: Ex-Rioter Stellari on the Divide between Unpopular and Popular skin sales
: Yet if we were to touch anything that would help tanks in that regard, Mages would rush in and hiss at us like we are trying to gut them.
Usually because people propose "solutions" that would have quite a bit of collateral.
Hotarµ (NA)
: > [{quoted}](name=NineTailedMystic,realm=NA,application-id=3ErqAdtq,discussion-id=292drrqz,comment-id=000100000003,timestamp=2019-07-15T09:04:10.553+0000) > > Except Yasuo gets taken mid instead. Yasuo was designed to be one of League's first melee ADCs. Aside from being designed as such, he gets played frequently in mid, top, and ADC. At one point his ADC pickrate was higher than his top/mid pickrate.
The point is, if you give them tools to deal with ranged champions, they're going to move to lanes with ranged champions.
Hotarµ (NA)
: > nerfs dont fix the fundamental problem league has in melee vs. range matchups. > > melee champions need ways to answer this kind of ranged poke, so these lanes can become more than "can i interact as little with my opponent as possible until my jungler may or may not show up?" You're right, there needs to be abilities in a melee champion's kit that allows them to survive heavy ranged poke and also get in close to do their own damage. Oh but wait, when Riot **actually** implements that into a champion's kit, the community hates it, calls it cancer, and constantly complains that it's OP. {{champion:157}}
Except Yasuo gets taken mid instead.
AmazoX (EUW)
: > [{quoted}](name=Kelg,realm=NA,application-id=3ErqAdtq,discussion-id=ThssZX5E,comment-id=0002,timestamp=2019-07-11T00:53:28.043+0000) > > Ahri has 52-53% win rate all year, better buff her! She's been S tier for three seasons now, Meddler agrees.
I'd say always A-tier. Always strong but no one ever clamors to pick her.
: Don't forget the favorites get all the skins, lore and videos. Vice skins? better give them to iconic champs like {{champion:86}} and popular champs like {{champion:236}}. We need a big lore thing? better make it about {{champion:157}} and {{champion:92}}. New high quality video for this season? Who's that I see blowing wind in the background? Ain't {{champion:40}}, that's for sure. It's because of how hard Riot focuses on favorites we'll never get to see things like {{champion:62}}, {{champion:427}} and {{champion:38}} taking on {{champion:223}}, {{champion:6}} and {{champion:90}} in a "New Dawn" like video. We won't get a big lore even focusing on {{champion:36}} and his exploits. Only skins {{champion:77}} or {{champion:101}} will get are skins that Riot would consider safe and "thematic". Meanwhile forcing players to pay 100+ bucks for a chroma of KDA {{champion:103}} just cause they know people will pay for it. To make things worse, that money doesn't go toward giving decent skins to less fortunate champs. That goes right into the NEXT {{champion:103}} skin seeing as they can get away with saying "she didn't get a skin, the prestige skin doesn't count".
Ahri gets like, one skin a year. It's a lot but there's a lot more egregious champs.
GigglesO (NA)
: I can't wait for aoe2 definitive edition.
They already have AoE2 HD on steam with new DLCs, just not the definitive edition.
AmazoX (EUW)
: > [{quoted}](name=Power Cosmic,realm=NA,application-id=3ErqAdtq,discussion-id=N9csqLco,comment-id=0002,timestamp=2019-07-10T04:47:49.748+0000) > > I agree but sadly there are no other MOBAs that are any good imo. Heroes of the Storm.
