: if she doesn't have the best side boob in LoL any more, I will call for impeachment of who ever did her splashes.
She better have thicc thighs as well cuz that Nurse Akali makes me really happy ;)
: I like shaco... He is fun to play. Same with Lee Sin. Sure, you rely on teammates to teamfight, but if you can murder a carry each fight (and props if you can escape...) the distraction + a good engage from a tank means your team wins the fight. Lee Sin requires more coordination and teamwork... You could learn to insec... Or you could just land your Q earlygame and you are already in the top 95% of silver lee sins. No offense every Lee Sin I've ever played with. Honestly these champions are very different, but the main reason I like them are I can win and they are fun. Pick something fun. There's no champion that is perfect for carrying unless you are good with them... and like them. Otherwise you'll tilt easier and not want to play. But if you want to solo carry and not rely on teammates... avoid tanks.
I hear shaco and lee son are hard champs. Which is why I avoid using them. What about Jax or Udyr?
: Warwick Get an early lead and snowball every lane
Any tips for him? I’ve never played him before and after the rework
Rioter Comments
: Just mute all at start of game you'll thank everyone that reccomended this at the start of your games
XD I do that when I play Yi or Evelynn. I know the team is flaming me because I am not tanking their lanes constantly
Verxint (NA)
: It's always hard to make a judgement just from op.gg, but you do seem to have one thing common among bronze and silver players - you do fine when ahead, but don't seem to know what to do when behind. I can't say exactly why just from these stats, but learning to make good decisions when behind turns a lot of losses into wins. People in bronze will throw so much you'd think it was an MLB pitcher tryout.
What would you suggest? There are games when the enemy jungler out classes me forcing me to be very passive or my laners keep dieing before I hit lvl 6. I really have no idea how or what should I build if a hyper carry like Alali gets ahead by 7 minutes
Rioter Comments
Akaash (NA)
: Trading skin shards would ruin the lootbox system for riot. RNG makes people waste more money.
> [{quoted}](name=Akaash,realm=NA,application-id=yrc23zHg,discussion-id=iGY5hLZB,comment-id=0000,timestamp=2017-12-20T08:27:27.989+0000) > > Trading skin shards would ruin the lootbox system for riot. RNG makes people waste more money. Then what am I supposed to do with this shard? I can't make it permanent as I already own it, don't have enough to get a random skin and the really less amount of OE that I will receive makes me not want to waste any money on boxes
Rioter Comments
: ***
> [{quoted}](name=Fate Fire,realm=NA,application-id=yrc23zHg,discussion-id=yx51fr3N,comment-id=0001,timestamp=2017-12-19T13:10:12.255+0000) > > "I'm amazing and everyone else sucks" ahhh, no. While I've had my fair share of frustrating games, at the end of the day only concentrate on improving yourself. You can't control what 9 other players are going to do so you're going to have to pray for the best. > > Calm down, focus on what you might be able to improve on. Case in point, say you kill bot lane with a double and are still fairly healthy (let's say ~70% hp or so), instead of backing off, shove the wave in with the adc and/or support to get as much tower damage as you can. When that falls, go top, mid, wherever you can move pressure. > > I climbed from the very bottom of the barrel three times and that is saying something. Also, Silver is preeeeettty bad cause you got the people who think they're good but they're still bronze-colored http://na.op.gg/summoner/userName=NuggeTech If you want to, tell me what I have done wrong, so I can improve. I don't have anyone to help me our give me feedback so if you feel like it go ahead
: Its not the worst elo trust me Majority of silver is a shitfest as for why bronze can be bad at times besides the boosters ***THERE IS NO LOWER RANK*** which means all the filth congregates at B5 B4 eternally when riot needs another division to sort it out and make the game playable for low bronze High bronze is fairly easy to get out of Silver is where the real challenge begins between boosters, Trolls, Feeders, Kids ETC
> [{quoted}](name=Demon King Maou,realm=NA,application-id=yrc23zHg,discussion-id=yx51fr3N,comment-id=0000,timestamp=2017-12-19T12:46:04.266+0000) > > Its not the worst elo trust me > Majority of silver is a shitfest > as for why bronze can be bad at times besides the boosters > ***THERE IS NO LOWER RANK*** > which means all the filth congregates at B5 B4 eternally when riot needs another division to sort it out and make the game playable for low bronze > High bronze is fairly easy to get out of > Silver is where the real challenge begins between boosters, Trolls, Feeders, Kids ETC I can't say about silver since I don't play there. Look at my match history. Apart from horrible matches in between, I have played well. Yet I am still losing because Riot laughs itself silly when they see us struggle. I just can't carry a game when the mid or the ADC is 3 kills ahead before I hit lvl 6. It's not possible. A Kalista in one of my previous matches bought Bloodthirster even before 20 min. I mean how am I supposed to win against that, when my only completed items are my basic jgler item and boots.
