: > [{quoted}](name=OtterlyLost,realm=NA,application-id=3ErqAdtq,discussion-id=YdfMYwEa,comment-id=00010000,timestamp=2019-04-24T15:02:38.884+0000) > > Isn't the point of mages to be good early to midgame but eventually get out scaled? .-. If they all scale fantastically into the late game as well because MR is gutted, then what is the point in playing any other class? They already have some of the best defensive itemization in the game; Zhonya's(which is something I would kill to have on an ADC), Banshee's, tons of AP+health items. And this is all on top of how many of them have huge range or good utility/cc. > > I feel like MR and mage powerspikes are exactly where they should be. If you feel they need more itemization fine but I'd rather their power spikes remain as they are. Like I said, why pick *any* other carry class if mages get to have self peel through both their itemization and kits, massive range, and tons of utility as well as ridiculous late game scaling and weaker MR itemization. You already DO have zhonya's active, at least once, but can build it any time for 600 gold(some people will buy two just to stall out a fight long enough to win it). It also builds INTO another item {{item:3026}} that gives both AD and MR. Honestly the problem isn't really with mage items themselves, it's actually more to do with defensive items that used to be purely defensive that have been re-tooled into either semi-useless, or downright OP damage items with slight defense. This causes people to take more damage because their end game builds have less defense(GA used to be purely defensive, and while everyone pretty much built it, at least no one was being one shot late game like they are now. Banshee's also used to be purely defensive, but of course, they had to go and remove the health and give it friggin AP. Because THAT'S what we need, a terrible item stat-wise for a mediocre to downright bad passive, causing us to still get one shot when we build it, Abyssal Mask, a rework of a previously really GOOD item, being made into an item that is rarely even used, and only then by like 3 champions). Now AD champions have like 20 ways to slow the damage they take down ({{item:3046}} {{item:3812}} {{item:3026}} {{item:3156}} ) when they used to only build like one. Now nearly their entire build is both offensive and defensive at the same time, while mages build one defensive item(it's really good, but it's still only one) and die the moment anyone looks at them. I actually have more success building SPIRIT VISAGE OF ALL THINGS on Kat than I do building pure damage with Zhonya's. But you know what? A full defensive item in one slot on a carry should be allowed. If I didn't have healing in my kit, what would I build that was full defensive and WORKED with my champion? Nothing. GA is no longer pure defensive, so I'd be wasting stats on AD, Banshee's sucks because I'll still get blown up due to no health on it, Abyssal would only work if I was a close ranged champion WITH MANA COSTS, etc etc. What NEEDS TO HAPPEN: GA needs to be 60 armor/45 MR like it used to be, with no AD. Banshee's Veil needs to be 70 MR, 300 health, 100% HP regen like it used to be, with no AP, Abyssal Scepter needs to be reintroduced. They can keep Abyssal Mask if they want, but Abyssal Scepter needs to come back. Death's Dance needs to not exist, OR it's passive needs to be given to Gunblade, while removing the active. Thornmail needs to be reverted to how it used to be, so that a Rammus can actually cause a Yi to kill himself, rather than Yi shredding through it like butter and Rammus just being a big super minion to him. Thornmail seems pretty useless nowadays, outside of early Bramble Vest cheese. The GW can stay though. Ludens needs to be reverted, there are too many AP items that offer some form of mana sustain, and what we see with this every time is, whichever one does the most upfront damage wins. With this in mind, Rod of Ages/Archangel's Staff/Hextech GLP will be the three starter item options, each having their own niche. Some will go Tear, some will go RoA, some will go GLP(most likely Aurelion and a few others who use this item already). What will doing all this solve? One, full defensive 6th purchases will come back, slowing the damage dealt to champions overall. Two, with slower damage, mages will be more likely to purchase some of the other options in items({{item:3027}} for example) because they don't need to rush damage due to less delayed damage in the game and being forced into a slower mana purchase that lasts them for the game. I could get into heal and shield power items too, but that doesn't really have AS MUCH to do with this topic, although it certainly still has it's problems. > [{quoted}](name=TomiMan7,realm=EUNE,application-id=3ErqAdtq,discussion-id=YdfMYwEa,comment-id=000100000001000100000000000000000000,timestamp=2019-04-25T21:17:48.541+0000) > > you are not giving up are you? > > Witch items exactly? Only morellos got 300hp, and rylias was nerfed sooo they got a net 200hp IF they build these items. So once again your point is just stupid but i already got used to that. > > It was much much much more common to reach a 1k AP that it is now. Now you need {{item:3089}} {{item:3041}} {{item:3003}} with max stacks and maybe an infernal to even have a chance to get 1k or play veigar. > > Morellos lost 30AP > Rylias lost 10AP(after getting buffed 2 times from 75) > Liandries lost 5AP > Ludens lost 10AP > Archangels lost 30AP before stacks, lost 2%conversion before stacks With stacks you gain back 12AP > Zhonyas lost 25AP > Void lost 10AP > RoA lost 20AP > All that since 6.9. AP items lost a total of 128AP. Overall a mages core build lost about 75AP. and this is just a quick search Ludens actually used to be 120 AP and 10% move speed at one point, and Zhonya's actually used to be 120 AP as well. So just from two items, you actually lost around 75 AP. Of course that was probably before the patch you were talking about, and I think Rabadons actually gaind 20 AP, but still it's a huge net loss.
I'm not reading the entirety of your post; you revealed your ignorance and ineptitude in the first paragraph. For one, you cannot buy a second Stop Watch and use it; you buy it and its broken regardless. For two, GA is a long CD and does *not* give MR. It literally only gives armor and once you use it, its a 300 second wait time for the passive. Which can be popped accidentally by you retreating and getting hit with a stray minion AA. compared to an active you have full control over and that is half the CD and prevents you from taking any damage at all *and* can completely negate or interrupt many assassin's combos, this is a pretty paltry item.
: > [{quoted}](name=OtterlyLost,realm=NA,application-id=3ErqAdtq,discussion-id=YdfMYwEa,comment-id=00010000,timestamp=2019-04-24T15:02:38.884+0000) > > Isn't the point of mages to be good early to midgame but eventually get out scaled? > > Uh that's the point of assassins, not mages. Assassins do best early to mid, mages are late game champions. And the MR argument can be invalidated by {{item:3135}}.
