: @Riot The Morde rework made easy
Passive heals as damages, based on source & target Q hold to toggle, activate to 3 hit damage or single AoE W passive turns into shield past % max Health, activate for AoE/DoT E strikes target, initial damage with AoE debuff; land AA or Ability for slow R Damage an initial target, continuous DoT during curse; killing enemy summons a ranged/mele thrall and syphons % max stats to share between morde/thrall--maintaining highest % only (to spread the love around) Having only 2 thralls based on enemy stats instead of 130+ thralls based on just their stats removes a lot of bugs.
: SO {{champion:60}} {{champion:131}} {{champion:38}} {{champion:105}} all have extreme mobility + CC... But {{champion:82}} has NONE Why shouldn't he get to kill you instantly? You have plenty of outplay potential by avoiding him and attacking on your own time when its a guaranteed win. He can't upright kill you like the others can unless you make the mistake by getting too close and remaining there when you can easily walk away to avoid his combo. He should get lots of burst and the tankiness to hard carry. Right now he's been left in such a weak state because people don't understand how to beat him. They're like wtf unfair damage? It's not unfair he's just a strong mistake punisher. He's played so infrequently right now because he was gimped from his most popular role which is top lane. Bot lane isn't an option for most people because the solo que support players can't adapt to a niche pick like {{champion:82}} . Losing Stormraiders Surge along with strong buffs to other top laners base stats put him behind in comparison to them. {{champion:82}} doesn't need SRS back. He just needs a better stat adjustment that balances him against top laners.
YES!!! Morde is the last rewofk I'm waiting on. Urgot, Yorick, Swain & Aatrox all got theirs. Mord NEEDS a rework
ChemMori (NA)
: Mordekaiser Rework Concept
Too simple for Riot. Like. 1/4th as complex as what it will be. Passive minigame most likely.
: Riot games, please rework Mordekaiser already
Agreed. He's the last on my long list of wanted reworks & I PRAY he's in the next roadmap. Aatrox, Yorick, Urgot, Warwick & all of my others have gotten theirs--he's all that's left. They fkt my Main Man Taric with his rework and I've played nothing but rare support on this (my old/first) account WAITING for a new main--and I swore an oath I'd one trick Morde after his rework
Nrsh (EUNE)
: Mordekaiser rework concept, The Iron Overlord
REALLY don't want to sound like a jerk but the LOL community would royally reject that. To put it simply it's way to overly complex & fells.... "cluttered. I had a 89% complete idea but never posted it. If you retry this form (more luck on Reddit, most likely) I don't mind you stealing ideas from this as a base/example: Passive: Master of Sorrows *Wanted something different than a shield due to all of their nerfs & Riot's buttf*kng and lean more on the idea that he's a conqueror turned necromancer that siphons souls--so this reflects that --Mordekaiser heals himself with champion takedowns, epic monster takedowns & his abilities, scaling on level, percent missing health & 1% more missing health per 100 AP & 150 Bonus AD *He pokes & plays passive or could be agressive as hell, still heals like old Morde, leaving room for more space/changes in his other abilities AND allows him to survive ballsy dives/1v2s & stay in teamfights. A true battle mage juggernaut like we want. Q: Nightfall (Duh) *A 2 part mix between an active & channel to undo peoples complaints on him having crap stats--in this case MS--but giving a balance pro/con --Mordekaiser can hold & channel (either form) Nightfall for 1.5 seconds, shattering its handle, extruding it & binding it together with a thick black mist--gaining attack range, 5% reduced movement speed & alternate active on Nightfall. Returning or reactivating this channel cannot happen while on active form or cooldown. --Active/Mace: Mordekaiser's next 2 attacks deal bonus damage to anyone within a limited AoE of the target. Alternatively, attacking an isolated target increases the damage by 50%. The third and final attack deals double damage than the first 2 and will trigger Master of Sorrows if used on an enemy champion *As close to a mix of the 2 Qs everyone misses. Not perfect but good damage, familiarity & mix with his passive sounds like a passable start --Active/Flail: Mordekaiser's next 3 basic attacks deal bonus (not nearly as much as mace) magic damage and can root enemies struck by ALL 3 EMPOWERED ATTACKS and activate Harvester of Sorrows *Slow, yet good melee reach & addresses the "no hard CC" complaints on the condition you stick to one person. W: Harvest the Mist *Similar to the old W without the stupid