BigFBear (EUW)
: To everyone who says there's no elo hell and matchmaking is fine:
That's also why diff champs have different winrates in diff elos. You could probably 1v5 with Yi in Bronze (if your skills are at high elo standard) because nobody knows wtf to do against you, but it's a different story in high elo where you get chain cc-d/kited perfectly and nobody is dumb enough to run up to you for a 1v1. On the other hand, Shen is much less useful in low elo when the games drag out and damage carries start outscaling... and you can't 1v1 them anymore and your team doesn't know how to make use of your global pressure. But put him in high elo, he makes enemies make a hard decision to sacrifice an objective as he pushes turrets while his team knows how to hover on dragon with the threat of a 5v4 to force the enemy to give it up. A well played carry is worth 10x more in games where you need to 1v9 less skilled players because ultimately it will boil down to you just murdering everything in your way.
BlackXIV (EUW)
: Jungle now is a support on a timer, he gets the game going in the first 10 minutes then watches if the laners can work with the little impact he's had so far while he gradually turns into a minion with no utility. I used to suck at the game but was still able to carry on a killing spree, now it doesn't matter if I play a perfect game I still end up even with a losing solo laner AT BEST. I play bot sometimes, I lose lane, I farm a bit and I win the game almost by myself. Mid can just 1v9 if his opponent fucks up the matchup. How does it make any sense? #boycottjungle
Well if you're not playing a carry jungler, that's meant to happen. You can't {{champion:64}} have your stupid early game making lives hell for enemy laners and expect to hyperscale as well. Carry junglers still become a threat as they powerfarm, which is more feasible now with the lower spawn timers. I can now do a full clear, show up to ~~soak even more exp~~ pressure for a few seconds, then reset and do another full clear because the camps would've respawned.
: Longest aram game
28 mins just so i could stack my Nasus to 1 shot the enemy Cait. I forgot how many but I think it was near 1.5k
: > [{quoted}](name=Need Gold 4 Tent,realm=NA,application-id=A8FQeEA8,discussion-id=Ro9TqaVB,comment-id=000400000000,timestamp=2019-12-08T17:35:47.987+0000) > > But Yi is the original dunkmaster, in fact he should've been the first one to get it Yeah i suppose, but they kind of made the skin series without and it defined it in weird way. Like the attack speed aspect of Yi just doesn't feel like its part of the dunk series. I'm not totally against it don't get me wrong, but it would take some creative work to make that aa animation really worth the series.
Meh, I would rather they make a Janitor line for those clean up champs like Yi/Kat/K6. I want to whack people with a mop on Yi.
: > [{quoted}](name=Need Gold 4 Tent,realm=NA,application-id=A8FQeEA8,discussion-id=Ro9TqaVB,comment-id=0004,timestamp=2019-12-08T12:36:09.035+0000) > > {{champion:59}} {{champion:86}} where's ours? > > Also the OG {{champion:11}} All in good time... I mean Garen is coming no doubt but yi already has like 90 weeb skins
But Yi is the original dunkmaster, in fact he should've been the first one to get it
: Dunk Master Xerath + Elder Skins
{{champion:59}} {{champion:86}} where's ours? Also the OG {{champion:11}}
: Tanks may not be good, but damn does having one ever make the game easier
Tanks were always necessary but playing one was like getting punched in the gut. Repeatedly.
: I was used to just DFG + R mages as veigar in season 4 for a 100-0 deletion in 0.25s, or dfg, q, R because these abilities were all point on click. Rengar would delete you in .25s from complete invisibility I wish riot would bring back s4 just for a week so people could finaly understand that it was no funnier than how it is now.
As if Rengar doesn't still do that now. Maybe not S4 but earlier, at least squishies had the option of buying defense to completely negate 1-shots (as in no full build char could 1 shot even with full damage builds) and allow for some counterplay. Those assassins had to literally play like an assassin, and wait for opportunities to execute an enemy (being softened by mage AoE, locked down by a tank or poked low enough), not 100-0 any ADC/Mage whenever and wherever they like. That said, Stopwatch exists and until that thing is deleted from the game, 1 shots are necessary to prevent 1 item from totally negating a class (i.e. boom them before they can press an "I win" button).