Rioter Comments
: Impossible games are the worst
I doubt Riot cares. They want to enforce the 50% win rate so hard, so to the newcomer, the game looks balanced, when they are unaware what Riot does to make it 50% on purpose.
yoshi2790 (EUW)
: I have the same problem in some games, It's because you can't teamfight. You have to learn how to position and when/how to engage. I see you play Katarina, and she's really hard to play in teamfights and getting the timing right for engage is difficult. Also, tend to focus more on objectives. I can't really help you much more :S
Yeah, it doesn't work. If my bot lane isn't good enough the game is lost. Two games, and two awful bot lanes. Pushing way up far and getting ganked or not warding enough. This is not working, I might have to quit the game as it is just affecting me too much
: You are probably playing way too passive. If you have a lead on your laner don't let them just free farm alongside you, take your lead and shove it so far down their throat that they are a non-factor for the rest of the game. Take the enemy jungler's camps, take everything they own. If you are far ahead early you SHOULDN'T be on your side of the map. Be confident enough that you can 1v2 their jungler or escape (even if you have to use flash, it's worth it because of the amt of pressure you can create). And by lead I don't just mean kills, I mean if they are down 1 potion on you, or down a few hundred health. Because if they are down 100-200 health on you, even even trades are in your favor (you put them in lethal range / force a back or death). If you have a lead go ward enemy jungle, make sure that their jungler is spotted and effectively useless. Get vision control and create picks. In bronze people walk around without purpose, you can easily catch someone out in their own jg. Pro-Tip: Don't spam Kat's Q on minion wave early levels, this will PUSH the wave into enemy's side, and they can zone you a lot easily. Wait for them to shove the wave into you, which lets you safely last hit them (even if its not safely, the threat of your jungler is a lot greater if they harass you on your side of the map). Also gives you a lot more room to run them down the lane for an all-in.
This. This is my problem. I am too passive before I hit lvl 3. I am afraid that if I shunpo on my daggers, the enemy laner will easily kill me
: that's exactly what I said lol "Idk what Im supposed to do". Im in d5 but its the same shit. You win - you had a good team, you lose - you had a garbage 0/20 bot lane.
Tbf in my most recent game as Kat my bot lane was fine especially Lucian. Braum messed up the entire game by selling his items every single time, during late game , and also trying to solo an infernal drake
: The cs/min you have kinda suggests that you are just recalling after kills and probably roaming without pushing your lane first. Even as a champ that roams a lot like katarina, you should be getting 5 at very least 6 ok 7+/min ideal. This way if you do kill enemies then you can take objectives right after, which is how you really snowball games.
Hmm, when I play as an AP champ such as Lux, yeah I agree my CS is horrible. Though when I am playing Kat, it is hard to do anything pre-6, so I have to give up a lot of farms. I might be playing it wrong, but as soon as I hit lvl 6, I begin to roam so I can make up for the lost CS
: Positive KDA every game including losses? You might be exhibiting behaviors of what I call a 'KDA player' - chasing instead of securing objectives, killing easy, but low value targets, ignoring a wave of CS, taking kills that would strengthen your allies (particularly the AD) -and blowing your load on low value targets in teamfights. I don't mean to imply anything from your champion choices- but those you have played most recently practically encourage this sort of play pattern. To put it in easily understood terms- I had a Leona game recently where Taliyah ulted in the jungle to cut me off while warding, Warwick then ulted me, then Vayne ulted me to kill steal the kill. The ensuing teamfight at dragon (which I was warding for), they had NOTHING to contribute, their team was aced 5 for 1. If it sounds familiar to you, try to manage your resources more appropriately.
