: if you get a good gank early at level 1 by letting yas push up its pretty much always a free kill tho
Isn't this the case for most champions, with some being even more gankable early than Yasuo?
: So now top lane is the dumping ground for mages useless in mid? I thought that was support.
Top and Mid are getting a lot more mixed TBH Irelia Urgot Aatrox go mid Viktor goes top
: Yi is only viable in gold 4 and below. Anything with hard CC fucks him hard in the ass since his only gap closer requires all in.
Weren't the Taric-Yi funneling strats pretty effective in high ELO?
AmazoX (EUW)
: > [{quoted}](name=Azadethe,realm=NA,application-id=3ErqAdtq,discussion-id=p41HxtE7,comment-id=00000000,timestamp=2018-06-05T05:14:20.472+0000) > > lmfao you're dreaming. They won't nerf assassins. Yeah you can't nerf what's already dead. #*Laughs in Assassin Rework*
Talon, Fizz, Leblanc, Evelynn, Shaco, and Zed are all strong meta picks But Assassins are dead amirite
: Remember, these are the same people that gave Zoe Q .25s increase
Dysnomia (EUNE)
: I honor the person who had some gg interaction with me that i can remember in the end. I don't honor numbers.
: Clash NA launch canceled due to technical issues
: Do you truncate 47.84% down to 47% to fit your narrative?
OP.GG says Yasuo mid is 47.19% win-rate It's probably just you and him using different stats sites
Meddler (NA)
: Quick Gameplay Thoughts: May 23
Hi Meddler, are there any planned compensation buffs to mana-hungry mages (Anivia, Cassiopeia) as a followup to the mana revamp a few patches ago?
driftedmind (EUNE)
: This is to general everyone who's new needs to learn to beam them. I dont have a zed problem his easy to beat and gives nothing to a team but damn yasuo still feels broken at times especualy when your on a skillshot based hero he just has everything. Easy 100% crit from 2 items. Shield and windwall that seem to be aways up and effectiv when executed right. A dash move with no cd. And 2 cc that cant be lowerd with thenacity. And % armor pen.. I cant whait for the new ad item changes and new infinity and crit changes i still have some hope that he will get inderecly nerffed from this. {{sticker:sg-ahri-1}} The problem this two have is that they snowball to much from incompetant players, as a jungle main i hate to see them go vs a fairly new or bad midlaner since they will surly snowball and be a mager pain to deal with but as it is for me yasuo will be the probelm 2 crit items tenacity or qss and his unstopable for the rest of the items you can go GA and full tank and still be usefull thanks to the constant criting and ulty armor reduction. {{sticker:sg-ahri-3}}
> they will surly snowball and be a **mager** pain to deal with heehee
: now there are 2 supports where you are forced to int if your sup picks it.
: > [{quoted}](name=Captain Tea,realm=EUW,application-id=3ErqAdtq,discussion-id=AOpNjiYp,comment-id=0005,timestamp=2018-05-14T21:16:33.650+0000) > > As a support main I welcome this ground-breaking design. Another traditional support would have been dull, because while yes they may have unique mechanics, the overall gameplay stays the same. Pyke is an entirely new take on the support role, and if I ever want to go ham and go for kills, I don't have to play a different role. Making him have the abilities of another lane, and giving him shared gold on kill, isnt really groundbreaking, its making an assassin and giving him shared gold on kill. Take away that passive on ult and he passes as a jungler all day.
His tool-kit and stats are still pretty support-y, and it's quite clear he favors duo lanes.
Meddler (NA)
: Quick Gameplay Thoughts: April 20
Hi Meddler! Those are some great news :) Do you have any plans for Support abilities and items that synergize with AD but not AP? (Janna Shield AD buff, Nami E, Arddent Censer, Zeke's Convergence). It seems like making them useful for AP champions would be a great start to introducing mages to the Bot lane.
Rioter Comments
Rioter Comments
: Lol -5 versus +11 votes for suggesting a difference of 25 range. Y'all are goofy
> [{quoted}](name=SoryInAdvance,realm=NA,application-id=3ErqAdtq,discussion-id=ymEbzjz3,comment-id=0004000000000000,timestamp=2018-03-02T00:11:41.009+0000) > > Lol -5 versus +11 votes for suggesting a difference of 25 range. Y'all are goofy 25 range is significant
Rioter Comments
: Reminder: Sona should be reworked
Just nerf her aura radius to the point that she needs to actually worry about positioning properly Then buff back Q damage or something to compensate
: I feel like for it to be better the children would have to be longer
: > [{quoted}](name=Quepha,realm=NA,application-id=3ErqAdtq,discussion-id=YkfvMeWB,comment-id=0001,timestamp=2017-12-06T17:30:32.957+0000) > > It's also weird because the only two really visible Kleptomancy users, Ezreal and Gangplank, primarily proc it with an ability that isn't affected by the range increase at all. I'd really like to hear context on this change. Sona.