: Honestly just play until you lane against a potato then. That's how you get the freebie S
Or play off meta/troll support. Like support {{champion:11}} or something, but you have to cheat the system into thinking you're a support so that you don't get scored for having low cs. It's horrible to play but you'll be ranked against probably the 1 or 2 other players who ever played {{champion:11}} support so you don't even have to do particularly well since your competition is likely going to suck as well. I don't suggest taking this to ranked though.
: Co-op vs AI matches are being overwhelmed with scripted accounts
> - Keystones that are extremely out of place > - Items that are extremely out of place and clearly not experimental Please don't ban me for playing AD jungle Vel Koz, it's the only mode I can have fun with it lol
Rioter Comments
: did the jungle changes do the opposite of what they were suppose to?
{{champion:102}} {{item:2403}} DRIVE BY Legit, I've been doing this and that's how I get by. Department of Taxation has entered the game.
: > [{quoted}](name=Need Gold 4 Tent,realm=NA,application-id=3ErqAdtq,discussion-id=MZEuJgNd,comment-id=00040001,timestamp=2019-12-02T17:18:50.214+0000) > > I don't mind a champion being able to play multiple roles. Just not at the same time. Have her damage and utility be split heavily into AD and AP respectively, that she has to sacrifice her damage perks to unlock her utility ones. Right now, she's just building AD while enjoying having both damage and utility. Take AD/AP TF for instance, one has sustained damage and the other has burst but neither can have both at the same time. There is no need to destroy her ADC viability, but it needs to be shifted far far away from her support build and not overlap. Adc and support are two very different roles. Complete opposites that work together. She literally cannot be both without being either overpowered or unuseable in either role.
The key issue is the itemisation, which will fix all these problems. Gutting her AD scalings on the utility scaling (or removing them altogether) will force her to build AP and support to scale those up because trying to build AD on a support budget that doesn't scale any utility will probably not work. But as an ADC, she will have the option to build AD and become a damage dealer, but she will sacrifice all the utility gained from the AP scalings. See heal values/shield values/% movespeed etc on other traditional enchanter supports. I mean, gunblade exists but 1 item alone isn't going to massively break her and a support won't be picking this up any time soon.
: They need to make her into what she was intended to be: a support. Increase her healing, decrease damage, decrease her self healing, make her scale with ap, ect
I don't mind a champion being able to play multiple roles. Just not at the same time. Have her damage and utility be split heavily into AD and AP respectively, that she has to sacrifice her damage perks to unlock her utility ones. Right now, she's just building AD while enjoying having both damage and utility. Take AD/AP TF for instance, one has sustained damage and the other has burst but neither can have both at the same time. There is no need to destroy her ADC viability, but it needs to be shifted far far away from her support build and not overlap.
: wouldnt conqueror be better since hail of blades guts him in the long term?
Ah yes, for the scaling setup, you would run conqueror. HoB is for cheesing into a snowball. You run HoB because you HAVE to win this cheese or you basically throw your lane. Usually paired with lethality too because it spikes faster and you don't want to drag the game out. That said, I run this setup mid lane rather than top lane, you might have trouble with the tankier opponents at top.
: how do you play master yi top?
Depends on what you intend to do. If you want to do the scaling setup, yes it's max W and just farm under turret because you lose most matchups that isn't Kayle. However, Yi's level 1 and 2 are very very strong and shouldn't be underestimated, so there is another trick where you play for levels 1-3 only and snowball from there. Take Hail of Blades and start long sword + 3 pots and Ignite. You want to kill your opponent within the first 3 levels, and many laners don't expect it because they never faced a Yi in lane before, and they generally underestimate him (for a good reason, he falls off hard after level 3). However, don't expect to be doing much if your opponent knows the matchup, this cheese basically exploits the fact that nobody ever laned against a Yi.
