Raffyk (NA)
: The Ranged Conqueror Change is an Unbalanced and (Near)Game-breaking Nerf to Urgot
good conqueror was never designed for urgot to begin with. if its any good on him its probably broken on actual ranged champs. and you know whats funny pre rework urgot WAS always considered a ranged champ. a short ranged champ but ranged champ none the less. now you urgot players are greedy wanting to have all the benefits of being melee while being ranged? sorry but no thank you!
: What's with Irelia right now?
riot removed way too many mechanics from her rework. her w is basically useless now and she was balanced around conquerors true damage now that conqueror is basically old fervor of battle/bloodlust combined she could probably be afforded to have some of those previous nerfs undone.(mostly the damage nerfs) overall irelias just not worth the time and effort to master when there are other champs who exceed her and are far more harder to counterplay. but again her kit is broken in some ways so if riot does return any power she may become an unstoppable monster again. so its hard to tell. honestly i think riot should scrap irelia's w as that skill has proved far too problematic and change her e back to being a point and click situational stun let her still be able to multidash with her ult marks but in exchange let her dash go back to how it originally was and reintroduce something else in place of her missing w and e.(i'm not sure what really;i think her passive is fine but abit overtuned) but riot wouldn't do any of that as that'd be admitting they failed in irelias rework so most likely expect some either random buffs to her toxic kit til she becomes a monster again and riot has to nerf her to the ground. its sad really. i know many people complain about irelia's dash and truth be told she always was dash the melee top laner;though it was extremely situational to pull off those multi dashes in the past compared to now;i think the bigger problem was introducing irelia's w as irelia was always never TOO tanky. she had to build items to become tanky before rework;her w when it was a good skill(blocking both magic and physical) basically nullified one of her previous weaknesses now that her w's been over-nerfed its more or a less a death sentence against mages yet still as toxic as before vs ad tops. i think if riot really wants to get serious balancing irelia they first have to remove her w and maybe remove her e so she can have some power returned back to her kit. she may stop being a pro play favorite if that happens though depending on what they replace those two skills with. (i have some idea's i'm thinking on in my head;i feel like the main difference between old irelia and current is consistency) i'm sure other irelia players have their own idea's and theirs probably been many good suggestions already placed in the forum but riot again will most likely ignore any feedback and suggestions as they have done to karma since riot has a track of never admitting they made any mistake. only champs such as lee sin,leblanc,etc who are basically extremely popular and mained by several of the top rioters in the design team ever receive apologies and kit reverts. zac got one but it was like after several years of being neglected;and r change that nobody asked for just so he could be a pro play wombo combo favorite for 1 or 2 patches before riot had to gut him and leave him overnerfed for several years in solo queue;in contrast it wasn't even a year since lb got her revert and lee sin got his cancelled almost immediately just before it hit live;alongside some heartfelt apology. anyways if i were you i'd just move on and forget about irelia for now.
Rioter Comments
Rioter Comments
Vlada Cut (EUNE)
: > [{quoted}](name=Morvven,realm=EUW,application-id=yrc23zHg,discussion-id=JL7uLw4X,comment-id=00000000,timestamp=2019-12-01T22:01:01.528+0000) > > Karma's rework is, till this day, the saddest thing in League I ever had. Akali: Hold my Smoke grenade
> [{quoted}](name=Vlada Cut,realm=EUNE,application-id=yrc23zHg,discussion-id=JL7uLw4X,comment-id=000000000001,timestamp=2019-12-01T22:46:31.444+0000) > > Akali: Hold my Smoke grenade how akali's even stronger now has more outplay potential now and is far more popular then she was previously? by all accounts her rework was a success. sure she's not as braindead as before but now akali can actually go toe to toe with most meta champs.
: Bolt Fires an interrupting bolt (0.1 sec silence) at target champion. Deals some damage. The bolt also hits all other champions in its path towards the target. Range is a little longer than ignite but damage is roughly 1/2 of Ignite's total.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=HiBiULMM,comment-id=0003,timestamp=2019-12-01T23:59:00.370+0000) > > Bolt > Fires an interrupting bolt (0.1 sec silence) at target champion. Deals some damage. The bolt also hits all other champions in its path towards the target. Range is a little longer than ignite but damage is roughly 1/2 of Ignite's total. i think that bolt spell should be instant because if the bolt has travel time/cast time and is a projectile then it'll be a pretty useless summoner spell if it only lasts 0.1 seconds. if its going to have all those delays it should atleast last 1 second to 1.5 or even 2.
