Rioter Comments
vyoda (NA)
: {{champion:429}} Because I don’t know how to use her passive to its full potential (watching others do it is so satisfying). Plus she’s a cool champ :P
> [{quoted}](name=vyoda,realm=NA,application-id=3ErqAdtq,discussion-id=UM3ZTe7y,comment-id=0001,timestamp=2019-07-15T14:12:34.077+0000) > > {{champion:429}} > > Because I don’t know how to use her passive to its full potential (watching others do it is so satisfying). Plus she’s a cool champ :P Do you know of a cool montage of her that I can watch? Most Kalista montages aren't as well done as vayne.
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Rioter Comments
Xavanic (NA)
: > [{quoted}](name=PVPmaster LOL,realm=NA,application-id=3ErqAdtq,discussion-id=amzOMjmK,comment-id=00000001,timestamp=2019-07-09T09:56:15.658+0000) > > How would it function tho. Besides being one big stat stik. Grants health like it does now (probably at a quicker pace, say 1 health per minion kill, 5 for large minions/monsters 10 for champion takedowns. plus grant a 5% bonus health increase every 7 minutes) and say, whenever you take dmg after a 3 second delay, you gain a shield equal to 35% of your bonus health for 10 seconds, on a 60 - 20 second CD shortening throughout the game, while the shield persists you rapidly regenerate health equal to 8% of your bonus health every 1 second, persisting until the shield is broken or times out, point of it would to add to the lack of tank survivability rn without giving them more dmg Number's would probably have to be adjusted though
> [{quoted}](name=Xavanic,realm=NA,application-id=3ErqAdtq,discussion-id=amzOMjmK,comment-id=000000010000,timestamp=2019-07-10T00:15:43.463+0000) > > Grants health like it does now (probably at a quicker pace, say 1 health per minion kill, 5 for large minions/monsters 10 for champion takedowns. plus grant a 5% bonus health increase every 7 minutes) and say, whenever you take dmg after a 3 second delay, you gain a shield equal to 35% of your bonus health for 10 seconds, on a 60 - 20 second CD shortening throughout the game, while the shield persists you rapidly regenerate health equal to 8% of your bonus health every 1 second, persisting until the shield is broken or times out, point of it would to add to the lack of tank survivability rn without giving them more dmg > Number's would probably have to be adjusted though I really like your idea. But the regen part might break sion and big daddy cho.
Xavanic (NA)
: personally i feel overgrowth should be reworked into a keystone
> [{quoted}](name=Xavanic,realm=NA,application-id=3ErqAdtq,discussion-id=amzOMjmK,comment-id=0000,timestamp=2019-07-09T01:15:15.345+0000) > > personally i feel overgrowth should be reworked into a keystone How would it function tho. Besides being one big stat stik.
Rioter Comments
: R is too overpowered for both trollers and non, I can see so many easy kills simply by using it at lvl 6 top lane, just go under turret and switch/ in combination with gate, you now have completely exclusive farm and lvl advantage, or for trollers, switch an ally into the middle of a 1v4 fight when their not expecting it, I would hate for this to happen to me... Sorry for picking apart your build. I also can see some big exploits for his mana shield using a specific combination of items that would prevent his mana from ever hitting 0, Other then that, It would definitely be a fun champ to play with =D
> [{quoted}](name=Dark Melody 1,realm=NA,application-id=3ErqAdtq,discussion-id=2zIuwQOG,comment-id=0000,timestamp=2019-07-04T08:21:03.900+0000) > > R is too overpowered for both trollers and non, I can see so many easy kills simply by using it at lvl 6 top lane, just go under turret and switch/ in combination with gate, you now have completely exclusive farm and lvl advantage, or for trollers, switch an ally into the middle of a 1v4 fight when their not expecting it, I would hate for this to happen to me... Sorry for picking apart your build. > > I also can see some big exploits for his mana shield using a specific combination of items that would prevent his mana from ever hitting 0, > > Other then that, It would definitely be a fun champ to play with =D Tru that
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Rioter Comments
: Yeah he is. The problem is that even if you can shove, once you extend past a certain point he can just chase you down. And since you Max E, you only have good all-in damage and he can just disengage any of your all-ins. Like I said, I still think the E max would be better because it’d at least create pressure. But it would come at the expense of my scaling, and it would make the game be dependent upon my team - which is what I try to avoid depending on.