YuGiHo (NA)
: now i understand why no one uses ahri. imo other than pyke and lucian tier 2 units suck
: I respect your opinion but I can hardly agree with some of your decisions. - T4: Do you realize you want 6 out of 9 T4s nerfed? You should respect the Tier. Neither {{champion:203}} nor {{champion:84}} are much weaker than the ones you mentioned and {{champion:89}} might be bad but Guardian is crazy! - {{champion:103}} {{champion:102}} {{champion:55}} {{champion:127}} In no way shape or form these girls need buffs! They're perfectly fine for what they do OR enable. - {{champion:114}} {{champion:98}} are also quite good if you use/position them correctly. Don't think they need buffs but that's debateable. - {{champion:76}} I really not sure about her. Yes, she's strong. But the Wild comp she's in has a hard time early on to win anything so having one great unit isnt to bad. --------------------------- Considering Items: We can agree those need work done. Desperately! Random chances need to become X-Hits. Numbers need changes. I personally dont think any of the Items you mentioned is actually bad, most of them are simply niche items. Ranger/Blademaster is great with Statics, Ludens is great on fast Casters such as Ahri, Akali, Gunblade works on Asassins.
Ahri could use some AI buffs and like, 50 extra base HP. Pretty annoying for her to throw her Q at nothing.
D357R0Y3R (EUW)
: 9.14 changes according to Riot Repertoir (Blitzcrank, Leona, Akali, Lux, Tahm kench)
: Know who destroys Assassin Comps? {{champion:25}} Give her {{item:3285}} and make sure to have at least 2 other sorcerers, good cheap choices in {{champion:38}} {{champion:103}} and {{champion:117}} set her close by your rangers (just behind your tanks) and laugh out loud as the Assassins get one shot by her Ult. Lulus a great take as her Ult will keep your Rangers alive I'd honestly say Guardians are actually weaker than they should be right now, Knights do their job better, especially {{champion:113}} and a leveled up {{champion:122}} I wouldn't recommend going full on sorcerer into late game however, they're usually killed easily by Rangers, especially if the enemy have {{champion:203}} and {{champion:82}}
I've been crushing with Wild Sorcerer though. Throw a Karthus in there with good enough RNG to get 4 wild 6 sorcerer, and you win. It's not even a contest.
Pika Fox (NA)
: > [{quoted}](name=Kelg,realm=NA,application-id=3ErqAdtq,discussion-id=TlEfcUsm,comment-id=00000000,timestamp=2019-06-28T16:47:30.446+0000) > > imagine unironically believing this Its literally true. Pay attention in any competitive match. The tank is generally the person that decides the game, as theyre the primary initiator.
LCS shouldn't be the determining factor.
: That's why you have a support
: i don't think you understand how crippling randuins and tabi are. Yasuo's dps basically gets reduced 32% (assuming it works additively, i don't have time to check). And considering he already has lower dps than other aa based carries, that's a lot of damage to be missing.
As someone who likes hosing Yasuo, Randuin's + Tabis are a mild inconvenience for him.
Voluug13 (NA)
: Its almost as we need better skills with the grounded debuff.... instead of more point and click CC burst.
Not until they make Grounded not null flash.
: > [{quoted}](name=NineTailedMystic,realm=NA,application-id=yrc23zHg,discussion-id=iY8PnQ9U,comment-id=000200000001,timestamp=2019-06-18T03:32:20.771+0000) > > Well maybe when it actually works and you're not being an active detriment to the team, aka leeching way too much EXP. Climbing from diamond 3 or 4 to masters is actually working? The support is always leeching EXP from a lane. Whether that's mid lane, top lane, bot lane or jungle...usually when you're playing the game in new/innovative ways you're giving up something to get something else. In this case its trading some bot lane farm and middle/top EXP for the potential cheese FB in mid/top(forcing either lane to play safer than they would because they're unsure which lane teemo is stealth in), picking which lane to create the 2v1 scenario to most benefit the team, zoning / getting plates in the targeted lane, your bot laner will often get more EXP then their bot lane as well. Compare it to like ganking a lane in league as a jungler. You're actively choosing which lane to put your resources into and prioritize. Shouldn't support have the same kind of freedom?
