: Why does no one watch League Streams on Mixer, as Opposed to Twitch?
twitch gives me free goodies because I have amazon prime, so I watch twitch. Mixer doesn't, so I don't.
: he would just go back to building {{item:3800}}
honestly I still just build this and take teleport. I cant get used to playing top without tele =\
: > [{quoted}](name=GilxeN,realm=EUW,application-id=3ErqAdtq,discussion-id=EGhdEPpW,comment-id=00020000,timestamp=2020-01-07T08:53:59.523+0000) > > Top counterplay does not exist long time ago. Counter pick or get counter picked. > > Win lane or lose lane to oblivion. You can kill a darius with jungle gank 2 to 3 times when you fight him. And after you STILL have to hide because hes so strong. He doesn't fall off 1v1 late game either. and in team fights he becomes the tank who will one shot you if you get too close. My opinion at least. Do you know any darius counters? next to ban phase?
yorick dunks him, nocturne beats him, kayle outscales hard and just has to play safe until 6, olaf can just run him down repeatedly. There are plenty of champions who can beat darius top lane
MaKNooB (NA)
: Korean Soloque after 1 Year
LAN I 100% agree that everyone will teamfight to the death over everything. Their meta is different because of this and I honestly love it :) However, if a fight happens and you don't use every single cd in your kit, you get flamed nonstop about not commiting to the win. so yeah the ranking is probably right...
: {{champion:96}} um..wtf?
came for kog'maw, was not disappointed
: > [{quoted}](name=nm1010,realm=NA,application-id=3ErqAdtq,discussion-id=3XjxJgey,comment-id=0003,timestamp=2019-12-19T15:20:07.070+0000) > > Because Riot insists on keeping all of the "iconic" features of his kit, even though he has been reworked like 6 times. > > -Mana damage scaling > -Spamable spells > -Point and click moderate duration root > -AoE damage > -Waveclear > -Late game scaling > -And now his teleport > > He has very few weaknesses and most of them are easily bypassed by abusing bad coding/bugs. B-BUT HE DIES TO FED ASSASSINS! DON'T MIND THE FACT THAT'S A WEAKNESS OF EVERY MAGE!
{{item:3027}} {{item:3040}} {{item:3800}} {{item:3110}} {{item:3065}} {{item:3111}} being a very viable ryze build that still lets him do a very large amount of damage and nearly unkillable. he actually smashes assassins
: Which champion has the most normal name?
{{champion:12}} {{champion:1}} {{champion:22}} {{champion:51}} {{champion:164}} {{champion:122}} {{champion:131}} {{champion:60}} {{champion:104}} {{champion:24}} {{champion:126}} {{champion:55}} {{champion:7}} {{champion:236}} {{champion:21}} {{champion:2}} {{champion:133}} {{champion:50}} {{champion:67}} {{champion:112}} {{champion:8}} {{champion:154}} {{champion:142}} I know at least one person irl that shares a name with each of these champions (remember some of them in game go by last name but their actual name is different, like Malcolm Graves) It really isnt that short of a list. and some of them I have seen used as names I just don't know any personally {{champion:63}} (Kegan) {{champion:69}} {{champion:28}} {{champion:74}} (Cecil) {{champion:235}} {{champion:83}} {{champion:238}}
Yuyiyo (NA)
: Skarner Passive in Alcove?
I would just start playing skarner top lane if they did this. I would love the change!
: Senna, first and foremost, needs her training wheels sawed off. Lower her MS to 325 (like the other long-ranged ADCs), lower her starting range to 550, then evaluate from there.
550 makes her a troll pick. same auto range as other adc's means you are getting auto'd 2-3 time every time you look to harass in early game. which means no souls generation or just straight inting. Don't believe me? Play her into caitlyn/jinx and you will quickly learn why her auto range cant be 550. movespeed I can agree with should be lower, especially since every auto attack is a MS buff with her passive.
: She has basically 3 Abilities. E barely even counts as an ability with its paltry 20% move speed and the fact it gets expressed maybe twice per game correctly. Sorry. But half the roster has more abilities and most of them don't have drawbacks attached. Like.... Kayn.... Shaco..... Akali..... Yasuo.... Vel Koz....Zed.... etc etc etc.... Her damage is SMALL. The only reason she ever gets a kill is because Q is an attack cancellation. hitting 3 X 300-400 damage can hurt. Meanwhile other champs are hitting SINGLE hits of 900+
{{champion:235}} {{item:3147}} you use her E with this items passive...or in a roam with your jungler its really not a hard ability to use.
