myself by killing people with extreme finesse and beauty. Can someone recommend a champion that can do just that? I don't know about finesse and beauty, but killing someone with {{champion:86}}'s ult is among the most satisfying things to do in this game.
: Pyke has officially taken Yasuos place as my most hated champion.
Eh, just play someone that counters him. {{champion:78}} absolutely craps on Pyke, even as a support.
: Ezreal/Yummi has to be one of the most tedious and infuriating lanes to fight against
Most infuriating botlane I've ever been up against is:{{champion:122}} {{champion:350}} If you ever run into that as an ADC, do yourself and your team a favor and dodge.
Akrid415 (NA)
: Why is wave / lane control over looked?
> [{quoted}](name=Akrid415,realm=NA,application-id=3ErqAdtq,discussion-id=6FkrXcAG,comment-id=,timestamp=2019-08-07T23:34:29.890+0000) > > I see so many people that could care less about it. Everything is about damage. "Durr check my end game damage. I played so good I out damaged everyone even though we lost." Do people not care about wave management? Lane pressure? Map pressure? Is everything these days just damage output = good at this game? > > I play a lot of Malzahar and I LOVE to control the lane via wave management and tower pressure. I do get kills and deal damage obviously, but the lane control really opens up the map. > > * Their jungler usually starts trying to camp my lane which removes them from the other lanes. > * The mid laner may try to roam, but it leaves their tower open for free smacks and an easy take. > * It also creates frustration on my opponents because it seems like all they want to do is engage over and over, which I deny. > * A lot of times I end up ahead by 20 plus CS in lane and much more later on. > > My problem comes when my jungler doesn't like to either help cover my lane if it's open while I'm hitting somewhere else, or if my team gets super aggro and just wants to fight over and over anywhere on the map. That or they don't watch MIA pings (which I spam) and end up feeding. Then I'm labeled as bad and dumb etc. > > This might belong in rant but I figured people may need to re-train themselves into understanding the game as a whole instead of looking at it like Call of Duty or Street Fighter ll. A lot of the problems with the current meta are directly the result of a broken jungle. It is a hyper-ganking meta and that causes lots of problems.
: > [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=8d2ARl6a,comment-id=0004,timestamp=2019-08-06T13:28:24.354+0000) > > Because support lux never needed nerfs. Yeah, that champion that see's pro play constantly as well as tons of play in high ELO while also being a low skill cap champion that low ELO also does well with, definitely didn't need nerfed. lol Insane playrate/winrate at all ranks and pro play
> [{quoted}](name=MorgManBasher,realm=NA,application-id=3ErqAdtq,discussion-id=8d2ARl6a,comment-id=00040000,timestamp=2019-08-06T13:41:04.383+0000) > > Yeah, that champion that see's pro play constantly as well as tons of play in high ELO while also being a low skill cap champion that low ELO also does well with, definitely didn't need nerfed. lol > > Insane playrate/winrate at all ranks and pro play I don't like playing against Lux as the next person but a champion where all their abilities are skill shots I wouldn't call "low skill cap". There is miles of difference between a skilled Lux and someone who's just trying her out. There's a ton of champs I can't say that for but the one most guilty of that is {{champion:11}} .
EtheI (NA)
: everyone is tired of your client
> [{quoted}](name=Despairing ,realm=NA,application-id=3ErqAdtq,discussion-id=kEX59ndZ,comment-id=,timestamp=2019-08-07T01:34:29.917+0000) > > i dont even want to get into about the fact the client takes more RAM than the actual game itself. don't even want to get into people dodging forcefully because the client somehow fucks them over. it's not a 1 time thing but it happens too constantly to ignore. stop brainstorming patch notes, stop brainstorming about skins, start fixing what is so essential to the game. The client seems to get worse by the day. I've a good 40-50% chance than when a game starts it won't even launch the game. I almost never dodge games but often enough that the client won't let me lock in my champ, sometimes it won't let me change summoner spells, and other times it won't let me change rune pages. There's about a 30-40% chance that a game ends in a remake because someone, somewhere, won't load in. I miss the legacy client a lot.
: Beats me. At low elo having a "nope" button (your ult) would seem to be extremely useful. She scales well, her laning phase is great. :shrug:
> [{quoted}](name=NTrumpWeTrust,realm=NA,application-id=3ErqAdtq,discussion-id=blhMjTQF,comment-id=0002,timestamp=2019-08-08T01:00:17.593+0000) > > Beats me. At low elo having a "nope" button (your ult) would seem to be extremely useful. She scales well, her laning phase is great. :shrug: That would be the case if there weren't ADCs with better "nope" buttons on much shorter cooldowns. {{champion:15}} {{champion:81}} {{champion:18}} just to name a few.
