rujitra (NA)
: And how will you fund the people to “study” these individuals? Furthermore, many people are completely fine with losing games - but they don’t want to be flamed in game.
Are you actually trying to misrepresent my words or do you genuinely not understand? I just clarified part of the purpose of soft inting and that the only solution IK of would be impractical here. People being fine with losing games is not the same as people being fine with purposely being lost the game.
rujitra (NA)
: I see these threads and I always wonder: How do you suggest Riot prove **intent** to punish "soft inting"?
You can't without studying each individual in question. That's the whole point of soft inting in general. My whole point is that a lot of these anti flaming policies are putting the people who were just content with flaming into that category. You are solving one "problem" at the cost of making an even less desirable issue worse.
: first soft inters existed before 2nd theres ppl who int or soft int after getting flamed morale of the story? soft int to spite a person will always be here and frankly if someone is angry cus of teammates its mostly because they did bad and he want to win at all costs. or he is angry about a troll and in that case i have to say congrats you fed the troll and out played your self, {{sticker:sg-ahri-1}}
I already acknowledged this. My literal point is that since flaming isn't allowed that people will resort to the next thing. So while soft inting does exist, its going to happen more often now as a substitute for people who would have just normally flamed.
Rioter Comments
Rioter Comments
PhRoXz0n (NA)
: Crit Item Explorations Part 2
I actually wish we could get both iterations of spear of shojin to exist in game... But if not then I definitely prefer the old one.
: It will still be a good item for him cause 100% crit chance he needs but we could go back to seeing Shiv Yas
This item is going to be terrible on him like this lul. Losing extra ms, unit collision avoidence, and flat damage reduction for a shitty shield that you can't control? This item is definitly going to blow on Yasuo and at the very least is a nerf from its current version without the item becoming cheaper.
: i play xerath as my main all the time if u are really passive thair is no way ill get u as soon as i miss my e and i dont have flash im dead he is a really squishy champ the way to counter him is easy but i wont tell u;)
I can't believe people are still postinf on this old as fuck post... Jesus at least the other person was honest about his stupidity. This champion still hit's like a truck with just Q in laning phase. Why ever bother using E or W outside kiting someone away or going for an all in? Playing passive against Xerath is still just dodging Q the whole laning phase. And anyone good only plays the lane passive against Xerath because they don't have enough effect range to really play aggressive. A champion doesn't have to be meta to have issues worth addressing fyi. I could lock in Karthus 24/7 and not have to give a fuck about Xerath if I wanted to. But I also value diversity and a interactive laning phase that is more than just "dodge" because I didn't pick something with a gap closer or enough range.
Jo0o (NA)
: Individual word censorship on the boards.
God damn it's like they just want people to abandon the boards for reddit.
: > and clearly announced as such I was under the impression it IS a 14 day ban in-game. They don't announce any of their words specifically. because telling people what's against the rules would be fair or something.
Yah I didn't know I could call people %%%%%%ed in game. Sweet
Mc Raton (NA)
: > [{quoted}](name=Dr Dog,realm=NA,application-id=3ErqAdtq,discussion-id=qGVyonqq,comment-id=000000000000,timestamp=2018-12-21T18:23:51.114+0000) > > sleeper op? hes a number 1 jger and has almost a 20% playrate in plat+ hes very highly picked Yea but fairly squishy but yea I get your point. Stealth overall is lame and Kha'Zhix is no exception.
Why the fuck do people keep including plat in their data collection? Who gives a fuck about what is good in plat when trying to understand the meta?
Rioter Comments
: Sometimes, I wonder why Rioters no longer respond to us, but the answer has become more apparent.
Worse than ignoring statistics, there people who use them badly. Like idk if they are stupid or purposely using them wrong to push an agenda. Any remember that wukong post recently saying he is fine because he has a 52% win rate or something like that lul.
: I dont hate neeko she is just a typical ranged champion in that most of them are unbalanced considering that them and assassins are not the only classes in this game. if there were no fighters supports or tanks all of this would be completely balanced by allass more than 3 classes exist in this game.
idk what say other than you probably think there is a fundamental power difference between ranged and assassin champions and everyone else? Idk this is way more than I want to get into with someone.