: What I meant. Technically most jgs could probably solo the drake if they keep their potions and use smite to heal. But almost all of them will be really low hp by the time its done so most don't try until they strong enough to kill it with 60%+ hp left.
There's actually a great way to sneak drakes. If you purposely let the enemy take the bot side scuttle, you pretty much ensure they drop their guard on drake (i.e. it won't be warded and they won't randomly walk by to do scuttle), so you can blast cone/gap close over the wall and do the dragon from the back of the pit without the crab spotting you. I've sneaked many drakes with the enemy bot having prio using this method.
DalekZec (EUNE)
: What champion can take Dragon early?
Shyv and Yi can do it at level 4.
: > [{quoted}](name=Need Gold 4 Tent,realm=NA,application-id=ZGEFLEUQ,discussion-id=sA60QM4U,comment-id=0004000000000001000000010000,timestamp=2019-12-01T13:51:18.465+0000) > > edit: bottom half didn't load never mind. reply in progress. > > Edit 2: that's it. You move on. The weight of words depends on the other person's relation to you, in this case, it literally carries no weight, why would you be annoyed or pissed in the first place? > > I believe that chat should not be controlled, especially at the level Riot is going at. Simple trash talk is becoming a bannable offense, and it will eventually become a slippery slope where you might as well turn off chat at some point coz you'll get banned for typing. It's literally the same not just in here but outside in the real world as well, people everywhere are getting offended by anything and they have SJW's jumping up to defend them. This is not a good direction to be taking. why would you be annoyed and pissed in the first place? i can see u didnt read my post.. if people getting offended by simple trash talk then dont trash talk. deal with it!
Then the question becomes, "What is trash talk?". It might be "gg ez noobs, get a life you tryhards" etc... right now, but people push limits. Heck, I already feel that "gg ez" being bannable is already pushing it. What's next? "Nerf Lee Sin" becomes bannable because the Lee player felt attacked? Yes that's a hyperbole, but can you see how much weight they're putting on so minor things right now? And meanwhile, people get away inting and trolling that is literally game changing.
: Remove support penalty late game
Stfu and do your job, ward bot. Why are you buying more than boots anyway Hello S2 supporting
: > [{quoted}](name=Need Gold 4 Tent,realm=NA,application-id=ZGEFLEUQ,discussion-id=sA60QM4U,comment-id=00040000000000000000,timestamp=2019-12-01T11:05:31.085+0000) > > No, you don't need to flame strangers to be as you said, "big, strong, manly men", though I don't see why gender is even a thing here. > > In answer to your next statement, no, I have never been banned because I don't find a need to flame people. But I also don't see a need to cry "Wah wah some stranger bullied me on the internet pls ban coz my feelings are hurt!" Those are the people I see as weak for having such weak mental that they get triggered so easily. > > If you get tilted or lose your head over everything said by some stranger who has nothing to do with you IRL, you have weak mental. By definition, you are weak. It's just statement and not even an insult at this point. ? i never said " big,strong"manly men" ? clear your eyes and try again!
Ah yes, that was my mistake. The reply wasn't from the poster above me.
: > [{quoted}](name=Need Gold 4 Tent,realm=NA,application-id=ZGEFLEUQ,discussion-id=sA60QM4U,comment-id=00040000000000010000,timestamp=2019-12-01T13:04:12.988+0000) > > And I totally agree, but that only supports my point. I stand by my opinion that if you get offended by some words by a stranger over the internet, you just need to toughen up. Same goes for those, as you said, who get upset over the results of a video game that has literally no impact on your life. > > If you get upset so easily over nothing, well... your mental's weak. That's just it. __If you get upset so easily over nothing__ or strangers over internet need to learn how to behave on internet and not be a asshole thats why reporting system is there. its more like get annoyed and pissed when you having a hard or bad game and someone just harassing and insulting you by calling you " trash,bad,suck, etc in that situation, it will upset and tilt the player more and make them even do worse, even if you mute they still insult you in post game lobby. people just mute- report- move on but that doesnt make them " weaklings"
edit: bottom half didn't load never mind. reply in progress. Edit 2: that's it. You move on. The weight of words depends on the other person's relation to you, in this case, it literally carries no weight, why would you be annoyed or pissed in the first place? I believe that chat should not be controlled, especially at the level Riot is going at. Simple trash talk is becoming a bannable offense, and it will eventually become a slippery slope where you might as well turn off chat at some point coz you'll get banned for typing. It's literally the same not just in here but outside in the real world as well, people everywhere are getting offended by anything and they have SJW's jumping up to defend them. This is not a good direction to be taking.