Well if I was playing a champ whose job is to take towers or drags or inhibs like Nasus, Tryndamere or Yi, I would do that. But since I was playing Kat, who relies on assassinating and killing off squishies, I "THINK" did my job. I really hope there was a way of sharing replays so you guys could help me out better, but from the graphs and stats I played well. There was a moment, where I was farming top and my team stupidly started a teamfight. Except for Yi all of my teammates were killed and as soon as I came back we both killed the team. The support player on my team, Braum ruined the match for me and this has been happening for some time now. No matter how far am I ahead, there is always someone who feeds or the enemy ADC is just better than mine, and I lose the game
: Well, your low CS and high kill count can be a symptom of not paying enough attention to the lanes. I wasn't going to bring it up in the first post though because I don't know what EXACTLY it is that you are doing to cause this. Many people even in my current rank and platinum.... -Don't pay attention to side waves -Don't defend turrets -Ignore pulling minion waves up with them before they fight (Lowers your chance to get a turret or objective after a won fight) -Chase into the enemy jungle too often and too deep without pulling the waves up -Roam while ignoring their lanes getting shoved into their turret -Always want to go all mid even if there are 40 enemy minions shoved into both of your side turrets -And much more... I can't really confirm anything until I watch one of your matches. Your most recent match history tells me that you are 3-1 in the jungle with Evelynn and Sejuani. I want to see about 100 more games of nothing but those champions if you typically have success on them. Especially Sejuani. Fantastic champion right now. If you like to roam/fight but don't want to be glued to a lane then Assassin junglers seem to make sense with your play style. So Evelynn would be a good choice here. When it comes to mid lane, I wouldn't want to see you play Katarina or Lux right now until you learn more about pressuring the map (I am making an assumption here). Katarina is an AMAZING champion if you know what you are doing at lower elo (like my elo too), but Lux is a bit tougher. She can carry games but she is way more team reliant. I would recommend {{champion:90}} first and see how you like it. My second recommendation is {{champion:25}}. She suffers some of the same problems as Lux. However, Morgana can have more impact on a team of monkeys. Lux will just really struggle to carry a game if you have no real tank shredders on your team and you are stuck vs a team of tanks and assassins.
Well, tbf I have success as Evelynn because how few people buy control wards in my elo. Sejuani is amazing because tanks are amazing atm. Hmm, I will have to learn about map pressure but if you mean roaming, then I do that as Kat and Lux as soon as I hit lvl 6. In fact I allow the enemy to push far up in my lane so he/she can back up and I will start to roam.
: Step 1: Pick a role and stick with it Step 2: Pick a few easy champions and play NOTHING but those few champions. Try Malzahar for mid lane. It is hard for me to elaborate any further unless you can tell us what some of your struggles are or if I am able to watch some of your matches.
I used to play support but left it as getting a good ADC is basically RNG in bronze and enchanters aren’t that good. I used to play mid as an off role but now it’s my main role along with jungle. Aside from CS, no matter how many kills or objectives I get, I always lose. If you want to you can check out my op.gg.
Rioter Comments
: $10 RP Giveaway - Most servers allowed! (Asides Garena/KR)
You gotta let those cards come out of the closet. It will be revelation for all of us especially for me ;)
: Ah prequel memes. They truly are the best in the meme universe.
S..Senpai actually noticed me... https://gfycat.com/OnlyWelllitBeaver
: Laughing Fish's 200,000 lifetime upvote spectacular! (Come and get your free skins!)
Laughing Fish I'm sorry but this was just too good to pass up on... https://imgur.com/a/wAjvx/img]
Violett (NA)
: Hence why me climbing to gold was a terrible idea. Now I'm stuck with Golds in every single one of my games who plays the same champions every game. I swear, I haven't seen a single Skarner this entire preseason.
Dang I had a Skarner last game. Granted we lost but it was refreshing to see people are not copying the pros in Bronze
: > [{quoted}](name=NuggeTech,realm=NA,application-id=yrc23zHg,discussion-id=ZL5AmIAZ,comment-id=000400020000,timestamp=2017-12-09T19:57:02.467+0000) > > 50% is considered baseline. If an easy champ is at 48% that’s actually bad. It makes sense for high skilled champs like Rengar as lower skilled players will not be able to use them properly You are using 1 site for your information and theres a comment going in detail why its not a gutting from a sona main on this post just you genius
> [{quoted}](name=UnboundHades,realm=NA,application-id=yrc23zHg,discussion-id=ZL5AmIAZ,comment-id=0004000200000000,timestamp=2017-12-10T18:21:55.293+0000) > > You are using 1 site for your information and theres a comment going in detail why its not a gutting from a sona main on this post just you genius Do you think this is the only nerf I am talking about? We have a few more enchanter nerfs on the PBE, even though the balance team thinks that enchanters are in a good spot, plus there are going to be nerfs to Manaflow band. Just because one Sona main thinks this nerf is not gutting her does not mean all share the same opinion.
