: those are some great ideas!! thanks
if it's about an adc, his/her play style will be focusing on basic attack, meaning his/her kit should all or almost support basic attacks. and feel free to put it in your post :))
: someone help me put together a paperkit for this beautifully intimidating boy! firstly what role should he fill?
> [{quoted}](name=thefatlazycat,realm=NA,application-id=A8FQeEA8,discussion-id=143o5ELA,comment-id=0006,timestamp=2019-06-19T13:13:18.904+0000) > > someone help me put together a paperkit for this beautifully intimidating boy! firstly what role should he fill? _I've just come up with this kit, and I hope you guys will help me with it._ **P: **Using claw for the third attack, dealing 150% damage compared to using weapon. Damaging enemy with her weapon and/or claw poisons them for 4s, dealing **physical damage per second. ** **Q: **Throws/kicks her weapon in a direction for a range of 850 unit, dealing **physical damage **to the first enemy champion hit. **W: **Juggles her weapon, each round adds a stack of **"Convulsed Poison" **up to 9 times. The ability can await for 15s. Next time Kay damages enemies with her weapon, with each stack she has, enemies take physical damage equal to **0.75% of their max HP. **Attacking or being impaired Action will end juggling. **E: **Activates a hidden machine, gaining 50/55/60/65/70% MS until she reaches 1200/1350/1500/1650/1800 unit distance. During the period, the ability can be freely reactivated to dash in a direction for **350 **unit with 1.2s Cooldown between each activation. In case she hits an enemy champion she thrusts the hand with claw, dealing **physical damage **to them. Dash will be interrupted if it runs out of restricted distance. First Activation is available out of combat only. **R: **404 error! _The style of this champion may be **Playing with her weapon, Giving a shot and... Waiting.**_
: Concept Champion : KAY - The Poison Claw
_I've just come up with this kit, and I hope you guys will help me with it._ **P: **Using claw for the third attack, dealing 150% damage compared to using weapon. Damaging enemy with her weapon and/or claw poisons them for 4s, dealing **physical damage per second. ** **Q: **Throws/kicks her weapon in a direction for a range of 850 unit, dealing **physical damage **to the first enemy champion hit. **W: **Juggles her weapon, each round adds a stack of **"Convulsed Poison" **up to 9 times. The ability can await for 15s. Next time Kay damages enemies with her weapon, with each stack she has, enemies take physical damage equal to **0.75% of their max HP. **Attacking or being impaired Action will end juggling. **E: **Activates a hidden machine, gaining 50/55/60/65/70% MS until she reaches 1200/1350/1500/1650/1800 unit distance. During the period, the ability can be freely reactivated to dash in a direction for **350 **unit with 1.2s Cooldown between each activation. In case she hits an enemy champion she thrusts the hand with claw, dealing **physical damage **to them. Dash will be interrupted if it runs out of restricted distance. First Activation is available out of combat only. **R: **404 error! _The style of this champion may be **Playing with her weapon, Giving a shot and... Waiting.**_
Shaddik (NA)
: Yahn'Saara: The Possessed Reflection
4 allies x 3 skills (or 4 including Ultimate?) = 12 or 16 possibilities to use E. How would you guys feel to be given chances like that? hehe
: [Champion concept] Eirik the youngest Chieftain
Let's consider this **Innate: All's For You! **Max distance between Eirik and the souls (Eirik's basic range) to be 450 unit. Eirik's auto attack commands the Father's Soul to approach the target and attack for him. The first attack on to other enemy deals bonus magical damage depend on the distance the father's soul travels. Father's Soul's attack range: 125 unit. **Q: Boop! **The souls explode then quickly reform, dealing magic damage to their nearby enemies. (Radius (of Souls): 300). **W: Daddy's Here! **Farther's Soul stores 2.5/3/3.5/4/4.5% damage dealt. Active recalls Father's Soul that also heals Eirik the amount of HP he stores. The Active also refresh Eirik's Innate. **E: Stand Back! **Mother's Soul becomes aggressive. It charges forward, dealing attcking damage then returning to Eirik. If it hits an enemy champion it pushes Eirik backward on the returning way. (Range: 450, Push range: 175) **R: His Mother! **Mother's Soul also attack along with Father's Soul in 10s. Mother's Soul deals 75% of Father's Soul damage. And by this duration, both (or obviously Eirick) gain 50/70/90% attack speed.
: Its that time of the year again
How awesome, especially Qiyana's.
: [Champion concept] Eirik the youngest Chieftain
I really like the art but the kit is not interesting at all tbh
Rioter Comments
Larriet (NA)
: Kinda bummed because they used {{champion:136}} Voice of Light instead of {{champion:99}} Final Spark, and really that would be best ability for Lux to have (unless they just made her ability just a better version of his, which I wouldn't like). Although I'm happy for his fans of course, so ultimately not too upset! I could see Lux as a Sorcerer or Elementalist (and no I don't mean that as a reference, I mean specifically just Light as an element in the game). I'd also love {{champion:163}} , although not sure what her classes would be. I wanna say, I think Orianna should be a high-cost unit if she's a Sorceror and Robot. Full mana & extra ability damage, especially with the AoE ability, is a pretty lethal combo.
