: > [{quoted}](name=Noblewind,realm=NA,application-id=yrc23zHg,discussion-id=AMiJ9a2L,comment-id=000e,timestamp=2019-06-26T15:03:47.205+0000) > > I tuned into his twitch a couple of times and don't understand how people like watching him...sure he's amazing at the game but he whines almost constantly. It's quite literally one snobby, pessimistic comment after the next, not to mention he's INSANELY pompous. > > There was no 'fun' to be found. He has found success yet is also such a loser Just why people like to watch hashinshin (I do also). It's just entertaining to some, and most of the statements they make are correct. If the game is all good to you then I do not know what to tell you, most wouldn't agree.
> [{quoted}](name=DontVaccinate,realm=EUNE,application-id=yrc23zHg,discussion-id=AMiJ9a2L,comment-id=000e0000,timestamp=2019-06-26T21:22:04.667+0000) > > Just why people like to watch hashinshin (I do also). It's just entertaining to some, and most of the statements they make are correct. > > If the game is all good to you then I do not know what to tell you, most wouldn't agree. Hashinshin is pretty negative and not really for me but even still is a lot more positive than Tarzan which is saying a lot. He at least can be critical of the game and offer truth in his typically constructive opinions and at the very least has somewhat of an outgoing personality when streaming. Tarzan ONLY ticks off the 'is good at the game' box, offers nothing else imo. He's basically Valkrin if Valkrin had zero personality, zero optimism, and was twice the league snob. Also I never mentioned anything on the state of the game. I hate it now if you need to know
FordoXr (NA)
: How is Tarzaned still not banned?
I tuned into his twitch a couple of times and don't understand how people like watching him...sure he's amazing at the game but he whines almost constantly. It's quite literally one snobby, pessimistic comment after the next, not to mention he's INSANELY pompous. There was no 'fun' to be found. He has found success yet is also such a loser
: Matchmaking or balance is so bad...
I feel you. Honestly the game has always been this way ON SOME LEVEL. Like you would never know what you'd get every game and the expectation was this would average out over time. But lately this is actually ridiculous. Most games you feel pretty powerless to the point where the Average game doesn't offer much fun win or lose. I think they pushed too far in attempting to shorten the game. It's just too easy to open the floodgates so the weakest link loses it for their team. League has always been an eternal struggle but now it's not even fun in the moment..
: Hey Junglers, let me explain to you why top laners are always so toxic (explaining; not excusing it)
3 Scenarios of Top: 1. You're dominating. You don't care about JG involvement. Slightly off topic but top lane being the struggle that it is this doesn't mean you're actually going to win the game... 2. You're getting steamrolled. Only possible way to not lose your inhib turret by the 15min mark is for your JG to help out 3. Lane is even. Top lane champs are typically durable enough that it's almost impossible to actually take turret in a solo 1v1 if the lane is even slightly even. At these times the lane is 100% reliant on a gank. In tankier matchups ganks are the difference between a turret falling easily VS top laning phase lasting until the end of time
: I've had 2 autofill supports do the "nubrac strategy"
Hard to tell if OP requesting to eliminate autofill means to revert to the old way of there being no role selections or not... It's called autofill now but it wasn't any better before picking roles from what I remember. You got what you wanted a lot less because it was a frenzy in chat and basically those with more aggressive/stubborn personalities got what they wanted and the guy stuck with support didn't actually want it (so essentially this role was autofilled WAY more than now). It was actually terrible that way I can't believe I stuck with the game so long in that environment... Honestly I don't fully understand the autofill crying. In my own experience I've been autofilled like 1 or 2% of the time that I've queued in a non-support role, and it was always to Jungle.
: Yasuo's Early Game is Too Good
Laning against him is simply the most un-fun thing in the game, REGARDLESS of his balance state. Almost every single micro-decision in the lane is dictated by the Yasuo's movements and uptime. You are constantly reacting to the non-stop dashing, passive shield uptime, and uptime of his Q3. It's like playing a different, more tedious video game. Is it winnable? Of course. However, the point is the experience is just SO awful you don't even want to be there in the first place. I don't think he's broken, I would just rather eat rusty nails than play a match against him.