: **Pro-tip**: _play Vayne or other ADCs that you think are "op", you will probably see their weaknesses first hand when you get abused on them - then you will know how to play against them. Here are my tips from experience_ 1) Zhonyas, honestly tabis doesn't matter because it's better if you're able to 1-shot them with sorcs 2) You shouldn't find yourself in a situation where Vayne can 1v1 you. Literally you should NEVER ever be in a position where Vayne can safely 1v1 you. That means in a teamfight don't "run for your life" the second Vayne tries to go for you, kite into your tanks and she will eat CC and she will get 1-shot. Thats where Zhonyas is super important - if Vayne wants to try and assassinate you in the backline - she will HAVE TO put herself in a very dangerous position and if you pop zhonyas, she now finds herself completely boned (cause she used her single target DPS on you - and can't kill you anymore 100% boned). 3) SAVE FOR CC FOR HER. Looking at your previous game Vayne _did not buy QSS_. The second she gets CC'd she is 100% BONED. Don't show out your Q willy-nilly, the cooldown is long enough for her to kill you. (As lux), Save your Q for when she pops out of stealth. Trust me, you will 1-shot her long before she can kill you if you hit her with Q + E + ult no matter how fed she is. 4) **twitch jungle** This is actually up to your jungler to abuse. All you can do is play pretty far back and not take bad trades (aka stay healthy). Twitch has freaking completely shit ganks - his only benefit is "suprising you". If you are FULL health, not pushed up further than 1/2 lane, then you can literally just walk out of his gank. ALSO - be very wary if your enemy goes into you "randomly", assume twitch is coming if you don't see him on the map. Don't be like "oh this guy is so stupid I win this trade". No. You're probably going to die.
Ah I don't think that Vayne is OP or anything like that. It's just that they have too many get out of jail cards. Not only are they the only duo lane, the bot turret is the most valuable one as it is near to the dragon pit. Due to this, they have the jg and support to take care of them. And if the adc gets a double kill before 5 min by chance, it ends up in their favor. I think the items are way too strong in case of ADCs and cheaper. Rabodan is one of the strongest APC items and it costs way too much Alos, mage mid-laners have no choice but to go AP while ADCs have many options
Rioter Comments
: Updated the post with the latest response.
Try posting this on reddit if you want to. They have a larger audience over there and if they all side with you Riot will be forced to retract their statement. It is worth a try
: To be perfectly fair, when she was released with the balances for worlds, and the nightmare that was day one preseason, sona was entirely overtuned. No one likes fighting a mage that has similar damage power to a midlaner, and the healing of a enchanter support. If you focus on healing, you get {{champion:16}} which NO ONE likes playing against. You thought ornn pressing R was annoying? Try fighting this early on. And if you deepen into damage and her utility, you get champions like {{champion:26}} that suffer from having an unnatural problem of learning rotations and how to place damage in between utility. Whichever way you slice it, the nerf was almost justified. Granted, it was really a problem so toning her down was going to happen, and this negative backlash is something Riot is willing to take (like the rest of the horrible changes in this season. RIP Renekton) and never address it until they get the shit fling event that was preseason under control
> [{quoted}](name=CoeAstral,realm=NA,application-id=yrc23zHg,discussion-id=ZL5AmIAZ,comment-id=0018,timestamp=2017-12-10T08:06:44.997+0000) > > To be perfectly fair, when she was released with the balances for worlds, and the nightmare that was day one preseason, sona was entirely overtuned. No one likes fighting a mage that has similar damage power to a midlaner, and the healing of a enchanter support. If you focus on healing, you get {{champion:16}} which NO ONE likes playing against. You thought ornn pressing R was annoying? Try fighting this early on. And if you deepen into damage and her utility, you get champions like {{champion:26}} that suffer from having an unnatural problem of learning rotations and how to place damage in between utility. Whichever way you slice it, the nerf was almost justified. Granted, it was really a problem so toning her down was going to happen, and this negative backlash is something Riot is willing to take (like the rest of the horrible changes in this season. RIP Renekton) and never address it until they get the shit fling event that was preseason under control This pre-season has been horrible tbh. Tanks and adcs the best roles. Enchanter supports are receiving more and more nerfs. yes I do know that ardent meta was quite horrible but nerfing them to the ground isn't a really good thing. Like I said before, atm tanks supports are the best and I just can't play tanks. In lower elos, players have a hard time deciding when to initate plus many run away from tanks for some reason. Also, I just don't enjoy tanks