> [{quoted}](name=Larriet,realm=NA,application-id=RaE1aOE7,discussion-id=EfEPy790,comment-id=0001,timestamp=2019-06-14T23:11:47.230+0000) > > I'd also love {{champion:163}} , although not sure what her classes would be. > She is Elementalist standing for Earth I guess :)
: TFT ideas
Shorten the words pls. Too intricacy to get to the main purpose: the question.
: > [{quoted}](name=SuicidePlank,realm=EUW,application-id=RaE1aOE7,discussion-id=EwPObapI,comment-id=0000,timestamp=2019-06-17T19:41:38.759+0000) > > Also, I want my Skins to be visible. They said they don't plan to at present because they might make alternate units that they'd want to keep skins for, like having "Blaze" vs "Frost" Annie. They also use the Cutthroat Graves skin to identify Graves as a pirate. Which, honestly, I think is fair reasoning. --- To OP: It'd be neat to have entirely new skins for champion T3's that are exclusively revealed through TFT, wouldn't it?
> [{quoted}](name=ChickenWrap,realm=NA,application-id=RaE1aOE7,discussion-id=EwPObapI,comment-id=0001,timestamp=2019-06-17T19:59:06.995+0000) > > They also use the Cutthroat Graves skin to identify Graves as a pirate. > I'd rather want them to keep default skin for all champions.
DaBenja (NA)
: Petition to make Nunu a little legend in TFT
N&W would cost 4 or 5 gold pieces to purchase each for sure And Riot will try to bring all champions to TFT sooner or later so you don'w worry about that.
Rioter Comments
Rioter Comments
: sounds like a pretty cool concept with adding a new mechanic to learn/worry about depending on what role someone plays. I think...now i'm not riot, but i think the hardest part about this concept of champ would be working out the targeting system while they are using their W. The damage outputs of each ability would also have to be adjusted as needed, in my humble opinion, but if this did come to fruition I would definitely play Kera.
> [{quoted}](name=XxXParzivalXxX,realm=NA,application-id=A8FQeEA8,discussion-id=ivEEyJGY,comment-id=0000,timestamp=2019-05-23T01:34:13.648+0000) > > sounds like a pretty cool concept with adding a new mechanic to learn/worry about depending on what role someone plays. I think...now i'm not riot, but i think the hardest part about this concept of champ would be working out the targeting system while they are using their W. The damage outputs of each ability would also have to be adjusted as needed, in my humble opinion, but if this did come to fruition I would definitely play Kera. Thanks. Yeah, I cannot say different from what you pointed out. The damages are just approximate. You know, W must be thing that makes her special. Giving het more time on ground is easy but she will not be the one of a kind anymore.
: Galaxy Bard skin concept art
Warring Kingdom Bard https://i.imgur.com/7SlTdWM.jpg Mechanic Bard, Blessing Sword Bard w/ {{champion:39}} {{champion:40}} {{champion:11}} ...anything is OK Oh and Bloodmoon Bard would be nice
: Galaxy Bard skin concept art
Really need a new skin for my champion
: I approve of this approval
> [{quoted}](name=MasterLowe,realm=NA,application-id=A8FQeEA8,discussion-id=VRvAeYE0,comment-id=00000000,timestamp=2019-05-16T20:01:22.085+0000) > > I approve of this approval I approve of these approvals
Zulp (NA)
: Alien Invader Bard
How about this Bard dude? https://i.imgur.com/7SlTdWM.jpg
radetari (EUNE)
: I drew Yuumi in MS Paint using my sick skillz
: #REWARD 1 TRICKS New Mastery 8 for one tricks or people who play the champ alot
Got Mastery 7 on Bard at around 50k point. Now I have definitely gone so far by 2000%.
: Takalotl, the Frog Sage
{{champion:29}} {{champion:498}} {{champion:223}} {{champion:111}} {{champion:555}} and what else ???
: Should Riot make an Anime?
No. They should make a series of movies, following the collaboration with Marvel.
Rioter Comments
: ? what's with the senna screenshots though
> [{quoted}](name=Hammermancer,realm=NA,application-id=A8FQeEA8,discussion-id=9LIavmKH,comment-id=0000,timestamp=2019-05-22T18:51:50.985+0000) > > ? what's with the senna screenshots though Ye, I just think that I came up with new styles which could be fit to League a long time before they appeared officially. So that (Senna) is a concept (from a year ago) with "Attach to Ally" skill. And I'm happy that now they use it.
Rioter Comments
Draclen (NA)
: In the New Demican Lore, I Hope it Shows the Good Side of the City and Not Just What it Hates.
I was hoping they would remain him as a child. We haven't had any male champion at around age 10.
: Stop with the Prestige skins already.
I mainly play Bard and I'm disappointed with Golden Snow Day Bard though I already tried to get it. I wish it'd never come out. So far, I believe only Kai'Sa and Akali deserve it. Not even upcoming Firecracker Vayne.
: That's not the point of this board? This is a place to share concepts and creations for feedback and critique, not to get our creations into the game.
Right. To improve some of our abilities.