MoePhat (NA)
: So I called Riot discussion board mods out on several of their horrific practices, and you know what
i've noticed alot of threads were being deleted/censored lately. i posted in like 2 or 3 aphelios threads and almost all of them just disappeared. i'm not really surprised as the mods on riot boards have always done this its just not gotten so extreme lately.
Kaje (NA)
: Question- How will the ability scaling of Aphelios play out?
he's a higher skill cap version of jinx baseline. with abit of other adcs kits splashed around his kit and some unique parts. for example calibrum's q/marks are basically weaker versions of caitylns headshot mechanic. gravitum is basically a weaker version of a ashes passive with a so and so root. infernum is basically jinx rockets thats weaker early on but scales up later on to be just as good if not better. (since it hits in a cone i consider it slightly stronger) so now aphelios can't just freely spam without going oom but due to a kit that wants you to get as much crit,ad,attack speed as possible leaves little room for mana sustain items. another conflict i've noticed is cdr is really really good on aphelios but since he wants tons of crit,ad,attack speed he almost never has any space for cdr items. his main balancing lever is his damage really. all riot has to do is tweak his damage. though i will admit i think his infernum aoe is abit too strong. if he does end up needing to be nerfed i believe riot should probably touch that first then chakram dps then severum sustain late game. severum is basically non existent for most of the early and mid game;it only becomes strong later on when aphelios has enough items and it starts hitting sizable numbers;but i've noticed almost all of his really broken combos all involve infernum in some way. gravitum seems to be the weakest weapon of his since outside of the cc aspect it doesn't combo well with the other weapons and some of his weapons outright don't have any synergy with it? i'm thinking riot intentionally did that could be wrong. i'd say basically just gank and ruin his day. remember aphelios doesn't have any dash. he isn't hyper mobile. he's not that hard to gank. his self peel is kinda shitty truth be told.(and this is assuming he even has gravitum;if he doesn't well he's screwed) infact he's more on the immobile side like jinx is.(even more so when gravitum is gone) his late game is monstrous though and if he does get out of line it'll be based off numbers. saying his kit is hard to balance is kinda of a lie. aphelios is no invoker. he's definetly more complicated then the average league champ but he's no where up there near the likes of invoker. i actually was on the side thinking he'd be some monster but truth be told i was abit surprised to see how manageable he turned out. now will aphelios get nerfed into oblivion? probably. but will it be because he's fundamentally broken? probably not. the truth is his numbers feel REALLY high and too rewarding personally from my point of view for how easy he is to play. i suppose riot was afraid he'd be lackluster due to his sorta nuanced kit so they pumped in more power then normal. overall i think we should wait and see.
: Got banned for "botting", but uh... I'm leveling this account by hand.
Deecoyy (NA)
: Blade of the Ruined King and Might of the Ruined King
and you know now that i think about i've never seen in any ornn games people do this. because *it requires the game to be late enough to the point where people can afford either 2 botkrs,2 black cleaver,etc. *by the time games reach that point i'm pretty sure almost everyone dies near instantly so having some more black cleave procs or percent health damage really won't make much of a difference. * its extremely costly. * you will almost never see this happen because most people are unaware that ornn masterwork items stack with their regular versions. *due to all of these reasons this is basically a non factor/non issue. and most importantly. there is a limited amount of item slots. there are not that many champions that would want double botrk or double black cleavers rather then another core utility or defensive item. if riot ever increases the amount of items we can carry while at the same time increasing average game time to 40 minutes or so then yes,maybe you'll see people take advantage of this but most games are decided and over long before anyone can afford double black cleavers. and seeing as this isn't some free benefit i don't think riot will go out of their way to nerf this or remove this.
Deecoyy (NA)
: Blade of the Ruined King and Might of the Ruined King
this is intended and rarely happens to influence a game since by the time it happens games are usually over. infact now that i think about i've never seen anyone take advantage of ornns passive this way.
: There is no excuse to not try Aphelios AP.
i tried it. its crap. his ad scalings are simply way too high to be wasted on ap. aphelios has incredibly high ratios plus some of his combinations when they do happen are broken(chakram + inferno or whatever that things called) inferno + anything really or chakram + anything. i think riot will most likely end up nerfing his inferno/flamethrower.
Hwke94 (NA)
: Petition to have cloud drake's Ultimate cd Reduction removed
: Is this an Exodia?
why does zyra have dragons claw and tank items? why does malz have blademaster? comp is all over the place. it hardly looks unbeatable.