: > [{quoted}](name=2nd Chance,realm=NA,application-id=yrc23zHg,discussion-id=ZL5AmIAZ,comment-id=0004,timestamp=2017-12-09T03:54:11.436+0000) > > For being screamed she was going to be gutted with these changes, 48% doesn't look gutted to me Its just spoiled sona mains that dont know what gutted means
> [{quoted}](name=UnboundHades,realm=NA,application-id=yrc23zHg,discussion-id=ZL5AmIAZ,comment-id=00040002,timestamp=2017-12-09T19:37:52.468+0000) > > Its just spoiled sona mains that dont know what gutted means Receiving heavy nerfs with two consecutive patch and a few more on the horizon does make it look like they are gutting her
: yeah, as soon as games lengthen again it'll be a top notch option for sona
> [{quoted}](name=Provengreil,realm=NA,application-id=3ErqAdtq,discussion-id=LZTr84b4,comment-id=000000000000000000010001000000000000,timestamp=2017-12-09T19:59:20.483+0000) > > yeah, as soon as games lengthen again it'll be a top notch option for sona The problem is games rarely last very long. They are decided within 10 minutes.
: > [{quoted}](name=2nd Chance,realm=NA,application-id=yrc23zHg,discussion-id=ZL5AmIAZ,comment-id=0004,timestamp=2017-12-09T03:54:11.436+0000) > > For being screamed she was going to be gutted with these changes, 48% doesn't look gutted to me Its just spoiled sona mains that dont know what gutted means
> [{quoted}](name=UnboundHades,realm=NA,application-id=yrc23zHg,discussion-id=ZL5AmIAZ,comment-id=00040002,timestamp=2017-12-09T19:37:52.468+0000) > > Its just spoiled sona mains that dont know what gutted means 50% is considered baseline. If an easy champ is at 48% that’s actually bad. It makes sense for high skilled champs like Rengar as lower skilled players will not be able to use them properly
Azadethe (NA)
: > [{quoted}](name=NuggeTech,realm=NA,application-id=yrc23zHg,discussion-id=ZL5AmIAZ,comment-id=00080000,timestamp=2017-12-09T08:02:22.843+0000) > > Which stat site are you looking at? Because op.gg shows her to be at 48.71% in terms of winrate. http://champion.gg/champion/Sona/Support The problem is there are two very different camps of builds vs Stats on Sona. The change heavily favors an AP build, by buffing up AP scaling 10% on Q. However, most Sonas who are complaining build purely support items. Which is ironic, since MOST of them rush leveling Q instead of W, as Active items with low or no AP. If they rush AP with a Q stacked build, they do fine if not better than before the "Nerf." If they rush Support items with a W build, they do fine if not better. But instead they try to have their cake and eat it too. I have an average win rate of 71.48% on Sona over 4 years. Guess what? I almost always rush W, because I certainly expect my adc to be garbage, and since mages like Brand moved bot lane, it's far smarter to heal/barrier than to try to poke. My overall damage for the game tends to suffer because of it but you know what? Making sure to heal/barrier for 200+ almost the entire game is far more advantageous than trying to be a hero. If you have an Athene's you can literally perma survive teams until Grievous wounds enters as Mortal Reminder (Morellonomicon only helps below certain HP threshholds, and if you're a good Sona, your team won't usually reach there). I'd rather heal 25k and do 8k Damage than do 18k damage and 14k heals. The 25k heals results in far more wins, and it doesn't count the barrier. But that's the reality of choices Sona makes. If you build 300 AP Sona's pretty much the same as she was. if you build more than 300 AP, she's better. if you spam Mikhaels/Censer/Redemption (which are about to lose 5/2/2% heal/shield respectively) and only have 169 AP, then she's worse off. Keep in mind: Active items don't boost Sona's W or Q or R, so going the Active item route just for heals is not actually the correct Sona build. Like with Nami, It nerfs important Utilities in her kit. It's the difference between your team moving 560 move speed and 510 Move speed, and damage. 560 Move speed build = you catch everyone. 510 Move speed: They catch you.
