Seraa (NA)
: Missions not working
can confirm this. one of my missions has been stuck at 6/10 for several games in a row. tried logging out to see if thatd help but nothing changed.
: Skins no longer available for anyone to get
medieval twitch and grey warwick were never really that rare. there were short periods of time were they were given out to ppl as a gift or something i think. also lots of people gamed the refer a friend system to get them easily by using botted accounts or something idk.(which forced riot several times to make it harder for ppl to abuse) and i see those two skins so often in aram. plus i think medieval twitch was available to buy right after twitchs last rework.(could be wrong)
Djallel47 (EUW)
: > [{quoted}](name=On My Kill List,realm=NA,application-id=yrc23zHg,discussion-id=FQ5XipAO,comment-id=000000020000,timestamp=2019-08-21T23:51:55.047+0000) > > make it level 50 or higher > 10 is too low. i think 30 is more reasonable
> [{quoted}](name=Djallel47,realm=EUW,application-id=yrc23zHg,discussion-id=FQ5XipAO,comment-id=0000000200000000,timestamp=2019-08-22T00:22:42.334+0000) > > i think 30 is more reasonable reasonable maybe? but spambots would still be able to use chat.(botters can easily get botted accounts to level 30) and to be honest i think just summoner level wouldn't be just enough to keep the spambots out. we'd need dedicated chat moderators and or maybe a honor 3+ requirement.
Djallel47 (EUW)
: > [{quoted}](name=Bazerka,realm=NA,application-id=yrc23zHg,discussion-id=FQ5XipAO,comment-id=0000,timestamp=2019-08-21T20:20:30.400+0000) > > I agree in part! Public chatrooms were always fun, but unfortunately just turned into rooms that got spammed by bots advertising account boosting services and sketchy RP buying / gambling sites :(. we can also use the honor system to prevent this for example anyone with an honor level 2 and at least level 10 could use public chat
> [{quoted}](name=Djallel47,realm=EUW,application-id=yrc23zHg,discussion-id=FQ5XipAO,comment-id=00000002,timestamp=2019-08-21T21:20:14.363+0000) > > we can also use the honor system to prevent this > for example anyone with an honor level 2 and at least level 10 could use public chat make it level 50 or higher 10 is too low.
: By putting On-Hit on his E, does that mean he's able to proc {{item:3077}} at every tick....?
> [{quoted}](name=BeatzBoyFTW,realm=NA,application-id=3ErqAdtq,discussion-id=r4jzq2oH,comment-id=0000,timestamp=2019-08-21T06:04:42.125+0000) > > By putting On-Hit on his E, does that mean he's able to proc {{item:3077}} at every tick....? if you mean garens able to proc multiple tiamats ticks in the same area with his new e then yes he can. but realistically you'd never see multiple enemy champions standing ontop of each within range of garens e.
: Riot Games and felony evasion.
were you trying to sell an account? then got chargeback frauded?(let me guess you used paypal and not bitcoin?)
Bazerka (NA)
: {{sticker:slayer-pantheon-thumbs}}
> [{quoted}](name=Bazerka,realm=NA,application-id=3ErqAdtq,discussion-id=xyenN0lR,comment-id=0002,timestamp=2019-08-20T03:40:23.537+0000) > > {{sticker:slayer-pantheon-thumbs}} what is this supposed to even mean?
: Eternals: My Thoughts/Hopes for the Product.
i'd rather have nexus blitz,urf,new game modes. new items for league or the return of old ones. new items for ap bruisers(melee). changes to ranged favoritism. make klepto melee only. new tank items.tanks don't have any big ticket item equivalent to say deathcap for mages or infinity edge for adcs or duskblade for ad assassins;tanks have also long been over-due for a class update;bruisers/juggernauts got theirs divers were supposed to get a class update but nothing seems to have happened. make armor and magic pen less efficient. if tank update ever comes this won't be needed as much; but this will probably still end up needing to be changed. reduce damage creep.
: Hextech has destroyed TFT.
hextech might be partially why noble are so strong now. since hextech can't disable things like class stat passives. i'd also guess yordles are good against hextech abuse but they usually get destroyed too early on by some of the other meta classes before they can do anything. but yeah personally i don't like hextech. it just makes things like nobles,brawler etc much stronger while punishing the other classes which are more reliant on item synergy to shine.