JackMcCarry (EUNE)
: If it's simple to play, it's simple to learn to play against, Garen is easy to play, Garen is easy to understand how to play against. If the morde players doesnt have to put too much effort into winning why should everyone else put more?
Not entirely true. Some champs definitely make it easier for new players playing AS than AGAINST. Qiyana is a design that is likely going to launch the opposite way due to her being squishy and precise in her movements. Morde is easy to play and also as a juggernaut does big time damage and is tanky. It's a similar situation to reworked Darius. In top lane where snowballing is huge and it's melee vs melee, all it takes it is getting caught once and the lane is over. Everyone's first few games VS new Darius and even Illaoi were struggles when their raw damage just caught you so off guard. It didn't matter how good the jugg player was, you just lost most trades until you figured them out. That being said likely he's also a little on the strong side stats wise, so double whammy
Vıvıd (NA)
: No more login screens????????????????????
Always found them to be pretty cool but I'd rather the client just bring me straight in. Not something I'm going to miss in any meaningful way tbh
: {{champion:163}} still waiting...
> [{quoted}](name=TheUrbanKitsune,realm=NA,application-id=yrc23zHg,discussion-id=P16MqV7L,comment-id=0000,timestamp=2019-06-11T18:34:53.800+0000) > > {{champion:163}} still waiting... They've ONLY ever done this champion dirty since day one...
: 3 cheers for the last balanced/non-toxic champion to be released by Riot Games.
I'll argue for {{champion:202}} Release was super smooth and he's naturally just an easier champ to balance because of the huge consistency in his attack rate. Usually takes just a minor number tweak to move him up or down steadily.
: > [{quoted}](name=Noblewind,realm=NA,application-id=3ErqAdtq,discussion-id=nwlxI15L,comment-id=0002000000000000,timestamp=2019-06-04T16:27:30.931+0000) > > The climb speed or the fact that there will be +/-'s along the way of course will never change like you said. However they can improve or make worse the experience along the way by improving things like matchmaking, where new players place, etc. That's what people are saying currently and through my own experiences I have to agree. My own climb has been no faster or slower than in years past, but I'm playing many more unplayable games than I'm used to. > > As an example it's like playing in a baseball league 2 different seasons, in both you end up with a 12-10 record. In season 2 every game is so one sided and your overall runs for/against are super high as every game is a 10-0 rout because they let everyone use aluminum bats, shortened base paths, etc (more offense). In the previous season before changes were made, games were more competitive, each game was 3-2. Even though your rank in the standings, win/loss record, personal contribution to every game, and even opponents are perfectly identical, it's not the same thing. One season is clearly far more fun and meaningful. There is more to it than math. they were more competitive because you made them more competitive you playing with half effort will always make the games seem like a coinflip
No they were more competitive (i.e. closer game to game) because the game allowed for closer scores....did you even read what I wrote? It would be like if Fortnite made a one hit kill gun that wasn't that hard to use. You would probably win the same # of games out of 100 but in more games than usual you'd get killed too easily and in others you'd stomp everyone. Again, same result but not the same thing, games would feel like coin flips based on whether you get the OP gun or not. People aren't here arguing their win rate, they are arguing the state of the game.
