: How many reworks until Riot realizes Ryze's mana scaling is breaking him?
im not sure but giving instant ranged reliable hard cc to hyper carry mage/dps mage that spams abilities was never a good idea. it only works for Cassiopeia since its her ultimate.(and her entire kit is balanced around it) while for ryze having it on a basic ability is why he's always been so strong. imagine if we lived in a world where every 9-15 seconds cassiopeia could use her ultimate on a single target instantly with no skillshots attached every single time. she'd basically be in ryze's position. im not sure how hard it is to understand for you OP. but until riot removes ryze's w he will always be near impossible to balance. instant ranged hard cc is one of the strongest things in this game. it should be incredibly rare and only exist on supportive champions never on pure damage dealers. look at lissandra she pays a huge price for her w;and r in the terms of ap ratios and damage/cds ; look at malzahar pre-rework he had to be incredibly clunky and bug riddled and whenever he was even remotely viable he payed the price with repeated nerfs;and right after his rework til now riot has been nerfing his damage output to compensate for the power of his ult. now ryze doesn't pay this cost as much he should BE.(infact he's always had this innate problem of not paying the price for it) since his GIMMICK of low cd spam hypercarry can't co-exist with instant 0 skill ranged hard cc. and due to this he'll stay in this state of tethering on the edges of being broken fundamentally. look i like ryze but as long as that w stays he will never be balanced.
: How many reworks until Riot realizes Ryze's mana scaling is breaking him?
OP ryze will always be considered cancerous as long as he keeps his point and click snare. think about it. that point and click snare allows ryze to easily land multiple q's no matter which previous iteration or rework. and that point and click snare was always and still is removing any real way of fighting back ryzes.(its not the shield its not his mana scaling;trust me he had even stronger mana scaling in the past and that was NOT the issue) its always been his point and click snare. heck even that version of ryze with that super saiyan 0 cd passive wouldn't have been so problematic if he didn't have point and click snare at that time. infact its always been his snare. anyone who says otherwise is lying. even ryze back when he was building pure mana items and had spellvamp on r it was the point and click snare that carried him. its ALWAYs been his point and click snare. so as long as ryze keeps his ranged instant point and click snare he'll either be a broken champ or useless. there's no inbetween.
: How many reworks until Riot realizes Ryze's mana scaling is breaking him?
its not really the mana scaling so much as the point and click snare. if ryze didn't have that point and click snare riot could easily buff even his mana scaling and the rest of his kit several times over. its always been his point and click snare. having instant reliable cc is incredibly strong and this is also one reason why lissandra has been a viable pro play champ for so long. same for fiddlesticks. point and click cc is incredibly powerful.(perhaps one of the strongest things in this game)
: > [{quoted}](name=On My Kill List,realm=NA,application-id=3ErqAdtq,discussion-id=oQETVdLH,comment-id=0006,timestamp=2019-06-17T19:11:38.591+0000) > > same with klepto and aftershock. > its pointless trying to balance these keystones while ranged champions end up breaking them every other patch. > its all so tiresome. > say we do nerf karma or nerf lux or whoever else is abusing it this patch? > someone else will just take their place next month or two. If you want to talk about issues with ranged champs then go play some diablo as a ranged champ, then come back and imagine how much better the game would be if ADCs could have their attacks dodged or intercepted, and had to predict where you're going to go.
> [{quoted}](name=Hammermancer,realm=NA,application-id=3ErqAdtq,discussion-id=oQETVdLH,comment-id=00060000,timestamp=2019-06-17T19:15:39.945+0000) > > If you want to talk about issues with ranged champs then go play some diablo as a ranged champ, then come back and imagine how much better the game would be if ADCs could have their attacks dodged or intercepted, and had to predict where you're going to go. why are you so angry? you should know ranged are the strongest class fundamentally in league? not sure why your even bringing up diablo when diablo isn't even in the same genre.