Rioter Comments
Bombolz (OCE)
: Hey there! Firstly, I must say that everything I say is strictly my opinion only. Also, I think there are some things regarding wording that you may need to fix. For example, you use "in 2 seconds" instead of "for 2 seconds". Also instead of "additional AD" use "bonus AD", this is the standardized format that riot uses. I do like your character concept and lore overall, however both have some issues in them. The lore mentions a cloaked woman with a staff - alluding to Le blanc I assume? However, she never gets mentioned again later in the lore, although they would have had to come into contact at least once more given their faction allegiance. Although, you could also use this as a opportunity to introduce Le blanc while under an illusion as a second character in the lore -> you just need to allude to this without being direct either. Onto the kit! Firstly, I must say it's very unique. His overall kit is that of an assassin/tank buster. You listed him as Fighter + Assassin despite punishing him for building tanky, I think you just focus on making him an assassin. Passive His passive does too much damage on basic attacks against champions. 10% maximum health per auto is a rediculous amount, even if it is reduced by 5% of Asdain's health. His base health is fairly low, meaning that effectively, every basic attack would deal at least 5% maximum health against targets of the same level. Furthermore, AD and AP scaling in league functions differently, therefore you should not utilise a 50% AD + 50% AP damage for basic attacks, as people would only build AP due to AP items granting larger numbers. Also how does his basic attack funtion? Does it deal physical damage? Magic damage? Both? For the most part, assassins mainly utilize one type of damage, Zed, for instance, uses completely physical damage, with the exception of his passive. Q I think the cooldown is way too short for an ability that grants 2 seconds of invisibility. At 9 seconds, with 40% cdr, the cooldown would be 5.4 seconds. The invisbility duration is 2 seconds, leaving only 3.4 seconds of opportunity for opponents to see you. I suggest increasing the cooldown, the numbers I would use would be something like 16/15/14/13/12. Or 13 seconds at all ranks. Also, having % increase in damage, increases the % health damage, on the passive so keep this in mind. W Passive is extremely frustrating to play against. It's similar to the aatrox ultimate, except on a significantly lower cooldown. I don't think making him untargetable is a good design, even if it means he does not use the active component of his W. It just leads to an extremely frustrating experience for opponents to play against. Once again, 35 second cooldown with 40% cdr = 21 seconds. This essentially means he has to wait only 21 seconds, in between his passive. E 5 Charges is way too many for a ability that grants mobility and deals damage. It's actually extremely unbalanced. Keep the charges to 2 or 3 and the non-targettable dash to consume all charges. I don't think you should be able to dash to get into range -> into another dash into an enemy. This seems extremely unfair, especially since his Q grants invisibility and movement speed. I'm also not sure why you mentioned "Dashing Speed depends on Asdain's Attack Speed." That actually seems a bit odd and random as normally dashes scale with movement speed if they had a scaling. Even more strange is that Asdain does not build very much attack speed. R It's mostly fine, however the part where it says "After a brief delay, Asdain swaps position with the lowest max HP enemy champion marked by the ability." I think this is really odd to include on a character like this. I don't think it suits or complements the rest of his kit. I do like the ability itself, just that it doesn't work with this kit. Overall, granted how squishy he is, even if his role is a tankbuster, he'd probably still lose against a tank in a 1v1. You should probably include some form of armor reduction or armor penetration. I like this champion concept, so I hope to see another iteration of him when you've worked on him some more. As a creator myself, I've had to go through several iterations myself, so best of luck! P.S. I hope I didn't come across too harsh, it's just the way I do feedback :(
Yeah. thanks to your advice I did some changes on this post which I believe would be more appropriate. 'bout his W passive, I'm not sure if it's fine or way too broken because he's so fragile. Whenever he got CC he might die in half a second. If I raised the cooldown, he couldn't use the active as well because the passive and the active don't works separately. Either cooldowns affect both. You're critical about the E. Just imagine he could continuously dash to 5 targets, and only there were targets, that's all. If there was a duel, he approached once, dashed away, approached twice and he already run out of charges. That's what I considered for him, what made something special about him. Well, the R's not only "good" for jumping in the enemy team but useful in duel. To use it for keeping distance with the opponent while he had time to flee or keep fighting with Mark of Kunai activated. So these are what I should explain to you. I'm thinking of to remove the passive of his W. Instead I would remove his Innate cooldown. That would be fair. But the CCOS is over so I will wait till the result announced. Oh. I appreciate that you cared about my wording. I'm not an English speaker so you know, that means a lot to me, tbh. Hey, is it wrong to say "to think of to do sth"? XD
Bombolz (OCE)
: Hi, thanks for replying :) While I do like champions that fit into multiple roles, I don't think it suits Vek' La. There are always trade-offs. Being versatile and able to play in different roles is always an interesting prospect to me, but it also makes it more difficult to balance. Creative champion kits are already diffifcult to balance, so when making a champion, it's usually a triangle thing where you would focus on two aspects, (in this case, creativity + balance). While you can achieve all 3, it's pretty difficult to pull off and end up with a remarkable result. I have considered putting Vek' La into both mid and support roles but decided to focus on support. Anyway, regarding why he cannot play roles other than support. He has an extremely low base attack speed, which makes it difficult to last hit. Furthermore, he has very minimal area of effect capabilities, and lastly, he lacks any form of self-mobilty. If you put him mid, he becomes very vulnerable to ganks, particularly due to no mobility and having delayed cc. Furthermore, his lack of wave clear would pose a big problem, particularly later in the game. Regarding his passive, I do agree that right now it serves little purpose so I may remove it in a future patch. Right now as it currently stands, it's just there for a thematic purpose more than anything. His basic attacks deal physical damage. So if he had a base damage of 100, it would deal 85 damage. The passive was there to deter building AD items, but given how the kit has changed, even if I removed this and decreased his base AD, it would have very little to no impact on him. Actually, originally, this passive affected his basic attack damage in general including magic damage, however given the way I have changed his Q to now empower his next basic attack, it was changed to just physical damage. It's just an effect that has been there since the start. His new Q deals bonus magic damage, therefore isn't affected. However, with the empowered attack, it deals his base attack damage as physical damage, and does bonus magic damage, so it still deals physical and magic damage, much like how Jax's W empowered attack works. Once again, thank you for your response, if you have a champion concept that you're working on, if you'd like, I'd be happy to give your my feedback on it as thanks.