> [{quoted}](name=C9 Aphrolift,realm=NA,application-id=yrc23zHg,discussion-id=iY8PnQ9U,comment-id=0002000000010000,timestamp=2019-06-18T06:56:48.532+0000) > > Climbing from diamond 3 or 4 to masters is actually working? > > The support is always leeching EXP from a lane. Whether that's mid lane, top lane, bot lane or jungle...usually when you're playing the game in new/innovative ways you're giving up something to get something else. > > In this case its trading some bot lane farm and middle/top EXP for the potential cheese FB in mid/top(forcing either lane to play safer than they would because they're unsure which lane teemo is stealth in), picking which lane to create the 2v1 scenario to most benefit the team, zoning / getting plates in the targeted lane, your bot laner will often get more EXP then their bot lane as well. > > Compare it to like ganking a lane in league as a jungler. You're actively choosing which lane to put your resources into and prioritize. Shouldn't support have the same kind of freedom? His Teemo has like a 45% win rate over 400 games. He plays other champions/roles to climb. Maybe it wouldn't be a problem when he started to troll his teams. From what I've read he'll go to gank their lane and they'll be like "cool". But then he stays in the lane. Takes way too much EXP to the point of being down levels vs their laner. And he won't leave no matter how much they ask.
: > [{quoted}](name=boricCentaur1,realm=NA,application-id=yrc23zHg,discussion-id=iY8PnQ9U,comment-id=0002,timestamp=2019-06-17T13:26:53.848+0000) > > HOW CAN YOU PEOPLE THINK THAT'S IS A BAD THING?? Like no it is a fact that it's a good thing there is no argument if you think it is a bad thing then you're just hating for no reason and your worst then nightblue then. Because some people want to be able to play the game in new/innovative ways without threat of being suspended for it. > > Let's actually THINK. Basically every multiplayer game does this. > 1: Having a > ood relationship with streamers help grow the game and letting people griefing them will makes streamers not stream the game. > 2: A rioter can see the game live and can makeaster decision. > 3: It shows that people actually get banned for greifing streamers making less of a chance that will happen. > The problem with this is assumption of greifing. > Like riot explained that the guy was ONLY doing this in games with streamers. There's a flimsy claim by Riot and you can go through Nubrac's match history and see there's many games where he plays Leona with prominent streamers in the game. There's also many games where he plays Teemo where it appears there is no "prominent" streamer. He was playing like 10 hours/day in Master Tier elo so its not all that unusual that he'd be in some games with some streamers. You aren't at all curious about how Riot would even come to this conclusion? How much more likely is it that one key streamer complained that he was trolling/greifing in his game and inferred it was done only to "troll his stream" and gave them two weeks without investigating it further? > > The rioter did there job your the one being biased. Like you ignored basically everything. Did their job at following through on Nightblue3's threats of giving someone a two week vacation? Yeah, what a great thing that is...
> [{quoted}](name=C9 Aphrolift,realm=NA,application-id=yrc23zHg,discussion-id=iY8PnQ9U,comment-id=00020000,timestamp=2019-06-17T14:47:23.338+0000) > > Because some people want to be able to play the game in new/innovative ways without threat of being suspended for it. Well maybe when it actually works and you're not being an active detriment to the team, aka leeching way too much EXP.
: > [{quoted}](name=Makattack,realm=NA,application-id=3ErqAdtq,discussion-id=oQETVdLH,comment-id=0001000000000000000000000000,timestamp=2019-06-17T19:02:59.446+0000) > > No other ranged champion uses Iceborn Gauntlet as a core item. Nidalee sometimes builds it, but she could still use it in Cougar Form, because it's melee. Ezreal, Viktor, and Karma have historically been known to abuse the item. Bruiser jayce does because every decent offensive bruiser item has been completely ripped away from him Like i know for a fact that a sizeable portion of jayce mains want the bruiser style and not this stupid lethality shit
Maybe cause Jayce is unhealthy when he has access to items like that?
: To be clear I don't want those masteries back either, im talking about s2-5 masteries.
Let's keep old runes gone too, and keep the new stat runes instead; The Offense/Defense/Free ones.
: Lol, if throwing a spell once every 30 seconds makes you una le to manage your mana, then I dunno what to say to you
Depends on the champ and their mana costs. Or, you know, using your other spells to actually take advantage of his WW being on cd.
: So are a ton of other champs, but it doesn't make them imbalanced or op...
