: If you look at his numbers you'll realize how absurd he'll be late game. He has the utility required to actually function in teamfights when not absurdly fed, unlike Olaf, Trundle, Xin, Yorick, Nasus, Fiora, Yi, Yasuo, Tryn.
> [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=nnvFT0Hl,comment-id=00000000,timestamp=2019-12-12T05:42:27.659+0000) > > If you look at his numbers you'll realize how absurd he'll be late game. > > He has the utility required to actually function in teamfights when not absurdly fed, unlike Olaf, Trundle, Xin, Yorick, Nasus, Fiora, Yi, Yasuo, Tryn. And then you realize that if he can't ult the tank into the carry he has no ability to actually get into fights because his MS steroid is frankly laughable and his abilities are very close range. If the tank doesn't position himself to get dunked onto the carry for big fat health stacks damage he's going to get kited and memed on, especially since he has very little sustain for a juggernaut. Not every champion I mentioned is strong late game, I just expect they'll rip his asshole to pieces in duels if he isn't ahead. Also, straight up, Yasuo has more utility and impact in teamfights than this guy could even dream of having my man, while also probably crushing him 1v1. I don't say this out of hate for Yasuo, I say this as someone who once mained him (and only doesn't now because his usability top lane, my main role, is not what it was). I could be wrong and I hope I am, and him being early game focused isn't even inherently a bad thing, but I'd just like a late game scaling manly man juggernaut for once.
: Sett is the most badass champion in the game hands-down
How can he be a badass when he will get curbstomped in the 1v1 past laning phase by Tryndamere, Master Yi, Yasuo, Fiora, Jax, red Kayn, probably Riven, Nasus, Yorick, Trundle, Olaf, and Xin Zhao? I'm just saying lad. I'm a little disappointed. I keep hoping for a late game carry juggernaut, but still Nasus seems to be the only one.
: Which champions are considered hypercarries for each role?
A hypercarry is just a champion who is extraordinarily strong for their position late game. That's it. A champion can have incredible solo carry potential if they get a lead, but if they aren't anything special at six items they are not a hypercarry. So, for example, someone like Mordekaiser is not a hypercarry. Mordekaiser can bully lane and be overwhelming if he gets ahead, but once everyone is six-slotted and people have mercurial scimitar he is probably at his weakest, and has to rely on stronger late game carries to carry him to victory and play around them. It also doesn't necessarily describe all champions who scale very well in damage and in 1v1s with items. Tryndamere has maybe two match-ups he loses late game in a 1v1, but he is still kiteable and peelable in team fights. He's strong late game, but though he can effortlessly kill a Twitch 1v1 late game he won't take over a team fight the same way. So with that in mind: Top: {{champion:24}} {{champion:10}} {{champion:8}} {{champion:13}} Jungle: {{champion:11}} {{champion:203}} {{champion:30}} {{champion:141}} (mostly red) Mid: {{champion:38}} {{champion:8}} {{champion:45}} {{champion:69}} {{champion:268}} {{champion:13}} ADC: {{champion:67}} {{champion:29}} {{champion:96}} {{champion:145}} Support (none are hypercarries in the traditional damage carry sense but some supports definitely are stronger late than others): {{champion:37}} {{champion:44}}
: nope you cant activate anything while CC also going up its mostly a root not a stun you should try it soon son.
> [{quoted}](name=ThunderCraft,realm=NA,application-id=3ErqAdtq,discussion-id=sr9liAJF,comment-id=000100000001,timestamp=2019-12-10T20:26:27.353+0000) > > nope you cant activate anything while CC also going up its mostly a root not a stun you should try it soon son. Stay delusional buddy.
: someone prolly mikael {{item:3222}} crucible him ´coz trynd can´t pop up his ult while CControlled. i invite you to test it in the game.
> [{quoted}](name=ThunderCraft,realm=NA,application-id=3ErqAdtq,discussion-id=sr9liAJF,comment-id=0001,timestamp=2019-12-10T20:12:27.416+0000) > > someone prolly mikael {{item:3222}} crucible him ´coz trynd can´t pop up his ult while CControlled. > > > i invite you to test it in the game. Undying Rage can, in fact, be used while under any form of CC. I invite you to test it in-game.
Paroe (NA)
: > [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=ROAq8hds,comment-id=0006,timestamp=2019-12-06T05:13:35.190+0000) > > Yuumi's core issue is lack of interaction. > > The main way for the enemy to interact with her is buying GW. That kinda says something. Okay. How does one interact with a sona who stands behind their marksman? Or a nami who stands behind their marksman? Or a soraka who stands behind their marksman? The only difference between them and Yuumi is that Yuumi is designed around being a buff. She is, realistically, forced to play passively because she is inherently unsafe unless she burns her ult, unlike the above mentioned three who can defend themselves with CC or steroids. The nerfs to Yuumis MS buff will go a little ways to helping, the nerfs to her W will go a LONG way to punishing her for making bad decisions.
> [{quoted}](name=Paroe,realm=NA,application-id=3ErqAdtq,discussion-id=ROAq8hds,comment-id=00060000,timestamp=2019-12-06T05:28:40.955+0000) > > Okay. How does one interact with a sona who stands behind their marksman? Jump on her and kill her. > Or a nami who stands behind their marksman? Jump on her and kill her. > Or a soraka who stands behind their marksman? Jump on her and kill her. > The only difference between them and Yuumi is that Yuumi is designed around being a buff. She is, realistically, forced to play passively because she is inherently unsafe unless she burns her ult, unlike the above mentioned three who can defend themselves with CC or steroids. > The nerfs to Yuumis MS buff will go a little ways to helping, the nerfs to her W will go a LONG way to punishing her for making bad decisions. The difference between them and Yuumi is that it is possible to target them, to get them low so they have to cede lane priority, die, or back. Yuumi doesn't have to do any of that shit because she is invincible while attached to her carry. You're straight up lying if you think that Yuumi being impossible to target or interact with and another enchanter just trying to stay away from you is the same thing. Your reasoning is terrible.
: > [{quoted}](name=Sirsir,realm=NA,application-id=3ErqAdtq,discussion-id=ROAq8hds,comment-id=0001,timestamp=2019-12-06T01:53:57.698+0000) > > "Wahhhh I can't kill her" > > Thats literally it. Shes a subpar character built around the concept of being last to die, which is frustrating to deal with. AFAIK she has never had a 50%+ winrate but people keep crying. > > The biggest deal with her is the fact she can ride divers into battle. Zilean +Darius, darius will eventually leave him behind. Darius + Yuumi they go together. Right? She’s underpowered if anything. There is one high elo player one tricking her. They have a 49% winrate in diamond with her. Her average winrate is something stupid low like 39% with a low pick rate. It’s basically just people crying because she made an adc get away one time.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=ROAq8hds,comment-id=00010001,timestamp=2019-12-06T02:03:19.432+0000) > > Right? She’s underpowered if anything. > > There is one high elo player one tricking her. They have a 49% winrate in diamond with her. > > Her average winrate is something stupid low like 39% with a low pick rate. > > It’s basically just people crying because she made an adc get away one time. Yuumi is underpowered now because she was gutted for demolishing the game in higher levels. And she should be kept in the gutter where she belongs. Stop being so intellectually dishonest.