Late game mages are still relevant; they are not best then. Anything that has CC, Range, and AoE damage is going to be relevant late game. It won't necessarily be the best. Mages spike late in laning phase and are very good up until late game where their burst combos(because almost every mage in existence is burst, just like an assassin) is negated by the fact that MR exists. Even after getting a void staff, an ADC or bruiser is flatly going to do more damage than mage, particularly after they've blown all of their CD's. Mages are intended to be good early to mid game and still have relevance late game but be out scaled by champions who deal specifically sustained damage. .-. Mages and Assassins are only different in their mobility and the way by which they excel mid game. Assassins excel in single target damage in which they flank and pick off squishy targets. Mages excel in AoE burst and CC that can affect teamfights. Both are intended to fall off after midgame. IDK what the hell void staff has to do with my comment to the other person wanting MR to be changed or gutted to make a class of champions, who are already doing very well and have for seasons, be even better.
: Mages currently rely too much on rushing flat pen and spiking before they become completely irrelevant late game when everybody on the enemy team has built an MR item. (unless you're a bruiser mage like vlad/ryze) Not only to they need rework mage items but also rescale how MR works in general because MR is still invalidating magic damage super hard late game compared to armor.
Isn't the point of mages to be good early to midgame but eventually get out scaled? .-. If they all scale fantastically into the late game as well because MR is gutted, then what is the point in playing any other class? They already have some of the best defensive itemization in the game; Zhonya's(which is something I would kill to have on an ADC), Banshee's, tons of AP+health items. And this is all on top of how many of them have huge range or good utility/cc. I feel like MR and mage powerspikes are exactly where they should be. If you feel they need more itemization fine but I'd rather their power spikes remain as they are. Like I said, why pick *any* other carry class if mages get to have self peel through both their itemization and kits, massive range, and tons of utility as well as ridiculous late game scaling and weaker MR itemization.
Haziv (EUW)
: Mordekaiser was the last of the "pizza feet" champions...
To be fair, he doesn't have Pizza Feet. Pizza Feet specifically refers to the fact that his boots/feet look like slices of Pizza. Mundo's feet do not. c: Refer to old Taric's model for the *best* example of Pizza Feet. https://vignette.wikia.nocookie.net/leagueoflegends/images/b/b4/Taric_Render_old.png/revision/latest?cb=20160405213250 ^ Triangular, pointy polygon Pizza Feet. So yeah, Mordekaiser is pretty much the last of the Pizza Feet. IDK why they mentioned Pantheon.
: > [{quoted}](name=OtterlyLost,realm=NA,application-id=3ErqAdtq,discussion-id=AczAXqXY,comment-id=00010000,timestamp=2019-04-23T14:17:33.893+0000) > > I will second the Juggernaut Rework as the worst one in the history of the game. I still have flashbacks of only having three bans and four juggers that you *desperately* want banned. at no point after the juggernaut update was garen in need of a ban or too strong to the point of warranting a ban. he literally got one follow up change within two weeks, which was that villainy doesnt trigger on kills against garen anymore, and then didnt have to be touched for 6 month to a year or so at which time he was buffed and repeatedly had to be buffed practically every 6 month because he kept falling out of the game. darius came weak out of the juggernaut update initially, and had slight tuning up and down the following patches. his entire kit didnt change from there on out, and over time he required more buffs than nerfs. the time when darius was considered overpowered after the juggernaut update was the only time he was actually balanced in my opinion. he was an actual carry. a win condition for his team that you could build around. just like people had been building teamcomps around {{champion:96}} or {{champion:29}} for ages. darius at the time was the actual teamfight threat and carry that he was intended to be. the only problematic champions were skarner and morde at the time, and even they had been balanced out before season 6 started.
https://www.leagueofgraphs.com/champions/stats/garen Man, that's an awful high winrate for someone who was "at no point in need of a ban." He had near a 54% wr around the time of the Jugger rework and his popularity was near 14%. He wasn't nearly as much of a nuisance as maybe Skarner or Morde but he was still problematic on rework. Darius, like wise, *did* hit a 54% wr. https://www.leagueofgraphs.com/champions/stats/darius The juggernaut rework was an absolute clusterfuck. Anyone who thinks otherwise is either forgetful or biased.
: This Is what I thought initially, but at the top of the roadmap it says "Hey all, it’s that time of the year again when we get to talk about the awesome new champions and updates we’re working on right now. I won’t be talking about the new enchanter support today since I already talked about her in the last roadmap and she’s just around the corner. But there’s still plenty to share!". She's comin' :D (probably D:)
> [{quoted}](name=Get Ogre Here,realm=NA,application-id=yrc23zHg,discussion-id=Krvj3Nvm,comment-id=0000,timestamp=2019-04-23T20:20:37.647+0000) > > This Is what I thought initially, but at the top of the roadmap it says "Hey all, it’s that time of the year again when we get to talk about the awesome new champions and updates we’re working on right now. I won’t be talking about the new enchanter support today since I already talked about her in the last roadmap and she’s just around the corner. But there’s still plenty to share!". > > She's comin' :D (probably D:) Oh! I missed that! I'm glad she's coming then! :) I'm super excited for a new enchanter support!! :D The last enchanter has been since *Nami.*
Mortdog (NA)
: Hey everyone. Let me see if I can offer more insight. We see all the polls, upvate threads, and requests to bring bans back to ARAM. We understand that a very large group of players feel this way. We get the benefits it brings, feeling like you have some agency to remove particular champs you don't enjoy facing. That's super valid. (I personally banned Teemo every game because trying to push into shrooms is pain.) We understand the desire and the need bans fill. HOWEVER, they also come with draw backs. Whether or not you agree with them, there are players that enjoy and have a high affinity for champions like Veigar and Brand. There are players that don't want to think about bans and just want to get in the game quick. There are players that enjoy the high and low rolls of a pure random mode. And believe it or not, most of them aren't "ARAM accounts". Discounting and downvateing them doesn't make them not real. FOR NOW, we'd like to see if we can solve some of the pain points through other methods before considering re-instating bans. Balancing has proven to work quite well, as we've seen Sona/Ziggs go from 68% win rate to 57%. We still have some more adjustments that can be made, but the champions are more fair to face than they have ever been. There's still more work to be done though, and more adjustments will be coming more often. (I've already got a batch ready for approval.) Bans are a very strong hammer we aren't quite ready to slam down yet. If you look at the ban rates I posted on twitter, for a few champs it was basically the equivalent of deleting them from the mode. If we made a poll saying "Should we delete Zoe from SR?" I'm sure it would have a ton of upvates...but we still wouldn't do it because it's not the right call. Game design isn't always about the popular opinion. That being said, we are STILL OPEN TO BRINGING THEM BACK if our other methods don't solve the issues. If after a few months, Fiddle/Veigar are still a pain to play against, then we'll reconsider. I'm sure this post hasn't changed many peoples minds, but hopefully at least shows you where we're coming from. Other common thoughts: *Look we had 5 melee and they had the perfect comp. This shows we need bans and they were ARAM accounts* - No...this happened either way, regardless of bans and they very likely were NOT ARAM accounts. The thing about random is that highs and lows exist. With all champs unlocked in our internal playtests, we still managed a Lux/Morg/Blitz/Jhin/Alistar comp. It was terror. It happens. *Why not just unlock all champs* - This would help for sure, but has side effects we aren't comfortable with. It's no secret that Riot does need to make money in order to continue as a business, and this would impact that quite a bit. However, I do think we can make improvements in this area. 42 F2P champs isn't enough. More on this hopefully soon-ish.