: So I actually got around to going on my PBE acc to get a better look at Eternals
they look pretty ugly tbh. the eternal emotes aren't even worth that price tag. surprised riot is even wasting resources on this instead of just returning back nexus blitz,urf things that the playerbase would generally be positive about. or introducing new permanent game modes that aren't cash grabs like tft.
: Me and my wife spent $2,000 on this game in the last year - Here is my opinion on Eternals.
same here. i won't spend a dime on eternals either.(yes im also a whale)
: Everybody complains about the dumbest of things. Panth's new E is actually pretty awesome and 10X cooler than the old one.
> [{quoted}](name=ImTheJuggernauty,realm=NA,application-id=3ErqAdtq,discussion-id=8lMownwT,comment-id=0001000100000001,timestamp=2019-08-16T17:14:50.732+0000) > > Everybody complains about the dumbest of things. Panth's new E is actually pretty awesome and 10X cooler than the old one. i agree his e is good but pantheon has no passive now? is it me or im i the only person seeing this issue here? pantheons old passive was actually pretty good;not as good as his current e but it was good enough. but now he has no passive technically. since its just a description of his enhanced spell mechanic.
: DO NOT BUFF PANTHEON RIOT
new pantheon doesn't seem to have a passive now? maybe we could start from there? give him a real passive? fix his bugs. give him a better early game like some of you said since he's supposed to be an early lane bully. or buff his late game so he can have the late game option if early game is going to be weak-ish. i will admit that now that pantheons early game has multiple skillshots and no point and click he really seems easy to beat now. so i guess maybe he did end up losing part of his champion identity. though he still has a slightly better early game then most champs. its no longer comparable to pre-rework.
Rioter Comments
: new pantheon has basically the same playstyle as old one
i will agree i'm not sure why they removed the slow off of pantheons r. he's basically the same other then the survivability mechanic on his e and lbeing weaker early game due to it. one thing i don't get is why his passive is basically a description of how his skills work. it feels like new pantheon is missing a passive.
Cräfty (EUW)
: Riot's philosophy about what a " good " game design is.
you might be on to something. i noticed that every new addition to tft has been something that breaks the game fundamentally. i wouldn't be surprised if in the future they do end up releasing a champion class that removed stuff from play permanently. it'd probably have to be super hard to get but even then would be fundamentally broken if you had any control over it. and if it was RNg it'd still be broken as you could remove their 3 item/3 star carry by accident and win the game cuz of that.(similar to hextech now except it'd just outright delete the carry) personally the only thing that really makes no sense to me is cursed blade,the lack of anti crowd control items/qss etc in tft. since tft is full of so much game breaking crowd control you'd think we'd have champions/classes and or items designed to counter that everyone could easily build to keep people like glacial and etc from getting out of control. it also makes no sense from my point view on why tft lacks counter counterplay to things like antihealing? it seems almost every comp has antiheal in it. antiheal should be harder to obtain then it currently is. it also shouldn't be aoe or if it is aoe shouldn't be so strong as it is now. we should again have a way of countering these counter mechanics if they are going to be allowed to be so powerful that people pick them even without thinking.
: Garen mini-rework? Thoughts?
not sure why riot is putting on hit mechanics in garens kit. makes no sense thematically. on hit effects usually belong to carry champions not tanky bruiser juggernauts.
: Happy Eid for all fellow Muslim summoners
same to you brother; gift me 10 dollar random skin and i'll gift you in return :P
: That feeling when you get shit on by a master tier player when you're gold.
something to add is fiora has mana issues if she attempts to do multiple trades. and most fiora builds aren't built with mana sustain of any kind usually. the most fiora gets is usually a sheen or trinity force for mana sustain. compared to malphite who has better mana sustain then fiora since he has access to multiple high mana sustain items in his builds. and fioras sustain isn't actually that good early on either. compared to more traditional tops like olaf who'd ignore malphites poke.