: > [{quoted}](name=Zardo,realm=NA,application-id=3ErqAdtq,discussion-id=qVWIsflZ,comment-id=00020000,timestamp=2019-12-03T16:46:52.634+0000) > > Lucian isn't a hypercarry lategame. His damage isn't there and he also has a much harder time entering fights due to his range. Every ADC is a hyper carry by virtue of crit existing and them being ranged.
> [{quoted}](name=hhaavviikk,realm=EUW,application-id=3ErqAdtq,discussion-id=qVWIsflZ,comment-id=000200000000,timestamp=2019-12-03T17:53:47.191+0000) > > Every ADC is a hyper carry by virtue of crit existing and them being ranged. Every ADC is a carry whose damage scales into late, but for the purpose of the ADC role as a whole Lucian is one of the weakest late game ADCs in the entire game due to his relatively weak steroid, low range, and low AOE threat. He isn't nearly as strong late game as a Vayne, Kai'sa, Kog'maw, Twitch, or even like a Jhin.
: > [{quoted}](name=ZephyrDrake,realm=NA,application-id=3ErqAdtq,discussion-id=PjB4XNO0,comment-id=000000000000,timestamp=2019-11-29T21:23:07.143+0000) > > Actually yes conqueror. The rune is designed for extended fights, the longer the fight the better. Every single dps champion should be able to use conqueror. They might have a better keystone but that doesn't mean that they can't use conqueror. That and honestly how many mages can actually maximize this rune efficiently? Only {{champion:69}} {{champion:13}} and {{champion:30}} come to mind because they have a spammable ability. It'd be one thing if mages were dominating the charts with Conqueror but they aren't, hell it would be another thing if it were efficient on most mages, but it isn't.
> [{quoted}](name=NaughtyWord,realm=NA,application-id=3ErqAdtq,discussion-id=PjB4XNO0,comment-id=0000000000000000,timestamp=2019-11-29T22:07:01.504+0000) > > That and honestly how many mages can actually maximize this rune efficiently? > > Only {{champion:69}} {{champion:13}} and {{champion:30}} come to mind because they have a spammable ability. It'd be one thing if mages were dominating the charts with Conqueror but they aren't, hell it would be another thing if it were efficient on most mages, but it isn't. Pretty much any DPS mage who can fairly easily proc it and benefit from the healing. {{champion:136}} {{champion:69}} {{champion:13}} {{champion:8}} {{champion:74}} {{champion:268}} all see to get good use out of the room. Not even saying it's really a problem per say, but it definitely seems to have some strong benefits on certain mages. Another big benefit it has that the bruisers using it don't is that these mages can usually opt into strong frontloaded pen options, namely {{item:3135}} Bruisers only really get {{item:3071}} and sometimes not even that depending on the bruiser, and as such don't get nearly as much healing out of conqueror as these mages do. Only some skirmishers that use it can really get comparable healing, and their ability to attack is less reliable. In theory anyway, I haven't personally used it or seen much of it yet.
: Wukong Update- Progress Report!
What is the purpose behind making his passive scale with health and be based around proccing for prolonged fights when he barely builds any? Are you trying to force him to build bruiser, and if so, why? He still has very little in his kit that grants him any real sustained damage. Without burst Wukong isn't worth playing.
: Why are Pyke and Senna allowed to be exempt from the support changes?
> [{quoted}](name=TheBentOn3,realm=NA,application-id=3ErqAdtq,discussion-id=1Un1Nnog,comment-id=,timestamp=2019-11-27T19:53:06.777+0000) > > Well ok I know why, blatant favoritism, but it feels pretty unfair that everyone else in the support roles gold income has fallen off a cliff and Pyke is still allowed to swim around in piles of gold like he’s Scrooge mcDuck while Senna is over there like “Who needs gold? I get all my stats for free.”. If you are going to kneecap the role at least kneecap everyone. Pyke sucks balls right now though.
Ooduwa (NA)
: We look forward to drinking more of your tears as you remain hard-stuck.
> [{quoted}](name=Ooduwa,realm=NA,application-id=3ErqAdtq,discussion-id=GoAkMA7P,comment-id=00070000000000020001,timestamp=2019-11-28T00:16:29.237+0000) > > We look forward to drinking more of your tears as you remain hard-stuck. I don't cry like a girl with my mascara running on the boards like you do though. =)
: Okay, and he shouldnt be 50% unless its in Masters+ or something. He's going to be the true high skillcap champ of the game (That means you can pipe down with your "high skillcap" talks, Riven and Ryze) Ryze is strong, but his winrate doesnt show it. Azir is strong, but is a niche pick. Akali is ridiculously strong, and needs nerfs to her passive range and trade pattern.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=VLix5ca5,comment-id=0002,timestamp=2019-11-26T21:07:32.993+0000) > > Okay, and he shouldnt be 50% unless its in Masters+ or something. He's going to be the true high skillcap champ of the game (That means you can pipe down with your "high skillcap" talks, Riven and Ryze) > Ryze is strong, but his winrate doesnt show it. > Azir is strong, but is a niche pick. > Akali is ridiculously strong, and needs nerfs to her passive range and trade pattern. He won't be nearly as high skillcap as Riven, Ryze, Azir, Lee Sin, Yasuo, or whoever bud. He's mechanically bordering on braindead.
: I think you really need to go back and look at Yuumi's patch notes. She initially got a 5 base Adaptive force added to her W. That's it. After she climbed to 50% and people found her runes, they removed it. Then everything was subsequent Nerfs. I know the patch notes look like there's a lot of there there, but literally almost every single buff was reverted or completely outnerfed later on. -Mana Regen increased was completely obsoleted by the removal of mana gain from her passive. -Slow modifications and 3 adjustments to slow on her Q completely nulled and overnerfed from an up to 80% slow, nerfed down to 20%. -W Adaptive stat boost was reverted. -W Adaptive stats Scaling was reverted and nerfed. The only buff that has remained is to her E heal. P.S. You're throwing her Pick rate at 34% under the bus while trying to argue that Senna's pick rate IS important. --------------------------------------- Her Win rates are not impressively high. Nidalee in Season 7 with 67% at Plat + was Impressively high. 51-53% is normalized and healthy.
