CLG ear (NA)
: Tarzaned Win Trading
This clip was ages ago. When it was first posted (you can tell the video isn't recent by GUI, interface, and poachers dirk), Tarzaned publicly apologized and admitted to win trading and was swiftly punished with a permanent ban on the account he was using. Unfortunately, Riot doesn't IP ban for trolling a few times. The only reason Tyler1 was IP banned or ban targetted was that he would consistently grief, troll, and int on stream. Although we know Tarzaned has been toxic and griefed a few times, it was nowhere close to Tyler1. People watch Tarzaned because he's actually a good player. People who can't his toxicity prefer not to watch him, but just because a player is toxic doesn't mean he isn't good. If you watch some of his informational jungle videos, you can tell right away that he knows exactly what he's doing and that he has the capability of reaching Rank 1.
Rioter Comments
: Picking companions is gonna be so hard
Missed the opportunity of adding poros :( I know that Teamfight Tactics and League of Legends reside within the same lore/world so it's not like the current little legends are irrelevant, but Poro's are so iconic that I feel they should be one of the companion choices.
: Teamfight Tactics
No poro little legend? Cmon, it's iconic and cute :(
: Cannot Remake if the AFK player starts with items (due to runes selection)
Don't know about this situation but the only prior knowledge I know about remaking is that you can only remake if the player did NOT connect at ALL. So if you see the "Ally has disconnected", you won't be able to remake since in order to disconnect, the player had to have connected.
: Plenty of ways to beat him? Maybe. But he has counter to his counterplay. And stupidly high agency compared to other champs. His passive is made to prevent him from getting bursted. So you want to have it down to kill him. So you want to aa and then try to burst him down. However most mages have a range of 525-550. Yasuo's q and e have a range of 475. All it takes form him is to dash once and he can threaten you. His q having such a high range means that he can farm even in the most dangerous match ups. I would also love to add that the lifesteal interaction is pure bullshit. His first target counts as single target, only the rest as aoe. Also because of his range he can in a good degree bully some melee champs. His w for some reason spawns from his model as such if he reacts slow he can still block it. Even if he panics and messes the direction if he timed it correctly he will still block it from every direction. Said ability is extremely weird for a hypercarry to have. That shit is literally an upgraded braum's e. Omegalel. His e has such a low cooldown that it is difficult to punish him in lane. Which is again weird because hypercarries have (or should have) weak and abusable early. You also cant see the cd per target which is also bullshit. He has it but his enemies dont. His ulti will try to position him out of turret range which is basically the icing on the cake. This shit is literally a bug that riot just plainly avoids talking about. There is in no way in hell it should be an interaction. His ulti blinks to the targets location. Yet under the turrets range he might not blink to his location. Favouritism strikes again. And lastly, he doesnt have to opt for cdr. Other crit based champs take the short stick and buy extremely low cdr. Others (or rather trynd) have to opt to a weird item to cap cdr. This abomination of a champ doesnt have to opt because his q scales with atk speed, his e is 0.5-0.1 and his ulti scales down to 30 sec. Only his w benefits from cdr.
floo (EUW)
: The denfensive stats can stay for all I care. But damage is still more favourable than defense, and it just increases powercreep. + there are now extra stats in runes additionally to passive effects of rune trees.
What do you mean by "extra stats in runes additionally to passive effects of rune trees"? The old runes and mastery systems gave one set of unique passives (masteries) along with a collection of base stats (runes). Once the system was changed to Runes Reforged, the stats given were MUCH SMALLER than the previous runes and were tied to whatever category you decided to choose (Domination: adaptive dmg, precision: atk speed and less dmg). Then they did ANOTHER change that instead of tying stats to a category, you now have 3 selections of stats to choose from. So no, there are no "extra stats" since rune trees don't give passive stats anymore. They give stats based off of actions taken within a game, same with the old masteries system. The only difference is that you don't get as much of a selection with stats as the old runes system.
floo (EUW)
: What about that totally unnecessary damage buff to most champs and their abilities that came with runes reforged?
Runes Reforged completely removed the old Runes system, in which you could get MANY increased stats such as AD, AP, MR, Armor, etc. They added a damage buff to compensate for the new runes system lacking in the stats department, since they essentially combined masteries and runes when they used to be separate. Also, don't gloss over the fact that almost every champion had their armor and/or magic resist increased to compensate for the changes as well, so don't pretend that Riot just added damage for the hell of it.
: The player competency is at an all time low.
The game has been simplified and the overall playerbase has gotten worse. The variety of tactics and the "meta" has been condensed and simplified. Due to these changes (jungle simplification, more obvious meta, etc), it's harder for a player to learn the game as effectively as before because there just aren't more resources available. For example, items used to be a LOT MORE unique (google old items if you want) so learning effective itemization was harder. The jungle used to have a lot more strategy to it. Now it's condensed to powerleveling (smiting whatever) to ganking (scuttle) instead of effectively savings smite for krugs for a stun, gromp for poison, wolves for vision, raptors for true sight, etc. Even the new masteries and runes system has had an effect. TLDR: There used to be MANY MORE variables for players to deal with, making them better players because they had arguably more experience and choice. Basically a stronger and better learning environment. Now that the games been so condensed and simplified, the playerbase has gotten worse. Personally I prefer Season 2-4 League of Legends to any of this. Maybe even the first season of the new map (Season 5). But after that, the content of the game has gotten worse and only the visuals have improved. Ironically, they were simpler times to me.