> [{quoted}](name=Azadethe,realm=NA,application-id=yrc23zHg,discussion-id=ZL5AmIAZ,comment-id=000800000000,timestamp=2017-12-09T08:18:32.124+0000) > > http://champion.gg/champion/Sona/Support > > The problem is there are two very different camps of builds vs Stats on Sona. > > The change heavily favors an AP build, by buffing up AP scaling 10% on Q. > > However, most Sonas who are complaining build purely support items. > > Which is ironic, since MOST of them rush leveling Q instead of W, as Active items with low or no AP. > > If they rush AP with a Q stacked build, they do fine if not better than before the "Nerf." > If they rush Support items with a W build, they do fine if not better. > > But instead they try to have their cake and eat it too. > > I have an average win rate of 71.48% on Sona over 4 years. Guess what? I almost always rush W, because I certainly expect my adc to be garbage, and since mages like Brand moved bot lane, it's far smarter to heal/barrier than to try to poke. My overall damage for the game tends to suffer because of it but you know what? Making sure to heal/barrier for 200+ almost the entire game is far more advantageous than trying to be a hero. If you have an Athene's you can literally perma survive teams until Grievous wounds enters as Mortal Reminder (Morellonomicon only helps below certain HP threshholds, and if you're a good Sona, your team won't usually reach there). > > I'd rather heal 25k and do 8k Damage than do 18k damage and 14k heals. The 25k heals results in far more wins, and it doesn't count the barrier. But that's the reality of choices Sona makes. > > If you build 300 AP Sona's pretty much the same as she was. if you build more than 300 AP, she's better. if you spam Mikhaels/Censer/Redemption (which are about to lose 5/2/2% heal/shield respectively) and only have 169 AP, then she's worse off. > > Keep in mind: Active items don't boost Sona's W or Q or R, so going the Active item route just for heals is not actually the correct Sona build. Like with Nami, It nerfs important Utilities in her kit. It's the difference between your team moving 560 move speed and 510 Move speed, and damage. 560 Move speed build = you catch everyone. 510 Move speed: They catch you. Wow, I have been playing Sona for a long time but I learned something new. I'll try to follow this build in lieu of the changes. I maxed Q first because how bad early level heals were and relied on my poke to take care of the enemy team. W might be the better thing to do now
zero356 (NA)
: >Phreak gave a comment that Sona should be heal bot Where did you see this? Because he is wrong
> [{quoted}](name=zero356,realm=NA,application-id=yrc23zHg,discussion-id=ZL5AmIAZ,comment-id=0012,timestamp=2017-12-09T19:12:40.819+0000) > > Where did you see this? > Because he is wrong On his stream where he was giving his feedback on the balance changes
Tik115 (NA)
: They want Sona to be a heal bot? What? Did they forget Soraka exists? Make her a buff bot if you have to that's what she use to be before her rework!
> [{quoted}](name=Tik115,realm=NA,application-id=yrc23zHg,discussion-id=ZL5AmIAZ,comment-id=000c,timestamp=2017-12-09T13:59:30.162+0000) > > They want Sona to be a heal bot? > > What? > > Did they forget Soraka exists? > > Make her a buff bot if you have to that's what she use to be before her rework! My words exactly. When Phreak was talking about the patch notes and the changes on his stream, he said the nerfs were fine as Riot wants Sona to be a heal bot. Pretty much Riot saying BS as usual
Dasdi96 (NA)
: According to leagueofgraphs, she has a 52% winrate, yet gameplay calls her weak. Meanwhile yasuo at 46% winrate is receiving buffs on the pbe and gameplay is going complete apeshit. https://www.leagueofgraphs.com/champions/stats/sona
> [{quoted}](name=Dasdi96,realm=NA,application-id=yrc23zHg,discussion-id=ZL5AmIAZ,comment-id=000a,timestamp=2017-12-09T11:15:04.268+0000) > > According to leagueofgraphs, she has a 52% winrate, yet gameplay calls her weak. Meanwhile yasuo at 46% winrate is receiving buffs on the pbe and gameplay is going complete apeshit. > https://www.leagueofgraphs.com/champions/stats/sona I think the reason why people are anti-Yasuo buff because of his kit. If you are to buff it a little bit he *MIGHT* become a bit too strong. Sona, on the other hand, has nothing to help her and her adc during laning except for her Q. So if you nerf her main laning tool without any sort of compensation plus coupled with a few more incoming nerfs, yeah she is gonna become weaker
Azadethe (NA)
: Sona is still 51.54% according to stat sites, and as high as 57% for players with over 100 games with her. I haven't been affected in the least.