: or maybe the weaklings are the one who get so upset over the results of a childs video game that means ABSOLUTELY NOTHING that they feel the need to insult and berate complete strangers that they most likely will never see again
And I totally agree, but that only supports my point. I stand by my opinion that if you get offended by some words by a stranger over the internet, you just need to toughen up. Same goes for those, as you said, who get upset over the results of a video game that has literally no impact on your life. If you get upset so easily over nothing, well... your mental's weak. That's just it.
: > [{quoted}](name=Need Gold 4 Tent,realm=NA,application-id=ZGEFLEUQ,discussion-id=sA60QM4U,comment-id=000400000000,timestamp=2019-12-01T05:23:58.132+0000) > > They don't but only weaklings are affected So you harass people too and call them weaklings? Why are you not banned yet?
No, you don't need to flame strangers to be as you said, "big, strong, manly men", though I don't see why gender is even a thing here. In answer to your next statement, no, I have never been banned because I don't find a need to flame people. But I also don't see a need to cry "Wah wah some stranger bullied me on the internet pls ban coz my feelings are hurt!" Those are the people I see as weak for having such weak mental that they get triggered so easily. If you get tilted or lose your head over everything said by some stranger who has nothing to do with you IRL, you have weak mental. By definition, you are weak. It's just statement and not even an insult at this point.
: yeah bc only big, strong, manly men need to flame strangers over a video game right? sad
They don't but only weaklings are affected
IØIØI (NA)
: So apparently calling people "boomer" is toxic?
special snowflakes needing molly coddling to protect their fragile feelings. nothing new. my thoughts on the matter: https://i.kym-cdn.com/entries/icons/original/000/024/703/weakness.jpg
: Didn't Rioter just said it's not canon on twitter a month ago? WTH?
https://vignette.wikia.nocookie.net/leagueoflegends/images/9/91/Illaoi.tauntKatarina01.ogg/revision/latest?cb=20151114233023
: Annie is definitely a champion where you can focus on everything but yourself. You know what annie does so it frees up room to think about what other people are ganna do. When playing leesin sure you CAN do more but you also have to make more choice. Any lee can ward hop right? I learned that like 1st day of playing. But ward hoping to dodge an ability or something is more difficult. And that's what separates the ok you know what lee does from the challenger lee 1 tricks
But as I said, it also leaves her limited in the things that she can do. Situations that are "outplayable" for a Lee Sin instead have a more or less fixed outcome for an Annie. The flip side is, if an Annie made the right call, you WILL die and nothing will stop that from happening.
: I think anniebot needs to have a word with you
Anniebot is a good annie player. Limited does not mean bad champion. It's kind of similar to Tryndamere in a way. There are few things that Tryndamere can do compared to say... Lee Sin. Massive mobility from multiple skills, soft AND hard cc, burst damage and somewhat tanky as well. All these tools he has let him deal with any kind of situation he comes across i.e. mistakes will never be punished because he has other things in his kit to remedy misplays. Tryndamere on the other hand, only has autoattacks, one gap closer and a defensive tool to not die for 5 seconds. However, he's REALLY REALLY GOOD at autoattacking while being able to do nothing else that Lee can do. A specialised kit that literally only does one thing, i.e. chop people to death. If he is prevented from autoattacking, he does nothing else. A Lee has many other things he can do with his kit depending on the imagination of his user. Annie gives reliable instant burst at the cost of safety i.e. range, and this isn't always easy to deal with, and Annie's kit doesn't have anything to cover for this weakness. Sometimes it's actually easier to play Lux and spam from the back line and hope something hits rather than risk getting in range for that reliable targetted cc+nuke.