: Make frozen gauntlet melee only please?
same with klepto and aftershock. its pointless trying to balance these keystones while ranged champions end up breaking them every other patch. its all so tiresome. say we do nerf karma or nerf lux or whoever else is abusing it this patch? someone else will just take their place next month or two.
: Can we get some power back into Lissandra's kit?
no lissandra is still a pro pick champ. can't buff her while aftershock still exists for ranged. how about you ask for aftershock to be removed first? then we can talk about buffing her.
Xavanic (NA)
: Morde needs ad ratios
i don't get it. morde probably has the single strongest passive in the entire game. getting 40% of your ap per aa is incredibly strong.(and this is ignoring the incredible movement speed boost and sunfire cape auraX20 plus percent maximum health damage for ages) after just a few aa's morde already has already outdone an entire mages kit worth of damage in ap ratios. yet you still complain? you could throw morde passive on basically any ap champ and they'd become 1000x stronger. sure you'd say some ranged ap champions couldn't abuse it as much but you know what. they'd probably go tanky and still do as much if not more damage since now THEY can literally build almost full tank and have it work! heck could you imagine if ekko had mordes passive? or fizz had mordes passive?
Xavanic (NA)
: > [{quoted}](name=Luther King Jr V,realm=EUW,application-id=3ErqAdtq,discussion-id=VV4No61A,comment-id=0001,timestamp=2019-06-16T03:36:18.535+0000) > > after they nerf his ap ones sure his ap ones aren't even that high.....60% on both is meager at best, compare it to some of the ad juggernaut ratios and the fact morde only hits about 200 ap in a typical match (unless he's fed) so...120 dmg from his ap, to put this in perspective darius q has a 140% AD ratio at max rank, and to top it off, he only has 2 dmg abilites while every other juggernaut has 3 (also just noticed darius W has a 170% AD ratio....) his Q climbs to 84% if its a single target btw...Not 100% It would be more effective to instead nerf his base dmg because he has a random white ratio that im not entirely sure what it scales off, that could prob be removed for an ad ratio as it won't just make morde into an ad only champ
> [{quoted}](name=Xavanic,realm=NA,application-id=3ErqAdtq,discussion-id=VV4No61A,comment-id=00010000,timestamp=2019-06-16T04:00:10.148+0000) > > his ap ones aren't even that high.....60% on both is meager at best, compare it to some of the ad juggernaut ratios and the fact morde only hits about 200 ap in a typical match (unless he's fed) so...120 dmg from his ap, to put this in perspective darius q has a 140% AD ratio at max rank, and to top it off, he only has 2 dmg abilites while every other juggernaut has 3 (also just noticed darius W has a 170% AD ratio....) his Q climbs to 84% if its a single target btw...Not 100% > It would be more effective to instead nerf his base dmg because he has a random white ratio that im not entirely sure what it scales off, that could prob be removed for an ad ratio as it won't just make morde into an ad only champ morde literally does 40% of his ap per auto thats like 3 nashors worth of dmg he gets for free and he can do it every second. saying mordes damage isn't high is a bold faced lie. morde after just a few autos has already done ap level damage equivilant to some mages full kits. and he can keep doing this over and over in addition to main damage spells and passive. i don't know what world you live in but morde has probably the single strongest sustained magic damage of any ap/magic damage dealing champ in the entire game.(maybe only cassiopia can out dps him after he's procced his passive)
: People already complaining about Mordekaiser being OP
morde is basically what release darius was. being counterable to cc means nothing since everyone is countered by cc. no mobility means nothing when your numbers are so broken you can just walk to them without any critical thinking and win the fight. almost all of your points could've been applied to release darius and yet he was still broken and got hotfixed nerfed. morde is broken. stop trying to defend him like it matters. he's only just been out for a few days and people with no experience on him already have incredibly high winrates. mordekaiser bullies every melee in existence top and even some ranged. his ult is one of the most game winning ults in this game. a team with mordekaiser who communicates and uses his ult in conjunction with his team will 9 out 10 times win. so in a sense he'll be broken in pro play just by the basic usage of his ult excluding his numbers. mordekaiser is in a sense another ryze. his ult will be so gamewarpingly strong in pro play that even if riot were to nerf his numbers down to nothing he'd still be a pro pick. (and his numbers are over the line) anyways enjoy your busted mordekaiser like everyone else til the nerfs hit.