Xenoid (NA)
: Is IKON legit or not?
Don’t know where you got it from, but Overwolf has never caused permanent bans to League of Legends players. The purpose of Overwolf is to provide an overlay in which apps for a variety of games (fortnite, minecraft, overwatch, csgo etch) allow for different things. For example, quarterback and playvig give challenges to complete for currency within their apps, game summary provides clips and summaries of games, and op.gg and u.gg provide overlays of guides and current game data. Basically, Overwolf has always been trusted and there’s never been a reason to ban based off of using an overlay that has zero effect on actual gameplay.
Akrid415 (NA)
: > [{quoted}](name=OneBarrel,realm=NA,application-id=3ErqAdtq,discussion-id=YWWEHuUG,comment-id=0005,timestamp=2019-04-17T17:49:05.391+0000) > > I'm Diamond 4 and I don't ban any champions and I have a 57% win rate. I don't ban champions because I understand how to play in the meta. I understand counterplay and itemization and adaptation. I don't randomly ban a champion that I dislike playing against. Also, my teamates or me have the possibility of playing it. Your rank doesn't mean anything, picking "no ban" is still pointless. Pros ban champs all the time. You saying you understand counterplay, itemization and adaptation better than them?
Pros ban because they have set team compositions laid out before them. If they suspect the opponent will optimize for a comp, they will ban it out. Pro players also have multiple stages of banning where players ban then pick then ban etc. No, I am not saying I understand the game better than pros. I'm saying that banning is required. After all, how did I reach my rank if it was disadvantageous to not banning?
: Right? Like I'm high elo, too. Silver II to be exact. Every game I'm paired with Silver III's. WTF IS UP WITH THAT? The enemy team has all silver II's. Doesn't make any sense to me
> [{quoted}](name=Cheesy Boner,realm=NA,application-id=yrc23zHg,discussion-id=AcEnfZwn,comment-id=0000,timestamp=2019-04-17T04:38:37.253+0000) > > Right? Like I'm high elo, too. Silver II to be exact. Every game I'm paired with Silver III's. WTF IS UP WITH THAT? The enemy team has all silver II's. Doesn't make any sense to me Can't tell if this is sarcasm lol
: If it’s ranked, bottom line they really don’t take the match seriously. Either they are a 500 game same elo ranked spammer or they are a smurf and it doesn’t matter. It’s an indicator to me they don’t care if they win or lose. No other way to put it.
I'm Diamond 4 and I sometimes don't ban anyone.
Akrid415 (NA)
: Why do people pick "no ban"?
I'm Diamond 4 and I don't ban any champions and I have a 57% win rate. I don't ban champions because I understand how to play in the meta. I understand counterplay and itemization and adaptation. I don't randomly ban a champion that I dislike playing against. Also, my teamates or me have the possibility of playing it.
: What I have been told by Zed mains on this board for the month
> 4. Its your fault his energy is regenerating. (!!!?????) This is due to the fact that if a Zed hits multiple skillshots (IE: two Q's or two E's), he regains a small amount of energy. If a bad Zed misses skillshots, he won't have that increase in energy to continue his combo. In a way, this mechanic is dependent on both the Zed and his opponent in regenerating Zed's energy. Sidenote: All energy champions have some way of somehow regenerating energy outside of their normal energy regeneration.
: > [{quoted}](name=OneBarrel,realm=NA,application-id=3ErqAdtq,discussion-id=e9rVKunk,comment-id=000b000000000001,timestamp=2019-03-29T14:12:39.039+0000) > > I'll do you one better. I'll rank shame you FOR the kid. The problems with the boards are that the majority of League's players are inherently NOT GOOD. Why do you think a rank like Plat encompasses the top 15% of the playerbase as a 5/9 rank? You're living proof of this statistic. The fact that low elo doesn't understand the game well enough to give opinions is why I believe sections of the boards should be limited to a rank that proves actual understanding of the game: hence you. Platinum players aren't good at the game either. They just think they are because they're out of Gold elo hell. I've beaten Plat players and I have accounts in Gold. Get yourself to Masters and then talk shit about good you are because you still suck at the game if you can't get out of Plat. Hell even Diamond 5 players aren't very good. Until then take your elitist attitude and shove it, because your shiny Silver emblem means nothing to me.
You have 400 games in Bronze 4 with a negative win rate. And I'll agree with you. Iron->Plat is literally the same rank. Hence why it's considered low elo. The problem occurs when being IN low elo makes you a top 15% player.
: > [{quoted}](name=OneBarrel,realm=NA,application-id=3ErqAdtq,discussion-id=croV8KOm,comment-id=0001,timestamp=2019-03-28T23:46:38.465+0000) > > Reading this made me realize why an average rank like Plat encompasses the top 15% of the playerbase... There are literally two ranks above platinum, and one of them is challenger. What exactly are you trying to say here? Logically, platinum is going to be near the top of the playerbase.