: I mean, I understand the rank difference, but how did you lose to Malphite as Fiora. Your champion is made to counter him
> [{quoted}](name=AlterMordred,realm=EUNE,application-id=3ErqAdtq,discussion-id=caNryll4,comment-id=0007,timestamp=2019-08-11T03:02:04.776+0000) > > I mean, I understand the rank difference, but how did you lose to Malphite as Fiora. Your champion is made to counter him malphite top is one of the few tanks who can beat fiora at top. basically malphites trading patterns and laning phase are very anti-fiora. his trade patterns are spam 1 button then walk away leaving firoa no regency to attack back. similar to how ranged aa you then walk back but since he's also melee if fiora trys to counterattack she'll end up eating tons of minion aggro and being e'd making her subsequent aa's not as effective as they should be and his shield will most likely take the brunt of any damage fiora would do. in the end fiora loses a chunk of her health and alot of mana in the process for a simple trade. while big brain malphite will try to repeat this tactic as often as he can whittling down fiora's health and mana bar to the point where she ends up getting desperate and then slips up in one of these trades leading him to ulting fiora point blank. in some cases fiora will have her w up and parry it successfuly but malphites will generaly just wait for her to have wasted it during one the earlier trades then go in for the kill.
enshine (NA)
: btw rito james™ in case you haven't noticed by now, leaverbuster™ hasn't been working for about a mo
i'm fine with leavebuster not working properly right now. because the games so buggy for many players and often crashing and disconnecting players either mid game or before and preventing them from even reconnecting. so i guess this is the new normal.
: Except they *did* make changes to TT. Itemization, champion balance, even map updates, all to try and get more people to play the mode. It didn't work. Riot has access to **all** the data, which means that they could see if the player base would boost up when they made changes. Judging by their decision to just remove the mode, I'm guessing it didn't go up by much, if at all. I've been on the Boards when they've made changes to TT. There was basically no noise about it at all. I'm sorry that the mode is leaving, I really am, but the simple fact of the matter is that basically no one was playing it, and that's just not something Riot can keep around.
> [{quoted}](name=Wilk Rycerz,realm=NA,application-id=yrc23zHg,discussion-id=3A3N1X5O,comment-id=0001,timestamp=2019-08-01T03:12:07.921+0000) > > Except they *did* make changes to TT. Itemization, champion balance, even map updates, all to try and get more people to play the mode. It didn't work. > > Riot has access to **all** the data, which means that they could see if the player base would boost up when they made changes. Judging by their decision to just remove the mode, I'm guessing it didn't go up by much, if at all. > > I've been on the Boards when they've made changes to TT. There was basically no noise about it at all. I'm sorry that the mode is leaving, I really am, but the simple fact of the matter is that basically no one was playing it, and that's just not something Riot can keep around. just logged in here to downvote you.
: What exactly happened with the Demacia Vice loot? 0.o
might because it was delayed far too much.
: TANKS NEED SOMETHING LIKE THIS
we had something like this in the past. it was in twisted treeline/dominion. i think it was 500 heal or something like that but for some reason riot removed the item. not even sure what the excuse was back then.
: > [{quoted}](name=On My Kill List,realm=NA,application-id=yrc23zHg,discussion-id=RQTrZjN9,comment-id=0002,timestamp=2019-07-17T03:12:38.104+0000) > > they do actually but you have to send a ticket to support and ask for account data collection or something. > and after 3-5 days or more they'll send you a reply showing all the ips who've ever accessed your account alongside many other things. When I ask any agent the IP's they always tell me that it is classified and they can't tell me, unless I submit a ticket that they told me will take 30 whole days to get a response.
> [{quoted}](name=Hairy Light,realm=NA,application-id=yrc23zHg,discussion-id=RQTrZjN9,comment-id=00020000,timestamp=2019-07-17T03:21:02.063+0000) > > When I ask any agent the IP's they always tell me that it is classified and they can't tell me, unless I submit a ticket that they told me will take 30 whole days to get a response. well your asking the wrong people. regular support can't answer stuff like that. you have to send a ticket under account management/data requests.
: Riot should allow you to see how many IP's are using your account.
they do actually but you have to send a ticket to support and ask for account data collection or something. and after 3-5 days or more they'll send you a reply showing all the ips who've ever accessed your account alongside many other things.