Rioter Comments
Bârd (NA)
: He doesn't have to be fun to fight, there just has to be a way to beat him. There is, so he doesn't need a nerf.
Beatable =/= Balanced Beatable =/= well designed Even a 90% win-rate champion is beatable 10% of the time, I'm sure you would agree one of those needs a nerf.
: Yup gives me more time to do my real job. Recruiting for google
hire me pls I have 54% winrate in hackathons
Meddler (NA)
: Quick Gameplay Thoughts: November 17
Hi Meddler, are there any plans to tone down the ridiculous lane harass potential Teemo has right now? His AA procs Scorch and double Aerys, and people consider him one of the strongest top laners ATM in community tier lists. Here's a link explaining the details of Teemo's over-synergy with new runes: http://www.nerfplz.com/2017/11/fotm-report-teemo-rune-domination.html
: Take it for what it is - a learning opportunity.
That's not how learning works lol In any sport, be it soccer, League, or chess, you learn by playing people the same level as you or slightly above you, or from someone much better but deliberately holding back.
: Fizz's Seastone Trident AP ratio.
Low base damage and high ratio means it's worse early and better late. It helps him stay relevant in the late game, which he kind of needs.
Rioter Comments
: Are players really surprised by ADC dominance when people begged riot to nerf mages and assassins?
It should be surprising that a MOBA game takes more than 5 years to reach a balanced, stable meta. As a former game coder and balancer, I can say that balancing shouldn't really be that hard if you're given enough time to observe the effects of your changes. Multiple seasons is plenty. However, in the case of League, the instability might be intentional (to keep the game fresh) so that's why we have a bunch of consecutive, biased metas.
: F=flash D=Destroy monster{{summoner:11}} , distance over time {{summoner:6}}, damage over time {{summoner:14}}, defend {{summoner:21}}, destroy damage {{summoner:7}}, dispel CC {{summoner:1}}, decimate stats {{summoner:3}}, distance {{summoner:12}}, dash {{summoner:32}}/{{summoner:31}}, defeat mana costs {{summoner:13}}.
F = Flash D = {{summoner:14}} Die, {{summoner:11}} Die monster, {{summoner:7}} Dying, {{summoner:21}}, Dying, {{summoner:3}} someone about to die
: Still no changes to ad itemisation then...
The Ardent nerf is a pretty huge blow to auto-attack ADCs. Along with the ensuing decentralization of enchanters, Kog/ Twitch/ Tris might already be brought back in line.
: I miss that group shield the inner towers had in S5. Why are we allowed 0 actual comeback mechanics?
Áery (NA)
: Or we can just bring back the laser turrets
Yeah. Turrets are fine design-wise, it's just the numbers that need to be tweaked. There's no need to introduce new and complicating mechanics when turrets can be fixed by just increasing their damage and HP.
Rebonack (NA)
: Riot broke the Dps < Burst < Tank < Dps equation with the Assassin update. Then they made it worse with the Tank update and then even WORSE by buffing crit items. It isn't any one thing, but a combination of things that has made Marksmen too resistant to getting blown up. And this coming from a Kog otp.
Burst < Tank < DPS > Burst Wow great gameplay depth amirite xD
: I just witnessed a painful but truthful game
Ardent nerf coming in 7.21 A pretty heavy one at that I think you'll be happy
: I just bought one and placed it right outside of base
: Void staff aught to be mandatory on mages anyways. Anyways, it is getting buffed because no more mpen runes.
The problem here is that other than basic stuff like boots and potions, no item, especially no finished item, should be mandatory for an entire class. It kills the point of itemization, which is to customize characters and introduce diversity.
Cloud273 (NA)
: Sejuani needs to be nerfed...
Check the PBE; she got a major nerf. Permafrost (E) damage lowered from 40/60/80/100/120 to 20/30/40/50/60 TBH I'd have preferred if she got less CC instead, but this works as well.
: Complains about tank meta not ending in title then complains about ADC's dictating the current meta. So what meta are we in then?
Both. Tank are strong so ADCs become important, and ADCs are strong so tanks with peel and CC become important.
: Weekly reminder that Taliyah STILL --
The moment has come The glorious revolution is won
Rioter Comments
: Not like they said 1 billion times they don't wanna fuck up the meta right before worlds or anything like that.
They were scared of ruining the meta so they went into Worlds with a...ruined meta?
: I really don't understand how Ardent Censer was allowed to make world patch.