> [{quoted}](name=Azadethe,realm=NA,application-id=yrc23zHg,discussion-id=ZL5AmIAZ,comment-id=0008,timestamp=2017-12-09T07:51:45.478+0000) > > Sona is still 51.54% according to stat sites, and as high as 57% for players with over 100 games with her. > > I haven't been affected in the least. Which stat site are you looking at? Because op.gg shows her to be at 48.71% in terms of winrate.
: Not the first time that has been done. Welcome to the "Riot were too tired to nerf my main so instead they gutted him/her to absoloute shit" club
> [{quoted}](name=Kingdom Corn,realm=NA,application-id=yrc23zHg,discussion-id=ZL5AmIAZ,comment-id=0007,timestamp=2017-12-09T05:19:00.223+0000) > > Not the first time that has been done. Welcome to the "Riot were too tired to nerf my main so instead they gutted him/her to absoloute shit" club I really don’t know why do they this? With then OE and BE essence fiasco and horrible balancing, the only good thing that Riot has done this year was the Worlds tournament. This is just frustration. AP is being nerfed more and more, assassins don’t have the burst they used to while tanks and adcs run amok. All the while Meddler and Co keep sprouting the same crap that they listen to us
: > [{quoted}](name=2nd Chance,realm=NA,application-id=yrc23zHg,discussion-id=ZL5AmIAZ,comment-id=0004,timestamp=2017-12-09T03:54:11.436+0000) > > For being screaming she was going to be gutted with these changes, 48% doesn't look gutted to me Don't worry, they aren't done: Less AP on rune tree bonus, Manaflow nerf, and possibly nerfs to the whole Forbidden Idol line. It's looking bleak for her.
> [{quoted}](name=Daedric Etwahl,realm=NA,application-id=yrc23zHg,discussion-id=ZL5AmIAZ,comment-id=00040001,timestamp=2017-12-09T04:00:37.531+0000) > > Don't worry, they aren't done: Less AP on rune tree bonus, Manaflow nerf, and possibly nerfs to the whole Forbidden Idol line. It's looking bleak for her. Might have to drop supports in that case. I just don’t enjoy playing tanks and if this keeps on going I will always lose my lanes
: > [{quoted}](name=NuggeTech,realm=NA,application-id=yrc23zHg,discussion-id=ZL5AmIAZ,comment-id=000200020000,timestamp=2017-12-09T03:50:04.224+0000) > > With incoming nerfs, she is gonna fall harder. Honestly I hope they rework her, because the balance team’s hypocrisy is getting out of hand they did the old one used to just give flat armour/mag res/ad/ap/movespeed at very small values but the values were good once you grouped up which made her cancer in aram. of course, the issue with a lot of the failed reworks is that they fail to address that certain identities just do not work. Sona's retained identity was "I'm easy support to play" so they kept her toxic q and w. Which means her rework will always fail because the lack of skill expression in those abilities means it's always going to be binary and stat-stick based.
> [{quoted}](name=flibitydoo,realm=NA,application-id=yrc23zHg,discussion-id=ZL5AmIAZ,comment-id=0002000200000000,timestamp=2017-12-09T04:00:15.389+0000) > > they did > > the old one used to just give flat armour/mag res/ad/ap/movespeed at very small values > > but the values were good once you grouped up which made her cancer in aram. > > of course, the issue with a lot of reworks is they fail to address that certain identities just do not work. > Sona's retained identity was "I'm easy support to play" so they kept her toxic q and w. Which means her rework will always fail because the lack of skill expression in those abilities means it's always going to be binary and stat-stick based. Well I mean the incoming item nerfs to forbidden idol and I think a few more. Also manaflow band is getting nerfed.