: What's the issue with you guys leaving such negative comments? Us from the Mordekaiser Mains have been excited for this rework and it actually made Mordekaiser more Mordekaiser than he used to be before all this. Seriously, get those sticks out of your asses and take some Ibuprofen for the pain.
> [{quoted}](name=Kristoph Gavin,realm=EUW,application-id=3ErqAdtq,discussion-id=xpmgV1cB,comment-id=0001,timestamp=2019-06-13T06:49:05.254+0000) > > What's the issue with you guys leaving such negative comments? Us from the Mordekaiser Mains have been excited for this rework and it actually made Mordekaiser more Mordekaiser than he used to be before all this. Seriously, get those sticks out of your asses and take some Ibuprofen for the pain. you mordekaiser mains should enjoy your limited time in the sun. the nerfs will come. the nerfs will hit. and then we'll see how many of you mordekaiser "mains" are still laying around. also this thread feels like its artificial marketing pr.
: Qiyana Is Actually Really Well Balanced
how is someone with multiple dashes not safe? she even has a ranged gnar ult to peel for herself in worst case scenario. she has situational stealth a situational snare. she's a mobile ad assassin. i don't know what world you live in but most immobile champs aren't going to be able to touch her unless she wants them to. and she has the exact same playstyle as akali which many people consider to be toxic. skirmishing assassins don't work unless they are broken on a fundamental level. so she's only going to be a nightmare to balance.
: > [{quoted}](name=On My Kill List,realm=NA,application-id=yrc23zHg,discussion-id=8NtUkpYz,comment-id=0003,timestamp=2019-06-12T07:54:50.302+0000) > > i find it funny your complaining about basically nothing. > ryze loses his shield yet gets massively increased dps,damage and aoe clear. > becoming brain dead and returning to one of his toxic previous iterations.(the 1 shot ryze iteration) > yet you still think a shield matters? > guess what ryze didn't even originally have a shield. > he did have innate tankiness through itemization but if history has shown us anything is ryze doesn't need tankiness to function. > infact some of ryzes strongest iterations were rather squishy. "it just seems like riot doesnt know how to fix cancer kits." I brought up that his kit is cancer which should show where im coming from. They arent making his kit any better except making him even more cancerous in low elos. Now more players all around will play him and deal the exact same amount of dmg cause his damage was never changed only his shield. Now with Riven she still has a far too difficult kit to master (unless you one trick her) and her kit is just as cancer. My post wasnt 'directly' focussed on the fact that im sad about the ryze changes its that the changes were just poorly done.
> [{quoted}](name=Imbetterthanmoe,realm=NA,application-id=yrc23zHg,discussion-id=8NtUkpYz,comment-id=00030000,timestamp=2019-06-12T16:17:40.609+0000) > > "it just seems like riot doesnt know how to fix cancer kits." I brought up that his kit is cancer which should show where im coming from. They arent making his kit any better except making him even more cancerous in low elos. Now more players all around will play him and deal the exact same amount of dmg cause his damage was never changed only his shield. Now with Riven she still has a far too difficult kit to master (unless you one trick her) and her kit is just as cancer. My post wasnt 'directly' focussed on the fact that im sad about the ryze changes its that the changes were just poorly done. low elos? he's becoming stronger at every elo. if you increase someones damage to point where skill doesn't matter then you've increased someones damage to the point where skill doesn't matter? what meta do you think we live in? a burst meta! all riot is doing is giving ryze increased damage by a large margin. you can not with a honest face state ryze is actually weaker now. your just trolling at this point OP. losing his shield means nothing. i was around for ryze when his q instagibbed people. this new iteration is basically the same thing. i don't get what your complaining about. just abuse your new ryze and mordekaiser like everyone else will be til their nerfs hit live.