: Rush trinity on her. Gives HP, Mana, buffs movement passive, ATK speed, damage, movement speed, sheen, CDR, it is literally everything senna wants. If not trinity and you need defensive stats, you can build Cleaver > Gauntlet, its what i like to refer to as a "more defensive" trinity. But yeah, rush trinity no joke, its fucking broken on her.
her base AD doesn't go up with levels, sheen items are 100% a waste on her. Duskblade into athene's is still the best build on her (multiple duskblade procs per fight with her E, and it's very gold efficient damage-wise)
: I call BS. 80 souls by games end should be a decent game. 100 souls in a good game. You DO NOT, or anyone else, average 140 souls. In a very extreme game you can get 140 souls.
she has a quest that enables at 100 mist when vs thresh, a good senna 100% can get more than 80 souls in a good game. You just need to be consistently harassing both lane opponents. and playing for objectives with a good siege comp (which is where she shines imo)
: Senna wont appear on champion select bug
search her by name, she doesn't show up in a role tab because that goes off the previous patch, which she did not have a most popular position last patch because she wasn't in the game yet.
: > [{quoted}](name=3TWarrior,realm=NA,application-id=3ErqAdtq,discussion-id=8pRrWpWE,comment-id=000d0000,timestamp=2019-11-12T02:17:25.003+0000) > > alistar's actually the opposite. He "can" lock down a target, but his primary function is defense with his headbutt to disengage > > compare him to aggressive tanks like leona and blitz and he's sub-par in that regard I really want to see these alistar's that play defensive since I have never seen one who plays him that way in my entire time playing league and I have been playing since season 2. I think you are mistaking him for braum.
It depends on the matchup. if alistar is vs a lane that doesnt want to engage, ofc he is going to be engaging. however vs {{champion:89}} {{champion:111}} {{champion:497}} {{champion:106}} type supports, he is 100% better playing the disengage game until he can force an actual favorable fight (usually with jg presence)
: Zyra is the strongest counter. IDK why.
because zyra root can land 95% of the time if you throw it during sennas auto windup. and senna is a squish.
: I... I mean both Fiora and Vayne are GREAT squishy killers. Vayne’s Q critting and her ult granting AD is definitely not built around being “target agnostic” (which is absolutely NOT a kosher usage of the word “agnostic”). I find it funny that people spam downvoted me when for one, I was pointing out three champs that clearly broke the standard, and for another, any other day of the week boards would jump to upvote me for calling out the nonsense that is % health true damage?
yes they are both great squishy killers, but both vayne and fiora are great at killing tanks almost as fast as they will kill that squishy if they play it correctly. Their regular scaling will make they squishy die faster, their %hp damage make up some of the speed on a tank. If you are playing someone who doesn't build much defenses their damage isn't much different from other champions in a similar class ({{champion:164}} {{champion:133}} {{champion:157}} come to mind) the difference is they will kill champions like {{champion:31}} {{champion:516}} {{champion:14}} much easier.
AR URF (NA)
: WE SHOULD HAVE TRUE EXECUTION FROM 100% TO 0 WITH ONE BUTTON!
or better yet, on an auto attack :D that way as long as you attack move you cant even misclick it!
: > [{quoted}](name=BarcodekiIIer,realm=NA,application-id=3ErqAdtq,discussion-id=iFUeAiAa,comment-id=000500010000,timestamp=2019-11-04T21:10:32.837+0000) > > True damage is countered by HP, the more hp you have, the more true damage you can tank. {{champion:114}}{{champion:67}} {{champion:86}}
which is because their damage is based around being target agnostic. They will kill a tank only slightly slower than a carry (though the carry will still die faster) Tank shred exists in more than just %hp true damage, that is just 1 potential balance lever applied to those champions.
: Thresh is what i like to call Sub- tank, same as Rakan. They are tanky late game, but other than that they are pretty squishy IMO, they just have utility that they can use defensively which make them appear tanky.
^this Not a normal front line tank, but gets tanky. because their kit is based off of the playmaking utility it provides and not damage.
FURRY V2 (EUNE)
: Yuumi and weird Adaptive force scale on W
is it converting some of the movespeed into adaptive force as well by chance? Since spellbinder gives more movespeed and the tests with it are the ones with the higher AF? Just a theory.