: Anyone crunched the numbers on if/when supports should sell income item in favor of full minon gold?
Does buying a new one work? If say I stacked the AD targon, then swap to the AP one.
Manxxom (NA)
: When you somehow understand EVERYTHING about Aphelios's kit but you can't play annie
She's hard to use not because she's mechanically complex. It's her limited kit that makes the champion itself limited, even though it does make it simple
Kenneky (EUW)
: It's that regular Summoner's rift anyways? The game turn into an ARAM after the 18 minutes mark. That's one of the things I hate about playing Mid...
{{champion:23}} {{champion:11}} {{champion:75}} {{champion:77}} What is this "all mid" you speak of
: Normals are too competitive
Even in NON-PVP GAMES you get people who don't like losing. *flexes rare/endgame/exclusive equips* "Haha loser using junks" Even single player games will have people making it competitive in some way "I cleared this stage in 29 seconds, top that". That's just the nature of people, you find them everywhere.
: I mean if they're going to introduce auto leveling for ultimate for one champion, they might as well do it for everyone That's standard levels too. Literally one time ever I can think of was there ever an ultimate you wouldn't rank immediately, and that was old Maokai's. His R ended up being way too expensive since mana cost went up in level and they patched that out. I don't think literally anyone after that ended up not ranking ultimate.
> [{quoted}](name=TwitchInMyPants,realm=NA,application-id=yrc23zHg,discussion-id=n8PLXlqp,comment-id=0000,timestamp=2019-11-25T23:44:05.174+0000) > > I mean if they're going to introduce auto leveling for ultimate for one champion, they might as well do it for everyone > > That's standard levels too. Literally one time ever I can think of was there ever an ultimate you wouldn't rank immediately, and that was old Maokai's. His R ended up being way too expensive since mana cost went up in level and they patched that out. I don't think literally anyone after that ended up not ranking ultimate. Tryndamere too. You really only gained CDR (and fury) from ranking, and a good Trynd player only goes in with a high fury bar and doesn't rely on ult as a crutch to get out of bad plays. Riste had a play called "Flick of the Riste" when Garen had the old Villain mechanic, where he mentally kept track of the villain and held off levelling his ult. Then he made a play on the villain and ranked up the ult just as they hard committed like a trap card.
Mihalikb (EUW)
: Define the pre-season for you so far in 3 words or less.
{{champion:11}} I LOVE IT To elaborate: Camp timers down - power farming becomes viable. Drake importance - to one of the strongest objective soloists in the game Sanguine blade - needs no explanation Conqueror change - Yi didn't really need the true damage, now the higher AD feeds into his E and his E procs can now heal off Conqueror for an even higher amount (because old conqueror didn't since you can't convert true damage into true damage)
Nithke (EUW)
: With the importance of drakes, Bad junglers solo loses the game
easy to sneak dragons if you're smart about vision blind spots, and track the enemy jungler. e.g. if the enemy jungler just took the crab at dragon (and has vision in that middle spot), you can use a gap closer/blast cone over the wall and kill the dragon from inside the pit which will not be warded since it's already "crabbed". I've done that on Yi/Shyvana multiple times while having feeding lanes and the enemy never expects it. If the crab is down (and usually along with his bot side camps), the enemy jungler usually doesn't have a reason to be bot side. You do however, need to be a jungler that can solo dragon quite fast, and have some way to avoid wards without alerting the enemy (I Shyvana ult over if there's no blast cone, and on one occasion I've flashed over on Yi). same applies for herald.