: > [{quoted}](name=voidscaler,realm=EUW,application-id=3ErqAdtq,discussion-id=nwlxI15L,comment-id=00020000,timestamp=2019-06-04T11:02:48.755+0000) > > yes in big nubmers they cancel each other out > thats not the point > the point is that it never feels like you lost fairly, in 9/10 games it feels like you lost because some random dice was rolled and they have a d3 on their team in a gold game for reasons you just dont understand > thats what the coinflip game means > flip a coin 1000 times and you will get 500 heads and 500 tails.....but it doesnt feel like you mattered to the outcome, it was just a coinflip it's called statistics and math regardless of how angry and frustrated you are that 1+1 =2 it will never change as i said the only variable is you and that contribution is limited all you have to do is make sure that you win the games that are supposed to be in your favor you tilting complaining flaming afking only means that you will lose games that you should have won if you played well climbing is mostly mental and consistency if you have this you will gradually improve in macro and micro and gradually climb to high elos you have to understand that you are playing a 5v5 game and the same rules apply for all 10 players not just you the sooner you focus only on yourself the sooner you will start to climb
The climb speed or the fact that there will be +/-'s along the way of course will never change like you said. However they can improve or make worse the experience along the way by improving things like matchmaking, where new players place, balancing etc. That's what people are saying currently and through my own experiences I have to agree. My own climb has been no faster or slower than in years past, but I'm playing many more unplayable games than I'm used to. As an example it's like playing in a baseball league 2 different seasons, in both you end up with a 12-10 record. In season 2 every game is so one sided and total runs for/against are super high as every game is a 10-0 rout because they let players use aluminum bats, shortened base paths, etc (more offense). In the previous season before changes were made, games were more competitive, each game was 3-2. Even though your rank in the standings, win/loss record, personal contribution to every game, and even opponents are perfectly identical, it's not the same thing. One season is clearly far more fun and meaningful. There is more to it than math. Yeah I could improve mentally and mechanically and help my team end up with a 13-9 record in season 3 for a better rank in the standings, but if each game is going to feel terrible again and again along the way then it's not even worth it.
: So, I guess we're just ignoring the fact that Tahm can no longer support?
Commenting on OP's comments on top lane only, it's not a signal that his kit has a fundamental issue... it's simply a result of the recent offsetting buffs hugely benefiting Tahm's top play. They removed the W speed for eating allies, basically the #1 strongest part of his old kit in high-elo/pro play. To offset the buffs they added for more reach/damage. It's a massive change for his support gameplay at high levels of play, so all-things-equal it's going to take a while for him to see success again in bot lane. Honestly, if you're not high elo though the recent changes should make him stronger in every role since it is essentially damage buffs, even support where the ally-W wasn't used that effectively anyway. And while not super popular, Tahm top has been a thing for a while now and these buffs were straight-up huge buffs to his gameplay there as a solo lane tank. It was extremely obvious this was coming after just one glance at those patch notes. Where they go from here I'm not sure...if you nerf damage for top lane that would just make support probably unplayable. Probably have to dial back on the original change a bit, by reducing the Q range slightly and slightly buffing his ally-eat speed again, so still the same direction as the recent change but just by not as much. Personally as someone who plays all roles on and off I've never found support Tahm to be that fun. Other tank support options are just more mobile and have better all in potential. He's always been more fun in top lane
Sir Gusi (EUW)
: What's your most hated champs to play against
Champs that tilt me constantly, regardless of whether you win or lose against them: Top: {{champion:75}} The inevitability of what he's going to end up doing is just too frustrating. I never seem to play well against one. If you fall behind your fun is instantly over. Playing VS him when I'm in a different lane is never so bad though. Mid: {{champion:84}} {{champion:55}} Playing VS people who know what they are doing with these champs is never fun. Bot: {{champion:21}} While I know what I'm doing against one, seems like no support I ever get paired up with does always: {{champion:157}} Never fun to lane against. All decision making in the lane is dictated by what the Yasuo does/has at any one time due to the almost constant up-time of his dash and Q3. {{champion:6}} I don't know the actual stat, but my record with an Urgot on the other team, regardless of what lane I'm in, has to be like 10% or something.
: how i imagine new mordes ult will play out
The ult has some legit weaknesses which I like. You get taken out of the fight and you're tied to that part of the map for a significant duration, and the duration is also going to be right around that mark where it's not a guarantee you actually kill every 1v1, especially in games where you're not already ahead. He's going to share basically the same weaknesses as a Darius, Nasus, Illaoi. Anti-healing, zoning his ult, etc will hurt him a lot.