: What Legendary Skin did you get
: Yes but I have a solution Pick Qiyana she’ll always be strong no matter what drake you get {{sticker:slayer-jinx-wink}}
infernal ruins walls, her ult will have a lot less power fighting in jg corridors with an infernal in the game.
: > [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=wPLPMfKY,comment-id=0000,timestamp=2019-10-16T20:02:11.857+0000) > > the jungle items are some of the most cost efficient items in the game btw. > -forced to take bad items > like ok :/ Hunters talisman, hunters machete, skirmishers Sabre and stalkers blade are some of the WORST items in the game for combat potential. The fuck are you on about?
Skirmishers isn't bad at all though?
: > [{quoted}](name=Yets4240,realm=NA,application-id=3ErqAdtq,discussion-id=ZqmJmRuR,comment-id=00020000,timestamp=2019-10-11T19:22:17.359+0000) > > He has 10 losing match ups to melees, plus loses to every ranged top laner, Quinn, Vayne, Vlad, Urgot, Kayle, Teemo, even Kai'sa top (https://www.leagueofgraphs.com/champions/counters/garen), and is maintaining only a 50.6% winrate (which is actually a little bit lower than it was before the patch, according to https://champion.gg/champion/Garen/Top he used to have a 50.78% also looking at plat+) Oh, and yes, the match up data is all plat+ data, from all regions on the current patch. You're going purely on "accepted counters" here. Teemo won't be as effective against him after the rework. Quinn... How the hell does Quinn counter him? Either she stays close enough during his spin that he can still follow her while blinded or she Q's out of range, and she's easy to follow with only basic powers of prediction. Urgot is hit-and-miss, given that his dash doesn't carry him very far, and Kayle is easy for Garen to crush so long as the Garen player knows how to set the pace.
Quinn is never going to be in range of garen without garen burning flash. if he ever gets close she uses E and poof back out of range. then she roams with having superior map movement to spread her lead into mid and bot lane.
: > [{quoted}](name=TPG Azykan,realm=NA,application-id=3ErqAdtq,discussion-id=ZqmJmRuR,comment-id=0000000000010000000000000000000100000000,timestamp=2019-10-12T02:20:41.513+0000) > > because it is a source of physical damage? that's how the item works. it isn't on only auto attacks I understand this. What I'm saying is that it's even dangerous on Garen without them adding the on-hit E thing.
It has always worked that way though? And even so people are building trinity still just like before the rework in most cases. Because it synergizes with his kit better.
: > [{quoted}](name=TPG Azykan,realm=NA,application-id=3ErqAdtq,discussion-id=ZqmJmRuR,comment-id=00000000000100000000000000000001,timestamp=2019-10-11T23:16:36.988+0000) > > cleaver isnt an on-hit, it is on any physical damage (zed Q, Talon W, Mis Fortune Ult being prime examples of other cleaver users) Then even worse, it applies to E even without the on-hit addition to it.
because it is a source of physical damage? that's how the item works. it isn't on only auto attacks
: > [{quoted}](name=Mihalikb,realm=EUW,application-id=3ErqAdtq,discussion-id=ZqmJmRuR,comment-id=000000000001000000000000,timestamp=2019-10-11T19:46:00.969+0000) > > No. It does not. If spin would trigger on hit effects, everyone would be building Blade of the Ruined King. It would melt everything in seconds with spin and has an actual point and click slow effect. > > The Garen rework was specifically postponed from 9.18 to 9.20 because they decide not to allow him to trigger on hit effects with the E. > > Because people were building BotRK and Titanic Hydra on him and melt the whole enemy team 1v5. Sounds good. Black Cleaver still applies on E though.
cleaver isnt an on-hit, it is on any physical damage (zed Q, Talon W, Mis Fortune Ult being prime examples of other cleaver users)
: Jungle High Sustain Champs
{{champion:36}} {{champion:79}} {{champion:141}} {{champion:121}} {{champion:57}} {{champion:56}} {{champion:20}} {{champion:421}} {{champion:72}} {{champion:77}} {{champion:19}} {{champion:5}} all have relatively high sustain in the jungle and clear well. pick your poison
Tailypo (NA)
: > [{quoted}](name=BladeSteel,realm=NA,application-id=9hBQwnEU,discussion-id=9AafAyQE,comment-id=00000000000000000000,timestamp=2019-10-04T16:05:50.089+0000) > > No, was there last night. I found what you're referring to, and it only seems to hide the scores for matchups highlighted in the client (where they are actually hidden by default). Is there no way to hide the scores in the schedule of the esports webpage (where i would assume most people go to watch vods)? Surely there is an option for this somewhere.
just go to the vods page instead of the schedule one? it has every played game in order without scores
Keiaga (NA)
: Fair enough. I know it's just top15% so it's not like I'm elite. It IS really easy to get plat. When did you get it this season?
he is playing with plat/diamond mmr players in his normals. I would say it is fair to assume him around that level as well considering his winrates?