> [{quoted}](name=Mortdog,realm=NA,application-id=yrc23zHg,discussion-id=FA8HwyQe,comment-id=0003,timestamp=2019-04-23T16:20:31.805+0000) > > Hey everyone. Let me see if I can offer more insight. > > We see all the polls, upvate threads, and requests to bring bans back to ARAM. We understand that a very large group of players feel this way. We get the benefits it brings, feeling like you have some agency to remove particular champs you don't enjoy facing. That's super valid. (I personally banned Teemo every game because trying to push into shrooms is pain.) We understand the desire and the need bans fill. > > HOWEVER, they also come with draw backs. Whether or not you agree with them, there are players that enjoy and have a high affinity for champions like Veigar and Brand. There are players that don't want to think about bans and just want to get in the game quick. There are players that enjoy the high and low rolls of a pure random mode. And believe it or not, most of them aren't "ARAM accounts". Discounting and downvateing them doesn't make them not real. > > FOR NOW, we'd like to see if we can solve some of the pain points through other methods before considering re-instating bans. Balancing has proven to work quite well, as we've seen Sona/Ziggs go from 68% win rate to 57%. We still have some more adjustments that can be made, but the champions are more fair to face than they have ever been. There's still more work to be done though, and more adjustments will be coming more often. (I've already got a batch ready for approval.) > > Bans are a very strong hammer we aren't quite ready to slam down yet. If you look at the ban rates I posted on twitter, for a few champs it was basically the equivalent of deleting them from the mode. If we made a poll saying "Should we delete Zoe from SR?" I'm sure it would have a ton of upvates...but we still wouldn't do it because it's not the right call. Game design isn't always about the popular opinion. > > That being said, we are STILL OPEN TO BRINGING THEM BACK if our other methods don't solve the issues. If after a few months, Fiddle/Veigar are still a pain to play against, then we'll reconsider. I'm sure this post hasn't changed many peoples minds, but hopefully at least shows you where we're coming from. > > > Other common thoughts: > *Look we had 5 melee and they had the perfect comp. This shows we need bans and they were ARAM accounts* - No...this happened either way, regardless of bans and they very likely were NOT ARAM accounts. The thing about random is that highs and lows exist. With all champs unlocked in our internal playtests, we still managed a Lux/Morg/Blitz/Jhin/Alistar comp. It was terror. It happens. > > *Why not just unlock all champs* - This would help for sure, but has side effects we aren't comfortable with. It's no secret that Riot does need to make money in order to continue as a business, and this would impact that quite a bit. However, I do think we can make improvements in this area. 42 F2P champs isn't enough. More on this hopefully soon-ish. I respect the ideas behind this. And admit I'm not sure if I'd want bans back on ARAM; I found I was getting filled into champions I had never touched and/or didn't enjoy or were also flatly just worse on ARAM. .-. Like I acknowledge it happens sometimes but when you get Braum 3 champ selects in a row... That said, I was more upset by the removal of backtrack. :( Why aren't there more posts for the return of that? Also I appreciate how even the rioters are saying upvate too
LTK KoRo (EUW)
: no vayne, tristana and jinx nerfs, terrible patch
??? Tristana nerfs why? For a 49% WR, 3% pick rate champion??? Literally only her mains are playing her at those kind of stats. I think you meant to write no Vayne, Jinx, or *sivir* nerfs. Sivir is sitting at a 53% WR and nearly a 9% pick rate
: Making Stormrazor back into the boomstick.
I am fine with not having Storm Razor. I honestly resent the item after all of the nonsense they put ADCs through last season and would be perfectly happy to see it removed. I also resent the fact that I know many people said they would rather not see Stormrazor turned into an energizer item but then they did anyway.
l MrD l (NA)
: i would have thought juggernaut rework with morde tbh the idea of putting him in bot lane where he gets bonus exp and gets a huge lead stomping games
I will second the Juggernaut Rework as the worst one in the history of the game. I still have flashbacks of only having three bans and four juggers that you *desperately* want banned. You would have to ban three of them and then pray, *pray* that the enemy team would get the last one and that, through some joke luck, you didn't just ban the same ones. Skarner might have been worse than Morde though Morde was *terrifying*, especially in combination with a Zilean who used to just give flat bonus EXP. .-.; But Skarner post rework got up to some ridiculous winrate(I think it was like 65%) and he just ran you over in the jungle.
: > Why don't mods just move posts to the right sub-board instead of locking/deleting. Seems like a simple thing to do :) Alas that is not possible, due to limitation of the boards tech. Unfortunately, the boards kind of stopped being developed (Officially they are in beta still, well over 4 years later lol), so there are limitations like that. The boards moderators have no way of moving threads, as the boards themselves simply don't support such an action. Yeah I know that kind of sucks. But that is really on Riot for not having a development team working on the boards, not on the mods (as they are unpaid volunteers, not part of Riot)
> [{quoted}](name=Laughing Fish,realm=NA,application-id=yrc23zHg,discussion-id=E0RWMGQR,comment-id=0001,timestamp=2019-04-23T04:14:35.359+0000) > > Seems like a simple thing to do :) > > Alas that is not possible, due to limitation of the boards tech. Unfortunately, the boards kind of stopped being developed (Officially they are in beta still, well over 4 years later lol), so there are limitations like that. The boards moderators have no way of moving threads, as the boards themselves simply don't support such an action. > > Yeah I know that kind of sucks. But that is really on Riot for not having a development team working on the boards, not on the mods (as they are unpaid volunteers, not part of Riot) Considering you could make a better, more user friendly forum using (free, I might add) hosting places like Proboards or Invisionfree or Jcink, the fact that this forum is still incomplete and still in beta is really really sad. :/ But on topic, IDK how I feel about bans. At one end, its nice to get really frustrating champions out of the pool... but at the other, when bans were there, I got a melee champ/champ that I didn't know how to play so many fucking times. It was insanely frustrating to queue into an ARAM and oh look, I just got Braum for literally the *third champion select.* And I rerolled and it just gave me Aatrox for the *sixth fucking time*. How much *fun* is this fun *random* game mode!!! Over 150 champions, why am I getting the same five melee champions every queue?
Kalikain (NA)
: Its the meta, not the champion. Brand has to land a combo to stun, and has no dashes or slows. We are in the assassin super mobile meta.
