Rioter Comments
Dukues (NA)
: good point. I won't play with my friends on this account since they are in silver 5 and know it will hurt my mmr so I have an alt. Its pretty lame but once your mmr goes down it hard to bring it back up.
> [{quoted}](name=Dukues,realm=NA,application-id=3ErqAdtq,discussion-id=rAYcAu6d,comment-id=0000,timestamp=2016-05-10T14:56:08.245+0000) > > good point. I won't play with my friends on this account since they are in silver 5 and know it will hurt my mmr so I have an alt. Its pretty lame but once your mmr goes down it hard to bring it back up. I just feel that's conflicting with everything they've been pushing us towards.
: State of Plat Elo
This is every elo. This is League. This is life.
Rioter Comments
: Daily Reminder that the game has ZERO come back mechanics
Not true at all. Had countless games where a clutch baron steal or elder dragon completely turned the tides, with both inner nexus turrets down. Or a cheesy pick in jungle, into a 4v5.
: why did people stop playing morde bot?
I don't really see him in general, anywhere.
Alsef (NA)
: Why league is not fun anymore
I don't agree 100%, but opinions are opinions amarite :3 I've also been playing forever, but I will say I wish there was a bit more reliability in general, in terms of all the afk's, trolls ect. I also would love something that rewarded outstanding players or positive players, because this terrible honor system hasn't been working for like 2 years.
: MMR and how it works...?
Yeah, i have some friends i duo with frequently. I know it lowers mmr, but by this much? :( seems silly with a system built for playing with friends...
Rioter Comments
: Help me choose a champion to main. (jg+lane)
Um...I there definitely is stronger picks, but I mean, it comes down to your playstyle and what you are consistent with. I'm a huge fan of amumu for bronze-gold elo. It's freelo. Also Pantheon jungle is pretty powerful in low elo, bronze-gold as well. I wouldn't recommend playing only one champion though. There is zero benefit of that. Have 4 for each role imo. For jungle, i would have a ap tank, ad tank, ap glass cannon, ad assasin. That way you can compliment your team properly.
: > [{quoted}](name=Baiting Season,realm=NA,application-id=mNBeEEkI,discussion-id=83k7mxaW,comment-id=00010000,timestamp=2016-05-05T14:31:23.062+0000) > > :( Just genuinely wanted opinions. I'm torn between them. I just genuinely wanted to troll.
> [{quoted}](name=Beer Money,realm=NA,application-id=mNBeEEkI,discussion-id=83k7mxaW,comment-id=000100000000,timestamp=2016-05-05T14:32:28.949+0000) > > I just genuinely wanted to troll. Fair enough =/
: i think its mostly them oversimplifying the game. back when mechanics and game knowledge mattered, was when it was most fun. They want to appeal to casuals so they removed the difficulty of things like timing combos, jungle clearing, buff timers, stutter steppping.....they made the game so fucking noob friendly, its a disgrace.
> [{quoted}](name=Kapppaccino,realm=NA,application-id=3ErqAdtq,discussion-id=RYn2r1kE,comment-id=000200000002,timestamp=2016-05-05T02:26:19.566+0000) > > i think its mostly them oversimplifying the game. back when mechanics and game knowledge mattered, was when it was most fun. They want to appeal to casuals so they removed the difficulty of things like timing combos, jungle clearing, buff timers, stutter steppping.....they made the game so fucking noob friendly, its a disgrace. That's the opposite of what they did.
: Actually, reworks have been where Riot has excelled recently. Sion, Poppy, and Taric. Now, granted, many of the smaller reworks this patch didn't hit their mark, but many people aren't really talking about the ones that are either average or good but instead focus on the negative ones.