Iron->Bronze->Silver->Gold->Plat->Diamond->Masters->Grandmasters->Challenger. Notice how Plat is the 5th rank out of 9, hence making it the middle rank.
: Riot and Missions
Does nobody remember the 5 man teleport mission LOL.
: See I've been told on these very boards that ban rate is a much more valuable stat to track and balance based on, so by that logic I'd say Yorick's 25% ban rate in that patch stood for something, wouldn't you? To actually answer your question: statistical consistency. If you have a champion that consistently performs at a certain level, small fluctuations won't mean as much. On the other hand, if you have a champion that is much lower in just about every measure, them suddenly performing much higher is something that is much more worthy of attention. Riven doing a bit better then she has done on average over years is not something that is particularly immediately noteworthy. Something to keep an eye on, sure, but not anything close to what the boards make it out to be. Yorick suddenly performing much better in nearly all skill levels with increases to both his pick and ban rate **is** something to take notice of.
> [{quoted}](name=Wilk Łucznik,realm=NA,application-id=yrc23zHg,discussion-id=eVanNFMG,comment-id=0002,timestamp=2019-03-28T16:06:03.557+0000) > > See I've been told on these very boards that ban rate is a much more valuable stat to track and balance based on, so by that logic I'd say Yorick's 25% ban rate in that patch stood for something, wouldn't you? > > To actually answer your question: statistical consistency. > > If you have a champion that consistently performs at a certain level, small fluctuations won't mean as much. On the other hand, if you have a champion that is much lower in just about every measure, them suddenly performing much higher is something that is much more worthy of attention. > > Riven doing a bit better then she has done on average over years is not something that is particularly immediately noteworthy. Something to keep an eye on, sure, but not anything close to what the boards make it out to be. Yorick suddenly performing much better in nearly all skill levels with increases to both his pick and ban rate **is** something to take notice of. The fact that your post was downvoted just proves that the boards are an unreliable community opinion board. These players should understand that if a champion is banned in 1/4 of games, then the community HAS A PROBLEM with that champion. Consistency is probably a concept that most of these players don't understand as well. Consistency is literally important in EVERYTHING. Even in economics (one of the goals of a state). Now one of these people are gonna say "the US is made up of states!"
: [Non-League]: Favorite Potato Chip Flavor
It depends on the type of chip. For example, chips such as Lays I LOVE barbeque. But then chips like Pringles, I HATE barbeque and love sour cream and onion. But then Sour cream and onion on sun chips are trash.
Hjärta (EUW)
: Why League of Legends is Toxic.
I'd disagree with this. The reason League of Legends is so toxic is because MOBA's are harder to matchmake. What I mean by this is the fact that games such as COD, you can tell when a player is "insane" etc. So what does this have to do with toxicity? Well in League of Legends, since matchmaking is so much harder, players are often in uneven matchups. Uneven matchups means huge stomps. It's harder to be consistently good at a MOBA than it is to be consistently good at a different competitive game because of the many variables involved. This results in players in any elo being matched and either playing terrible or playing incredibly well. These players may write off their mistakes as... well mistakes, a one time thing, and then compare these mistakes to their "plays" and think they're the greatest players ever. Basically, League of Legends players have terrible mentalities. Once they "pop off" a few times, the nature of the game makes them think they're the greatest ever. (Hence the great number of complaints about champions, balance changes, and teammates which are linked to the loss of games) The players just think they're the greatest when they're not. Even if they may outperform their own rank. This results in a mentality that players have that inhibits growth within the game. I believe these are one of the reasons an average rank like Platinum accounts for the top 15% of the playerbase.
: Can we get a teemo nerf
Reading this made me realize why an average rank like Plat encompasses the top 15% of the playerbase...
UniSect (NA)
: Silver Elo: Self-Rightous "smurf" players
That's because if you're a smurf stuck in silver, you're most likely not a "smurf", more of a player who is hardstuck on their main account and believes by some miracle that if they make a second account, they'll bypass it. And then they don't. That's one of the reasons I think low elo accounts for such a large amount of the playerbase. The only exception I see here is people who share accounts with a low elo player to boost friends. Obviously, account sharing isn't allowed, but people still do it. Bottom line: If you're a smurf and you're struggling against anyone Gold or below, you're most likely NOT a smurf. I can tell you from personal experience that the skill gap between the two is MASSIVE. If you want evidence, search up the rank distribution. Being High plat already makes you in the top 5% of all players and Plat is supposed to be an average rank.
: The fact that game-length on average is longer this season than last season is irrelevant
So basically you want to punish good plays/good players by not allowing them to close out a game that they've earned? That doesn't seem very logical.
: > [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=LqLKtMpN,discussion-id=GQVAMmEN,comment-id=0009,timestamp=2019-03-24T11:45:33.902+0000) > > Do you not see the "Applying Patches" in the notification or are you intentionally glossing it over? > 100% and "DOWNLOADING GAME" means that the game has finished downloading and is now applying the patches that were downloaded and verifying thousands and thousands of files that were updated + replacing/deleting yours. > > You know, the usual thing that happens when you're installing/updating something on your computer. The saddest part? He got 16 uptoves over that. Oh, the boards.