: Morde is simply perfect.
Looks really cool so far, the first juggernaut I might actually play. It looks like his weaknesses being a juggernaut will still be there. The ult adds some cool decision making while also having it's own weaknesses since you also get pulled into it during the duration.
Mirai Ko (NA)
: I think you're confusing "ez" with "wp". Saying a game was ez is directly downplaying your opponent's skill, calling it an easy game. That's straight up taunting/offensive behavior towards them. Struggling the whole match or playing against frustrating champions is no excuse for being a jackass. Unless of course, they were a jackass first. If they'd been taunting you all game, then I suppose they deserve it.
It goes both ways. When I see those words used against me I do not feel any more offended than someone spamming cntrl-3 rapidly for a few seconds after a kill. It's a form of competitive banter, not bullying. Sometimes you shit-talk, sometimes you say wp, that's it really as simple as that. You give, you take, or you can just not get involved in that at all if you choose. Sure there are people in this game which are out there just to be jerks, and do they abuse it? Definitely. But they'll abuse anything. You report them, mute them, etc. But saying gg ez at the end of a game alone isn't an issue, I'm sorry it's just not.
: I wish more champions had a CTRL + 5 Feature
I only knew about the Rengar skin one, and Kai'Sa/Aatrox
: if you are winning a game and type "EZ" in chat
gg ez is probably the lightest trash-talk there is in the game, because it's a meme used by good and bad mannered players in almost every game. Being sensitive to it at this point is, to be blunt, a little ridiculous. Your usual assholes say it to be assholes, you take this away they're just going to say something else and potentially worse. MOST of the time gg ez is said alongside relief in winning a game that was a huge struggle, like after winning those long close games against a frustrating enemy team-comp, or after winning when you struggled hard early game VS your opponent because of some frustrating counter-pick. In those instances it's more of a cheer than it is a taunt
: Why bother queueing up if you are just going to call GG at 3 min?
Imagine playing a sport and the moment you go behind one of your teammates just quits. That's what you have to deal with on some level in League on a daily basis. Wanting to 'next' at 15 or 20 when your team is down 20-2 is one thing. I'm still not a fan of that but I do get it. Quitting at literally 1 disadvantage is just throwing a hissy fit, might as well slap a 'I am a child' label on your chest everywhere you go.
: It's insane to me that Diamond was so much easier to get than climbing out of silver.
Silver's been like that for a while honestly, and that's because it's a place where newer accounts get placed. It's a random mix of new level 30 accounts, actual Silver players who are recently getting out of Bronze from the soft-reset at season start, and Gold players climbing back to their elo. Moving new players down a few divisions would help the situation a lot, especially with the new Iron league. Never understood the concept of climbing out of Bronze only to then be teamed up with brand new players. How does that make sense?
: Can we all get those rewards too?
Been playing for 4+ years and really can't comprehend how someone's genuine reaction to seeing this is "I deserve it too". Come on guys, it's something new that new players receive to get involved in League, don't treat it like it's some issue. Like do you contact every service provider in your life to value-match every new customer promotion they run. Stop this lol The only instance in which I would ever feel the entitlement for a reward like this would be if I had just started playing League and then like just a week later they rolled out these rewards only to newer accounts.
Saezio (EUNE)
: I envy him, so much League still undiscovered .
so true, the more League you know, the more you lose your mind
Kyoia (NA)
: Are you counting tier 2 boots as an item or not? Most games that I have show 4 items and sometimes part of the fifth item and I'm only silver 4...