: RIP Ryze and why this shows us something about Riven
i find it funny your complaining about basically nothing. ryze loses his shield yet gets massively increased dps,damage and aoe clear. becoming brain dead and returning to one of his toxic previous iterations.(the 1 shot ryze iteration) yet you still think a shield matters? guess what ryze didn't even originally have a shield. he did have innate tankiness through itemization but if history has shown us anything is ryze doesn't need tankiness to function. infact some of ryzes strongest iterations were rather squishy.
: RIP main ryze player patch 9.12
why? ryze is going to be much much stronger now. he's going to go back to that 1 shot q gimmick he used to have during one of his previous reworks. so what ryze loses his shield but gains massively increased burst and dps? did you even play him on pbe? if anything ryze is becoming even easier to play with. now that there's no real thinking involved you'll go back to mashing buttons to get amped q's to 1 shot the enemy. the scaling on his new q puts current to shame. i saw people do 1300-1600 dmg q's with him late game in pbe and thats more then enough damage from just one spell to near instantly kill a ranged adc. current ryze doesn't have that much burst nor dmg. and the upcoming ryze will also have better aoe clear. so he'll be able to farm more easily to get to his broken late game. if anything you should be happy. your ryze will be busted for a patch or two til they nerf his damage back to mediocrity.
: The assbackwards Ryze change: he's going to be even worse in soloQ, and even stronger in competitive
not sure why you think this. ryze is having his dps and burst increased massively. overall he's actually going to be stronger at all elo's. all he's losing is his shield but overall he's going to do far far more damage. and pro's don't pick ryze for his shield to begin with. they picked him for his ult and point and click snare. if anything ryze is just going to be broken for a few patches til riot guts his new damage.
D357R0Y3R (EUW)
: Qiyana is following Akali's design, and this is a BAD IDEA
i do agree that qiyana is basically an ad version of akali with slightly less survivability but with tons of hard cc(situationally) and lower cooldowns and stronger autos.
: > assassins are not skirmishers riot, why didn't you understand that? riot probably wants assassins to be more like skirmishers, they are more popular than most champions and are very fun to play. > Akali having almost no cooldown, high DPS, low one-shot potential made her more a problem Akali's Q cooldown is gated by her energy, W is about 20 seconds, E is about 16 seconds, R is 100 seconds. > if talon goes in, and kill someone he's done for. he did his job and won't do anything anymore for like 10 sec, and even then he's just going to add some damage for his team. this is how assassins should work. This isn't fun for both players. Assassinating someone should be 100% the enemy is dead because you killed them and you are dead because you are in a bad position. There should be outplay potential for both sides. Akali's problem is she doesn't allow the other side to have a chance against her. She has too many ways to be safe. Qiyana doesn't have the same amount of survivability as Akali does. Her stealth is shorter, doesn't spread out like Akali's does, it lasts a very short time compared to Akali's. Qiyana also doesn't use stealth in the way that Akali does. Akali's stealth is mostly used to proc her Q-Passive auto combo. Qiyana doesn't really have something like that. Im expecting that her stealth is mostly going to be used for re positioning. QIyana's E being targeted also means that she has to commit to the fight or use her Q as an escape. Using Q with empowered grass as an escape means that she wastes her damage to get away. Akali = High survivability, low burst, medium cc Qiyana = Medium survivability, medium burst, medium cc