: alot of champions that are meta have more than one form of cc. he also is relatively squishy, and his w and can be cleansed. He's quite easy to kite when you turn on your monitor, it's just it's pretty hard to prevent nasus farming.
how is he relatively squishy when I just said that he only needs one damage item and can go pure tank items (and cdr). How many people take the summoner spell just for him? none Most people can't afford to build {{item:3140}} or {{item:3139}} until the late game without sacrificing damage for it. and even then you have to also hope he isn't already rocking max cdr because he still remain in range for it again by the time the cool down is up. Thats assuming you didn't use the cleanse for the righteous glory slow first or {{item:3143}}.
Jamaree (NA)
: > [{quoted}](name=TehNACHO,realm=NA,application-id=3ErqAdtq,discussion-id=gjEofpGL,comment-id=000200000000,timestamp=2018-12-18T23:32:43.111+0000) > > Those champs tend have no defining niche AND they're weak. There was a period when Volibear straight up fell off of most stats sites because literally nobody played him enough to even generate statistics for him, and this is in part because at the time, Volibear had no niche. Like at all. He's an outdated Juggernaut, his ganks were lukewarm, the item pool didn't suit him well at the time, and yada yada yada. Wukong at least has a very specific niche (at least in Top Lane) of hard countering many ranged and/or squishy top laners due to his stronger than average cheese and snowball potential. > > That or they were prework Poppy type champions which is an entirely different discussion. So then why does he need a buff/rework? Why does he NEED to be a pick/ban champion if he is already fitting a niche so well that he has an above average win rate at it?
because his niche isn't unique to him. Unless you count having very few match ups (usually maybe only ranged ones) where he can cheese and kill the other laner before he runs out of mana. Otherwise anything he does someone else does so it much better. Like the only thing possibly unique to him vs others is that he snowballs harder if he gets a lead?
: > [{quoted}](name=Hayaishi2,realm=NA,application-id=3ErqAdtq,discussion-id=9Xwfl7zM,comment-id=0001,timestamp=2018-12-17T20:16:08.149+0000) > > Because even if Lucian is OP. Varus and Xayah still sit at the bottom regardless of who is on top. But vayne isn't at the bottom, i'm right about that .
: > [{quoted}](name=LordGeovanni,realm=NA,application-id=3ErqAdtq,discussion-id=EP24jjmh,comment-id=0001000000030000000000000000,timestamp=2018-12-17T16:56:14.474+0000) > > By having cooldowns in line with other mages i mean that she has similar cooldowns to other mages. I dont think Neeko or most other mages have healthy cooldowns and there is very little room to exploit any of them playing a melee champion without 4 dashes in 10 seconds. I already addressed this.
sounds to me that you don't hate neeko but every ranged champion.
: its not just about mid lane but the fact that i as a top laner support or jungler have to deal with that dumb shit later in the game.
wtf are u talking about? You can say that about any champion that goes mid or any role.
: By having cooldowns in line with other mages i mean that she has similar cooldowns to other mages. I dont think Neeko or most other mages have healthy cooldowns and there is very little room to exploit any of them playing a melee champion without 4 dashes in 10 seconds. they usually knock off 70% of your hp one time run into melee of you then kill you when their 3-4.5 second Q comes off of cooldown.
What melees? Because the common expected mid laners don't have issues except arguably Zed and to a lesser extent. If your talking about stuff like Irelia then good. I don't want to see that mid.
: I think Neeko's Q is pretty horrible on base damage compared to other mages.(not that it needs a buff) But for some reason she gets an {{item:1052}} and starts near one shotting the whole wave. also her spells have way too low a cooldown. (i dont care if its in line with other broken mages it needs to be inline with balance)
Well that depends on what you mean by in line. I think her cool downs are fine and a lot her wave clear is dependent on her setting up the wace first for it. Her Q damage is being nerfed so the source of my issues is being addressed.
: onestly, several of those champs i can argue are harder todeal with than neeko. Especially, anivia, ori, syndra, vik, cass etc. I agree her ult needs a base damage nerf, but the ratios on her other abilities are not that good imo, and neekos ult does the damage it does because it requires an immobile mage to get into the middle of a teamfight in order to damage. It's the same reason why ekko's ult does as much as it does. Once they nerf the bloom damage on q, i dont think anything else is needed.