.-. By that logic, he shouldn't even be popular bot as in an actual Assassin Meta, real supports are the primary counter and are what wins games. It is not the Meta. It completely the champion and he needs a serious gutting of his base damages in exchange for higher AP scalings.
D357R0Y3R (EUW)
: Ashe's main reason to be picked has become irrelevant in 2019
Why are we crying about Ashe when she has the fifth highest ADC winrate as a champion whose entire niche was to be a utility carry? Why are we crying about ADCs in general? They're in a fine spot. Most of the roster, for once in forever, is sitting at a 50% winrate. Even Varus, who was struggling for a long time, is now at a 49%. Even Ezreal and Lucian feel fine to me as, even though they have *massive* pick rates, their winrate isn't absurd. Just leave ADCs alone. The only one that I believe could use tuning is Vayne. The rest are fine.
Kazekiba (NA)
: They want to make runes feel like a decision, and currently Absolute Focus is almost always the correct decision unless you use CDR well, or cases like {{item:3100}} {{item:3003}} {{item:3157}} builds. So they either nerf AF into oblivion, remove the 10% bonus CDR from Transcendence, or ... buff Celerity.
I mean, ADCs used to regularly take celerity. And then they gutted it. .-. No one is actively going to choose MS over more damage, even those that *need* the MS. Even buffing the amount of MS it gives still means very little because why go celerity when another tree gives better boots for free?
: Which supports?
Taric. Best peel, better teamfight, and over all more utility. Nautilus is a close second; his tankiness and CC and engage are really good. I hate have a Pyke support.
Warpes (NA)
: AP Shyvana is the most disgustingly broken thing I've ever seen in the history of this game.
Part of the issue is Dark Harvest. AP Shyvana is one of the only champions who actually takes it; its basically like a stacking, scaling Deathfire Grasp.
: Auto fill broke
No. Its Autofill protection for one, maybe two games. Not for an entire day.
Kalikain (NA)
: Adcs
Sivir is definitely the most boring ADC. Her entire way of playing bot lane after a point is just hard push the wave and then hide back. :/ I hate playing Sivir. I also dislike playing Ashe as well though that's because for over a year the competitive team I played with only ever wanted me on Ashe. I kept praying for that target ban, let me tell you.
Bultz (NA)
: Stormrazors slow needs to be melee only
No one but Kai'sa builds it right now as is for one. .-. For two, its *intended* for ADCs. For three, its a 40% slow on a fairly long CD. You have to "energize" you AA to get it.
: I got level 5 with Orianna support. It can be done, but not something I would ever recommend (seriously just run Janna, Lulu or Karma).
Arguably anything can "support" but most of the time, other champs are definitely better at being supports. I bet trying to Orianna support was kind of torturous though.
: Well, we are going with the whole lack of AP in team comp, so that would include a lack of Kai'sa, etc. And I agree, there isn't. There are reasons, but not very good ones. Like... my team needs AP damage ... and then I end up playing her as a mediocre utility mage anyways which meant I should have just ran Karma. Or Morgana is banned and I don't want to be reported for feeding with Zyra. The fact is that Lux is not the best option for any of the reasons you might pick her to support and there are even enchanters that can "jack of all trades" better than her. The only reason to pick her is not owning the better options, or lacking experience with those options.
Pretty much. There are far more superior options. She is not really a "good" support.
JuiceBoxP (EUNE)
: See, your base assumption is that the support's role is to "Protect the carry"... no.. i disagree. And no, it doesn't mean i am a bad support. While there are supports whose kits are really good at doing that... aka... enchanters. there are several other support types, as i see them. 1)Enchanters - nami, janna, karma, lulu, sona, soraka, taric 2)engagers - thresh, blitzcrank, alistar, braum, leona , pyke, nautilus, rakan 3)Enchanter-engager hybrid / APC supports(The ones you dislike) - lux, morgana, zyra, brand, zilean typically, enchanters will have the most peel, low-medium damage, low-medium CC engagers have the most cc, medium - high peel, low-medium damage. APC supports will have the most Damage, low-medium amounts peel and medium-high CC. with several exclusions, ofc...(namely morgana whose basically a jack of all trades) Lux can mitigate tons of damage with her w. it gives one of the biggest shields in the game when hitting twice. basically, throw a w at your team when you engage and you give your team an insane shield that can win the teamfight alone. She can stop enemies in their tracks with q, and slow them with e when chasing your carry. I don't know how much more peel do you need. Again, what support is intended to do is not written in stone. The most basic need from a support is vision. beyond that every champion has his own ways. Every type of support can bring his own things into the team fight. If you ask me, lux does a pretty damn good job at it. As i mentioned before, her shield is humongous, and that extra damage can really be the determining factor for winning the team fight.
Her shield is humongous... if you *land it.* Guess what? You can get nearly the same sized shield more reliably by playing Janna, Lulu, or Taric. This alone makes her a bad, unreliable support. I'm not even going to talk to you about what entails a support as you clearly have no clue and are deluded.
JuiceBoxP (EUNE)
: I didn't ask for a list of capabilities of nami and sona, i asked for arguments for why lux's kit is not good. I also didn't ask who's a better support. I simply asked for you to point me to problems with her kit that makes her bad. We are talking about lux, not nami and sona. I listed the upsides of her kit, now your turn to list the downsides. Also, you keep throwing irrelevant facts around. >I have turned games as Nami support and I didn't have AP to do it. Namely this one >he amount of efficiency her utility spells gain off of support items like Athene's, Redemption, and Ardent is a million times better than whatever Lux's shield can give; all of these items can affectively allow her to heal someone for 500 health at least and it can't miss. Lux is not an enchanter... She doesn't build ardent and redemption because she doesn't have healing abilities... why would she use it.. Read what i wrote on the other post and reply.