Yasuo's on another level because you have to micromanage his E timers on your own minions.
: assuming you are the same level, pretty much any time except level 3 and 6. early on, you can easily poke him from range, and win trades when he gapcloses due to minion damage being intense. later on, you can farm and poke from range, without much danger... keep his windwall on cd by throwing cc at him every 26 secs, and get some easy ganks in...
>keep his windwall on cd by throwing cc at him every 26 secs and run out of mana? Or be susceptible to the enemy ganks?
AmazoX (EUW)
: > [{quoted}](name=NineTailedMystic,realm=NA,application-id=3ErqAdtq,discussion-id=yUWqRxQt,comment-id=000100010001,timestamp=2019-06-14T06:09:43.404+0000) > > Because most yasuo players throw anyways. #*Player shows evidence of X champion having sub 50% win rate to prove them wrong.* The complaining player: *BeCaUsE PlAyErS ThRoW* {{sticker:zombie-brand-clap}}
More like, the stereotype is so close to truth when it comes to _YASUO SPECIFICALLY_, that it actually matters when it comes to discussions about them.
: How does he have a sub 50% winrate mid then? https://www.op.gg/champion/yasuo/statistics/mid
Because most yasuo players throw anyways.
Sukishoo (NA)
: Arcade 2019! Caitlyn, Kai'sa, Yasuo and Qiyana
All, terrible, terrible choices for who got the skins.
Midg3t (EUNE)
: > [{quoted}](name=NineTailedMystic,realm=NA,application-id=3ErqAdtq,discussion-id=2QlApqdJ,comment-id=0009000100000000000100000000000000000000,timestamp=2019-06-09T11:46:09.056+0000) > > Because they buffed the fuck out of his top lane making him awful at support? > And despite that he still has a support kit. A kit which has only Q as a constant DPS, assuming he actually lands that skillshot. His W deals less dmg if used on creeps so in order to maximise your damage you need to get in your opponents face. Which is not easy if your enemy knows what the fuck he's doing. > Certainly what you implied by saying essentially "dodge the skillshot nerd". He will hit the skillshot eventually. You will lose the trade. > Nope, stop twisting my words pretty please c: As I said above, only his Q is reliable dmg and his only way to start a trade (if we're talking about decent TK and decent enemy laner)...without his Q, how do you think he will continue the trade? Walk up to you to aa you 3 times? Not happening unless youre a dogshit player. Play ranged champ, dodge his Q AS MUCH AS YOU CAN (highlighting so I can make sure you dont twist my words again :D), and weave in your aa and spells....congrats, you won majority of trades against TK. And even if he lands his Q so what? He's not Blitzcrank ffs xD TK's Q is merely a skillshot that deals some damage and slows you, it's not insta-kill spell hahaha
These is no "word twisting", you insufferable succotash. If he ever hits his Q he is pretty free to run at you and hit you, especially if you're a CC-less champion like vlad, and keep refreshing his stacks. And his Q is on such miniscule cooldown he's a lot closer to hit the stun part of the Q. Then he Ws you towards his side of the lane and gets to hit you more. Then he either shields and walks away with more HP than you, or regens like 60% of the damage he took.
Midg3t (EUNE)
: > [{quoted}](name=NineTailedMystic,realm=NA,application-id=3ErqAdtq,discussion-id=2QlApqdJ,comment-id=00090001000000000001000000000000,timestamp=2019-06-09T05:41:22.373+0000) > > mfw I've played for years. > Played for years and cant beat support champ in top lane lmao > Because you can _totally_ dodge every skillshot, 100% of the time, without fail. Mhm, watching those Challengers and pros dodge [Every skillshot](https://youtu.be/XPPIRVQI6IE?t=418), oh yea look at Faker's 100% dodge rate. > Where did I say you can dodge every skillshot? ofc thats not possible for ordinary humans (unless youre scripting), but that doesnt mean you shouldnt try to dodge as much as possible. Either that or: - use your creeps as a meat shield - try to stay outside of his range (doable with champs like vlad or kennen) - freeze the wave under your tower so even if he pokes you it wont matter since youre under your tower And btw, whats the point of that vid? But since you wanna use some random hand-picked MOMENTS (since you left the vid to play at the moment faker got caught by varus F+ult) to fit your argument, I'll use some montages of him DODGING spells, not just moments :D https://www.youtube.com/watch?v=8LGbSyxa_jA https://www.youtube.com/watch?v=wD2GVNA9qB8 > I swear, League made people %%%%s. Woah there buddy easy with slurs.