Yah that's really my only complaint with neeko is her Q possibly being too strong early on base damage wise. And it is being addressed. The only other thing is that has been brought that I'm not sure about is that I think her E hitbox doesn't match the visual spell. I also don't understand why people are saying her ultimate is overloaded. She needs pretty much everything it has except the illusion cast hiding function to reasonably pull off. Otherwise it would have a glaring weakness(s) that a lot of champions, players, and teams could take advantage of pretty easily to make it mute.
: ***
> [{quoted}](name=Bulletproof Car,realm=NA,application-id=yrc23zHg,discussion-id=vwEe632G,comment-id=0000,timestamp=2018-12-15T03:50:25.859+0000) > > not realy the globalists and socialits are devolving the world You should hit up this streamer called Destiny. I'm sure he would enjoy talking to you. You will love the discussion that follows.
Rioter Comments
: That moment when Riot uses the Chinese player-base as an excuse to not get Wukong reworked..
Honestly this was the one silver lining for me when I started hearing this china league thing popping up. Me: Alright time for the wukong update
: What is League of Legends?
A 1v9 where you question if the 4 people on your team are in reality someone's pet or if they are trying to win blind folded.
: To be fair - assassins shouldn't be going for tanks in the first place.... And to be fair on the to be fair, any competent assassin **_wouldn't_** be in the first place, so I don't quite get the OP either. (I normally don't see assassins burst tanks ever - it's normally irelia, jax, yi, etc that blow through them, but their kits are more suited to do so)
Unless tanks are overextended, assassins still have trouble one shoting tanks in the early game unless already snowballing. And the main reason I even bother trying to kill or actively bother to try to kill one is in order get a hunter stack since pretty much every assassin goes in domination. After the early game and getting that stack I don't bother anymore unless I'm making a pick with my team because my damage alone is usually not going to be enough.
saltran (EUW)
: This account it's just a smurf, in reallity I'm not an ADC main that plays immobile adcs but an evil assasin main that plays Zed buying Hexdrinker so I'm immune to the poor mages that go out of mana after casting 2 spells. Please Riot: Remove lethality, also StormR and create a item that combines {{item:3285}} and {{item:3157}} so I can play like a manaless champ, have burst, waveclear, the safety of stasis and armor.
Your thinking too small. How about this {{item:3040}} and this {{item:3157}}
: Reducing Assassin damage to Tanks and Juggernauts would improve the over-the-top feel of game damage
So you to remove the only part of the game when assassin's have a realistic chance of killing tanks? Because assassin's aren't killing tanks in the late game on their own.
Moody P (NA)
: Being able to not die instantly on a full durability build is kind of the point of what Nasus is.
Who is dying instantly with a full tank build on Nasus? Nasus and mundo can and do go full tank and still do crazy amount of damage. And that's without using their ultimate because once they do it might as well be turning on a unkillable cheat code if timed correctly. Putting a nasus behind in lane is already incredibly difficult as it. His durability and sustain are already borderline OP for his needs of warding off aggression in order to just afk farm.
Rioter Comments
Myrmiron (EUW)
: Nasus isn't a late game champ, he's a mid game champ. He is only ever strong if he can get lots of stacks very fast, he acually falls off really bad past like 30 minutes because he gets kited so easily. Giving him a few stacks more so he can reach his strong midgame a little earlier isn't a bad idea since he has been struggleing for quite some time. Also it's only 6 stacks more every 3 waves, it's not THAT big of a deal.
Why do people keep saying that his late game sucks? His late game doesn't suck and Nasus can do plenty of damage and while needing to build 1 damage item. Nasus stops caring about being kited once he builds rightous glory. How are you going to kite the max cdr raidboss who runs as fast as a racecar once you get in his wither range?
PepijndM (EUW)
: I would pick Gnar. Spam Q at distance, hop away when she's too close. No idea how a Riven vs Gnar lane should play out officially (counter-wise) but I feel I would do well in this match-up.
Its a riven favored match up lmao. Gnar's cool downs are too high to keep up with riven's more mobile and lower cool down abilities. And gets murdered or ass blasted once she does. He does outscale but not until the late game.