Don't bother with the boards. A community forums is supposed to allow a variety of players post about what they want to do, but THESE boards in particular are filled with players that clearly aren't capable of fully understanding a game. You want proof? Being ONLY PLAT makes you in the top 15% of all players in League. Platinum, a rank that's supposed to be average, is somehow encompassing 15% of all players. My point is, even though the boards is supposed to be community oriented, you can't rely on this community since the majority of players don't even have a basic understanding of the game. It's just full of complaints by delusional arrogant players.
mack9112 (NA)
: Majority of people who complain didn’t even play the game back then since the game has been out for 9 years now ... as someone who has played the game since season 3 I can say with confidence it has gotten better season over season.
Don't bother with the boards. There's a reason Riot doesn't pay attention to ranks below plat to balance, because players in those ranges are just inherently not capable of utilizing the full scope of the game. It's the same reason that Riot tends to ignore the boards because most upvoted posts are due to the lack of decent players on here. It's sad that being platinum makes you in the top 15% of the game since it's supposed to be an average skill level.
: Outplays THEN vs outplays NOW
The Faker vs Ryu play is extremely overrated if you have any idea how Zed works. Back in the day, QSS cleansed ALL debuffs, which included Zed R. The only reason people consider this an outplay is because he was low hp. Ryu had used up every ability he had and ulted before Faker did. The reason Faker didn't die after he ulted is because he flashed Ryu's auto and Qs which allowed him to just W E Ryu to kill him.
: That will be sorted out next season with the resets. Also, new accounts will start in Iron and not Silver.
New accounts can be placed from Iron-Plat 5. I was placed Plat 5 on my smurf winning 10 games. The only reason people are placed that low is if they've played placements in a different season or if they just played terrible.
afmghost (NA)
: > [{quoted}](name=Furgiesan,realm=NA,application-id=Ir7ZrJjF,discussion-id=TzdhWjWA,comment-id=0009,timestamp=2018-11-27T20:15:17.318+0000) > > Yeah Cincinnati pride yo! Orrah!
Cincinnati Pride! Besides Bengals! and Reds! Mason>Cincinnati
: Funniest Skills that still affect you after recalling
Not a recall bug but there used to be a bug with BORK that allowed you to infinitely borc with 0 cooldown and basically infinitely slow , speed up, and melt opponents
: Funniest Skills that still affect you after recalling
Darius's E used to pull characters to fountain if he timed it right with his recall, there was a slight delay with recall cancel and ability use. I believe there are still videos of it Pre-S5.
weerXghostX (EUNE)
: Who's your main?
Gangplank. Kleptomancy for passive/poke lanes against enemies with low mobility or low damage output. Grasp against hard-matchup enemies that require stacking of defense.
Spearki (EUW)
: Can we talk about the off meta video O.o
Literally anything can work in ranked as long as you're skilled enough. Faker can play soraka top and smack anyone plat and below. It isn't about a _build_ being bad, it's about a player being bad. I think you're confusing the two here. It's like the same dilemma with "best champ" or "best items." Simple answer, there is none. The meta is player created and the balance team sometimes intervenes to alter the meta to something healthy. Just because something's off-meta doesn't make it bad.
: 450 games? That's why people shouldn't bother with ranked, that many games is just ridiculous, especially since a good portion those were just league wasting your time, it KNEW you weren't silver4 material yet placed you there just to waste time so you'd play ranked all season so the ranked servers wouldn't be empty.
You realize that counts losses right? Winning games would be around ~235 and I have a 56 WR. The player above stated the players should have 500 games in Normal Draft before being allowed into ranked. I was just disproving that lmao. It also placed me there because this is a smurf LOL. EDIT: LOL the one dude who mentioned a solution about having 500 games in normal draft before being allowed into ranked deleted his comment because of downvotes.
: > [{quoted}](name=OneBarrel,realm=NA,application-id=A7LBtoKc,discussion-id=TGYs0hwO,comment-id=01000000,timestamp=2018-11-14T23:53:26.462+0000) > > Punishments are always reviewed by a person. The bot is what carries the punishment after a "box is checked". Also, being reported once is the same as being reported 5 times, as mentioned by Riot. False punishments are extremely rare, if not never occurred. Why do you think such a small percentage of the League playerbase has been punished? (There's a statistic somewhere from one of those "Ask Riot" posts) There is absolutely no way they are always reviewed by a person. You will pretty much get banned in few games as soon as you use some red flag words like racial slurs. Those are instantly triggering the bot. They couldn't even review the Tribunal back in the day because of the amount of reports, they certainly wont be reviewing every case now. No such company has the manpower for it. There is a reason why you can appeal a punishment you received, THEN it gets reviewed by a person and then the punishment is decided to be justified or false. The prime example is banning someone for using red flag words in the team chat while playing as 5 premade. Enemy team gets salty and mass-reports everyone but if you are that unlucky person that decided to use that word then yea. The Player Reform System exist for years now and they havent removed it. Honestly Im not even sure why am I explaining this. The Auto-ban system exists and punishes people for various reasons since 2015...