Because they buffed the fuck out of his top lane making him awful at support? Certainly what you implied by saying essentially "dodge the skillshot nerd". He will hit the skillshot eventually. You will lose the trade. Not a slur, but I guess Boards thinks its a no no word.
Midg3t (EUNE)
: > [{quoted}](name=NineTailedMystic,realm=NA,application-id=3ErqAdtq,discussion-id=2QlApqdJ,comment-id=000900010000000000010000,timestamp=2019-06-08T06:16:11.084+0000) > > When the melee lands his higher range, massive slow. I'm assuming you're talking about TK's Q. Which is a skillshot. Which is also a single target spell. Which is also also blocked by minions. Which you can also also also dodge. Instead of complaining, learn how to actually play the laning phase :D I swear season 8 and 9 made people stupider....
mfw I've played for years. Because you can _totally_ dodge every skillshot, 100% of the time, without fail. Mhm, watching those Challengers and pros dodge [Every skillshot](https://youtu.be/XPPIRVQI6IE?t=418), oh yea look at Faker's 100% dodge rate. I swear, League made people %%%%s.
: > [{quoted}](name=NineTailedMystic,realm=NA,application-id=3ErqAdtq,discussion-id=2QlApqdJ,comment-id=00000004000000000000,timestamp=2019-06-08T06:14:03.560+0000) > > Until they buy a Bramblevest. Aatrox's passive works on all damage, including skills. He can do all of it without auto attacking.
But why would you not auto attack. If you don't auto you're still losing the trade.
Midg3t (EUNE)
: > [{quoted}](name=iPooUnicorns,realm=NA,application-id=3ErqAdtq,discussion-id=2QlApqdJ,comment-id=0009000100000000,timestamp=2019-06-07T19:52:08.168+0000) > > Because Vlad's rank 1 W cooldown is 28 seconds, and Tahm's Q & W CD at rank 1 is 10 seconds if he devours a champion. Before Vladimir puts any points into his W, Tahm's Q cooldown ends up at 4 seconds. > Yea, thats a big issue... if youre a dogshit player who cant position himself properly. > Vlad also has no CC, mean he has no way of stopping Tahm from activating his E when Tahm is near death, let alone kiting him. > Ranged champ cant kite melee champ with no gap closers.....since when? > On top of that, Tahm can rush a Spirit Visage or Adaptive Helm, which increases his damage dealt while decreasing his damage taken from Vlad. Vlad can build Spirit Visage aswell :D And has more usage out of it than tahm.
>Ranged champ cant kite melee champ with no gap closers.....since when? When the melee lands his higher range, massive slow.
: > [{quoted}](name=Zeppelins circus,realm=NA,application-id=3ErqAdtq,discussion-id=2QlApqdJ,comment-id=000000040000,timestamp=2019-06-07T01:55:39.568+0000) > > Not to side with Hashinshin, but I saw his stream last weekend against TK top. > He barely got alive out lvl 2 as Aatrox and only won because his jungler helped him by a large margin realizing this was damn serious. Aatrox is a drain tank too, he should be beating tanks by outsustaining them. He's one of the only champs who can actually fight TK.
nelogis (EUW)
: You're.... you're giving more damage to Flask and reducing it's lane sustain?
nelogis (EUW)
: For what reason? If you reduce it's sustain and up it's damage you might as well do a Dorans start? As far as I see it, the sustain only becomes a problem if you couple it with Biscuits and TWT. In that case why not hit Biscuits and/or TWT.