Big Tick (EUW)
: > [{quoted}](name=AvantelWings,realm=NA,application-id=3ErqAdtq,discussion-id=VwUEuqA6,comment-id=0007,timestamp=2018-12-10T03:33:39.711+0000) > > Kha'Zix has 2 ways: his leap or his ult. If he used his leap to get to the target in the first place, then he would have had to kill them to get the reset. Seeing as your qualification is "misplay", then that reset is unlikely. That leaves his ult, which only stealths him for at most 2 seconds (only if he get's the evolve on his ult), and he still has to walk out. > If somehow he has his leap to get out of a misplay, then that means you just let him walk up to you, which is a misplay on your part for letting an assassin just walk up. > > Yasuo's dash is unit targeted and only goes a fixed distance. If he's in the middle of your team after a misplay, he's not getting out. If somehow you are just letting him walk out, then again, that's your problem. > > Zed has only 2 ways to get out: his W or R recasts. Seeing as he likely uses his W to get in range or to get extra damage on Death Mark, that means both his W and R recasts are relatively close by or unable to be used again. > > Unless you are just letting him walk into your team, which again is your fault for letting an assassin just walk up to you. That means the only way to kill them is to wait for them to jump in and use their dashes, and then kill them. If they overextend while pushing/cleaning waves theres no way to catch them out by themsleves before a fight, because they ill just dash away. That leaves no agency for a player in game. Having to wait for the enemy to fk up to kill them isn't the best game design.
Thats a bad argument. This isn't call of duty. Killing the enemy isn't necessarily required to win the game. And worse is the idea that assassins or mobile champions are immune to picks just because they have mobility. They aren't immune to someone or people camping a bush or hidden area before being bursted and/or chain cced. Or the idea that because someone who isn't a mobile fighter or assassin can't match their split either because they aren't one of those 2.
CakeMix (EUW)
: or just talk diarrhea till the other person gives up (so they feel like they won) or just piss off a guy so much you get them forum banned. This whole community is a perfect example on why genocide could be a good thing.
When you think about the purge and wonder if it actually might be a good idea...
: I wouldn't even say League is losing the strategic element. I would say that WHERE the strategy is primarily expressed is changing. What's more important is to express your specific dislikes with the system from a personal viewpoint, rather than making broad sweeping overgeneralizations like 'LOL ISN'T LOL ANYMORE' or 'There's no strategy in this game' or 'the damage is so high that skill doesn't matter', etc. Those statements are inaccurate and don't help anyone. Be specific. I'll use my perspective as an example: I dislike the level damage has gotten to because it makes it much harder to play as someone whose reactions are not great, and it means that many of my favourite champions(enchanters) feel like they have very little agency in the game right now since their primary strength is significantly less valuable if people don't survive long enough for me to take advantage of it. I also feel like there are fewer decision points during fights to be made, which makes it feel less interesting for me. Note, there is nothing in there making broad sweeping generalizations, nothing saying anything about how the game is fundamentally worse. It is a statement of opinion that offers specific pain points. That is the type of feedback Riot can benefit from.
The boards would be so much better if people voiced their complaints like this instead of genric half truth statements with gross exaggerations.
Rioter Comments
Rioter Comments
HÔPÊ (EUW)
: Did ya hear what Rockstar Games did?
: > [{quoted}](name=Oakleaf Ranger,realm=NA,application-id=3ErqAdtq,discussion-id=lelwAtXu,comment-id=00020005,timestamp=2018-12-03T21:22:18.885+0000) > > Well that depends on what kind of people you want to attract and make up your playerbase. You can balance a game around bad players but as others have said people who are bad and don't want to improve will never be happy unless you just give them free wins doing whatever they want. > > And thats **how you kill a game**. > > Nobody that appreciates skill will play your game. The bad players will leave once the free wins stop making them feel good about it before moving on to something else. Then everyone calls your game a joke. > > Chess is a game with large depth to it that has existed for generations. Its proof that a game that doesn't cater to the lowest common denominator can exist without dying. You bring up chess like it's some massively popular game that has thousands upon thousands of players, and is enjoyed casually at home with a group of friends. It's not. It has existed because it's developed an imperviousness due to the age it came to power in, and the adoption of the game by sophisticates and intellectuals, which prevented its demise because it was basically preserved by an elite - that, and the game doesn't require a constant monetary injection in order to keep working. What you're not accounting for is that there are LOTS of people who play this game casually. Thousands of them. They're not all pros, hell, most are probably not even gold. But they play because they like the gameplay, the characters and all that. There is a competitive side to it, and some people utilize it to rank up, but _for the vast majority of players, ranked doesn't factor into their enjoyment of the game._ Your overdramatizing things and oversimplifying, because if you do not reign in pub stompers in the lower levels, you will drive away new and casual players entirely - no one can appreciate skill or even the game if there's no one left to play it. Without casual and new players, the game loses it's source of income, because you're driving away the thousands who would be paying for skins and other content, and without funding, the game dies. Furthermore, for the people who do dominate the game using pub stompers, you're also artificially giving them the impression that they're skilled with the game, when they're really not. Anyone with middling levels of skill can use an OP champion and dominate, but they will plateau at some point, and cause the same problem of stifling the higher ranks when no one is around to actually rise to those levels. All in all, it's unhealthy for the game to allow OP characters to exist in any rank, but especially the low ranks where they are the most likely to upset and drive away the most important player group for the game.