So why is there EVER a justified reason to use a racial slur, self-harm statement, or hate speech? The answer is there is none. That's why those cases are so easy to punish for. Riot doesn't care if you're supposedly "joking" with a friend or teammates. Not enforcing rules results in rule breakers and an even MORE toxic community.
NrGSparkk (EUNE)
: I've seen a comment that said it's absurd to review so many reported players by people. So I have a big question that is mostly addressed to RIOT. Please explain me, then, how is it fair to get banned by false reports "reviewed" by an automatic chat bot? You do realize you can get easily reported in a game without doing anything wrong just because a premade in your team is mad cuz you "stole" them a buff and/or the enemy is tilted cuz you stomped him on lane and then you have written in chat a lot of calls and the bot auto-bans you for "chat spam". This just a simple case that can get you chat banned for no reason. If you can't control a system with such harsh punishments, then you shouldn't have it, otherwise I don't see the utility of having a chat in the game if the only thing it can provide is getting your account banned. You could as well just remove the chat from the game and leave only the pings available, if your only resolve for this issue is to "mute all". It's not like it would influence the game in a bad way. Bad players don't watch chat and pings either way and pro players are smart enough to understand a ping pattern from the 1st call. Then the main root of toxicity according to riot would be erased and people shouldn't worry anymore of their account getting banned. The only 2 reasons one should get punished is inting and afk, and a restriction to ranked and play penalty for repetitive behaviour would be enough to make someone redeem or stop playing the game by himself without the need to ban his account. It's a rude action to confiscate someone a good in which he invested time and maybe even money, because you can't find a proper resolve. As a company that expects good and positive behaviour, you should be the prime example of it. And again how is it fair that after a person is being harassed and tilted by someone else and reacts, which is a natural behaviour of self defense and they both get punished. How is it fair to be punished for an event that didn't start from you even though one can say it's not normal to have such a reaction. And even then, that still wouldn't be a big issue if it would happen like that, but the sad reality is that most of the time the flamer gets passed by while only the harassed one gets punished. Why? Because the number of toxic people is to big and they support each other. Also, to imply on having such requests of behaviour, it would mean the community should have an age restriction in order to presume the accused has reason over his actions. Issue which again is denied by the fact that the league community is mostly populated by underaged kids with no self responsability. So then, how can you let a bot that also has no sense of reason to be judge, jury and executioner? In my opinion this system is the worst thing that happened to this game. It appeared with a good intention and meant to have a righteous purpose, but the way it works is only making the community more toxic by abusing it than it would've been without it, while driving it in a contest of who can get more people banned. And the only effect it has on the game is that it's digging its own grave... slowly but it's digging. And for a final advice... trying to force people into teamwork in an era where people are so full of self pride is the reason toxic communities take root. Making proud people that dislike to admit they have to depend and cooperate with others unable to take action in their own hands breeds toxicity. If it's not obvious enough, this is the reason battle royals have so much popularity and why league went down after season 3 changes. Those are instances that prove people they are or aren't as good as they think they are without denial and reason to blame it on someone else. Times change, you need to adapt else the harsh gaming environment will devour you. Many leading companies fell down in an instant after refusing to adapt.
Punishments are always reviewed by a person. The bot is what carries the punishment after a "box is checked". Also, being reported once is the same as being reported 5 times, as mentioned by Riot. False punishments are extremely rare, if not never occurred. Why do you think such a small percentage of the League playerbase has been punished? (There's a statistic somewhere from one of those "Ask Riot" posts)
: I know there isn’t anything that can be done because I don’t meet the requirements to get ranked rewards, so this is more of a complaint. I think it’s very unfair people can be chat banned multiple times, or be chat banned right before the season ends and still be eligible for rewards if they get honour two in February whilst I was two week banned towards the start of the season and chat banned a few months ago and have been working so hard to get my honour up in time for the end of the season just to narrowly miss out (honour checkpoint 3/3 level 1) while other people get second chances even if their offences were recent or more frequent! I hope somehow you guys can take this into consideration next season and tweak the honour system so it isn’t as hard to climb back up because I’ve been trying so long to get back up and it feels so horrible especially since this is my first season where I could have gotten rewards after climbing from silver to platinum. I was an honour level 5 player last season and it’s very clear I have reformed from my outburst of toxicity at the start of the year which you would be able to find out easily by looking at the games. It’s very discouraging and I hope there is something you guys can do to help in the future. Thank you!
It isn't hard to go from honor lvl 0-2 lmao. If you still aren't even though you were two week banned at the beginning of the season, it's pretty clear you don't deserve it. I was at honor lvl 0 in June and reached honor lvl 2 by hitting checkpoints every week and playing once a day and go honor lvl 2 in august.