> [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=GoAkMA7P,comment-id=000700000000,timestamp=2019-11-26T21:27:31.959+0000) > > I think you really need to go back and look at Yuumi's patch notes. She initially got a 5 base Adaptive force added to her W. That's it. After she climbed to 50% and people found her runes, they removed it. Then everything was subsequent Nerfs. > > I know the patch notes look like there's a lot of there there, but literally almost every single buff was reverted or completely outnerfed later on. > > -Mana Regen increased was completely obsoleted by the removal of mana gain from her passive. > -Slow modifications and 3 adjustments to slow on her Q completely nulled and overnerfed from an up to 80% slow, nerfed down to 20%. > -W Adaptive stat boost was reverted. > -W Adaptive stats Scaling was reverted and nerfed. > > The only buff that has remained is to her E heal. > P.S. You're throwing her Pick rate at 34% under the bus while trying to argue that Senna's pick rate IS important. > --------------------------------------- > > Her Win rates are not impressively high. Nidalee in Season 7 with 67% at Plat + was Impressively high. 51-53% is normalized and healthy. Enjoy Senna for as long as you can. I look forward to reading your posts on the boards once her nerfs hit the PBE. =)
: Unpopular opinion: Aphelios isnt as hard to play and master as riot thinks.
Mechanically he is bordering on completely braindead but you have to know how to play around which guns you have out and how they synergize. He's probably harder than most marksmen and might actually be the hardest to pick up and play right off the bat save maybe Draven, but his abilities are all completely binary in what you do with them, being either auto attacks are basic skillshots. Mechanically his skillcap is less than Gragas' tbh.
: It's a very selfish way to look at things. For example, I think Ryze is an abysmally designed champion - his abnormal amount of reworks should speak for itself - but even I don't think he is deserving of being 2nd lowest winrate in the entire game, only behind Qiyana jungle which is an off-meta pick. On op.gg she's also second-lowest right behind Sylas, who is another champion decimated because of high-elo and proplay. We should be accounting for ALL players, not just "hurr durr i dont like play against this champ so it should be trashed and deleted hurr durr" I can't stand playing against Yasuo, for instance. I believe his wind-wall is very poor design and has little counterplay. Do I beg and cry for it to be removed or for the champion to be gutted? No.
> [{quoted}](name=Emperør Rhaast,realm=EUW,application-id=3ErqAdtq,discussion-id=geXufoZs,comment-id=0000000000010000,timestamp=2019-11-26T14:26:40.815+0000) > > It's a very selfish way to look at things. For example, I think Ryze is an abysmally designed champion - his abnormal amount of reworks should speak for itself - but even I don't think he is deserving of being 2nd lowest winrate in the entire game, only behind Qiyana jungle which is an off-meta pick. On op.gg she's also second-lowest right behind Sylas, who is another champion decimated because of high-elo and proplay. We should be accounting for ALL players, not just "hurr durr i dont like play against this champ so it should be trashed and deleted hurr durr" > > I can't stand playing against Yasuo, for instance. I believe his wind-wall is very poor design and has little counterplay. Do I beg and cry for it to be removed or for the champion to be gutted? No. Yeah but your hurt feelings toward Yasuo are just that, hurt feelings and nothing more. Yuumi is actually game-warping at every level of play if allowed to be viable. As is Ryze, to be blunt. Ryze's design is straight bullshit and should not be allowed to be viable in its current form.
: Why are people complaining about Aphelios?
> [{quoted}](name=Magnesium14,realm=NA,application-id=3ErqAdtq,discussion-id=VAx4F9jg,comment-id=,timestamp=2019-11-25T22:03:16.948+0000) > > He is very complicated and has undoubtedly the highest skill cap in the game by a long shot Not really. He has a very high skill floor because to play him successfully you have to had a good grasp on what your various guns do and how you should play around them, but his skill cap is limited by the fact that he is a frankly just a basic right clicker regardless of what form he is in with little ability to outplay. He won't be able to do as much cool shit as a Riven, Yasuo, Azir, Lee Sin, or even a Vayne. He looks fine though.
: No champion deserves to be thrown in the gutter this badly. How would you feel if your main was decimated by item changes and then left to rot by Riot, no compensation buffs or anything?
> [{quoted}](name=Emperør Rhaast,realm=EUW,application-id=3ErqAdtq,discussion-id=geXufoZs,comment-id=00000000,timestamp=2019-11-25T12:58:15.947+0000) > > No champion deserves to be thrown in the gutter this badly. How would you feel if your main was decimated by item changes and then left to rot by Riot, no compensation buffs or anything? My main isn't a tenth as poorly-designed as Yuumi is. Even by the standards of enchanters, the most poorly-designed role, she's terrible. Don't like it? Don't care. She gets what she deserves.
: Random Thought: Adaptive Force Gunblade
The thing about hextech for AD champions is why not just use death's dance? It also provides healing from spells as well as very high AD and a passive that makes the people who would mostly want spell lifesteal (melee champions) live longer.
: I mean...I pull off Leona top reasonably well. The only thing she really lacks is durability.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=wsEM62E1,comment-id=000000000000,timestamp=2019-11-20T15:26:49.670+0000) > > I mean...I pull off Leona top reasonably well. The only thing she really lacks is durability. And waveclear. And sustain. And a passive that actually does anything if she doesn't have an ally with her. She also deals pretty much no damage, even by tank standards.
: all i see is more damage, more rng. yeah mountain drake now gives defensive stats. rest i see is more damage more damage more rng more damage. honestly idk where you see less damage or buffs to tanks. and bot cant even get fucked anymore by now lol.
> [{quoted}](name=Jennifer17,realm=EUW,application-id=3ErqAdtq,discussion-id=vYVFVKpG,comment-id=00000000,timestamp=2019-11-20T07:30:22.727+0000) > > all i see is more damage, more rng. > > yeah mountain drake now gives defensive stats. > > rest i see is more damage more damage more rng more damage. > > honestly idk where you see less damage or buffs to tanks. > > > and bot cant even get fucked anymore by now lol. You might want to try actually reading the patch notes next time.
Cloud273 (NA)
: > [{quoted}](name=BladeSteel,realm=NA,application-id=3ErqAdtq,discussion-id=EMPhaHrM,comment-id=0000,timestamp=2019-11-18T23:19:56.175+0000) > > Since you obviously haven't read up on preseason, I guess I'll tell you. Duskblade no longer has that passive. Before you rejoice, It's on a different, cheaper lethality item called the Umbral Glaive. But please, actually read up on changes before you say stuff that makes you look dumb. If the passive is being moves to a different item, they're not really removing it lol. It sounds more like they're reworking it.