> [{quoted}](name=Doctor Dyment,realm=NA,application-id=3ErqAdtq,discussion-id=RYn2r1kE,comment-id=000c,timestamp=2016-05-05T04:46:43.115+0000) > > Actually, reworks have been where Riot has excelled recently. Sion, Poppy, and Taric. Now, granted, many of the smaller reworks this patch didn't hit their mark, but many people aren't really talking about the ones that are either average or good but instead focus on the negative ones. ^
Fovere (NA)
: > [{quoted}](name=ArxMessor,realm=NA,application-id=3ErqAdtq,discussion-id=RYn2r1kE,comment-id=0002,timestamp=2016-05-04T18:37:29.752+0000) > > Rant post. > > Yeah, the game changed from season 1. Riot says over and over that they want LoL to be an ever changing game. > > Just leave already. Riot didn't MAKE YOU do anything. > > Why can't you people just leave in silence? You "parting letters" are pathetic. You spend 5-6 years involved in something and see it get completely reworked and lose a lot of what made it great. Riot also says they want this to be an e-sport and a 'way of life'. Older players (myself included) take issue with a lot of these big changes and are leaving in droves, so it matters. If people don't want to stay because they keep messing with what works. then they have a problem
> [{quoted}](name=Fovere,realm=NA,application-id=3ErqAdtq,discussion-id=RYn2r1kE,comment-id=00020000,timestamp=2016-05-04T19:43:05.935+0000) > > You spend 5-6 years involved in something and see it get completely reworked and lose a lot of what made it great. > > Riot also says they want this to be an e-sport and a 'way of life'. > > Older players (myself included) take issue with a lot of these big changes and are leaving in droves, so it matters. If people don't want to stay because they keep messing with what works. then they have a problem Change is always change... =/ Expecting the game to stay the same forever is unrealistic. I used to get so bored of the game in season 2, since everything was exactly the same. The builds were linear then too. I've played since early season 1, and I actually enjoy the changes. It adds a ton of new challenges and hard choices into the game. Even with the tank meta, I don't generally conform, and I still have a ton of fun.
: How about "desperate for viewership" , "dollar for a like" , or "Gift card contest" ?
> [{quoted}](name=Beer Money,realm=NA,application-id=mNBeEEkI,discussion-id=83k7mxaW,comment-id=0001,timestamp=2016-05-05T14:28:48.751+0000) > > How about "desperate for viewership" , "dollar for a like" , or "Gift card contest" ? :( Just genuinely wanted opinions. I'm torn between them.
: This is the worst patch in league since beta.
I mean, i've always played since season 1. Have multiple accounts in various elo's, and I disagree. Now, it's just my opinion, but seeing and playing all the mages, vladimir, and cass by no means are weak, at all. I don't think anything negative happened to vlad in the slightest, especially. Overall, I think they added something great into the game. They added difficult choices, and some very challenging scenarios to the game. Before, dragon was important, but honestly, not THAT important. Herald was meh. Now, you see a red dragon, or a second red dragon for that matter, and you literally CANNOT give that up. It pressures into some crazy choices where the game gets pretty intense. Herald is a bit dumb, but overall, it's not a huge change. The buff isn't that great. As for the timers, it hardly affects me. Good junglers know the times from wards anyway. The mage update is a bit crazy, but nothing is broken to me, with the exception of Malz passive, and that Vel true damage. Those are just too highly tuned. By far, once again in my opinion, this is not a bad patch. Just another stride in a nice direction to keep things intersting for new and old players. Adding more competitive nature to the game.
: Help me find a good name for Youtube!
Don't forget to leave your opinions! :D
: Help me Choose a name for Youtube/twitch streaming.
Don't forget to leave your opinions! :D
Rioter Comments
Rioter Comments
B9NewBoy (EUNE)
: Limited Skin
: Sick new idea for "Top" in Dynamic Queue!!!
And all of this, is on The Rageblade Rift.
: > [{quoted}](name=Social Justice 1,realm=NA,application-id=mNBeEEkI,discussion-id=NfhF2a07,comment-id=000000010000,timestamp=2016-04-21T10:22:41.750+0000) > > Splitting the player base is a bad idea for the game as a whole because it increases queue times and creates a really wide ground for meaningless rivalry. this whole game is meaningless rivalry it's a cartoon killing game. everyone who is willing to accept quantity over quality can keep playing dynamic honestly, but for the rest of us we'd rather have better quality games where we have a chance to win as solo players, rather than just being rushed into a completely one sided unfair match because despite Riot's explicit promises about how you get matched, it's 100% a lie, you will continually be placed against trios/quads/5 mans if you go in solo
> [{quoted}](name=Anus Punishment,realm=NA,application-id=mNBeEEkI,discussion-id=NfhF2a07,comment-id=0000000100000000,timestamp=2016-04-21T17:39:48.708+0000) > > this whole game is meaningless rivalry it's a cartoon killing game. > > everyone who is willing to accept quantity over quality can keep playing dynamic honestly, but for the rest of us we'd rather have better quality games where we have a chance to win as solo players, rather than just being rushed into a completely one sided unfair match because despite Riot's explicit promises about how you get matched, it's 100% a lie, you will continually be placed against trios/quads/5 mans if you go in solo idk. I solo most of the time, rarely get anything above a duo. Like...5% chances of 3-man to 5-man, for me.