Not including boots. Also no just looking at your op,gg quickly the last time you finished 4 items was a Jhin game 14 games ago. So between the 2 of us 95% of games have no late game
: ~~theyre one sided because items have less power~~ you think theyre one sided because the vast majority of players dont understand playing from a deficit especially in low elo (where >50% playerbase is at)
Games typically last LONGER in low elo because closing out games and macro team coordination is a key skill we just don't usually have, almost more so than the inability to play with a deficit. It's not an issue of perception, I've presented a statistic showing that even in silver, games are currently short. And the reason why they're short is because they get out of hand so quickly that even in silver teams are closing out games at 2-3 items very consistently (literally 96% in my own recent experience over the course of a full month). In higher elos these games are more or less decided even quicker than that
: Zacs ult revert
Used to play Zac a lot before the rework. I'm all for a revert to the old ult because it had a variety of uses. New ult really only works as a part 2 combo to E and makes Zac a total 1 trick pony every fight. Old ult had strong teamfight uses to move you around and also was a strong disengage.
Rioter Comments
: anyone else feel at mercy of matchamking
I've been that guy preaching it's just the same as always, but have to admit I've reached a point where I see what everyone is talking about. I'm in silver so of course always the throw potential every game but regardless like almost every game is 10-0 one way or the other early on and it's been testing my patience big time. You barely get to play a game where you buy a 4th item.
Mártir (EUW)
: Yuumi's Winrate is 29,71% in plat+.
Going to take a while before we figure her out... 1. The lane is relatively more reliant on the ADCs ability to position properly 2. As the opposing duo your strat becomes basically go ONLY for the ADC 3. 1+2 will lead to a lot of snowballed lanes vs the Yuumi duo
Hvsao (NA)
: Ranked Match Making.
The rise in overall damage leads to an increase in pub stomps. One of the issues with a number of the runes is that they scale, especially runes that marksmen would take. What you end up with is multiple stacking advantages after making just 1 good early play. E.g. after getting first kill as an ADC not only are you first to a BF sword with a level advantage, you're now first to BF sword + ahead in attack speed or lifesteal stacks + item's attack damage scales your coup de grace, etc. Now you're strong enough to maybe 2v3 on an enemy jungler's gank (if successful it's basically GG), where if the game scaled more smoothly an enemy gank would get you killed and would even out the lane again
Madjack01 (EUW)
: Poll: which rework did you vote for?
My top choice by far was Volibear because he's a champ I could see myself actually playing after a rework (kit just isn't great now). 2nd would be Shyvana because I already like her a lot but the kit and visuals are dated. Surprised by all the Fid votes. He definitely needs the most work but personally I fee like I'd still feel no desire to play him no matter what they do. Character itself isn't that appealing to me
: trynda
This is why my stay at top is always relatively short as I rotate different roles throughout the season. Love the champs available in the role but dealing with pure split push champs is probably the most annoying chore that exists in all of League IMO. If you fall behind you are the definition of useless and become totally reliant on help from your team, and if you win you are stuck babysitting your lane anyway as your opponent has little to no interest in ever joining their team. All in all not an issue of fairness with the strat just an issue of enjoyment.
Padoµch (EUNE)
: Its funny how many people started playing bot lane, just because they got tired of that lane loosing so hard. Me, as a top laner, its really hard to do anything if my bot looses turret in 8 minutes...
Top lane basically embodies the eternal struggle of League. So many matchups result in stalemates even if you are a better player than your opponent, because champs in the top pool often have durability, decent waveclear, take TP, and have lower all-in kill potential. So compared to other lanes, your OWN lane often requires more outside help to take your tower/snowball.
: PLZ FOR THE LOVE OF GOD
So many games are lost in Silver to Darius/Illaoi that were otherwise free wins from no one wanting to buy the GW stat... But what can you do, it's no different than the games where no one wants to buy armor/MR
: Can Riot stop balancing every champion around a single keystone?