> [{quoted}](name=kda akali,realm=NA,application-id=3ErqAdtq,discussion-id=ZFvQqbiQ,comment-id=0000,timestamp=2019-06-12T00:18:17.853+0000) > > riot probably wants assassins to be more like skirmishers, they are more popular than most champions and are very fun to play. > > Akali's Q cooldown is gated by her energy, W is about 20 seconds, E is about 16 seconds, R is 100 seconds. > this is how assassins should work. > > This isn't fun for both players. Assassinating someone should be 100% the enemy is dead because you killed them and you are dead because you are in a bad position. There should be outplay potential for both sides. Akali's problem is she doesn't allow the other side to have a chance against her. She has too many ways to be safe. Qiyana doesn't have the same amount of survivability as Akali does. Her stealth is shorter, doesn't spread out like Akali's does, it lasts a very short time compared to Akali's. Qiyana also doesn't use stealth in the way that Akali does. Akali's stealth is mostly used to proc her Q-Passive auto combo. Qiyana doesn't really have something like that. Im expecting that her stealth is mostly going to be used for re positioning. QIyana's E being targeted also means that she has to commit to the fight or use her Q as an escape. Using Q with empowered grass as an escape means that she wastes her damage to get away. > > Akali = High survivability, low burst, medium cc > Qiyana = Medium survivability, medium burst, medium cc qiyana's cc is actually pretty damn strong. her ult is basically a ranged gnar ult. while she doesn't have gnars w a good qiyana ult can basically win the game for you. i'd put her cc at high actually. and her q has almost no cooldown to begin with (like 3 second cd by itself alongside the 4.2 second w that refreshes it) so if she's even remotely near river she has an almost 0 cooldown snare + slow available. infact qiyana actually has pretty strong cc now that i think about it. ofc its situational cc but when its available she can basically chain cc. if you can have river enhanced q up before a fight WHILE being near river thats like 2 snares you can chain together since w's refreshing q cd and w has like 4.2 cd at 40% cdr so you'll definetly keep snaring them over and over. add in ult and thats a quiet a large amount of hardcc coming at you.
: Permabans are broke
quick question is this from ranked games only? and did you actually like afk/leave in matches?
: > [{quoted}](name=On My Kill List,realm=NA,application-id=yrc23zHg,discussion-id=ssRnPO6E,comment-id=0001,timestamp=2019-06-10T13:41:32.323+0000) > > a vast majority of the playerbase does not even play ranked at all. > that 60% might as well mean nothing. Source?
> [{quoted}](name=CrazyMonkeyCZ,realm=EUW,application-id=yrc23zHg,discussion-id=ssRnPO6E,comment-id=00010000,timestamp=2019-06-10T13:44:40.338+0000) > > Source? riot doesn't share actual ranked stats for player counts and so on but you can guess by looking through ranked tracking sites like op.gg and so on. i remember there was some autist here who posted some shit about how small the ranked player base is compared to the normals and casual playerbase. i didn't think too much about it myself as i don't play ranked either but i wouldn't be surprised if that anon was right. would explain alot about the recent mmr complaints that people have been bringing up lately about skewed and unfairly matched games. (which i'd guess has something to do with leagues declining playerbase)
: Over 60% of players are Silver or Gold in Season 9
a vast majority of the playerbase does not even play ranked at all. that 60% might as well mean nothing.
: You already hard nerfed Zyra, it's Lux's turn now
i've never had a problem with lux. the thing with lux is her numbers are over-tuned obviously but if they weren't she'd be completely useless as she is a highly telegraphed skillshot mage and therefore will happen to be near completely useless unless she is rewarded massively for landing her stuff. and lets be honest while yasuo exists in his current state you can't with a straight face say lux needs to be nerfed. there are far too many champions atm who make her look like a joke. why do you think lux keeps being buffed nonstop? its because at the end of the day if 100% of all your damage can be merely sidestepped then you will never be a truly good champ. because at the end of the day pro's will stick to what actually wins them games and is reliable when moneys on the stake. that is why you will never see lux in the really valuable pro matches. if mage is a needed it'll be someone busted like Viktor or Cassiopeia or orianna even. and these are the players who can stand still and dodge incoming enemy skillshots without trying. these players basically show you why lux will never be truly viable. BECAUSE AT THE END OF THE DAY YOU CAN LITERALLY NEGATE 100% of her damage. AND THE ONLY WAY TO MAKE A PURE SKILLSHOT CHAMP LIKE LUX WORK IN TODAYS HYPER MOBILE ENVIROMENT IS THROUGH BUSTED NUMBERS.