> [{quoted}](name=HateDaddy,realm=NA,application-id=3ErqAdtq,discussion-id=cZRcdIV5,comment-id=0005000000000000,timestamp=2019-06-15T18:55:15.633+0000) > > Yeah he is. The problem is that even if you can shove, once you extend past a certain point he can just chase you down. And since you Max E, you only have good all-in damage and he can just disengage any of your all-ins. Like I said, I still think the E max would be better because it’d at least create pressure. But it would come at the expense of my scaling, and it would make the game be dependent upon my team - which is what I try to avoid depending on. Well, why not go sustain runes? Tahm into Nasus is really good for the nasus.
: > [{quoted}](name=PVPmaster LOL,realm=NA,application-id=yrc23zHg,discussion-id=n3rJZAwa,comment-id=00020000,timestamp=2019-06-10T10:29:39.030+0000) > > Did you spent b.e to rename urself? Yes, but gambled on some icons from the refunded be.
> [{quoted}](name=Nerf Qiyana,realm=EUW,application-id=yrc23zHg,discussion-id=n3rJZAwa,comment-id=000200000000,timestamp=2019-06-10T16:03:39.821+0000) > > Yes, but gambled on some icons from the refunded be. Ah, I see
AR URF (NA)
: Pyke should not be able to execute through shields.
Pyke is fine tho. Just don't go too gung ho against him and you'll be fine. Pyke CAN force fights. But that doesnt mean you have to take it. He is strong and is supposed to crush shield users. He was designed as aggro. Living > Cs. And pyke pulling off a chain execute is just as hard as kat pulling off a penta.
: She's stupidly weak. I refunded her.
> [{quoted}](name=Nerf Qiyana,realm=EUW,application-id=yrc23zHg,discussion-id=n3rJZAwa,comment-id=0002,timestamp=2019-06-10T03:03:08.062+0000) > > She's stupidly weak. I refunded her. Did you spent b.e to rename urself?
: Has alot of potential. Interesting concepts for sure. And there definitely arent any champions who can make death timers longer. I like the execute idea but the percentages would probably have to be half what you suggested and have a cap around 20%.
> [{quoted}](name=FlashThompson,realm=NA,application-id=A8FQeEA8,discussion-id=5abEJZb5,comment-id=0001,timestamp=2019-06-09T18:23:06.630+0000) > > Has alot of potential. Interesting concepts for sure. And there definitely arent any champions who can make death timers longer. I like the execute idea but the percentages would probably have to be half what you suggested and have a cap around 20%. Ah, I think u got confused with the passive. Its your basic attacking damage and 7% of their max health. It starts to sting when you pull off executes. The 20% damage amp is 20% of 7% max health which is like 1.4%.
Rioter Comments
Tuskai (NA)
: I think this is like, 50% observer bias. Being the Solo in the premade group can sometimes go great, because you have teammates that are magically coordinated with or without your input, and barring that, you might never even know you're explicitly with a premade unless they share tags or point it out. But on the other hand, yeah, when Premades get toxic, they tend to be REALLY toxic in comparison to normal toxicity. Last night i had a match where the premade mid and duo bot fed their lanes and started to the insult jungler (Ekko), by calling him useless and referring to him as "The Black.", and when that failed to get a rise, they started spelling out the N-word in team chat, by each member putting in two of the letters. You really don't get much middle ground in premade teams, because it's either, no one in the group is toxic, because non-toxic players hate toxic players, even if they're friends (I never play league with my friends who get toxic in this game. It's too embarrassing having to constantly apologize for them AND then try and calm them down.) Or they support toxicity as a group and all-in on the toxic behavior when one member starts.