A lot of champs have a few fun routes you can take with runes but they really have to fix the overall design. Like first they say it's about choosing your own style, then they lay out 5 trees specific to champion type. Runes would live up to the fantasy of choice if they were truly more random. The rune choices aren't the issue, it's that you're restricted to only 2 trees in your 5 rune options after selecting the keystone. That restriction allows 1 group of champs to always be on top at one time. It would be easier to counter the flavor-of-the-month if there were more possible rune combos
123girr (NA)
: What to Build Against True Damage and % Health?
Yi can run rampant if he gets a lead but if the game goes long enough you just wait for his initial Q on his target to wear off then stun him and your team can delete him fairly quickly. Kind of comes down to team comp at that point, like in terms of of how many options you have to stun lock him + who else on the Yi's team you have to deal with. Like if you have to deal with him + another reliable diver every fight you're probably screwed
: Patch 9.9 notes
Kench top about to feel brooooken in my elo and I bet no one bans or steals it. let's go
: Lethality items were a mistake.
Assassin counterplay used to be SO much worse...as was ghostblade with the attack speed boost + flat armor pen. A lot of these power spikes are kind of the point of the assassin power curve in league though. They need a point in the game where they are super strong (earlier on) otherwise they would be a useless pick as they have no CC and are super unreliable late game. But yeah because of this they'll always be a pub stomp set of champs. If you reworked duskblade with different effects it wouldn't exactly change that fact. Like on average an assassin is SUPPOSED to kill you at level 6 and then roam, they're SUPPOSED to hit you hard mid game while diving, that's the point of the character. Assassins are polarizing champs but people sometimes forget the other half of the time where they're useless in games.
: Most Satisfying Sound(s) In League?
{{champion:202}} High Noon 4th auto {{champion:37}} Ult {{champion:516}} ult re-direct {{champion:117}} autos with pix {{champion:163}} R wall growing while riding it
: The player competency is at an all time low.
To some extent this happens every year around this time because it's still just 3 months into the season. My climb has been as steady as it always was
: Weekly reminder that Riot removed ARAM bans because ARAM account users weren't happy about it
I don't believe that there is a huge number of ARAM-only accounts out there. Especially not enough to have significant influence over Riot's decisions on the mode. It isn't a ranked mode and the only real benefit of having the setup would be to win-farm for BE and XP, both of which only get you free new champs and skins. But you are not going to spend any of the currency because it's an ARAM-only account...
: I'm tired of hugging the tower while Zed gets to free farm and harass me endlessly for 10-20 minutes
That +10 damage buff was steep, could have been +5 and no one would be feeling this way. Assassins in general kind of need that strong early game though otherwise they'd be pretty useless. Basic power curve of an assassin is 1. survive early levels, 2. get kill on level 6, 3. roam and get kills while you're the strongest champ on the map, 4. play game on hard mode late game trying to go 1 for 1 on their carry every fight. Zed in particular has the most telegraphed all-in of any assassin and there are so many options to deal with it as the game gets late
: Remember the mage itemisation update that was supposed to bring diversity to builds?
I came back in December after not playing most of 2018, and after cycling through all the roles again to get a feel, mid mage builds are still the blandest and still don't provoke interesting choices. I really don't like the new Luden's and Morellonomicon, it feels like they take absolutely forever to complete because you don't get a key stat until after you build the full item. They need more items like Rylais which give a little passive effect while still amping damage. Unfortunately the mage items that are the most unique all have actives which prevents you from wanting to buy 2 or 3 of them in a game. It would be better if they were less impactful passive abilities, kind of like how marksman Zeal items work. Like give me a mage rapidfirecannon item that increases spell AOE size when charged, that would be fun to use in combo with other items.
CD8 (NA)
: Is there a reason why Yasuo is constantly left untouched?
He's banned the vast majority of games, because whether he's actually good or not doesn't really matter. The champion is not fun to play against. When playing against him it's not that I feel like I'm laning against something that isn't fair, it's more that I just plain don't want the experience at all. Laning against him is almost 100% dictated by the Yasuo's own movements, cooldowns, shield, etc, not the other way around. It's like playing a different, very tedious game.