Moody P (NA)
: towers do more in league than any other moba rofl What is it with NA and wanting to completely stagnate a game because of towers
> [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=uKRyT26N,comment-id=0000,timestamp=2019-07-16T18:14:47.116+0000) > > towers do more in league than any other moba rofl > > What is it with NA and wanting to completely stagnate a game because of towers this is such a open faced lie. league towers are nothing compared to dota ones. dota towers auto target you simply for just walking into their range. dota towers have much longer attack range. like ridiculously long.
: Something I will say is that it is in Alpha, so there will be balance changes and it will get better Most of the skill involved in the game is buying units that are likely to give you good outcomes. Going into a game thinking "I'm just going to go for Blademaster+Ninja" or something specific is going to lead to very hit or miss games Often the person that wins will have twice as much gold spent as they have spent on their lineup (this is my experience on the original autochess) so that means they spend a lot on xp and rerolls that they get from: Interest, Loss streak and Win streak. You really don't want to lose->win->lose->win early because you lose value that you could otherwise get A lot of the income spent is late game on rerolls and xp, when people spend most of their savings (it's pretty much a virtual bank run, everyone cashes in, don't be the guy to lose with 50 gold) getting a lvl 3 Lulu or Lvl 2 Aurelion Sol (also buying someone elses 5 cost unit so they're less likely to be able to upgrade it) or an extra slot to put a unit in Unless someone rolls 3 one costs within 4 turns and just snowballs the game, but then they suffer from later interest, no priority for selecting units and no loss streak money, and it's really rare that someone does that so they probably won't know how to build from that point But ye typing Hope this helps!
> [{quoted}](name=BigBrainSuppMain,realm=EUW,application-id=3ErqAdtq,discussion-id=oEtAndRL,comment-id=0001,timestamp=2019-07-04T06:31:41.740+0000) > > Something I will say is that it is in Alpha, so there will be balance changes and it will get better > > Most of the skill involved in the game is buying units that are likely to give you good outcomes. Going into a game thinking "I'm just going to go for Blademaster+Ninja" or something specific is going to lead to very hit or miss games > > Often the person that wins will have twice as much gold spent as they have spent on their lineup (this is my experience on the original autochess) so that means they spend a lot on xp and rerolls that they get from: Interest, Loss streak and Win streak. You really don't want to lose->win->lose->win early because you lose value that you could otherwise get > > A lot of the income spent is late game on rerolls and xp, when people spend most of their savings (it's pretty much a virtual bank run, everyone cashes in, don't be the guy to lose with 50 gold) getting a lvl 3 Lulu or Lvl 2 Aurelion Sol (also buying someone elses 5 cost unit so they're less likely to be able to upgrade it) or an extra slot to put a unit in > > Unless someone rolls 3 one costs within 4 turns and just snowballs the game, but then they suffer from later interest, no priority for selecting units and no loss streak money, and it's really rare that someone does that so they probably won't know how to build from that point > > But ye typing > Hope this helps! this is not true at all. the losing players spend more gold actually on average. if you are snowballing and getting perfect rng going your way your actually not gonna spend any gold at all. some games i've barely spent any gold and stuck to 3-5+ interest because i was getting nonstop lucky champ picks and items. in those games it was almost a full stomp for me and the only times i've lost is when one person built a comp designed to hard counter me. and usually that person ends up being taken out by someone else hopefuly giving me an ez game. so no it is luck. 90% of tft is luck. and its amazing that riot is putting in a ranked mode for a heavily rng based mode like tft.
Kirika (EUW)
: > [{quoted}](name=On My Kill List,realm=NA,application-id=3ErqAdtq,discussion-id=KgyviZTm,comment-id=000400010000,timestamp=2019-07-09T16:15:21.073+0000) > > so being buffed is being nerfed now? > you know flat damage reduction alongside percent damage reduction are better tank stats then just armor and magic resist? > the upcoming changes means leona is effectively immune to damage over time effects. > and because its flat damage reduction it can't be cut through by shred and armor pen. > overall she'll actually feel tankier now. > this also means things like minion chip damage will be severely reduced. > allowing leona to be far more aggressive and more braindead then she already is. You know what PRE-Mitigation means right? It means before armor is applied. so she loses a LOT of tankines towards enemy laners with her w. Then the Stun duration is down and her ultimate no longer gives her enhanced AAs. What a BUFF O.O OMG wish they'd Buff Yasuo like that. pls inform yourself before you talk.