Sure. [Asdain](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ViAsgbEk-asdain-the-champion-hunter-champion-concept) is my concept entering CCOS. If you could look at it and has some words, it'd be great. :)
Bombolz (OCE)
: Hi there! Thanks for providing feedback, I highly appreciate it :) Also, I apologize for the wall of incoming text in advance. I'd like to address some of your concerns with my reasoning behind some of the decisions. Firstly, regarding the amount of healing spells he possesses. I understand that it is quite odd to see a champion that potentially has up to 5 sources of healing, however I'd like to think that this in of itself should not be a problem if done correctly. I honestly dislike restrictions and really like creativity, but I do understand that sometimes you have to compromise otherwise you might end up with something like zoe. Also, I intended this champion for support only, while you could argue it's viable elsewhere, I wouldn't state that he would be particularly good at it. His passive is a means of providing healing for himself during laning phase and team fighting, but only if he puts himself at risk by moving into auto attack range as he possesses zero mobility. I think a misconception is that he cannot cast his Soul Link (E) on himself, it is purely an enemy/ally cast only. Combined with his low base health regeneration during the early levels, it is a requirement to utilise this passive to stay healthy in lane. During teamfights, the amount healed would vary vastly based on his missing health, and even if we assume that he has 4000 health and currently at 1 health. At max level, his passive would heal him for 63 every basic attack ~ which is approximately 47 health per second if you assume he is attacking optimally and ignore attack animations. There is also a big difference when comparing Vek' La with other healers such as Bard {{champion:432}} , Soraka {{champion:16}} or Nami {{champion:267}}. Whilst they all possess heals, they offer varying levels of utility or damage. Bard for instance has a high amount of burst damage and cc, he also provides other forms of utility through portals, healing and movement speed buffs. However, comparing with soraka or nami, he has less healing and nami has more cc. Now, if you compare this with Vek' La, he actually heals less than Soraka, both instantaneously and per second wise. His kit also requires specific conditions to utilise. Vek' La is highly dependent on landing his skillshot on his Q to be able to "spam" heals, and even then if he chooses to heal an ally, it's at the cost of his own life. During the laning phase, he does not offer "free sustain" unlike the other supports. Even worse, if he misses the skillshot, he does not regain the health cost. His kit is a lot more punishing and skill-reliant than other healing champions. His entire kit revolves around delays to utilise them, apart from basic attacks, he does not have any instantaneous effects. Also in comparison to other supports, apart from his Q, his abilities have much longer cooldowns. Overall, my point is that there is a there is a trade-off for everything. Also when you mentioned bard, I think you were referencing that in terms of utility bard also possessed a portal, however I think that it's more accurate to say that Vek' La's E functions more similar to a Thresh {{champion:412}} lantern. Creating the portal also requires a delay, and it can be traverse only by the tethered ally champion once. After which the portal would disappear. Regarding how to activate invigorate, it's basically a tool for more skilled players to utilise. For instance, if they predict incoming damage, they can pre-cast Soul Link (E) on an allied champion to grant them bonus health, also decreasing the delay on second activation and reducing it's cooldown. Furthermore, you can think of it as using it in a co-ordinated environment where you might use it on a vladimir just before he flashes into the enemy team. Overall, I do not think he has an extremely high amount of damage, as he is a champion that does not build an extreme amount of AP. His base numbers are not particularly high either, particularly if you factor in his long cooldowns. If you compare his damage numbers with nami: Across Vek' La's kit he deals 620 (+ 170% AP) (+ 12% bonus health) (+ 4% max health) (+ 6% current health) Across Nami's kit she deals 780 (+ 160% AP) If you factor in her ultimate, she would deal 1130 (+ 230% AP) Also note that her cooldowns are lower on average and would further increase the difference if we calculated in damage per second. Do I think he's strong? Yes, I do think he's a bit stronger than he should be, however that could be balanced with numbers. But by no means is he a perfect champion, he has zero mobility himself, he has delays in his kit, and he is skill-shot reliant. With that said, I may lower his tankiness or healh scaling in future updates. Again, I highly appreciate the feedback. P.S. I did lower the self-healing from Life Infusion (Q) at later ranks after reading your feedback. If you disagree with any of the points I've made, do not hesitate to point me out on them :)
I am happy that I could help with something and also glad to have a "wall of incoming text". Every creator has their own reason for what they are providing. And I'm not the exception, too. I'm kind of like to bring a champion to their unofficial role. So I see his potential at mid whilst currently there are many teams use supporting mage in mid lane counted as Karma and Zilean. Also to mention that if he uses the whole kit on enemies he wouldn't be different to a primary mage even he builds HP or AP, would he? Oh, this point forgotten from the previous comment. That is about the first part of his Passive. As I see Riot have changed the way a champion deals damage through basic attacks. That considers to Vek' La (and all AP related champions) he would totally deals AP on his attacks, not separate damage like before. Therefore, the reduction of AD on his attacks seems to be useless ??? Awaiting to hear from you.