: Why do you say "It's only ARAM?"
I played ARAM recently for the missions, usually only play SR ranked. I get that some people might play ARAM seriously, but I don't think it can be denied that it is a more casual game mode. While I didn't say 'it's only ARAM' in chat I definitely felt like saying it whenever a teammate of mine went a little overboard with blaming the team for losing. Personally I was trying each game but couldn't have cared less if I ended up losing,. It felt like it was just for fun, so yeah in that sense it was 'only ARAM'
: Asking for advice on how to spread my lead to my teammates.
After a quick look at your OP.gg, 2 things you can quickly do to improve: 1. In almost all of the games you lose but play well in, the enemy ADC is carrying hard with few deaths, and the game is dragging on. You need to take them out more consistently. Don't waste your abilities to get the final blows on other enemies, the enemy carries should be your #1 goal every teamfight. Killing them more allows your own carry to scale up, and be more useful even if they are a bad player compared to their enemy 2. You need to improve your farming and plays for objectives. In lower elos assassin players often make the mistake of roaming TOO much just to fight. Going 10-0 looks great but means little if your opposing laner has a heavy farm lead and is pushing your tower, especially if your roams are only leading to kills and not objectives because most carries will outscale you. Other random tips for an easier climb out of bronze from personal experience: -for top: play a scaling carry that is good at split pushing, allows you to 1v1 easily and even 2v1 with a lead -play an ADC bot that can bully lane. allows you to win lane most games and snowball. -play a champ with good CC. Everyone in low elo likes to play carries with very little utility, build all damage, and fights are just everyone diving and combo mashing. Games often come down to who has more stuns, especially as the game time lengthens (which happens often in low elo). -more damage items do not always mean more damage. If you are already killing everyone easily with 2 damage items, you don't need a 3rd right away. Buy some utility or defensive stats which will keep you carrying as the enemy's kill potential grows while they slowly scale
BayoNX19 (NA)
: Why is an adc allowed to build an item with +65 armor and still delete everyone?
Don't get how OP views Ezreal as some oppressive champion, especially in his current state, AND especially at their elo
: Kayle's win rate for 35 min games is 60%
She's brutally oppressive at times. With her kit there are just some comps that give you very few options to hurt her mid to late game. Whereas pretty much any comp has an option for late game Vayne, Yasuo, Veigar, etc. Playing AS her in the late game feels too strong. I don't think the issue is her getting THERE, it's that THERE is just too good. When you play as a Vayne or another ADC later in the game you're still made of glass and you need to play well and the difficulty level remains fairly steady in an even game. Doesn't feel that way when you're Kayle, she actually feels easier to play as she gets stronger
: What makes a game a coinflip.
As much as you feel like you had control in a lot of games, I think the reality is that yeah it kind of is a coin flip. At basically any elo, 10 players with the same MMR are likely not all going to be the same skill level. Some are at their 50% win rate level, some are on the rise, and some are falling. One guy on your team is first timing a champ, another is auto fill, some are one-tricking or try-harding. Some people are on their 10th game of the month, some on their 500th. You're going to get a random combination every time, that's just a fact. That's why it's a grind for most people, and why diamond+ players can climb over and over from the bottom. The goal is same as always, and that's more or less to win more often than lose. A diamond player can stomp their lane more times than not in silver/gold, a gold player in silver will still be better, but may often not be able to get as much of an advantage to control a game, hence it being slightly more up to the rest of the map to dictate the outcome. They will still get to gold eventually, but it might take a long time. You only have control over so much in one game, so it's a law of averages thing
: Patch 9.7 notes
I never get it guys...why not just give Mundo that +5 to Q, and let it settle there? Let the players figure it out with some time, let the game grow on its own a little? Give Sylas one nerf (as much as i hate him)? These tweaks reek of a future requirement for part 2 adjustments, it doesn't have to be this hard fam :(
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Noblewind

Level 88 (NA)
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