: Sorry but rune changes only made Nasus stronger, not weaker, in comparison. He literally starts the game with a potential 36% Life steal. And he builds {{item:3065}} , raising it to 50%. At no point in the game has Nasus EVER started with this much sustain. Counterplay? Obviously you've never seen a smurf Nasus. I have. I've had a rank 43 Challenger Nasus in a Silver game go over 2134 stacks in 53 minutes. Even with Grievous wounds he heals 1/4 of his HP per attack, and is tanky enough and immune to CC enough to pretty much 1v4. Ideally he has counterplay. But not in situations where people know what they are doing. Games end fast? WTF? I'm sorry, but the average game right now is 33:41, and my average games last 40 minutes. If your games are short, you have no agency and your team either has no stalling potential or your team is snowballing, and the other team not caring.
> [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=xUQGvekX,comment-id=00000002,timestamp=2019-03-14T15:29:16.531+0000) > > Sorry but rune changes only made Nasus stronger, not weaker, in comparison. > > He literally starts the game with a potential 36% Life steal. And he builds {{item:3065}} , raising it to 50%. At no point in the game has Nasus EVER started with this much sustain. > > Counterplay? Obviously you've never seen a smurf Nasus. I have. I've had a rank 43 Challenger Nasus in a Silver game go over 2134 stacks in 53 minutes. Even with Grievous wounds he heals 1/4 of his HP per attack, and is tanky enough and immune to CC enough to pretty much 1v4. Ideally he has counterplay. But not in situations where people know what they are doing. > > Games end fast? WTF? I'm sorry, but the average game right now is 33:41, and my average games last 40 minutes. If your games are short, you have no agency and your team either has no stalling potential or your team is snowballing, and the other team not caring. why do you necro old threads?
Aeraphel (NA)
: Can we please do something about Fiora?
fioras more bullshit then riven when shes good.
Moody P (NA)
: I feel like this rune system only gets realized fully in the hands of limited champions
: "Don't hotfix AD Neeko, she has a low playrate."
i've literally never seen this on hit neeko shit you talk of. you are literally circle jerking like this is the next big thing when it isn't. its not even that fucking strong. its just a slightly longer ranged version of teemo who still dies in 1 hit; and has better cc.
: well, let's look at statistics. https://lolalytics.com/ranked/worldwide/diamond/plus/champion/Neeko/ADC/ 58% winrate, 3% pickrate. That's a 61 win-pick. Over 60 is statistically overpowered.
> [{quoted}](name=AirKingNeo,realm=NA,application-id=3ErqAdtq,discussion-id=wPMUuQxA,comment-id=00000000,timestamp=2019-03-10T03:51:35.427+0000) > > well, let's look at statistics. > > https://lolalytics.com/ranked/worldwide/diamond/plus/champion/Neeko/ADC/ > > 58% winrate, 3% pickrate. That's a 61 win-pick. Over 60 is statistically overpowered. yep and 3% pickrate. it'll go down to like 48-50% when more people try it out.
tpnm (NA)
: Stop balancing EZ & balance AWE
or just nerf ezreal to the ground. and leave him there.
: Sylas Nerf???!!?!
the reason why his healing and shielding is so high is because he's a melee ap bruiser and riot has yet to make any ap bruiser itemization yet. its incredibly easy to kick sylas out of lane considering his mana costs are quiet high and he's incredibly cd reliant early game. only til after sylas starts getting some mana sustain items do you see that weakness disappear.
FireDrizzle (EUNE)
: Maybe people have given up asking for adcs too get actual nerfs? Trist and Twitch werent nerfed out of s+ tier from being op in season 7, just the meta changed and i just need too say... Lucian.
> [{quoted}](name=FireDrizzle,realm=EUNE,application-id=3ErqAdtq,discussion-id=BV2iqRVB,comment-id=0000,timestamp=2019-03-02T20:07:03.041+0000) > > Maybe people have given up asking for adcs too get actual nerfs? Trist and Twitch werent nerfed out of s+ tier from being op in season 7, just the meta changed and i just need too say... Lucian. trist is the most item reliant adc and was hugely indirectly nerfed with all the crit reworks. twitch also suffers from the same fate and also had many of his counters nerfed during that time. while vayne is incredibly overbearing right now in a meta she shouldn't even be good in.