: this is why every solo players out there should stand united and stop playing dynamicQ till they REALLY work on soloQ
> [{quoted}](name=PbJMpP4xzk,realm=NA,application-id=3ErqAdtq,discussion-id=5ya38KAa,comment-id=00050000,timestamp=2016-04-21T17:42:10.993+0000) > > this is why every solo players out there should stand united and stop playing dynamicQ till they REALLY work on soloQ They didn't say they were going to, and they aren't obligated to. >.> I mean, I want a better SoloQ too, but boycotting when there is a massive player base as vast as it is, lol. Rip.
: My main is plat my smurf is now silver 1. I have spent two months and over 280 games trying to climb out. It is nearly impossible to solo carry silver games at the moment. You need atleast one other player doing well and even then the other three (usually a triple queue) run around and do dumb shit and die/feed over and over and over until their is nothing you can do. I was watching night blue (challenger player) playing in silver 1 and he lost two games in a row then won a game and then lost a 3rd and said wow these kids are uncarriable I did every thing I could. He is challenger saying how broken silver elo is atm. Basically getting out of silver at this point is purely based on luck period. I am getting games where I have a 2-25 bot lane a 1-16 mid lane an afk farming jungle for 15+ minutes while the enemy is sitting on our tier 2 turrets or the last game I got forced out of jungle to go mid and our jungle went 2-12-0 and fed enemy mid 2 kills and double buffs 2x before the 10 minute mark. Every level of trash can player is in silver elo and even when you get to gold you have so many of them that got boosted that low gold is almost the exact same scenarios as bronze/silver. Even games that I win I have to play like a fucking god tier challenger player to just barely pull off a win which is always me super hard carrying a bunch of scrubs. The state of the game is pathetic and the worst it's been in 6 seasons. The only ones not complaining are the new players and the shit players who have been stuck in bronze/silver for 3-4 seasons who are now being boosted by friends to silver/gold. Of course they love the queue they get a free ride to higher elo while the true solo players that enjoy playing solo get screwed.
> [{quoted}](name=NYSCIENCETEACHER,realm=NA,application-id=mNBeEEkI,discussion-id=4GXe84hn,comment-id=0000,timestamp=2016-04-21T10:46:56.447+0000) > > My main is plat my smurf is now silver 1. I have spent two months and over 280 games trying to climb out. It is nearly impossible to solo carry silver games at the moment. You need atleast one other player doing well and even then the other three (usually a triple queue) run around and do dumb shit and die/feed over and over and over until their is nothing you can do. I was watching night blue (challenger player) playing in silver 1 and he lost two games in a row then won a game and then lost a 3rd and said wow these kids are uncarriable I did every thing I could. He is challenger saying how broken silver elo is atm. Basically getting out of silver at this point is purely based on luck period. > > I am getting games where I have a 2-25 bot lane a 1-16 mid lane an afk farming jungle for 15+ minutes while the enemy is sitting on our tier 2 turrets or the last game I got forced out of jungle to go mid and our jungle went 2-12-0 and fed enemy mid 2 kills and double buffs 2x before the 10 minute mark. Every level of trash can player is in silver elo and even when you get to gold you have so many of them that got boosted that low gold is almost the exact same scenarios as bronze/silver. Even games that I win I have to play like a fucking god tier challenger player to just barely pull off a win which is always me super hard carrying a bunch of scrubs. The state of the game is pathetic and the worst it's been in 6 seasons. The only ones not complaining are the new players and the shit players who have been stuck in bronze/silver for 3-4 seasons who are now being boosted by friends to silver/gold. Of course they love the queue they get a free ride to higher elo while the true solo players that enjoy playing solo get screwed. EXACTLY. God forbid you tell them, "hey, just try to (insert advice)." or mention you are plat, they just freak out and troll, "THIS GUY, LOL PLAT. (insert generic insult)"
: Something is extremely wrong with silver ELO
Wow, there is others....I also have a plat 2 account, and a silver 3 account. On my plat 2, I have a 75% win rate with mid lanes, and my nidalee play is fantastic. I have over 1000 total games with her... But then, when i log on my silver account. I hit this wall lol, sometimes it's a small mistake of mine, but generally my team seems to lack a single care/has no knowledge of basic game mechanics. To the point of me struggling to climb out. This is rough for legit silver players =/ I can't imagine getting out xD
WinBoat (NA)
: Dyanamic Que Sucks