> [{quoted}](name=Kirika,realm=EUW,application-id=3ErqAdtq,discussion-id=KgyviZTm,comment-id=0004000100000000,timestamp=2019-07-09T17:18:48.683+0000) > > You know what PRE-Mitigation means right? It means before armor is applied. so she loses a LOT of tankines towards enemy laners with her w. Then the Stun duration is down and her ultimate no longer gives her enhanced AAs. What a BUFF O.O OMG wish they'd Buff Yasuo like that. pls inform yourself before you talk. while the ult and stun duration changes are nerfs the w change is a huge buff. you cannot sit there and think being immune to chip damage is not incredibly powerful. you talk about her armor and magic resist numbers like they really matter. here's the thing there is more armor pen and shred mechanics in todays league then there has ever been at any point in time. armor nowadays is considered near worthless in league and so is magic resist to some extent.(though not as much since magic pen shreds are rarer) and the q change isn't' a straight nerf as riot has lowered its cooldown to compensate. also i'd like to add riot has continually been lowering leonas q cooldown every other patch they re visit her. as for the small bonus damage leona gets from ult? im fine with her losing that as its not really important to her kit and a fairly recent add on that was randomly tacked on to her one patch and seemingly fergotten by riot. at the end of the day all these changes mean is if leona turns out to actually be underpowered like you said that she can be buffed to an even stronger state then before. so i'm not sure why your complaining. if anything you should be happy. best case scenario leona actually ends up stronger. worst case she ends up slightly weaker but gets buffed later on to an even stronger state then before now.(same thing happened with amumu) no matter how you slice it these changes are good for leona in the long run.
Kirika (EUW)
: > [{quoted}](name=PhearBunny,realm=NA,application-id=3ErqAdtq,discussion-id=KgyviZTm,comment-id=0004,timestamp=2019-07-09T12:44:13.323+0000) > > Meanwhile Leona: Still - the useless, easy to play, autofilled support pick. Gets nerfed next patch....hard
> [{quoted}](name=Kirika,realm=EUW,application-id=3ErqAdtq,discussion-id=KgyviZTm,comment-id=00040001,timestamp=2019-07-09T13:34:37.691+0000) > > Gets nerfed next patch....hard so being buffed is being nerfed now? you know flat damage reduction alongside percent damage reduction are better tank stats then just armor and magic resist? the upcoming changes means leona is effectively immune to damage over time effects. and because its flat damage reduction it can't be cut through by shred and armor pen. overall she'll actually feel tankier now. this also means things like minion chip damage will be severely reduced. allowing leona to be far more aggressive and more braindead then she already is.
: I don't understand why Kalista is considered toxic
you were not around for release kalista back when she could kite 500-600 movement speed singeds running her down to oblivion. keep in mind riot has severely nerfed her dashes multiple times over.(from distance dashed to dash frequency and dash attack speed scalings) the kalista you are seeing now is a shell of former self. kalista in her prime was basically the best adc to ever exist.
D357R0Y3R (EUW)
: No ADC is building armor penetration, why is this not talked about?
the real answer is because games end too fast for people to buy armor pen items. and damage is so high and there are countless champions nowaday with armor shred mechanics alongside black cleaver that adcs really don't need to buy armor pen items and shred when their teammates bring it for them.
Zixxii (NA)
: AP Qiyana bug with Liandry's
: I'm looking forward to Riot's explanation of why they're reverting this mechanic
its her shield and aftershock combination thats broken. but mostly her shield.(for some reason riot has kept buffing that shield every other patch as long as i can remember) base stat buffs are also incredibly powerful. lux is simply too tanky right now for how much damage she applies. while the r reset mechanic being removed won't really hurt lux tbh. the upcoming shield nerfs might actually do something about her. what i find weird is why riot nerfs the things on champs that aren't problematic. anyways luxs been buffed almost nonstop she had it coming. i mean if you gave any champ constant buffs for several years in a row with almost no real nerfs except itemization changes ofc theyd end up becoming a monster.
Rioter Comments
: Are jhins 1000 or more damage AAs really fair?
they are since regular adcs like draven can do that all the time with 1.3-1.5-- 2.0 attack speed range with 100% uptime and no 2-3 second reload time.