> [{quoted}](name=Cloud273,realm=NA,application-id=3ErqAdtq,discussion-id=EMPhaHrM,comment-id=00000001,timestamp=2019-11-19T06:46:37.591+0000) > > If the passive is being moves to a different item, they're not really removing it lol. It sounds more like they're reworking it. It's no longer on their highest damage spike. They either have to neuter their early game power spike by buying Umbral Glaive over Duskblade, or they have to go without until later, and even then many assassins might want to go without for an item that provides more combat utility, damage, or durability. It is unarguably a nerf to duskblade.
: Dont know for what elo you are talking about but on Gold-Plat (my elo) I did in fact check u.gg before posting, just to be sure I am not biased. On Malphite midlane, jungle and support, the default(highest winrate) build for Malphite is AP build. Even after the 20% AP nerf from his ult, midlane Malphite is holding 0.57% higherer winrate than the toplane Malphite. With only toplane Malphite building tank, and still lower winrate than midlane, I think it is safe to say that his overall default build has become the AP build.
> [{quoted}](name=CØulrophobia,realm=EUNE,application-id=3ErqAdtq,discussion-id=EXzULJAR,comment-id=00020000,timestamp=2019-11-17T17:30:36.024+0000) > > Dont know for what elo you are talking about but on Gold-Plat (my elo) I did in fact check u.gg before posting, just to be sure I am not biased. > > On Malphite midlane, jungle and support, the default(highest winrate) build for Malphite is AP build. Even after the 20% AP nerf from his ult, midlane Malphite is holding 0.57% higherer winrate than the toplane Malphite. > > With only toplane Malphite building tank, and still lower winrate than midlane, I think it is safe to say that his overall default build has become the AP build. https://u.gg/lol/champions/malphite/build Meanwhile in reality top lane Malphite builds tank (tabi iceborn sunfire core build) and has a higher win rate and much higher pick rate than Malphite mid building AP.
Falrein (EUW)
: Well... That's actually interesting. I personally disagree, if only because even without the godlike beings, we still had much more powerful champions than others (take Syndra and, say, Vi). Though I understand your point, I think that it's important to remember that these godlike beings generally won't come across much weaker champions. Or, if you've read Silence for the Damned, human will can do wonders! Regarding Fizz, it's just a theory. I actually don't think it's true (who eats with a fork like that anyway?) Aurelion Sol is an actual concerning case given he's just a giant beast that isn't even on Runeterra and can't fit many stories on it. Overall I think, comparing a god to a mere mortal is a mistake if they aren't to ever meet, and even then you have mortals-ish with very potent powers (Lissandra, Syndra, Ryze, Vladimir)!
> [{quoted}](name=Falrein,realm=EUW,application-id=6kFXY1kR,discussion-id=wRddEdZ0,comment-id=00040000,timestamp=2019-11-12T18:04:53.186+0000) > > Well... That's actually interesting. I personally disagree, if only because even without the godlike beings, we still had much more powerful champions than others (take Syndra and, say, Vi). Though I understand your point, I think that it's important to remember that these godlike beings generally won't come across much weaker champions. Or, if you've read Silence for the Damned, human will can do wonders! > > Regarding Fizz, it's just a theory. I actually don't think it's true (who eats with a fork like that anyway?) > > Aurelion Sol is an actual concerning case given he's just a giant beast that isn't even on Runeterra and can't fit many stories on it. > > Overall I think, comparing a god to a mere mortal is a mistake if they aren't to ever meet, and even then you have mortals-ish with very potent powers (Lissandra, Syndra, Ryze, Vladimir)! The difference is that Vi, if Syndra was in arm's reach, would still be able to punch Syndra's head off. And in regards to other powerful champions, like the Ascended and some of the Voidborn, while very powerful they still operated on a personal scale and could feasibly be confronted by other, weaker champions, even if only outnumbered. Aurelion Sol and champions around his level are so incredibly powerful they could destroy the solar system all the other champions live in. What meaningful interactions can these champions have? It's comic booky bullshit and should have never been done.
: > [{quoted}](name=DalekZec,realm=EUNE,application-id=3ErqAdtq,discussion-id=knYI8nmW,comment-id=00000000000000000001000000000000,timestamp=2019-11-16T07:32:55.780+0000) > > Yay freedom of speech! > I fuckin hate this shit. This is literally elo shaming. > > If you're gonna use someone's elo against their own point whether it's valid or not, maybe you should uninstall this game and until you get off your high horse, then maybe you'll be able to reinstall. > {{sticker:slayer-jinx-unamused}} Trash will always elo shame, if they get carried they think they good now *shrugs*. Once I read how stupid their names are AND/OR how low level their account is, I won't bother looking at what they have to say. They can @ me all they want, they aren't worth the read..
> [{quoted}](name=Sky Cardis,realm=NA,application-id=3ErqAdtq,discussion-id=knYI8nmW,comment-id=000000000000000000010000000000000000,timestamp=2019-11-16T14:07:35.760+0000) > > Trash will always elo shame, if they get carried they think they good now *shrugs*. Once I read how stupid their names are AND/OR how low level their account is, I won't bother looking at what they have to say. They can @ me all they want, they aren't worth the read.. Delusional.
DalekZec (EUNE)
: > [{quoted}](name=NemeBro,realm=NA,application-id=3ErqAdtq,discussion-id=knYI8nmW,comment-id=0000000000000000000100000001,timestamp=2019-11-16T06:48:06.799+0000) > > Because it was in a low elo that is considerably more likely to have bad players who will allow you to get away with dumb shit. Not the case. Low elo and high elo or whatever the rank is, it doesn't matter. Hell, kalista is more or less a troll pick on whatever rank you are.
> [{quoted}](name=DalekZec,realm=EUNE,application-id=3ErqAdtq,discussion-id=knYI8nmW,comment-id=00000000000000000001000000010000,timestamp=2019-11-16T07:38:58.563+0000) > > Not the case. > Low elo and high elo or whatever the rank is, it doesn't matter. > Hell, kalista is more or less a troll pick on whatever rank you are. Nothing I said was arguable, nor did I ever imply Kalista isn't bad just about everywhere. She is deliberately so.