Something else I should have added with why I don't like your line of thinking. It starts to walk a dangerous line where people may also start to advocate for pay to win mechanics. Fuck that.
: > [{quoted}](name=Oakleaf Ranger,realm=NA,application-id=3ErqAdtq,discussion-id=lelwAtXu,comment-id=00020005,timestamp=2018-12-03T21:22:18.885+0000) > > Well that depends on what kind of people you want to attract and make up your playerbase. You can balance a game around bad players but as others have said people who are bad and don't want to improve will never be happy unless you just give them free wins doing whatever they want. > > And thats **how you kill a game**. > > Nobody that appreciates skill will play your game. The bad players will leave once the free wins stop making them feel good about it before moving on to something else. Then everyone calls your game a joke. > > Chess is a game with large depth to it that has existed for generations. Its proof that a game that doesn't cater to the lowest common denominator can exist without dying. You bring up chess like it's some massively popular game that has thousands upon thousands of players, and is enjoyed casually at home with a group of friends. It's not. It has existed because it's developed an imperviousness due to the age it came to power in, and the adoption of the game by sophisticates and intellectuals, which prevented its demise because it was basically preserved by an elite - that, and the game doesn't require a constant monetary injection in order to keep working. What you're not accounting for is that there are LOTS of people who play this game casually. Thousands of them. They're not all pros, hell, most are probably not even gold. But they play because they like the gameplay, the characters and all that. There is a competitive side to it, and some people utilize it to rank up, but _for the vast majority of players, ranked doesn't factor into their enjoyment of the game._ Your overdramatizing things and oversimplifying, because if you do not reign in pub stompers in the lower levels, you will drive away new and casual players entirely - no one can appreciate skill or even the game if there's no one left to play it. Without casual and new players, the game loses it's source of income, because you're driving away the thousands who would be paying for skins and other content, and without funding, the game dies. Furthermore, for the people who do dominate the game using pub stompers, you're also artificially giving them the impression that they're skilled with the game, when they're really not. Anyone with middling levels of skill can use an OP champion and dominate, but they will plateau at some point, and cause the same problem of stifling the higher ranks when no one is around to actually rise to those levels. All in all, it's unhealthy for the game to allow OP characters to exist in any rank, but especially the low ranks where they are the most likely to upset and drive away the most important player group for the game.
If you enjoy the lore or characters of the game then why does gameplay matter to those people? There is even normal mode, bots, and game modes who care about those things more but still want to play the game without an emphasis on competitiveness. League is a game above all else first. "OP" characters only in lower rank because bad players make up the lower rank. That isn't the champions fault. In fact a lot of the success that could be attributed to champions like that gets lowers as you climb because the people you face actually know how to play against them. For the people who plateau one tricking champions like that, it's because they finally reached a point where they stopped being able to get away with things that worked on bad enough players. And heres the thing, anyone who has a high enough skill difference between their opponent can create a pub stomp like effect playing any champion. Chess does have a massive following as well that does go into the thousands worldwide. Its played by casuals, pros, and everything in between. Saying the cost is the reason the game has been around for so long doesn't justify your belief that was the main reason it was. Yah the elites and intellectuals kept the game around for exactly that reason, it was one of the most fun and great ways of pitting your wit against another. Saying money should be the main way to decide whether a game is good or not is terrible and probably how you create shitty and forgetable competitive games. If you believe that no champion should be op in any rank then doesn't the reverse also apply? Should no champion be underpowered in any rank?