Rioter Comments
: You know i don't care about this Yoirck nerfs but it show something funny about Riot logic
riot has favorites. same with lee sin yasuo zed etc. if any of them get nerfed expect 20x compensation buffs in the following days,weeks,months leading them to being even stronger then they were before. if say yorick gets out of hand for the first time in years or months he'll get dumpster tierd for the next couple of years or months. and don't expect any real compensation buffs maybe -10 less mana on a skill he never uses. thats just riots blatant favoritism.
Moody P (NA)
: Yorick really getting nerfed before Riven
riven is far far more stronger and has far more influence on the games outcome then any yorick would ever have. and the scary thing is she's part of the untouchable's class(yasuo,lee sin and other flashy lcs plays champs meaning even if she did get a nerf she'd probably receive 20x compensation buffs during that year to make her even stronger then before. and yoricks part of the brain dead noob-buster class. next to garen volibear and other brain dead champs and hes far more effected by item,rune changes then anything else;riot could literally ignore yorick and he'd probably end up going back to meme tier due to random changes to other champs,runes,etc thats just how volatile of a class of champions he belongs too. so asking for nerfs to yorick makes no sense. say he is strong right now due to new conqueror syngerizing extremely well with him and due to all the ai bug fixes to his ult and quality of life buffs. 3 patches later riot could not even touch him directly and he could just go back being to dumpster tier. it makes no sense why riot would even bother touching yorick. he is far more easier to balance then riven. riot could literally IGNORE him for a half a year and unlike riven he has no truly toxic gameplay patterns that'd allow him to always stay top tier unlike say a riven or yasuo would.
Rioter Comments
goekhan77 (EUW)
: Arelion Sol - REMAKE
aurelion sol does deserve a remake tbh. his kit is just illogical and clunky and only works as a lane bully early on against very specific champs. and even then that means nothing. doesn't help thats theres maybe 10 people max who play him. he doesnt' even fulfil the dragon fantasy. not to mention all of his skins are crap. he has so many voicelines that will never see the light of day. his theme and lore have nothing to do with his gameplay. his passive is incredibly uninteresting and not fun to use at all. and he is a pure stats champs and even then the only times he truly shines is maybe in high elo specific matchups to win early game against weird picks. if he were to be deleted i wouldn't even a shed a tear. he has almost 0 people playing him so little that there aren't even stats for him anywhere. its incredibly be sad but yet nobody wants to talk about him.
: Sylas should have his heal looked at
infact grievous wounds being so easily obtainable is literally why riot had to overbuff mundos heal to its insane current amount.
: Sylas should have his heal looked at
the reason why sylas heal is so big is due to grievous wounds being so easily obtainable in its current state. once upon a time grievous wounds used to be alot more rarer now almost every mage has it built and every ad champ can get it easily too. the only times his heal has any power is when and before gw comes into play. after it comes into to play you are basically making his healing non existent. (also it does not help that ignite has been broken for years and is also next to flash one of the most spammed summoners)
: @Meddler, why is yorick being completely ignored, hes at 56% win rate
yorick is annoying but what real influence does he have on the game outside of top? all he is a splitpush and afk machine. also maybe the reason why he's so strong now might be cuz the champs he goes up well against the most are popular atm and toplane is just a mess right now.(even more so then usual) even the smallest meta change would kick yorick back into the gutter. thats how volatile of a champion he is. i'd say wait and see 1 or 2 more months then ask for nerfs.
: [ To PBE players ] Is Kayle's base damage high or low?
would also like to add her entire design is built around being a late game hyper carry now. yes you could go off tank maybe even tank but that'd be entirely pointless. she was legit given an extremely trashy early game. the single weakest early game of any league champion. her early game weakness is so bad it makes nasus early game look like its good. in exchange for one of the most godlike late games.