: Here's an idea that sounds cool but probably won't be implemented in any way
: Yummi W cd attach>detach>attach lesss than 6 sec early game.
first of all yuumis w cooldown begins on first cast.(basically like a riven q) and the static cd goes from 10 to 5 to 0. now i'm not sure if yuumis w is effected by cdr if it is then she's basically double dipping cdr.(but i can't find anything about that on her league wiki) anyways all you need to know is that yuumi's w has effectively no real cooldown.
The Gaza (NA)
: > [{quoted}](name=On My Kill List,realm=NA,application-id=A8FQeEA8,discussion-id=E5dypnzh,comment-id=0007,timestamp=2019-06-06T00:10:05.906+0000) > > came here just to downvote you. > this is a terrible idea and katarina already has more then enough skins. > plus it neither fits katarina's themes at all. Reasonable opinion but totally irrelevant points. Lux & Ahri have tons of skins and it means precisely 0. The whole idea behind some skins is to bring the theme to the champ not to fit a pre-existing theme. All the rest of K/DA except Ahri had no business being pop stars but they got K/DA skins anyway and the world loves it. It looks very good & would sell; I fail to see how it's a terrible idea.
> [{quoted}](name=The Gaza,realm=NA,application-id=A8FQeEA8,discussion-id=E5dypnzh,comment-id=00070000,timestamp=2019-06-06T02:00:55.685+0000) > > Reasonable opinion but totally irrelevant points. > Lux & Ahri have tons of skins and it means precisely 0. > The whole idea behind some skins is to bring the theme to the champ not to fit a pre-existing theme. All the rest of K/DA except Ahri had no business being pop stars but they got K/DA skins anyway and the world loves it. > It looks very good & would sell; I fail to see how it's a terrible idea. katarina is already part of pentakill. she's been teased in pentakill for ages;infact she's the most likely candidate for a pentakill skin if that skinlines ever re-visited. katarina just has no business in the k/da universe. its too gaudy its out of touch with her character and most of importantly would compete directly with her future pentakill skin when and if ever that comes out. just stop.
The Gaza (NA)
: K/DA Kat concept (creator unknown)
came here just to downvote you. this is a terrible idea and katarina already has more then enough skins. plus it neither fits katarina's themes at all.
D357R0Y3R (EUW)
: Do not go through with this caitlyn buff, WHY ARE WE GOING BACKWARD AGAIN
i agree with you caityln really is one of the last adcs in need of a buff. the only adcs i can agree in need of any serious changes are tristana and maybe twitch.(and even then twitch isn't TOO bad only trist is the big glaring issue atm) all the rest are currently strong enough as is. caityln has been receiving nothing but buffs for several patches in a row already. i think riot should sit back and actually think about the reason nobody wants to play her? she is completely binary. if caityln is good there is no reason to pick any other adc. if she is not good there is no reason to pick her. her entire kit design is about being ultra safe long range with absolute lane dominance. that screams broken inherently. this is why the moment caityln becomes viable she will end up being gutted to a far weaker state then before until the next adc rework or caityln rework comes around. there is no way caityln can be viable and at the same time not broken. it just doesn't work that way.
: Why is Riot so awful at designing new champs but so amazing at reworking them.
its because different rioters work on different things. i don't wana seem like a horrible person but have you seen the riot game devs who designed yuumi? one guy has basically only designed pyke another badly designed champ and thats it on his resume while the other guy isn't even a real champion designer and has only worked on the zac/blitzcrank revert as a helper. what were you expecting when you put two rioters with almost no real experience or talent into champion design? meanwhile mordekaiser has several a+ riot game devs on board with years of experience. its no contest which champion would end up being better. the focused team with experienced rioters with years of champion design and feedback or the total newbie rioters throwing darts across a table?