Nami and Sona point out the issues with Lux Support glaringly. She doesn't *support.* That is her problem. Long CD's(10 seconds *is* a long CD when its your only form of peel, her shield is maxed last so is at a 14 second CD the majority of the game, and her E only gets down to 8 seconds and is spammable because its intended for *wave clearing.*) Unreliable peel(snare blocked by minions, shield can be straight up missed/dodged out of by accident, E can be over shot and missed and doesn't *actually* slow by that much; 45% at max rank compared to someone like Braum(70%), Sona(40% at ALL LEVELS and scales with her AP), Nami(Ult starts with a base 50% slow and her E slow is small but *also* scales with her AP), and many others, this is honestly trash) Low Base Damage and more scaling means that she does less damage than many of these real supports do due to the lack of AP and the lack of actual gold income No abilities by which to actually *assist* the carry; no enchancing abilities or bonus damage or meaningful ways of protecting her carry. Her primary poking capability actively pushes the wave and takes CS from the ADC, stealing the gold from the carry and screwing up any wave manipulation that the ADC was trying to have. This is an issue that many mage "supports" have as they are intended for this magical thing called a Solo Lane. Her ult isn't helpful to a teamfight; its just a big, easily dodged AOE nuke that, once burned, just means that the enemy team can just carry on running your team down. It doesn't disengage, doesn't engage, it can't be used to peel or assist allies. its literally just damage and that's it. Low mobility means that if she gets engaged on or fucks up her combo, oops, now she's about as useful as a cannon minion; she is a champion that needs peel. She does not peel. If behind, she's fairly useless as her CC is, again, unreliable and her damage will be atrocious because support income is bar none the lowest in the game. She won't have the levels to have even higher base damage and she won't have the gold to have much needed AP items. And she won't be useful to her ADC or team either as she can't peel as affectively as a true support actually could. She is squishy and leaves a much needed gap in the team as her skillshot shield can't even necessarily provide pseudo tankiness like other, more reliable supports(Nami's heal can negate burst if timed well, Janna's shield, Lulu's shield, Taric's shield, heal, ult and bonus Armor... All infinitely more reliable and easier to apply than her shield.) While we're on the topic, the strength of her shield is grossly over estimated. On first cast, the only one that you're likely to actually hit reliably, it only gets up to 110; Lulu's gets to 210 and is guaranteed. Janna's gets up to 210, is guaranteed, and gives 40 AD. The initial shield is tiny and the second, larger part is only guaranteed on Lux herself; not her carry or her entire team. At best, she will land the first part on one person and the return part on some other part of her team and even then, its only 10 more than the shields provided by other supports who, again, are more reliable.
JuiceBoxP (EUNE)
: Lol, you are funny man. give me actual arguments beside throwing unproven facts around. you can't just say she is not an appropriate support without giving examples and showing some actual facts. "there are far better options" doesn't count as a fact as long as you haven't proven it. i made my claim : this list shows what makes her a good support. >1) She has a double snare on a low cooldown 2) She has an AOE shield that is one of the strongest shields in the game when it hits twice 3) She has an AOE slow on a low cooldown 4) She can peel very easily, poke and mitigate damage in trades 5) She can carry 6) Her ult is just amazing 7) Q > E > R > AA > E > AA > ?? > profit Now it's your turn to bring some actual counter arguments into the table.
You want examples of better supports? Okay. Fine. Nami. 1. Heal that can hit two allies and an enemy for damage and peel. 2. A Bubble that effectively can stun at least 3 people. Also is *not* blocked by minions. 3. An ult that can knock up, slow, and zone and entire team fight and can affectively turn the entire tide of battle. 4. An AA enchancer that gives a massive amount of bonus magic damage on hit and *a slow* 5. All of her spells, every single one, give her allies a MS buff to allow them to kite or engage better. 6. Since she's a real support, the amount of efficiency her utility spells gain off of support items like Athene's, Redemption, and Ardent is a million times better than whatever Lux's shield can give; all of these items can affectively allow her to heal someone for 500 health at least and it *can't miss.* 7. She can carry without needing massive amounts of gold or even experience through the sheer amount of utility that she provides; I have turned *games* as Nami support and I didn't have AP to do it. 8. She can poke, peel, bully, engage, disengage, flank, and a variety of other things far better than Lux can 9. Her Heal is the CD as Lux's snare and a *lower* CD than Lux's shield. Her bubble gets to be a lower CD than Lux's snare. 10. Her higher bases and better synergy with literally *all* support items, means she requires far less gold than Lux to be effective. Sona. 1. Extremely low CDs. 2. Better, lower mana cost, and lower CD *point and click* poke that is less prone to taking minions or pushing the wave. 3. A heal that scales into the game impressively well and synergizes absurdly well with Athene's; seriously, Sona is the poster child for champs that go well with Athene's. 4. Said heal *also can shield her all allies in her radius*. 5. A MS buff that, again, *affects all allies in its radius.* 6. Proper power cord juggling can give her either a slow, a damage reducer, or a huge burst of damage. 7. An ult that can AOE stun an entire team or at the very least zone most of them. 8. One of the best scaling supports in the game; she scales into the late game ridiculously well. 9. Capable of out putting decent damage on a lower budget than Lux. 10. Cannot miss her heal/shield/buffs. I could go on and on and on as there are a multiple number of supports who are flatly better at being a support than Lux.
JuiceBoxP (EUNE)
: Pretty much buying a support item and playing beside your adc at bot lane and peeling for your team and granting vision counts as being a support. How you do it? It depends. By all means building athene's into ludens or zhonya or just building ap counts as being a support because i got my support item and i got my oracle lens and that's pretty much what makes a support at its core - a support item and oracle lens. Someone who doesn't build a support item is not a support.
There's so much more to being a support than having a support item and warding. .-. And if you honestly, if you believe that "peeling" just includes blowing up the enemy team then you're a pretty terrible support. There are a multitude of items available intended to help buff and assist your allies. A support is a champion specifically intended to *assist* with kills, not take them. They are intended to support the carry by being a strong base with items such as athene's, Zeke's, Locket, etc. They carry by proxy that their items and kits keep the actual carry from dying and increase their damage. Building full AP and looking for kills and your selfish gains is not being a support. Its being an under fed, under farmed carry and is taking gold and resources out of your team. Its denying your team much needed support because you aren't buffing *any of them.* Lux *is* not a support unless she's building *nothing but support items.* Otherwise, she's just someone who doesn't *actually want to support* playing a mage because "they wanna carry, hurr durr."
: Eh, Lux is more of my pick when I see an all AD comp and we might need the option of an AP nuke. But yea, if there is an AP mid or AP jungle, I usually can't justify a Lux pick over Morgana or Sona/Nami. To be honest, most of the time I just run Leona because nobody on my team hovered or picked a tank.
Even then, there are ADCs who can make up more affectively for the lack of AP than picking a gold hungry midlane mage. Kog'maw, Kai'sa, Varus all do an astounding amount of mage damage. Corki could even work if you wanted to troll. There's no good reason in my mind to pick someone like Lux as a support. I wish Riot would grossly gut mage base damages and up their ratios so that we can finally be done with midlane mage "supports."
JuiceBoxP (EUNE)
: I am a main support with 160k as lux support. and i've seen a couple dozen like me. So, Pretty sure not everyone who pick lux support are autofilled. Blame the player, not the champion.
I'll blame both, thanks. Lux is not an appropriate support; there are far better options and options I would prefer to have over Lux. Supports that require less gold to be effective at their job and who aren't actually mages that are masquerading as a support.