: [ To PBE players ] Is Kayle's base damage high or low?
would be completely pointless to go off tank with upcoming kayle. she's a true super late game hyper carry now as opposed to whatever the fuck she is now.
Craktite (EUW)
: Why so much melee only?
> [{quoted}](name=Craktite,realm=EUW,application-id=3ErqAdtq,discussion-id=wAAWgx6e,comment-id=0003,timestamp=2019-02-18T16:51:47.459+0000) > > Why so much melee only? fuck ranged
Ifneth (NA)
: What If Doran’s Shield Granted a Shield?
: I actually agree with hash here
draven is gonna be nerfed like hell if new conqueror hits live. he's already abusing current conqueror even with its myriad of restrictions. new conqueror has basically no real restrictions on ranged other then a 3 second duration; which they too can refresh just like melee except easier. infact i'd say adcs will abuse new conqueror the most after a few mages like cass also break it.
: So is he gutted currently? Or just weaker?
> [{quoted}](name=Corrector1,realm=NA,application-id=3ErqAdtq,discussion-id=4xxkipoa,comment-id=00040000,timestamp=2019-02-12T07:46:02.207+0000) > > So is he gutted currently? Or just weaker? i wouldn't say gutted but he's definetly weaker this patch then last.
: how much crit is too much on jhin?
i think whats going on is that peoples minds are clouded. jhin with old runes could get say 54% or something crit damage runes he also had access to 250% crit dmg infinity edge.(or even attack speed or ad per level which worked crazy well with him) after they removed that they compensated him with hail of blades and storm razors. they nerfed hail of blades specically for him and storm razors crit onhit is gone now. so now jhin gets the short end of the stick with the mini crit revert/rework. the new crit revert just doesnt' measure up to old infinity edge. and alot of the items seems out of place on him. and give less raw stats which jhin values more then other similiar adcs since he's of a more bursty playstyle. i'm not sure what riot could do. probably buff his passive scaling and lower the reduced crit dmg to compensate since his numbers won't be as high as before.
: how much crit is too much on jhin?
jhin will probably need compensation buffs since the new crit items give less raw stats then the old ones.
Dasdi96 (NA)
: Of the 67.8k damage yasuo did, 18.6k was true damage.
yasuo has always been a tank shredder with or without conqueror.
: People will go nuts on these Zed changes
its a nerf overall. w recast range i thought was huge. but tbh zeds laning phase was already safe-ish. all it'll do is give him flashier plays when escaping from a jungler. but his q changes were actually nerfs when you factor in the missing ad from his ult passive and the minisucle 10% scaling and then removal of base dmg from his q at later ranks. as for attack speed buff is more like a revert and while nice zeds splitpushing is already good this change doesn't compensate for the r passive ad removal. overall zeds weaker then he was before. the only true buff to him was his w 2 second cd off early but they didn't change the cd off his later ranks so its only a buff til you level up the skill then it stops its being a buff. overall zed didn't really become stronger. infact his late game is weaker in exchange for an even more safer laning phase.
: Will Ahri get a Pool Party skin this year (2018) Or a different skin ?
ahri will probably no most definetly get a k/da prestige cashgrab skin.
: Daily Reminder: Nasus has not been nerfed once since patch 4.1.
might be because he's been indirectly nerfed far more by rune,item,champion changes more then to his own kit. existence of conqueror and things like darius aatrox urgot destroys any reason to ever pick nasus if those juggernauts are better then him;same with jax. which lead to riot buffing him like crazy with his ult and recently with his q. and you know what is sad. say riot nerfs nasus. what exactly happens? nobody ends up picking him. as he's a pure numbers/stats champ. if his numbers aren't high why would anybody pick him? if they revert the q buff he goes back exactly to how he was before. if they revert the q and ult buff he goes back to exactly how he was before and probably even worst. and you know what is crazy. upcoming new conqueror. if that thing hits live guess how many more champs will beat him up top? there is literally no point to riot nerfing nasus. he has more counterplay then many champions. at the end of the day doesn't matter if he 1 shot with his q if the enemy kills him before he even touches them. damage is so high and games end so fast these days. that riot is FORCED to bring nasus late game earlier just so he can NOT feel useless. if you really want to nerf nasus you'd have to fix the problems that forced riot to buffing him in the first place otherwise this champion is going back to the gutter. either you systemically lower damage across the board and remove all the free access to true damage if you want nasus to actually work. otherwise he will need his current broken numbers to function.