: For being screamed she was going to be gutted with these changes, 48% doesn't look gutted to me
> [{quoted}](name=2nd Chance,realm=NA,application-id=yrc23zHg,discussion-id=ZL5AmIAZ,comment-id=0004,timestamp=2017-12-09T03:54:11.436+0000) > > For being screaming she was going to be gutted with these changes, 48% doesn't look gutted to me She fell from 56% to 48%. Now yes 56% is quite unhealthy which is why she needed nerfs no doubt about it. But falling 8% over night does not seem like a good idea
: probably because the nerfs aren't winrate tuning based on a single site but rather balanced around "it's horseshit to lane against sona all she does is q auto you for half your health with no counterplay"
> [{quoted}](name=flibitydoo,realm=NA,application-id=yrc23zHg,discussion-id=ZL5AmIAZ,comment-id=0003,timestamp=2017-12-09T03:48:37.919+0000) > > probably because the nerfs aren't winrate tuning based on a single site > > but rather balanced around "it's horseshit to lane against sona all she does is q auto you for half your health with no counterplay" ??? Then nerf the dmg!!! Instead if increasing the mana cost. Heal already takes up 100 mana and the heals given out is abysmal. What are we supposed to do just stand in lane and act as a god damn minion ? And no counterplay? Play Leona or Thresh against her. As soon as she comes near to auto you, initiate
Ahris (NA)
: > [{quoted}](name=waiting for WoW,realm=NA,application-id=yrc23zHg,discussion-id=ZL5AmIAZ,comment-id=0002,timestamp=2017-12-09T03:26:03.847+0000) > > Watch me round down to 48% from 48.71% to fit my narrative that sona gutted Rito buff now haHAA For an easy champ having 48.71% winrate is really bad.
> [{quoted}](name=Ahris,realm=NA,application-id=yrc23zHg,discussion-id=ZL5AmIAZ,comment-id=00020002,timestamp=2017-12-09T03:41:22.022+0000) > > For an easy champ having 48.71% winrate is really bad. With incoming nerfs, she is gonna fall harder. Honestly I hope they rework her, because the balance team’s hypocrisy is getting out of hand
: Watch me round down to 48% from 48.71% to fit my narrative that sona gutted Rito buff now haHAA
> [{quoted}](name=waiting for WoW,realm=NA,application-id=yrc23zHg,discussion-id=ZL5AmIAZ,comment-id=0002,timestamp=2017-12-09T03:26:03.847+0000) > > Watch me round down to 48% from 48.71% to fit my narrative that sona gutted Rito buff now haHAA Fine. Let’s make it 48.71%. Still doesn’t change the fact.
: Riot either nerfs the highest winrate champions into the ground or leaves them overpowered for months on end and does nothing. That's how it works. I'm sorry for your loss :,(
> [{quoted}](name=DarthFantasia,realm=NA,application-id=yrc23zHg,discussion-id=ZL5AmIAZ,comment-id=0000,timestamp=2017-12-09T03:06:32.327+0000) > > Riot either nerfs the highest winrate champions into the ground or leaves them overpowered for months on end and does nothing. That's how it works. I'm sorry for your loss :,( *losses Ap runes are getting further nerfed along with the enchanter item nerfs. Tank supportsvste in the top 5 in terms of winrate. Leona has 55% winrate with around 12% pickrate (not sure about this).
Rioter Comments
Sumiyaki (NA)
: 1) As far as Twitch, Leona, and Ezreal go: Ezreal and Leona were just nerfed. Literally this morning. Meanwhile they're keeping an eye on Twitch, but Meddler stated in his QGT that Twitch lost a considerable amount of power with the new runes. 2) They gave us the reason. "Even after her nerfs mid-patch back in 7.22, Sona's lane poke is overbearing." She could half-shot you with a Q-Empowered auto at level 2, it wasn't fun. Other supports don't have that kind of damage. Did you even bother reading the patch notes? {{sticker:sg-zephyr}}
I did read the patch notes. Do you honestly think that these nerfs are enough in comparison to the one Sona received. These are the nerfs she has received Nerf her base armor Nerf her W's shield and heal Nerf Aery (totally understood on this one) Nerf her Q AA aura in clean half Nerf her Q mana cost so it costs 33% more Nerf Kleptomancy's bonus range if she bothers with it PBE's New notes Nerf the sorcery line's starting ap by 5 Nerf all shield/heal passives on all heal/shield items (Copied it from a post on here) The nerf that ezreal and Leona received are nothing compared to these
: Everywhere I see around Sona has a really good winrate, just where are you pulling that number from?
lol analytics
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NuggeTech

Level 57 (NA)
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