: This. Plus, its not like he averages 1 skin a year like some champions. While he did get 3 skins in 2017, he didn't receive any last year. And I don't expect him to be getting another skin for a while, considering that Dark Cosmic is legendary.
Actually counting SKT Jhin and this new skin he's gotten 4 skins in 3 years making an average of 1.33 per year. Not counting his launch skin. Ahri has an average of .875 and Lux an average of .888 repeating, still not counting launch skins. Then there's champions like Teemo and Ashe at about 1.0 skins/year and Annie at 1.22.
: You probably didn't hear but they said he was getting this skins months ago
WardMyBüsh (EUNE)
: PBE Preview - Dark Cosmic Jhin, Dark Star Karma, Dark Star Shaco patch 9...
Bârd (NA)
: It's not just Janna being taken out of the fight. You're taken out too.
Nyandere (NA)
: Yas Ulti is AoE. If he could hit them with the AoE while being outside of turret range it lets him. The fact that you can't control it is a bad thing, so they give him this small thing to help in that situation. If you think about the hitbox of it like a Malphite Ulti, it makes a lot more sense. If they remove it automatically doing it, and simply allow us to choose which side he goes (kinda like Kat's E) to that would HELP good Yasuo players, and hurt the already bad ones. If they simply make it so you go behind them in every case, then it's just stupid and clunky for an AoE ability. No champion should be made intentionally clunkier.
That's not "clunky" LOL, it would be consistent.
Terozu (NA)
: Uhhhhh compared to Kar R you do minus the summs.
I mean, you're using them for things other than just Karthus probably.
: Actually, Riot has explicitly stated that they pay very little attention to games below Platinum elo. >" Where does that leave us? Foundational skills and degrees of optimization are different for every player (not to mention difficult to measure with a high degree of accuracy), so we lean on the MMR system to serve as our best proxy to represent a player’s individual skill. With that in mind, our philosophy leads us to balance towards players at the upper end of mastery, which we currently believe to be around platinum and above." -Scarizard Source: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/xwOObpq2-live-gameplay-qa-issue-1-feat-feralpony-smashgizmo Lower elos don't know the game that well, and their champion mechanics are awful. The difference in champion mechanics between Platinum and Grandmaster is pretty small; from Platinum on it's micro mechanics, macro mechanics, game sense, and mindset. So it's easiest to determine whether a champion is bad or the player is bad on success rate in Platinum+ elo.
Your source is 4 years old. I'm fairly certain a rioter on reddit/boards/twitter said something about how they balance for all elo this month.
: The game is not balanced around Platinum. The game is balanced around Platinum and higher (see my other reply sourcing Scarizard's direct quote). They pay attention to all levels of play above Platinum, especially the professional scene. Riot also very heavily bases their balancing around the feedback of professionals and streamers, which tend to be above Diamond (Gbay99, Phy, xFSN Saber, Imaqtpie, and Vandril being a few of the players who have a heavy impact on Riot's balancing).
Pretty sure they balance around all ranks. Something stomps bronze too hard it gets nerfed, something stomps diamond too hard it gets nerfed.
: That is a really easy cheat to counter when these exist {{item:3814}} {{item:3190}} {{item:3156}} {{item:3107}} {{item:3053}} {{item:3157}} {{item:3046}} {{summoner:21}} {{summoner:7}} {{summoner:11}}
Because you always have those up.
: Some people are upset by change, that's true. But the way I see it, the thing you're describing is a matter of running from it or learning from it. Learning from it means the game changes and evolves more rapidly, and removes that feeling of stagnation - you don't feel like you're playing the same FotW champions over and over and over, and you don't feel like doing so is the only way to climb. Running from it is what leads to the game stagnating - a "meta" that directly contributes to a mentality of "play this or you're trolling", the same 25-30 champs seen every game while others are literally never played (or worse, actually unplayable), and a community that believes any derivative from the "perfect game" made in the MSI handbooks automatically means you're trying to throw the game. Which of those sounds familiar? Which sounds like the more viable option?