Rαy (EUW)
: Been saving up for Thresh's Prestige skin - and it's the most disappointing thing I've ever seen
Murozond (NA)
: Will Riot ever allow us to combine our multiple accounts/collections together?
nope how many people would lose their accounts to savy account hackers lol? you don't wana open this can of worms.
: Ekko club!
nm1010 (NA)
: Considering how bad cloud dragon is, I would like this a lot. Solves two problems, cloud being useless (or near useless) 90% of the time and tenacity being too scarce, with one change.
> [{quoted}](name=nm1010,realm=NA,application-id=3ErqAdtq,discussion-id=QRhxdR8o,comment-id=0001,timestamp=2019-11-21T17:59:22.556+0000) > > Considering how bad cloud dragon is, I would like this a lot. Solves two problems, cloud being useless (or near useless) 90% of the time and tenacity being too scarce, with one change. did you just ignore my post? i just gave out reasons why tenacity would be a useless stat on cloud drake. 1.tenacity does not actually do its job most cc in league nowadays are knockups and displacements which ignore tenacity. 2.the few units who it does effect are mostly older champions and the few newer champions with classic cc types have cancerous mechanics tied into their cc making tenacity being used against them moot. 3.there is a hard cap on tenacity which gives diminishing returns making it even weaker then it already is. 4.its an invisible stat for the most part and possibly might not have any influence on games at all if any. 5.squishy champions cannot make as well use of tenacity as tankier ones so its already heavily biased towards favoring only 1 specific class and not every bruiser or ap battlemage could use it effectively either making those can even more of a headache to face while those who cannot weaker. 6.tenacity would actually make more sense on mountain drake instead of on cloud as when we think of clouds we think of mobility of speed of the rush we don't think of longetivity or perseverance or tenacity so to speak so this change would really feel out of place thematically on cloud drake. 7.cloud drake is not bad its arguably one of the strongest drakes in its current state if the stars align and you do happen to get multiples of them while having champs such as lux with already low cd ults on your team.(heck its good even on champs like karthus too) 8. BUT most importantly riot is heavily biased against tanks and longer lasting games so any changes like this would NEVER happen. Not in a million years. NOT in a trillion years. You'd have to somehow remove the entire chinese region if you want this sort of change to go through because one! the biggest region of league does NOT favor nor like these sort of changes and ONLY NA players want longer lasting games and by proxy some part of a tank meta.(yes i had to say this; its the truth and im on your side but we are NOT the majority of the playerbase)
: What if Cloud Drake gave Tenacity instead of lower Ult CDR?
completely useless. you know majority of cc thats been released in modern league are either displacements or knockups which bypass tenacity completely. and the few regular cc's we've received are on so short cooldowns and usually followed up with some other cancerous mechanic that tenacity really doesn't do much against them. like think about zoes bubble even with tenacity she still has more then enough time to land her q ult auto. tenacity really isn't going to do much against her. maybe older champs are effected more but even then not so much. tenacity has always been kinda of a really useless stat in league. even old irelia who was the poster girl for cc resistance back in the past when knockups and displacements weren't as prolific as now wasn't strong cause of innate tenacity but the combination of strong early game + true damage + probably the single best 1v1 and i fucked up button in league's history(her classic instant 2 second stun if im losing stun) and mobility + tankiness. even back then when i saw nerfs to her tenacity passive i questioned why riot went that direction instead of just toning down her damage or sustain which were the real reasons she was so strong back then. which they did eventually address but only after nerfing down everything else inbetween. basically classic riot nerf philosophy;nerf everything but the problem and then finally nerf the problem but never undo all of the previous arbitrary nerfs. anyways bad idea.
: Twisted treeline exclusive icons and emote
i believe so. the rewards have nothing to do with honor. but rather how often you've played in those modes.
: With Kleptomancy removed, what will happen with Ezreal?
it really doesn't matter. ezreal has always been strong no matter what. infact i think its better for riot if they let him stay underpowered for a year or two. stop giving him skins and pretend he doesn't exist. there are other champions in need of more love then him.
: Please let Zyra use Conqueror
im gonna upvote you not because i agree with you but because i want to see the game balance destroyed completely so riot has an excuse to remove conqueror or limit it to melee only.