DalekZec (EUNE)
: > [{quoted}](name=kurdt911,realm=EUW,application-id=3ErqAdtq,discussion-id=knYI8nmW,comment-id=00000000000000000001,timestamp=2019-11-15T05:11:40.245+0000) > > Yes there actually a problem in one champion if normal SR/aram silver player wins 1 game with that champion. Awesone logic. What the fuck does silver have to do with this shit? {{sticker:zombie-brand-facepalm}}
> [{quoted}](name=DalekZec,realm=EUNE,application-id=3ErqAdtq,discussion-id=knYI8nmW,comment-id=000000000000000000010000,timestamp=2019-11-15T07:07:32.143+0000) > > What the fuck does silver have to do with this shit? > {{sticker:zombie-brand-facepalm}} Because it was in a low elo that is considerably more likely to have bad players who will allow you to get away with dumb shit.
: > [{quoted}](name=DalekZec,realm=EUNE,application-id=3ErqAdtq,discussion-id=knYI8nmW,comment-id=000000000000000000010000,timestamp=2019-11-15T07:07:32.143+0000) > > What the fuck does silver have to do with this shit? > {{sticker:zombie-brand-facepalm}} Hes just a noob who knows nothing. I haven't replied to him because he isn't worth anything. As for silver, I could go higher IF I cared. People can see my Morgana stats show I am on par with Plats and even Challenger players. Only lowbies like him think "rank matter".
> [{quoted}](name=Sky Cardis,realm=NA,application-id=3ErqAdtq,discussion-id=knYI8nmW,comment-id=000b,timestamp=2019-11-15T13:54:16.538+0000) > > Hes just a noob who knows nothing. I haven't replied to him because he isn't worth anything. > > As for silver, I could go higher IF I cared. People can see my Morgana stats show I am on par with Plats and even Challenger players. > > Only lowbies like him think "rank matter". Stats gained in low elo don't matter. Your experience is irrelevant because it was playing against bad to average players the vast majority of the time. So who cares what happens in your games? Apparently not even you. "IF I cared" lol.
TehNACHO (NA)
: So...why exactly do Shen players build Tank?
> [{quoted}](name=TehNACHO,realm=NA,application-id=3ErqAdtq,discussion-id=nzTjavEv,comment-id=,timestamp=2019-11-15T05:09:28.896+0000) > > I'm not trying to be obtuse about this, I mean genuinely, I don't get why Shen players build straight tank items. > > I understand Tank Support Shens because they just don't have the budget, but shouldn't the optimal build for Shen be straight Bruiser items in the form of Trinity Force, Frozen Mallet, and, of course, Titanic Hydra? > > The only defensive scaling built into Shen's kit is HP scaling, and his allies don't get any benefit from him being tank outside of item effects themselves. > > Furthermore, a _titanic_ amount of his kit is reliant on his dueling power, specifically his auto attacks. Except for very specific matchups (say, {{item:3194}} into DoT champs), Bruiser items would provide more bang per buck in his dueling potential. > > His optimal place in a team strategy is also that of a split pusher because of his Ultimate, so again unless it's Support Shen, budget shouldn't really be a massive restriction. > > The only thing that really gets in the way is Shen's lack of AD scaling, but given the flat bonuses of Bruiser items on top of just as much if not more HP, and again how auto attack reliant Shen is already, I don't think that's as big of a problem for him. The better question is why would you build damage bruiser? Shen's base stats are actually rather low for a tank, having bad base HP and armour. Bruiser items also typically have HP to give his shield some build, but health without resistances aren't all that useful. His shield is far more effective when it can't be popped by a single auto attack, and the longer he can last in a fight the more often he can activate it. Shen also has literally zero AD scalings. The only thing AD does for him is increase his base attack damage. Indeed, the bulk of his basic attacks come from autos, be it normal autos or his empowered with Q autos, which only scale (don't play AP Shen I swear to God) with the enemy's health and with attack speed (more on this later). Titanic hydra, the only AD item he typically builds, is built more for its synergy with his auto attacking playstyle utilizing its health-based on-hit and active damage. In some games, particularly ones where you're stomping ass, need to carry, and have someone else to tank, Triforce, Sterak's, Guardian Angel, or Frozen Mallet could be good ideas situationally, but in generally not really. Back to your Q, the damage item I actually think is best on Shen in a general sense besides Titanic is actually Wit's End. Gives a shitload of MR, attack speed for quicker Q and Titanic procs, and sustain to help you duel better and turn losing duels around.
AZ Frost (NA)
: https://youtu.be/4yJ-VayhBEo
> [{quoted}](name=AZ Frost,realm=NA,application-id=3ErqAdtq,discussion-id=LVQu7mpc,comment-id=0007,timestamp=2019-11-13T03:55:30.896+0000) > > https://youtu.be/4yJ-VayhBEo I wonder what would have happened if all those ranged champions didn't run directly into the immobile fighter who built full damage hmmmmmmm... And I wonder if Warwick could have survived any longer if he had any armour built at all or more than 450 bonus HP HMMMMMMMMMMMMM Why is it Garen's fault that his player in that game outplayed you all and none of you played well versus him?
koshkyra (NA)
: Riot is sacrificing the identity of the support role to make it more “fun” and appealing.
Enchanters are probably the single most cancer subclass in the entire game, so the less of those we see the better tbh.
: This whole salt fest is incredibly disrespectful to G2 and their players. Are you seriously saying they compromised their integrity and took bribes to lose? These players who dedicate their lives to winning at this game, you're saying don't care enough to resist a fixing. That's not only disrespectful but it shows a sincere lack of understanding of the mentality of pro athletes.
> [{quoted}](name=dolce de leche,realm=NA,application-id=9hBQwnEU,discussion-id=vGjnuXQa,comment-id=0003,timestamp=2019-11-10T16:29:07.494+0000) > > This whole salt fest is incredibly disrespectful to G2 and their players. Are you seriously saying they compromised their integrity and took bribes to lose? These players who dedicate their lives to winning at this game, you're saying don't care enough to resist a fixing. > That's not only disrespectful but it shows a sincere lack of understanding of the mentality of pro athletes. But pro gamers aren't actually athletes though. =(
pwc2016 (NA)
: Get this "late game champion" bullshit out of here
> [{quoted}](name=pwc2016,realm=NA,application-id=3ErqAdtq,discussion-id=g2REuAwz,comment-id=,timestamp=2019-11-10T01:35:11.681+0000) > > This game feels like shit to play. I just got shit on as a Camille by a Kayle. Why should a weak early game champion like Kayle take half health from a full combo (E-Stun-Q-W-Q) and back off for half a second, then come back with MORE health, effectively winning the trade? Should she not be punished for taking a trade early? Because if she's not losing trades super hard early on, then she is NOT an early game champion. Same with Vlad-he can just empower Q and win a lot of trades...but then why does he have strong late if his early is already fine? It's utter bullshit and we NEED to call Riot out on this. Consider playing an early game champion if you want to dunk on Kayle early game. Because Camille is a late game champion as well, if not a hypercarry like Kayle is. Kayle's also frankly probably overtuned in solo queue at least right now, and Camille is not. But she's not actually all that strong in lane, she has tools to not be completely helpless but she isn't good. Nor does a champion being late game always mean that an early game champion beats them in lane. Darius is stronger in lane than Jax but loses that match-up due to how their kits interact.