: Needlessly Serious Tips & Tricks for CO-OP vs. AI with 8394729345 botters around
- Bots don't have priority targets - their targetting is basically "nearest enemy champion". Let your ally bots face tank 5 ults and wipe floor after. - Bots always defend their base, you can stop a winning 5 man push by simply splitpushing up to their inhib turret because they will recall. - Certain bots are legit dumb (the ones with death passives I think). Karthus literally lets you kill him for no reason. - Bots group up very hard, makes for easy AoE wipes if you just have 1 human teammate to help you with setting up. - Reset champs snowball stupidly hard here in 1v5-ing bots. - Funnel yourself - i.e. take solo lane exp while clearing camps (with smite item), then use the level advantage to farm enemy duo laners for kills. Upgrade jungle item ASAP to get rid of Monster Hunter. I play a lot of weird shit for fun (AD Annie/Crit Mundo/AP Shen) in bots so I come across these a lot.
: Is it just me or is the League community getting super soft?
Yes. Not just LoL community, but the entire world in general. Everyone's offended by everything. Say something that unfortunately offends someone or some group, and SJW squad appears to condemn you and your life choices. To the point that a snarky "gg ez" is offensive enough to be a bannable offense. Damn right these people are soft, bring on the downvotes.
: > [{quoted}](name=BLIGHTBRINGER,realm=EUW,application-id=3ErqAdtq,discussion-id=rBnxdUYn,comment-id=,timestamp=2019-11-21T09:08:33.076+0000) > > Ever since the Pre-Season started everyone and I mean EVERYONE that I spoke to hates it. > > Even most LoL streamers on Twitch just can't take it anymore. You can tell how miserable they feel playing this shit. > > I wonder how much longer will Riot remain ignorant like this, I know they don't care but at this rate even the addicts will quit this game. Pre-season means they are trying out stuff, so I know most of the player base is totaly stupid and can't grasp this but, yeah they know it and are fine with it, that's pretty much the same thing every year and yet they are still earning tons of money. So, not only they know it, but they are used to it. So stop whinning and take 5 seconds to think before posting next time.
They said that last season. And the season before that. We all know how that turned out.
: Concerns about Top Lane Preseason Changes
From my observation, the new LoL has just become even more jungle oriented. You know the meme "blame the jungler"? Well guess what, it's no longer a meme. Scaling junglers are no longer viable because if you get shit on early it's over.
Laz1973 (NA)
: 9.23, Cloud Soul and Udyr
Inb4 his R counts as an ult
: What if we could have an optional program we could enable to regulate our chat
Community just needs to man the fk up. Weak mental don't win games in the first place.
Samus72 (NA)
: > [{quoted}](name=Need Gold 4 Tent,realm=NA,application-id=yrc23zHg,discussion-id=0FTmTaE6,comment-id=0001,timestamp=2019-11-19T05:27:07.877+0000) > > There are what you call "trades". As a solo laner, one of the best kinds of deaths you can have is to go 1 for 1 after turret diving the enemy with a huge wave crashed into their turret. Not only you get the equal 300g, you just lost him more 2 or 3 waves of minion exp and the wave is now reset with you having the upper hand to manage your wave however you want when you get back. Of course you'll have to consider the scaling but as a Yi/Trynd player, I consider a 1 for 1 always worth (except in situations where it fucks the minion wave) because I know I will outscale. I understand trades. And I've seen some dives where a player gets one out of three kills, doesn't kill the other two, but lowers the health of the last two so they have to hearth back. That's just one example of something I'd consider "worth." But I don't see that very often. More often, I see someone try to take on three people by themselves and just get ripped to shreds. Even worse is when the game hasn't hit the five minute mark yet. In those cases, I don't see the value. Now, we might win that game or we might not. But that player will still have double digit death numbers. Is that good or dumb?