: Lucian going to get any sort of compensation buff?
this is like asking for yasuo or zed or lee sin to be buffed just because they aren't top dog of their respective patch. this makes no sense at all. lucians a fan favorite meta champ. almost everyone has mastery 7 with him. he's one of the most popular and picked adcs of his patch whenever he's remotely strong. just because hes not out of the line for this patch doesn't mean he needs to buffed. there are countless more underpowered champions in need of riots attention then lucian. i don't get you OP. why didn't you bring up say tristana or actual weak/up adcs? why did you bring up lucian? why did you bring up a meta adc? he is on the same level as kaisa and company.
: Lucian going to get any sort of compensation buff?
why does lucian need compensation buffs? he's a meta adc. he's a pro play champion. he is already stronger by far then many older champions. there have been multiple long stretches of time of him being fotm.(and even now he's still good) just because he isn't fotm as of now doesn't mean he needs buffs. this is like asking why not buff yasuo because he's not overperforming as much as he was 2 or 3 patches ago? this thread makes no sense. why are you even asking for lucian buffs? why does a meta champion like him need a buff???? why do we need to buff people like lucian? he is in the same category as zed,yasuo and many other meta champs. if anything shouldn't you be glad he's being nerfed indirectly?
: Gnar's ult's AD scaling is absolutely pathetic
gnar ult is incredibly strong. it could do zero absolutely zero damage and still be considered top tier. gnar ult happens to be one of leagues most game winning ults.(its right up there next to 5 man ori ult) if you have both gnar and orianna and yasuo to boot on your team you could easily win the game with one good wombo combo late. my guess is riot didn't want gnar ult to scale at all considering how powerful its base power is. i mean sure riot could give it something like 150% bonus ad ratio or something silly like that but then they'd have to increase its cooldown lower its base damage nerf its stun duration/knockback/area of effect or something.
: Restrict. Klepto. to. melees.
klepto and aftershock should just be disabled for ranged.
: Shaco E
i'd also like to add that rengar is probably the reason why tahm kench even exists today.
: > [{quoted}](name=DJBlackVoice,realm=EUW,application-id=3ErqAdtq,discussion-id=WizmyFEi,comment-id=,timestamp=2019-06-19T18:18:41.958+0000) > > Is this still considered a spell? why just not remove it at this point? Its so fun see a rengar 100-0 everyone with just tiamat and shaco cant even execute any adc with 5% hp. > > Shaco hidden passive: "immunity to buffs" Rengar is a Kamikaze champ with virtually no outs once he goes in. Shaco has boxes, a blink that stealths him, and an R that also helps him survive, while being infinitely less dependent on ult to get to targets while Rengar's only way to reach an enemy without ult is if they have Down's and go facecheck a bush knowing Rengar's passive. Rengar virtually does nothing outside his ult because all his power budget is sunk into it. Shaco's power budget is more distributed toward his other abilities. There's a reason people play Kha'zix over Rengar. Khazix's also does burst, does not rely on some trash bush gimmick, and has 2 stealths, a massive conal slow, and a leap out.
> [{quoted}](name=Crescent Dusk,realm=NA,application-id=3ErqAdtq,discussion-id=WizmyFEi,comment-id=0007,timestamp=2019-06-20T01:03:52.565+0000) > > Rengar is a Kamikaze champ with virtually no outs once he goes in. Shaco has boxes, a blink that stealths him, and an R that also helps him survive, while being infinitely less dependent on ult to get to targets while Rengar's only way to reach an enemy without ult is if they have Down's and go facecheck a bush knowing Rengar's passive. > > Rengar virtually does nothing outside his ult because all his power budget is sunk into it. Shaco's power budget is more distributed toward his other abilities. > > There's a reason people play Kha'zix over Rengar. Khazix's also does burst, does not rely on some trash bush gimmick, and has 2 stealths, a massive conal slow, and a leap out. rengar at his strongest > khazix at his strongest. rengar is legitimately the only champion who was ever capable of 100 to 0ing people instantly at level one.(back at release when he was capable of stacking q's on jungle mobs and holding them forever) no other champion in league of legends history was ever capable of doing that.(i don't count the 100% max hp dmg nasus ult one as that was a bug) rengar whenever he is remotely viable is pick or ban. rengar has far more toxic gameplay then khazix. rengar kills faster. rengar kills faster. rengar is not fun to face. rengar cannot be outplayed whenever he is viable.(unless you have 0.00001 reaction speed and even then if the rengar does everything well your not outplaying him) rengar has had far more nerf complaints and threads throughout his history then khazix has. rengar coincidentally for all of his power is far more braindead then khazix is. rengar at his strongest >shaco,khazix and basically every other assassin combined because lets be honest he was the real OG assassin and many of us still have nightmares from his release. if we actually had a patch of league of only champions at their strongest rengar would probably be in the top ten.