HàrrowR (EUW)
: Why do you even play immobile ADCs
{{champion:110}} is my least favorite champion to play as far as ADCs go. His entire kit is just bleh.
Madz (NA)
: Current Jungle Problems and PLEASE NERF ASSASSINS
I liked some of the suggestions he made and I think he's on the right track especially with camp re-spawn timers and averaging out gold and experience awards across all camps. I understand that it is difficult to find the middle ground between AFK jungle farming and hyper-ganking but I personally would rather deal with uninteractive junglers than be in a hyper-gank meta and my autofilled jungler not ganking. Just sayin'
Xphineas (NA)
: No, you are 100% wrong. Pyke has many weaknesses. The most overloaded kit in LoL ever was release Azir. He has had atleast one change to every ability since his release. Pyke has a few very obvious weaknesses 1) all of his abilities are very telegraphed. His Q charges and its quite obvious when he does so, it can also be canceled with a silence or easily dodged His W has the little sharks swim around you as well as has a sound bite play when he uses the ability near you His E is a dash which leaves behind a very visible and slow ghost, which can no longer do damage to minions, also pretty easy to avoid. His ult is a big blue X, this big X has a small hit box, and can be avoided with any mobility, hourglass, guardian angel, etc. If his ult is reset, it shows it under his health bar 2) He cannot build any form of health No matter what, Pyke cannot build any form of health, while yes he can build resistances he does much less damage if he does do so. He has to chose, tankiness or damage(aside from his passive, but it has a pretty bad ratio so) 3) CC If pyke gets CCd, hes dead. Some amazing counters against him are Morgana, Lux, Janna, Vayne, Draven, Neeko, Fiora, Ivern, and the list goes on. These are just a few of the weaknesses I have noticed, he probably has so many more, as well as so many more strengths, its up to you how you really look at it {{sticker:garen-swing}}
> [{quoted}](name=Xphineas,realm=NA,application-id=3ErqAdtq,discussion-id=7E3GgBKR,comment- > If pyke gets CCd, hes dead. Some amazing counters against him are Morgana, Lux, Janna, Vayne, Draven, Neeko, Fiora, Ivern, and the list goes on. > These are just a few of the weaknesses I have noticed, he probably has so many more, as well as so many more strengths, its up to you how you really look at it > {{sticker:garen-swing}} {{champion:78}} absolutely shits on Pyke even as a support.
Velasan (NA)
: > [{quoted}](name=NaughtyWord,realm=NA,application-id=3ErqAdtq,discussion-id=0xhyvzpK,comment-id=00020000,timestamp=2019-07-27T00:56:11.505+0000) > > This. > > Annie needs a rework so bad its painful. I would respectfully disagree. She is simple because she is supposed to be. I think everyone has lost sight of the fact that the champion pool is supposed to cater to a wide array of people. Not everyone enjoys mechanical heavy champions or even likes them at all. Annie fell out of the meta because they decided to do that mini rework to make Tibbers more relevant by having more of the damage be about Tibbers sticking to the enemy. However, the whole point of playing Annie is to nuke people with the AOE ultimate. Getting Tibbers to stick to anyone is tough already, and the gimmick where he chases people when she dies is pretty useless. It's very easy to get him to switch targets or just walk in and out of a bush etc. At the time they were promising to do more follow up on minions, but after that they haven't done anything else with minions except for the Yorick rework. Remember for a brief time when Banner of Command had increased minion power on it? That was part of that update. Then they deleted that item. : /
> [{quoted}](name=Velasan,realm=NA,application-id=3ErqAdtq,discussion-id=0xhyvzpK,comment-id=000200000001,timestamp=2019-07-27T01:45:16.760+0000) > > I would respectfully disagree. She is simple because she is supposed to be. I think everyone has lost sight of the fact that the champion pool is supposed to cater to a wide array of people. Not everyone enjoys mechanical heavy champions or even likes them at all. > > Annie fell out of the meta because they decided to do that mini rework to make Tibbers more relevant by having more of the damage be about Tibbers sticking to the enemy. However, the whole point of playing Annie is to nuke people with the AOE ultimate. Getting Tibbers to stick to anyone is tough already, and the gimmick where he chases people when she dies is pretty useless. It's very easy to get him to switch targets or just walk in and out of a bush etc. At the time they were promising to do more follow up on minions, but after that they haven't done anything else with minions except for the Yorick rework. > > Remember for a brief time when Banner of Command had increased minion power on it? That was part of that update. Then they deleted that item. : / Her problem isn't simplicity, lots of champs are straight forward I play lots of them, that's not my complaint with her. It is that she has very few if any good lane match ups. TBQH she isn't even all that great even at support. She's easily out ranged, no on-demand cc, and utterly zero mobility. Basically she lacks anything 99% of midlaners have.