: More valuable than winrates and people who don't know that correlation doesn't equal causation. 100% of people who breathe die.
> [{quoted}](name=WalkingInACircle,realm=NA,application-id=3ErqAdtq,discussion-id=WBPBd1GG,comment-id=00010000000000010000,timestamp=2019-11-09T06:37:36.810+0000) > > More valuable than winrates Stop reading. Enjoy your delusions of grandeur bud.
: Yeah, and from playing her she's still very powerful. No one consideres her a handicap, drop the self pity. Sej isn't even bad at clearing and ganking early and only gets stronger as the game goes on.
> [{quoted}](name=WalkingInACircle,realm=NA,application-id=3ErqAdtq,discussion-id=WBPBd1GG,comment-id=000100000000,timestamp=2019-11-09T05:54:41.827+0000) > > Yeah, and from playing her she's still very powerful. No one consideres her a handicap, drop the self pity. Sej isn't even bad at clearing and ganking early and only gets stronger as the game goes on. No, she's garbage. Your experiences in-game with her don't matter. They're irrelevant. Completely useless as evidence on the champion's balance.
: Why would League taking anything from HOTS? It's a dying game that never made much of a splash. Without items and levels, the game becomes infinitely less complex, and thus matches are extremely boring. Furthermore, there's no reward for playing well individually; you're only rewarded for consistent team play in HOTS. Roflstomp your lane? Cool, it literally means nothing unless your team can actually continually make smart plays together. Got roflstomped? No sweat, they got nothing at all for roflstomping you and you still stand just as high of a chance at winning. There's a reason people didn't flock to HOTS in droves. There's a reason the esports scene never really took off (and is now shutdown). The game, as a whole, is flawed. There's virtually no reason at all for it to be a MOBA with the direction they went -- lane phases are meant for getting early advantages and capitalizing on them. Without any form of reward in place for outplaying your lane opponent(s), it's pointless and just adds a tremendous amount of overhead to each match.
> [{quoted}](name=Phreaktastic,realm=NA,application-id=3ErqAdtq,discussion-id=JjJpAbNE,comment-id=00030002,timestamp=2019-11-08T23:43:06.444+0000) > > Why would League taking anything from HOTS? It's a dying game that never made much of a splash. > > Without items and levels, the game becomes infinitely less complex, and thus matches are extremely boring. Furthermore, there's no reward for playing well individually; you're only rewarded for consistent team play in HOTS. Roflstomp your lane? Cool, it literally means nothing unless your team can actually continually make smart plays together. Got roflstomped? No sweat, they got nothing at all for roflstomping you and you still stand just as high of a chance at winning. > > There's a reason people didn't flock to HOTS in droves. There's a reason the esports scene never really took off (and is now shutdown). The game, as a whole, is flawed. There's virtually no reason at all for it to be a MOBA with the direction they went -- lane phases are meant for getting early advantages and capitalizing on them. Without any form of reward in place for outplaying your lane opponent(s), it's pointless and just adds a tremendous amount of overhead to each match. HotS does have levels though, and getting early leads gives your team more experience to snowball with. If you're crushing lane you're getting an exp lead which grants more stats and the opportunity to get talent leads to further snowball on the enemy. It just isn't a solo advantage. Furthermore, "laning phase" as you know it is really only a thing in League and Smite, Dota 2 and HotS are not nearly as rigid in how early game plays out.
Meserion (NA)
: Nerf or Remove Black Cleaver
> [{quoted}](name=Meserion,realm=NA,application-id=3ErqAdtq,discussion-id=59OetLkJ,comment-id=,timestamp=2019-11-07T00:23:50.237+0000) > > The real reason an all AD team can win but an all AP loses is {{item:3071}}. This item is a secondary source of armor penetration alongside Last Whisper that has a ton of useful stats for virtually every champion that uses it: hp, AD, cooldown reduction (20% when only one item its built from has 10% CDR), movement speed for chasing, and armor pen; frankly is a super overloaded item, and unlike Trinity Force, its extremely affordable early on. > > If AP users had a magic equivalent of Black Cleaver, then an all AP team would also work, but it doesn't because AP is actually somewhat balanced in the item department. > > There is a laundry list of broken AD items that have either have to have been reworked, nerfed massively or straight up removed: > {{item:3071}} > {{item:3147}} > {{item:3124}} > {{item:3031}} > {{item:3161}} > {{item:3053}} > {{item:3087}} > (not listed anymore): sated devourer jungle item > > By comparison, theres really only two AP items that I could name that has gotten nerfed or massively changed over the years: > {{item:3128}} and {{item:3151}} > > **Point is, Black Cleaver needs a nerf, and what I would point to most is removing the armor penetration effect; the item already is overloaded stat-wise it doesn't need anything else. > ** "Only two" lol meanwhile {{item:3157}} has been nerfed far below what it once was and is still strong.
: Honestly Riot, Screw URF, bring back arurf!
> [{quoted}](name=Krazy Jay 808,realm=NA,application-id=3ErqAdtq,discussion-id=G4nBf1A7,comment-id=,timestamp=2019-11-04T21:23:23.074+0000) > > Here's why in my opinion, everyone else's opinion will vary, but here's mine: > > Giving the people a choice to select a champ, even with a ten champ ban, is fucking r%%%%%ed... People always want an easy victory and will pick cheese ass champs to do so. "Oh Look!, Zeds not banned? i'm gonna play him..." same goes for shaco, fizz, etc... no one wants to really try anymore and regular urf gives these low self esteemed people the chance to feel great and superior... No one wants to try to win anymore, they just want an easy one, ruining the game for the people who just trying to have fun, but cant stay alive for more than a fucking minute... seriously Riot fuck the regular urf, get rid of it forever... ARUrf is the way to go... > > {{champion:53}} {{champion:105}} {{champion:28}} {{champion:11}} {{champion:57}} {{champion:555}} {{champion:35}} {{champion:238}} {{champion:29}} {{champion:91}} {{champion:107}} {{champion:133}} {{champion:7}} {{champion:55}} {{champion:202}} FUCK ALL THESE CHAMPS ON URF BTW!!! Now imagine playing against all those champions while you're forced to play a garbage champion in URF. ARURF was a stupid idea and always will be.