Echoing (NA)
: Entry confirmed! Just put the review link in your champion thread so no one misses it.
Bombolz (OCE)
: [Champion Concept] Vek' La the Forsaken Thaumaturge
I admire your meticulous work. It's impressive. Every background information is enthusiastically completed. The art works are professionally done. The lore filled with charming words and an enticing tale to tell. The quotes are basically fulfilled. I can see that W is a good way to reduce damage taken. It's new and needs to be encouraged. How could I say, yours is exciting to play as. Then there are some points I have to disagree with you. Bard has a portal and a healing ability. Nami with two healing skills. Even Soraka has only (countable) two (Q & R on herself, W & R on allies). And most of Mages don't have any health restoring resource. Why does this guy possess such many healing abilities? All 5? And every of them could be cast on himself and his allies, right? That doesn't make sense from my point of view. I guess you would like to bring him to bot lane (support), mid lane and even top lane. He is primarily a support but the damage from the 3 abilities is still high. Doesn't he seem too powerful? I would say that we couldn't help much with the numbers without testing them. So the numbers are not a big issue. I understand every time he uses abilities, he must choose to be offensive or protective. But after all, he is too perfect. That is the problem. I think you should make your choice, too. btw, I still cannot see how INVIGORATE can be activated.
rareform (NA)
: > [{quoted}](name=Norksmeine,realm=NA,application-id=A8FQeEA8,discussion-id=ViAsgbEk,comment-id=00020000,timestamp=2018-09-21T18:50:44.382+0000) > > XD One of my favorite style of writing is remaining something mystery so that the readers will find it interesting when they realize some familiar characters. Well I meant like where did the lady with the staff go? I get the mystery aspect of writing, but you barely implied that she might have set Asdain up when he went to meet her. It'd be cool if some sign of her came up at least one more time before the end of the story. > And of course, I think that when I mentioned him as a thief he already possessed that Dexterity and Slink from enemies. Why can he deal damage without showing himself? Ahh, I want something different from existences and he is so slim I think. He is weak but tenable. Being caught for sealing he was usually hard bitten but after all he stayed alive. That's why I put Tenacity and Desperation for him. And another Desperation for his enemies for being roped. Ahh, okay okay, I see how that works then. He gets his skills from a life of being a theif. I don't mean this comparison in a negative way, but kind of like cat woman, she stole a lot growing up and just kind of turned out badass grown up. > I made him a survivor. That's my purpose. I made this comment because to me it seemed like you gave shaco an Alistar Ult. And if shaco had an Alistar Ult I ban him every game. You need to be punishable for being over aggressive, and I don't think this kit has really any down sides. > I was afraid that every one would compare him to Irelia but there are quite different in their styles. But I think Asdain would be suitable for one team build and Irelia for other. So we have different choices for different meta. > > I should remind you that he deals more damage on tank and fighter than other roles. His job is not done until he or his enemy falls. > > I appreciate that you did think and work out some ideas to help me. Ironically, I'm not into playing tankers and that from the beginning I had decided to give a low-health the mission to open the fight. Or there are something about the abilities I will keep him far from health build.
> [{quoted}](name=rareform,realm=NA,application-id=A8FQeEA8,discussion-id=ViAsgbEk,comment-id=000200000000,timestamp=2018-09-21T19:23:24.531+0000) > > Well I meant like where did the lady with the staff go? I get the mystery aspect of writing, but you barely implied that she might have set Asdain up when he went to meet her. It'd be cool if some sign of her came up at least one more time before the end of the story. > If I could show you the whole story. It would be the purpose of the woman who wanted the good for him.