: Stormrazor should be buffed and made ranged only! It is a noob trap for melees anyway.
its an interesting concept of an item but over all it makes no sense now. plus its too expensive for its mediocre effects. recent pbe changes to energize also make me question what riots intentions are? seems like they don't know what they are doing with the energized effect? do they want it in the game? or not? why buff it then nerf it even harder next upcoming patch?
: Why is no one talking about Caitlyn?
might be because you can actually duel caityln. you can run her down with many champs. can't do the same with vayne. vayne can even beat her supposed counters like zed/khazix/assassins. caityln isn't frustrating to face. caityln doesn't 1v2,1v3 casually. caityln rarely ever gets pentakills. caityln is not busted. caityln is actually BALANCED and fair to face. thats why nobody complains about her. whenever CAITYLN is strong and people do complain about her its more so because of other factors like certain supports and other items allowing her to work.(that and other adcs having been over-nerfed) i think CAITYLN has never been kit wise busted. vayne on the other hand has been legit busted kitwise several times.(and now too) back when her q could crit,when her passive gave her so much ms they had to nerf it repeatedly,her ult giving her so much ad riot had to nerf its cooldown and then later date finally nerfed her ad. even now after that q ult buff. thinking about it how many times has vaynes kit alone been why she's been broken. back when her w was too strong so riot had to nerf it. caityln on the other hand has never been as strong even at her strongest compared to vaynes strongest. its like comparing a kitten vs a lion.
Kubox (NA)
: IF this Spellthief thing becomes an issue.
its not spellthief its the cs bounty mechanic. all riot has to do is remove it. all it does is punish good players anyways.
: So, the new "No CS" strat shown in pro play today
i felt like i was watching a bot game during that match. 100 thieves more like 100 noobs.
Sucction (OCE)
: Eh...I feel like you misread. It's the recast range. The shadow itself doesn't go any further. It doesn't help him aside from juking in the jungle with it, or if someone flashes away while you're mid-ult animation.
> [{quoted}](name=Sucction,realm=OCE,application-id=3ErqAdtq,discussion-id=8uMHGT6T,comment-id=00050000,timestamp=2019-02-10T03:30:18.386+0000) > > Eh...I feel like you misread. It's the recast range. The shadow itself doesn't go any further. It doesn't help him aside from juking in the jungle with it, or if someone flashes away while you're mid-ult animation. then nvm its a huge nerf.
: State of aftershock
thats what it was before it got changed. but it riot made the ratios/scaling too weak so tanks couldn't really use it and duration too weak and cooldown too high. if i was a dev i'd make it last 4 to 6 seconds give say a 10-15-20 armor and magic resist during that duration alongside 150%-200% total armor and magic resist scaling for the defensive stats and then remove its damage alongside lowering its cooldown. and it make it so the defensive stats start to taper off and decay after 2.5-3 seconds has passed. now non tanks can't abuse it(lissandra) and its actually desirable for its intended class and stronger on them.
Arcade Lulu (EUNE)
: Fortune favors tons of damage
you can actually do this mission easier in bot games.(co op vs ai)
Kioshek (EUNE)
: If Conq didn't give true dmg I would be okey with the rune being just for ad and much more better for melee... but with Conq giving true dmg I think it's only fair to give mages the chance to take it as well. Ffs ranged champions, aka mages, will proc it for 3s per proc. Melee, kaa bruisers for 8s per proc. That basically what you wanted... melee will get more benefits. And I hate the "all keystones should NOT be open to all champs" mind set. I want to believe that when Riot made the new rune system they made it with "every champion can use every keystone and not be useless" so making some keystones JUST FOR SOME CHAMPS is just sad. And especially when Conq is the only keystone giving true dmg.