: ***
> [{quoted}](name=JustDonnyy,realm=NA,application-id=9hBQwnEU,discussion-id=8RJoJl0M,comment-id=0000,timestamp=2019-11-01T08:25:23.716+0000) > > I can tell you why NA never wins. They just aren't that good. Personally I don't think there's really much to it, they just don't play as well as the rest of the world, if you want to try and boil it down to **why** they don't play as well, be my guest, but personally, I don't think there's many 'reasons' why they're worst, they just are. Just so you know, you're not being downvoted because your opinion is unpopular, you're being downvoted because it is painfully obvious that you didn't read the OP where he fully acknowledges NA don't play as well and he was in fact speculating on why that is, so in your attempt at appearing coldly logical and wise you really just exposed yourself as anything but.
: I didn't expect URF to be this bad...
What exactly do the people whining about URF want? Do they want a community of millions to just arbitrarily decide to pick only weak to mediocre champs? That won't happen. Do you want Riot to just ban all of the champions who are good in URF? So what, all the people who want to play those champions who happen to be good in URF can go fuck themselves? There will always be a meta in any game mode of any game. Stop whining about weak champs getting btfo and start playing champions who can actually do well in the mode, because Riot does not and should not balance for it.
: This is riot trolling all the people who wanted non-random URF back, being too new to remember what it was like originally. They knew it was going to be awful, next time it will be happily random again instead of 5 AD zero-skill clicker champs stacking movespeed.
> [{quoted}](name=MagicFlyingLlama,realm=NA,application-id=3ErqAdtq,discussion-id=zwZlv4n2,comment-id=0003,timestamp=2019-10-31T04:19:36.027+0000) > > This is riot trolling all the people who wanted non-random URF back, being too new to remember what it was like originally. > > They knew it was going to be awful, next time it will be happily random again instead of 5 AD zero-skill clicker champs stacking movespeed. Yeah bro it's much more fun to have no say in whether or not you get stuck with a bad URF champ against five S tier ones. ARURF blows.
: Curiosity question: are female characters made intentionally uglier over the years?
> [{quoted}](name=Max Damage,realm=EUW,application-id=6kFXY1kR,discussion-id=9FWioaef,comment-id=,timestamp=2019-10-29T19:02:05.973+0000) > > I play this game since release. > > The earlier characters were Katarina, Leblanc, Miss Fortune, Caytlin, Nidalee, Ahri etc. > > Then, in more recent times we had Reksai, Illaoi, Taliah, Camille, Yummi. > > Of course character design preference is subjective, but you can clearly see that the oldest one were more "attractive". > > My question is: why? I am just curious. No, you just have very narrow and kind of bad taste in women tbh.
: Master Yi has 80% true damage? It's a no tank meta.
> [{quoted}](name=Squirrel Eyes,realm=NA,application-id=3ErqAdtq,discussion-id=HUFYLkNz,comment-id=,timestamp=2019-10-29T07:42:14.265+0000) > > Just played against a Yi and lost again as Sejuani. Let me tell you how bad this feels. Yi gets dominated and killed 1-4 early to mid game. As soon as he picks up rageblade though, he starts killing those way ahead of him. > > I built a thornmail, ninja tabis, frozen heart, and a warmogs as key defensive items. Yet, there is simply NO ITEM in the game that can counter champions that abuse true damage the way it's working now. Tanks are really in a bad, bad place. I die in less than a few seconds against Yi, and so does our massive Cho-gath who also stacked defensive armor items. We were by no means behind either... we were actually winning the game up to Yi acquiring Rageblade. > > Here's some of the numbers to consider from my last game: Yi tops the damage charts at 35.9k, while his TRUE DAMAGE is 29k. Maths say this is just over 80% true damage done by Master Yi. Can anyone dispute how badly balanced this is? What can you do, as a tank, to counter auto-attacking true damage? > > Right now? Nothing. Why lie when I can easily look up the game in question? https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3189385713/49524232?tab=stats Yi's total damage to champs was 29.1k. His true damage was 9.9k. Still a lot, but not even close to the ratio you tried to pass off as real.
: dota 2 has a horrible interface, boring champions and clunky animations it's a good game, but it is not new-player friendly and that makes the investment in it hard-pressed
> [{quoted}](name=3TWarrior,realm=NA,application-id=3ErqAdtq,discussion-id=655oYE3q,comment-id=0006000000010001,timestamp=2019-10-28T06:05:17.948+0000) > > dota 2 has a horrible interface, What are you referring to in particular? > boring champions In terms of kit? No. No League champion has the same balls-out free range of movement that Storm Spirit for example has, being able to zip across lanes and even the map as long as he has mana in moments for a play. No League champion has the sheer team-wiping potential of a late game Faceless Void or Medusa. Melee carries in general in Dota 2 are far more satisfying and viable to build a comp around. Now, if you're talking character, aesthetic, and lore? Then yes, League has Dota 2 beat. > and clunky animations Yeah this part's true.
Xavanic (NA)
: > [{quoted}](name=KVbqbFsC8e,realm=NA,application-id=3ErqAdtq,discussion-id=655oYE3q,comment-id=0006,timestamp=2019-10-26T23:33:23.142+0000) > > Why do you assume that everyone who likes fast paced games are children? Not everyone enjoys sitting through 50 minute losses. if you dont enjoy playing long games, go play an fps or smite
> [{quoted}](name=Xavanic,realm=NA,application-id=3ErqAdtq,discussion-id=655oYE3q,comment-id=00060000,timestamp=2019-10-27T01:43:35.556+0000) > > if you dont enjoy playing long games, go play an fps or smite Alternatively, I could just play League. =) If you enjoy long games, go play Dota 2.
: What kind of absolute moron would like old aatroxes auto attack based gameplay more than his new gameplay, turning him into one of the highest skill based champions in the game. If you really wanted to be an autoattack based drain tank go play olaf.
> [{quoted}](name=LightswornLance,realm=NA,application-id=3ErqAdtq,discussion-id=IEE9MPTE,comment-id=000500000000,timestamp=2019-10-25T22:22:42.903+0000) > > What kind of absolute moron would like old aatroxes auto attack based gameplay more than his new gameplay, turning him into one of the highest skill based champions in the game. If you really wanted to be an autoattack based drain tank go play olaf. Someone who wants to play a champion that is even halfway viable in solo queue. New Aatrox is a bigger balance problem than old Aatrox ever was. He sucks balls.
: whats a good ap champ that can one shot adc
> [{quoted}](name=cutieseungha,realm=NA,application-id=3ErqAdtq,discussion-id=bgfEJcXN,comment-id=,timestamp=2019-10-24T04:59:05.110+0000) > > i play {{champion:7}} a lot cuz u can one shot adc and stuff but im kinda gettin bored of it so i played {{champion:134}} and {{champion:45}} but im bored of taht to so whats a good ap champ that can one shot?? Most AP mids can one-shot an ADC at most stages of the game, but I like {{champion:38}} . Whether going a scaling build with fleet footwork or looking for snowballing with electrocute. He also happens to be the best-scaling assassin in the entire game.