World's this year is a meme https://www.youtube.com/watch?v=PHp95KO8en4
Aamano (NA)
: I feel like we're approaching a point where things need to change
I feel like a specific item is prominent in the meta not sure tho, just a vague suspicion
Rioter Comments
Áery (NA)
: I got two ideas specially targeting ADCs, with the RFC and Shiv combo. Ever since the price reduction these two items have been built on every single ADC and is where the problem currently lies. Even if it's not both most opt for Shiv. Also some other small things they could clean up. _First_: Let's talk about the almighty duo of Shiv and RFC, both of these are pretty much built on every ADC current and comes at good cost with good rewards, firstly I'm surprised no one said anything about Shivs burst damage, there have been times where I've been bursted for almost 400 alone by shiv, that's almost equivalent to a any skill in league that is maxed with 5 points. The fact that it the damage scales with crit strike is completely ludicrous,_ remove it_. Shiv can still critically strike to keep your butter on your bread. RFC is pretty self explanatory, most Marksman are already gaining insane amounts of range like Tristana, Twitch and whatever else, the item just makes kiting more efficient and overall just causes player frustration because it champions that already gain an insane amount of range get more, there needs to be a max amount of range that if someone out scales it they shouldn't be allowed to buy it, having play against a Twitch hitting you at nearly 900 range sure isn't fun. Also RFC currently, does 50 - 120 (based on level) bonus on-hit magic damage, this could be lowered _slightly_? Maybe? Maybe not? _Second_: _ Warlord's Bloodlust as their keystone further synergies with the passive that makes attacks become energized 25% faster_. Just a big why on this? Why? Straight up shouldn't work like this. _Third_: Ninja Tabi, depending if the above goes through, if not then revert Tabi back to 12%. _Fourth_: GA, this isn't ADC specific but find a better build path for GA so it doesn't cater towards only specific one class/users, this is a late game item that is needed on practically everyone if the game goes that long, {{item:1026}} {{item:1037}} maybe having these two items with a combine cost would be a little better. Having two lives late versus having one just feels like you're being fucked over especially on other classes who don't built AD as their primary damage. _Lastly_, the most obvious, make support items not too interwined with ADCs. While their burst damage alone is the issue, their survivability goes through the roof with things like {{item:3107}} {{item:3504}} {{item:3174}} {{item:3190}} {{item:3109}} {{item:3046}}, So yeah introducing things like Redemption that had more of a better team impact than Ardent that only cater towards ADCs is just an example of distinguishing that. Thanks for reading, now here's a Pantheon and Lux sticker for sweg. {{sticker:slayer-pantheon-thumbs}} {{sticker:sg-lux}}
Agreed on all points, especially the last one. The Support should definitely be the team's support for the most part, not just the ADC's. Having the two so intertwined makes games depend too heavily on Bot lane winning.
Yenn (NA)
: I'm in a ranked game where my team has four auto-filled players. This is not okay.
http://www.geeksforgeeks.org/maximum-bipartite-matching/ Matching people to their preferred roles is one of the most well-studied and common problems in programming lol, IDK how the client is messing it up like this Small indie company Rito pls
: > [{quoted}](name=My Pet Dinosaur,realm=NA,application-id=yrc23zHg,discussion-id=12zEB9H9,comment-id=0001,timestamp=2017-09-14T03:49:59.181+0000) > > Miss Fortune is the quirky anime laugh. Shantotto from FFXI does it, as well as Mai in Dragon Ball. > > {{sticker:sg-miss-fortune}} https://68.media.tumblr.com/0bc483cdb49cf4635b8e073a3d5a3566/tumblr_odl1zdkf4O1unuhleo1_400.gif https://img.fireden.net/a/image/1480/30/1480306224087.gif Yep. It's the ojou-sama laugh. Ohohoho~ https://i.warosu.org/data/jp/img/0094/33/1343143929479.jpg
> [{quoted}](name=Leaf of the lake,realm=NA,application-id=yrc23zHg,discussion-id=12zEB9H9,comment-id=00010000,timestamp=2017-09-14T05:54:08.048+0000) > > Yep. It&#x27;s the ojou-sama laugh. Ohohoho~ > > https://i.warosu.org/data/jp/img/0094/33/1343143929479.jpg Oh shoot which anime is that from
: Riots sup balancing philosophy {{sticker:sg-ahri-3}} Work sups to make their utility have counterplay {{sticker:sg-ahri-2}} Nerf utility and just tack on some dmg.
TBH I wouldn't mind having a bit of both; having less utility and more damage helps decouple the Support and ADC, giving more independence to both roles, and makes balancing the 2 separately slightly easier.
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