: > [{quoted}](name=OtterlyLost,realm=NA,application-id=3ErqAdtq,discussion-id=etwp6VkP,comment-id=0005,timestamp=2019-04-15T19:36:45.156+0000) > > Sure, if a lux actually built full support and actually supported, she might be a good support. But she doesnt. And no, building an athlete's first does not constitute being a "support" when you follow it up with ludens, morellos, death cap. > > No, full support is athlete's, redemption, ardent, maybe a locket or a Zeke's. If theres already a mage mid and a carry top and a carry bot and a carry in the jungle, you dont *need* a carry support. You need a utility support who is going to keep at least one of those carries alive without needing a support themselves. Athenes IS a Rabadons, sadly players dont realize this. {{item:3107}} {{item:3174}} {{item:3504}} {{item:3092}} {{item:2065}} The amount of AP this gives for a ... 9k? Build is amazing.
I still dont want a lux. Lux is just the support that people pick when they're autofilled and they arent actually interested in being a support.
: > [{quoted}](name=Cind3rkick,realm=EUW,application-id=3ErqAdtq,discussion-id=etwp6VkP,comment-id=0000,timestamp=2019-04-15T18:31:16.227+0000) > > Reasons why she isnt a good supp. > 1)shes a mage > > 2)other supports have more effective cc > > 3)other support have stronger shields > > 4)shes a mage Brand is a mage Brands CC can't land until level 2 and requires landing two skillshots No other supports have a shield that beats Prismatic Barrier. It's borderline Ult tier in strength gated by being a skillshot. Brand, Zyra, Velkoz, Zoe, Veigar, and Galio are all mages. Lux support is only bad if you build like an ape
Which most lux supports do. And no one likes brand support either.
JuiceBoxP (EUNE)
: To anyone that says lux is not a good support
Sure, if a lux actually built full support and actually supported, she might be a good support. But she doesnt. And no, building an athlete's first does not constitute being a "support" when you follow it up with ludens, morellos, death cap. No, full support is athlete's, redemption, ardent, maybe a locket or a Zeke's. If theres already a mage mid and a carry top and a carry bot and a carry in the jungle, you dont *need* a carry support. You need a utility support who is going to keep at least one of those carries alive without needing a support themselves.
voidestar (EUW)
: New item idea - AP version of Maw of malmortius and hexdrinker
Hm... Its almost as if there are items that fit this niche already... {{item:3157}} {{item:3191}}
: I always explain when the game starts to be safe. There's usually at least one death per game that is attributed to people interacting with Ivern's Q incorrectly though.
I know how his Q works but I admit that its gotten me killed a few times, both as a different champion and when I'm actually playing Ivern. .-.; I always forget until I get pulled that it draws you to a person. Or worse, I remember but misclick.
Winia (NA)
: Supporting a Twitch
For the most part, if you're playing as Janna, you want to try and facilitate his farming as best you can. This might mean walking up with him when he farms(something not enough supports do honestly; just you being next to the ADC while they farm is added pressure; hiding behind your AD or just AFK'ing in the brush is basically allowing them to 1v2 the lane since they don't have the needed pressure to safely walk up; bot lane is a lot of zones of control and you want your "zone" to over lap with your ADCs at least a little) or harassing the enemy support/ADC safely to make them focused on you and what you're doing rather than him and what he's doing. At a point, he might want to roam and you should try and follow him up with that roam; Twitch roams well for an ADC thanks to his stealth.
: PSA: Only Thing Morgana’s Update Brought Was Changes to MS on R & Damage to Low HP Targets on W
No one is. Which is why people are upset that they are further nerfing her
Rylalei (EUNE)
: How would you nerf the following
{{champion:157}} Rework his windfall; reduce the CD but make it smaller and have it break after so many projectiles hit it, scaling up with the number of points have been put into it. {{champion:238}} Remove the bonus magic damage he gets from AA low health targets. Raise his ults CD. {{champion:92}} Remove Spear of Shojin as it is giving her an insane amount of artificial power. {{champion:24}} Take away his ward hopping capabilities. Seriously, all that frustrates me about Jax is the amount of safety get gets. {{champion:67}} Oh boy. Raise the CD of tumble at all ranks. Lower the AD bonus it gives. Turn her silver bolts into flat true damage. Take away the % health. Remove the reset on her ult and lower the stealth duration that her tumble gives.
: > [{quoted}](name=OtterlyLost,realm=NA,application-id=yrc23zHg,discussion-id=5NnEB3QB,comment-id=000300000001,timestamp=2019-04-10T16:00:28.581+0000) > > I'm gonna just call you out flatly on that hot string of BS. > > There was only 1, count 'em, 1 mage nerfed the entire time ADCs were garbage and that was Swain and it was specifically because his passive worked *far* too well with a support-and then they didn't even nerf *that*. > > There was not a single mage outside of Swain who was nerfed specifically because of their performance bot lane even though many of them *needed* tuning to healthily coexist there with marksmen. I would *love* to see the patch notes that shows a mage being nerfed specifically for their performance botlane outside of the one I mentioned. > > The only changes that they made to marksmen were to adjust their items so that they were complete trash and even then it was still an overall nerf from where they were since they took multiple stats away from the items, didn't revert the nerfs to their runes, didn't revert the base stat nerfs, and didn't make any meaningful buffs to enchanters(who are still all relatively struggling; interesting since the meta is all hyper mobility, bruisers and assassins, you know the kind of meta that arguably a Janna/Lulu should be excelling in). > > Again, if you have hard, undeniably proof to dispute any of this, I would *love*, absolutely *love* to hear it and see it. But if its just hearsay and opinions and unsupported bias, get outta here. Yes and tanks juggs and anything that cant abuse conq is in the same position that adcs were in? Adcs could still be played in this time but why play an adc when you coild play a mage. Its the exacy same situation in toplane rn
> [{quoted}](name=JhinuinelyDunk,realm=NA,application-id=yrc23zHg,discussion-id=5NnEB3QB,comment-id=0003000000010000,timestamp=2019-04-10T16:51:35.768+0000) > > Yes and tanks juggs and anything that cant abuse conq is in the same position that adcs were in? Adcs could still be played in this time but why play an adc when you coild play a mage. Its the exacy same situation in toplane rn What does my subsequent post have to do with this response in the least? You did *not* dispute anything I said in my previous post by providing cold hard evidence that mages outside of Swain were nerfed for their bot lane presence and instead just hard swapped topics in order to find a favorable one for you. And it isn't even going to work because no, the period of time that ADCs were trash was *exactly like this.* They were "playable" but it was inherently and overwhelmingly *better* to play a mage or ADC that could abuse the trash stormrazor. Similarly sure, you can play tanks but its overwhelmingly better to play something that can abuse conqueror, which most juggers *can* and do. Which is my point. Top lane mains are whining for changes to top lane when the champs that they statistically care about playing the most(bruisers and juggers) already have the best items and best keystone. Tanks are the only ones *really* suffering and they're finally, finally, after an entire season of bowing to our bruiser over lords, trying to make tanks viable by buffing them. Praise fucking god.