> [{quoted}](name=Tuskai,realm=NA,application-id=3ErqAdtq,discussion-id=8Hk0wVa2,comment-id=0005,timestamp=2019-05-18T03:16:34.286+0000) > > I think this is like, 50% observer bias. Being the Solo in the premade group can sometimes go great, because you have teammates that are magically coordinated with or without your input, and barring that, you might never even know you're explicitly with a premade unless they share tags or point it out. > > But on the other hand, yeah, when Premades get toxic, they tend to be REALLY toxic in comparison to normal toxicity. Last night i had a match where the premade mid and duo bot fed their lanes and started to the insult jungler (Ekko), by calling him useless and referring to him as "The Black.", and when that failed to get a rise, they started spelling out the N-word in team chat, by each member putting in two of the letters. > > You really don't get much middle ground in premade teams, because it's either, no one in the group is toxic, because non-toxic players hate toxic players, even if they're friends (I never play league with my friends who get toxic in this game. It's too embarrassing having to constantly apologize for them AND then try and calm them down.) Or they support toxicity as a group and all-in on the toxic behavior when one member starts. U sure that is not friendly flame?
Rioter Comments
Saezio (EUNE)
: I just don't get why they nerfed his offensive W too? Makes no sense, if they want him to be in a solo lane, keep the 36% max HP on devour. Seems like they don't want him anywhere near the rift.
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=UrgxUB6Q,comment-id=0002,timestamp=2019-04-20T15:10:18.985+0000) > > I just don't get why they nerfed his offensive W too? Makes no sense, if they want him to be in a solo lane, keep the 36% max HP on devour. Seems like they don't want him anywhere near the rift. Its already hard enough to get 3 stacks without trading too much minion damage. Now he's gonna have a harder time all inning bruisers and tanks.
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Rioter Comments
: Tell me about the most satisfying game you ever had
I had a game where I played hexflash ali and just roamed mid and top. My main goal was to pisss off the ADC but end up making the enemy mid and top raged.
Rioter Comments
Ralanr (NA)
: Oh so it’s a bug?
> [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=Ekd6EMR0,comment-id=00010000000000000000,timestamp=2019-03-27T15:29:46.244+0000) > > Oh so it’s a bug? No no, I think it's intended.
Ralanr (NA)
: And what I mean is that the counterplay to his ult is terrain.
> [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=Ekd6EMR0,comment-id=000100000000,timestamp=2019-03-27T05:32:34.605+0000) > > And what I mean is that the counterplay to his ult is terrain. The OP meant the terrain DOES stop the ult but also it disappears.
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Rioter Comments
: It would have to stack infinitely at a reduced rate... like, after 40 it would stack at .125. At that point, I think that an infinitely stacking resistances would tend to become a noob trap. As it is, Garen has little problem reaching 200 armor or mr in a game. 300 resistance score = %75 damage reduction. 400 resistance score = %80 damage reduction. Do we want to see all the new Garen players farming late game at full build for a couple of resistance points? What if... we just gave Garen an appropriately scaling base health so that he wasn't so ANEMIC? Any decent juggernaut has 2200 at lvl 18. Garen starts nicely but scales so bad that he has only 2000 base hp at lvl 18. Or is that also supposed to be a learning tool? (Stack health, 'cause we're giving you free resistances; resistances are worth stacking to a point, but more health is always worth.)
> [{quoted}](name=True Garen,realm=NA,application-id=3ErqAdtq,discussion-id=uHA76zZE,comment-id=0007,timestamp=2019-03-24T12:06:34.491+0000) > > It would have to stack infinitely at a reduced rate... like, after 40 it would stack at .125. > > At that point, I think that an infinitely stacking resistances would tend to become a noob trap. > > As it is, Garen has little problem reaching 200 armor or mr in a game. 300 resistance score = %75 damage reduction. 400 resistance score = %80 damage reduction. Do we want to see all the new Garen players farming late game at full build for a couple of resistance points? > > What if... we just gave Garen an appropriately scaling base health so that he wasn't so ANEMIC? Any decent juggernaut has 2200 at lvl 18. Garen starts nicely but scales so bad that he has only 2000 base hp at lvl 18. Or is that also supposed to be a learning tool? (Stack health, 'cause we're giving you free resistances; resistances are worth stacking to a point, but more health is always worth.) Now that you mentioned it, it is quite the noob trap. Whenever I play Threshy boi, I always grab souls at all costs without thinking, normally leading to overstaying scenarios.