: I wouldn't count on that, it takes a full build yi that is itemizing against rammus to not get "one shot" by him or people around rammus. That sounds stupid and it is. I mean look at the other offensive tanks **Maokai, malphite, leona, alistar, Amumu, gragas, sion, sejuani, Nunu, nautilus, ornn, sion** Which of them one shots full build yis building a ton of mr while having 0 dmg items themselves? I'm not referencing a game, im saying in general he can do just this and easily. His e could easily count as a suppression too lolz
> [{quoted}](name=TracyzDgDqF,realm=NA,application-id=3ErqAdtq,discussion-id=1MBQQ5L8,comment-id=00030000,timestamp=2019-10-23T20:15:57.398+0000) > > I wouldn't count on that, it takes a full build yi that is itemizing against rammus to not get "one shot" by him This is not true. Sorry buddy, you can't fool me because I play Yi and it is not overly difficult to duel Rammus 1v1, especially now that conqueror is in the game. > or people around rammus. Then it's not a duel, is it? And do keep in mind that Yi is bugged right now and his DPS and as such sustain isn't what it should be. Rammus is meant to serve as a counter to pure auto attackers, particularly melee ones, but Yi will still outscale him in the 1v1.
: Buff thornmail dmg and remove the grevious wounds(Rammus has 0 counterplay in a 1v1 duel vs duelist)
> [{quoted}](name=TracyzDgDqF,realm=NA,application-id=3ErqAdtq,discussion-id=1MBQQ5L8,comment-id=,timestamp=2019-10-23T19:58:37.510+0000) > > Precursor: > If i itemize to fight rammus(merc treads, jg item, rageblade, wits end, adaptive, spirit visage) shouldn't i logically be able to duel him? OR is the grevious wounds just too broken to allow that as i get melted by a "front line" tank who does nothing but e and w or maybe presses r if hes up to it? > > Yes even fiora cant kill rammus and its very unhealthy, heck he can't even be killed by ap champs because he can flash into them then e, w,r(you know) then deals their entire health in that period to kill them with no actual dmg items. But that healing reduction is unneccessary cause hes a tank and not supposed to be dueling every single champion with 0 itemization effective against him. Offensive tank who builds only defence killing all dueling champions without breaking a sweat is just not cool for the game. > > I used to play him and he cannot even die to vayne because he is so strong its rediculous but i'm speaking out now. > > Misc talk: > Mortal reminder is fine since it grants less pen in compensation for Grevious but Morrello and Thornmail take no trade off at all to dish out Grevious for no reason at all. Ignite is fine since its a summoner spell. > > Grevious wounds needs to only be applied on targets under X HP for morrello, considering it also has magic pen! > > I know how its a struggle to balance ap assassins because they share the itemization with regular ap champs but i propose a solution, make new special ap assassin items melee only so that only assassins(ekko, akali, fizz, eve, ect) can use them and they wont be abused by zoe or annie. > ---------------------------------------------------------- > AS FOR THORNMAIL, it grants little counterplay especially when used on rammus and amumu. The damage is FINE though increase it if you must. The free grevious wounds is just anti fun and has to go. Grevious wounds is just on everything now that theres no point a rammus should have it for no reason but hitting him. If the dmg is higher but gw removed it lets dueling champs with healing later in the game to be able to duel him alone which is OK because they are itemizing to defend against his magic dmg. https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3182677197/2241908613771392?tab=overview Maybe if you had more than one complete item you would have been able to duel the Rammus with three.
: I cant believe it’s an unpopular opinion now, but riot should continue balancing around pro play.
> [{quoted}](name=HateDaddy,realm=NA,application-id=3ErqAdtq,discussion-id=ZlFqyJnf,comment-id=,timestamp=2019-10-17T13:44:16.291+0000) > > It seems like players have become so cynical and jaded by this game that they don’t realize a few crucial points, simple as they may be. Although solo queue games, especially those at lower ranks, are vastly different than pro play, the reality is that any “meta” you play in was likely defined by pro play. It most likely began in high elo as a form of practice, where it becomes refined. Then it is debuted in professional play. And after that, it trickles it’s way into the rest of the elo range as time goes on. Low elo doesn’t like hearing this, but by the time a meta reaches your range from pro play it’s already dead and gone in high/elo as they’ve moved onto the next flavor of the month. > > Secondly, we should never ever balance the game around low elo. Let’s not mince words here, though I’m not trying to be crass or make generalizations: low elo players are not good at this game. And for that reason, we should never balance around, or even consider balancing around, an elo range that will never adapt to its surroundings for the sake of improving because they simply do not have the capacity to. Those who improve simply rise out of that range, so all you’d do by balancing around low elo in any form is reset the bar to a higher level for bad players to expect game changes to be catered to them so they can continue to play poorly without improving. I realize this is harsh, but it is absolute truth. There’s nothing wrong with not being good at this game. For the vast majority that play this game, it’s never going to be something you put on your job application or use as some source for cash - being bad is totally fine. As long as you enjoy the game, that’s all that should matter. So likewise, any person that flanes you for being bad is just a self-centered delusional jerk because just like you (the bad player), they won’t be able to use league of legends in any real avenue in life. > > With that said, two things can still be true at once. Just because Riot balances around pro doesn’t mean they shouldn’t consider solo queue. They absolutely should, but the balancing should still be heavily influenced by pro play and high elo play. Likewise, it is still totally okay for the community to express dislike for the game and standards (for example, tanks being worthless in solo queue but often being OP in pro play). That isn’t, however, an issue with pro play. That’s an issue with riot standardizing how they want the game to be played, which I cannot deny is influenced by pro play, but that doesn’t mean we abandon the idea of balancing around pro play because of that. The alternative is much worse. Thus, instead, the tema of our conversation should focus around riot adjusting conceptual gameplay aspects - such as make tanks more reliable in solo queue as tanks, not to be some pseudo-bruiser. That way, our conversation is actually progressive and comprehensive, rather than wild accusations and shameless finger pointing that doesn’t offer any real insight. I know the community likes to think riot ignores them, and riot probably does. But if I’m being honest, I would too because most of the feedback here is trash and upvote spam. So for that reason, this is why I offered these explanations not only to voice my opinion - which I believe to be a critical element of game balance - but also to realize that the our feedback often sucks and should be better. I agree, buff Tryndamere so he can be played in pro.
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NemeBro

Level 82 (NA)
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