: > [{quoted}](name=OtterlyLost,realm=NA,application-id=yrc23zHg,discussion-id=5NnEB3QB,comment-id=000700000000,timestamp=2019-04-10T16:32:48.284+0000) > > I would love to hear which champion top can't also go jungle or mid. The only ones I can think of are Juggernauts and god knows no one wants them to go anywhere else. I still have 'nam flashbacks of season 5 where your three bans *had* to be either Darius, Garen, Skarner, or Mordekaiser and you had to *pray* that the enemy team would ban the one that you didn't. > > Literally was the worst patch of League of Legends I'd ever experienced, at least until the travesty that was 8.11 where the balance team flatly showed how little they *actually* cared to try. {{champion:164}} {{champion:92}} {{champion:240}} {{champion:31}} {{champion:54}} {{champion:57}} {{champion:58}} {{champion:27}} {{champion:14}} {{champion:17}} {{champion:83}} not counting troll picking are some
> [{quoted}](name=JhinuinelyDunk,realm=NA,application-id=yrc23zHg,discussion-id=5NnEB3QB,comment-id=0007000000000000,timestamp=2019-04-10T16:43:39.210+0000) > > {{champion:164}} {{champion:92}} {{champion:240}} {{champion:31}} {{champion:54}} {{champion:57}} {{champion:58}} {{champion:27}} {{champion:14}} {{champion:17}} {{champion:83}} not counting troll picking are some {{champion:164}} Was she not a jungler for literally over a season? {{champion:92}} Historically been played mid and has also played jungle {{champion:240}} Can be played mid to success {{champion:31}} Has been played Jungle. {{champion:54}} Also historically played as a jungler. {{champion:57}} Was a jungler/top laner, then was reworked as a jungler and can still play as a jungler {{champion:58}} Has historically played midlane. {{champion:27}} Is the first case of a champion not played anywhere but top lane. Even then, he is flatly not played at all. {{champion:14}} Was Sion mid not *just* an issue people were bitching about? Can also play jungle. {{champion:17}} Literally can go anywhere but is like Singed; no one actually plays him. {{champion:83}} Is another niche champion that next to no one actually plays regularly.
Moody P (NA)
: > [{quoted}](name=OtterlyLost,realm=NA,application-id=yrc23zHg,discussion-id=5NnEB3QB,comment-id=0007,timestamp=2019-04-10T14:40:39.538+0000) > > I enjoy how this post conveniently ignores how most top lane champions have more than just top lane to go to while most ADCs are only allowed to be bot lane, specifically because of people like the OP; because if they can function somewhere else, its not "diversity" like so many other people tried to cram down ADC main's throats but "oppressive and broken." > > Seriously, I've never seen a Vayne go top and actually do well and actually win. The last Vayne top I had was on my team and she inted; we literally only won because I roamed around as our *actual ADC* and took towers and left lane decently ahead. Our team comp was crap, she was fairly useless, and she didn't do anything except draw aggro which any other champion could have done with more survivability and therefore more time for other people who were actually fed to use. > > As for spending "months" on that travesty of an ADC rework, no. They did not. That was slap dash and garbage. "ADCs are good and we should rework them in a meaningful way? Nah. Let's just swath nerf the entire class." "Most" top lanes do not have multiple lanes to go to or else they wouldn't be top laners lmao. They would go mid or jungle where they could actually put influence on the map; we've already seen this with Irelia and Aatrox. The reality is that top laners who get shoved out of top either become junglers or become irrelevant. I don't know what you're trying to sell here but nobody who actually plays top lane would believe this.
> [{quoted}](name=Moody P,realm=NA,application-id=yrc23zHg,discussion-id=5NnEB3QB,comment-id=00070000,timestamp=2019-04-10T16:15:59.098+0000) > > "Most" top lanes do not have multiple lanes to go to or else they wouldn't be top laners lmao. They would go mid or jungle where they could actually put influence on the map; we've already seen this with Irelia and Aatrox. The reality is that top laners who get shoved out of top either become junglers or become irrelevant. > > I don't know what you're trying to sell here but nobody who actually plays top lane would believe this. I would love to hear which champion top can't also go jungle or mid. The only ones I can think of are Juggernauts and god knows no one wants them to go anywhere else. I still have 'nam flashbacks of season 5 where your three bans *had* to be either Darius, Garen, Skarner, or Mordekaiser and you had to *pray* that the enemy team would ban the one that you didn't. Literally was the worst patch of League of Legends I'd ever experienced, at least until the travesty that was 8.11 where the balance team flatly showed how little they *actually* cared to try.
Kalikain (NA)
: If you dont get the opportunity for report someone, I do believe theres a way to still submit a ticket to report them
There is. I have used it. I got chastised for dodging too. .-.
: Top: riven, hec, darius, kayle if you survive long enough. adc: vayne, vayne, vayne, tristana mid: talon, zed, fizz, sylas if you are decent jungle: hec, hec, hec, j4, reksai
> [{quoted}](name=Victorious Udyr,realm=NA,application-id=yrc23zHg,discussion-id=Hsv8KpWl,comment-id=0001,timestamp=2019-04-10T16:02:55.632+0000) > > Top: riven, hec, darius, kayle if you survive long enough. > > adc: vayne, vayne, vayne, tristana > > mid: talon, zed, fizz, sylas if you are decent > > jungle: hec, hec, hec, j4, reksai Tristana is *not* a top tier hyper carry at the moment. She's pretty low on the totem pole compared to say Jinx. She's safe but that doesn't mean she's *good*.
Zertryx (NA)
: Can someone Tell me who the META Hyper carrys are for each lane
Bot lane is Vayne though Jinx is sleeper OP and easier than Vayne. Sivir isn't a hyper carry but also doing well.
: > [{quoted}](name=boricCentaur1,realm=NA,application-id=yrc23zHg,discussion-id=5NnEB3QB,comment-id=0003,timestamp=2019-04-10T11:03:06.197+0000) > > Ranged top laners have always been a thing it's not new so yeah deal with it since it's part of top lane and also unlike what happened to adc THERE NOT KICKING ANYONE OUT OF TOP melee tops are still the most played and are still good. > > Don't play top lane if you don't want to deal with top laners since range tops are part of top lane. Yes but ranged champs should be a niche not the dominating class in toplane. Mages can still be played bot but when they completley took over they were nerfed. Toplane is only ranged champs and broken cancer like riven jax abd urgot. Tanks and juggernauts and bruisers who cant use conq are unplayable. Vayne top shouldnt be meta and range champs should be only allowed as a counterpick.