buddy system -Mordekaiser deals DoT every 0.25 seconds around himself, stacking "harvest" on enemy champions, large minions & large monsters. After regaining 6 stacks (1.5 seconds of sticking to the enemy) Harvest can be reactivated to detonate, dealing additional damage and triggering Master of Sorrows E: Conqueror of the Damned *COMPLETELY different since a LOT of people complain about his E for some reason --Smite a targeted champion in limited range, leaving a tainted Area of Effect on the ground (moderate size). Striking the enemy with basic attacks, item actives or abilities activates a small delay & re-applies the damage & triggers Harvester of Sorrows if they're still within the circle when the delay ends *Poke, situational heal, simple, learn this lesson Riot R: Enslaved Souls *3 parter, mostly identical to the old ult without NEARLY as much risk for bugs due to not needing 140+ puppet models --Active: Target the enemy champion, dealing 50% damage & 30% siphon heal initially and "cursing" the champion for 10 seconds, dealing 5% damage & 3% heal per sec --Killing the enemy siphons & stores a small, varying percentage of BONUS AD, AP, Health, Armor & MR shared between Mordekaiser and his Lich WHILE the Lich is ACTIVE. Updates the stored stats to the highest value, does not stack (I.E. a Trundle with 150 AD gets killed, later on a Zed with 250 AD keeps Zeds syphon & disregard's Trundle's) When the cursed Champion dies, their corpse vanishes & is replaced with one of 4 (Dragon, range, mele or mage) Lich pets (I.E. no champion bugs) based on champion type & stats built, sharing siphoned stats with Mordekaiser for its duration or until dead. RANGE: Higher AD/AP/Base ratios on basic attacks, less health/armor/MR ratios MAGE: Less AD/AP damage on basic attacks as the range, but deal small AoE damage & don't count as projectiles MELE: Highest ratios on syphoned health/armor/MR, decent AD scaling & poor AP scaling factored into basic attack damage DRAGON: Ring a bell? *Basically, biggest source of bugs are out, more versatility, no pizza feet, no restriction to primarily bot, optimal all lanes, and an ultimate that influences you to share the love with the enemy Renekton, Maokai, Malzahar, Jhin & thresh to make them & everything they've done your buttmonkey VERY BASIC ROUGH DRAFT--use all you want everyone
: I like irelia but i think the big 3 needs rework first before her (NUNU,MORDE and PANTH)
> [{quoted}](name=Killaburn,realm=NA,application-id=6kFXY1kR,discussion-id=AAvkct6o,comment-id=0008,timestamp=2017-09-19T11:45:29.487+0000) > > I like irelia but i think the big 3 needs rework first before her (NUNU,MORDE and PANTH) YES!!Save Morde
Jobriq (NA)
: He needs to compete with Ryze
LoL. I swear if Ryze gets a rework before they gut Morde I'll be pissed
Doodlzzz (NA)
: So all the midlane mages are in ATM... where is Lissandra?
When she dies she leaves an aoe slow from her ult. Now her ult just deals blank/dps damage but can also target allies. If she has minimal damage but good poke/chase/escape/CC then BAM perfect support.
: Can we discuss the impending doom that is the Urgot Rework?
Well they said officially he'll be a bruiser. And even though they called the leak a fake, changing his ult to pull rather than swap would be a great change. And if he's melee (or otherwise close range) with a long ranged ability (like his cannon arm in the leaked 3D model a few weeks back has anything to do with it) he might work. A clear cut character with bells & whistles rather than a mixed bag of confusion.
: New Urgot = Bastion from overwatch
We just got a new champ release (technically 2) a few weeks ago. I doubt it will be in this week's new PBE (7.12) cycle but I'll start building hope for news 2 weeks after that one (7.13). I'm counting the leak as "fake" in my opinion but the ult sounds cool. Still, it's like Blitz's on a longer cooldown. Changes a teamfight when hit. Miss & it's a bigger tilt than a blitz Q.
: So When Is Urgot Rework?
We just got a new champ release (technically 2) a few weeks ago. I doubt it will be in this week's new PBE (7.12) cycle but I'll start building hope for news 2 weeks after that one (7.13). I'm counting the leak as "fake" in my opinion but the ult sounds cool. Still, it's like Blitz's on a longer cooldown. Changes a teamfight when hit. Miss & it's a bigger tilt than a blitz Q.
: New Urgot = Bastion from overwatch
We just got a new champ release (technically 2) a few weeks ago. I doubt it will be in this week's new PBE (7.12) cycle but I'll start building hope for news 2 weeks after that one (7.13). I'm counting the leak as "fake" in my opinion but the ult sounds cool. Still, it's like Blitz's on a longer cooldown. Changes a teamfight when hit. Miss & it's a bigger tilt than a blitz Q.