rareform (NA)
: > [{quoted}](name=Norksmeine,realm=NA,application-id=A8FQeEA8,discussion-id=ViAsgbEk,comment-id=00020000,timestamp=2018-09-21T18:50:44.382+0000) > > XD One of my favorite style of writing is remaining something mystery so that the readers will find it interesting when they realize some familiar characters. Well I meant like where did the lady with the staff go? I get the mystery aspect of writing, but you barely implied that she might have set Asdain up when he went to meet her. It'd be cool if some sign of her came up at least one more time before the end of the story. > And of course, I think that when I mentioned him as a thief he already possessed that Dexterity and Slink from enemies. Why can he deal damage without showing himself? Ahh, I want something different from existences and he is so slim I think. He is weak but tenable. Being caught for sealing he was usually hard bitten but after all he stayed alive. That's why I put Tenacity and Desperation for him. And another Desperation for his enemies for being roped. Ahh, okay okay, I see how that works then. He gets his skills from a life of being a theif. I don't mean this comparison in a negative way, but kind of like cat woman, she stole a lot growing up and just kind of turned out badass grown up. > I made him a survivor. That's my purpose. I made this comment because to me it seemed like you gave shaco an Alistar Ult. And if shaco had an Alistar Ult I ban him every game. You need to be punishable for being over aggressive, and I don't think this kit has really any down sides. > I was afraid that every one would compare him to Irelia but there are quite different in their styles. But I think Asdain would be suitable for one team build and Irelia for other. So we have different choices for different meta. > > I should remind you that he deals more damage on tank and fighter than other roles. His job is not done until he or his enemy falls. > > I appreciate that you did think and work out some ideas to help me. Ironically, I'm not into playing tankers and that from the beginning I had decided to give a low-health the mission to open the fight. Or there are something about the abilities I will keep him far from health build.
> [{quoted}](name=rareform,realm=NA,application-id=A8FQeEA8,discussion-id=ViAsgbEk,comment-id=000200000000,timestamp=2018-09-21T19:23:24.531+0000) > > Well I meant like where did the lady with the staff go? I get the mystery aspect of writing, but you barely implied that she might have set Asdain up when he went to meet her. It'd be cool if some sign of her came up at least one more time before the end of the story. > There might be a full story but not now so I am sorry to you. > Ahh, okay okay, I see how that works then. He gets his skills from a life of being a theif. I don't mean this comparison in a negative way, but kind of like cat woman, she stole a lot growing up and just kind of turned out badass grown up. > I know you didn't mean it negative. I understand that my writing is not so good and it's short, too. I'm just happy that you got me to know what i lacked. > I made this comment because to me it seemed like you gave shaco an Alistar Ult. And if shaco had an Alistar Ult I ban him every game. You need to be punishable for being over aggressive, and I don't think this kit has really any down sides. Yeah. you have Shaco's health bar and Alistar's damage. hehe.. Actually I meant him to be a disgusting champion. {{sticker:vlad-salute}} I just thought there should be a champion like that. Like Pink Ward's Shaco on top lane.
: Ok, let's go through this. **Lore** Seems interesting, I like that he was set up to being a murderer (possibly by LeBlanc?), but I think he gets out of the situation too easily by becoming a soldier. I am not even sure if Noxians would allow that, I more expected that he would get killed immediately without many questions asked for what he did. But I am not familiar enough with Noxian lore to know for sure. I just think it should have more consequences for his lore than just being an explanation why he is a known veteran now. ________ **Kit and Gameplay** I see quite some problems with that kit. Guaranteed crits from level 1, being able to stealth and _it doesn't break if he attacks_. If his health is low, he is untargetable but can still use his invisibility. Targeted dashes... Honestly, this kit is loaded with stuff that would make the experience fighting him the worst thing ever. I don't see this working out. Being able to attack from stealth is broken by itself and should definitely never become a mechanic. Look at Akalis stealth, it is already hard to deal with and is not even remotely as strong as your Q here. I think the kit seems like an assassin, but he doesn't have alot of burst skills in the kit. It is weird, you put tons of survivability in the kit with escapes and such stuff, but not much damage. You should change this in my opinion. _________ **Personal opinion about Urgot ult** I like that you want to bring it back and tying it to a skillshot is a really good idea IMO. But I would like to see the skill come back on another champion. The skill was not just iconic for what it did, but for the name as well. _Hyperkinetic Position Reverser_ was absolutely awesome as a skill name and many people I asked want to see that return as well. And with such a name, the skill should probably come back in the kit of a Piltovian or Zaunite. It doesn't make alot of sense for a Noxian to have a skill with such a name.