: No junglers released in over 2 years
junglers are not an interesting class. there is only so much you can do with junglers. at the end of the day it boils down to do i have a good clear ability? yes? no? im i mobile? yes? no? can i gank? yes? no? and so your left with a class that all look similiar to each other when you really think about it. that are incredibly hard to do anything truly meaningful or interesting with. say if we really got another jungler it'd either end up being another gank type jungler like lee sin,khaz an afk power farmer jungler(udyr/shyv) or some tank or shoddy ap jungler.(and ap junglers also need an itemization update but thats a whole another can of worms) so there is not really much we can do with junglers as a whole that we haven't already seen. your more likely to get some new innovation from an adc/support or toplaner or even mid then compared to jungle.
: #MakeItLegendary on TikTok
why did this have to be even done? embarassing on your part riot. if i were you guys i'd delete this promotion and just pretend like it never happened.
: Kalista attack speed reduction when movementspeed slowed
not only did her dashes happen more often on release they gave her extra distance were more fluid were not effected by slows at all. and probably some other things i missed.
: Kalista attack speed reduction when movementspeed slowed
its ridiculous really. i believe kalista maybe the single most nerfed single champion in leagues history. i mean i was around for olaf and the sejuani too but they didn't have every single part of theirs kits gutted.
: Kalista attack speed reduction when movementspeed slowed
this was one of the first nerfs done to kalista right before her gutting. i think you should rather ask riot to return the extra distance on back steps instead and maybe buff dash/attack speed scaling back to release. as this nerf of hers is actually one of the few ones that made sense back when she was monster. the problem is riot also nerfed her dash scaling with attack speed and removed the extra distance on back steps in addition to having slows effect her dash. doing all 3 of those things is part of why she feels so clunky and gutted compared to her release. you probably are not aware of this though so from your point of view you only know part of the reason why slows effect her dashes. to be honest there are so many things that riot nerfed in kalista's kit that its simply impossible to explain it all. lets just say every single part of her kit was nerfed in some way or manner.
: Good point. Not only that, but you also used to have to buy wards manually. Honestly people just had less money to put toward damage in general because they were so busy buying greens and pinks, and it was also more common to actually keep buying health potions well into the mid game. (No corrupting pot either, only "Crystalline flask")
> [{quoted}](name=DanielTheDecent,realm=NA,application-id=3ErqAdtq,discussion-id=9dG4kEji,comment-id=0002,timestamp=2019-11-13T08:54:54.712+0000) > > Good point. > > Not only that, but you also used to have to buy wards manually. Honestly people just had less money to put toward damage in general because they were so busy buying greens and pinks, and it was also more common to actually keep buying health potions well into the mid game. (No corrupting pot either, only "Crystalline flask") this too. i never realized it but health pots and mana pots did serve an important purpose. they artificially delayed damage items but gave people sustain which in a sense increased tankiness. this might be one reason why games back then were longer. that and the gold being wasted on wards. sure the map would occasionally be lit up like a Christmas tree but it was a worthy price to pay.
nelogis (EUW)
: Aight imagine this You get Aery into Comet into Afterschock into Phase rush into Predator into Fleet Footwork into Lethal Tempo Doesn't look better than just going Conq does it? Also the general sense that Jax really likes the precision tree in so him going Inspiration as the main tree is also a "tax" you have to pay to get the "bonuses" from Omnistone Again, I don't see a reason why a champ would want to get 7 sub-optimal or straight up troll runes to maybe get 3 that kinda work on him. Also why not just make a 4th keystone for the tree if this rune just HAS to be in the game? Why remove something people actually use for this?
> [{quoted}](name=nelogis,realm=EUW,application-id=3ErqAdtq,discussion-id=RRx2yi2s,comment-id=00020000,timestamp=2019-11-13T08:31:59.556+0000) > > Aight imagine this > > You get Aery into Comet into Afterschock into Phase rush into Predator into Fleet Footwork into Lethal Tempo > > Doesn't look better than just going Conq does it? Also the general sense that Jax really likes the precision tree in so him going Inspiration as the main tree is also a "tax" you have to pay to get the "bonuses" from Omnistone > > Again, I don't see a reason why a champ would want to get 7 sub-optimal or straight up troll runes to maybe get 3 that kinda work on him. > > Also why not just make a 4th keystone for the tree if this rune just HAS to be in the game? Why remove something people actually use for this? its random. dude. its random.
: Might be kinda cool on Gnar. But yeah, not looking super useful. Just wait until preseason though, I'm sure some high--elo Korean player will find a way to make it busted on someone.
> [{quoted}](name=TheUrbanKitsune,realm=NA,application-id=3ErqAdtq,discussion-id=RRx2yi2s,comment-id=0000,timestamp=2019-11-13T07:45:42.571+0000) > > Might be kinda cool on Gnar. > But yeah, not looking super useful. > Just wait until preseason though, I'm sure some high--elo Korean player will find a way to make it busted on someone. its random. you have no control over what you get.