> [{quoted}](name=Kioshek,realm=EUNE,application-id=3ErqAdtq,discussion-id=eQfQQZxW,comment-id=0001,timestamp=2019-02-08T11:41:55.396+0000) > > If Conq didn't give true dmg I would be okey with the rune being just for ad and much more better for melee... but with Conq giving true dmg I think it's only fair to give mages the chance to take it as well. Ffs ranged champions, aka mages, will proc it for 3s per proc. Melee, kaa bruisers for 8s per proc. That basically what you wanted... melee will get more benefits. > And I hate the "all keystones should NOT be open to all champs" mind set. I want to believe that when Riot made the new rune system they made it with "every champion can use every keystone and not be useless" so making some keystones JUST FOR SOME CHAMPS is just sad. And especially when Conq is the only keystone giving true dmg. sorry but that mindset doesnt' work for a balanced and fun game. you want everything to be available to everyone? that just doesn't work. that just doesn't work. there is a reason why checks and balances exist. do you not understand how powerful ranged is in this game? were you not around for all the balance mistakes made in the past whenever riot ignored this huge issue? release frozen fist. spirit of the elder lizard. grasp just when people realized how busted it was on ranged. frozen mallet when ranged users realized just how broken it was leading it to getting specifically nerfed because of ranged abuse? why do you want to repeat history so much? what will it take for you to realize some things should not be available to certain classes?
Jaspers (EUW)
: They should but the runes will just need adjusting to to cater for them, half the time it's active, the requirement to proc, the damage it gives etc but there is no reason why any rune should be locked off from any champ just because they are ranged or melee. It's about the playstyle the player wants to have, that's all. I mean this conqueror is balanced very simply by just halving the benefits for ranged. Although removing the true damage totally is something I'd prefer them to do. You can take Aftershock on Twisted Fate at the moment but not Nasus or Garen, who do you think would like it more?
> [{quoted}](name=Jaspers,realm=EUW,application-id=3ErqAdtq,discussion-id=eQfQQZxW,comment-id=000000000000,timestamp=2019-02-08T11:17:31.933+0000) > > They should but the runes will just need adjusting to to cater for them, half the time it's active, the requirement to proc, the damage it gives etc but there is no reason why any rune should be locked off from any champ just because they are ranged or melee. It's about the playstyle the player wants to have, that's all. > > I mean this conqueror is balanced very simply by just halving the benefits for ranged. Although removing the true damage totally is something I'd prefer them to do. > > You can take Aftershock on Twisted Fate at the moment but not Nasus or Garen, who do you think would like it more? i disagree with you. we saw with grasp that if any melee rune is even somewhat decent for melee that it'd be busted for ranged. and im sorry to burst your bubble but giving ranged champions access to more damage,sustain,and true dmg conversion is even far far harder to balance then grasps hp stacking,heal,and percent dmg procs. there is no way riot could balance conqueror for ranged without outright removing certain parts of it from them. this is an age old re-occuring issue we've had in league with things like spirit of the elder lizard or ibg where ranged champions end up getting a certain item or rune or effect nerfed or even removed because of abuse cases by them. you don't need to be a rocket scientist to see that ranged should never have access to melee designed keystones like conqueror.
: {{item:3005}} {{item:3748}} {{item:3022}} {{item:3083}} {{item:3053}} {{item:3111}} It's time for the Meta Golem to return.
> [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=yrc23zHg,discussion-id=cm4EQ8re,comment-id=0000,timestamp=2019-02-08T09:15:11.301+0000) > > {{item:3005}} {{item:3748}} {{item:3022}} {{item:3083}} {{item:3053}} {{item:3111}} It's time for the Meta Golem to return. wouldn't be as strong as the original meta golem considering we don't have scaling armor runes/scaling health per level runes/scaling magic resist glyphs and riot has systemically nerfed defense across the broad the fact that conqueror exists in its current state.(again look at tank keystone tree and compare it to previous ones where we had actual tank runes) the fact this game has been increasing damage amplification sources by a large margin compared to say season 1.