Firstly I want to express my excitement with such many words you reviewed on my concept, tbh. I really appreciate it. > [{quoted}](name=SatomiKun,realm=EUW,application-id=A8FQeEA8,discussion-id=ViAsgbEk,comment-id=0001,timestamp=2018-09-21T16:29:21.249+0000) > > Ok, let's go through this. > > **Lore** > Seems interesting, I like that he was set up to being a murderer (possibly by LeBlanc?), but I think he gets out of the situation too easily by becoming a soldier. I am not even sure if Noxians would allow that, I more expected that he would get killed immediately without many questions asked for what he did. > > But I am not familiar enough with Noxian lore to know for sure. I just think it should have more consequences for his lore than just being an explanation why he is a known veteran now. > > ________ I have answered a lot about lore at RAREFORM, so you can follow that. Anyway this ain't the full lore. I just shortened it because I was afraid not to have enough time. My full is like a story itself with conversations. And I have called the showing-up here BIO not LORE for you guys not to misunderstand me. > **Kit and Gameplay** > I see quite some problems with that kit. > Guaranteed crits from level 1, being able to stealth and _it doesn't break if he attacks_. If his health is low, he is untargetable but can still use his invisibility. Targeted dashes... > You must notice that Shaco is guaranteed crits from lv1 and it's not a problem in my opinion. Only he successfully activates W and R he could critically strike. I didn't give him very much damage so I think in just 2s of Invisibility he can not do much but hide. > Honestly, this kit is loaded with stuff that would make the experience fighting him the worst thing ever. I don't see this working out. Being able to attack from stealth is broken by itself and should definitely never become a mechanic. Look at Akalis stealth, it is already hard to deal with and is not even remotely as strong as your Q here. > It's really hard to think the other side that how other champs could beat him. Not many of us did it well. No, you would not compare him to Akali, she is an extreme assassin with damage from her full combo. Actually it's not difficult to take down Akali, . Asdain is kind of that way. > I think the kit seems like an assassin, but he doesn't have alot of burst skills in the kit. It is weird, you put tons of survivability in the kit with escapes and such stuff, but not much damage. > You should change this in my opinion. > > _________ I made him with purpose that he can survive long enough and temper opponent's formation as much as he can. He would not be a main slayer. > **Personal opinion about Urgot ult** > I like that you want to bring it back and tying it to a skillshot is a really good idea IMO. > But I would like to see the skill come back on another champion. > > The skill was not just iconic for what it did, but for the name as well. > _Hyperkinetic Position Reverser_ was absolutely awesome as a skill name and many people I asked want to see that return as well. > > And with such a name, the skill should probably come back in the kit of a Piltovian or Zaunite. It doesn't make alot of sense for a Noxian to have a skill with such a name. I have to say I copied only the idea of pulling one enemy out of their team. An exact Urgot's Ulti would not fit to a kit that is flexible like this. The reason I chose this was because I imaged him approach a leader (of enemy) and tie them up and offer them to his commander. That's all.
rareform (NA)
: I have to agree for the most part with SatomiKun. The lore was interesting, then at one point it felt like you got tried of writing it and wanted to get to the kit already so you just ended the story. You set up the lady with the staff as if she was about to be a pivotal character within the story, but then no mention for the remainder? If it wasn't for SatomiKun suggestion that maybe Leblanc was trying to set him up as the murderer I would have though you forgot to bring her back into the story. Where does Asdain power come from? Is he just a good fighter? that's fine in that case if he is, but the mark of Kunai why does he have the ability to produce that? I like to write my lore's with subtle explanations of character abilities in their kits. Again you don't have to but as I'm reading through your kit I'm wondering why is he able to do that? The kit itself, I'm not crazy about it. Only because I think you designed a champion that you wanted to be super aggressive with, but didn't want any downside to being over aggressive with. Your design has soooo much survivability. I did notice you tried to balance that with things like, if you build healthy, you lose damage reduction. If you pop the Dexterity passive, your movement speed is slowed and you cant use abilities... That's great that you noticed it needed to be balanced by something. But to me this is Irelia on crack. Go in, go crazy, and if you get messed up don't worry you have two beast ass passives that will kick in and sustain you long enough for your teammates to save you. This type of play style would get boring after a bit, in my opinion. I think the if you just made this character a tank and only a tank and kept the Gift of the Scoundrel, it would make more sense. Because it just seems best played as a tank, and pulling the weakest enemy out in a team fight, then sustaining the other 4 while your teammates kill the one you swapped with. Have you ever given thought to that type of a change?
> [{quoted}](name=rareform,realm=NA,application-id=A8FQeEA8,discussion-id=ViAsgbEk,comment-id=0002,timestamp=2018-09-21T16:58:56.566+0000) > > I have to agree for the most part with SatomiKun. The lore was interesting, then at one point it felt like you got tried of writing it and wanted to get to the kit already so you just ended the story. You set up the lady with the staff as if she was about to be a pivotal character within the story, but then no mention for the remainder? If it wasn't for SatomiKun suggestion that maybe Leblanc was trying to set him up as the murderer I would have though you forgot to bring her back into the story. > XD One of my favorite style of writing is remaining something mystery so that the readers will find it interesting when they realize some familiar characters. > Where does Asdain power come from? Is he just a good fighter? that's fine in that case if he is, but the mark of Kunai why does he have the ability to produce that? I like to write my lore's with subtle explanations of character abilities in their kits. Again you don't have to but as I'm reading through your kit I'm wondering why is he able to do that? > And of course, I think that when I mentioned him as a thief he already possessed that Dexterity and Slink from enemies. Why can he deal damage without showing himself? Ahh, I want something different from existences and he is so slim I think. He is weak but tenable. Being caught for sealing he was usually hard bitten but after all he stayed alive. That's why I put Tenacity and Desperation for him. And another Desperation for his enemies for being roped. > The kit itself, I'm not crazy about it. Only because I think you designed a champion that you wanted to be super aggressive with, but didn't want any downside to being over aggressive with. Your design has soooo much survivability. I made him a survivor. That's my purpose. > I did notice you tried to balance that with things like, if you build healthy, you lose damage reduction. If you pop the Dexterity passive, your movement speed is slowed and you cant use abilities... That's great that you noticed it needed to be balanced by something. But to me this is Irelia on crack. > I was afraid that every one would compare him to Irelia but there are quite different in their styles. But I think Asdain would be suitable for one team build and Irelia for other. So we have different choices for different meta. > Go in, go crazy, and if you get messed up don't worry you have two beast ass passives that will kick in and sustain you long enough for your teammates to save you. This type of play style would get boring after a bit, in my opinion. > I should remind you that he deals more damage on tank and fighter than other roles. His job is not done until he or his enemy falls. > I think the if you just made this character a tank and only a tank and kept the Gift of the Scoundrel, it would make more sense. Because it just seems best played as a tank, and pulling the weakest enemy out in a team fight, then sustaining the other 4 while your teammates kill the one you swapped with. Have you ever given thought to that type of a change? I appreciate that you did think and work out some ideas to help me. Ironically, I'm not into playing tankers and that from the beginning I had decided to give a low-health the mission to open the fight. Or there are something about the abilities I will keep him far from health build.