> [{quoted}](name=Samus72,realm=NA,application-id=yrc23zHg,discussion-id=0FTmTaE6,comment-id=00010000,timestamp=2019-11-19T05:41:11.346+0000) > > I understand trades. And I've seen some dives where a player gets one out of three kills, doesn't kill the other two, but lowers the health of the last two so they have to hearth back. That's just one example of something I'd consider "worth." But I don't see that very often. More often, I see someone try to take on three people by themselves and just get ripped to shreds. Even worse is when the game hasn't hit the five minute mark yet. In those cases, I don't see the value. > > Now, we might win that game or we might not. But that player will still have double digit death numbers. Is that good or dumb? If the double digit deaths came with double digit kills on a hard scaling hypercarry, it's still hella worth. More often than not, you hear the meme of the "0/10 Yasuo Powerspike" but it actually makes sense. It is that the game has lasted so long (to the point he accumulated his 10th death) that he's gotten his items from csing, and the early game champs have all fallen off relative to him which is where he picks up momentum and starts getting kills. It's not uncommon to see a 0/5 Yi end the game 19/12 or something, that's just how scaling works. So if you not just die, but get a kill while dying, it's still worth because the enemy is essentially shortening the fuse of the lategame time bomb which is your hypercarry.
Samus72 (NA)
: "The worst thing you can do in a MOBA is die."
There are what you call "trades". As a solo laner, one of the best kinds of deaths you can have is to go 1 for 1 after turret diving the enemy with a huge wave crashed into their turret. Not only you get the equal 300g, you just lost him more 2 or 3 waves of minion exp and the wave is now reset with you having the upper hand to manage your wave however you want when you get back. Of course you'll have to consider the scaling but as a Yi/Trynd player, I consider a 1 for 1 always worth (except in situations where it fucks the minion wave) because I know I will outscale.
: Complaining But It's Opposite Day
Delete Yorick. I don't like losing top inhibitor at 12 minutes
: Do you think champions like Renekton and Riven are bruisers with this definition?
> [{quoted}](name=Blue Shift,realm=NA,application-id=yrc23zHg,discussion-id=hdNPzaEh,comment-id=00000000,timestamp=2019-11-18T15:07:58.607+0000) > > Do you think champions like Renekton and Riven are bruisers with this definition? Yes, although their meta builds currently are pretty much glass cannon. The survivability tends to be in their kit rather than items tho
Griseous (NA)
: Australian Friend On NA Server Low Ping [Advice Needed]
NA moved their servers a while back which increased the ping when accessed from OCE. I would even say it's not playable if you intend to perform (4fun is fine but you can't play high apm champs). I do notice some streamers playing overseas server though, maybe try VPN.
: > [{quoted}](name=Glass Rammus,realm=NA,application-id=yrc23zHg,discussion-id=pYR2TyJn,comment-id=0000000000000000,timestamp=2019-08-21T20:36:16.670+0000) > > That's hypocrisy. > Your second sentence is my response to your first sentence. > If you grab Smite because you think your Jungle is bad, then > > "Stop looking at other people before taking a look at oneself." He looked at himself, realized he didn't need ignite / tp Then looked at the junglers he been getting and realized they all miss-smited 100 times in a row. No sane midlaner would take smite without a reason. But hey its bronze, being sane down there is near impossible
> [{quoted}](name=IllIllIlllllll,realm=NA,application-id=yrc23zHg,discussion-id=pYR2TyJn,comment-id=00000000000000000000,timestamp=2019-08-21T20:38:47.962+0000) > > He looked at himself, realized he didn't need ignite / tp > > Then looked at the junglers he been getting and realized they all miss-smited 100 times in a row. > > No sane midlaner would take smite without a reason. > But hey its bronze, being sane down there is near impossible idk about mid but as a top laner, i sometimes take smite on champs who love red smite (shen/udyr) for duelling and shove the lane hard then steal camps. junglers don't watch their camps in iron/bronze and you can get a fat lead from farming lane + jungle. you plan your buying to get cinder/bloodrazor completed from the bami/bow in 1 buy (i.e. only resetting at ~1600g) to avoid the monster hunter penalty and you get a 20% damage reduction + weaker ignite on a very short cd.
: Instead of targetting Items for Ranged Top Laners
I've said it once and I'll say it again: Make minions do bonus damage to ranged champions then give Urgot a - minion damage passive to counteract that. They can poke if they want, but if they poke stupidly in MY MINION WAVE they need to be punished a lot harder.
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Need Gold 4 Tent

Level 49 (NA)
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