: Kayle vs Illaoi and vladimir.
soak xp till you hit 6, let illaoi shove you in (she is going to) you don't win fights vs her. maxing Q first and using it to last hit paired with your E can pick you up enough minions to be relevant once you hit 6. At 6 abuse range difference with klepto procs to get back the gold difference. If you get hit by E don't line up for a double Q but definitely you can win the trade if you weren't set too far behind. illaoi can never reliably use her ult vs you unless she uses flash, but you can ult in response and disengage. you lose lane in this matchup but outscale insanely. just remember that and you can lose lane > win game
: Who else buys that champion because they think its strong?
when I bought riven because I saw her for the first time in a vs AI game and she went like 35/0 I thought she must be op. bought her, played my first normal game ever and fed my ass off to a ryze top in season 3...fun times lol
: Whenever Riot changes something everyone wants to test it out. Hence the high bllitz playrate.
for that playrate and "everyone wants to test it out" his winrate is rather high, don't you think?
: elo is not an acronym
I'll let the band "Electric Light Orchestra" know
: I completely agree with you, that's why I see no issue with Ashe sitting at a 51% WR. Although I don't think I would consider Varus or Jinx as "utility" marksmen. Ashe is the only one I would put into that category. Varus and Jinx are very much full damage oriented.
Varus deserves the spot as well imo, his ult is a huge engage tool like ashe ult. He might not be quite as utility focused as ashe, but comparatively to other adcs...he is a utility adc.
: Ezreal E forwards a fixed distance and gets intsalocked often. He cant go in backline and one shot enemy adc. Neither Trist nor Caitlyn can go and run around while killing backlines. They always gets targetted. Kaisa doesn't.
trist is actually really good at assassinating backlines too (she used to be playable as an AP assassin with a very similar kit to what she has now)
: Most overpowered champions of all time v2
{{champion:91}} pre silence removal 100% needs to be moved somewhere higher (even if you only include the cleaver note). his silence lasted longer than his combo, was a blink, and he could run at you from stealth if he had ult up. 0 counterplay other than vision on his roam, mains had astonishing winrates on him even if his overall winrate was lower. Because his combo was incredibly fast and 1 mistake and you died instead of 1 shotting someone or aoe bombing a team. After his silence removal he became more popular, but his numbers beforehand were enough to definitely be the best sleeper op champ of all time (except maybe the jg nasus sleeper)
: > [{quoted}](name=BrightWîngs,realm=NA,application-id=3ErqAdtq,discussion-id=9aQpcEVx,comment-id=00010000,timestamp=2019-09-11T03:24:24.550+0000) > > people never seem to look past damage Kog is insanely immobile mediocre form of self peel and not true ultimate ability > > {{champion:145}} Has > 1. double scaling on 3 of her abilites Q W and R > 2. %HP damage > 3. Movement Speed steroid > 4. Attack Speed steroid > 5. Stealth > 6. Huge shield > 7. Long range dash > 8. One of the best consistent damage in the game > 9. High Burst > 10. can build both {{item:3157}} and {{item:3026}} and still do insane damage > > {{champion:145}} is objectively a better champion than {{champion:96}} > > {{champion:96}} was literally made to destroy tanks he better damn be better at it all kog brings is damage nothing else and disgustingly immobile and almost always requires someone like a {{champion:117}} or a {{champion:40}} Which ability have percent dmg
her passive...the part of her kit that actually makes her damage insane with a guinsoo?
: Also can we fix the fact that skillshots almost always fucking go through targets in river specifically? I know it's not really a bug but still the shit's annoying af and needs some sort of fix.
its because of the elevation in river vs the rest of the map. its a 3d ground for some reason and it causes skillshots to act wonky when going through diff elevations. you can find a really good video showcasing it with jhin's W
: the problem is that there aren't enough champions with unique stats empowering their abilities. {{champion:201}} {{champion:3}} {{champion:86}} {{champion:54}} {{champion:78}} {{champion:33}} {{champion:113}} {{champion:44}} I'm not 100% sure, but I think these are all champions and the only champions that get bonuses to their abilities by purchasing defensive items. That is items that grant either armor or magic resist. the primary stats are Attack Damage or Ability Power. Hence why it's better to buy those instead of trying to buy other stats.