: So we are buffing Tristana while Varus can't even reach 48% Win rate in soloqueue.
sorry but varus is a pro pick champion. while i wouldn't lie he might need some love. tristana is far far more in need love then varus. out of all the adcs she's the only one who's never been compensated properly for all the crit item reworks and changes. not only that she hasn't aged well compared to other adcs.
: Yea, she apears alot, but that's mostly because she's the only tank jungler in pro atm(exept for some J4 builts) so naturally you'd always go for her when you want engage from your jungle, which frees you up in other positions. Especially with the rise of yuumi, that is important, as usually the botlane sup fills that role. So basically any team that goes for yuumi(which is nearly every team as that cat actually is pick/ban in pro) would want a seju to round their comp.
> [{quoted}](name=Sire Hippington,realm=EUW,application-id=3ErqAdtq,discussion-id=A4exp0iE,comment-id=00000000,timestamp=2019-06-19T02:03:02.196+0000) > > Yea, she apears alot, but that's mostly because she's the only tank jungler in pro atm(exept for some J4 builts) so naturally you'd always go for her when you want engage from your jungle, which frees you up in other positions. > Especially with the rise of yuumi, that is important, as usually the botlane sup fills that role. > So basically any team that goes for yuumi(which is nearly every team as that cat actually is pick/ban in pro) would want a seju to round their comp. jarvan isn't a tank jungler. he's an ad bruiser diver jungler. even if he were to build near full tank he'd still be an ad bruiser diver.
Rylalei (EUNE)
: That's a difference tho, if you look at champs that aren't flashy not over busted with numbers, you'll see low play rates. I took for Diamond according to U.GG: A-Sol: 55% win rate, 1% pick rate. Taliyah mid: 52.31% win rate, 1.3% pick rate Donger: 54.77% win rate, 0.7% pick rate According to your "nobody plays him thus he needs a rework", Donger would need a rework before A-Sol. Stop thinking that everything needs to be flashy and played by everyone. Most people just fun him boring, but he's not bad, his win rate is quite absurd.
> [{quoted}](name=Rylalei,realm=EUNE,application-id=3ErqAdtq,discussion-id=0sQywX1a,comment-id=000200000000,timestamp=2019-06-18T10:45:35.586+0000) > > That's a difference tho, if you look at champs that aren't flashy not over busted with numbers, you'll see low play rates. > > I took for Diamond according to U.GG: > A-Sol: 55% win rate, 1% pick rate. > Taliyah mid: 52.31% win rate, 1.3% pick rate > Donger: 54.77% win rate, 0.7% pick rate > > > According to your "nobody plays him thus he needs a rework", Donger would need a rework before A-Sol. > > Stop thinking that everything needs to be flashy and played by everyone. Most people just fun him boring, but he's not bad, his win rate is quite absurd. not sure why you brought taliyah here. taliyah is actually flashy and broken as fuck whenever she's remotely viable. infact taliyah is one of the best playmakers in league next to azir and lee sin. infact she's riots poster girl for roaming mid mage.(or roaming ap jungler since riot keeps kicking her out of mid) facing a good taliyah is not fun at all. due to how near instant her damage and combo is and almost undodgeable. i like aurelion sol but he really is a bad champion design wise,numbers wise and generally a disappointment thematic wise. the only times he was ever viable was when mage items were busted after the last mage itemization rework. and right around after his first buff barrage before people started crying out too loud. infact looking back he probably didn't need all of those nerfs. after that he's been tethering on the edges of usefulness and uselessness. as for heimerdinger he's a high winrate pub stomper who is too easily countered by many meta champs. he really shouldn't be mentioned by you either.