More like when something becomes the most efficient thing it becomes the most popular thing. And people get tired of seeing the same thing. A champion could be sub 40% WR but have a 60% PR and people would ask for something to be done.
: > [{quoted}](name=mack9112,realm=NA,application-id=3ErqAdtq,discussion-id=REJUPcjY,comment-id=000600000000,timestamp=2019-05-20T18:18:07.640+0000) > > But for Teemo ghost mid cleanse to become a viable mid laner riot would have to specifically tune the champion to work in that matter. Just ongoing balance changes, changes that aren't intended to force a particular playstyle, can make formerly ridiculous ideas viable. > Any changes made by riot will always be viewed as attempt to guide or enforce as that’s what changes do. What if those changes are an attempt to solve a balancing problem (champ X always beats champ Y in Z position / champ X's WR is through the roof/floor / etc) rather than explicitly trying to push a champion out of a role or a lane? Let's say for the sake of argument that {{champion:266}} mid becomes viable and starts dunking on the mages and assasins that like to run mid. He's up to 60%wr and something has to be done. I could nerf his kit or stats in some way to force him out of mid lane - that's what the riot of today would do. My hypothetical riot would instead look at buffing his counters. Certain matchups will always beat other matchups given two players of equal skill. Given the factors that make this champion effective against mages and assassins, how can I give mages and assassins the power or the tools to deal with him? Yes, this would result in knock-on effects. We'd see something like {{champion:45}} jungle because of the tools we gave him to deal with {{champion:266}} mid, and then we have to deal with whatever crazy shit those players come up with. And then effects of whatever changes we make in response.. on and on and on. ***But there are already knock-on effects with every balance change anyways!*** Quite honestly? That sounds like a more enjoyable game in the long run - rewarding creativity and rule bending (as the description for the inspiration tree would say) rather than crossing our arms, saying "no", and booting him out of that position. It's an ethos, and it's not like Riot is bad for taking this philosophy.. I just think the opposite one is better and more interesting. > Jungler as an example it would be impossible to balance items that junglers would need in order to survive the jungle while also allowing laners to take said item as they are tuned with different gold budgets in mind. Maybe that's the root cause problem that needs to be addressed?
>My hypothetical riot would instead look at buffing his counters. Certain matchups will always beat other matchups given two players of equal skill. Given the factors that make this champion effective against mages and assassins, how can I give mages and assassins the power or the tools to deal with him? And what about people who don't play those champions or whose champions can't use those tools? Do they still get to be reamed by this new Aatrox mid?
: > [{quoted}](name=Rylalei,realm=EUNE,application-id=3ErqAdtq,discussion-id=REJUPcjY,comment-id=000800010000,timestamp=2019-05-20T20:21:33.386+0000) > > You'd make a good politician, you know that? I wasn't aware I had to detail a fix for every single issue with this game in a single post. I don't have to taste excrement to point at it and go "yo, this stinks". > In you change Spellthief like that, what are the ratios? Delay too big and slow rate too slow? GG,m changed nothing. Delay too short and slow too big? No difference from now. Middle ground? You succeeded in moving the problem from top lane into mid lane. I don't have the data to come up with exact numbers my dude, it's not as if Riot is transparent. And you know that. We're talking in hypotheticals here. > Next, I gave Blood Razor as an example. Cinderhulk in top lane? Why not? Warrior on ADC or bruiser? Hell yea. Legitimate question: why not? And keep in mind, we're in a hypothetical world where we stop nerfing to compensate for item "abuse" unless there is literally no other option. > And lastly, your idea of balance is off the rails completely. How do you balance for bad players? Kill the champ? Kinda like we do now? How many times has soloq (~96% of the people playing the game) had something made completely nonviable for the purpose of high elo (~3.9% of the people playing the game) or pro play (~0.1% of the people playing the game)? > Look at Yorik. We all know that ghoul nerf long ago for the sole reason that low elo players could not play against him for the sole reason that they didn't have the knowledge and mechanics, but in the higher elos he was on the weak side because they had the knowledge and mechanics. Champion picks into Yorik had little importance, you either knew to play around his ghouls or you didn't, so how do you balance such champs? If people are getting dumpstered by a champion due, not to his power, not because he's OP, but because people don't have the skill to deal with them, you leave him the hell alone and people can use their bans to ensure they never have to see that champion. I call this the Yasuo rule, for obvious reasons. Low elo stomper, annoying kit, weak winrate in the upper echelons. > Taliyah is an example, she's in my top 8 most played champs, and I got told a lot that she's broken, OP, needs nerfs, etc, and that was recently, as they don't know to play against her, yet she's a balanced champ, but what would you do? Nerf her? Buff her counters? Tell players to get good? The last one seems like a decent option, seeing as how we haven't nerfed Yasuo, Riven, etc based on the exact same logic. I have no issues whatsoever with pointing out the data and telling players that, in the case of balanced-but-annoying champs, they need to put on their sunglasses and deal with it - *maaaaaaaybe* making undocumented power documented (i.e. that bit where Yas gets to ult under turret and be placed out of range gets called out in tooltips) or raising the skill floor a bit (having his wall spawn on location like Anivia's wall rather than be extremely forgiving of poor positioning).