{{champion:89}} {{champion:516}} definitely both do as well
: That's the issue, when tanks are good they tend to be unkillable but still do enough damage to one combo squishies. We need a sort of balance where tanks are tanky but they don't just nuke squishies.
if you build not even 1 hybrid defensive item a tank should be able to nearly kill you off base damage. A tank still has to have threat (damage and/or lockdown) or they would just get ignored and still offer nothing even if they were immortal. {{item:3156}} {{item:3026}} {{item:3080}} {{item:3231}} are perfectly viable items on an adc mid/late game to not die to a tank malphite. (AP malphite is an entirely different story)
: Strictly it's just you being bad. It's not a bug it's just a frustrating interaction in the kit.
except on low enough ping it works as intended because the spells input buffer rather than immediate cast. And it works as a snare. And in most cases it still snares. the times it doesn't though is what people are complaining about, because it isn't consistent.
: > [{quoted}](name=Cry4 Azykan,realm=NA,application-id=3ErqAdtq,discussion-id=eLBGKN3c,comment-id=000200010000,timestamp=2019-09-02T20:57:18.639+0000) > > he isnt a lane bully by any extent though No, he is, not like darius or pantheon, where you die if you get in their range, but in the same way that gangplank is a lane bully just sitting out of range of melees poking them for 200 hp and proccing keystone (grasp, klepto, whatever) and running away with 8000 ms because reasons and never being in range for a real engage without your jungler (where both will just w away anyway lol). I personally don't think either are broken but they are exceedingly annoying to play against (and I play cancer champions lol) Kayle on the other hand.....
if gangplank is staying out of your range and just harassing with Q and grasp, he isnt cs'ing either. He has to walk up to farm at some point. that is when you can engage him, just like any other melee champion with a ranged harass tool. kind of a similar idea with vlad, you HAVE to fight him, his cd's are long early game and almost every champ will out fight him if they can get in range. Sure {{champion:14}} might struggle vs him because he cant actually get in range. but a lot of top laners have some sort of mobility they can use, on a shorter cd than vlad pool.
: lol poppy pisses me off more than vlad tbh. She legit bullies juggnernauts, ranged toplaners, other tanks, I mean...she bullies everyone in lane, but somehow that's extremely understated. Heck, as a darius, the only time I really flip it on her is once I get black cleaver...and even then, if she's already ahead, she's still hard af to kill, and she still deals massive damage and cc to me lolz
she does have some really rough matchups, and she offers less than most tanks in later fights except her niche W (which tbf is super strong in the right games). Which is why vlad actually is a good pick into her, he hard outscales her. Her early is where she shines, but out of almost every tank, she falls off the hardest in terms of grouping and teamfighting. She is REALLY good at disengaging bad fights though, which is why she was a godsend for me climbing to gold lol
: > [{quoted}](name=Cry4 Azykan,realm=NA,application-id=3ErqAdtq,discussion-id=tosU2Ayz,comment-id=0009000000000000,timestamp=2019-09-02T18:50:35.165+0000) > > {{champion:238}} {{champion:84}} {{champion:246}} {{champion:555}} {{champion:56}} are all being picked globally? qiyana and akali are just the only 2 being first picked/blind picked. > Assassins should be used to punish a weakness in a comp, which puts them for the most part exactly where they should be, in solo queue. Some assassins popping up in pro play is just showing they have enough tools to shore up the normal weakness of picking an asssassin vs coordinated play. Oh, please, so assassins ought to be niche picks while mages ought to be the generalist standard? What a fucking arbitrary role you've assigned and expect me to swallow down.
no, in PRO they should be niche, an assassin should thrive in an environment that can lack coordination like solo queue. Which is why people can play talon all the way up to challenger but you never see him in pro. Assassins are perfectly viable in solo queue. And a few are viable in pro. their balance as a class is fine right now. A few outliers, like qiyana, are understandable, but as a class they are seen at all levels of play. They don't need buffs.