Dragons (NA)
: > [{quoted}](name=moronpad,realm=EUW,application-id=yrc23zHg,discussion-id=plPLMmrE,comment-id=,timestamp=2018-11-14T12:15:05.726+0000) > > I have introduced LoL to multiple friends and after achieving LV 30 and completing their placements they get placed mid/high silver. they often feed all 10 games and just through the nature of a LoL game get carried to 3/4 wins. Some even opting to play support, a role and champions (soraka) they do not play simply because of how easy it is to rely on the rest of your team and aim for a 50% win rate in placements. This inflated rank then dissuades them from playing ranked games because they feed in the too highly ranked games, get flames by more experienced and serious players and most of all the fear of dropping rank's out of silver and down into bronze embarrases them. I understand the smurfing problem the game has but new players need to be placed lower, so that they are pushed to play more ranked games to achieve their deserved rank, which is higher than their placed rank. rather than having their deserved rank be lower than their placed rank and fear playing ranked games. Placement match's are shit shows that don't mean anything as well. People are at such wildly different skill levels every year during placements that they resemble Aram half the time. ESPECIALLY Twisted treeline placements. I think your account should have to have like 500 draft PVP games to be eligible for solo duo ranked because until you do that you can't possibly know how to play in ranked. I'd consider myself an average player and I've been playing since season 1. This year is the first year I made it to gold and It wasn't easy despite having so much experience. Positional MMR comes out this season which should help alot though. For me anyway because I've chose to learn like 50 champs so some games I can be an S+ player and some games I'm barely a B player. I'm sure I'm not the only one. I've had alot of mains...
> [{quoted}](name=Dragons,realm=NA,application-id=yrc23zHg,discussion-id=plPLMmrE,comment-id=0003,timestamp=2018-11-14T16:56:26.449+0000) > > Placement match's are shit shows that don't mean anything as well. People are at such wildly different skill levels every year during placements that they resemble Aram half the time. > > ESPECIALLY Twisted treeline placements. > > I think your account should have to have like 500 draft PVP games to be eligible for solo duo ranked because until you do that you can't possibly know how to play in ranked. I'd consider myself an average player and I've been playing since season 1. This year is the first year I made it to gold and It wasn't easy despite having so much experience. > > Positional MMR comes out this season which should help alot though. For me anyway because I've chose to learn like 50 champs so some games I can be an S+ player and some games I'm barely a B player. > > I'm sure I'm not the only one. I've had alot of mains... I went straight into ranked after I hit level 30 and I'm a Season 2 player. Went from Silver 4 to Plat 2 (Less than 450 games) in a season but I may be just an extreme. I don't entirely disagree with the placements (many friends that I have who are garbage literally don't play ranked if they place Silver 5), but I can also tell you that carrying bad teammates is not impossible. It's the difference between LEADING and FLAMING. I've made smurfs with bronze/silver/gold teammates who feed but am still able to carry. Personally, I despise positional mmr because if you're at an even average/decent elo, knowledge of the game trumps the skill of "mains" in Gold or below. For example, you can first-time Akali and defeat an Akali main in gold. This makes it extremely unbalanced in position ranks if I were to choose to queue up for Support or ADC in Silver if Top/Mid/Jg were all in Plat+. This, combined with the fact that I play 4 different roles interchangeably (Top>Jg>Mid>Sup) means positional mmr is alienating players like me who play many different roles. Also to the Twisted Treeline thing: I believe that the reason Twisted Treeline placements have such wonky matchmaking because most players who play twisted treeline are either complete garbage or extremely good in comparison. Many twisted treeline players lack knowledge or maco that makes it extremely easy for someone like me to carry even with 2 very behind teammates. I played 10 placements in Twisted Treeline. I won 7 of them, losing the first three because I was trying to figure out what champion can 1v3 and scale the best in Twisted Treeline. The first three games of losses I had Bronze teammates in both 5v5s and 3v3s. Then I decided to try playing Irelia the next 7 games and then matchmaking started placing me with Diamonds Twisted Treeline Players and other 5v5 players in similar ranks to me. I don't believe the matchmaking is that screwed up, I just believe the Twisted Treeline MMR does not correspond very well to 5v5 mmrs. From personal experience, it seems like a Diamond twisted treeline player is probably high gold in 5v5.
: plat and gold aren't that far apart in skill. The biggest differences in elo through just one promo is diamond 1 and master and Bronze 5 and bronze 4. Everything else that's about an elo or a few MR below is viable to be played together.
Gold is shiny bronze. Plat is shiny silver. Both are garbage, yet there is still a huge difference between Gold and Platinum. Take a look at op.gg and the rank distribution if you don't believe me. If you were so good that you believe you deserve plat or higher, why aren't you already? Personally, I climbed from Silver 4 to Plat 2 in less than 450 games in one season, and from experience, I can tell you that Gold is extremely different and bad. I also have many Gold irl friends that are in the same boat as you that are not very good.