: wtf is Conqueror?
not just riven.(riven already abuses current conqueror like crazy) ranged champions will abuse it much harder if this current version goes out on live.
: Changes to Conqueror on PBE. Better or Worse? You Decide
ok after testing it out in a custom game it's going to be 100% broken. i don't get what riot is doing here. conqueror now just invalidates tanks but if this goes through it will just end up being quickly nerfed because of ranged abusers. i do not get it. ranged champs are already amongs the strongest class in league of legends. they do not need more broken toys to play with. every ranged champ that can abuse this is going to get massively increased win rates. swain does not need increased healing dmg against tanks and damage in general,cass does not need this. twitch does not need this. this is a bad idea and will do same thing deathfire touch did. get a bunch of already ok champions who are good with said rune over-nerfed to compensate for the increased power then when the rune itself gets nerfed riot won't undo the previous nerfs to them leading them to an even weaker state then before.
Rioter Comments
: Changes to Conqueror on PBE. Better or Worse? You Decide
i think that the only way riot can salvage it is if they remove all the nice benefits other then the adaptive stats for ranged. so basically ranged should not be getting both the healing,the increased dmg,and the true dmg conversion. if i had to say they should remove the healing from ranged and true dmg conversion while letting melee keep it that way it won't be abused by them. they can still pick it for the stats but they won't get anything else and it'll be harder for them to proc.
: Changes to Conqueror on PBE. Better or Worse? You Decide
its good for fighters but it proccing off spells is going to break cassiopeia so hard. riot should make it work like only in combat and not give adaptive force. sure that might make it forced to only ad fighters but ap champs really do not need another fun toy because they will inevitably get it nerfed. ( looking at teemo and cassiopeia abusing this really really fcking hard)
: How do you beat Sylas as Kat?
sylas is a melee battle mage.( or ap bruiser ) a basically non existent class. so yeah. basically what release diana was before all of her nerfs. and old katarina who was much much stronger then nu-katarina that your playing now struggled really really hard against her for much of the same reasons. in the first place you should never pick someone like katarina against sylas as he's 99% of the time going to beat you. its much like picking lux into yasuo. some champs you just wont' beat. sylas is both tanky/beefy has his own massive sustain. he is not the sort of champion katarina preys upon.(squishy often immobile ranged mages) there isn't anything you can really do.
: Congratulations Riot, you’ve successfully made Irelia into a worse Jax
AkashiGami (EUNE)
: HOW ARURF IS ALL RANDOM WHEN...
its because its using the same rotation as aram. so its not truly all random. if you own few champs its possible to rig the system so you get certain champs very often. why riot did not make arurf have all champs unlocked this time makes no sense.
: Spear of Shojin will make Volibear deadly.
it won't. it'll be a bigger buff to people like riven reneketon who already build the current version and abuse it.
: Why is it only two Champions have a Spellshield built into their kit?
infact i remember riot having to nerf sivir repeatedly after she got a mini-rework and her spellshield got abit over-buffed. though i think it had more to do with her other kit numbers being too large at that time but you get the idea, so yeah riot really has a bad track record when it comes to spellshield/shield passives.
: Why is it only two Champions have a Spellshield built into their kit?
also riot is has a bad habit of making spellshields/shield passives effects extremely overbearing and broken. release yasuo,malzahar right after his rework. so from what i can see i don't think you want riot introducing any more champs with spellshield or shield passives as they'll probably fuck it up somehow.
: Why is it only two Champions have a Spellshield built into their kit?
its because riot experimented this with malzahar during his rework. his passive was legit the single strongest defensive ability in the game upon release and had to nerfed repeatedly to its current state. 2 second duration,blocked basically everything i think an extremely short cooldown of 6 seconds. and part of why he was so strong that and his busted voidlings which also got repeatedly nerfed and reworked to what u see now. after that fiasco maybe riot has become reluctant to give anymore spellshield effect?
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