: {{champion:1}} I haven't seen her in ages.
> [{quoted}](name=Baby Ghoul,realm=NA,application-id=3ErqAdtq,discussion-id=0xhyvzpK,comment-id=0002,timestamp=2019-07-26T23:08:08.003+0000) > > {{champion:1}} > > I haven't seen her in ages. This. Annie needs a rework so bad its painful.
: Ashe W Change is sick
fine be a bunch of Jerks.
Rioter Comments
: He's the new face of "off meta" (in quotes because we all fucking know the difference between off-meta and griefing while claiming it's off-meta...) As someone who frequently tries off-meta strategies, I fucking hate everything about that guy because of this. Like, I get it - he powerballed Irelia. But after getting her ahead, he shoulda went back bot, because it was obvious Sivir was struggling and his goal of getting Irelia ahead was already accomplished. I know plenty of ways that his "strat" would've worked if it was an actual strat instead of just griefing the mid and bot laners.
> [{quoted}](name=ChaosReyn,realm=NA,application-id=3ErqAdtq,discussion-id=5dZEmyWr,comment-id=0003,timestamp=2019-06-20T23:06:18.035+0000) > > He's the new face of "off meta" > > (in quotes because we all fucking know the difference between off-meta and griefing while claiming it's off-meta...) > > As someone who frequently tries off-meta strategies, I fucking hate everything about that guy because of this. > > Like, I get it - he powerballed Irelia. But after getting her ahead, he shoulda went back bot, because it was obvious Sivir was struggling and his goal of getting Irelia ahead was already accomplished. I know plenty of ways that his "strat" would've worked if it was an actual strat instead of just griefing the mid and bot laners. I think the right ADC needs to be played for the strat to work. The ADC doesn't need to win lane, just hold it reasonably well. Maybe one with good range & waveclear. Maybe {{champion:22}} or {{champion:51}} ?
: (ADC MAIN) How do I beat fizz his ult is not dodgeable unless you have flash
> [{quoted}](name=PositiveMental41,realm=NA,application-id=3ErqAdtq,discussion-id=910EWEGb,comment-id=,timestamp=2019-05-27T00:03:30.593+0000) > > How Spellshield that shit Sivir.
: > [{quoted}](name=XJ99999999999999,realm=NA,application-id=3ErqAdtq,discussion-id=yPkGfxrx,comment-id=00010000,timestamp=2019-05-26T07:42:39.824+0000) > > thats clash, this is ranked. What im trying to say is If riot did this it'd have the same effect because most "Smurfs" just level accounts and sell them A gold + account is priced 300 - 400 sometimes more depending on supply and demand. Smurfs can rapid fire these accounts out because to them it's effortless. What would happen if riot decided to lock ranked under phone numbers if the people who make money would rage which would just make a netloss for riot. Samething for "Ban Smurfs" Riot makes money off these so called "Smurfs" cause the person who buys the account will more then likely buy skins to go with his new flair and undeserved rank.
> [{quoted}](name=Demon King Maou,realm=NA,application-id=3ErqAdtq,discussion-id=yPkGfxrx,comment-id=000100000000,timestamp=2019-05-26T08:10:39.473+0000) > > What im trying to say is > If riot did this it'd have the same effect because most "Smurfs" just level accounts and sell them > A gold + account is priced 300 - 400 sometimes more depending on supply and demand. > Smurfs can rapid fire these accounts out because to them it's effortless. > > What would happen if riot decided to lock ranked under phone numbers if the people who make money would rage which would just make a netloss for riot. Samething for "Ban Smurfs" Riot makes money off these so called "Smurfs" cause the person who buys the account will more then likely buy skins to go with his new flair and undeserved rank. I learned a lot from this post.
: Don't be a Girly Man, be an Alpha Male
>be an alpha Is anyone convinced by this posturing? I find it to be completely and utterly stupid and when someone says that they are "an alpha male" is usually an indication that any sort of relationship with that person is not going to be constructive at the very least.
: Is Morgana mid still good?
> [{quoted}](name=YourFoodisReady,realm=NA,application-id=3ErqAdtq,discussion-id=TAQeAajU,comment-id=,timestamp=2019-05-25T04:29:19.976+0000) > > I am a bronze midlaner and I know that pretty much anything is viable in my meta, but I was wondering if morgana mid was still good, cause she seems good to play, cause of how good her root is and black shield I'd say she's alright, I think she's more strongly represented because of how popular assassins are ATM. Aside from Zed, Morgana isn't terrible if not out-right good against a lot of assassins. You'll struggle against a lot of nuke mages, so it's hit or miss.
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NaughtyWord

Level 210 (NA)
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