: i would totally main this champ
Echoing (NA)
: [CCOS] September CCOS Entry Time! (And April CCOS Results!)
My entry comes here. Please check. https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ViAsgbEk-asdain-the-champion-hunter-champion-concept And [my review](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/E5GA0nuG-champion-concept-vek-la-the-forsaken-thaumaturge?comment=0001) for another entry.
Rioter Comments
Echoing (NA)
: [CCOS] September CCOS Entry Time! (And April CCOS Results!)
What if my concept posted long (6 months) ago but wasn't sent in any CCOS? Is it available to join this time?
: [CWC] Civil War Contest Voting
: Just making sure you're aware that [voting](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/4Roh8hvs-cwc-civil-war-contest-voting) has started and you're allowed to vote, too. Good luck :)
> [{quoted}](name=Psychoaryama,realm=NA,application-id=A8FQeEA8,discussion-id=4XIItAQ2,comment-id=0002,timestamp=2018-07-04T17:15:58.526+0000) > > Just making sure you're aware that [voting](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/4Roh8hvs-cwc-civil-war-contest-voting) has started and you're allowed to vote, too. Good luck :) Thanks for reminding me. You're a kind person.
: A Full list of Concept fragements Riot could still release
> [{quoted}](name=Eternal Torment,realm=EUW,application-id=A8FQeEA8,discussion-id=OKbUdddY,comment-id=,timestamp=2018-06-18T13:55:49.382+0000) > > - An AP Marksman. > > No, I discount teemo as one, having said that, A Marksman who's auto attacks directly scale off of AP (Not champs like Kai'sa who get bonus onhit damage from AP) and who's kit revolves around synergizing with those AP AA's. > Good enough? [Eoncius, the Souldrainer.](https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ORNE1pp9-champion-concept-eoncius-the-souldrainer)
: Just a clarification question for the passive, does the 40% reduction to damage stack, like the second knife deals 40% reduced damage compared to the first and then the third deals 40% reduced damage compared to the second and so on, or do all successive knives deal the same damage that happens to be 40% less than the first knife? Then, for the Q, are the forward-moving knives close enough together that a champion could be struck by them at the same time? And if so, does one of them do 50% damage, or do they both count as the "first hit"? Also, again, does the 50% reduction stack for each successive hit, or does it only reduce all of the hits by 50% compared to the first hit? Same question about damage reduction for the E and R. I keep looking at the numbers and thinking that the AD scaling could be increased, but looking at champs like Katarina I'd say the scaling is fine, so good job there. Overall nice champ, just had those clarifying questions. Anyways, good luck in the contest :)
> [{quoted}](name=Psychoaryama,realm=NA,application-id=A8FQeEA8,discussion-id=JIYMvsni,comment-id=0000,timestamp=2018-06-16T06:49:54.609+0000) > > Just a clarification question for the passive, does the 40% reduction to damage stack, like the second knife deals 40% reduced damage compared to the first and then the third deals 40% reduced damage compared to the second and so on, or do all successive knives deal the same damage that happens to be 40% less than the first knife? > I guess only the FIRST knife, you've seen it. > > I keep looking at the numbers and thinking that the AD scaling could be increased, but looking at champs like Katarina I'd say the scaling is fine, so good job there. > There are too many knifes and she reminds me of {{champion:39}} and{{champion:55}}
: [CWC] Steve Rodgers, Captain America
Sounds cool (yeah Passive is impressive to look at) but... Q: Armed should remove Stun and exchange cast option between Pressed and Held. Does Heel Kick clear enemy out of range or is it like Lee Sin's R W: Sounds like Braum's E at first but Reflecting projectiles makes it better than Braum's. E: I suggest it to have options. Press to jump at an enemy and hit them with the shield, Stun. And Hold to gain further range and dash to a direction, Stun. Ah, Disarmed's effect is quite weak, make it more valuable. R: I don't think giving a champ 2 Resistance abilities is a good idea. I hope you'll adjust or make it more special. After all, I like Cap and what he would become due to your idea.
: The Best Idea I've Ever Had?
Why don't you examine and make a kit? Even without art every one should have a thought on it.
SLAYER94 (NA)
: DARK STAR BARD?
It would be magnificent to have Dark Star Bard. Bard is a good spirit though we have seen {{champion:59}} and {{champion:61}}.
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Norksmeine

Level 12 (NA)
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