Enderkk (NA)
: Bruh how are you Masters typing this lol. There is literally so much counter play. Laning against vlad is so free. He's hard to kill but his wave clear is god awful and is short ranged. Rushing grievous wounds can allow you to go for kills or you can just shove him in and roam. I feel like this stuff should be obvious to even gold players.
honestly I don't even rush grievous vs him, sure as a later pickup but his sustain isn't like a mundo. I can bully vlad as a poppy, I don't think anyone should be complaining about vlad in lane lol now if you dont abuse him, his mid and late game are insanely good, but that is the trade-off for offering nil early.
: > [{quoted}](name=WarnercBbT,realm=NA,application-id=3ErqAdtq,discussion-id=eLBGKN3c,comment-id=0002,timestamp=2019-09-02T18:22:38.073+0000) > > Of course he one shots you. > > hes 5/0 with more cs and a 1-2 level advantage So he gets to be a decent lane bully while being able to hyper scale to late game?
he isnt a lane bully by any extent though
: > [{quoted}](name=BackdoorPrincess,realm=NA,application-id=3ErqAdtq,discussion-id=tosU2Ayz,comment-id=00090000,timestamp=2019-09-02T01:17:04.956+0000) > > Yeah but again, unless it's an ulting vayne most of them can still get 1 combo assassin'd (except kai after getting her AS evolve possibly), it just involves some planning and teamwork (fuk). A juggernaut was designed with not being able to stick, generally has good sustain and the some kind of self mitigation, but huge numbers if they pop off. And yeah, Yuumi attached to pretty much any of those is a death sentence, Especially if Yuumi ults before they grab (Darius Morde), AAtrox gets bonus healing and certainly appreciates MS and AD to heal off of, Illaoi can tank more as she's ulting or grabbed someone so they echo more damage, Shyv Urg and Nasus all really appreciate the speed as well (if you haven't seen a ghosting nasus with a Yuumi please dont look it up, avoid the viietnam flashbacks). > > Those are just the juggernauts > > And then there's jax, and fiora, who just likes stats in general. And then there's voli, who generally just builds health and tank, who now suddenly has more MS and some damage on him (probably with attack speed thanks ardent), who just ate your ADC at 800 hp killing them. The champ is a terrible design, and even if you have it so she splits damage it would still be terribly designed, she currently has the same problem as pyke, as being too safe in too many ways, while still providing a shitload of utility even if she fucks up 1 combo assassin doesn't even happen when you get some armor and the sheer amount of cc and shields some supports have. And by the time it gets to GA it doesn't matter because unless it's Zed or Akali (who are busted) that assassin goes in, gets stunend and blown up, and the ADC pops back up and immediately is healed to full. It's fairly telling why LCS is featuring so few assassins short of Akali. ADC's with a tank/cc support and a tank/CC jungler are ridiculously hard to punish, so the fight ends up being a damage race for which adc melts the frontline first so that his team cleans up.
{{champion:238}} {{champion:84}} {{champion:246}} {{champion:555}} {{champion:56}} are all being picked globally? qiyana and akali are just the only 2 being first picked/blind picked. Assassins should be used to punish a weakness in a comp, which puts them for the most part exactly where they should be, in solo queue. Some assassins popping up in pro play is just showing they have enough tools to shore up the normal weakness of picking an asssassin vs coordinated play.
Dahaaka (EUW)
: WW is also nice can't say anything, only the sound of W, the fear when you hear it "fk fk fk how close is he, is there time to recall??" is super entertaining. I just didn't mention him because i loved the old one way too much, especially with ap build, the clunky moves and animations:) Don't know about Pant, he seems fun, but we can say something after some buffs. He loses pretty much every game, so its hard to say is that the kit's problem or the numbers.
his winrate has gone up significantly with the small buff he got (execute on tap Q is really nice) I do think his ratios need to be higher but his kit is nice
Dahaaka (EUW)
: Thanks for understanding! Old one was 100% very low for the current state of the game (mobility and cc), but still there were tons of interesting ways to play him, even those 200+ bugs were PART of the gameplay that most of mains used. And the current mord... you either go the classic juggernaut build and doing the same thing over and over again, game by game or just full ap smashing build with Q(which is not effective if you want to win), which makes him monotonous and boring. Honestly i don't remember a rework of a champion, where his mainers would APPROVE. Seems it's a talent to fk up every time
{{champion:19}} every WW main I talked to loves his rework {{champion:80}} Most agree his numbers are too low, but they seem to enjoy the new kit in the panth main discord I am in. The biggest complaint I see is the Ult takes too long to cast and his damage is low after early game (though his damage output is slightly better than J4 in practice tool, and is more reliable)
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PR Zykan Rosé

Level 193 (NA)
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