Veigâr (NA)
: Veigar Reforged: The Good, The Bad, and the Short
Wouldn't this nerf support Veigar tho? I kinda like him there even if he doesn't belong there.
Terozu (NA)
: In lore Sylas isn't actually copying the spell, he's absorbing it with his petricite chains then releasing it. So no, it's a catch and release not an actual mimic.
> [{quoted}](name=Terozu,realm=NA,application-id=6kFXY1kR,discussion-id=RtmWiYfV,comment-id=0000,timestamp=2019-03-23T16:35:40.018+0000) > > In lore Sylas isn't actually copying the spell, he's absorbing it with his petricite chains then releasing it. > > So no, it's a catch and release not an actual mimic. Ah I see, thanks.
Rioter Comments
EATARI (NA)
: This sounds unfun to play with. This would absolutely become the most troll support champion.
> [{quoted}](name=EATARI,realm=NA,application-id=A8FQeEA8,discussion-id=ZAvEuoNE,comment-id=0000,timestamp=2019-03-22T04:56:19.573+0000) > > This sounds unfun to play with. This would absolutely become the most troll support champion. But also the potential to be very fun.
Rioter Comments
Lovelle (NA)
: Penetration would become more effective against him the longer the game went on. Also, Trundle would love stealing all those resistances and basically becoming immortal. All the current late game carries would still destroy him at full build.
> [{quoted}](name=Lovelle,realm=NA,application-id=3ErqAdtq,discussion-id=uHA76zZE,comment-id=0006,timestamp=2019-03-21T18:42:19.653+0000) > > Penetration would become more effective against him the longer the game went on. Also, Trundle would love stealing all those resistances and basically becoming immortal. > > All the current late game carries would still destroy him at full build. So what does garen suffer from the most? Being kited or being out damaged?
: it would also mean youd be pushed into a playstile where you sit in a sidelane and have to farm the entire game. i think they should give garens w the same treatment as {{champion:31}} ult give it a base value that he can stack up on minions, and then give him the ability to gather bonus stacks that dont count towards that cap. ive brought this up before. they could reduce the cap for the passive stacks on minions back down to 30, and then give him 1 bonus armor/mr for takedowns (kills and assists) against enemey champions, enemy structures (turrets and inhibitors), and epic monsters. this would give him a way to infinitely stack his w that wouldnt rely on him to farm minions in a sidelane for 40 minutes. in exceptionally long games he might get up to around 60 bonus resistances this way, so it would be kept at a reasonable rate.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=uHA76zZE,comment-id=0002,timestamp=2019-03-21T08:37:06.456+0000) > > it would also mean youd be pushed into a playstile where you sit in a sidelane and have to farm the entire game. > > i think they should give garens w the same treatment as {{champion:31}} ult > > give it a base value that he can stack up on minions, and then give him the ability to gather bonus stacks that dont count towards that cap. > > ive brought this up before. they could reduce the cap for the passive stacks on minions back down to 30, and then give him 1 bonus armor/mr for takedowns (kills and assists) against enemey champions, enemy structures (turrets and inhibitors), and epic monsters. > > this would give him a way to infinitely stack his w that wouldnt rely on him to farm minions in a sidelane for 40 minutes. in exceptionally long games he might get up to around 60 bonus resistances this way, so it would be kept at a reasonable rate. Oh darn, Cho's ult works like that now? Haven't played against one in a LONG time.
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Rioter Comments
: Lol I did the same with Kayle support xD
> [{quoted}](name=BioticFlux,realm=EUW,application-id=6kFXY1kR,discussion-id=WuBwYnZO,comment-id=0005,timestamp=2019-03-11T07:28:01.286+0000) > > Lol I did the same with Kayle support xD Do u tend to shout "holy light" too? XD
: When did "fun" become an acceptable excuse to ruin and troll games.
But trolling is fun tho. It helps keep the meta wheel turning. Sure you might go 0 10 some games but most of the time, just consider it bad luck. I mean I do off meta stuff all the time (The really exotic ones).
