Jozz (NA)
: do u use skills at all?
I use but it's as if I was just throwing it out there, not really using it in a smart way or even aiming. When I play it full aware I do it so well, I dodge skills as I'm kiting and use my SS in a perfect way that no challenger could point a flaw, I just don't know how to get there every often.
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: FPS Drops When Opening Item Shop
I had the same issue, my computer is badass, i7, 32gb ram, gtx 1060 and yada yada yada and my gaming was freezing on the shop and when I changed any graphic settings. What I did to "solve" it is that I uninstalled the game and removed every single trace of it of my computer and downloaded it again, now it seems fine and the freezing on the shop persists but now it's abou 0.2 seconds which is almost imperceptible
PacSmack (NA)
: Nocturne [E] keeps casting on zhoning
I knew about the fizz one but fizz gets untargetable for 1 sec, the stopwatch is 2.5 seconds, it makes no sense for you to get out of there with fear when it's activated while you ARE invulnerable.
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: Play with a mic and a friend to talk to, that drastically reduces salt and tilt in my experience since you have someone to express to. It's being stuck in your own thoughts that gets salt and tilt going if you ask me. Otherwise just ration your play time.
That's helpful too, thanks <3
Mianta (NA)
: Turn the game off for an hour, do something else, find a source of entertainment or value that will take you away from the tilt and make you laugh instead. Its really difficult to maintain this way of thinking, but, try to not get too attached to the game. When you go in thinking "i dont care what happens, im gonna play as i do and have fun doing it", you're not gonna be upset if your team causes a loss. Winning is obviously the goal, but when you worry too much about getting the victory, you end up playing worse. It's like imagining you're successful and eventually coming into wealth naturally, vs focusing on what you don't have & trying too hard to get it, and never becoming successful. Sorry to get philosophical
That really makes sense, thanks, I'll take a pause and see how it goes
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: Something I find that helps is having music, but not the music you get lost in. Music that instead helps you focus. I recommend this: https://www.youtube.com/watch?v=H4UtBYUMVJk Along with NoCopyrightSounds songs like: https://www.youtube.com/watch?v=p7ZsBPK656s https://www.youtube.com/watch?v=AOeY-nDp7hI And such
> [{quoted}](name=Mounting Dread,realm=NA,application-id=yrc23zHg,discussion-id=gAJ3dVae,comment-id=0001,timestamp=2017-10-24T03:45:43.362+0000) > > Something I find that helps is having music, but not the music you get lost in. Music that instead helps you focus. > > I recommend this: > > https://www.youtube.com/watch?v=H4UtBYUMVJk > > Along with NoCopyrightSounds songs like: > > https://www.youtube.com/watch?v=p7ZsBPK656s > > https://www.youtube.com/watch?v=AOeY-nDp7hI > > And such this is really useful, thanks man <3 I was looking for something more definitive, but it will work, thanks man
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: I'm sorry I can't agree with any mmr or lp compensation, I could see some other types of compensation like IP or perhaps some dust for hextech crafting. However, it's not the remaking team's fault that they remade. Why should only the team with 5 players get compensation when 4 players on the other team also went through just as much of a wait? In a competitive 5v5 setting I agree that the remaking team should be punished and the other team compensated. But in a solo queue setting 9 individual players' time was wasted, not just one team's.
I know they waste as much time as the other team, but they already get the benefit of not losing lp of the defeat that would probably happen with only 4 players.
: I voted no for the following reason. Remake is very limited in when it can go off, you can only vote to remake when it's too early to tell who would win assuming all 10 players are present. If it's too early to tell then your question about compensating the winning team is moot. I understand that sometimes you have reason to believe a team would win or lose, sometimes as early as champ select, but because of the way league works with it's complex snowball and rubber band mechanics you can't predict with certainty in the first few minutes which team would win.
I got you, but still, people only 4 players, and the other team is all there, so the team that asked for remake get the "benefit" of not losing the match (you know it's hard to win with only 4 players) while the team that had all the five players just waste time. And no, you don't get any ip bonus on a remake. You are right, you can't predict but that's clearly one advantage to the "remake" team, I'm not saying they should be punished but only a compensation for the team that had all 5 players would be nice, remember that is about 10 minutes till the remake (queue, picks and bans, loading screen, and wait 3 minutes), just a little compensation wouldn't hurt.
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: Was it really necessary to change zac so much?
The funny thing is: Zac was being picked and had a very interesting mechanic, but champions like Urgot/Aatrox, nobody plays with, and riot insted of changing it to make it more interesting for the players they change popular champions, this doesn't make any sense.
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PacSmack

Level 63 (NA)
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