: It's not only offensive items damage, but defensive items are nerfed significantly. Item changes must be made drastically to reduce damage power across the game.
> [{quoted}](name=Diopsideˆ,realm=EUW,application-id=3ErqAdtq,discussion-id=9dG4kEji,comment-id=0001,timestamp=2019-11-13T07:34:12.943+0000) > > It's not only offensive items damage, > > but defensive items are nerfed significantly. Item changes must be made drastically to reduce damage power across the game. this too. warmogs used to give like 1300 or something health in the past. health items in the past gave far more health then now. defensive runes were better in the past. they had their own issues and were not perfect. but compared to todays defensive runes they were infinetly better.
: Can i reroll skin shard to get neo pax sivir?
if you own every skin then yes probably. i've heard people who own every skin did rerolls and somehow got pax tf and shit like that. so its hard to say.
: but what if someone wanted both prestige riven and qiyana + hex tech chromas?
some of us have no life. i've farmed like 9k tokens. i have basically everything i need. sucks to be you.
Tayzzer (NA)
: What happened to eternals?
: Aram is unplayable
this is not really suprising. where else did people expect the bots to go after twisted treeline was removed? they can't go to co op vs ai since it rewards basically 0 xp. and twisted treeline was obviously where the bots were. now they are in aram and going to ruin aram for aram players. what can riot really do? if they increase antibotting measures all it'll do is make the botters find a workaround. botting lv30 accounts is simply too profitable for botters to give up. and riot won't win the battle in the long run.
JOOTAROOO (EUW)
: I'm asking for those who already got TD Ekko
yes true damage ekko still has the moon walk. the skin is basically ultimate quality. also there's a unique theme song that you hear entire game. probably the single best skin released this entire year. its actually for once a skin worth buying.
: How many of you actually are burned out because of urf and don't like the regular game cause of urf?
arurf is not urf and neither is this version of urf. classic urf is urf with revive teleport no balancing levers on any champs and reduced death timers. original urf had massive reduced death timers to the point where if you died it really didn't matter.(in addition players had the option of taking revive to make those death timers even shorter) that version of urf was the best version of urf. current urf is nothing like original urf. there was no healing or shield reduction on release urf either only like near the end after people complained too much did riot add in healing and shield. when people talk about classic urf they talk about that no mans land wild west release urf. they don't talk about urf with elder drake or urf with cannonball. original urf was the most fun possibly in league of legends history and is was so much fun thats its ingrained in the players collective memory. riot like other posters here have said have been doing their best to kill urf with any excuse they can. with countless bad balance changes and random add ons to urf that delegitimatized and ruined urfs overall fun experience. the thing is while someone may not like dying 52-100 times to release urfs zed that was even if a ridiculously hard game much more funner compared to current nu-urf. at the end of the day urf was never met to be taken seriously of competitively. so balancing urf was right at the moment where riot failed. if riot were good game designers they'd have noticed this(inherent nature) of urf and not bothered to balance urf. a for fun game mode should never be balanced. if anything urf should be even more imbalanced then it currently is. they should've done more urf champion specific changes like nunu's e buff to multiple underperforming urf champs. basically given each urf champ some broken mechanic or ability they could rely on but riot are lazy and put in the bare minimum of changes. the biggest change so far in urf they've done is give aatrox 25% dmg increase and dmg reduction. that just shows you how lazy riots design team is. now sure aatrox can 1 shot but so can many other urf champs. but thats it all aatrox has is 1 shotting with autos. his spells are near useless 90% of the time. he might as well not have a kit when up against other urf champs so he has to rely on his basic attack damage numbers being high enough with 4 infinity edge to end the fight before it begins. that is exactly how riot thinks good imbalance should be. that is current riots design teams philosophy and methodology. so ofc urf was doomed in the long run.
: Trundle, please help him
sorry but no. trundle is a toxic champion by design. whenever he is remotely viable he invalidates multiple tanks and bruisers from both top and jungle. so no. if you want trundle to receive some love. ask riot to do a full rework on him to some flashy lcs play champ then you can enjoy him.
D357R0Y3R (EUW)
: Tahm Kench is still dumb, Riot are just avoiding a big issue
so preventing 1 shots is toxic? do you even read what your saying? the only reason tahm kench is considered toxic is because of current riots balance philosophy. tahm kench is perfectly fine his w is perfectly fine the only problem is that riot has a hardon for damage and burst and anything that counters those two things will be severely nerfed and gimped.