> [{quoted}](name=JhinuinelyDunk,realm=NA,application-id=yrc23zHg,discussion-id=5NnEB3QB,comment-id=00030000,timestamp=2019-04-10T13:32:00.087+0000) > > Yes but ranged champs should be a niche not the dominating class in toplane. Mages can still be played bot but when they completley took over they were nerfed. Toplane is only ranged champs and broken cancer like riven jax abd urgot. Tanks and juggernauts and bruisers who cant use conq are unplayable. Vayne top shouldnt be meta and range champs should be only allowed as a counterpick. I'm gonna just call you out flatly on that hot string of BS. There was only 1, count 'em, 1 mage nerfed the entire time ADCs were garbage and that was Swain and it was specifically because his passive worked *far* too well with a support-and then they didn't even nerf *that*. There was not a single mage outside of Swain who was nerfed specifically because of their performance bot lane even though many of them *needed* tuning to healthily coexist there with marksmen. I would *love* to see the patch notes that shows a mage being nerfed specifically for their performance botlane outside of the one I mentioned. The only changes that they made to marksmen were to adjust their items so that they were complete trash and even then it was still an overall nerf from where they were since they took multiple stats away from the items, didn't revert the nerfs to their runes, didn't revert the base stat nerfs, and didn't make any meaningful buffs to enchanters(who are still all relatively struggling; interesting since the meta is all hyper mobility, bruisers and assassins, you know the kind of meta that arguably a Janna/Lulu should be excelling in). Again, if you have hard, undeniably proof to dispute any of this, I would *love*, absolutely *love* to hear it and see it. But if its just hearsay and opinions and unsupported bias, get outta here.
DanaoIxUv (EUW)
: "Mages make bot lane unenjoyable to play"
I enjoy how this post conveniently ignores how most top lane champions have more than just top lane to go to while most ADCs are only allowed to be bot lane, specifically because of people like the OP; because if they can function somewhere else, its not "diversity" like so many other people tried to cram down ADC main's throats but "oppressive and broken." Seriously, I've never seen a Vayne go top and actually do well and actually win. The last Vayne top I had was on my team and she inted; we literally only won because I roamed around as our *actual ADC* and took towers and left lane decently ahead. Our team comp was crap, she was fairly useless, and she didn't do anything except draw aggro which any other champion could have done with more survivability and therefore more time for other people who were actually fed to use. As for spending "months" on that travesty of an ADC rework, no. They did not. That was slap dash and garbage. "ADCs are good and we should rework them in a meaningful way? Nah. Let's just swath nerf the entire class."
: Storm razor is a crucial part of kaisa kit especially since she has the ability to build on hit instead of crit
Storm razor is better built with more crit. Furthermore, Kai'sa has a variety of builds; she would be fine without SR. Just as an excellent example, Kai'sa's winrate while building BoRK first is actually higher than her winrate with storm razor and rushing IE is only slightly lower than rushing SR. Finally, if there is only *one* champion who makes any use out of an item, that item shouldn't be in the game.
mack9112 (NA)
: Wait sorry I was thinking about fleet which is far more gold efficent than rage.
While being up less often where as Rage is available everytime you AA. I'd rather lose the miniature life steal in favor of having the consistency back.
: So this Sona and Taric strats, it ain't just about them right? there is another factor to it~
Sounds about right. Taric as a support generally works better with melee engage champions since it's easier to line up his stun. Bruisers have been unabashedly strong for well over a season now after consistently whining, when their champs were fine, that they were weak and needed buffs. Seriously, bruiser itemization is the absolute best in the game. No other class gets to build both damage and defense with out losing out. Why play a tank when many bruisers bring just as much CC and tankiness without the loss of damage? Why play an assassin when bruisers can bring as much damage but not blow up in an instant? Why play an ADCs when bruisers can DPS just as much with the added benefit of engage and bulk? Seriously, Bruisers as an idea are flawed. Why should a class of champions get all of the pros of three different classes with none of the flaws?
mack9112 (NA)
: Isn’t that built into stormrazor now ? And captain is built into a support item
No it isnt. The only place rage exists now is on Phage and items that build from it.
Gilbirth (NA)
: Stop camping rengar
Honestly, I wish they'd reduce the leap range early and compensate him by giving him additional leap range for each stack on his bone tooth necklace. :/ Cause it is absurd that I can stand completely on the opposite side of the lane from the bush and he can *still* reach me. At that point, the only counter play is for me to just not *be* in my lane.
CLG ear (NA)
: I wish riot would make an anime about K/DA akali and eve
Could it be a shojou ai? Shit would be kind of cute.
: > [{quoted}](name=OtterlyLost,realm=NA,application-id=yrc23zHg,discussion-id=GobyEuZr,comment-id=0000,timestamp=2019-04-08T14:19:57.224+0000) > > *complains that positional match making and role selection ruined individual skill* > > *Duo queues with a friend to reach diamond* > > {{sticker:sg-lux-2}} good that you didn't read or understand the point but here is a small summary: - duoQ to reduce the RNG factor at matchmaking - won Toplane on my own most of the time EVEN i dont main that role besides AP nasus against Top Lane MAINS? also I had to play HIGHER diamond elo Toplaners since my Partner was a bit higher so yeah if I was that bad on Top Lane, i wouldn't able to climb still :)
> [{quoted}](name=VNRGs Smurf,realm=EUW,application-id=yrc23zHg,discussion-id=GobyEuZr,comment-id=00000000,timestamp=2019-04-08T14:34:51.022+0000) > > good that you didn't read or understand the point but here is a small summary: > > - duoQ to reduce the RNG factor at matchmaking > - won Toplane on my own most of the time EVEN i dont main that role besides AP nasus against Top Lane MAINS? > also I had to play HIGHER diamond elo Toplaners since my Partner was a bit higher so yeah > > if I was that bad on Top Lane, i wouldn't able to climb still :) Of course I'm not going to read when you say something as hypocritical as what you did. .-. That's a waste of time. You openly admit that DuoQ reduces RNG... yet belittle role selection despite the fact that it does the *exact same thing.* Now you're generally guaranteed to get a role you can play affectively as opposed to having to fight desperately for the one you want. You're guaranteed to get at least one person in their preferred role instead of having a team of 4 midlaners and a support main. Of course I'm not going to waste time reading a hypocritical post that only exists to belittle people who struggle to climb in their role because,"hurrr, I did it with a mid main duoq; you're just bad!" When if you're literally duo'ing with a mid main, you've completely skewed the results of this "experiment" of yours.
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OtterlyLost

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