A post i've been sending around addresses some issues you may like seen resolved: Disclaimer: I have no personal preference. I queue alone most of the time, but do enjoy playing with friends. What i care about is the game state, and the community. Let me know how you feel. League of legends players are at a huge split right now. A massive portion wants SoloQ. Another nice size of it likes dynamic. A portion also doesn't care. I implore you to consider this: As much as you want one solid method of queuing for ranked, split it up into two different game types. Solo queue, which would be a solid means of testing individual skill whilst being thrown in to the RNG world of players who consistently stay about the same in leaving/feed/troll numbers. We accept that games are going to have those. But Solo queue, aside from being a perfect outlet for the casual or even hardcore solo player, is what a large portion of the playerbase wants. There's a saying "The customer is always right". I personally don't have a preference, but if my favorite game declines because people quit over it, well then i'm all for it. Solo queue would literally be a TRUE solo. No duo queuing allowed. It's 5 random scrubs vs 5 other random people with similar mmr. Then, we have Dynamic Queue. Dynamic que has 3 possible queuing methods; Duo, 3-man or 5-man. They share the same elo/mmr but there is a catch. Only duo and 3-mans get matched against another pair of duo and 3-mans. 5 mans are set to play against other 5-mans. If we held a poll, we could decide as a community whether or not we could consider a duo and 3-man going against a 5's, if the queue time exceeded a high amount. Personally, idc. I've played with plenty of bad 5's. So we have 2 methods of queuing, and two seperate elos. One appeases all solo players who don't desire to group up. One favors the groups and friends of league. It's a simple system, that allows all people to find something they enjoy in ranked, without forcing anyone to go in a ranked match against the odds of victory. Now, you may be thinking, "wait! but the 4-man"... well 4 man teams never were a thing for 5 seasons, and I think the community as a whole, will take that, over the current ranked. 4 man teams would require a random solo player, which doesn't exist in this dynamic queue. So forget 4's. Find another player, or queue as 3. Easy as that. I have supported Riot for many years, and love/hate many of the choices along the way, but if we are to continue thriving in this gaming era, i think we have to both settle. Riot needs to really look at the fanbase, and see the outrage over this solo queue, and we need to understand as players, not everything is possible, there is limits. Riot, please read this, and let me know what you think. I personally think this is the most viable option to keep our game healthy.
: > [{quoted}](name=Space Man J,realm=NA,application-id=3ErqAdtq,discussion-id=wTAEtRLq,comment-id=000d000000000000,timestamp=2016-04-15T12:04:00.167+0000) > > Okay, I understand where you are coming from, but answer me this... > In a solo Queue with 4 other random players, does that make the communication any better? Absolutely not. If anything that premade-4 you can guarantee are speaking to each other, so that is 4/5 communicating, where-as in a solo environment, you would have 4 other random people. Do you think those 4 random people are communicating better then a premade 4? no. Do you think that they are more capable of communicating with you then that premade? No. The idea that premades reduces communication is silly. That and Random players care LESS about winning. I know this is a bit odd, but think about it. Those 4 people are queuing together, with the same goal, creating synergy. They care about eachother, and their ranks as a team. Those strangers may have that "I don't care, i don't know any of you anyway" attitude. So it's a double ended blade my friend. I just want a balanced system. I don't care how we get it. Let's suppose there is a Team A and a Team B. I will be numbering the players 1 through 5, then will be approximating their skill levels. I will list them in descending order. **Team A** Player 1: XXXXX Player 2: XXXX Player 3: XXXX Player 5: XXXX Player 4: XXX **Team B** Player 4: XXXXX Player 2: XXXX Player 3: XXXX Player 5: XXXX Player 1: XXX These look pretty fair, at least on paper. Each team has about a XXXX/XXXXX skill level, and the outliers are XXX and XXXXX. However, imagine that each team has a 4 man premade. Suppose player 1 is the solo queue player on each team. How does this affect the game? Well, the best player on team A is left out of the communication loop, and the worst player on team B is left out. Strategies are almost certainly going to be centered around people in the group. This means that Team B's strategy will likely incorporate getting their best player fed, whereas the focus on team A is probably not on player 1, given (s)he's the stranger. Player 4 can lead his/her team's shotcalling, instruct his/her team and lead them to victory much more easily than player 1 can for his/her team. Furthermore, they will all be familiar with one another's tendencies, whereas player 1 is at the mercy of his team's own competency. While not necessarily true if matched with a 4 man premade, in general, Player 1 is more likely to have a rager, afk or feeder ruin his/her chances of carrying, by virtue of getting random players rather than ones he or she hand picked. Therefore, it is reasonable to suggest that Player 4's skill level, while equivalent to Player 1's, will ultimately be more likely to impact the match because they can more easily communicate and lead their team. Player 1 will not necessarily be incorporated into strategic planning or leadership. Compared to the previous queue, there is a much larger capacity for organization, which unfortunately punishes solo queue players harder than facing multiple duo queues. When one team has the organization of a premade, your team being equally organized becomes FAR more necessary. This season exasperates the issue that I agree was always present, making it a far larger deficit for the solo queue player.