Rioter Comments
The Iceborn (EUNE)
: There is an idea of a shaman champion who buffs other champions as support. However this is not the correct section of boards your post belongs to ,,concept and creations"! remember that
> [{quoted}](name=The Iceborn,realm=EUNE,application-id=6kFXY1kR,discussion-id=WuBwYnZO,comment-id=0000,timestamp=2019-03-09T15:12:37.799+0000) > > There is an idea of a shaman champion who buffs other champions as support. > However this is not the correct section of boards your post belongs to ,,concept and creations"! remember that Ah I see, thanks bro.
Rioter Comments
: I've killed many laners who don't expect Thresh's R damage to be as high as it is (it can get even higher than its fairly large base damage if you collect a lot of souls) But also not getting MR off of the souls allows a bit more room for Thresh to itemize and be punished by something like a Zyra or a Sona due to their AP damage and he'll have to choose to buy armor for the probable ADC or some MR to survive the support.
> [{quoted}](name=The23rdGamer,realm=NA,application-id=3ErqAdtq,discussion-id=lEFAXz3F,comment-id=0003,timestamp=2019-03-08T13:54:59.101+0000) > > I've killed many laners who don't expect Thresh's R damage to be as high as it is (it can get even higher than its fairly large base damage if you collect a lot of souls) > > But also not getting MR off of the souls allows a bit more room for Thresh to itemize and be punished by something like a Zyra or a Sona due to their AP damage and he'll have to choose to buy armor for the probable ADC or some MR to survive the support. Oh yeh, it would turn him into stat check.
: I mean. It is kinda nice and definetly makes his hook hurt squishies a little more. Also the flay auto scaling.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=lEFAXz3F,comment-id=0001,timestamp=2019-03-08T10:49:56.163+0000) > > I mean. It is kinda nice and definetly makes his hook hurt squishies a little more. Also the flay auto scaling. Ye but it would just make his ADC's damage overkill tho. By the time you notice a damage change. Your ADC could delete squishies already.
Jaspers (EUW)
: Why not? Play him full AP and buy a hat. :)
> [{quoted}](name=Jaspers,realm=EUW,application-id=3ErqAdtq,discussion-id=lEFAXz3F,comment-id=0000,timestamp=2019-03-08T10:43:10.702+0000) > > Why not? Play him full AP and buy a hat. :) True but AP kinda sucks unless you can aim de hook.
Rioter Comments
: > [{quoted}](name=PVPmaster LOL,realm=NA,application-id=3ErqAdtq,discussion-id=pmfzr7hT,comment-id=00020000,timestamp=2019-02-26T14:56:23.851+0000) > > Any tips for de jungle? Aftershock or electrocute? Electrocute against full squishy without real burst damage, Aftershock against champion with huge sustained damage or burst that you need to survive late game.
> [{quoted}](name=Quinn Is Bae,realm=NA,application-id=3ErqAdtq,discussion-id=pmfzr7hT,comment-id=000200000002,timestamp=2019-02-26T17:08:52.011+0000) > > Electrocute against full squishy without real burst damage, Aftershock against champion with huge sustained damage or burst that you need to survive late game. Aftershock kinda sucks because of the small runes. Any good ones. Demolish is bad but its the only viable one.
: Electrocute or dark harvest. I play him in jungle once in a while, his ganks are decent-strong. But he only has one gap close/cc move though. So usually in a gank I’d just cut off the enemy escape route and start throwing spears. Once they try to dash/cc me, that’s when I stun. And then E. and then throw more spears. THROW MORE SPEARS, ALL THE TIME.
> [{quoted}](name=sneakydoug,realm=NA,application-id=3ErqAdtq,discussion-id=pmfzr7hT,comment-id=000200000000,timestamp=2019-02-26T16:04:40.067+0000) > > Electrocute or dark harvest. > > I play him in jungle once in a while, his ganks are decent-strong. But he only has one gap close/cc move though. So usually in a gank I’d just cut off the enemy escape route and start throwing spears. Once they try to dash/cc me, that’s when I stun. And then E. and then throw more spears. > > THROW MORE SPEARS, ALL THE TIME. Thanks for the tip. I always stun them before the use their escapes because I am scared of them getting away.
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PVPmaster LOL

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