: You know what the game has the most of? Players who are gold and below. You know what the has the least of? Players who are Platinum or above. You who you lose if you only cater to the players who are Platinum and above? Your entire player base. Your game will literally die if you do not build the game around making sure your lower skilled players remain satisfied. They will never improve, go up in rank, form professional teams, and compete in eSports if you do not make sure you retain those players from the start. It's utterly stupid to allow lower level monstrosities and strategies drive frustration levels through the roof, because those players at that level will leave, and everything you've worked for will dry up. You'll only be left with the high skilled players, and eventually they'll move on leaving you with nothing. So no, balancing the game around people who can't play well isn't absurd. It's how you grow the game and keep the VAST MAJORITY of your playerbase engaged.
Well that depends on what kind of people you want to attract and make up your playerbase. You can balance a game around bad players but as others have said people who are bad and don't want to improve will never be happy unless you just give them free wins doing whatever they want. And thats **how you kill a game**. Nobody that appreciates skill will play your game. The bad players will leave once the free wins stop making them feel good about it before moving on to something else. Then everyone calls your game a joke. Chess is a game with large depth to it that has existed for generations. Its proof that a game that doesn't cater to the lowest common denominator can exist without dying.
: More like, nerf Coup de Grace. Why is it the only one with a bonus on kill? Either give that to the rest of them, some other bonus or flat out remove it from Coup. The reason everyone takes Coup is because: 1) The gimmick isn't unreliable like the other two, just get them low and it works 2) You get bonus stats for killing people Why is the most reliable one of the 3 also the only one with an on-kill bonus? I'm in favor of removal for the sake of toning down damage by making Coup on par with the other 2 rather than buffing the other 2 to match the best one.
Not everybody takes coup though. There are plenty of champions whose playstyle synergizes with last stand which grants a bigger damage amp than coup that doesn't depend on your opponents health threshhold.
: Buff Cut Down and Last Stand
Last stand is fine. As others have already said, there are plenty of champions that use it well. Cut down on the otherhand almost never, probably doesn't even see play. The health differences between champions don't begin to show until at least mid game, so your already not gaining access to it until a certain point in the game and this is assuming the enemy builds health items to create that difference. Which also expects you to play a glass canon build in order to ensure there is a health difference. Its essentially a rune for niche champions in a niche situation that needs to wait until at least mid game. If anything this rune should be removed or get a update.
: Alright...so this is somehow punishable now?
I think we all know which mod needs the ban hammer.
: People should really be more specific about this. "Do you want team voice chat for everyone, not just pre-mades to exist?" It already exists for pre-mades, just not for anyone else. I remember discussing pre-mades and their advantages over normal parties, and someone seriously thought that everyone already had access to it.
> [{quoted}](name=NoDiscussion,realm=NA,application-id=yrc23zHg,discussion-id=X4E7GaBq,comment-id=0000,timestamp=2018-12-02T11:04:44.013+0000) > > People should really be more specific about this. "Do you want team voice chat for everyone, not just pre-mades to exist?" > > It already exists for pre-mades, just not for anyone else. > > I remember discussing pre-mades and their advantages over normal parties, and someone seriously thought that everyone already had access to it. Well I would make the question even more specific. At the risk of losing the only thing keeping people from saying whatever they want to each without restriction? Thats the real sweet delicious answer people need to give.
: You don't see the truth in it though? Boards is 90% negativity. It sucks for the 10% of players that make it a great community, (concepts and creations, general discussion specifically) but the hate threads, empty complaints, and toxic hostility are undeniable. Rioters don't even come around anymore to shitpost since Cactopus left :(
Well the rioter wasn't mostly wrong. Certainty doesn't help that there is some bad mods either.
Hotarµ (NA)
: But that's the thing, it doesn't "just work" with him. He's a scaling champion with spammable abilities and one of the best teamfight presences in the entire game. He's quite literally the best type of champion to make use of Dark Harvest. Check out any graph website, because his winrate has jumped by almost 2-5% based off of this patch alone. >It rewards good players and kept it distinct from other damage keystones. And now rito plans to gut it because too many bad players can't play around it strengths and weaknesses. What strengths and weaknesses? New Dark Harvest **only** has strengths. Sure, it takes time to scale, but it's burst damage that can be tacked onto any ability at any point in the game. The only condition is having an enemy to be under half health which is insanely easy to get on everyone but tanks. Every champion can use it to full effectiveness with the biggest offenders being people who already snowball or scale strongly like {{champion:121}} {{champion:555}} {{champion:141}} {{champion:238}} {{champion:35}} {{champion:30}} {{champion:63}} etc. I didn't like old DH too much, but at least you had to work around limited time stacks and the slower scaling properties of it. It made it a niche rune for junglers or some marksmen like {{champion:81}} {{champion:21}} . New Dark Harvest? Are you below half health? Here, take some more damage. There's probably a way to make it work but it's current state is just un-intuitive, uninteresting, and needs to be fundamentally changed.