> [{quoted}](name=Troy242621,realm=NA,application-id=3ErqAdtq,discussion-id=wTAEtRLq,comment-id=000d0000000000000000,timestamp=2016-04-15T15:32:07.347+0000) > > Let's suppose there is a Team A and a Team B. I will be numbering the players 1 through 5, then will be approximating their skill levels. I will list them in descending order. > > **Team A** > Player 1: XXXXX > Player 2: XXXX > Player 3: XXXX > Player 5: XXXX > Player 4: XXX > > **Team B** > Player 4: XXXXX > Player 2: XXXX > Player 3: XXXX > Player 5: XXXX > Player 1: XXX > > > These look pretty fair, at least on paper. Each team has about a XXXX/XXXXX skill level, and the outliers are XXX and XXXXX. However, imagine that each team has a 4 man premade. Suppose player 1 is the solo queue player on each team. How does this affect the game? > > Well, the best player on team A is left out of the communication loop, and the worst player on team B is left out. Strategies are almost certainly going to be centered around people in the group. This means that Team B's strategy will likely incorporate getting their best player fed, whereas the focus on team A is probably not on player 1, given (s)he's the stranger. Player 4 can lead his/her team's shotcalling, instruct his/her team and lead them to victory much more easily than player 1 can for his/her team. Furthermore, they will all be familiar with one another's tendencies, whereas player 1 is at the mercy of his team's own competency. While not necessarily true if matched with a 4 man premade, in general, Player 1 is more likely to have a rager, afk or feeder ruin his/her chances of carrying, by virtue of getting random players rather than ones he or she hand picked. > > Therefore, it is reasonable to suggest that Player 4's skill level, while equivalent to Player 1's, will ultimately be more likely to impact the match because they can more easily communicate and lead their team. Player 1 will not necessarily be incorporated into strategic planning or leadership. > > Compared to the previous queue, there is a much larger capacity for organization, which unfortunately punishes solo queue players harder than facing multiple duo queues. When one team has the organization of a premade, your team being equally organized becomes FAR more necessary. This season exasperates the issue that I agree was always present, making it a far larger deficit for the solo queue player. Fair enough. It does make sense, assuming the players are in fact ignoring the champions or picks the solo person is making. But if they are a decent team, they would understand that if anything, the random is on their team is the biggest factor they can't control.
Woook3r (NA)
: i think riot is going to wait it out and try t improve dq, which is the right idea.
> [{quoted}](name=MightySaturn,realm=NA,application-id=3ErqAdtq,discussion-id=Yc9Y4Tzh,comment-id=0000,timestamp=2016-04-15T15:18:21.051+0000) > > i think riot is going to wait it out and try t improve dq, which is the right idea. I understand that, which is great they are putting effort in. But finding true balance in ranking systems that have so many variables, is rough. This is a solid backup plan though :3
: Tank Ekko literally has everything you can want from a champion.
Yeh he's op. The world is aware, just waiting on some fixes.
: What does GD mean to you?
: I hate the term "salty".
Sounds like someone is salty about being salted on.
Rioter Comments
Rioter Comments
: Riot Pls: Dynamic queue, sandbox, and League 2016
League of legends players are at a huge split right now. A massive portion wants SoloQ. Another nice size of it likes dynamic. A portion also doesn't care. I implore you to consider this: As much as you want one solid method of queuing for ranked, split it up into two different game types. Solo queue, which would be a solid means of testing individual skill whilst being thrown in to the RNG world of players who consistently stay about the same in leaving/feed/troll numbers. We accept that games are going to have those. But Solo queue, aside from being a perfect outlet for the casual or even hardcore solo player, is what a large portion of the playerbase wants. There's a saying "The customer is always right". I personally don't have a preference, but if my favorite game declines because people quit over it, well then i'm all for it. Solo queue would literally be a TRUE solo. No duo queuing allowed. It's 5 random scrubs vs 5 other random people with similar mmr. Then, we have Dynamic Queue. Dynamic que has 3 possible queuing methods; Duo, 3-man or 5-man. They share the same elo/mmr but there is a catch. Only duo and 3-mans get matched against another pair of duo and 3-mans. 5 mans are set to play against other 5-mans. If we held a poll, we could decide as a community whether or not we could consider a duo and 3-man going against a 5's, if the queue time exceeded a high amount. Personally, idc. I've played with plenty of bad 5's. So we have 2 methods of queuing, and two seperate elos. One appeases all solo players who don't desire to group up. One favors the groups and friends of league. It's a simple system, that allows all people to find something they enjoy in ranked, without forcing anyone to go in a ranked match against the odds of victory. Now, you may be thinking, "wait! but the 4-man"... well 4 man teams never were a thing for 5 seasons, and I think the community as a whole, will take that, over the current ranked. 4 man teams would require a random solo player, which doesn't exist in this dynamic queue. So forget 4's. Find another player, or queue as 3. Easy as that. I have supported Riot for many years, and love/hate many of the choices along the way, but if we are to continue thriving in this gaming era, i think we have to both settle. Riot needs to really look at the fanbase, and see the outrage over this solo queue, and we need to understand as players, not everything is possible, there is limits. Riot, please read this, and let me know what you think. I personally think this is the most viable option to keep our game healthy.