: > [{quoted}](name=Dr Dog,realm=NA,application-id=3ErqAdtq,discussion-id=tfIsVRdI,comment-id=000800000000000000000000,timestamp=2018-11-14T21:32:40.660+0000) > > i mean i do have a positive wr, and am above s5 so ya i would definitely say i have more jg knowledge than someone who also DOESNT PLAY JG, if you did you would know a lot of the time lanes are beyond saving, me playing early game jgs doesnt mean im gonna be in every lane at all times ofc some lanes are gonna feed thats just league of legends you get monkeys sometimes that cant help but feed 3+ kills before you have a chance to help them, literally watch any challenger tier streamer and youll see the same shit ive been saying its not my fault youre dense You should see the games where they win and see what consistently happens early game on the champs you play. Like you said I apparently don’t play jingle so I’m probably lying but maybe if you watch challenger players win on the style of champ you play it’ll make more sense. The challenger games where they lose is a result of 2-3 fed positions (bot and jung or top jung) not just one. If only one lane is having a problem it’s easy enough for you to fix with smart map play and in fact IS TO YOUR ADVANTAGE AS AN EARLY GAME JUNGLE CARRY because of bounty value but like you said you’re clearly superior so just don’t even read this and continue your vent pls I appreciate how all your evidence in anecdotal and you consistently ad hominem without debating any real game knowledge being presented so clearly you just want someone to tell you you’re a good player and it’s just your team that’s shit You’re a good player and your team is shit Edit: lord you just said Camille is ungankable as someone who plays graves wukong and hecarim. Ladies and gentlemen I rest my case on that great finale of a reveal
Hey, please check my account and attempt to find holes in my playstyle. Bottom line: You are not better than Dr. Dog and he is not better than you. You both have different playstyles to compensate for teammates. Personally, if my laner is feeding his ass off against a strong early game champion that also excels at fighting multiple people at once (they didn't rework that from old irelia), I'm not helping. I'd rather snowball mid and bot for objectives and towers than babysit a laner that still won't be able to win lane; regardless if they get bounty gold. If you lost lane in the first place, you aren't winning after any gold subsidy given to you by me. The only reason I'd go top is if first tower blood is being threatened, they are in an incredibly bad position (considering teammates), or you just fed a terrible player that can be easily shut down, regardless of gold lead. Also, I agree that Camille is not ungankable, but let's give you this situation: You have the choice of ganking a pre-6 Kass vs Camille top (both are possibly fed). Who do you gank? Obviously the one that has a higher percentage of success aka Kass. It's all about adapting to the situation, there is no set rule for ganking EVER. It's plain logic and comparisons. BTW: I consider myself a bad player and low elo player even as Platinum 2 :D. Take that into account when you flame players as a silver.
Rioter Comments
: I feel like Boards is very supportive of "new playstyles"....until one actually appears.
The answer is pretty obvious. This post will probably be downvoted to hell BECAUSE of this post, and all that will do is prove my point. There are probably only 1-2 good players for every 100 players on this board. I'm only plat 3 and I'm top 3.7% in NA. Even I don't consider plat a good elo even though Riot has made it obvious they focus on balancing plat and up because low elo is complete garbage. And don't give me this talk about "elo hell." I guarantee if I spectate one of your games, I will be able to point out around 2 mistakes made per minute. Low elo needs to learn that THEY are the problem. THEY need to learn and improve instead of complaining about teamates or balance changes that will have literally 0 effect on them since almost all of their problems come from them, not a minor change to a champion they are playing or up against. In Conclusion: The majority of the player base and boards is bad, which results in only their opinions mattering since what will one upvote do against 98 downvotes? Also tank viktor has been a thing for YEARS. Not just because voyboy played him top a few months ago, but because it was the MAIN way to lane against a Zed mid as Viktor. Zed is Viktor's hardest counter, it's been for years. So why does Viktor had a higher win rate versus Zed than Zed does? Because Viktors altered their playstyle and itemization to build tanky. This usually resulted in Iceborn>Zhonyas>Tabi>Deadmans>Rylais.
: > [{quoted}](name=SithesisLord,realm=NA,application-id=3ErqAdtq,discussion-id=QAhExp40,comment-id=000300010000000000000000,timestamp=2018-10-24T15:36:15.028+0000) > > No, but they are almost always followed to the letter. > > Yasuo, Riven, Jayce and Fiora all are squishy, DPS based champions with some form of sustain. > > Jax and Irelia are too tanky, Jax doesn´t have sustain and with Triforce and Conqueror, they´re certainly not DPS based champions. As wukong main myself, it much easier to burst down all of this champions when they ahead with 2 kills yet it impossible to do the same to irelia due to her stun, w and that dumb ult not to mention the mobility.