: How many reworks until Riot realizes Ryze's mana scaling is breaking him?
im not sure but giving instant ranged reliable hard cc to hyper carry mage/dps mage that spams abilities was never a good idea. it only works for Cassiopeia since its her ultimate.(and her entire kit is balanced around it) while for ryze having it on a basic ability is why he's always been so strong. imagine if we lived in a world where every 9-15 seconds cassiopeia could use her ultimate on a single target instantly with no skillshots attached every single time. she'd basically be in ryze's position. im not sure how hard it is to understand for you OP. but until riot removes ryze's w he will always be near impossible to balance. instant ranged hard cc is one of the strongest things in this game. it should be incredibly rare and only exist on supportive champions never on pure damage dealers. look at lissandra she pays a huge price for her w;and r in the terms of ap ratios and damage/cds ; look at malzahar pre-rework he had to be incredibly clunky and bug riddled and whenever he was even remotely viable he payed the price with repeated nerfs;and right after his rework til now riot has been nerfing his damage output to compensate for the power of his ult. now ryze doesn't pay this cost as much he should BE.(infact he's always had this innate problem of not paying the price for it) since his GIMMICK of low cd spam hypercarry can't co-exist with instant 0 skill ranged hard cc. and due to this he'll stay in this state of tethering on the edges of being broken fundamentally. look i like ryze but as long as that w stays he will never be balanced.
: How many reworks until Riot realizes Ryze's mana scaling is breaking him?
OP ryze will always be considered cancerous as long as he keeps his point and click snare. think about it. that point and click snare allows ryze to easily land multiple q's no matter which previous iteration or rework. and that point and click snare was always and still is removing any real way of fighting back ryzes.(its not the shield its not his mana scaling;trust me he had even stronger mana scaling in the past and that was NOT the issue) its always been his point and click snare. heck even that version of ryze with that super saiyan 0 cd passive wouldn't have been so problematic if he didn't have point and click snare at that time. infact its always been his snare. anyone who says otherwise is lying. even ryze back when he was building pure mana items and had spellvamp on r it was the point and click snare that carried him. its ALWAYs been his point and click snare. so as long as ryze keeps his ranged instant point and click snare he'll either be a broken champ or useless. there's no inbetween.
: How many reworks until Riot realizes Ryze's mana scaling is breaking him?
its not really the mana scaling so much as the point and click snare. if ryze didn't have that point and click snare riot could easily buff even his mana scaling and the rest of his kit several times over. its always been his point and click snare. having instant reliable cc is incredibly strong and this is also one reason why lissandra has been a viable pro play champ for so long. same for fiddlesticks. point and click cc is incredibly powerful.(perhaps one of the strongest things in this game)
: > [{quoted}](name=On My Kill List,realm=NA,application-id=3ErqAdtq,discussion-id=oQETVdLH,comment-id=0006,timestamp=2019-06-17T19:11:38.591+0000) > > same with klepto and aftershock. > its pointless trying to balance these keystones while ranged champions end up breaking them every other patch. > its all so tiresome. > say we do nerf karma or nerf lux or whoever else is abusing it this patch? > someone else will just take their place next month or two. If you want to talk about issues with ranged champs then go play some diablo as a ranged champ, then come back and imagine how much better the game would be if ADCs could have their attacks dodged or intercepted, and had to predict where you're going to go.
> [{quoted}](name=Hammermancer,realm=NA,application-id=3ErqAdtq,discussion-id=oQETVdLH,comment-id=00060000,timestamp=2019-06-17T19:15:39.945+0000) > > If you want to talk about issues with ranged champs then go play some diablo as a ranged champ, then come back and imagine how much better the game would be if ADCs could have their attacks dodged or intercepted, and had to predict where you're going to go. why are you so angry? you should know ranged are the strongest class fundamentally in league? not sure why your even bringing up diablo when diablo isn't even in the same genre.
: Make frozen gauntlet melee only please?
same with klepto and aftershock. its pointless trying to balance these keystones while ranged champions end up breaking them every other patch. its all so tiresome. say we do nerf karma or nerf lux or whoever else is abusing it this patch? someone else will just take their place next month or two.
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