: Most matches aren't coinflips though. If every match seems like a coinflip it basically means you're at the elo you're supposed to be at.
> [{quoted}](name=2 Weezy Baby,realm=NA,application-id=yrc23zHg,discussion-id=eKHEEU8I,comment-id=0000,timestamp=2019-06-03T15:11:40.398+0000) > > Most matches aren't coinflips though. If every match seems like a coinflip it basically means you're at the elo you're supposed to be at. i logged in just to downvote.
: Battle Academia Lux Prestige Edition or 100 Prestige Points
lux because its an event limited prestige skin.
Lyaso (EUW)
: His W heal is quite the opposite. It's useless. Hell his W is complete useless. The shield is weak and the heal is worse than that. He could win games without it. They should buff his W and maybe nerf his passive.
> [{quoted}](name=Lyaso,realm=EUW,application-id=3ErqAdtq,discussion-id=nBm8KelJ,comment-id=0004,timestamp=2019-05-30T23:38:58.713+0000) > > His W heal is quite the opposite. It's useless. Hell his W is complete useless. They shield is weak and the heal is worse than that. He could win games without it. They should buff his W and maybe nerf his passive. i agree with this his shield and w heal is kinda there? the decay rate is simply too fast and its scaling is too low but the rest of new mordes kit is simply too strong to the point where a mediocre w is not much of a big deal. if anything his w is the most likely part of new mordekaisers kit to ever get buffed in the future. but i have a feeling his passive and ult will definetly receive some nerfs. maybe a huge delay on his e since right now on pbe its near instant with an almost unnoticeable cast time. this one really suprised me as many people were thinking it'd be like a darius hook in terms of speed and usage but its actually far faster and almost impossible to miss. and his ult cd is abit too low early and late game for how much power it affords. (think 120 starting cd down to 60 cd at rank 3 with 40% cdr)
: Just ahead warning from now on new Mordekaiser
not many people have mentioned this but mordekaisers new passive lets him do 40% of his ap on hit.(think 2.5x free nashors) this gives him a ton of hidden burst and sustained damage he shouldn't have. dark rising is basically darius passive levels in terms of power. i think maybe even stronger since it gives far far too many useful things. his numbers are very over-tuned i expect him to get nerfed repeatedly and hotfixed on release week. he reminds me very much to release rengar in terms of numbers.
Rioter Comments
: Pro players are just gonna build Mordekaiser full tank then ult the carry to stall them for 7 second
after having playing reworked mordekaiser his numbers are broken. think release rengar again. there is no reason to go full tank when you can kill everyone and everything so easily.
: After playing new mordekaiser gonna say he's broken
tl;dr his numbers are too high;his skills might need some retuning. claws too fast and hard to dodge.(its nothing like a darius hook which you can easily dodge) his q and e can be comboed for near instant burst as the animations can be synced together instantly. not sure if this was intended or not could be a bug in pbe. and his death rising passive is ridiculous.
Rioter Comments
: A little worried about one feature of the new Mordekaiser: Clone skills.
mordekaisers always been sorta a counter to minion based champs. i see nothing wrong with this. just means you shouldn't pick heimerdinger into mordekaiser. (or illaoi now)
Neamean (NA)
: The result for the VGU is coming soon who do you think won?
volibear out of all them probably deserves a rework the most then following nocturne as they both complete failures thematically and kitwise. fiddlesticks atleast works and is a strong;usable. shyvana has had already far too many reworks/kit updates i think its time we let other champions get some love for once.(i don't want shyvana to become another ryze who gets a rework every year) as for mundo well he's already strong as is and not i need of any changes.(im not even sure why riot put him up there)
: Remember to grab The Sims 4 for free!
why'd you buy the sims 4 when you could just pirate it with all the dlc included? or better yet just play sims 3 which is superior to 4
: Is it worth getting the Trials Pass?
Voluug13 (NA)
: > Not the fastest clear but not the slowest either. He has the safest one. He legit sustains through so much clearing that is absurd. Meanwhile even other dedicated jg champions have issues keeping up their HP while clearing.