Heres the thing. There are over 140 champions. Don't you think that someone out of those 140+ champions is going to be strong user of it? And even if the rune is good, rito is planning to nerf in such a shitty way because of bad players. You can't say it has no weaknesses then follow it up by saying its drawbacks. Thats retarded. It's already the weakest damage keystone at the start of the game and only activates on targets below 50% health making it one of the most restrictive keystones as it is. Fyi that is a pretty powerful restriction in the early game. You are playing without a keystone until you reach that health threshhold and even then it's still weaker than every other damage keystone. If your getting stomped in the laning phase against a dark harvest user its isn't because of the keystone. You can cross off every jungler on that list of yours for dark harvest users except maybe Shaco. Most junglers have already figured out what I did by just reading how Dark Harvest works. I hated old Dark Harvest, it was a good idea with terrible execution. If you didn't use auto attacks then couldn't use it effectively. It activates on targets below 50% who glow to indicate its ready to proc on them. Whether its interesting or not is subjective and I think it is. I already proved why your main points are bad or wrong so I don't think its fundamentally flawed either.
: Thanks, ppl like you ruin the game for everybody else. Just because you play one of the champs that are stupidly overpowered now, you dont want dh to be nerfed. That it is easly stronger than thunderlords is no point in your argumentation overall... although i would bet, that you flamed riot back in League of Thunderlords. If a champ or a mastery is to strong, it needs to be nerfed (or "guttet"). And the fact that u like to play a certain champion doesnt change the fact that ist to strong and should be nerfed (hi Akali, hi Irelia).
I'm not against proper buffs or balancing. Is it balantently stronger than ~~thunder lords~~ electrocute? Dark Harvest only procs on targets below 50%, has about twice the cooldown as electrocute, has worse base damage and ratios. But yah Dark Harvest is clearly superior in every way to electrocute. Remember what I said early what I thought the majority of the complaints were from? Can you guess what I was thinking about when I read your comment? You might even be right. But if you are its probably for the wrong reasons.
: > [{quoted}](name=Oakleaf Ranger,realm=NA,application-id=yrc23zHg,discussion-id=GQ5IIimP,comment-id=001b,timestamp=2018-11-27T21:44:12.641+0000) > > Point 3 sums it up pretty good. > > I wouldn't say that it's impossible to keep both groups happy or at least satisfied. Player behavior was fine before. As long as you didn't pretend league was club penguin and punished the racists and hateful. > > But then riot Lyte came along and said fuck that we are going to make this into club penguin. Then the game entered a shit storm because turns out, the number of people who would fall under the range of _colorful asshole_ was much larger than a small minority. Hmm...Alright, how would you keep both groups happy, without making the system ambiguous and opaque like it is now? Personally, I'd rather have players be allowed to say whatever they want in chat, and just get squashed harder for actually screwing with the game (feeding, trolling, etc). Chat can be muted for those who don't want to deal with it, and the rest of us can talk mad smack and have a good laugh. I'd also like to see this non-shaming bullshit go away. If a person gets reported for feeding, and the system decides it was real, everyone who reported them should get to know about it. Otherwise, the system feels pointless. I think that's about as close as you're gonna get to keeping both groups happy.
I don't think there is anyway to keep both groups completely happy simply because both want what the other doesn't. So only option is to compromise. I do think there are some things that shouldn't be said like racist and hateful things. But for me everything else is whatever and fair game. Word wise thats really the only thing I would expect player behavior to focus and stomp out. Then focus their other resources on trolls, afkers, boosting, cheating, etc... You know the things that do physical impact the game like you said. And heres the thing. I wouldn't even complain about all these things if rito had implemented these strict rules at the start of the game or early on. But instead after a community has been established. These changes didn't help the community, it went against it. And they didn't work either. I challenge rito to apply the strick rules of NA across all regions so I can watch the game burn from all the bans. I can't express how much I hate Lyte for the damage he caused not just league but gaming culture in general.
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Oakleaf Ranger

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