"Jayce...[is a] squishy, DPS based [champion] with some form of sustain" Read that back. But slowly. And also remember that his mana sustain is non-existent considering he gets ~5 mana an auto in melee form (that leaves him extremely vulnerable farming) ,W is upgraded last (depending on matchup), and every ability is over ~70 mana.
bokimane (NA)
: > [{quoted}](name=OneBarrel,realm=NA,application-id=3ErqAdtq,discussion-id=7pUs7LGf,comment-id=00040001,timestamp=2018-09-26T19:22:16.174+0000) > > I was hardstuck bronze 2 years ago and finally climbed up to silver and eventually to gold 3 whilst blaming my teamates for every single mistake I made or complaining about not being able to carry. Made a new account, placed silver 2 and climbed to plat 3 in 200 games. Your teamates are not the reason you're losing. You're losing because you don't understand the game well enough. lol toxic. i hope i can int ur games some time. exactly why i dont try anymore
How was that toxic? Your attitude towards the game is the reason you're not climbing. You think you're great when you aren't. Don't come at me with the "I didn't say I'm better than you etc..." because you can't take simple reasoning. You think advice is toxic, meaning you think you're at the "top of your game" and that your teamates are the only ones holding you back. 600 games in silver doesn't make you good :D
saltran (EUW)
: Yeah that's the theory but ER has less than 3% buyrate on Riven since it doesn't even shows here https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Riven/ Jax that is one of the biggest ER users has 11% https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Jax/ And Lucian that is the champ that uses it the most has 20% https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Lucian/ Literally 0 champs have this ER as a core item.
It's a situational and unique item. What's the point of making an item that is built on everyone and is universal?
: Riven.. maybe?
Riven, Jax, Lucian, etc. Anyone who autos or needs to rotate spells.
: same thing happens to me. I win my lane but then we lose because one person feeds. that's why I don't care about ranks anymore.
I was hardstuck bronze 2 years ago and finally climbed up to silver and eventually to gold 3 whilst blaming my teamates for every single mistake I made or complaining about not being able to carry. Made a new account, placed silver 2 and climbed to plat 3 in 200 games. Your teamates are not the reason you're losing. You're losing because you don't understand the game well enough.
: > [{quoted}](name=Namîste,realm=NA,application-id=3ErqAdtq,discussion-id=B9qpfRh6,comment-id=00010001,timestamp=2018-09-24T23:39:41.108+0000) > > but any champion once they are fed is scary (minus maybe a few supports). Any champion is "OP" when they are 25/0 > > We are talking about the champions people are complaining about that are "broken" that if the enemy picks they just consider it a loss already. > > And counters only mean so much...in low elo, again, counters mean very little if you can't play that said counter. Tried explaining that to a bronze friend who would just pick counters and wondered why he was still in bronze 5. any champion is crazy good when they are 25/0 yes.. but that does not mean any champ can "1v5" when they are 25/0. there are well over 50 champs that no matter how fed u are.. if your team dies doing stupid shit and the enemy shoves mid as 5.. u cant stop them. and even some of the ones that can would need a different build than their normal ones to do so.
How is that relevant to this discussion? We aren't talking about champions being able to 1v5 etc, we're talking about players complaining about how "overtuned" champions are that they "autolose" when it most likely them being outskilled.
: > [{quoted}](name=OneBarrel,realm=NA,application-id=yrc23zHg,discussion-id=cmg3AUie,comment-id=001d000000000000000000000000,timestamp=2018-09-24T23:26:14.171+0000) > > Let's see here. If you are walking up that close to a Zed that he can W E W AA Q you, this isn't a problem with Zed. This is a problem with how you play against a Zed. Also, I've seen plenty of Zed's land their E slow by "placing their W on top of you" but miss their Q because you can walk through it. I actually prefer Zed's throwing W onto me instead of near me because if I'm near it, there's only so much degree of movement to sidestep, but if you're inside the area he is sending the skillshot, you can dodge in 360 degrees. That's the thing though, if you watched my replays you'd understand I have a solid understanding of Zed's range for his basic combo. It's the fact that I can't allow him to zone me all game otherwise I'll purposely lose a good portion of farm and may be zoned from following up on either team or enemy getting caught out in the jungle. There are times where I have to take said risks, it's not a matter of blindly walking in because I don't understand simple range. It's more a matter of how long am I going to just keep missing farm and opportunities to help teammates.
> [{quoted}](name=Y0U ARE TRASH,realm=NA,application-id=yrc23zHg,discussion-id=cmg3AUie,comment-id=001d0000000000000000000000000000,timestamp=2018-09-24T23:32:23.661+0000) > > That's the thing though, if you watched my replays you'd understand I have a solid understanding of Zed's range for his basic combo. It's the fact that I can't allow him to zone me all game otherwise I'll purposely lose a good portion of farm and may be zoned from following up on either team or enemy getting caught out in the jungle. There are times where I have to take said risks, it's not a matter of blindly walking in because I don't understand simple range. It's more a matter of how long am I going to just keep missing farm and opportunities to help teammates. Being greedy for farm does not justify basically allowing Zed to get free poke. Same mindset into other lane bullies or strong early game champions.
: yes and no... it matters until they get kills off your other temmates.. once they do, if u haven't matched that lead, you're fucked.. or if they also happen to counter u you're fucked
Then why does Viktor have a higher win rate/game impact into Zed than Zed does? Not saying I don't disagree with you, but you can't control your teammates. Try to be successful in things you are able to control and don't dwell on things you can't. Edit: If you check my match history on Jayce, enemy Irelia and Vlad were INCREDIBLY fed to the point of our entire team being wiped consistently. But with the correct macro play, we were able to take advantage of their disorganized macro to get consistent picks on Vlad to close off a game we were down in gold and objectives in.
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OneBarrel

Level 184 (NA)
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