: Senna feels like 90% Marksman 10% Enchanter
shes an adc support. deal with it.
: How to get Lux in TFT?
even if you get lux her base origins are random. so you have to pray to rng she has an origin you'll want. example i got an electric lux when my comp had no eletric champs plus electric lux is terrible since she's a long ranged unit you don't want dying instantly so she all her short ranged eletric procs won't do anything.
HotDoggie (EUNE)
: Hextech Chests problem -_-
i feel that riot may be hiding the true drop rates for hextech. its possible they are lying about the drop rates for everything. as there is no real way for us to tell and we are simply taking their word for the truth. unless there was some outside/3rd party who'd force them to hand over the data. we can never really tell.
GreenKnight (EUNE)
: Yeah, it's really bad. Some problems might get fixed before he goes live, but there's simply too many of them He barely even looks like he belongs in the pulsefire line, for god's sake.
> [{quoted}](name=GreenKnight,realm=EUNE,application-id=yrc23zHg,discussion-id=ERrWhlEZ,comment-id=0002,timestamp=2019-11-06T19:53:15.010+0000) > > Yeah, it's really bad. Some problems might get fixed before he goes live, but there's simply too many of them > > He barely even looks like he belongs in the pulsefire line, for god's sake. pulsefire are the good guys if i remember. praetorian are the bad guy time travelling machines bringing about the end of all timelines. so this skin doesn't fit thresh at all. it'd should've been praetorian thresh and even then i don't think its worth making a prestige for. https://leagueoflegends.fandom.com/wiki/Pulsefire/Praetorian
Pika Fox (NA)
: Revive was removed because it was either useless or broken, no exceptions. Hell, it physically could not exist in modern LoL now that ekko is a thing.
> [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=8iEnpiVv,comment-id=0001,timestamp=2019-11-04T17:34:09.953+0000) > > Revive was removed because it was either useless or broken, no exceptions. Hell, it physically could not exist in modern LoL now that ekko is a thing. ekko's release was around for revive. it was terrible on him just like with everyone else. https://www.youtube.com/watch?v=76Xz1Aiv3Hw
: Why does Jhin deal 20% more damage in URF?
no real good excuses to be honest. most of the urf % balancing changes are mind boggling. my guess is they were drawn arbitrarily and whoever was in charge of rolling them out favored champions they enjoy.
: Bruh...really? (new prestige skin announcement)
: Why do ranged champs have 2.0 attack speed in urf?
here's a video giving you some idea why lethal tempo was disabled in urf. https://streamable.com/3b3mf. basically once you start passing 5 attacks per second the games rules change drastically and your damage becomes so high that nothing can tank you. at that point its much stronger then spamming a spell every 1-2 seconds and takes far less skill and mechanic to win with. what'd happen is every team would have multiple high attack speed adcs and they would stick together like butter and kill anything instantly that appeared in their range. think of multiple spawn fountain lasers hunting you down. it'd be very hard to beat such a comp as they could space themselves apart. if even 1 of them were not killed immediately your team would auto-lose. it was not really that fun to face tbh. to put it into perspective even urf garen back when his spin was broken and at his prime could not handle lethal tempo abusers in urf. the only saving grace is that not many people knew about it or even bothered to do it. but the few who did more or less ruined urf matches for the rest leading to riot disabling it.
: I can already tell Senna is going to be a balance nightmare, why can't Riot realise the same?
i was on the senna hate train originally but after trying her in pbe i think its best to wait and see. i feel like her numbers are abit too low. allmost those vids showing her with 100% crit and 1k range are abit unrealistic. i also found her q healing to be subpar alongside its damage. i feel like riot will most likely end up buffing her q sometime in the future. her e is decent and so is her w. her ult is kinda underwelming outside of global snipes it really doesn't do much. the shield on it is incredibly low and scales up based on how many souls you have which is a problem in itself as while it gives her ult infinite scaling but it also screws it up in another way since this means unless the game goes on for 30 minutes long then senna's ult shield might as well not exist. overall i don't think senna will be as strong as many people thought. maybe her passive damage numbers could be overtuned in some situations but from what i've noticed the lack of attack speed scaling(alongside incredibly low base attack speed) and subpar numbers seem to have over-killed her. but again these are my thoughts after having played her.
: Token Loot Reveal Timeliness (2 Token-Based Prestige Skins?)
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