: DreadNova Urgot
I want Star Guardian Urgot actually. Graves got his cigar and Taric has had Aot5thA. Throw Urgot a bone after this rework.
: Any ideas when we might see the Urgot rework?
Well I noticed that reworked champions (the last 4 or so) averaged out to every 4 patches (2 months) but since Galio was 7.6 & 7.10 are just two mini-reworks, I'd say another 2 months to be safe. So probably July. Liked Urgot even though I sucked at him.......
: Midseason Durability - Goals and Direction
AND you're screwing around with Abyssal--one of my favorite items on my AP champs--AGAIN! Been waiting forever for this rework and it looks like it will suck! I swear, you better deliver on the Urgot rework.......
: good thing chogath got buff. If only Sion got a W passive buff.
> [{quoted}](name=Technolians,realm=NA,application-id=A7LBtoKc,discussion-id=WgNuqAK8,comment-id=000200000000,timestamp=2017-04-06T06:00:00.614+0000) > > good thing chogath got buff. > > If only Sion got a W passive buff. I know, right? They're nerfing health on my favorite items. Last time they reworked tank items my ideal build for mundo was shot to hell. I compromise and now even that's going to get screwed up again.
: Shen, Mordekaiser and Skarner reworks prove that that success is a rarity.
> [{quoted}](name=Mcprowlington,realm=NA,application-id=A7LBtoKc,discussion-id=pcT3hhuA,comment-id=00090001000100000000,timestamp=2017-02-15T22:33:16.423+0000) > > Shen, Mordekaiser and Skarner reworks prove that that success is a rarity. Oh GOD yes on Mordekaizer. Spent a LONG time testing builds in sandbox & I couldn't find anything that felt right even if I was fed
: I'm going to spit randomness out my rear on this for Mord. The only thing I DIDN'T really like on Mord is the change to his now teammate-dependent AoE. Give him better health and/or (PLEASE both) HP5, movement speed, and then I'm fine with him. It's impossible to reach most champs (especially ranged) to deal his damage without loosing most of your health first & impossible to flee. I got trolled with a top lane Kog'maw a while back that thrashed not only my lane but my will to play Mord. I think some tweaks will not only be better, but WAY easier for Mord than a full rework. Especially since that will take at least a year.
> [{quoted}](name=PSYCHOticWrath,realm=NA,application-id=3ErqAdtq,discussion-id=8fNitBqf,comment-id=0009,timestamp=2017-01-27T21:18:40.692+0000) > > I'm going to spit randomness out my rear on this for Mord. > > The only thing I DIDN'T really like on Mord is the change to his now teammate-dependent AoE. > Give him better health and/or (PLEASE both) HP5, movement speed, and then I'm fine with him. > > It's impossible to reach most champs (especially ranged) to deal his damage without loosing most of your health first & impossible to flee. I got trolled with a top lane Kog'maw a while back that thrashed not only my lane but my will to play Mord. > > I think some tweaks will not only be better, but WAY easier for Mord than a full rework. Especially since that will take at least a year. Kog'Maw troll is EXACTLY why I gave up on him. Still learning top lane, couldn't touch him for sh*t, jungler never ganked until too late and my entire team was toxic as hell. Didn't play a LOL match for weeks after that
: To all people wondering about when Galio's VGU will be on live,
Well we're on patch 7.3 this week, Warwick came out on the 2nd and if it's like last year the mid season rework for tanks will be around the 9th season patch. If I had to guess, I'd say 7.6 But that's just me personally. Wich of coarse means the next champ would be at least a month after the rework (4 weeks after 7.9=7.11 and ANOTHER month+ (if not 2) for Urgot, so 7.13 or 14.
: According to the Champion Update schedule, Tank Update is next after Galio's rework
You're the first I've heard to say tank. Everyone else I've heard say things along the lines of "Vanguard"
: Patch 7.2 and no compensation for Mordekaiser
I'm going to spit randomness out my rear on this for Mord. The only thing I DIDN'T really like on Mord is the change to his now teammate-dependent AoE. Give him better health and/or (PLEASE both) HP5, movement speed, and then I'm fine with him. It's impossible to reach most champs (especially ranged) to deal his damage without loosing most of your health first & impossible to flee. I got trolled with a top lane Kog'maw a while back that thrashed not only my lane but my will to play Mord. I think some tweaks will not only be better, but WAY easier for Mord than a full rework. Especially since that will take at least a year.
Decrit (EUW)
: It's gonna get OUTRAGEOUS {{champion:44}}
Princess snake: "Not as nice as your ass---" Goku: "What?" Princess Snake: "Nothing"

PSYCHOticWrath

Level 46 (NA)
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