: > [{quoted}](name=Space Man J,realm=NA,application-id=3ErqAdtq,discussion-id=wTAEtRLq,comment-id=000d0000,timestamp=2016-04-14T18:11:17.595+0000) > > Explain why it kills it for you. I'm a solo ranked player, and I am rarely affected by dynamic queue premades. Maybe one or two in the 40+ solo games i've played. The queue shouldn't be affecting matches as much as it does now. Playing against premades when I'm playing alone immediately gives me a disadvantage in terms of communication, familiarity with my allies' tendencies and gives them a significant strategic advantage. Furthermore, I'm limited to type chatting that is often ignored or overlooked, they quite likely are voice chatting. If a player in their premade is particularly skilled, they can intentionally focus on getting him or her fed, whereas I'm at the mercy of what my team decides they want to do. They are significantly less likely to have a rager, AFK or feeder because they invited their team. I'm at the mercy of my team's competency, ISP and patience. Because of ALL the aforementioned advantages, it is significantly easier to translate a lead into a win and carry a game while in a premade, and much more difficult to outplay a premade as a solo queue player. All in all, it's a casual queue being used in a competitive format. If you want to play with friends, we had Ranked 5s. Now, solo queue players have to deal with all the bullshit. As I said, the queue should NOT be influencing matches and giving pre-game advantages this substantial.
> [{quoted}](name=Troy242621,realm=NA,application-id=3ErqAdtq,discussion-id=wTAEtRLq,comment-id=000d00000000,timestamp=2016-04-14T18:17:55.007+0000) > > The queue shouldn't be affecting matches as much as it does now. Playing against premades when I'm playing alone immediately gives me a disadvantage in terms of communication, familiarity with my allies' tendencies and gives them a significant strategic advantage. > > Furthermore, I'm limited to type chatting that is often ignored or overlooked, they quite likely are voice chatting. If a player in their premade is particularly skilled, they can intentionally focus on getting him or her fed, whereas I'm at the mercy of what my team decides they want to do. > > They are significantly less likely to have a rager, AFK or feeder because they invited their team. I'm at the mercy of my team's competency, ISP and patience. > > Because of ALL the aforementioned advantages, it is significantly easier to translate a lead into a win and carry a game while in a premade, and much more difficult to outplay a premade as a solo queue player. > > All in all, it's a casual queue being used in a competitive format. If you want to play with friends, we had Ranked 5s. Now, solo queue players have to deal with all the bullshit. As I said, the queue should NOT be influencing matches and giving pre-game advantages this substantial. Okay, I understand where you are coming from, but answer me this... In a solo Queue with 4 other random players, does that make the communication any better? Absolutely not. If anything that premade-4 you can guarantee are speaking to each other, so that is 4/5 communicating, where-as in a solo environment, you would have 4 other random people. Do you think those 4 random people are communicating better then a premade 4? no. Do you think that they are more capable of communicating with you then that premade? No. The idea that premades reduces communication is silly. That and Random players care LESS about winning. I know this is a bit odd, but think about it. Those 4 people are queuing together, with the same goal, creating synergy. They care about eachother, and their ranks as a team. Those strangers may have that "I don't care, i don't know any of you anyway" attitude. So it's a double ended blade my friend. I just want a balanced system. I don't care how we get it.
: I agree. We need to fix those issues. Queue times are too long at high Elo. For most players below diamond they're the same or faster, but they're unacceptably long for high Elo. We have a team working on this now and they've got some good solutions to speed up high end matchmaking that we're currently testing and tweaking. The team communication one is something we need to solve as well - that why we wanted to share that we're trying to make this into a team sport. Clearly effective teams communicate and coordinate a lot, so this is something we'd like to improve as well. It's a little longer term as we're focusing on improving queue times, and things like updating the LoL client first.