> [{quoted}](name=Voluug13,realm=NA,application-id=3ErqAdtq,discussion-id=mtb9Acqx,comment-id=00080000,timestamp=2019-05-26T23:47:30.072+0000) > > He has the safest one. He legit sustains through so much clearing that is absurd. Meanwhile even other dedicated jg champions have issues keeping up their HP while clearing. i've always assumed lee sin was one of the fastest clearers maybe udyr or something is slightly faster.
SP00NS (NA)
: Why is Lee sin in every single meta?
technically your not wrong. during the cinderhulk/tank meta lee sin was usable even then.
: @Riot Meddler/Reav3s - Where is Mage Itemization/Rune Update Promises?
mages do not need another update. ap bruisers on the other hand were ignored for far too long. divers also need an item update. you know there are other classes more in need of love then mages. mages next to adcs get too much attention compared to the other classes.
: curious about what everyone thinks of the passes.
this pass is abit more fairer then the previous ones as you can get almost all the prestige skins for free. though the grind is unreal.
: Why do you skip the fact she gets +20%movement speed on each passive proc lmao, this is the hugest thing in the changes It makes her able to disengage fights, trade more effectively, skirmish better Use all the data if you want to make an accuratr idea about something
> [{quoted}](name=MTFN Azor ,realm=EUW,application-id=3ErqAdtq,discussion-id=bfI9qH72,comment-id=0006,timestamp=2019-05-23T08:12:20.855+0000) > > Why do you skip the fact she gets +20%movement speed on each passive proc lmao, this is the hugest thing in the changes > > It makes her able to disengage fights, trade more effectively, skirmish better > > Use all the data if you want to make an accuratr idea about something the ms boost doesn't compensate for the other changes.(nerfs in my opinion) she's losing a ton of damage off her passive and her ult will be much more clunkier and delayed than it already is. in addition to losing the massive amount of attack speed and mana regen from her current passive. overall diana will be in a worst state then she is now.(and she's not even in a good state to begin with) none of these changes are really helping her tbh. idk why riot zhanos keeps pushing all these bad diana changes every few months on pbe.
: I think they want her to become a tanky attack speed champ who builds AP and Nashor's Tooth and works like a bruiser, but worse
> [{quoted}](name=AngusBoomPants,realm=NA,application-id=3ErqAdtq,discussion-id=bfI9qH72,comment-id=0004,timestamp=2019-05-23T06:48:07.254+0000) > > I think they want her to become a tanky attack speed champ who builds AP and Nashor's Tooth and works like a bruiser, but worse except she has low base stats and there are no real ap bruiser/diver items yet. none of these changes help her out or make any sense in todays current game.
: Matchmaking is big garbage
i don't know why riot makes mmr hidden. if we could see our actual MMR we could atleast have some understanding on to as to why this is happening. i've seen lots of other threads complaining about this subject but they don't seem to gain any traction.
: it wont short Q cooldown?
> [{quoted}](name=JP2PIRATTRZECI,realm=EUNE,application-id=3ErqAdtq,discussion-id=AY2otydO,comment-id=000200000000,timestamp=2019-05-23T09:42:14.496+0000) > > it wont short Q cooldown? his q already has incredibly low cooldown and his e doesn't really have a cooldown tbh other then 6 second timer. only his w/windwall would get any benefit. not that its a bad item on yasuo. but he's basically already playing on urf mode compared to regular champions.
Rioter Comments
: A question regarding "Watch and Learn" quest
you just got to watch for 10 minutes to count as having watched once.
: Is this lifesteal normal? O_O
its because rivens passive applies to lifesteal. meaning she is basically lifestealing for x% higher amount then someone else who would be doing the same attack. yeah its one reason why lifesteals so strong on riven. because she's literally double dipping into lifesteal much like how aatrox does. its another one of rivens hidden powers. much like how yasuo ult places him at the edge of a turret.
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