>Legitimate question: why not? And keep in mind, we're in a hypothetical world where we stop nerfing to compensate for item "abuse" unless there is literally no other option. Because as is, the jungle items would be too efficient on laners with their passives. We've already had Cinderhulk top meta, Ezreal with Runeglaive mid, etc. Hell, I'd take Warrior on Garen after BC. 400 HP, 115 AD and 30% CDR? Sign me up.
: > [{quoted}](name=Rylalei,realm=EUNE,application-id=3ErqAdtq,discussion-id=REJUPcjY,comment-id=0008,timestamp=2019-05-20T18:02:57.867+0000) > > Ok mister smart pants. > > How would you nerf the interactive Spellthief's no cs top lane without hurting supports? A variant of the strategy used - instead of completely turning off spellthiefs proc when alone, have its recharge rate dependent on proximity and time to last ally contact. Imagine the following - ADC forces the opposing laners to reset, leaving you alone for a bit. You get your 3 pings on the bot tower. The recharge rate is then greatly slowed since you're alone. Then, you roam mid, meet up with your midlaner, and your recharge is back to normal. You get your pings in there, hang out for a bit to get back up to 3 charges, and roam top to place a ward on herald and possibly burn those charges on pinging the top tower. This still kills the toxic strategy (since our solo laner is going to require *constant* jungle attention if they still want to run it, and I mean fucking *constant*, a lot more than just asking for a gank when you get pushed in) while allowing a support to roam and still get their procs off to generate a bit of extra gold and helping to pressure other lanes, rather than being shit outta luck when their laner leaves. It's less crude than the "no ally, no proc" sledgehammer that was used. > Also, unlocking the jungle items away from Smite? Well damn, looking forward to on hit adc being broken because of Blood Razor. Maybe that means jungle itemization needs another look - it could be that Blood Razor is just not a good item concept. It could also mean that defensive itemization needs another look. Maybe players will, as they say, "git gud" and come up with a counter strat. We wouldn't know. > And viability, viable for who, low elo Yolo que or high elo aka the good players? Yes. A less cynical way to put that would be "low elo 96% of the people playing the game".
>Maybe players will, as they say, "git gud" and come up with a counter strat. We wouldn't know. oh god you're one of those people
: If I were God Emperor of Riot and could do whatever I wanted for season 10..
: YES THEY DO 100 armor is half damage (50% damage reduction) the next 100 armor (200 total which is TWICE AS MUCH AS 100) should halve damage again (75%), instead it only reduces it by 25% (63.5)
Every point of Armor provides the same amount of protection as the last. 1% effective HP vs it's damage type. If I've got 1000 HP and 100 Armor, I have 2000 effective HP vs physical damage. If I have have 1000 HP and 200 Armor, I have 3000 effective HP vs physical damage. Even though your silly little % damage reduction gets lower, it protects you all the same.
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NineTailedMystic

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