ScuttleChris, Hey, so I wanted to throw this by you just to see if it was viable. Would love a response on the comment to get some feedback. Alright, hear me out... What if we had a SoloQ right, now I know what you're thinking, yeah yeah another soloQ fanboy post. Well, I'm not really an advocate for it, even as a player who queues as solo 90% of the time. So let's say we opened up a soloQ, that is literally just solo. There is NO duo. What this provides is a completely mmr/elo based matchup of other solo players, to give a completely individual test of skill. Not only is this what half your player base wants, but it would provide a nice outlet for a true random test of skill. Then, we would have Dynamic Queue. I know you stated you wanted a single queue method, but this I honestly feel is the most viable option to not only make an accurate and complete ranked systems, but to appease your customers as well. With this system, you can queue as a Duo, 3-man or a 5 man. Duo's and 3-mans would be matched up against other duo's and 3-mans, and 5's against other 5's. If for some reason queue times are outrageous, maybe open up the possibility of 5's vs a duo and 3-man. In my honest opinion, a 5's obviously has a slight POTENTIAL advantage, but that doesn't make them better players. That and look at the current state. Solo players vs premade 4's. So it's a better alternative already. EDIT: Also, if you are like, "but what about the 4-man!" Well we never had that before for the last 5 seasons anyway. We will take one for the team in this case. Either drop a player, or find another. Easy as that. We will adapt. So we have two essential ranked systems, with seperate elo. A "True Solo" queue that has the same pick method, a primary and secondary. And the dynamic que, which potentially could use the same thing. What this does would appease the people who want to queue alone, and not have an unfair advantage affect them, while also providing a fully functional and truly "dynamic" queue method. I understand this is a ton of text, and it's alot of work, but after playing your game since release, I know you guys could do it well. I've seen companies go against the customers before, and i'm honestly worried as a frequent daily player, that if you somehow don't settle this soloQ method, then a large player base will walk. As a solo player, their presence and overall emotional state in games is essential to me as well, in my own climb. Thanks for reading my wall, if you did. What do you think?
: I feel obligated to point out a flaw in your reasoning, because I've seen a lot of posts like this. Not allowing solo players to play with pre-mades would make four man pre-mades impossible (because you need a single person to fill in the gap) and would make queue times for 2 to 3 man pre-mades longer (because 2 to 3 man pre-mades would HAVE to play against each other). Also, while it might seem like it at times, pre-mades are NOT invincible. I've seen and been in many games where pre-mades lose against solely solo players. Solo players might be happy with just having solo players play against each other, but a bigger amount of people will be upset by having restrictions on how to play with friends. Also, Riot would technically have 3 queues; solo, 2-3 pre-mades, and 5 man pre-mades. Riot understands this, so that's why they're trying to, as they say, "improve the solo player experience against pre-mades." What you want is, I'm sad to say, impractical, so they're trying to make your time better on the game. Sorry if this seems intense; I'm just trying to put my thoughts about this out there. I feel like Riot can definitely make solo players play against pre-mades less, but they can't do anything about those 4-man premades. We're going to have to be that token once in a while.
Yeah, Imo I think it should be solo, duo or 5 man dynamic required. It could still all be in one mode. It just makes a 4 premade and 3 premade too awkward for those solo players. Especially if those 3 premades are stubborn or just trolling, it makes victory near impossible.
: "improving the solo player experience against premades" Maybe if the queue FORCED solo players to go against other solos it wouldn't even be an issue
Yeah, i think that's the idea they are aiming at.
Luabee (NA)
: I find it hard to believe that a single game can last "generations". The game is so different now than it was in 2009, and it'll be so much more different in another 7 years. Sports like Baseball and Soccer never change and that's why they've become traditions. Not saying you guys shouldn't try, I'm just saying bravo if you succeed.
: I believe this is where the disconnect is. We aren't pro or anti soloqueue. Anything is on the table to fix the current state of the queues, including bringing back soloqueue. We are anti long queue times at diamond and above, we are anti unfair match making which seems to be happening when full premades run into solo players again at diamond and above. We are pro team play, and pro being able to play with your friends (whether you have one friend, two, or three). I don't want to see us be dogmatic about dynamic queue either - I'm in favor of any solution that helps all these things happen.
Right. I appreciate this actually. Keeping an open mind is a great thing. Honestly, I solo que in 90% of the time. On both silver, and in plat, i have no issues. I rarely get queued with premades, and almost every game is just a normal ranked. I don't understand why people are upset. People feeding and getting stomped by duo's happened in soloQ as well. It's always happened. From season 1, when i started, to now lol. There's no change. People just like to blame the newest thing to their immediate problems of adapting.
: We don't care about improvements to the system we hate - all we want is solo queue back. That's it. This all just seems like another "You don't want that. You think you do, but you don't." Now where have we heard that before...what game is struggling to hold onto their dying playerbase again? Over the past few years, especially more recently, Riot has become scarily Blizzard-like. Blizzard had their heads so far up their own asses that I'm surprised they could breath, and Cataclysm ended up being the beginning of the end of WoW. This season is the Cataclysm of League for many reasons: Constant silence, dismissive arrogance, ignorance of criticism, prideful indignation, and the excessive lack of common sense involving choices we have been very vocally against, all starting with the beginning of the preseason...a select few of those problems _finally_ being addressed **now**. Do what Blizzard didn't do and listen to the community that built you up instead of alienating us the way Blizzard did. You guys claim to have the answers here and that you know what you're doing will be great in the long run, but from someone who's seen this exact same thing happen before: _you think you do, but you don't. _ Agree or disagree, I just don't want to see the game I fled WoW for die the same way. That's all I'm gonna say about this.
That's not true. If you pay attention to the actual player base, and not just the GD spamming angry players, it's pretty evenly split, if not even on the dynamic side. It's not just NA either, you're talking about the whole world. You can't change one without the others. What they are saying is they are going to try and polish dynamic queue to stop the premades from matching with solo's. If you are a solo only player, this is literally the same thing. People who dynamic premade queue, let's say they get carried. So what? They are premade queuing and won't affect you. People need to let go.
: I agree. We need to fix those issues. Queue times are too long at high Elo. For most players below diamond they're the same or faster, but they're unacceptably long for high Elo. We have a team working on this now and they've got some good solutions to speed up high end matchmaking that we're currently testing and tweaking. The team communication one is something we need to solve as well - that why we wanted to share that we're trying to make this into a team sport. Clearly effective teams communicate and coordinate a lot, so this is something we'd like to improve as well. It's a little longer term as we're focusing on improving queue times, and things like updating the LoL client first.
But I mean, this is kind of to be expected. In any highly competitive game, when you have a less then 1% population of that rank, it's hard to match them up with others. You gotta factor in the times people are playing, how many are playing, their MMR, all that jazz. It's difficult. Plus if you just loosed the MMR requirement, then people would complain about the lower or higher elo's queued with them. It's a rough topic.
Slyth3r (NA)
: Lmao, this is ridiculous.. Before dynamic queue I had 1 minute queue times.Now it's 3-15m (depending on the time of day). I'm really tired of playing with 4 man dynamics and being the only one whose communicating in chat. I feel that as a two season mid-high diamond player communication is crucial to win games .Honestly, just bring back solo queue so I can stop playing this busted and retarded system called dynamic queue.
Do you just complain literally just to do it? Did you read anything at all lol? They are addressing everything you just spoke about. Pay attention, stop crying about soloQ. It's not going to happen. It was more flawed then their future corrected dynamic que.
Akenero (NA)
: Why does nobody use: Mikael's Crucible?
Delete the post... THEY MUST NOT KNOW.
Eyesack (NA)
: What is a healthy example of an assassin?
{{champion:55}} and {{champion:121}} are the best examples.
: Because of Dynamic Que, I'm still silver what the heck riot?!
: Read before you downvote (DYNAMIC QUE)
firey275 (NA)
: You can't just remove a letter that's actually there to add depth to pronunciation. If you tried to just spell everything with a C instead with a S or a K then you would run into issues like someone already said, stuff like "shildren" which isn't at all the same sound and "shill" is actually a term used once upon a time :D you can't just replace old conventions in a language that's a mish-mash of like 5 other ones, everything turns into a mess right fast.
> [{quoted}](name=firey275,realm=NA,application-id=cIfEodbz,discussion-id=frTE07j0,comment-id=0009,timestamp=2016-04-14T18:14:12.723+0000) > > You can't just remove a letter that's actually there to add depth to pronunciation. If you tried to just spell everything with a C instead with a S or a K then you would run into issues like someone already said, stuff like "shildren" which isn't at all the same sound and "shill" is actually a term used once upon a time :D you can't just replace old conventions in a language that's a mish-mash of like 5 other ones, everything turns into a mess right fast. What? You hate shildren? You monster.
: Petition to remove the letter C from the English alphabet
So, you're telling me that i kan just ignore every single instanse of "C"? I like it. So lately my koordination has been inkreasing i think. My gameplay has been definitely better lately. Kan you guys give me a komprehensive guide on how to play ekko doe? I seem to sukk with him. Also, Why does selery make your tongue numb after eating it without anything on it. You think it's some type of khemical? or wut?
Show more

OogieBoogs

Level 30 (NA)
Lifetime Upvotes
Create a Discussion